summaryrefslogtreecommitdiffstats
path: root/src/opengl
diff options
context:
space:
mode:
authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-04 22:50:12 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-04 22:50:12 (GMT)
commit5f34e11676002953fe5e9f94fbcd08739d46aba8 (patch)
tree2f130a6521f97a49c2c50a888d5981960f930175 /src/opengl
parent1ec1d9bc56572a92108a4b1bf48587717e7c630b (diff)
downloadQt-5f34e11676002953fe5e9f94fbcd08739d46aba8.zip
Qt-5f34e11676002953fe5e9f94fbcd08739d46aba8.tar.gz
Qt-5f34e11676002953fe5e9f94fbcd08739d46aba8.tar.bz2
Move QGLContextResource management into QGLContextGroup
Context resources are per-group, so they should be managed by the group. This should also improve performance of context shutdown slightly by removing QGLSignalProxy::aboutToDestroyContext() signal dispatches to the resources. Reviewed-by: trustme
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qgl.cpp109
-rw-r--r--src/opengl/qgl_p.h22
2 files changed, 37 insertions, 94 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 2327d7a..72dd184 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -1806,6 +1806,8 @@ QGLContext::~QGLContext()
QGLTextureCache::instance()->removeContextTextures(this);
QGLTextureCache::deleteIfEmpty(); // ### thread safety
+ d_ptr->group->cleanupResources(this);
+
QGLSignalProxy::instance()->emitAboutToDestroyContext(this);
reset();
}
@@ -4908,16 +4910,15 @@ void QGLShareRegister::removeShare(const QGLContext *context) {
group->m_shares.clear();
}
-QGLContextResource::QGLContextResource(FreeFunc f, QObject *parent)
- : QObject(parent), free(f)
+QGLContextResource::QGLContextResource(FreeFunc f)
+ : free(f), active(0)
{
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)), this, SLOT(removeOne(const QGLContext *)));
}
QGLContextResource::~QGLContextResource()
{
#ifndef QT_NO_DEBUG
- if (m_resources.size()) {
+ if (active != 0) {
qWarning("QtOpenGL: Resources are still available at program shutdown.\n"
" This is possibly caused by a leaked QGLWidget, \n"
" QGLFramebufferObject or QGLPixelBuffer.");
@@ -4927,95 +4928,35 @@ QGLContextResource::~QGLContextResource()
void QGLContextResource::insert(const QGLContext *key, void *value)
{
- QList<const QGLContext *> shares = qgl_share_reg()->shares(key);
- if (shares.size() == 0)
- shares.append(key);
- void *oldValue = 0;
- for (int i = 0; i < shares.size(); ++i) {
- ResourceHash::iterator it = m_resources.find(shares.at(i));
- if (it != m_resources.end()) {
- Q_ASSERT(oldValue == 0 || oldValue == it.value());
- oldValue = it.value();
- it.value() = value;
- } else {
- m_resources.insert(shares.at(i), value);
- }
- }
- if (oldValue != 0 && oldValue != value) {
- QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
- if (oldContext != key)
- const_cast<QGLContext *>(key)->makeCurrent();
- free(oldValue);
- if (oldContext && oldContext != key)
- oldContext->makeCurrent();
- }
+ QGLContextGroup *group = QGLContextPrivate::contextGroup(key);
+ Q_ASSERT(!group->m_resources.contains(this));
+ group->m_resources.insert(this, value);
+ active.ref();
}
void *QGLContextResource::value(const QGLContext *key)
{
- ResourceHash::const_iterator it = m_resources.find(key);
- // Check if there is a value associated with 'key'.
- if (it != m_resources.end())
- return it.value();
- // Check if there is a value associated with sharing contexts.
- QList<const QGLContext *> shares = qgl_share_reg()->shares(key);
- for (int i = 0; i < shares.size() && it == m_resources.end(); ++i)
- it = m_resources.find(shares.at(i));
- if (it == m_resources.end())
- return 0; // Didn't find anything.
-
- // Found something! Share this info with all the buddies.
