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author | Samuel Rødal <sroedal@trolltech.com> | 2009-10-12 13:48:50 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-10-12 15:11:37 (GMT) |
commit | e5954bba5bb1f88a847570d4790d0cef64f92209 (patch) | |
tree | cadbd97053d151db48fd61ac182a73106cb5909f /src/opengl | |
parent | 96bf551ec168e9b0d1a7c0892c4f809149c6ec51 (diff) | |
download | Qt-e5954bba5bb1f88a847570d4790d0cef64f92209.zip Qt-e5954bba5bb1f88a847570d4790d0cef64f92209.tar.gz Qt-e5954bba5bb1f88a847570d4790d0cef64f92209.tar.bz2 |
Fixed bug when using QGLWidgets in -graphicssystem opengl
We need to make sure that the FBO is bound in a valid context.
Reviewed-by: Tom
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 17 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject_p.h | 2 |
2 files changed, 18 insertions, 1 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 5585208..9674cfb 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -331,8 +331,22 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f, } } +QGLContext *QGLFBOGLPaintDevice::context() const +{ + QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context()); + QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext()); + + if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext)) + return currentContext; + else + return fboContext; +} + void QGLFBOGLPaintDevice::ensureActiveTarget() { + if (QGLContext::currentContext() != context()) + context()->makeCurrent(); + QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext()); Q_ASSERT(ctx); const GLuint fboId = fbo->d_func()->fbo(); @@ -344,6 +358,9 @@ void QGLFBOGLPaintDevice::ensureActiveTarget() void QGLFBOGLPaintDevice::beginPaint() { + if (QGLContext::currentContext() != context()) + context()->makeCurrent(); + // We let QFBO track the previously bound FBO rather than doing it // ourselves here. This has the advantage that begin/release & bind/end // work as expected. diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h index 055a752..43d4a41 100644 --- a/src/opengl/qglframebufferobject_p.h +++ b/src/opengl/qglframebufferobject_p.h @@ -109,7 +109,7 @@ class QGLFBOGLPaintDevice : public QGLPaintDevice public: virtual QPaintEngine* paintEngine() const {return fbo->paintEngine();} virtual QSize size() const {return fbo->size();} - virtual QGLContext* context() const {return const_cast<QGLContext *>(QGLContext::currentContext());} + virtual QGLContext* context() const; virtual QGLFormat format() const {return fboFormat;} virtual void ensureActiveTarget(); virtual void beginPaint(); |