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authorDavid Boddie <dboddie@trolltech.com>2009-08-17 18:16:13 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-08-17 18:16:13 (GMT)
commit42e342d1b3924206c7fa4175cb064dc2bbe0f00c (patch)
tree12f01bb114f956dd257507f0106c39d5a5247a12 /src/opengl
parent7332e42363eb93f1de032319439a7250e16b3b12 (diff)
parentf37c1ea90b4265f1e2b2e7de9bbb0a021ca230d6 (diff)
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Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/qt
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qgl.cpp10
-rw-r--r--src/opengl/qglcolormap.cpp2
-rw-r--r--src/opengl/qglframebufferobject.cpp4
-rw-r--r--src/opengl/qglpixelbuffer.cpp2
-rw-r--r--src/opengl/qglshaderprogram.cpp2
5 files changed, 11 insertions, 9 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 67c02f2..e031fb5 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -147,7 +147,7 @@ QGLSignalProxy *QGLSignalProxy::instance()
\brief The QGL namespace specifies miscellaneous identifiers used
in the Qt OpenGL module.
- \ingroup multimedia
+ \ingroup painting-3D
*/
/*!
@@ -190,7 +190,7 @@ QGLSignalProxy *QGLSignalProxy::instance()
\brief The QGLFormat class specifies the display format of an OpenGL
rendering context.
- \ingroup multimedia
+ \ingroup painting-3D
A display format has several characteristics:
\list
@@ -1554,7 +1554,7 @@ Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
\class QGLContext
\brief The QGLContext class encapsulates an OpenGL rendering context.
- \ingroup multimedia
+ \ingroup painting-3D
An OpenGL rendering context is a complete set of OpenGL state
variables. The rendering context's \l {QGL::FormatOption} {format}
@@ -2775,8 +2775,8 @@ const QGLContext* QGLContext::currentContext()
\class QGLWidget
\brief The QGLWidget class is a widget for rendering OpenGL graphics.
- \ingroup multimedia
- \mainclass
+ \ingroup painting-3D
+
QGLWidget provides functionality for displaying OpenGL graphics
integrated into a Qt application. It is very simple to use. You
diff --git a/src/opengl/qglcolormap.cpp b/src/opengl/qglcolormap.cpp
index 0d38ce7..cdbf1c8 100644
--- a/src/opengl/qglcolormap.cpp
+++ b/src/opengl/qglcolormap.cpp
@@ -45,7 +45,7 @@
QGLWidgets.
\module OpenGL
- \ingroup multimedia
+ \ingroup painting-3D
\ingroup shared
QGLColormap provides a platform independent way of specifying and
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index b93cee8..db33297 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -90,7 +90,7 @@ public:
\since 4.6
- \ingroup multimedia
+ \ingroup painting-3D
A framebuffer object has several characteristics:
\list
@@ -476,7 +476,7 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
\brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object.
\since 4.2
- \ingroup multimedia
+ \ingroup painting-3D
The QGLFramebufferObject class encapsulates an OpenGL framebuffer
object, defined by the \c{GL_EXT_framebuffer_object} extension. In
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 884bb36..4140bdf 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -44,7 +44,7 @@
\brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.
\since 4.1
- \ingroup multimedia
+ \ingroup painting-3D
Rendering into a pbuffer is normally done using full hardware
acceleration. This can be significantly faster than rendering
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index e3627ff..f8bffd3 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -55,6 +55,7 @@ QT_BEGIN_NAMESPACE
\class QGLShaderProgram
\brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used.
\since 4.6
+ \ingroup painting-3D
\section1 Introduction
@@ -181,6 +182,7 @@ QT_BEGIN_NAMESPACE
\class QGLShader
\brief The QGLShader class allows OpenGL shaders to be compiled.
\since 4.6
+ \ingroup painting-3D
This class supports shaders written in the OpenGL Shading Language (GLSL)
and in the OpenGL/ES Shading Language (GLSL/ES).