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author | Frans Englich <frans.englich@nokia.com> | 2009-10-15 08:58:59 (GMT) |
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committer | Frans Englich <frans.englich@nokia.com> | 2009-10-15 08:58:59 (GMT) |
commit | d245034a54d20a3ff59575158dbf8705547648a7 (patch) | |
tree | 6fdbf2718e6613e8af60b0fa4e77ba9b1f41660a /src/opengl | |
parent | 16dab236acbd35c351c1ac1d36dbf018db0d278c (diff) | |
parent | 376a5a845ba6d19751a58ea79a8d5701c4ba4d13 (diff) | |
download | Qt-d245034a54d20a3ff59575158dbf8705547648a7.zip Qt-d245034a54d20a3ff59575158dbf8705547648a7.tar.gz Qt-d245034a54d20a3ff59575158dbf8705547648a7.tar.bz2 |
Merge commit 'origin/4.6' into mmfphonon
Conflicts:
src/corelib/kernel/qcoreevent.cpp
src/corelib/kernel/qcoreevent.h
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp | 37 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h | 5 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 100 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 4 | ||||
-rw-r--r-- | src/opengl/qgl.cpp | 42 | ||||
-rw-r--r-- | src/opengl/qgl_egl.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qgl_p.h | 4 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 6 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject_p.h | 2 | ||||
-rw-r--r-- | src/opengl/qglpaintdevice_qws.cpp | 13 | ||||
-rw-r--r-- | src/opengl/qglpixelbuffer_egl.cpp | 15 | ||||
-rw-r--r-- | src/opengl/qwindowsurface_gl.cpp | 14 |
12 files changed, 147 insertions, 97 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp index 866d1a2..1fe3999 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp @@ -67,7 +67,30 @@ void QGL2PEXVertexArray::addRect(const QRectF &rect) << rect.bottomRight() << rect.bottomLeft() << rect.topLeft(); } -void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale) +void QGL2PEXVertexArray::addClosingLine(int index) +{ + if (QPointF(vertexArray.at(index)) != QPointF(vertexArray.last())) + vertexArray.add(vertexArray.at(index)); +} + +void QGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex) +{ + const QPointF *const points = reinterpret_cast<const QPointF *>(path.points()); + const QPainterPath::ElementType *const elements = path.elements(); + + QPointF sum = points[subPathIndex]; + int count = 1; + + for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) { + sum += points[i]; + ++count; + } + + const QPointF centroid = sum / qreal(count); + vertexArray.add(centroid); +} + +void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline) { const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); const QPainterPath::ElementType* const elements = path.elements(); @@ -78,6 +101,10 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc boundingRectDirty = false; } + if (!outline) + addCentroid(path, 0); + + int lastMoveTo = vertexArray.size(); vertexArray.add(points[0]); // The first element is always a moveTo do { @@ -96,8 +123,14 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc const QPainterPath::ElementType elementType = elements[i]; switch (elementType) { case QPainterPath::MoveToElement: + if (!outline) + addClosingLine(lastMoveTo); // qDebug("element[%d] is a MoveToElement", i); vertexArrayStops.append(vertexArray.size()); + if (!outline) { + addCentroid(path, i); + lastMoveTo = vertexArray.size(); + } lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex break; case QPainterPath::LineToElement: @@ -115,6 +148,8 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc } } while (0); + if (!outline) + addClosingLine(lastMoveTo); vertexArrayStops.append(vertexArray.size()); } diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h index 08ce234..719904f 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h @@ -104,7 +104,7 @@ public: boundingRectDirty(true) {} void addRect(const QRectF &rect); - void addPath(const QVectorPath &path, GLfloat curveInverseScale); + void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); void clear(); QGLPoint* data() {return vertexArray.data();} @@ -124,6 +124,9 @@ private: bool boundingRectDirty; inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale); + + void addClosingLine(int index); + void addCentroid(const QVectorPath &path, int subPathIndex); }; QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 5875124..8130151 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -391,7 +391,6 