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authorQt Continuous Integration System <qt-info@nokia.com>2010-12-21 11:28:36 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-12-21 11:28:36 (GMT)
commit435eeaac07e50db4938066e36cd1a778c4523493 (patch)
tree35184f7130a8d1e45c49880db1c3863debf457e4 /src/opengl
parentea48f884704162265791aa14c5d3e1ef4f8ddb4e (diff)
parent5963b2b92829035d14ab9f5fc5f65dec9460d969 (diff)
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Merge branch 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into master-integration
* 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-1: (33 commits) Add inter-process binary shader cache for MeeGo Track average wait times under our maximum spin time threshold Store and track spin times in nanosecond resolution Optimize adaptive spinning mutex code Improve QMutex contention performance on Linux Improve QMutex contention performance on Mac OS X Disable spinning under lock contention on single CPU machines Remove unnecessary testAndSetAcquire from QMutex::lockInternal() Move contender count maintenance to QMutexPrivate test contention when using 2 mutexes Ensure that every thread does contend in the contention tests Add baseline test data to measure test overhead Test contention performance for long (10ms) critical sections Add a benchmark for contended and uncontended QMutex performance Removed QMutexPrivate::self() declaration Add QElapsedTimer::nsecsElapsed() const Delay creation of the process manager Make the QRasterPaintEngineState copy constructor cheaper. Micro-optimization for QSpanData::setup() define FSCTL_SET_REPARSE_POINT in test header ...
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp294
-rw-r--r--src/opengl/gl2paintengineex/qglshadercache_meego_p.h457
-rw-r--r--src/opengl/gl2paintengineex/qglshadercache_p.h98
-rw-r--r--src/opengl/opengl.pro4
-rw-r--r--src/opengl/util/meego/main.cpp48
-rw-r--r--src/opengl/util/meego/shader-cache-introspector.pro7
6 files changed, 771 insertions, 137 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 93ff3f4..0723c28 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -42,6 +42,7 @@
#include "qglengineshadermanager_p.h"
#include "qglengineshadersource_p.h"
#include "qpaintengineex_opengl2_p.h"
+#include "qglshadercache_p.h"
#if defined(QT_DEBUG)
#include <QMetaEnum>
@@ -170,64 +171,92 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
QGLShader* fragShader;
QGLShader* vertexShader;
- QByteArray source;
+ QByteArray vertexSource;
+ QByteArray fragSource;
// Compile up the simple shader:
- source.clear();
- source.append(qShaderSnippets[MainVertexShader]);
- source.append(qShaderSnippets[PositionOnlyVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
- shaders.append(vertexShader);
- if (!vertexShader->compileSourceCode(source))
- qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
-
- source.clear();
- source.append(qShaderSnippets[MainFragmentShader]);
- source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::Fragment, context, 0);
- shaders.append(fragShader);
- if (!fragShader->compileSourceCode(source))
- qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
+ vertexSource.append(qShaderSnippets[MainVertexShader]);
+ vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
+
+ fragSource.append(qShaderSnippets[MainFragmentShader]);
+ fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
simpleShaderProg = new QGLShaderProgram(context, 0);
- simpleShaderProg->addShader(vertexShader);
- simpleShaderProg->addShader(fragShader);
- simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+
+ CachedShader simpleShaderCache(fragSource, vertexSource);
+
+ bool inCache = simpleShaderCache.load(simpleShaderProg, context);
+
+ if (!inCache) {
+ vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
+ shaders.append(vertexShader);
+ if (!vertexShader->compileSourceCode(vertexSource))
+ qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
+
+ fragShader = new QGLShader(QGLShader::Fragment, context, 0);
+ shaders.append(fragShader);
+ if (!fragShader->compileSourceCode(fragSource))
+ qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
+
+ simpleShaderProg->addShader(vertexShader);
+ simpleShaderProg->addShader(fragShader);
+
+ simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ }
+
simpleShaderProg->link();
- if (!simpleShaderProg->isLinked()) {
+
+ if (simpleShaderProg->isLinked()) {
+ if (!inCache)
+ simpleShaderCache.store(simpleShaderProg, context);
+ } else {
qCritical() << "Errors linking simple shader:"
<< simpleShaderProg->log();
}
// Compile the blit shader:
- source.clear();
- source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
- source.append(qShaderSnippets[UntransformedPositionVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
- shaders.append(vertexShader);
- if (!vertexShader->compileSourceCode(source))
- qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
