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authorQt Continuous Integration System <qt-info@nokia.com>2010-09-23 11:43:10 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-09-23 11:43:10 (GMT)
commit82d28ac2065f348e7eacb20c455894ab349b666e (patch)
tree46e2fe80ff972e5df7a482d6b25bce7f4564ba79 /src/opengl
parentb92df717c0a07ad77b5662fea6f78e8a6a5ea693 (diff)
parentd1817df87461fc071527eb77d3c1259e713b94a4 (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2: Compile on Symbian - rework the X11 mask patch a bit. Fix text direction setting in QTextBlock layout Fix text direction handling in QLabel Fixed QPixmap::resize() for X11 pixmap with masks. QPainter not restored correctly in Graphics View. Setting QGraphicsItem::ItemClipsChildrenToShape forces ItemClipsToShape Fix compilation Fixed drawing of QPixmaps with masks in the GL 2 and X11 engines. Fix warning on MSVC QThread: make sure start works even if called after exit Revert "Fixed painter path drawing on FBO without stencil buffer." Fix a crash with D&d on mingw Revert "Keep other text format with QTextOption::SuppressColors tag on" Fixed stencil buffer on FBOs with OpenGL ES. Keep other text format with QTextOption::SuppressColors tag on QTreeView: do not scroll to top if last item is removed
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp30
-rw-r--r--src/opengl/qgl_x11.cpp4
-rw-r--r--src/opengl/qglframebufferobject.cpp105
-rw-r--r--src/opengl/qglframebufferobject_p.h5
4 files changed, 85 insertions, 59 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 2347e66..ee59830 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -866,32 +866,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
if (do_vectorpath_cache)
path.makeCacheable();
- if (!device->format().stencil()) {
- // If there is no stencil buffer, triangulate the path instead.
-
- QRectF bbox = path.controlPointRect();
- // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
- bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
- && (bbox.right() < 0x8000 * inverseScale)
- && (bbox.top() > -0x8000 * inverseScale)
- && (bbox.bottom() < 0x8000 * inverseScale);
- if (withinLimits) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
-
- QVarLengthArray<float> vertices(polys.vertices.size());
- for (int i = 0; i < polys.vertices.size(); ++i)
- vertices[i] = float(inverseScale * polys.vertices.at(i));
-
- prepareForDraw(currentBrush.isOpaque());
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
- glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.constData());
- } else {
- // We can't handle big, concave painter paths with OpenGL without stencil buffer.
- qWarning("Painter path exceeds +/-32767 pixels.");
- }
- return;
- }
-
// The path is too complicated & needs the stencil technique
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
@@ -1340,7 +1314,7 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c
QGLRect srcRect(src.left(), top, src.right(), bottom);
bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel();
+ bool isOpaque = !isBitmap && !pixmap.hasAlpha();
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
@@ -1791,7 +1765,7 @@ void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragmen
transferMode(ImageArrayDrawingMode);
bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QPainter::OpaqueHint)) && allOpaque;
+ bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
diff --git a/src/opengl/qgl_x11.cpp b/src/opengl/qgl_x11.cpp
index f3a4c95..7f4c670 100644
--- a/src/opengl/qgl_x11.cpp
+++ b/src/opengl/qgl_x11.cpp
@@ -1776,6 +1776,10 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmap *pixmap, cons
QX11PixmapData *pixmapData = static_cast<QX11PixmapData*>(pixmap->data_ptr().data());
Q_ASSERT(pixmapData->classId() == QPixmapData::X11Class);
+ // We can't use TFP if the pixmap has a separate X11 mask
+ if (pixmapData->x11_mask)
+ return 0;
+
if (!qt_resolveTextureFromPixmap(paintDevice))
return 0;
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index adbba85..6c9b288 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -324,10 +324,6 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
fboFormat.setStencil(true);
} else if (attachment == QGLFramebufferObject::Depth) {
fboFormat.setDepth(true);
- fboFormat.setStencil(false);
- } else {
- fboFormat.setDepth(false);
- fboFormat.setStencil(false);
}
GLenum format = f->format().internalTextureFormat();
@@ -472,13 +468,17 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
}
+ // In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a
+ // separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer
+ // might not be supported while separate buffers are, according to QTBUG-12861.
