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authorGunnar Sletta <gunnar@trolltech.com>2009-09-14 10:16:55 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-09-14 10:16:55 (GMT)
commit21ca998de2d74c521ca060283946f25e369aad89 (patch)
treed85db6f5db161d4eafbd8c5a31df926b24e36e7a /src/opengl
parentab10c5b4be5c0d06edd79d8b4a8da090c1511d7e (diff)
parent9d075f383597f727b0c5c1e6bdbb9646e35c0fa0 (diff)
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Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index acd4461..6bcf010 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -260,12 +260,24 @@ static const char* const qglslPositionWithTextureBrushVertexShader = "\
static const char* const qglslAffinePositionWithTextureBrushVertexShader
= qglslPositionWithTextureBrushVertexShader;
+#if defined(QT_OPENGL_ES_2)
+// OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
+// we emulate GL_REPEAT by only taking the fractional part of the texture coords.
+// TODO: Special case POT textures which don't need this emulation
+static const char* const qglslTextureBrushSrcFragmentShader = "\
+ varying highp vec2 brushTextureCoords; \
+ uniform lowp sampler2D brushTexture; \
+ lowp vec4 srcPixel() { \
+ return texture2D(brushTexture, fract(brushTextureCoords)); \
+ }";
+#else
static const char* const qglslTextureBrushSrcFragmentShader = "\
varying highp vec2 brushTextureCoords; \
uniform lowp sampler2D brushTexture; \
lowp vec4 srcPixel() { \
return texture2D(brushTexture, brushTextureCoords); \
}";
+#endif
static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\
varying highp vec2 brushTextureCoords; \