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authorPaul Olav Tvete <paul.tvete@nokia.com>2010-01-14 12:35:08 (GMT)
committerPaul Olav Tvete <paul.tvete@nokia.com>2010-01-14 12:35:08 (GMT)
commitd88a7e7a76deaa0c0e36d94a001d6f64834e22c2 (patch)
tree80b604a84c06efaa36ddf5e6eb324caf8aea66b0 /src/opengl
parent645f29c727f33cc9f8b00b8efcb658a050ac6a26 (diff)
parentf17aeadf56818e5f20e20eb91450e66adb88c99b (diff)
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Merge remote branch 'origin/4.6' into lighthouse
Conflicts: configure src/corelib/global/qglobal.cpp src/gui/dialogs/dialogs.pri
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp67
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h12
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage.cpp2
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage_p.h4
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp244
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h10
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h68
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache.cpp2
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp992
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h143
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp245
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h123
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker.cpp217
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h160
-rw-r--r--src/opengl/opengl.pro6
-rw-r--r--src/opengl/qgl.cpp712
-rw-r--r--src/opengl/qgl.h6
-rw-r--r--src/opengl/qgl_cl_p.h2
-rw-r--r--src/opengl/qgl_egl.cpp38
-rw-r--r--src/opengl/qgl_egl_p.h2
-rw-r--r--src/opengl/qgl_mac.mm24
-rw-r--r--src/opengl/qgl_p.h104
-rw-r--r--src/opengl/qgl_qws.cpp2
-rw-r--r--src/opengl/qgl_win.cpp4
-rw-r--r--src/opengl/qgl_wince.cpp2
-rw-r--r--src/opengl/qgl_x11.cpp97
-rw-r--r--src/opengl/qgl_x11egl.cpp284
-rw-r--r--src/opengl/qglcolormap.cpp2
-rw-r--r--src/opengl/qglcolormap.h2
-rw-r--r--src/opengl/qglextensions.cpp2
-rw-r--r--src/opengl/qglextensions_p.h19
-rw-r--r--src/opengl/qglframebufferobject.cpp12
-rw-r--r--src/opengl/qglframebufferobject.h2
-rw-r--r--src/opengl/qglframebufferobject_p.h2
-rw-r--r--src/opengl/qglpaintdevice.cpp12
-rw-r--r--src/opengl/qglpaintdevice_p.h2
-rw-r--r--src/opengl/qglpixelbuffer.cpp4
-rw-r--r--src/opengl/qglpixelbuffer.h2
-rw-r--r--src/opengl/qglpixelbuffer_egl.cpp2
-rw-r--r--src/opengl/qglpixelbuffer_mac.mm2
-rw-r--r--src/opengl/qglpixelbuffer_p.h2
-rw-r--r--src/opengl/qglpixelbuffer_win.cpp2
-rw-r--r--src/opengl/qglpixelbuffer_x11.cpp2
-rw-r--r--src/opengl/qglpixmapfilter.cpp756
-rw-r--r--src/opengl/qglpixmapfilter_p.h2
-rw-r--r--src/opengl/qglscreen_qws.cpp2
-rw-r--r--src/opengl/qglscreen_qws.h2
-rw-r--r--src/opengl/qglshaderprogram.cpp2
-rw-r--r--src/opengl/qglshaderprogram.h2
-rw-r--r--src/opengl/qglwindowsurface_qws.cpp2
-rw-r--r--src/opengl/qglwindowsurface_qws_p.h2
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp2
-rw-r--r--src/opengl/qgraphicsshadereffect_p.h2
-rw-r--r--src/opengl/qgraphicssystem_gl.cpp2
-rw-r--r--src/opengl/qgraphicssystem_gl_p.h2
-rw-r--r--src/opengl/qpaintengine_opengl.cpp45
-rw-r--r--src/opengl/qpaintengine_opengl_p.h2
-rw-r--r--src/opengl/qpixmapdata_gl.cpp90
-rw-r--r--src/opengl/qpixmapdata_gl_p.h6
-rw-r--r--src/opengl/qpixmapdata_x11gl_egl.cpp2
-rw-r--r--src/opengl/qpixmapdata_x11gl_p.h2
-rw-r--r--src/opengl/qwindowsurface_gl.cpp13
-rw-r--r--src/opengl/qwindowsurface_gl_p.h2
-rw-r--r--src/opengl/qwindowsurface_x11gl.cpp2
-rw-r--r--src/opengl/qwindowsurface_x11gl_p.h2
-rw-r--r--src/opengl/util/fragmentprograms_p.h2
-rw-r--r--src/opengl/util/generator.cpp4
-rwxr-xr-xsrc/opengl/util/glsl_to_include.sh2
69 files changed, 2608 insertions, 1989 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
index 1fe3999..516b847 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -48,7 +48,7 @@ QT_BEGIN_NAMESPACE
void QGL2PEXVertexArray::clear()
{
