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author | Martin Smith <msmith@trolltech.com> | 2010-02-16 10:27:56 (GMT) |
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committer | Martin Smith <msmith@trolltech.com> | 2010-02-16 10:27:56 (GMT) |
commit | e5534b9ba700fa2b25fa63e181e2c5f82469875d (patch) | |
tree | 37e5c64b675413b56f7dbacbe3109ae3d2d62fd1 /src/opengl | |
parent | d4135524762c9f702f5a22a8e399ad867f7050d7 (diff) | |
download | Qt-e5534b9ba700fa2b25fa63e181e2c5f82469875d.zip Qt-e5534b9ba700fa2b25fa63e181e2c5f82469875d.tar.gz Qt-e5534b9ba700fa2b25fa63e181e2c5f82469875d.tar.bz2 |
doc: Fixed some qdoc errors.
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 11 |
2 files changed, 6 insertions, 7 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index f1d2325..7bebd46 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -128,7 +128,7 @@ void QGLFramebufferObjectFormat::detach() attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8. On OpenGL/ES systems, the default internal format is \c GL_RGBA. - \sa samples(), attachment(), target(), internalTextureFormat() + \sa samples(), attachment(), internalTextureFormat() */ QGLFramebufferObjectFormat::QGLFramebufferObjectFormat() diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index c18129d..739983e 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -3082,7 +3082,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 * \since 4.7 - \sa setGeometryShaderOutputVertexCount + \sa setGeometryOutputVertexCount() */ int QGLShaderProgram::maxGeometryOutputVertices() const { @@ -3091,11 +3091,9 @@ int QGLShaderProgram::maxGeometryOutputVertices() const return n; } - - /*! Sets the maximum number of vertices the current geometry shader - program will produce, if active. + program will produce, if active, to \a count. \since 4.7 @@ -3129,7 +3127,7 @@ int QGLShaderProgram::geometryOutputVertexCount() const /*! - Sets the output type from the geometry shader, if active. + Sets the input type from \a inputType. This parameter takes effect the next time the program is linked. */ @@ -3154,7 +3152,8 @@ GLenum QGLShaderProgram::geometryInputType() const /*! - Sets the output type from the geometry shader, if active. + Sets the output type from the geometry shader, if active, to + \a outputType. This parameter takes effect the next time the program is linked. |