- for (int i = 0; i < shares.size(); ++i)
- m_resources.insert(shares.at(i), it.value());
- return it.value();
-}
-
-void QGLContextResource::removeGroup(const QGLContext *key)
-{
- QList<const QGLContext *> shares = qgl_share_reg()->shares(key);
- if (shares.size() == 0)
- shares.append(key);
- void *oldValue = 0;
- for (int i = 0; i < shares.size(); ++i) {
- ResourceHash::iterator it = m_resources.find(shares.at(i));
- if (it != m_resources.end()) {
- Q_ASSERT(oldValue == 0 || oldValue == it.value());
- oldValue = it.value();
- m_resources.erase(it);
- }
- }
- if (oldValue != 0) {
- QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
- if (oldContext != key)
- const_cast<QGLContext *>(key)->makeCurrent();
- free(oldValue);
- if (oldContext && oldContext != key)
- oldContext->makeCurrent();
- }
+ QGLContextGroup *group = QGLContextPrivate::contextGroup(key);
+ return group->m_resources.value(this, 0);
}
-void QGLContextResource::removeOne(const QGLContext *key)
+void QGLContextResource::cleanup(const QGLContext *ctx, void *value)
{
- ResourceHash::iterator it = m_resources.find(key);
- if (it == m_resources.end())
+ QGLShareContextScope scope(ctx);
+ free(value);
+ active.deref();
+}
+
+void QGLContextGroup::cleanupResources(const QGLContext *ctx)
+{
+ // If there are still shares, then no cleanup to be done yet.
+ if (m_shares.size() > 1)
return;
- QList<const QGLContext *> shares = qgl_share_reg()->shares(key);
- if (shares.size() > 1) {
- Q_ASSERT(key->isSharing());
- // At least one of the shared contexts must stay in the cache.
- // Otherwise, the value pointer is lost.
- for (int i = 0; i < 2/*shares.size()*/; ++i)
- m_resources.insert(shares.at(i), it.value());
- } else {
- QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
- if (oldContext != key)
- const_cast<QGLContext *>(key)->makeCurrent();
- free(it.value());
- if (oldContext && oldContext != key)
- oldContext->makeCurrent();
- }
- m_resources.erase(it);
+ // Iterate over all resources and free each in turn.
+ QHash<QGLContextResource *, void *>::ConstIterator it;
+ for (it = m_resources.begin(); it != m_resources.end(); ++it)
+ it.key()->cleanup(ctx, it.value());
}
QGLContextReference::QGLContextReference(const QGLContext *ctx)
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 2bf3374..fd7f544 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -219,6 +219,8 @@ public:
#endif
};
+class QGLContextResource;
+
// QGLContextPrivate has the responsibility of creating context groups.
// QGLContextPrivate and QGLShareRegister will both maintain the reference counter and destroy
// context groups when needed.
@@ -234,10 +236,15 @@ private:
QGLExtensionFuncs m_extensionFuncs;
const QGLContext *m_context; // context group's representative
QList<const QGLContext *> m_shares;
+ QHash<QGLContextResource *, void *> m_resources;
QAtomicInt m_refs;
+ void cleanupResources(const QGLContext *ctx);
+
friend class QGLShareRegister;
+ friend class QGLContext;
friend class QGLContextPrivate;
+ friend class QGLContextResource;
};
// Reference to a QGLContext which automatically switches to another
@@ -506,26 +513,21 @@ inline GLenum qt_gl_preferredTextureTarget()
}
// One resource per group of shared contexts.
-class Q_AUTOTEST_EXPORT QGLContextResource : public QObject
+class Q_AUTOTEST_EXPORT QGLContextResource
{
- Q_OBJECT
public:
typedef void (*FreeFunc)(void *);
- QGLContextResource(FreeFunc f, QObject *parent = 0);
+ QGLContextResource(FreeFunc f);
~QGLContextResource();
// Set resource 'value' for 'key' and all its shared contexts.
void insert(const QGLContext *key, void *value);
// Return resource for 'key' or a shared context.
void *value(const QGLContext *key);
- // Free resource for 'key' and all its shared contexts.
- void removeGroup(const QGLContext *key);
-private slots:
- // Remove entry 'key' from cache and delete resource if there are no shared contexts.
- void removeOne(const QGLContext *key);
+ // Cleanup 'value' in response to a context group being destroyed.
+ void cleanup(const QGLContext *ctx, void *value);
private:
- typedef QHash<const QGLContext *, void *> ResourceHash;
- ResourceHash m_resources;
FreeFunc free;
+ QAtomicInt active;
};
// Temporarily make a context current if not already current or