vertexArray.reset();
- vertexArrayStops.clear();
+ vertexArrayStops.reset();
boundingRectDirty = true;
}
@@ -101,7 +101,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
boundingRectDirty = false;
}
- if (!outline)
+ if (!outline && !path.isConvex())
addCentroid(path, 0);
int lastMoveTo = vertexArray.size();
@@ -120,15 +120,14 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
// qDebug("QVectorPath has element types");
for (int i=1; i<path.elementCount(); ++i) {
- const QPainterPath::ElementType elementType = elements[i];
- switch (elementType) {
+ switch (elements[i]) {
case QPainterPath::MoveToElement:
if (!outline)
addClosingLine(lastMoveTo);
// qDebug("element[%d] is a MoveToElement", i);
- vertexArrayStops.append(vertexArray.size());
+ vertexArrayStops.add(vertexArray.size());
if (!outline) {
- addCentroid(path, i);
+ if (!path.isConvex()) addCentroid(path, i);
lastMoveTo = vertexArray.size();
}
lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex
@@ -137,11 +136,22 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
// qDebug("element[%d] is a LineToElement", i);
lineToArray(points[i].x(), points[i].y());
break;
- case QPainterPath::CurveToElement:
-// qDebug("element[%d] is a CurveToElement", i);
- curveToArray(points[i], points[i+1], points[i+2], curveInverseScale);
- i+=2;
- break;
+ case QPainterPath::CurveToElement: {
+ QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1),
+ points[i],
+ points[i+1],
+ points[i+2]);
+ QRectF bounds = b.bounds();
+ // threshold based on same algorithm as in qtriangulatingstroker.cpp
+ int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
+ if (threshold < 3) threshold = 3;
+ qreal one_over_threshold_minus_1 = 1.f / (threshold - 1);
+ for (int t=0; t<threshold; ++t) {
+ QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
+ lineToArray(pt.x(), pt.y());
+ }
+ i += 2;
+ break; }
default:
break;
}
@@ -150,7 +160,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
if (!outline)
addClosingLine(lastMoveTo);
- vertexArrayStops.append(vertexArray.size());
+ vertexArrayStops.add(vertexArray.size());
}
void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
@@ -167,35 +177,4 @@ void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
minY = y;
}
-void QGL2PEXVertexArray::curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale)
-{
- qreal inverseScaleHalf = inverseScale / 2;
-
- QBezier beziers[32];
- beziers[0] = QBezier::fromPoints(vertexArray.last(), cp1, cp2, ep);
- QBezier *b = beziers;
- while (b >= beziers) {
- // check if we can pop the top bezier curve from the stack
- qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
- qreal d;
- if (l > inverseScale) {
- d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) )
- + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) );
- d /= l;
- } else {
- d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
- qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
- }
- if (d < inverseScaleHalf || b == beziers + 31) {
- // good enough, we pop it off and add the endpoint
- lineToArray(b->x4, b->y4);
- --b;
- } else {
- // split, second half of the polygon goes lower into the stack
- b->split(b+1, b);
- ++b;
- }
- }
-}
-
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
index 719904f..e0497b1 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -108,23 +108,23 @@ public:
void clear();
QGLPoint* data() {return vertexArray.data();}
- QVector<int>& stops() {return vertexArrayStops;}
+ int *stops() const { return vertexArrayStops.data(); }
+ int stopCount() const { return vertexArrayStops.size(); }
QGLRect boundingRect() const;
+ int vertexCount() const { return vertexArray.size(); }
+
void lineToArray(const GLfloat x, const GLfloat y);
private:
QDataBuffer<QGLPoint> vertexArray;
- QVector<int> vertexArrayStops;
+ QDataBuffer<int> vertexArrayStops;
GLfloat maxX;
GLfloat maxY;
GLfloat minX;
GLfloat minY;
bool boundingRectDirty;