-
- source.clear();
- source.append(qShaderSnippets[MainFragmentShader]);
- source.append(qShaderSnippets[ImageSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::Fragment, context, 0);
- shaders.append(fragShader);
- if (!fragShader->compileSourceCode(source))
- qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
+ vertexSource.clear();
+ vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
+ vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]);
+
+ fragSource.clear();
+ fragSource.append(qShaderSnippets[MainFragmentShader]);
+ fragSource.append(qShaderSnippets[ImageSrcFragmentShader]);
blitShaderProg = new QGLShaderProgram(context, 0);
- blitShaderProg->addShader(vertexShader);
- blitShaderProg->addShader(fragShader);
- blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+
+ CachedShader blitShaderCache(fragSource, vertexSource);
+
+ inCache = blitShaderCache.load(blitShaderProg, context);
+
+ if (!inCache) {
+ vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
+ shaders.append(vertexShader);
+ if (!vertexShader->compileSourceCode(vertexSource))
+ qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
+
+ fragShader = new QGLShader(QGLShader::Fragment, context, 0);
+ shaders.append(fragShader);
+ if (!fragShader->compileSourceCode(fragSource))
+ qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
+
+ blitShaderProg->addShader(vertexShader);
+ blitShaderProg->addShader(fragShader);
+
+ blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ }
+
blitShaderProg->link();
- if (!blitShaderProg->isLinked()) {
+ if (blitShaderProg->isLinked()) {
+ if (!inCache)
+ blitShaderCache.store(blitShaderProg, context);
+ } else {
qCritical() << "Errors linking blit shader:"
- << simpleShaderProg->log();
+ << blitShaderProg->log();
}
#ifdef QT_GL_SHARED_SHADER_DEBUG
@@ -279,101 +308,110 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
}
- QGLShader *vertexShader = 0;
- QGLShader *fragShader = 0;
- QGLEngineShaderProg *newProg = 0;
- bool success = false;
+ QScopedPointer<QGLEngineShaderProg> newProg;
do {
- QByteArray source;
+ QByteArray fragSource;
// Insert the custom stage before the srcPixel shader to work around an ATI driver bug
// where you cannot forward declare a function that takes a sampler as argument.
if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
- source.append(prog.customStageSource);
- source.append(qShaderSnippets[prog.mainFragShader]);
- source.append(qShaderSnippets[prog.srcPixelFragShader]);
+ fragSource.append(prog.customStageSource);
+ fragSource.append(qShaderSnippets[prog.mainFragShader]);
+ fragSource.append(qShaderSnippets[prog.srcPixelFragShader]);
if (prog.compositionFragShader)
- source.append(qShaderSnippets[prog.compositionFragShader]);
+ fragSource.append(qShaderSnippets[prog.compositionFragShader]);
if (prog.maskFragShader)
- source.append(qShaderSnippets[prog.maskFragShader]);
- fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), 0);
- shaders.append(fragShader);
- QByteArray description;
+ fragSource.append(qShaderSnippets[prog.maskFragShader]);
+
+ QByteArray vertexSource;
+ vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
+ vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
+
+ QScopedPointer<QGLShaderProgram> shaderProgram(new QGLShaderProgram(ctxGuard.context(), 0));
+
+ CachedShader shaderCache(fragSource, vertexSource);
+ bool inCache = shaderCache.load(shaderProgram.data(), ctxGuard.context());
+
+ if (!inCache) {
+
+ QScopedPointer<QGLShader> fragShader(new QGLShader(QGLShader::Fragment, ctxGuard.context(), 0));
+ QByteArray description;
#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
- fragShader->setObjectName(QString::fromLatin1(description));
+ // Name the shader for easier debugging
+ description.append("Fragment shader: main=");
+ description.append(snippetNameStr(prog.mainFragShader));
+ description.append(", srcPixel=");
+ description.append(snippetNameStr(prog.srcPixelFragShader));
+ if (prog.compositionFragShader) {
+ description.append(", composition=");
+ description.append(snippetNameStr(prog.compositionFragShader));
+ }
+ if (prog.maskFragShader) {
+ description.append(", mask=");
+ description.append(snippetNameStr(prog.maskFragShader));
+ }
+ fragShader->setObjectName(QString::fromLatin1(description));
#endif
- if (!fragShader->compileSourceCode(source)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
+ if (!fragShader->compileSourceCode(fragSource)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
- source.clear();
- source.append(qShaderSnippets[prog.mainVertexShader]);
- source.append(qShaderSnippets[prog.positionVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), 0);
- shaders.append(vertexShader);
+ QScopedPointer<QGLShader> vertexShader(new QGLShader(QGLShader::Vertex, ctxGuard.context(), 0));
#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.clear();
