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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-01-04 14:48:31 (GMT) |
---|---|---|
committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-01-05 07:24:22 (GMT) |
commit | 6893e329aa640b3baf156dbcedfc8706f6f9a450 (patch) | |
tree | 50d3da0ed3cac6bab147ca7d2e4958990d1f15a1 /src/opengl | |
parent | d307ecedc046e2f4a5dd51d67da21309781c4964 (diff) | |
download | Qt-6893e329aa640b3baf156dbcedfc8706f6f9a450.zip Qt-6893e329aa640b3baf156dbcedfc8706f6f9a450.tar.gz Qt-6893e329aa640b3baf156dbcedfc8706f6f9a450.tar.bz2 |
Move QGLTextureGlyphCache into it's own file
Reviewed-By: Samuel
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 239 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 6 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp | 216 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h | 123 | ||||
-rw-r--r-- | src/opengl/opengl.pro | 6 |
5 files changed, 350 insertions, 240 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 7655971..b3b5fe1 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -75,15 +75,14 @@ #include <QPaintEngine> #include <private/qpainter_p.h> #include <private/qfontengine_p.h> -#include <private/qtextureglyphcache_p.h> #include <private/qpixmapdata_gl_p.h> #include <private/qdatabuffer_p.h> #include "qglgradientcache_p.h" #include "qglengineshadermanager_p.h" #include "qgl2pexvertexarray_p.h" - #include "qtriangulatingstroker_p.h" +#include "qtextureglyphcache_gl_p.h" #include <QDebug> @@ -91,240 +90,6 @@ QT_BEGIN_NAMESPACE //#define QT_GL_NO_SCISSOR_TEST -static const GLuint GL_STENCIL_HIGH_BIT = 0x80; -static const GLuint QT_BRUSH_TEXTURE_UNIT = 0; -static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit -static const GLuint QT_MASK_TEXTURE_UNIT = 1; -static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2; - -#ifdef Q_WS_WIN -extern Q_GUI_EXPORT bool qt_cleartype_enabled; -#endif - -class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache -{ - Q_OBJECT -public: - QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); - ~QGLTextureGlyphCache(); - - virtual void createTextureData(int width, int height); - virtual void resizeTextureData(int width, int height); - virtual void fillTexture(const Coord &c, glyph_t glyph); - virtual int glyphMargin() const; - - inline GLuint texture() const { return m_texture; } - - inline int width() const { return m_width; } - inline int height() const { return m_height; } - - inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; } - - -public Q_SLOTS: - void contextDestroyed(const QGLContext *context) { - if (context == ctx) { - const QGLContext *nextCtx = qt_gl_transfer_context(ctx); - if (!nextCtx) { - // the context may not be current, so we cannot directly - // destroy the fbo and texture here, but since the context - // is about to be destroyed, the GL server will do the - // clean up for us anyway - m_fbo = 0; - m_texture = 0; - ctx = 0; - } else { - // since the context holding the texture is shared, and - // about to be destroyed, we have to transfer ownership - // of the texture to one of the share contexts - ctx = const_cast<QGLContext *>(nextCtx); - } - } - } - -private: - QGLContext *ctx; - - QGL2PaintEngineExPrivate *pex; - - GLuint m_texture; - GLuint m_fbo; - - int m_width; - int m_height; - - QGLShaderProgram *m_program; -}; - -QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix) - : QTextureGlyphCache(type, matrix) - , ctx(context) - , m_width(0) - , m_height(0) -{ - glGenFramebuffers(1, &m_fbo); - connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), - SLOT(contextDestroyed(const QGLContext*))); -} - -QGLTextureGlyphCache::~QGLTextureGlyphCache() -{ - if (ctx) { - QGLShareContextScope scope(ctx); - glDeleteFramebuffers(1, &m_fbo); - - if (m_width || m_height) - glDeleteTextures(1, &m_texture); - } -} - -void QGLTextureGlyphCache::createTextureData(int width, int height) -{ - glGenTextures(1, &m_texture); - glBindTexture(GL_TEXTURE_2D, m_texture); - - m_width = width; - m_height = height; - - QVarLengthArray<uchar> data(width * height); - for (int i = 0; i < data.size(); ++i) - data[i] = 0; - - if (m_type == QFontEngineGlyphCache::Raster_RGBMask) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); - else - glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -} - -void QGLTextureGlyphCache::resizeTextureData(int width, int height) -{ - // ### the QTextureGlyphCache API needs to be reworked to allow - // ### resizeTextureData to fail - - int oldWidth = m_width; - int oldHeight = m_height; - - GLuint oldTexture = m_texture; - createTextureData(width, height); - - glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); - - GLuint tmp_texture; - glGenTextures(1, &tmp_texture); - glBindTexture(GL_TEXTURE_2D, tmp_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glBindTexture(GL_TEXTURE_2D, 0); - glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, tmp_texture, 0); - - glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - glBindTexture(GL_TEXTURE_2D, oldTexture); - - pex->transferMode(BrushDrawingMode); - - glDisable(GL_STENCIL_TEST); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - - glViewport(0, 0, oldWidth, oldHeight); - - float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 }; - float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; - - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - - pex->shaderManager->useBlitProgram(); - pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glBindTexture(GL_TEXTURE_2D, m_texture); - -#ifdef