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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-11-05 00:25:12 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-11-05 06:46:05 (GMT)
commitb91f1a2f749586014e8b28c6766015ff6ba62ee7 (patch)
treeb7c4eebcd52754645f463b363a425ce163f643a9 /src/opengl
parent23572588c4b0c759c14a6c1687e5bd86461e31e8 (diff)
downloadQt-b91f1a2f749586014e8b28c6766015ff6ba62ee7.zip
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Modify QGLShader and QGLShaderProgram in response to API review
Reviewed-by: Sarah Smith
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp26
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp4
-rw-r--r--src/opengl/qglshaderprogram.cpp298
-rw-r--r--src/opengl/qglshaderprogram.h43
-rw-r--r--src/opengl/qwindowsurface_gl.cpp2
5 files changed, 205 insertions, 168 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 40a6241..8a8f483 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -169,14 +169,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.clear();
source.append(qShaderSnippets[MainVertexShader]);
source.append(qShaderSnippets[PositionOnlyVertexShader]);
- vertexShader = new QGLShader(QGLShader::VertexShader, context, this);
- vertexShader->compile(source);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader->compileSourceCode(source);
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::FragmentShader, context, this);
- fragShader->compile(source);
+ fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader->compileSourceCode(source);
simpleShaderProg = new QGLShaderProgram(context, this);
simpleShaderProg->addShader(vertexShader);
@@ -192,14 +192,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.clear();
source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
source.append(qShaderSnippets[UntransformedPositionVertexShader]);
- vertexShader = new QGLShader(QGLShader::VertexShader, context, this);
- vertexShader->compile(source);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader->compileSourceCode(source);
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ImageSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::FragmentShader, context, this);
- fragShader->compile(source);
+ fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader->compileSourceCode(source);
blitShaderProg = new QGLShaderProgram(context, this);
blitShaderProg->addShader(vertexShader);
@@ -243,14 +243,14 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
source.append(qShaderSnippets[prog.compositionFragShader]);
if (prog.maskFragShader)
source.append(qShaderSnippets[prog.maskFragShader]);
- QGLShader* fragShader = new QGLShader(QGLShader::FragmentShader, ctxGuard.context(), this);
- fragShader->compile(source);
+ QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
+ fragShader->compileSourceCode(source);
source.clear();
source.append(qShaderSnippets[prog.mainVertexShader]);
source.append(qShaderSnippets[prog.positionVertexShader]);
- QGLShader* vertexShader = new QGLShader(QGLShader::VertexShader, ctxGuard.context(), this);
- vertexShader->compile(source);
+ QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
+ vertexShader->compileSourceCode(source);
#if defined(QT_DEBUG)
// Name the shaders for easier debugging
@@ -673,7 +673,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
if (currentShaderProg) {
- currentShaderProg->program->enable();
+ currentShaderProg->program->bind();
if (useCustomSrc)
customSrcStage->setUniforms(currentShaderProg->program);
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index a9744b3..d20700f 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -246,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
- pex->shaderManager->blitProgram()->enable();
+ pex->shaderManager->blitProgram()->bind();
pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
pex->shaderManager->setDirty();
@@ -395,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
void QGL2PaintEngineExPrivate::useSimpleShader()
{
- shaderManager->simpleProgram()->enable();
+ shaderManager->simpleProgram()->bind();
shaderManager->setDirty();
if (matrixDirty)
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index e28c382..b4191dc 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -69,7 +69,7 @@ QT_BEGIN_NAMESPACE
The following example creates a vertex shader program using the
supplied source \c{code}. Once compiled and linked, the shader
program is activated in the current QGLContext by calling
- QGLShaderProgram::enable():
+ QGLShaderProgram::bind():
\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0
@@ -125,11 +125,11 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \enum QGLShader::ShaderTypeBits
+ \enum QGLShader::ShaderTypeBit
This enum specifies the type of QGLShader that is being created.
- \value VertexShader Vertex shader written in the OpenGL Shading Language (GLSL).
- \value FragmentShader Fragment shader written in the OpenGL Shading Language (GLSL).
+ \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
+ \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
*/
#ifndef GL_FRAGMENT_SHADER
@@ -211,7 +211,7 @@ bool QGLShaderPrivate::create()
return false;
if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
GLuint shader;
- if (shaderType == QGLShader::VertexShader)
+ if (shaderType == QGLShader::Vertex)
shader = glCreateShader(GL_VERTEX_SHADER);
else
shader = glCreateShader(GL_FRAGMENT_SHADER);
@@ -266,14 +266,14 @@ void QGLShaderPrivate::deleteShader()
/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
- QGLShaderProgram::hasShaderPrograms() will return false.
+ QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
- This constructor is normally followed by a call to compile()
- or compileFile().
+ This constructor is normally followed by a call to compileSourceCode()
+ or compileSourceFile().
The shader will be associated with the current QGLContext.
- \sa compile(), compileFile()
+ \sa compileSourceCode(), compileSourceFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
: QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
@@ -283,45 +283,19 @@ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
}
/*!
- Constructs a new QGLShader object of the specified \a type from the
- source code in \a fileName and attaches it to \a parent.
- If the shader could not be loaded, then isCompiled() will return false.
-
- The shader will be associated with the current QGLContext.
-
- \sa isCompiled()
-*/
-QGLShader::QGLShader
- (const QString& fileName, QGLShader::ShaderType type, QObject *parent)
- : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
-{
- Q_D(QGLShader);
- if (d->create() && !compileFile(fileName))
- d->deleteShader();
-}
-
-static inline const QGLContext *contextOrCurrent(const QGLContext *context)
-{
- if (context)
- return context;
- else
- return QGLContext::currentContext();
-}
-
-/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
- then QGLShaderProgram::hasShaderPrograms() will return false.
+ then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
- This constructor is normally followed by a call to compile()
- or compileFile().
+ This constructor is normally followed by a call to compileSourceCode()
+ or compileSourceFile().
The shader will be associated with \a context.
- \sa compile(), compileFile()
+ \sa compileSourceCode(), compileSourceFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
+ : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)
{
Q_D(QGLShader);
#ifndef QT_NO_DEBUG
@@ -334,30 +308,6 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj
}
/*!
- Constructs a new QGLShader object of the specified \a type from the
- source code in \a fileName and attaches it to \a parent.
- If the shader could not be loaded, then isCompiled() will return false.
-
- The shader will be associated with \a context.
-
- \sa isCompiled()
-*/
-QGLShader::QGLShader
- (const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
-{
- Q_D(QGLShader);
-#ifndef QT_NO_DEBUG
- if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be current context or sharing with it.");
- return;
- }
-#endif
- if (d->create() && !compileFile(fileName))
- d->deleteShader();
-}
-
-/*!
Deletes this shader. If the shader has been attached to a
QGLShaderProgram object, then the actual shader will stay around
until the QGLShaderProgram is destroyed.
@@ -400,9 +350,9 @@ static const char redefineHighp[] =
Sets the \a source code for this shader and compiles it.
Returns true if the source was successfully compiled, false otherwise.
- \sa compileFile()
+ \sa compileSourceFile()
*/
-bool QGLShader::compile(const char *source)
+bool QGLShader::compileSourceCode(const char *source)
{
Q_D(QGLShader);
if (d->shaderGuard.id()) {
@@ -431,7 +381,7 @@ bool QGLShader::compile(const char *source)
srclen.append(GLint(sizeof(qualifierDefines) - 1));
#endif
#ifdef QGL_REDEFINE_HIGHP
- if (d->shaderType == FragmentShader) {
+ if (d->shaderType == Fragment) {
src.append(redefineHighp);
srclen.append(GLint(sizeof(redefineHighp) - 1));
}
@@ -451,11 +401,11 @@ bool QGLShader::compile(const char *source)
Sets the \a source code for this shader and compiles it.
Returns true if the source was successfully compiled, false otherwise.
- \sa compileFile()
+ \sa compileSourceFile()
*/
-bool QGLShader::compile(const QByteArray& source)
+bool QGLShader::compileSourceCode(const QByteArray& source)
{
- return compile(source.constData());
+ return compileSourceCode(source.constData());
}
/*!
@@ -464,11 +414,11 @@ bool QGLShader::compile(const QByteArray& source)
Sets the \a source code for this shader and compiles it.
Returns true if the source was successfully compiled, false otherwise.
- \sa compileFile()
+ \sa compileSourceFile()
*/
-bool QGLShader::compile(const QString& source)
+bool QGLShader::compileSourceCode(const QString& source)
{
- return compile(source.toLatin1().constData());
+ return compileSourceCode(source.toLatin1().constData());
}
/*!
@@ -476,9 +426,9 @@ bool QGLShader::compile(const QString& source)
and compiles it. Returns true if the file could be opened and the
source compiled, false otherwise.
- \sa compile()
+ \sa compileSourceCode()
*/
-bool QGLShader::compileFile(const QString& fileName)
+bool QGLShader::compileSourceFile(const QString& fileName)
{
QFile file(fileName);
if (!file.open(QFile::ReadOnly)) {
@@ -487,13 +437,13 @@ bool QGLShader::compileFile(const QString& fileName)
}
QByteArray contents = file.readAll();
- return compile(contents.constData());
+ return compileSourceCode(contents.constData());
}
/*!