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
- vertexShader->setObjectName(QString::fromLatin1(description));
+ // Name the shader for easier debugging
+ description.clear();
+ description.append("Vertex shader: main=");
+ description.append(snippetNameStr(prog.mainVertexShader));
+ description.append(", position=");
+ description.append(snippetNameStr(prog.positionVertexShader));
+ vertexShader->setObjectName(QString::fromLatin1(description));
#endif
- if (!vertexShader->compileSourceCode(source)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
+ if (!vertexShader->compileSourceCode(vertexSource)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
- newProg = new QGLEngineShaderProg(prog);
-
- // If the shader program's not found in the cache, create it now.
- newProg->program = new QGLShaderProgram(ctxGuard.context(), 0);
- newProg->program->addShader(vertexShader);
- newProg->program->addShader(fragShader);
-
- // We have to bind the vertex attribute names before the program is linked:
- newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (newProg->useTextureCoords)
- newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (newProg->useOpacityAttribute)
- newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
- if (newProg->usePmvMatrixAttribute) {
- newProg->program->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- newProg->program->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- newProg->program->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ shaders.append(vertexShader.data());
+ shaders.append(fragShader.data());
+ shaderProgram->addShader(vertexShader.take());
+ shaderProgram->addShader(fragShader.take());
+
+ // We have to bind the vertex attribute names before the program is linked:
+ shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ if (prog.useTextureCoords)
+ shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ if (prog.useOpacityAttribute)
+ shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
+ if (prog.usePmvMatrixAttribute) {
+ shaderProgram->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
+ shaderProgram->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
+ shaderProgram->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ }
}
+ newProg.reset(new QGLEngineShaderProg(prog));
+ newProg->program = shaderProgram.take();
+
newProg->program->link();
- if (!newProg->program->isLinked()) {
+ if (newProg->program->isLinked()) {
+ if (!inCache)
+ shaderCache.store(newProg->program, ctxGuard.context());
+ } else {
QLatin1String none("none");
QLatin1String br("\n");
QString error;
- error = QLatin1String("Shader program failed to link,")
+ error = QLatin1String("Shader program failed to link,");
#if defined(QT_DEBUG)
- + br
- + QLatin1String(" Shaders Used:") + br
- + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(vertexShader->sourceCode()) + br
- + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(fragShader->sourceCode()) + br
+ error += QLatin1String("\n Shaders Used:\n");
+ for (int i = 0; i < newProg->program->shaders().count(); ++i) {
+ QGLShader *shader = newProg->program->shaders().at(i);
+ error += QLatin1String(" ") + shader->objectName() + QLatin1String(": \n")
+ + QLatin1String(shader->sourceCode()) + br;
+ }
#endif
- + QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
+ error += QLatin1String(" Error Log:\n")
+ + QLatin1String(" ") + newProg->program->log();
qWarning() << error;
break;
}
@@ -395,26 +433,10 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
}
- cachedPrograms.insert(0, newProg);
-
- success = true;
+ cachedPrograms.insert(0, newProg.data());
} while (false);
- // Clean up everything if we weren't successful
- if (!success) {
- if (newProg) {
- delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders
- newProg = 0;
- }
- else {
- if (vertexShader)
- delete vertexShader;
- if (fragShader)
- delete fragShader;
- }
- }
-
- return newProg;
+ return newProg.take();
}
void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage)
diff --git a/src/opengl/gl2paintengineex/qglshadercache_meego_p.h b/src/opengl/gl2paintengineex/qglshadercache_meego_p.h
new file mode 100644
index 0000000..5f51fc2
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qglshadercache_meego_p.h
@@ -0,0 +1,457 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#ifndef QGLSHADERCACHE_MEEGO_P_H
+#define QGLSHADERCACHE_MEEGO_P_H
+
+#include <QtCore/qglobal.h>
+
+#if defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE) && defined(QT_OPENGL_ES_2)
+
+#include <QtCore/qcryptographichash.h>
+#include <QtCore/qsharedmemory.h>
+#include <QtCore/qsystemsemaphore.h>
+
+#ifndef QT_BOOTSTRAPPED
+# include <GLES2/gl2ext.h>
+#endif
+#if defined(QT_DEBUG) || defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE_TRACE)
+# include <syslog.h>
+#endif
+
+QT_BEGIN_HEADER
+
+/*
+ This cache stores internal Qt shader programs in shared memory.