QT_OPENGL_ES_2 - QDataBuffer<uchar> buffer(4*oldWidth*oldHeight); - buffer.resize(4*oldWidth*oldHeight); - glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data()); - - // do an in-place conversion from GL_RGBA to GL_ALPHA - for (int i=0; i<oldWidth*oldHeight; ++i) - buffer.data()[i] = buffer.at(4*i + 3); - - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, - GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data()); -#else - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); -#endif - - glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, 0); - glDeleteTextures(1, &tmp_texture); - glDeleteTextures(1, &oldTexture); - - glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); - - glViewport(0, 0, pex->width, pex->height); - pex->updateClipScissorTest(); -} - -void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) -{ - QImage mask = textureMapForGlyph(glyph); - const int maskWidth = mask.width(); - const int maskHeight = mask.height(); - - if (mask.format() == QImage::Format_Mono) { - mask = mask.convertToFormat(QImage::Format_Indexed8); - for (int y = 0; y < maskHeight; ++y) { - uchar *src = (uchar *) mask.scanLine(y); - for (int x = 0; x < maskWidth; ++x) - src[x] = -src[x]; // convert 0 and 1 into 0 and 255 - } - } - - - glBindTexture(GL_TEXTURE_2D, m_texture); - if (mask.format() == QImage::Format_RGB32) { - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); - } else { -#ifdef QT_OPENGL_ES2 - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); -#else - // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is - // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista - // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a - // multiple of four bytes per line, and most of the glyph shows up correctly in the - // texture, which makes me think that this is a driver bug. - // One workaround is to make sure the mask width is a multiple of four bytes, for instance - // by converting it to a format with four bytes per pixel. Another is to copy one line at a - // time. - - for (int i = 0; i < maskHeight; ++i) - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); -#endif - } -} - -int QGLTextureGlyphCache::glyphMargin() const -{ -#if defined(Q_WS_MAC) - return 2; -#elif defined (Q_WS_X11) - return 0; -#else - return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0; -#endif -} - extern QImage qt_imageForBrush(int brushStyle, bool invert); ////////////////////////////////// Private Methods ////////////////////////////////////////// @@ -2261,5 +2026,3 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState() } QT_END_NAMESPACE - -#include "qpaintengineex_opengl2.moc" diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 7d5cb52..eaae187 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -73,6 +73,12 @@ enum EngineMode { QT_BEGIN_NAMESPACE +#define GL_STENCIL_HIGH_BIT GLuint(0x80) +#define QT_BRUSH_TEXTURE_UNIT GLuint(0) +#define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit +#define QT_MASK_TEXTURE_UNIT GLuint(1) +#define QT_BACKGROUND_TEXTURE_UNIT GLuint(2) + class QGL2PaintEngineExPrivate; diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp new file mode 100644 index 0000000..047876f --- /dev/null +++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp @@ -0,0 +1,216 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qtextureglyphcache_gl_p.h" +#include "qpaintengineex_opengl2_p.h" + +#ifdef Q_WS_WIN +extern Q_GUI_EXPORT bool qt_cleartype_enabled; +#endif + +QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix) + : QTextureGlyphCache(type, matrix) + , ctx(context) + , m_width(0) + , m_height(0) +{ + glGenFramebuffers(1, &m_fbo); + connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), + SLOT(contextDestroyed(const QGLContext*))); +} + +QGLTextureGlyphCache::~QGLTextureGlyphCache() +{ + if (ctx) { + QGLShareContextScope scope(ctx); + glDeleteFramebuffers(1, &m_fbo); + + if (m_width || m_height) + glDeleteTextures(1, &m_texture); + } +} + +void QGLTextureGlyphCache::createTextureData(int width, int height) +{ + glGenTextures(1, &m_texture); + glBindTexture(GL_TEXTURE_2D, m_texture); + + m_width = width; + m_height = height; + + QVarLengthArray<uchar> data(width * height); + for (int i = 0; i < data.size(); ++i) + data[i] = 0; + + if (m_type == QFontEngineGlyphCache::Raster_RGBMask) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); + else + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +} + +void QGLTextureGlyphCache::resizeTextureData(int width, int height) +{ + // ### the QTextureGlyphCache API needs to be reworked to allow + // ### resizeTextureData to fail + + int oldWidth = m_width; + int oldHeight = m_height; + + GLuint oldTexture = m_texture; + createTextureData(width, height); + + glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); + + GLuint tmp_texture; + glGenTextures(1, &tmp_texture); + glBindTexture(GL_TEXTURE_2D, tmp_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glBindTexture(GL_TEXTURE_2D, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, tmp_texture, 0); + + glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + glBindTexture(GL_TEXTURE_2D, oldTexture); + + pex->transferMode(BrushDrawingMode); + + glDisable(GL_STENCIL_TEST); + glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_BLEND); + + glViewport(0, 0, oldWidth, oldHeight); + + float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 }; + float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; + + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); + glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); + + pex->shaderManager->useBlitProgram(); + pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + glBindTexture(GL_TEXTURE_2D, m_texture); + +#ifdef QT_OPENGL_ES_2 + QDataBuffer<uchar> buffer(4*oldWidth*oldHeight); + buffer.resize(4*oldWidth*oldHeight); + glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data()); + + // do an in-place conversion from GL_RGBA to GL_ALPHA + for (int i=0; i<oldWidth*oldHeight; ++i) + buffer.data()[i] = buffer.at(4*i + 3); + + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, + GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data()); +#else + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); +#endif + + glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_RENDERBUFFER_EXT, 0); + glDeleteTextures(1, &tmp_texture); + glDeleteTextures(1, &oldTexture); + + glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); + + glViewport(0, 0, pex->width, pex->height); + pex->updateClipScissorTest(); +} + +void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) +{ + QImage mask = textureMapForGlyph(glyph); + const int maskWidth = mask.width(); + const int maskHeight = mask.height(); + + if (mask.format() == QImage::Format_Mono) { + mask = mask.convertToFormat(QImage::Format_Indexed8); + for (int y = 0; y < maskHeight; ++y) { + uchar *src = (uchar *) mask.scanLine(y); + for (int x = 0; x < maskWidth; ++x) + src[x] = -src[x]; // convert 0 and 1 into 0 and 255 + } + } + + + glBindTexture(GL_TEXTURE_2D, m_texture); + if (mask.format() == QImage::Format_RGB32) { + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); + } else { +#ifdef QT_OPENGL_ES2 + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); +#else + // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is + // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista + // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a + // multiple of four bytes per line, and most of the glyph shows up correctly in the + // texture, which makes me think that this is a driver bug. + // One workaround is to make sure the mask width is a multiple of four bytes, for instance + // by converting it to a format with four bytes per pixel. Another is to copy one line at a + // time. + + for (int i = 0; i < maskHeight; ++i) + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); +#endif + } +} + +int QGLTextureGlyphCache::glyphMargin() const +{ +#if defined(Q_WS_MAC) + return 2; +#elif defined (Q_WS_X11) + return 0; +#else + return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0; +#endif +} diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h new file mode 100644 index 0000000..393893c --- /dev/null +++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h @@ -0,0 +1,123 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QTEXTUREGLYPHCACHE_GL_P_H +#define QTEXTUREGLYPHCACHE_GL_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of the QLibrary class. This header file may change from +// version to version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qtextureglyphcache_p.h> +#include <private/qgl_p.h> +#include <qglshaderprogram.h> + + +QT_BEGIN_NAMESPACE + +class QGL2PaintEngineExPrivate; + +class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache +{ + Q_OBJECT +public: + QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); + ~QGLTextureGlyphCache(); + + virtual void createTextureData(int width, int height); + virtual void resizeTextureData(int width, int height); + virtual void fillTexture(const Coord &c, glyph_t glyph); + virtual int glyphMargin() const; + + inline GLuint texture() const { return m_texture; } + + inline int width() const { return m_width; } + inline int height() const { return m_height; } + + inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; } + + +public Q_SLOTS: + void contextDestroyed(const QGLContext *context) { + if (context == ctx) { + const QGLContext *nextCtx = qt_gl_transfer_context(ctx); + if (!nextCtx) { + // the context may not be current, so we cannot directly + // destroy the fbo and texture here, but since the context + // is about to be destroyed, the GL server will do the + // clean up for us anyway + m_fbo = 0; + m_texture = 0; + ctx = 0; + } else { + // since the context holding the texture is shared, and + // about to be destroyed, we have to transfer ownership + // of the texture to one of the share contexts + ctx = const_cast<QGLContext *>(nextCtx); + } + } + } + +private: + QGLContext *ctx; + + QGL2PaintEngineExPrivate *pex; + + GLuint m_texture; + GLuint m_fbo; + + int m_width; + int m_height; + + QGLShaderProgram *m_program; +}; + +QT_END_NAMESPACE + +#endif + diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro index b2474ed..6076891 100644 --- a/src/opengl/opengl.pro +++ b/src/opengl/opengl.pro @@ -54,7 +54,8 @@ SOURCES += qgl.cpp \ gl2paintengineex/qpaintengineex_opengl2_p.h \ gl2paintengineex/qglengineshadersource_p.h \ gl2paintengineex/qglcustomshaderstage_p.h \ - gl2paintengineex/qtriangulatingstroker_p.h + gl2paintengineex/qtriangulatingstroker_p.h \ + gl2paintengineex/qtextureglyphcache_gl_p.h SOURCES += qglshaderprogram.cpp \ qglpixmapfilter.cpp \ @@ -67,7 +68,8 @@ SOURCES += qgl.cpp \ gl2paintengineex/qgl2pexvertexarray.cpp \ gl2paintengineex/qpaintengineex_opengl2.cpp \ gl2paintengineex/qglcustomshaderstage.cpp \ - gl2paintengineex/qtriangulatingstroker.cpp + gl2paintengineex/qtriangulatingstroker.cpp \ + gl2paintengineex/qtextureglyphcache_gl.cpp } |