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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-02-11 14:32:02 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-02-11 14:32:02 (GMT)
commit6a8a8f851edbc9b93948bf88d8c792e1c5dfda35 (patch)
treec30cebaff5dfa79a51ccd0a9a3bbc554ba2880a9 /src/opengl
parent0924b406e5749c52987cf7d6dcab3ce0b9ae5a89 (diff)
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Turned off subpixel AA text on surface with alpha in GL2 engine.
Subpixel antialiased text does not look good on translucent surfaces, so turn it off if the surface the text is rendered on has an alpha channel. This makes change eb84acd899aee992f5631ee0b9c0d992c8fbbd5a redundant. Task-number: QTBUG-7190 Reviewed-by: Gunnar
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp31
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h1
2 files changed, 25 insertions, 7 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index b17e3a1..d2fb925 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1332,14 +1332,14 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
: d->glyphCacheType;
- if (txtype > QTransform::TxTranslate)
- glyphType = QFontEngineGlyphCache::Raster_A8;
- if (glyphType == QFontEngineGlyphCache::Raster_RGBMask
- && state()->composition_mode != QPainter::CompositionMode_Source
- && state()->composition_mode != QPainter::CompositionMode_SourceOver)
- {
- drawCached = false;
+ if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
+ if (d->deviceHasAlpha || txtype > QTransform::TxTranslate
+ || (state()->composition_mode != QPainter::CompositionMode_Source
+ && state()->composition_mode != QPainter::CompositionMode_SourceOver))
+ {
+ glyphType = QFontEngineGlyphCache::Raster_A8;
+ }
}
if (drawCached) {
@@ -1630,6 +1630,23 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->stencilClean = true;
+ switch (pdev->devType()) {
+ case QInternal::Pixmap:
+ d->deviceHasAlpha = static_cast<QPixmap *>(pdev)->hasAlphaChannel();
+ break;
+ case QInternal::FramebufferObject:
+ {
+ GLenum f = static_cast<QGLFramebufferObject *>(pdev)->format().internalTextureFormat();
+ d->deviceHasAlpha = (f != GL_RGB && f != GL_RGB5 && f != GL_RGB8);
+ }
+ break;
+ default:
+ // widget, pbuffer
+ d->deviceHasAlpha = d->ctx->d_func()->reqFormat.alpha();
+ break;
+ }
+
+
// Calling begin paint should make the correct context current. So, any
// code which calls into GL or otherwise needs a current context *must*
// go after beginPaint:
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 35c88f4..e816e17 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -278,6 +278,7 @@ public:
bool needsSync;
bool multisamplingAlwaysEnabled;
+ bool deviceHasAlpha;
GLfloat depthRange[2];