diff options
author | Samuel Rødal <sroedal@trolltech.com> | 2009-09-28 08:24:09 (GMT) |
---|---|---|
committer | Samuel Rødal <sroedal@trolltech.com> | 2009-10-06 13:36:21 (GMT) |
commit | a815840a7f2272b128de4a52497626c49373c8c9 (patch) | |
tree | 02883d93180d6f57e65c88f564c609a5146b961e /src/opengl | |
parent | e8c73ac916ce5cb0492c1d1ba817e59b8df34158 (diff) | |
download | Qt-a815840a7f2272b128de4a52497626c49373c8c9.zip Qt-a815840a7f2272b128de4a52497626c49373c8c9.tar.gz Qt-a815840a7f2272b128de4a52497626c49373c8c9.tar.bz2 |
Got rid of some redundant state changes regarding GL depth state.
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 7eb9afc..b7f9e2c 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1566,8 +1566,6 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) if (!d->inRenderText) { glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); - glDepthFunc(GL_LEQUAL); - glDepthMask(false); } #if !defined(QT_OPENGL_ES_2) @@ -1631,8 +1629,6 @@ void QGL2PaintEngineEx::ensureActive() if (d->needsSync) { d->transferMode(BrushDrawingMode); glViewport(0, 0, d->width, d->height); - glDepthMask(false); - glDepthFunc(GL_LEQUAL); d->needsSync = false; setState(state()); } @@ -1714,18 +1710,23 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) glClearDepth(rawDepth(1)); glClear(GL_DEPTH_BUFFER_BIT); q->state()->needsClipBufferClear = false; - glDepthMask(false); } + glDepthMask(false); + if (path.isEmpty()) return; glDisable(GL_BLEND); - glDepthMask(false); vertexCoordinateArray.clear(); vertexCoordinateArray.addPath(path, inverseScale); + if (q->state()->clipTestEnabled) + glDepthFunc(GL_LEQUAL); + else + glDepthFunc(GL_ALWAYS); + glDepthMask(GL_FALSE); fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); @@ -1746,6 +1747,7 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) composite(vertexCoordinateArray.boundingRect()); glDisable(GL_STENCIL_TEST); + glDepthFunc(GL_LEQUAL); glStencilMask(0); glColorMask(true, true, true, true); @@ -1812,6 +1814,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(path)), d->maxClip); } + state()->clipTestEnabled = false; #ifndef QT_GL_NO_SCISSOR_TEST QRect oldRectangleClip = state()->rectangleClip; @@ -1820,7 +1823,6 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) QRegion extendRegion = QRegion(state()->rectangleClip) - oldRectangleClip; - glDepthFunc(GL_ALWAYS); if (!extendRegion.isEmpty()) { QPainterPath extendPath; extendPath.addRegion(extendRegion); @@ -1829,7 +1831,6 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(extendPath)), 0); } #endif - glDepthFunc(GL_ALWAYS); // now write the clip path d->writeClip(path, d->maxClip); state()->canRestoreClip = false; @@ -1841,9 +1842,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) break; } - glDepthFunc(GL_LEQUAL); if (state()->clipTestEnabled) { - glEnable(GL_DEPTH_TEST); d->simpleShaderDepthUniformDirty = true; d->depthUniformDirty = true; } @@ -1901,11 +1900,8 @@ void QGL2PaintEngineExPrivate::systemStateChanged() QPainterPath path; path.addRegion(systemClip); - glDepthFunc(GL_ALWAYS); writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1); - glDepthFunc(GL_LEQUAL); - glEnable(GL_DEPTH_TEST); q->state()->clipTestEnabled = true; simpleShaderDepthUniformDirty = true; @@ -1943,7 +1939,6 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state) if (old_state && old_state != s && old_state->canRestoreClip) { d->updateClipScissorTest(); - glDepthMask(false); glDepthFunc(GL_LEQUAL); } else { d->regenerateClip(); |