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author | Samuel Rødal <sroedal@trolltech.com> | 2009-06-18 09:54:23 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-06-18 11:19:33 (GMT) |
commit | b11eb293ca873691e4a84afdf4e89ecf16ed03b1 (patch) | |
tree | 4a41bcb1eb532431cbdafda5f68d8040ce257257 /src/opengl | |
parent | cc08a4d04894eace196631029731a3af37547b7f (diff) | |
download | Qt-b11eb293ca873691e4a84afdf4e89ecf16ed03b1.zip Qt-b11eb293ca873691e4a84afdf4e89ecf16ed03b1.tar.gz Qt-b11eb293ca873691e4a84afdf4e89ecf16ed03b1.tar.bz2 |
Added save state detection in OpenGL engine to avoid dirtying state.
When setState() is called right after createState() it means that none
of the OpenGL state needs changing, so we can simply return.
Task-number: 254658
Reviewed-by: Trond
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qpaintengine_opengl.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index 84ad4d5..044090b 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -662,6 +662,7 @@ public: , txop(QTransform::TxNone) , inverseScale(1) , moveToCount(0) + , last_created_state(0) , shader_ctx(0) , grad_palette(0) , drawable_texture(0) @@ -788,6 +789,8 @@ public: void updateGLMatrix() const; + mutable QPainterState *last_created_state; + QGLContext *shader_ctx; GLuint grad_palette; @@ -5502,6 +5505,13 @@ void QOpenGLPaintEngine::setState(QPainterState *s) { Q_D(QOpenGLPaintEngine); QPaintEngineEx::setState(s); + + // are we in a save() ? + if (s == d->last_created_state) { + d->last_created_state = 0; + return; + } + if (isActive()) { d->updateDepthClip(); penChanged(); @@ -5515,12 +5525,15 @@ void QOpenGLPaintEngine::setState(QPainterState *s) QPainterState *QOpenGLPaintEngine::createState(QPainterState *orig) const { + const Q_D(QOpenGLPaintEngine); + QOpenGLPaintEngineState *s; if (!orig) s = new QOpenGLPaintEngineState(); else s = new QOpenGLPaintEngineState(*static_cast<QOpenGLPaintEngineState *>(orig)); + d->last_created_state = s; return s; } |