+
+ This header file is ugly on purpose and can only be included once. It is only to be used
+ for the internal shader cache, not as a generic cache for anyone's shaders.
+
+ The cache stores either ShaderCacheMaxEntries shader programs or ShaderCacheDataSize kilobytes
+ of shader programs, whatever limit is reached first.
+
+ The layout of the cache is as outlined in the CachedShaders struct. After some
+ integers, an array of headers is reserved, then comes the space for the actual binaries.
+
+ Shader Programs are identified by the md5sum of their frag and vertex shader source code.
+
+ Shader Programs are never removed. The cache never shrinks or re-shuffles. This is done
+ on purpose to ensure minimum amount of locking, no alignment problems and very few write
+ operations.
+
+ Note: Locking the shader cache could be expensive, because the entire system might hang.
+ That's why the cache is immutable to minimize the time we need to keep it locked.
+
+ Why is it Meego specific?
+
+ First, the size is chosen so that it fits to generic meego usage. Second, on Meego, there's
+ always at least one Qt application active (the launcher), so the cache will never be destroyed.
+ Only when the last Qt app exits, the cache dies, which should only be when someone kills the
+ X11 server. And last but not least it was only tested with Meego's SGX driver.
+
+ There's a small tool in src/opengl/util/meego that dumps the contents of the cache.
+ */
+
+// anonymous namespace, prevent exporting of the private symbols
+namespace
+{
+
+struct CachedShaderHeader
+{
+ /* the index in the data[] member of CachedShaders */
+ int index;
+ /* the size of the binary shader */
+ GLsizei size;
+ /* the format of the binary shader */
+ GLenum format;
+ /* the md5sum of the frag+vertex shaders */
+ char md5Sum[16];
+};
+
+enum
+{
+ /* The maximum amount of shader programs the cache can hold */
+ ShaderCacheMaxEntries = 20
+};
+
+typedef CachedShaderHeader CachedShaderHeaders[ShaderCacheMaxEntries];
+
+enum
+{
+ // ShaderCacheDataSize is 20k minus the other data members of CachedShaders
+ ShaderCacheDataSize = 1024 * ShaderCacheMaxEntries - sizeof(CachedShaderHeaders) - 2 * sizeof(int)
+};
+
+struct CachedShaders
+{
+ /* How much space is still available in the cache */
+ inline int availableSize() const { return ShaderCacheDataSize - dataSize; }
+
+ /* The current amount of cached shaders */
+ int shaderCount;
+
+ /* The current amount (in bytes) of cached data */
+ int dataSize;
+
+ /* The headers describing the shaders */
+ CachedShaderHeaders headers;
+
+ /* The actual binary data of the shader programs */
+ char data[ShaderCacheDataSize];
+};
+
+//#define QT_DEBUG_SHADER_CACHE
+#ifdef QT_DEBUG_SHADER_CACHE
+static QDebug shaderCacheDebug()
+{
+ return QDebug(QtDebugMsg);
+}
+#else
+static inline QNoDebug shaderCacheDebug() { return QNoDebug(); }
+#endif
+
+class ShaderCacheSharedMemory
+{
+public:
+ ShaderCacheSharedMemory()
+ : shm(QLatin1String("qt_gles2_shadercache_" QT_VERSION_STR))
+ {
+ // we need a system semaphore here, since cache creation and initialization must be atomic
+ QSystemSemaphore attachSemaphore(QLatin1String("qt_gles2_shadercache_mutex_" QT_VERSION_STR), 1);
+
+ if (!attachSemaphore.acquire()) {
+ shaderCacheDebug() << "Unable to require shader cache semaphore:" << attachSemaphore.errorString();
+ return;
+ }
+
+ if (shm.attach()) {
+ // success!
