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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-10-26 14:57:22 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-10-30 13:02:18 (GMT) |
commit | a8d1c0a7137b2d1f7ca74a24321cea41428ce0bd (patch) | |
tree | ed1247d03fe63e183eeead578db626abfd2b9cb8 /src/opengl | |
parent | e662c6a07a01506bd14b57790a887d5c68b79420 (diff) | |
download | Qt-a8d1c0a7137b2d1f7ca74a24321cea41428ce0bd.zip Qt-a8d1c0a7137b2d1f7ca74a24321cea41428ce0bd.tar.gz Qt-a8d1c0a7137b2d1f7ca74a24321cea41428ce0bd.tar.bz2 |
Rename qglEngineShaderSourceCode to qShaderSnippets
This patch also adds a "snippetNameStr" helper for debugging.
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 86 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 78 |
2 files changed, 93 insertions, 71 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 9dc2b53..be0e98a 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -66,7 +66,7 @@ QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLConte return p; } -const char* QGLEngineSharedShaders::qglEngineShaderSourceCode[] = { +const char* QGLEngineSharedShaders::qShaderSnippets[] = { 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, @@ -85,10 +85,10 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) around without having to change the order of the glsl strings. It is hoped this will make future hard-to-find runtime bugs more obvious and generally give more solid code. */ - static bool qglEngineShaderSourceCodePopulated = false; - if (!qglEngineShaderSourceCodePopulated) { + static bool snippetsPopulated = false; + if (!snippetsPopulated) { - const char** code = qglEngineShaderSourceCode; // shortcut + const char** code = qShaderSnippets; // shortcut code[MainVertexShader] = qglslMainVertexShader; code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader; @@ -130,11 +130,13 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader; code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader; + code[NoMaskFragmentShader] = ""; code[MaskFragmentShader] = qglslMaskFragmentShader; code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1; code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2; code[RgbMaskWithGammaFragmentShader] = ""; //### + code[NoCompositionModeFragmentShader] = ""; code[MultiplyCompositionModeFragmentShader] = ""; //### code[ScreenCompositionModeFragmentShader] = ""; //### code[OverlayCompositionModeFragmentShader] = ""; //### @@ -149,17 +151,19 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) #if defined(QT_DEBUG) // Check that all the elements have been filled: - for (int i = 0; i < TotalShaderCount; ++i) { - if (qglEngineShaderSourceCode[i] == 0) { - int enumIndex = staticMetaObject.indexOfEnumerator("ShaderName"); - QMetaEnum m = staticMetaObject.enumerator(enumIndex); - - qCritical() << "qglEngineShaderSourceCode: Source for" << m.valueToKey(i) - << "(shader" << i << ") missing!"; + for (int i = 0; i < TotalSnippetCount; ++i) { + if (qShaderSnippets[i] == 0) { + QByteArray msg; + msg.append("Fatal: Shader Snippet for "); + msg.append(snippetNameStr(SnippetName(i))); + msg.append(" ("); + msg.append(QByteArray::number(i)); + msg.append(") is missing!"); + qFatal(msg.constData()); } } #endif - qglEngineShaderSourceCodePopulated = true; + snippetsPopulated = true; } QGLShader* fragShader; @@ -168,14 +172,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) // Compile up the simple shader: source.clear(); - source.append(qglEngineShaderSourceCode[MainVertexShader]); - source.append(qglEngineShaderSourceCode[PositionOnlyVertexShader]); + source.append(qShaderSnippets[MainVertexShader]); + source.append(qShaderSnippets[PositionOnlyVertexShader]); vertexShader = new QGLShader(QGLShader::VertexShader, context, this); vertexShader->compile(source); source.clear(); - source.append(qglEngineShaderSourceCode[MainFragmentShader]); - source.append(qglEngineShaderSourceCode[ShockingPinkSrcFragmentShader]); + source.append(qShaderSnippets[MainFragmentShader]); + source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); fragShader = new QGLShader(QGLShader::FragmentShader, context, this); fragShader->compile(source); @@ -191,14 +195,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) // Compile the blit shader: source.clear(); - source.append(qglEngineShaderSourceCode[MainWithTexCoordsVertexShader]); - source.append(qglEngineShaderSourceCode[UntransformedPositionVertexShader]); + source.append(qShaderSnippets[MainWithTexCoordsVertexShader]); + source.append(qShaderSnippets[UntransformedPositionVertexShader]); vertexShader = new QGLShader(QGLShader::VertexShader, context, this); vertexShader->compile(source); source.clear(); - source.append(qglEngineShaderSourceCode[MainFragmentShader]); - source.append(qglEngineShaderSourceCode[ImageSrcFragmentShader]); + source.append(qShaderSnippets[MainFragmentShader]); + source.append(qShaderSnippets[ImageSrcFragmentShader]); fragShader = new QGLShader(QGLShader::FragmentShader, context, this); fragShader->compile(source); @@ -215,6 +219,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) } +#if defined (QT_DEBUG) +QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name) +{ + QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName")); + return QByteArray(m.valueToKey(name)); +} +#endif + // The address returned here will only be valid until next time this function is called. QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog) { @@ -225,48 +237,46 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS cachedPrograms.append(prog); QGLEngineShaderProg &cached = cachedPrograms.last(); - QByteArray source; - source.append(qglEngineShaderSourceCode[prog.mainFragShader]); - source.append(qglEngineShaderSourceCode[prog.srcPixelFragShader]); + source.append(qShaderSnippets[prog.mainFragShader]); + source.append(qShaderSnippets[prog.srcPixelFragShader]); if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) source.append(prog.customStageSource); if (prog.compositionFragShader) - source.append(qglEngineShaderSourceCode[prog.compositionFragShader]); + source.append(qShaderSnippets[prog.compositionFragShader]); if (prog.maskFragShader) - source.append(qglEngineShaderSourceCode[prog.maskFragShader]); + source.append(qShaderSnippets[prog.maskFragShader]); QGLShader* fragShader = new QGLShader(QGLShader::FragmentShader, ctxGuard.context(), this); fragShader->compile(source); source.clear(); - source.append(qglEngineShaderSourceCode[prog.mainVertexShader]); - source.append(qglEngineShaderSourceCode[prog.positionVertexShader]); + source.append(qShaderSnippets[prog.mainVertexShader]); + source.append(qShaderSnippets[prog.positionVertexShader]); QGLShader* vertexShader = new QGLShader(QGLShader::VertexShader, ctxGuard.context(), this); vertexShader->compile(source); #if defined(QT_DEBUG) // Name the shaders for easier debugging - QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("ShaderName")); QByteArray description; description.append("Fragment shader: main="); - description.append(m.valueToKey(prog.mainFragShader)); + description.append(snippetNameStr(prog.mainFragShader)); description.append(", srcPixel="); - description.append(m.valueToKey(prog.srcPixelFragShader)); + description.append(snippetNameStr(prog.srcPixelFragShader)); if (prog.compositionFragShader) { description.append(", composition="); - description.append(m.valueToKey(prog.compositionFragShader)); + description.append(snippetNameStr(prog.compositionFragShader)); } if (prog.maskFragShader) { description.append(", mask="); - description.append(m.valueToKey(prog.maskFragShader)); + description.append(snippetNameStr(prog.maskFragShader)); } fragShader->setObjectName(QString::fromLatin1(description)); description.clear(); description.append("Vertex shader: main="); - description.append(m.valueToKey(prog.mainVertexShader)); + description.append(snippetNameStr(prog.mainVertexShader)); description.append(", position="); - description.append(m.valueToKey(prog.positionVertexShader)); + description.append(snippetNameStr(prog.positionVertexShader)); vertexShader->setObjectName(QString::fromLatin1(description)); #endif @@ -483,8 +493,8 @@ bool QGLEngineShaderManager::useCorrectShaderProg() // Choose vertex shader shader position function (which typically also sets // varyings) and the source pixel (srcPixel) fragment shader function: - requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidShaderName; - requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidShaderName; + requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName; + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName; bool isAffine = brushTransform.isAffine(); if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { if (isAffine) @@ -594,7 +604,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg() qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type"); } } else { - requiredProgram.maskFragShader = 0; + requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader; } if (hasCompose) { @@ -636,7 +646,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg() qWarning("QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode"); } } else { - requiredProgram.compositionFragShader = 0; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader; } // Choose vertex shader main function diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index e4f7aa6..fd73b44 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -235,35 +235,6 @@ QT_BEGIN_NAMESPACE QT_MODULE(OpenGL) -struct QGLEngineShaderProg -{ - int mainVertexShader; - int positionVertexShader; - int mainFragShader; - int srcPixelFragShader; - int maskFragShader; - int compositionFragShader; - QByteArray customStageSource; //TODO: Decent cache key for custom stages - QGLShaderProgram* program; - - QVector<uint> uniformLocations; - - bool useTextureCoords; - bool useOpacityAttribute; - - bool operator==(const QGLEngineShaderProg& other) { - // We don't care about the program - return ( mainVertexShader == other.mainVertexShader && - positionVertexShader == other.positionVertexShader && - mainFragShader == other.mainFragShader && - srcPixelFragShader == other.srcPixelFragShader && - maskFragShader == other.maskFragShader && - compositionFragShader == other.compositionFragShader && - customStageSource == other.customStageSource - ); - } -}; - /* struct QGLEngineCachedShaderProg { @@ -283,15 +254,19 @@ static const GLuint QT_VERTEX_COORDS_ATTR = 0; static const GLuint QT_TEXTURE_COORDS_ATTR = 1; static const GLuint QT_OPACITY_ATTR = 2; +struct QGLEngineShaderProg; + class QGLEngineSharedShaders : public QObject { Q_OBJECT public: - enum ShaderName { + + enum SnippetName { MainVertexShader, MainWithTexCoordsVertexShader, MainWithTexCoordsAndOpacityVertexShader, + // UntransformedPositionVertexShader must be first in the list: UntransformedPositionVertexShader, PositionOnlyVertexShader, PositionWithPatternBrushVertexShader, @@ -305,6 +280,7 @@ public: AffinePositionWithRadialGradientBrushVertexShader, AffinePositionWithTextureBrushVertexShader, + // MainFragmentShader_CMO must be first in the list: MainFragmentShader_CMO, MainFragmentShader_CM, MainFragmentShader_MO, @@ -315,6 +291,7 @@ public: MainFragmentShader, MainFragmentShader_ImageArrays, + // ImageSrcFragmentShader must be first in the list:: ImageSrcFragmentShader, ImageSrcWithPatternFragmentShader, NonPremultipliedImageSrcFragmentShader, @@ -328,11 +305,15 @@ public: ConicalGradientBrushSrcFragmentShader, ShockingPinkSrcFragmentShader, + // NoMaskFragmentShader must be first in the list: + NoMaskFragmentShader, MaskFragmentShader, RgbMaskFragmentShaderPass1, RgbMaskFragmentShaderPass2, RgbMaskWithGammaFragmentShader, + // NoCompositionModeFragmentShader must be first in the list: + NoCompositionModeFragmentShader, MultiplyCompositionModeFragmentShader, ScreenCompositionModeFragmentShader, OverlayCompositionModeFragmentShader, @@ -345,10 +326,11 @@ public: DifferenceCompositionModeFragmentShader, ExclusionCompositionModeFragmentShader, - TotalShaderCount, InvalidShaderName + TotalSnippetCount, InvalidSnippetName }; #if defined (QT_DEBUG) - Q_ENUMS(ShaderName) + Q_ENUMS(SnippetName) + static QByteArray snippetNameStr(SnippetName snippetName); #endif /* @@ -386,7 +368,37 @@ private: QGLShaderProgram *simpleShaderProg; QList<QGLEngineShaderProg> cachedPrograms; - static const char* qglEngineShaderSourceCode[TotalShaderCount]; + static const char* qShaderSnippets[TotalSnippetCount]; +}; + +struct QGLEngineShaderProg +{ + QGLEngineSharedShaders::SnippetName mainVertexShader; + QGLEngineSharedShaders::SnippetName positionVertexShader; + QGLEngineSharedShaders::SnippetName mainFragShader; + QGLEngineSharedShaders::SnippetName srcPixelFragShader; + QGLEngineSharedShaders::SnippetName maskFragShader; + QGLEngineSharedShaders::SnippetName compositionFragShader; + + QByteArray customStageSource; //TODO: Decent cache key for custom stages + QGLShaderProgram* program; + + QVector<uint> uniformLocations; + + bool useTextureCoords; + bool useOpacityAttribute; + + bool operator==(const QGLEngineShaderProg& other) { + // We don't care about the program + return ( mainVertexShader == other.mainVertexShader && + positionVertexShader == other.positionVertexShader && + mainFragShader == other.mainFragShader && + srcPixelFragShader == other.srcPixelFragShader && + maskFragShader == other.maskFragShader && + compositionFragShader == other.compositionFragShader && + customStageSource == other.customStageSource + ); + } }; class Q_OPENGL_EXPORT QGLEngineShaderManager : public QObject |