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush) } -// Unless this gets used elsewhere, it's probably best to merge it into fillStencilWithVertexArray void QGL2PaintEngineExPrivate::useSimpleShader() { shaderManager->simpleProgram()->enable(); @@ -881,26 +880,36 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) || path.shape() == QVectorPath::ConvexPolygonHint) { vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); + vertexCoordinateArray.addPath(path, inverseScale, false); prepareForDraw(currentBrush->isOpaque()); drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); } else { // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); + vertexCoordinateArray.addPath(path, inverseScale, false); fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); - // Stencil the brush onto the dest buffer - glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT); // Pass if stencil buff value != 0 - glStencilOp(GL_KEEP, GL_ZERO, GL_ZERO); - glStencilMask(GL_STENCIL_HIGH_BIT); + glStencilMask(0xff); + glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); + + if (q->state()->clipTestEnabled) { + // Pass when high bit is set, replace stencil value with current clip + glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT); + } else if (path.hasWindingFill()) { + // Pass when any bit is set, replace stencil value with 0 + glStencilFunc(GL_NOTEQUAL, 0, 0xff); + } else { + // Pass when high bit is set, replace stencil value with 0 + glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); + } prepareForDraw(currentBrush->isOpaque()); if (inRenderText) prepareDepthRangeForRenderText(); + // Stencil the brush onto the dest buffer composite(vertexCoordinateArray.boundingRect()); if (inRenderText) @@ -916,7 +925,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) { // qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()"); - glStencilMask(0xffff); // Enable stencil writes + glStencilMask(0xff); // Enable stencil writes if (dirtyStencilRegion.intersects(currentScissorBounds)) { QVector<QRect> clearRegion = dirtyStencilRegion.intersected(currentScissorBounds).rects(); @@ -948,39 +957,30 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve if (useWindingFill) { if (q->state()->clipTestEnabled) { + // Flatten clip values higher than current clip, and set high bit to match current clip glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); composite(vertexArray.boundingRect()); glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT); - } else { - glStencilFunc(GL_ALWAYS, 0, 0xffff); + } else if (!stencilClean) { + // Clear stencil buffer within bounding rect + glStencilFunc(GL_ALWAYS, 0, 0xff); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); composite(vertexArray.boundingRect()); } // Inc. for front-facing triangle glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP); - //Dec. for back-facing "holes" + // Dec. for back-facing "holes" glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); glStencilMask(~GL_STENCIL_HIGH_BIT); drawVertexArrays(vertexArray, GL_TRIANGLE_FAN); if (q->state()->clipTestEnabled) { - // clear high bit of stencil outside of path - glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); - glStencilMask(GL_STENCIL_HIGH_BIT); - composite(vertexArray.boundingRect()); - // reset lower bits of stencil inside path to current clip - glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, GL_STENCIL_HIGH_BIT); + // Clear high bit of stencil outside of path + glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - glStencilMask(~GL_STENCIL_HIGH_BIT); - composite(vertexArray.boundingRect()); - } else { - // set high bit of stencil inside path - glStencilFunc(GL_NOTEQUAL, 0, 0xffff); - glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); glStencilMask(GL_STENCIL_HIGH_BIT); composite(vertexArray.boundingRect()); } @@ -1020,7 +1020,7 @@ void QGL2PaintEngineExPrivate::resetClipIfNeeded() QGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); // Set high bit on clip region - glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xffff); + glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff); glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); glStencilMask(GL_STENCIL_HIGH_BIT); composite(rect); @@ -1028,7 +1028,7 @@ void QGL2PaintEngineExPrivate::resetClipIfNeeded() // Reset clipping to 1 and everything else to zero glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT); glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE); - glStencilMask(0xFFFF); + glStencilMask(0xff); composite(rect); q->state()->currentClip = 1; @@ -1625,7 +1625,6 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) const QSize sz = d->device->size(); d->width = sz.width(); d->height = sz.height(); - d->last_created_state = 0; d->mode = BrushDrawingMode; d->brushTextureDirty = true; d->brushUniformsDirty = true; @@ -1636,6 +1635,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->use_system_clip = !systemClip().isEmpty(); d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); + d->stencilClean = true; // Calling begin paint should make the correct context current. So, any // code which calls into GL or otherwise needs a current context *must* @@ -1731,7 +1731,7 @@ void QGL2PaintEngineExPrivate::updateClipScissorTest() glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); } else { glDisable(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 0, 0xffff); + glStencilFunc(GL_ALWAYS, 0, 0xff); } #ifdef QT_GL_NO_SCISSOR_TEST @@ -1787,7 +1787,7 @@ void QGL2PaintEngineExPrivate::clearClip(uint value) { dirtyStencilRegion -= currentScissorBounds; - glStencilMask(0xffff); + glStencilMask(0xff); glClearStencil(value); glClear(GL_STENCIL_BUFFER_BIT); glStencilMask(0x0); @@ -1802,6 +1802,8 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) if (matrixDirty) updateMatrix(); + stencilClean = false; + const bool singlePass = !path.hasWindingFill() && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled) || q->state()->needsClipBufferClear); @@ -1819,10 +1821,10 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) if (q->state()->clipTestEnabled) glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); else - glStencilFunc(GL_ALWAYS, 0, 0xffff); + glStencilFunc(GL_ALWAYS, 0, 0xff); vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); + vertexCoordinateArray.addPath(path, inverseScale, false); if (!singlePass) fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); @@ -1841,9 +1843,17 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); } else { - glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - glStencilMask(0xffff); + glStencilMask(0xff); + + if (!q->state()->clipTestEnabled && path.hasWindingFill()) { + // Pass when any clip bit is set, set high bit + glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT); + composite(vertexCoordinateArray.boundingRect()); + } + + // Pass when high bit is set, replace stencil value with new clip value + glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT); composite(vertexCoordinateArray.boundingRect()); } @@ -2012,27 +2022,32 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state) QPaintEngineEx::setState(s); - if (s == d->last_created_state) { - d->last_created_state = 0; + if (s->isNew) { + // Newly created state object. The call to setState() + // will either be followed by a call to begin(), or we are + // setting the state as part of a save(). + s->isNew = false; return; } - if (old_state == s || s->renderHintsChanged) + // Setting the state as part of a restore(). + + if (old_state == s || old_state->renderHintsChanged) renderHintsChanged(); - if (old_state == s || s->matrixChanged) { + if (old_state == s || old_state->matrixChanged) { d->matrixDirty = true; d->simpleShaderMatrixUniformDirty = true; d->shaderMatrixUniformDirty = true; } - if (old_state == s || s->compositionModeChanged) + if (old_state == s || old_state->compositionModeChanged) d->compositionModeDirty = true; - if (old_state == s || s->opacityChanged) + if (old_state == s || old_state->opacityChanged) d->opacityUniformDirty = true; - if (old_state == s || s->clipChanged) { + if (old_state == s || old_state->clipChanged) { if (old_state && old_state != s && old_state->canRestoreClip) { d->updateClipScissorTest(); glDepthFunc(GL_LEQUAL); @@ -2044,8 +2059,6 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state) QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const { - Q_D(const QGL2PaintEngineEx); - if (orig) const_cast<QGL2PaintEngineEx *>(this)->ensureActive(); @@ -2061,7 +2074,6 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const s->renderHintsChanged = false; s->clipChanged = false; - d->last_created_state = s; return s; } @@ -2074,6 +2086,7 @@ void QGL2PaintEngineEx::setRenderTextActive(bool active) QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other) : QPainterState(other) { + isNew = true; needsClipBufferClear = other.needsClipBufferClear; clipTestEnabled = other.clipTestEnabled; currentClip = other.currentClip; @@ -2083,6 +2096,7 @@ QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &oth QOpenGL2PaintEngineState::QOpenGL2PaintEngineState() { + isNew = true; needsClipBufferClear = true; clipTestEnabled = false; canRestoreClip = true; diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 28c972e..5704a04 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -82,6 +82,7 @@ public: QOpenGL2PaintEngineState(); ~QOpenGL2PaintEngineState(); + uint isNew : 1; uint needsClipBufferClear : 1; uint clipTestEnabled : 1; uint canRestoreClip : 1; @@ -212,8 +213,6 @@ public: EngineMode mode; QFontEngineGlyphCache::Type glyphCacheType; - mutable QOpenGL2PaintEngineState *last_created_state; - // Dirty flags bool matrixDirty; // Implies matrix uniforms are also dirty bool compositionModeDirty; @@ -223,6 +222,7 @@ public: bool shaderMatrixUniformDirty; bool opacityUniformDirty; + bool stencilClean; // Has the stencil not been used for clipping so far? QRegion dirtyStencilRegion; QRect currentScissorBounds; uint maxClip; diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 3f96d1c..5e00b11 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -150,7 +150,25 @@ QGLSignalProxy *QGLSignalProxy::instance() class QGLEngineSelector { public: - QGLEngineSelector() : engineType(QPaintEngine::MaxUser) { } + QGLEngineSelector() : engineType(QPaintEngine::MaxUser) + { +#ifdef Q_WS_MAC + // The ATI X1600 driver for Mac OS X does not support return + // values from functions in GLSL. Since working around this in + // the GL2 engine would require a big, ugly rewrite, we're + // falling back to the GL 1 engine.. + QGLWidget *tmp = 0; + if (!QGLContext::currentContext()) { + tmp = new QGLWidget(); + tmp->makeCurrent(); + } + if (strstr((char *) glGetString(GL_RENDERER), "X1600")) + setPreferredPaintEngine(QPaintEngine::OpenGL); + if (tmp) + delete tmp; +#endif + + } void setPreferredPaintEngine(QPaintEngine::Type type) { if (type == QPaintEngine::OpenGL || type == QPaintEngine::OpenGL2) @@ -4717,16 +4735,19 @@ Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_2_engine) Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_engine) #endif -#ifdef Q_WS_QWS Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine() { -#if !defined(QT_OPENGL_ES_2) +#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL) return qt_gl_engine(); +#elif defined(QT_OPENGL_ES_2) + return qt_gl_2_engine(); #else - return 0; // XXX + if (qt_gl_preferGL2Engine()) + return qt_gl_2_engine(); + else + return qt_gl_engine(); #endif } -#endif /*! \internal @@ -4736,16 +4757,7 @@ Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine() */ QPaintEngine *QGLWidget::paintEngine() const { -#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL) - return qt_gl_engine(); -#elif defined(QT_OPENGL_ES_2) - return qt_gl_2_engine(); -#else - if (qt_gl_preferGL2Engine()) - return qt_gl_2_engine(); - else - return qt_gl_engine(); -#endif + return qt_qgl_paint_engine(); } #ifdef QT3_SUPPORT diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp index fa876c7..fbf0349 100644 --- a/src/opengl/qgl_egl.cpp +++ b/src/opengl/qgl_egl.cpp @@ -75,7 +75,7 @@ void qt_egl_set_format(QEglProperties& props, int deviceType, const QGLFormat& f props.setValue(EGL_STENCIL_SIZE, f.stencilBufferSize() == -1 ? 1 : f.stencilBufferSize()); if (f.sampleBuffers()) { props.setValue(EGL_SAMPLE_BUFFERS, 1); - props.setValue(EGL_SAMPLES, f.samples()); + props.setValue(EGL_SAMPLES, f.samples() == -1 ? 1 : f.samples()); } else { props.setValue(EGL_SAMPLE_BUFFERS, 0); } diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 8d4f673..129e7f7 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -505,9 +505,7 @@ private: }; -#ifdef Q_WS_QWS -extern QPaintEngine* qt_qgl_paint_engine(); -#endif +extern Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine(); bool qt_gl_preferGL2Engine(); diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 3e54b35..8fc95cf 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -451,6 +451,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, QT_CHECK_GLERROR(); valid = checkFramebufferStatus(); + glBindTexture(target, 0); color_buffer = 0; } else { @@ -819,7 +820,8 @@ QGLFramebufferObject::~QGLFramebufferObject() if (isValid() && ctx) { QGLShareContextScope scope(ctx); - glDeleteTextures(1, &d->texture); + if (d->texture) + glDeleteTextures(1, &d->texture); if (d->color_buffer) glDeleteRenderbuffers(1, &d->color_buffer); if (d->depth_stencil_buffer) @@ -988,7 +990,7 @@ QImage QGLFramebufferObject::toImage() const bool wasBound = isBound(); if (!wasBound) const_cast<QGLFramebufferObject *>(this)->bind(); - QImage image = qt_gl_read_framebuffer(d->size, format().textureTarget() != GL_RGB, true); + QImage image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat() != GL_RGB, true); if (!wasBound) const_cast<QGLFramebufferObject *>(this)->release(); diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h index 055a752..9fe80b8 100644 --- a/src/opengl/qglframebufferobject_p.h +++ b/src/opengl/qglframebufferobject_p.h @@ -127,7 +127,7 @@ private: class QGLFramebufferObjectPrivate { public: - QGLFramebufferObjectPrivate() : fbo_guard(0), depth_stencil_buffer(0), valid(false), previous_fbo(0), engine(0) {} + QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0), color_buffer(0), valid(false), previous_fbo(0), engine(0) {} ~QGLFramebufferObjectPrivate() {} void init(QGLFramebufferObject *q, const QSize& sz, diff --git a/src/opengl/qglpaintdevice_qws.cpp b/src/opengl/qglpaintdevice_qws.cpp index 600efa6..1512278 100644 --- a/src/opengl/qglpaintdevice_qws.cpp +++ b/src/opengl/qglpaintdevice_qws.cpp @@ -52,13 +52,6 @@ public: QWidget *widget; }; -class QMetricAccessor : public QWidget { -public: - int metric(PaintDeviceMetric m) { - return QWidget::metric(m); - } -}; - QWSGLPaintDevice::QWSGLPaintDevice(QWidget *widget) : d_ptr(new QWSGLPaintDevicePrivate) { @@ -72,11 +65,7 @@ QWSGLPaintDevice::~QWSGLPaintDevice() QPaintEngine* QWSGLPaintDevice::paintEngine() const { -#if !defined(QT_OPENGL_ES_2) return qt_qgl_paint_engine(); -#else - return 0; // XXX -#endif } int QWSGLPaintDevice::metric(PaintDeviceMetric m) const @@ -84,7 +73,7 @@ int QWSGLPaintDevice::metric(PaintDeviceMetric m) const Q_D(const QWSGLPaintDevice); Q_ASSERT(d->widget); - return ((QMetricAccessor *) d->widget)->metric(m); + return qt_paint_device_metric(d->widget, m); } QWSGLWindowSurface* QWSGLPaintDevice::windowSurface() const diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp index 4cba1bb..744fbd4 100644 --- a/src/opengl/qglpixelbuffer_egl.cpp +++ b/src/opengl/qglpixelbuffer_egl.cpp @@ -151,7 +151,7 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge bool QGLPixelBufferPrivate::cleanup() { - eglDestroySurface(QEglContext::defaultDisplay(0), pbuf); + // No need to destroy "pbuf" here - it is done in QGLContext::reset(). return true; } @@ -202,13 +202,20 @@ GLuint QGLPixelBuffer::generateDynamicTexture() const bool QGLPixelBuffer::hasOpenGLPbuffers() { // See if we have at least 1 configuration that matches the default format. - QEglContext ctx; - if (!ctx.openDisplay(0)) + EGLDisplay dpy = QEglContext::defaultDisplay(0); + if (dpy == EGL_NO_DISPLAY) return false; QEglProperties configProps; qt_egl_set_format(configProps, QInternal::Pbuffer, QGLFormat::defaultFormat()); configProps.setRenderableType(QEgl::OpenGL); - return ctx.chooseConfig(configProps); + do { + EGLConfig cfg = 0; + EGLint matching = 0; + if (eglChooseConfig(dpy, configProps.properties(), + &cfg, 1, &matching) && matching > 0) + return true; + } while (configProps.reduceConfiguration()); + return false; } QT_END_NAMESPACE diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp index 7f8577a..df84a76 100644 --- a/src/opengl/qwindowsurface_gl.cpp +++ b/src/opengl/qwindowsurface_gl.cpp @@ -280,22 +280,12 @@ QGLContext* QGLWindowSurfaceGLPaintDevice::context() const int QGLWindowSurfaceGLPaintDevice::metric(PaintDeviceMetric m) const { - return d->q_ptr->window()->metric(m); + return qt_paint_device_metric(d->q_ptr->window(), m); } -Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_window_surface_2_engine) - -#if !defined (QT_OPENGL_ES_2) -Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_window_surface_engine) -#endif - QPaintEngine *QGLWindowSurfaceGLPaintDevice::paintEngine() const { -#if !defined(QT_OPENGL_ES_2) - if (!qt_gl_preferGL2Engine()) - return qt_gl_window_surface_engine(); -#endif - return qt_gl_window_surface_2_engine(); + return qt_qgl_paint_engine(); } QGLWindowSurface::QGLWindowSurface(QWidget *window) |