+ shaderCacheDebug() << "Attached to shader cache";
+ } else {
+
+ // no cache exists - create and initialize it
+ if (shm.create(sizeof(CachedShaders))) {
+ shaderCacheDebug() << "Created new shader cache";
+ initializeCache();
+ } else {
+ shaderCacheDebug() << "Unable to create shader cache:" << shm.errorString();
+ }
+ }
+
+ attachSemaphore.release();
+ }
+
+ inline bool isAttached() const { return shm.isAttached(); }
+
+ inline bool lock() { return shm.lock(); }
+ inline bool unlock() { return shm.unlock(); }
+ inline void *data() { return shm.data(); }
+ inline QString errorString() { return shm.errorString(); }
+
+ ~ShaderCacheSharedMemory()
+ {
+ if (!shm.detach())
+ shaderCacheDebug() << "Unable to detach shader cache" << shm.errorString();
+ }
+
+private:
+ void initializeCache()
+ {
+ // no need to lock the shared memory since we're already protected by the
+ // attach system semaphore.
+
+ void *data = shm.data();
+ Q_ASSERT(data);
+
+ memset(data, 0, sizeof(CachedShaders));
+ }
+
+ QSharedMemory shm;
+};
+
+class ShaderCacheLocker
+{
+public:
+ inline ShaderCacheLocker(ShaderCacheSharedMemory *cache)
+ : shm(cache->lock() ? cache : (ShaderCacheSharedMemory *)0)
+ {
+ if (!shm)
+ shaderCacheDebug() << "Unable to lock shader cache" << cache->errorString();
+ }
+
+ inline bool isLocked() const { return shm; }
+
+ inline ~ShaderCacheLocker()
+ {
+ if (!shm)
+ return;
+ if (!shm->unlock())
+ shaderCacheDebug() << "Unable to unlock shader cache" << shm->errorString();
+ }
+
+private:
+ ShaderCacheSharedMemory *shm;
+};
+
+#ifdef QT_BOOTSTRAPPED
+} // end namespace
+#else
+
+static void traceCacheOverflow(const char *message)
+{
+#if defined(QT_DEBUG) || defined (QT_MEEGO_EXPERIMENTAL_SHADERCACHE_TRACE)
+ openlog(qPrintable(QCoreApplication::applicationName()), LOG_PID | LOG_ODELAY, LOG_USER);
+ syslog(LOG_DEBUG, message);
+ closelog();
+#endif
+ shaderCacheDebug() << message;
+}
+
+Q_GLOBAL_STATIC(ShaderCacheSharedMemory, shaderCacheSharedMemory)
+
+/*
+ Finds the index of the shader program identified by md5Sum in the cache.
+ Note: Does NOT lock the cache for reading, the cache must already be locked!
+
+ Returns -1 when no shader was found.
+ */
+static int qt_cache_index_unlocked(const QByteArray &md5Sum, CachedShaders *cache)
+{
+ for (int i = 0; i < cache->shaderCount; ++i) {
+ if (qstrncmp(md5Sum.constData(), cache->headers[i].md5Sum, 16) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+/* Returns the index of the shader identified by md5Sum */
+static int qt_cache_index(const QByteArray &md5Sum)
+{
+ ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
+ if (!shm || !shm->isAttached())
+ return false;
+
+ Q_ASSERT(md5Sum.length() == 16);
+
+ ShaderCacheLocker locker(shm);
+ if (!locker.isLocked())
+ return false;
+
+ void *data = shm->data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ return qt_cache_index_unlocked(md5Sum, cache);
+}
+
+/* Loads the cached shader at index \a shaderIndex into \a program
+ * Note: Since the cache is immutable, this operation doesn't lock the shared memory.
