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author | Olivier Goffart <ogoffart@trolltech.com> | 2009-04-15 09:19:56 (GMT) |
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committer | Olivier Goffart <ogoffart@trolltech.com> | 2009-04-15 09:19:56 (GMT) |
commit | 21099dac569348a15df2d6a5a61015b5afa17097 (patch) | |
tree | b4ae338f206666b7f07e1f78278ad6d38609880b /src/opengl | |
parent | f169ca1020886707b04101300e365d79f38a6332 (diff) | |
parent | 4e78de5a4281bd1c27a984b13887975798573aae (diff) | |
download | Qt-21099dac569348a15df2d6a5a61015b5afa17097.zip Qt-21099dac569348a15df2d6a5a61015b5afa17097.tar.gz Qt-21099dac569348a15df2d6a5a61015b5afa17097.tar.bz2 |
Merge commit 'origin/4.5'
Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qgl.cpp | 4 | ||||
-rw-r--r-- | src/opengl/qglpixelbuffer_mac.mm | 6 |
2 files changed, 4 insertions, 6 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 4c152e2..303b5e2 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -2616,6 +2616,10 @@ const QGLContext* QGLContext::currentContext() QGLWidget. This will side-step the issue altogether, and is what we recommend for users that need this kind of functionality. + On Mac OS X, when Qt is built with Cocoa support, a QGLWidget + can't have any sibling widgets placed ontop of itself. This is due + to limitations in the Cocoa API and is not supported by Apple. + \section1 Overlays The QGLWidget creates a GL overlay context in addition to the diff --git a/src/opengl/qglpixelbuffer_mac.mm b/src/opengl/qglpixelbuffer_mac.mm index 14941ab..9a679b1 100644 --- a/src/opengl/qglpixelbuffer_mac.mm +++ b/src/opengl/qglpixelbuffer_mac.mm @@ -308,10 +308,6 @@ GLuint QGLPixelBuffer::generateDynamicTexture() const GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - [static_cast<NSOpenGLContext *>(d->share_ctx) - setTextureImageToPixelBuffer:static_cast<NSOpenGLPixelBuffer *>(d->pbuf) - colorBuffer:GL_FRONT]; - glBindTexture(GL_TEXTURE_2D, texture); // updates texture target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -322,8 +318,6 @@ GLuint QGLPixelBuffer::generateDynamicTexture() const GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - aglTexImagePBuffer(d->share_ctx, d->pbuf, GL_FRONT); - glBindTexture(GL_TEXTURE_2D, texture); // updates texture target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); return texture; |