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authorSamuel Rødal <sroedal@trolltech.com>2009-09-25 07:21:22 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-09-25 07:25:43 (GMT)
commitd753ef750d7e0efa1c0b66f3a3cfc0784cc90fa9 (patch)
treebea0bc6317fc859ccd37bf4efd22fce4097073b3 /src/opengl
parent392edcbe5be7415bb86e0df533377898a977d17f (diff)
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Added #define to GL 2 paint engine to turn off scissor testing.
Reviewed-by: Gunnar Sletta
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp42
1 files changed, 27 insertions, 15 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 9db1de8..b8a5711 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -85,6 +85,8 @@
QT_BEGIN_NAMESPACE
+//#define QT_GL_NO_SCISSOR_TEST
+
static const GLuint QT_BRUSH_TEXTURE_UNIT = 0;
static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit
static const GLuint QT_MASK_TEXTURE_UNIT = 1;
@@ -1533,6 +1535,7 @@ void QGL2PaintEngineExPrivate::updateDepthScissorTest()
else
glDisable(GL_DEPTH_TEST);
+#ifndef QT_GL_NO_SCISSOR_TEST
QRect bounds = q->state()->rectangleClip;
if (!q->state()->clipEnabled) {
if (use_system_clip)
@@ -1554,6 +1557,7 @@ void QGL2PaintEngineExPrivate::updateDepthScissorTest()
glEnable(GL_SCISSOR_TEST);
setScissor(bounds);
}
+#endif
}
void QGL2PaintEngineExPrivate::setScissor(const QRect &rect)
@@ -1650,6 +1654,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
}
}
+#ifndef QT_GL_NO_SCISSOR_TEST
if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) {
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
QRectF rect(points[0], points[2]);
@@ -1660,6 +1665,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
return;
}
}
+#endif
const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect();
@@ -1684,6 +1690,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
state()->depthTestEnabled = true;
break;
case Qt::UniteClip: {
+#ifndef QT_GL_NO_SCISSOR_TEST
if (state()->rectangleClip.isValid()) {
++state()->maxDepth;
@@ -1709,7 +1716,8 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
// first clear the depth buffer in the extended region
d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(extendPath)), 0);
}
-
+#endif
+ glDepthFunc(GL_ALWAYS);
// now write the clip path
d->writeClip(path, state()->maxDepth);
state()->canRestoreClip = false;
@@ -1760,29 +1768,33 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
updateDepthScissorTest();
if (use_system_clip) {
+#ifndef QT_GL_NO_SCISSOR_TEST
if (systemClip.numRects() == 1) {
if (q->state()->rectangleClip == QRect(0, 0, width, height)) {
use_system_clip = false;
- return;
+ } else {
+ simpleShaderDepthUniformDirty = true;
+ depthUniformDirty = true;
}
- } else {
- q->state()->needsDepthBufferClear = false;
+ return;
+ }
+#endif
+ q->state()->needsDepthBufferClear = false;
- glDepthMask(true);
+ glDepthMask(true);
- glClearDepth(0);
- glClear(GL_DEPTH_BUFFER_BIT);
+ glClearDepth(0);
+ glClear(GL_DEPTH_BUFFER_BIT);
- QPainterPath path;
- path.addRegion(systemClip);
+ QPainterPath path;
+ path.addRegion(systemClip);
- glDepthFunc(GL_ALWAYS);
- writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 2);
- glDepthFunc(GL_LESS);
+ glDepthFunc(GL_ALWAYS);
+ writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 2);
+ glDepthFunc(GL_LESS);
- glEnable(GL_DEPTH_TEST);
- q->state()->depthTestEnabled = true;
- }
+ glEnable(GL_DEPTH_TEST);
+ q->state()->depthTestEnabled = true;
simpleShaderDepthUniformDirty = true;
depthUniformDirty = true;