Returns the source code for this shader.
- \sa compile()
+ \sa compileSourceCode()
*/
QByteArray QGLShader::sourceCode() const
{
@@ -516,7 +466,7 @@ QByteArray QGLShader::sourceCode() const
/*!
Returns true if this shader has been compiled; false otherwise.
- \sa compile()
+ \sa compileSourceCode(), compileSourceFile()
*/
bool QGLShader::isCompiled() const
{
@@ -527,7 +477,7 @@ bool QGLShader::isCompiled() const
/*!
Returns the errors and warnings that occurred during the last compile.
- \sa compile()
+ \sa compileSourceCode(), compileSourceFile()
*/
QString QGLShader::log() const
{
@@ -666,6 +616,7 @@ bool QGLShaderProgram::init()
is deleted. This allows the caller to add the same shader
to multiple shader programs.
+ \sa addShaderFromSourceCode(), addShaderFromSourceFile()
\sa removeShader(), link(), removeAllShaders()
*/
bool QGLShaderProgram::addShader(QGLShader *shader)
@@ -705,15 +656,16 @@ bool QGLShaderProgram::addShader(QGLShader *shader)
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
+ \sa addShader(), addShaderFromSourceFile()
\sa removeShader(), link(), log(), removeAllShaders()
*/
-bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
+bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)
{
Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
- if (!shader->compile(source)) {
+ if (!shader->compileSourceCode(source)) {
d->log = shader->log();
delete shader;
return false;
@@ -734,11 +686,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
+ \sa addShader(), addShaderFromSourceFile()
\sa removeShader(), link(), log(), removeAllShaders()
*/
-bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& source)
+bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source)
{
- return addShader(type, source.constData());
+ return addShaderFromSourceCode(type, source.constData());
}
/*!
@@ -753,11 +706,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& s
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
+ \sa addShader(), addShaderFromSourceFile()
\sa removeShader(), link(), log(), removeAllShaders()
*/
-bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& source)
+bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source)
{
- return addShader(type, source.toLatin1().constData());
+ return addShaderFromSourceCode(type, source.toLatin1().constData());
}
/*!
@@ -770,16 +724,16 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& sour
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
- \sa addShader()
+ \sa addShader(), addShaderFromSourceCode()
*/
-bool QGLShaderProgram::addShaderFromFile
+bool QGLShaderProgram::addShaderFromSourceFile
(QGLShader::ShaderType type, const QString& fileName)
{
Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
- if (!shader->compileFile(fileName)) {
+ if (!shader->compileSourceFile(fileName)) {
d->log = shader->log();
delete shader;
return false;
@@ -912,14 +866,16 @@ QString QGLShaderProgram::log() const
}
/*!
- Enable use of this shader program in the currently active QGLContext.
- Returns true if the program was successfully enabled; false
- otherwise. If the shader program has not yet been linked,
+ Binds this shader program to the active QGLContext and makes
+ it the current shader program. Any previously bound shader program
+ is released. This is equivalent to calling \c{glUseProgram()} on
+ programId(). Returns true if the program was successfully bound;
+ false otherwise. If the shader program has not yet been linked,
or it needs to be re-linked, this function will call link().
- \sa link(), disable()
+ \sa link(), release()
*/
-bool QGLShaderProgram::enable()
+bool QGLShaderProgram::bind()
{
Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
@@ -927,6 +883,12 @@ bool QGLShaderProgram::enable()
return false;
if (!d->linked && !link())
return false;
+#ifndef QT_NO_DEBUG
+ if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) {
+ qWarning("QGLShaderProgram::bind: program is not valid in the current context.");
+ return false;
+ }
+#endif
glUseProgram(program);
return true;
}
@@ -935,13 +897,18 @@ bool QGLShaderProgram::enable()
#define ctx QGLContext::currentContext()
/*!
- Disables the active shader program in the current QGLContext.
+ Releases the active shader program from the current QGLContext.
This is equivalent to calling \c{glUseProgram(0)}.
- \sa enable()
+ \sa bind()
*/
-void QGLShaderProgram::disable()
+void QGLShaderProgram::release()
{
+#ifndef QT_NO_DEBUG
+ Q_D(QGLShaderProgram);
+ if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext()))
+ qWarning("QGLShaderProgram::release: program is not valid in the current context.");
+#endif
#if defined(QT_OPENGL_ES_2)
glUseProgram(0);
#else
@@ -1331,22 +1298,26 @@ void QGLShaderProgram::setAttributeValue
/*!
