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authorEskil Abrahamsen Blomfeldt <eblomfel@trolltech.com>2009-08-17 11:09:51 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-01-14 12:54:04 (GMT)
commit91e96d6c730aac4accef64e5eaab1b289939ef8e (patch)
tree23a5303b53c29f3ec0ec24fccff176ef76fdc1f0 /src/opengl
parent49dfc4ed6a89cdd7377e4b88236bb7303fdfdc15 (diff)
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Optimize QStaticText for space
By caching the results of getGlyphPositions() we can make a code path in the critical paint engines which is optimal both in space and speed. The engines where speed is of less importance (pdf engine etc.) which may need more information, we choose the slower code path of drawText() which lays out the text again. We should have optimal paths in raster, vg and GL2 paint engines. The others are less important. Memory consumption of static text is now 14 bytes per glyph, 8 bytes per item and a static overhead of 40 bytes per QStaticText object.
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index caa679b..02a5246 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1272,7 +1272,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
}
cache->setPaintEnginePrivate(this);
- cache->populate(ti, glyphs, positions);
+ cache->populate(ti.fontEngine, glyphs, positions);
if (cache->width() == 0 || cache->height() == 0)
return;