+ */
+static bool qt_cached_shader(QGLShaderProgram *program, const QGLContext *ctx, int shaderIndex)
+{
+ Q_ASSERT(shaderIndex >= 0 && shaderIndex <= ShaderCacheMaxEntries);
+ Q_ASSERT(program);
+
+ ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
+ if (!shm || !shm->isAttached())
+ return false;
+
+ void *data = shm->data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ shaderCacheDebug() << "fetching cached shader at index" << shaderIndex
+ << "dataIndex" << cache->headers[shaderIndex].index
+ << "size" << cache->headers[shaderIndex].size
+ << "format" << cache->headers[shaderIndex].format;
+
+ // call program->programId first, since that resolves the glProgramBinaryOES symbol
+ GLuint programId = program->programId();
+ glProgramBinaryOES(programId, cache->headers[shaderIndex].format,
+ cache->data + cache->headers[shaderIndex].index,
+ cache->headers[shaderIndex].size);
+
+ return true;
+}
+
+/* Stores the shader program in the cache. Returns false if there's an error with the cache, or
+ if the cache is too small to hold the shader. */
+static bool qt_cache_shader(const QGLShaderProgram *shader, const QGLContext *ctx, const QByteArray &md5Sum)
+{
+ ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
+ if (!shm || !shm->isAttached())
+ return false;
+
+ void *data = shm->data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ ShaderCacheLocker locker(shm);
+ if (!locker.isLocked())
+ return false;
+
+ int cacheIdx = cache->shaderCount;
+ if (cacheIdx >= ShaderCacheMaxEntries) {
+ traceCacheOverflow("Qt OpenGL shader cache index overflow!");
+ return false;
+ }
+
+ // now that we have the lock on the shared memory, make sure no one
+ // inserted the shader already while we were unlocked
+ if (qt_cache_index_unlocked(md5Sum, cache) != -1)
+ return true; // already cached
+
+ shaderCacheDebug() << "Caching shader at index" << cacheIdx;
+
+ GLint binaryLength = 0;
+ glGetProgramiv(shader->programId(), GL_PROGRAM_BINARY_LENGTH_OES, &binaryLength);
+
+ if (!binaryLength) {
+ shaderCacheDebug() << "Unable to determine binary shader size!";
+ return false;
+ }
+
+ if (binaryLength > cache->availableSize()) {
+ traceCacheOverflow("Qt OpenGL shader cache data overflow!");
+ return false;
+ }
+
+ GLsizei size = 0;
+ GLenum format = 0;
+ glGetProgramBinaryOES(shader->programId(), binaryLength, &size, &format,
+ cache->data + cache->dataSize);
+
+ if (!size) {
+ shaderCacheDebug() << "Unable to get binary shader!";
+ return false;
+ }
+
+ cache->headers[cacheIdx].index = cache->dataSize;
+ cache->dataSize += binaryLength;
+ ++cache->shaderCount;
+ cache->headers[cacheIdx].size = binaryLength;
+ cache->headers[cacheIdx].format = format;
+
+ memcpy(cache->headers[cacheIdx].md5Sum, md5Sum.constData(), 16);
+
+ shaderCacheDebug() << "cached shader size" << size
+ << "format" << format
+ << "binarySize" << binaryLength
+ << "cache index" << cacheIdx
+ << "data index" << cache->headers[cacheIdx].index;
+
+ return true;
+}
+
+} // namespace
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class CachedShader
+{
+public:
+ CachedShader(const QByteArray &fragSource, const QByteArray &vertexSource)
+ : cacheIdx(-1)
+ {
+ QCryptographicHash md5Hash(QCryptographicHash::Md5);
+
+ md5Hash.addData(fragSource);
+ md5Hash.addData(vertexSource);
+
+ md5Sum = md5Hash.result();
+ }
+
+ bool isCached()
+ {
+ return cacheIndex() != -1;
+ }
+
+ int cacheIndex()
+ {
+ if (cacheIdx != -1)
+ return cacheIdx;
+ cacheIdx = qt_cache_index(md5Sum);