-
- inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale);
-
void addClosingLine(int index);
void addCentroid(const QVectorPath &path, int subPathIndex);
};
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
index b71a7b7..f30ad9c 100644
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
index e319389..d2ebd87 100644
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -68,7 +68,7 @@ class Q_OPENGL_EXPORT QGLCustomShaderStage
public:
QGLCustomShaderStage();
virtual ~QGLCustomShaderStage();
- virtual void setUniforms(QGLShaderProgram*) = 0;
+ virtual void setUniforms(QGLShaderProgram*) {}
void setUniformsDirty();
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 8a8f483..556b888 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -170,13 +170,15 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.append(qShaderSnippets[MainVertexShader]);
source.append(qShaderSnippets[PositionOnlyVertexShader]);
vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- vertexShader->compileSourceCode(source);
+ if (!vertexShader->compileSourceCode(source))
+ qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
fragShader = new QGLShader(QGLShader::Fragment, context, this);
- fragShader->compileSourceCode(source);
+ if (!fragShader->compileSourceCode(source))
+ qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
simpleShaderProg = new QGLShaderProgram(context, this);
simpleShaderProg->addShader(vertexShader);
@@ -193,13 +195,15 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
source.append(qShaderSnippets[UntransformedPositionVertexShader]);
vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- vertexShader->compileSourceCode(source);
+ if (!vertexShader->compileSourceCode(source))
+ qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ImageSrcFragmentShader]);
fragShader = new QGLShader(QGLShader::Fragment, context, this);
- fragShader->compileSourceCode(source);
+ if (!fragShader->compileSourceCode(source))
+ qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
blitShaderProg = new QGLShaderProgram(context, this);
blitShaderProg->addShader(vertexShader);
@@ -214,6 +218,23 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
}
+QGLEngineSharedShaders::~QGLEngineSharedShaders()
+{
+ QList<QGLEngineShaderProg*>::iterator itr;
+ for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr)
+ delete *itr;
+
+ if (blitShaderProg) {
+ delete blitShaderProg;
+ blitShaderProg = 0;
+ }
+
+ if (simpleShaderProg) {
+ delete simpleShaderProg;
+ simpleShaderProg = 0;
+ }
+}
+
#if defined (QT_DEBUG)
QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name)
{
@@ -234,84 +255,95 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
}
- QByteArray source;
- source.append(qShaderSnippets[prog.mainFragShader]);
- source.append(qShaderSnippets[prog.srcPixelFragShader]);
- if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
- source.append(prog.customStageSource);
- if (prog.compositionFragShader)
- source.append(qShaderSnippets[prog.compositionFragShader]);
- if (prog.maskFragShader)
- source.append(qShaderSnippets[prog.maskFragShader]);
- QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
- fragShader->compileSourceCode(source);
-
- source.clear();
- source.append(qShaderSnippets[prog.mainVertexShader]);
- source.append(qShaderSnippets[prog.positionVertexShader]);
- QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
- vertexShader->compileSourceCode(source);
+ QGLShader *vertexShader = 0;
+ QGLShader *fragShader = 0;
+ QGLEngineShaderProg *newProg = 0;
+ bool success = false;
+
+ do {
+ QByteArray source;
+ source.append(qShaderSnippets[prog.mainFragShader]);
+ source.append(qShaderSnippets[prog.srcPixelFragShader]);
+ if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
+ source.append(prog.customStageSource);
+ if (prog.compositionFragShader)
+ source.append(qShaderSnippets[prog.compositionFragShader]);
+ if (prog.maskFragShader)
