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author | Thiago Macieira <thiago.macieira@nokia.com> | 2010-11-26 19:26:58 (GMT) |
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committer | Thiago Macieira <thiago.macieira@nokia.com> | 2010-11-26 21:02:26 (GMT) |
commit | 20da7afb4c575001b7373554ebf7e7fb434a2942 (patch) | |
tree | 19167495e51e3e93a5fa19dffbafcfc4806a5edf /src/opengl | |
parent | dc23fd546163edb7ff4395f44217b5cb2600004a (diff) | |
download | Qt-20da7afb4c575001b7373554ebf7e7fb434a2942.zip Qt-20da7afb4c575001b7373554ebf7e7fb434a2942.tar.gz Qt-20da7afb4c575001b7373554ebf7e7fb434a2942.tar.bz2 |
Fix warning about address of a function being constant.
In OpenGL ES 2, these functions are always expected to be present, so
the address can never be zero. So only test for the function being
found if we tried to find it dynamicaly.
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qgl.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index ed9753e..18f1203 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -2095,7 +2095,9 @@ void QGLContextPrivate::cleanup() void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled) { Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT); +#ifdef glEnableVertexAttribArray Q_ASSERT(glEnableVertexAttribArray); +#endif if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled) glDisableVertexAttribArray(arrayIndex); @@ -2108,7 +2110,9 @@ void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled void QGLContextPrivate::syncGlState() { +#ifdef glEnableVertexAttribArray Q_ASSERT(glEnableVertexAttribArray); +#endif for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) { if (vertexAttributeArraysEnabledState[i]) glEnableVertexAttribArray(i); |