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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-30 08:21:34 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-30 12:21:35 (GMT) |
commit | 1f1b37e613a930cc1ab871f5d11bf9742920c7f9 (patch) | |
tree | 432356825b85eba0c8a6b93cc4925dc2401b9021 /src/opengl | |
parent | 4bc5082073ef64f5e1cf120eb5190ca0f5dad268 (diff) | |
download | Qt-1f1b37e613a930cc1ab871f5d11bf9742920c7f9.zip Qt-1f1b37e613a930cc1ab871f5d11bf9742920c7f9.tar.gz Qt-1f1b37e613a930cc1ab871f5d11bf9742920c7f9.tar.bz2 |
Track which vertex attrib arrays are enabled in QGLContextPrivate
The GL2 engine (and probably Qt/3D) needs to track which vertex
attribute arrays are currently enabled and which are disabled. As
this is per-context state, the logical place to track this is in the
context and not in the paint engine.
This patch also makes the GL2 engine's shader manager enable/disable
the appropriate attribute arrays for a given shader program when it
is used.
Reviewed-By: Kim
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 29 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 3 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 11 | ||||
-rw-r--r-- | src/opengl/qgl.cpp | 31 | ||||
-rw-r--r-- | src/opengl/qgl.h | 1 | ||||
-rw-r--r-- | src/opengl/qgl_p.h | 9 |
6 files changed, 79 insertions, 5 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index d28d5f3..da33eb3 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -505,7 +505,27 @@ QGLShaderProgram* QGLEngineShaderManager::currentProgram() if (currentShaderProg) return currentShaderProg->program; else - return simpleProgram(); + return sharedShaders->simpleProgram(); +} + +void QGLEngineShaderManager::useSimpleProgram() +{ + sharedShaders->simpleProgram()->bind(); + QGLContextPrivate* ctx_d = ctx->d_func(); + ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); + ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); + shaderProgNeedsChanging = true; +} + +void QGLEngineShaderManager::useBlitProgram() +{ + sharedShaders->blitProgram()->bind(); + QGLContextPrivate* ctx_d = ctx->d_func(); + ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); + shaderProgNeedsChanging = true; } QGLShaderProgram* QGLEngineShaderManager::simpleProgram() @@ -716,6 +736,13 @@ bool QGLEngineShaderManager::useCorrectShaderProg() customSrcStage->setUniforms(currentShaderProg->program); } + // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it + // doesn't use are disabled) + QGLContextPrivate* ctx_d = ctx->d_func(); + ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg->useTextureCoords); + ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg->useOpacityAttribute); + shaderProgNeedsChanging = false; return true; } diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index 1ec4cdc..a132e1b 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -468,6 +468,9 @@ public: void setDirty(); // someone has manually changed the current shader program bool useCorrectShaderProg(); // returns true if the shader program needed to be changed + void useSimpleProgram(); + void useBlitProgram(); + QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index d3a9547..0574c52 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -248,9 +248,8 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - pex->shaderManager->blitProgram()->bind(); + pex->shaderManager->useBlitProgram(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); - pex->shaderManager->setDirty(); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); @@ -413,8 +412,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush) void QGL2PaintEngineExPrivate::useSimpleShader() { - shaderManager->simpleProgram()->bind(); - shaderManager->setDirty(); + shaderManager->useSimpleProgram(); if (matrixDirty) updateMatrix(); @@ -745,6 +743,10 @@ void QGL2PaintEngineEx::beginNativePainting() QGLContext *ctx = d->ctx; glUseProgram(0); + // Disable all the vertex attribute arrays: + for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) + glDisableVertexAttribArray(i); + #ifndef QT_OPENGL_ES_2 // be nice to people who mix OpenGL 1.x code with QPainter commands // by setting modelview and projection matrices to mirror the GL 1 @@ -1935,6 +1937,7 @@ void QGL2PaintEngineEx::ensureActive() glViewport(0, 0, d->width, d->height); d->needsSync = false; d->shaderManager->setDirty(); + d->ctx->d_func()->syncGlState(); setState(state()); } } diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 466e851..5bb62f7 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -1484,6 +1484,8 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format) current_fbo = 0; default_fbo = 0; active_engine = 0; + for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) + vertexAttributeArraysEnabledState[i] = false; } QGLContext* QGLContext::currentCtx = 0; @@ -1874,6 +1876,35 @@ void QGLContextPrivate::cleanup() { } +#define ctx q_ptr +void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled) +{ + Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT); + Q_ASSERT(glEnableVertexAttribArray); + + if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled) + glDisableVertexAttribArray(arrayIndex); + + if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled) + glEnableVertexAttribArray(arrayIndex); + + vertexAttributeArraysEnabledState[arrayIndex] = enabled; +} + +void QGLContextPrivate::syncGlState() +{ + Q_ASSERT(glEnableVertexAttribArray); + for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) { + if (vertexAttributeArraysEnabledState[i]) + glEnableVertexAttribArray(i); + else + glDisableVertexAttribArray(i); + } + +} +#undef ctx + + /*! \overload diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h index 2076c46..b6cd128 100644 --- a/src/opengl/qgl.h +++ b/src/opengl/qgl.h @@ -393,6 +393,7 @@ private: friend class QOpenGLPaintEnginePrivate; friend class QGL2PaintEngineEx; friend class QGL2PaintEngineExPrivate; + friend class QGLEngineShaderManager; friend class QGLWindowSurface; friend class QGLPixmapData; friend class QGLPixmapFilterBase; diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 99c0f33..834ff96 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -257,6 +257,10 @@ private: class QGLTexture; +// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's +// all the GL2 engine uses: +#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 + class QGLContextPrivate { Q_DECLARE_PUBLIC(QGLContext) @@ -276,6 +280,9 @@ public: void cleanup(); + void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); + void syncGlState(); // Makes sure the GL context's state is what we think it is + #if defined(Q_WS_WIN) HGLRC rc; HDC dc; @@ -332,6 +339,8 @@ public: GLuint default_fbo; QPaintEngine *active_engine; + bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; + static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; } #ifdef Q_WS_WIN |