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authorQt Continuous Integration System <qt-info@nokia.com>2010-03-16 15:05:20 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-03-16 15:05:20 (GMT)
commitdbcca9a809c9a5eb47f5c9236eb84c5baba7c560 (patch)
treee57f650d04872261f8e03ecbdd4f9634b03c6a56 /src/opengl
parentb83172f8cfb4439f17c96886f0c6046a885370f6 (diff)
parentd5e7356a16e51c544b7c5d148af7dcc70a7d6532 (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (100 commits) Remove test in .pro file also Remove unneeded #include and add needed header to .pri Add easing changes to QmlChanges.txt Update more animation on property value source docs. Doc fixes. QmlChanges.txt cleanup. Remove WorkerListModel and integrate its functionality into ListModel. Split post alpha API changes into a separate section. Optimize drawPixmapFragments for the GL2 paint engine. Optimize QRegion::intersects(QRect). Compile with user defined Qt namespace Fix regression from previous commit Import "content" with as qualifier to support network without qmldir Small fixes to photoviewer demo Little more doc on QabstractItemModel and QML. Fix benchmark. Add basic QUrl benchmarks. Add busy indicator to photoviewer demo Set maximumExtents correctly for highlightRangeMode: StrictlyEnforceRange fix installation of imports libraries ...
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h5
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp24
2 files changed, 17 insertions, 12 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
index d1e7615..adc69ee 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
@@ -132,6 +132,11 @@ public:
}
+ inline void addVertex(const GLfloat x, const GLfloat y)
+ {
+ vertexArray.add(QGLPoint(x, y));
+ }
+
void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true);
void clear();
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index b90f0c2..ad07d9d 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1706,23 +1706,23 @@ void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragmen
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
- vertexCoordinateArray.lineToArray(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
- vertexCoordinateArray.lineToArray(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y);
- vertexCoordinateArray.lineToArray(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
- vertexCoordinateArray.lineToArray(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
- vertexCoordinateArray.lineToArray(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y);
- vertexCoordinateArray.lineToArray(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
QGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy,
(fragments[i].sourceLeft + fragments[i].width) * dx,
(fragments[i].sourceTop + fragments[i].height) * dy);
- textureCoordinateArray.lineToArray(src.right, src.bottom);
- textureCoordinateArray.lineToArray(src.right, src.top);
- textureCoordinateArray.lineToArray(src.left, src.top);
- textureCoordinateArray.lineToArray(src.left, src.top);
- textureCoordinateArray.lineToArray(src.left, src.bottom);
- textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.addVertex(src.right, src.bottom);
+ textureCoordinateArray.addVertex(src.right, src.top);
+ textureCoordinateArray.addVertex(src.left, src.top);
+ textureCoordinateArray.addVertex(src.left, src.top);
+ textureCoordinateArray.addVertex(src.left, src.bottom);
+ textureCoordinateArray.addVertex(src.right, src.bottom);
qreal opacity = fragments[i].opacity * q->state()->opacity;
opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;