+ return cacheIdx;
+ }
+
+ bool load(QGLShaderProgram *program, const QGLContext *ctx)
+ {
+ if (cacheIndex() == -1)
+ return false;
+ return qt_cached_shader(program, ctx, cacheIdx);
+ }
+
+ bool store(QGLShaderProgram *program, const QGLContext *ctx)
+ {
+ return qt_cache_shader(program, ctx, md5Sum);
+ }
+
+private:
+ QByteArray md5Sum;
+ int cacheIdx;
+};
+
+
+QT_END_NAMESPACE
+
+#endif
+
+QT_END_HEADER
+
+#endif
+#endif
diff --git a/src/opengl/gl2paintengineex/qglshadercache_p.h b/src/opengl/gl2paintengineex/qglshadercache_p.h
new file mode 100644
index 0000000..29616ae
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qglshadercache_p.h
@@ -0,0 +1,98 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#ifndef QGLSHADERCACHE_P_H
+#define QGLSHADERCACHE_P_H
+
+#include <QtCore/qglobal.h>
+
+#if defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE) && defined(QT_OPENGL_ES_2)
+# include "qglshadercache_meego_p.h"
+#else
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class QGLShaderProgram;
+class QGLContext;
+
+class CachedShader
+{
+public:
+ inline CachedShader(const QByteArray &, const QByteArray &)
+ {}
+
+ inline bool isCached()
+ {
+ return false;
+ }
+
+ inline bool load(QGLShaderProgram *, const QGLContext *)
+ {
+ return false;
+ }
+
+ inline bool store(QGLShaderProgram *, const QGLContext *)
+ {
+ return false;
+ }
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
+#endif
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 682e620..a089d55 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -60,7 +60,9 @@ SOURCES += qgl.cpp \
gl2paintengineex/qglcustomshaderstage_p.h \
gl2paintengineex/qtriangulatingstroker_p.h \
gl2paintengineex/qtriangulator_p.h \
- gl2paintengineex/qtextureglyphcache_gl_p.h
+ gl2paintengineex/qtextureglyphcache_gl_p.h \
+ gl2paintengineex/qglshadercache_p.h \
+ gl2paintengineex/qglshadercache_meego_p.h
SOURCES += qglshaderprogram.cpp \
qglpixmapfilter.cpp \
diff --git a/src/opengl/util/meego/main.cpp b/src/opengl/util/meego/main.cpp
new file mode 100644
index 0000000..0c9a915
--- /dev/null
+++ b/src/opengl/util/meego/main.cpp
@@ -0,0 +1,48 @@
+#include <QtCore/qdebug.h>
+
+#define QT_DEBUG_SHADER_CACHE
+#define QT_MEEGO_EXPERIMENTAL_SHADERCACHE
+#define QT_OPENGL_ES_2
+#define QT_BOOTSTRAPPED
+
+typedef int GLsizei;
+typedef unsigned int GLenum;
+
+#include "../../gl2paintengineex/qglshadercache_meego_p.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+int main()
+{
+ ShaderCacheSharedMemory shm;
+
+ if (!shm.isAttached()) {
+ fprintf(stderr, "Unable to attach to shared memory\n");
+ return EXIT_FAILURE;
+ }
+
+ ShaderCacheLocker locker(&shm);
+ if (!locker.isLocked()) {
+ fprintf(stderr, "Unable to lock shared memory\n");
+ return EXIT_FAILURE;
+ }
+
+ void *data = shm.data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ for (int i = 0; i < cache->shaderCount; ++i) {
+ printf("Shader %d: %d bytes\n", i, cache->headers[i].size);
+ }
+
+ printf("\nSummary:\n\n"
+ " Amount of cached shaders: %d\n"
+ " Bytes used: %d\n"
+ " Bytes available: %d\n",
+ cache->shaderCount, cache->dataSize, cache->availableSize());
+
+ return EXIT_SUCCESS;
+}
+
diff --git a/src/opengl/util/meego/shader-cache-introspector.pro b/src/opengl/util/meego/shader-cache-introspector.pro
new file mode 100644
index 0000000..520e9a5
--- /dev/null
+++ b/src/opengl/util/meego/shader-cache-introspector.pro
@@ -0,0 +1,7 @@
+TEMPLATE = app
+
+SOURCES += main.cpp
+
+TARGET = shader-cache-introspector
+
+QT = core