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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-10-02 07:38:58 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-10-02 08:02:23 (GMT) |
commit | b89129e66bc1a7026ee86e01543d907ba9d47d02 (patch) | |
tree | 2b3a84456f97af9736e4ab7118b383b21532dcae /src/opengl | |
parent | b39ff3af6a784cae14f90d22fe83fa8ed78b231e (diff) | |
download | Qt-b89129e66bc1a7026ee86e01543d907ba9d47d02.zip Qt-b89129e66bc1a7026ee86e01543d907ba9d47d02.tar.gz Qt-b89129e66bc1a7026ee86e01543d907ba9d47d02.tar.bz2 |
Added timings to the QGL_BIND_TEXTURE_DEBUG debug outputs
Reviewed-by: TrustMe
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qgl.cpp | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 0ad6772..77dc9ae 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -59,6 +59,8 @@ # include <private/qt_mac_p.h> #endif +#include <qdatetime.h> + #include <stdlib.h> // malloc #include "qpixmap.h" @@ -2078,6 +2080,8 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G #ifdef QGL_BIND_TEXTURE_DEBUG printf("QGLContextPrivate::bindTexture(), imageSize=(%d,%d), internalFormat =0x%x, options=%x\n", image.width(), image.height(), internalFormat, int(options)); + QTime time; + time.start(); #endif // Scale the pixmap if needed. GL textures needs to have the @@ -2093,7 +2097,8 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G { img = img.scaled(tx_w, tx_h); #ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - upscaled to %dx%d\n", tx_w, tx_h); + printf(" - upscaled to %dx%d (%d ms)\n", tx_w, tx_h, time.elapsed()); + #endif } @@ -2113,7 +2118,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G && options & QGLContext::MipmapBindOption) { #ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - generating mipmaps\n"); + printf(" - generating mipmaps (%d ms)\n", time.elapsed()); #endif #if !defined(QT_OPENGL_ES_2) glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST); @@ -2149,7 +2154,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G if (premul) { img = img.convertToFormat(target_format = QImage::Format_ARGB32_Premultiplied); #ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converting ARGB32 -> ARGB32_Premultiplied \n"); + printf(" - converting ARGB32 -> ARGB32_Premultiplied (%d ms) \n", time.elapsed()); #endif } break; @@ -2157,7 +2162,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G if (!premul) { img = img.convertToFormat(target_format = QImage::Format_ARGB32); #ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converting ARGB32_Premultiplied -> ARGB32\n"); + printf(" - converting ARGB32_Premultiplied -> ARGB32 (%d ms)\n", time.elapsed()); #endif } break; @@ -2174,19 +2179,19 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G ? QImage::Format_ARGB32_Premultiplied : QImage::Format_ARGB32); #ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converting to 32-bit alpha format\n"); + printf(" - converting to 32-bit alpha format (%d ms)\n", time.elapsed()); #endif } else { img = img.convertToFormat(QImage::Format_RGB32); #ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converting to 32-bit\n"); + printf(" - converting to 32-bit (%d ms)\n", time.elapsed()); #endif } } if (options & QGLContext::InvertedYBindOption) { #ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - flipping bits over y\n"); + printf(" - flipping bits over y (%d ms)\n", time.elapsed()); #endif int ipl = img.bytesPerLine() / 4; int h = img.height(); @@ -2200,7 +2205,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G if (externalFormat == GL_RGBA) { #ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - doing byte swapping\n"); + printf(" - doing byte swapping (%d ms)\n", time.elapsed()); #endif // The only case where we end up with a depth different from // 32 in the switch above is for the RGB16 case, where we set @@ -2243,6 +2248,13 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G } #endif +#ifdef QGL_BIND_TEXTURE_DEBUG + static int totalUploadTime = 0; + totalUploadTime += time.elapsed(); + printf(" - upload done in (%d ms) time=%d\n", time.elapsed(), totalUploadTime); +#endif + + // this assumes the size of a texture is always smaller than the max cache size int cost = img.width()*img.height()*4/1024; QGLTexture *texture = new QGLTexture(q, tx_id, target, options); |