+
if (attachment == QGLFramebufferObject::CombinedDepthStencil
&& (QGLExtensions::glExtensions() & QGLExtensions::PackedDepthStencil)) {
// depth and stencil buffer needs another extension
- glGenRenderbuffers(1, &depth_stencil_buffer);
- Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
- glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
+ glGenRenderbuffers(1, &depth_buffer);
+ Q_ASSERT(!glIsRenderbuffer(depth_buffer));
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_buffer);
+ Q_ASSERT(glIsRenderbuffer(depth_buffer));
if (samples != 0 && glRenderbufferStorageMultisampleEXT)
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
@@ -486,24 +486,26 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
glRenderbufferStorage(GL_RENDERBUFFER_EXT,
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
- GLint i = 0;
- glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
+ stencil_buffer = depth_buffer;
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, depth_stencil_buffer);
+ GL_RENDERBUFFER_EXT, depth_buffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
+ GL_RENDERBUFFER_EXT, stencil_buffer);
valid = checkFramebufferStatus();
- if (!valid)
- glDeleteRenderbuffers(1, &depth_stencil_buffer);
- } else if (attachment == QGLFramebufferObject::Depth
- || attachment == QGLFramebufferObject::CombinedDepthStencil)
+ if (!valid) {
+ glDeleteRenderbuffers(1, &depth_buffer);
+ stencil_buffer = depth_buffer = 0;
+ }
+ }
+
+ if (depth_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil
+ || (attachment == QGLFramebufferObject::Depth)))
{
- glGenRenderbuffers(1, &depth_stencil_buffer);
- Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
- glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
+ glGenRenderbuffers(1, &depth_buffer);
+ Q_ASSERT(!glIsRenderbuffer(depth_buffer));
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_buffer);
+ Q_ASSERT(glIsRenderbuffer(depth_buffer));
if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
#ifdef QT_OPENGL_ES
#define GL_DEPTH_COMPONENT16 0x81A5
@@ -521,14 +523,53 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
#endif
}
- GLint i = 0;
- glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- fbo_attachment = QGLFramebufferObject::Depth;
+ GL_RENDERBUFFER_EXT, depth_buffer);
valid = checkFramebufferStatus();
- if (!valid)
- glDeleteRenderbuffers(1, &depth_stencil_buffer);
+ if (!valid) {
+ glDeleteRenderbuffers(1, &depth_buffer);
+ depth_buffer = 0;
+ }
+ }
+
+ if (stencil_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil)) {
+ glGenRenderbuffers(1, &stencil_buffer);
+ Q_ASSERT(!glIsRenderbuffer(stencil_buffer));
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, stencil_buffer);
+ Q_ASSERT(glIsRenderbuffer(stencil_buffer));
+ if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
+#ifdef QT_OPENGL_ES
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
+ GL_STENCIL_INDEX8_EXT, size.width(), size.height());
+#else
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
+ GL_STENCIL_INDEX, size.width(), size.height());
+#endif
+ } else {
+#ifdef QT_OPENGL_ES
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX8_EXT,
+ size.width(), size.height());
+#else
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
+ size.width(), size.height());
+#endif
+ }
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT, stencil_buffer);
+ valid = checkFramebufferStatus();
+ if (!valid) {
+ glDeleteRenderbuffers(1, &stencil_buffer);
+ stencil_buffer = 0;
+ }
+ }
+
+ // The FBO might have become valid after removing the depth or stencil buffer.
+ valid = checkFramebufferStatus();
+
+ if (depth_buffer && stencil_buffer) {
+ fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
+ } else if (depth_buffer) {
+ fbo_attachment = QGLFramebufferObject::Depth;
} else {
fbo_attachment = QGLFramebufferObject::NoAttachment;
}
@@ -539,6 +580,10 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
glDeleteRenderbuffers(1, &color_buffer);
else
glDeleteTextures(1, &texture);
+ if (depth_buffer)
+ glDeleteRenderbuffers(1, &depth_buffer);
+ if (stencil_buffer && depth_buffer != stencil_buffer)
+ glDeleteRenderbuffers(1, &stencil_buffer);
glDeleteFramebuffers(1, &fbo);
fbo_guard.setId(0);
}
@@ -821,8 +866,10 @@ QGLFramebufferObject::~QGLFramebufferObject()
glDeleteTextures(1, &d->texture);
if (d->color_buffer)
glDeleteRenderbuffers(1, &d->color_buffer);
- if (d->depth_stencil_buffer)
- glDeleteRenderbuffers(1, &d->depth_stencil_buffer);
+ if (d->depth_buffer)
+ glDeleteRenderbuffers(1, &d->depth_buffer);
+ if (d->stencil_buffer && d->stencil_buffer != d->depth_buffer)
+ glDeleteRenderbuffers(1, &d->stencil_buffer);
GLuint fbo = d->fbo();
glDeleteFramebuffers(1, &fbo);
}
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index d8ff012..58b4e9e 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -126,7 +126,7 @@ private:
class QGLFramebufferObjectPrivate
{
public:
- QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0)
+ QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_buffer(0), stencil_buffer(0)
, color_buffer(0), valid(false), engine(0) {}
~QGLFramebufferObjectPrivate() {}
@@ -136,7 +136,8 @@ public:
bool checkFramebufferStatus() const;
QGLSharedResourceGuard fbo_guard;
GLuint texture;
- GLuint depth_stencil_buffer;
+ GLuint depth_buffer;
+ GLuint stencil_buffer;
GLuint color_buffer;
GLenum target;
QSize size;