Sets an array of vertex \a values on the attribute at \a location
- in this shader program. The \a size indicates the number of
+ in this shader program. The \a tupleSize indicates the number of
components per vertex (1, 2, 3, or 4), and the \a stride indicates
the number of bytes between vertices. A default \a stride value
of zero indicates that the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
- (int location, const GLfloat *values, int size, int stride)
+ (int location, const GLfloat *values, int tupleSize, int stride)
{
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE,
+ glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1356,7 +1327,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(int location, const QVector2D *values, int stride)
@@ -1366,7 +1342,6 @@ void QGLShaderProgram::setAttributeArray
if (location != -1) {
glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1376,7 +1351,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(int location, const QVector3D *values, int stride)
@@ -1386,7 +1366,6 @@ void QGLShaderProgram::setAttributeArray
if (location != -1) {
glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1396,7 +1375,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(int location, const QVector4D *values, int stride)
@@ -1406,7 +1390,6 @@ void QGLShaderProgram::setAttributeArray
if (location != -1) {
glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1414,17 +1397,22 @@ void QGLShaderProgram::setAttributeArray
\overload
Sets an array of vertex \a values on the attribute called \a name
- in this shader program. The \a size indicates the number of
+ in this shader program. The \a tupleSize indicates the number of
components per vertex (1, 2, 3, or 4), and the \a stride indicates
the number of bytes between vertices. A default \a stride value
of zero indicates that the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
- (const char *name, const GLfloat *values, int size, int stride)
+ (const char *name, const GLfloat *values, int tupleSize, int stride)
{
- setAttributeArray(attributeLocation(name), values, size, stride);
+ setAttributeArray(attributeLocation(name), values, tupleSize, stride);
}
/*!
@@ -1435,7 +1423,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(const char *name, const QVector2D *values, int stride)
@@ -1451,7 +1444,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(const char *name, const QVector3D *values, int stride)
@@ -1467,7 +1465,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(const char *name, const QVector4D *values, int stride)
@@ -1476,10 +1479,42 @@ void QGLShaderProgram::setAttributeArray
}
/*!
+ Enables the vertex array at \a location in this shader program
+ so that the value set by setAttributeArray() on \a location
+ will be used by the shader program.
+
+ \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
+*/
+void QGLShaderProgram::enableAttributeArray(int location)
+{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
+ if (location != -1)
+ glEnableVertexAttribArray(location);
+}
+
+/*!
+ \overload
+
+ Enables the vertex array called \a name in this shader program
+ so that the value set by setAttributeArray() on \a name
+ will be used by the shader program.
+
+ \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
+*/
+void QGLShaderProgram::enableAttributeArray(const char *name)
+{
+ enableAttributeArray(attributeLocation(name));
+}
+
+/*!
Disables the vertex array at \a location in this shader program
- that was enabled by a previous call to setAttributeArray().
+ that was enabled by a previous call to enableAttributeArray().
- \sa setAttributeArray(), setAttributeValue(), setUniformValue()
+ \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
*/
void QGLShaderProgram::disableAttributeArray(int location)
{
@@ -1493,9 +1528,10 @@ void QGLShaderProgram::disableAttributeArray(int location)
\overload
Disables the vertex array called \a name in this shader program
- that was enabled by a previous call to setAttributeArray().
+ that was enabled by a previous call to enableAttributeArray().
- \sa setAttributeArray(), setAttributeValue(), setUniformValue()
+ \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
*/
void QGLShaderProgram::disableAttributeArray(const char *name)
{
@@ -2363,25 +2399,25 @@ void QGLShaderProgram::setUniformValueArray
/*!
Sets the uniform variable array at \a location in the current
context to the \a count elements of \a values. Each element
- has \a size components. The \a size must be 1, 2, 3, or 4.
+ has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
\sa setAttributeValue()
*/
-void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size)
+void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
{
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- if (size == 1)
+ if (tupleSize == 1)
glUniform1fv(location, count, values);
- else if (size == 2)
+ else if (tupleSize == 2)
glUniform2fv(location, count, values);
- else if (size == 3)
+ else if (tupleSize == 3)
glUniform3fv(location, count, values);
- else if (size == 4)
+ else if (tupleSize == 4)
glUniform4fv(location, count, values);
else
- qWarning() << "QGLShaderProgram::setUniformValue: size" << size << "not supported";
+ qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
}
}
@@ -2390,14 +2426,14 @@ void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values,
Sets the uniform variable array called \a name in the current
context to the \a count elements of \a values. Each element
- has \a size components. The \a size must be 1, 2, 3, or 4.
+ has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
\sa setAttributeValue()
*/
void QGLShaderProgram::setUniformValueArray
- (const char *name, const GLfloat *values, int count, int size)
+ (const char *name, const GLfloat *values, int count, int tupleSize)
{
- setUniformValueArray(uniformLocation(name), values, count, size);
+ setUniformValueArray(uniformLocation(name), values, count, tupleSize);
}
/*!
@@ -2800,7 +2836,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *
The \a context is used to resolve the GLSL extensions.
If \a context is null, then QGLContext::currentContext() is used.
*/
-bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context)
+bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)
{
#if !defined(QT_OPENGL_ES_2)
if (!context)
@@ -2825,8 +2861,6 @@ void QGLShaderProgram::shaderDestroyed()
removeShader(shader);
}
-#endif
-
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value)
@@ -2877,4 +2911,6 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGL
}
#endif
+#endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+
QT_END_NAMESPACE
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index 49c3364..deeaee2 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -63,25 +63,23 @@ class Q_OPENGL_EXPORT QGLShader : public QObject
{
Q_OBJECT
public:
- enum ShaderTypeBits
+ enum ShaderTypeBit
{
- VertexShader = 0x0001,
- FragmentShader = 0x0002
+ Vertex = 0x0001,
+ Fragment = 0x0002
};
- Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits)
+ Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
- QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0);
QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
- QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
virtual ~QGLShader();
QGLShader::ShaderType shaderType() const;
- bool compile(const char *source);
- bool compile(const QByteArray& source);
- bool compile(const QString& source);
- bool compileFile(const QString& fileName);
+ bool compileSourceCode(const char *source);
+ bool compileSourceCode(const QByteArray& source);
+ bool compileSourceCode(const QString& source);
+ bool compileSourceFile(const QString& fileName);
QByteArray sourceCode() const;
@@ -114,10 +112,10 @@ public:
void removeShader(QGLShader *shader);
QList<QGLShader *> shaders() const;
- bool addShader(QGLShader::ShaderType type, const char *source);
- bool addShader(QGLShader::ShaderType type, const QByteArray& source);
- bool addShader(QGLShader::ShaderType type, const QString& source);
- bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source);
+ bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName);
void removeAllShaders();
@@ -125,8 +123,8 @@ public:
bool isLinked() const;
QString log() const;
- bool enable();
- static void disable();
+ bool bind();
+ void release();
GLuint programId() const;
@@ -159,7 +157,7 @@ public:
void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
void setAttributeArray
- (int location, const GLfloat *values, int size, int stride = 0);
+ (int location, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(int location, const QVector2D *values, int stride = 0);
void setAttributeArray
@@ -167,13 +165,16 @@ public:
void setAttributeArray
(int location, const QVector4D *values, int stride = 0);
void setAttributeArray
- (const char *name, const GLfloat *values, int size, int stride = 0);
+ (const char *name, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(const char *name, const QVector2D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector3D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector4D *values, int stride = 0);
+
+ void enableAttributeArray(int location);
+ void enableAttributeArray(const char *name);
void disableAttributeArray(int location);
void disableAttributeArray(const char *name);
@@ -244,7 +245,7 @@ public:
void setUniformValue(const char *name, const GLfloat value[4][4]);
void setUniformValue(const char *name, const QTransform& value);
- void setUniformValueArray(int location, const GLfloat *values, int count, int size);
+ void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize);
void setUniformValueArray(int location, const GLint *values, int count);
void setUniformValueArray(int location, const GLuint *values, int count);
void setUniformValueArray(int location, const QVector2D *values, int count);
@@ -260,7 +261,7 @@ public:
void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
- void setUniformValueArray(const char *name, const GLfloat *values, int count, int size);
+ void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize);
void setUniformValueArray(const char *name, const GLint *values, int count);
void setUniformValueArray(const char *name, const GLuint *values, int count);
void setUniformValueArray(const char *name, const QVector2D *values, int count);
@@ -276,7 +277,7 @@ public:
void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
- static bool hasShaderPrograms(const QGLContext *context = 0);
+ static bool hasOpenGLShaderPrograms(const QGLContext *context = 0);
private Q_SLOTS:
void shaderDestroyed();
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index ebe101d..f1f5976 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -625,7 +625,7 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
QGLShaderProgram *blitProgram =
QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram();
- blitProgram->enable();
+ blitProgram->bind();
blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/);
// The shader manager's blit program does not multiply the