+ source.append(qShaderSnippets[prog.maskFragShader]);
+ fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
+ QByteArray description;
+#if defined(QT_DEBUG)
+ // Name the shader for easier debugging
+ description.append("Fragment shader: main=");
+ description.append(snippetNameStr(prog.mainFragShader));
+ description.append(", srcPixel=");
+ description.append(snippetNameStr(prog.srcPixelFragShader));
+ if (prog.compositionFragShader) {
+ description.append(", composition=");
+ description.append(snippetNameStr(prog.compositionFragShader));
+ }
+ if (prog.maskFragShader) {
+ description.append(", mask=");
+ description.append(snippetNameStr(prog.maskFragShader));
+ }
+ fragShader->setObjectName(QString::fromLatin1(description));
+#endif
+ if (!fragShader->compileSourceCode(source)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
+ source.clear();
+ source.append(qShaderSnippets[prog.mainVertexShader]);
+ source.append(qShaderSnippets[prog.positionVertexShader]);
+ vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
#if defined(QT_DEBUG)
- // Name the shaders for easier debugging
- QByteArray description;
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
- fragShader->setObjectName(QString::fromLatin1(description));
-
- description.clear();
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
- vertexShader->setObjectName(QString::fromLatin1(description));
+ // Name the shader for easier debugging
+ description.clear();
+ description.append("Vertex shader: main=");
+ description.append(snippetNameStr(prog.mainVertexShader));
+ description.append(", position=");
+ description.append(snippetNameStr(prog.positionVertexShader));
+ vertexShader->setObjectName(QString::fromLatin1(description));
#endif
+ if (!vertexShader->compileSourceCode(source)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
- QGLEngineShaderProg* newProg = new QGLEngineShaderProg(prog);
-
- // If the shader program's not found in the cache, create it now.
- newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
- newProg->program->addShader(vertexShader);
- newProg->program->addShader(fragShader);
-
- // We have to bind the vertex attribute names before the program is linked:
- newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (newProg->useTextureCoords)
- newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (newProg->useOpacityAttribute)
- newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
-
- newProg->program->link();
- if (!newProg->program->isLinked()) {
- QLatin1String none("none");
- QLatin1String br("\n");
- QString error;
- error = QLatin1String("Shader program failed to link,")
+ newProg = new QGLEngineShaderProg(prog);
+
+ // If the shader program's not found in the cache, create it now.
+ newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
+ newProg->program->addShader(vertexShader);
+ newProg->program->addShader(fragShader);
+
+ // We have to bind the vertex attribute names before the program is linked:
+ newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ if (newProg->useTextureCoords)
+ newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ if (newProg->useOpacityAttribute)
+ newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
+
+ newProg->program->link();
+ if (!newProg->program->isLinked()) {
+ QLatin1String none("none");
+ QLatin1String br("\n");
+ QString error;
+ error = QLatin1String("Shader program failed to link,")
#if defined(QT_DEBUG)
- + br
- + QLatin1String(" Shaders Used:") + br
- + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(vertexShader->sourceCode()) + br
- + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(fragShader->sourceCode()) + br
+ + br
+ + QLatin1String(" Shaders Used:") + br
+ + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
+ + QLatin1String(vertexShader->sourceCode()) + br
+ + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
+ + QLatin1String(fragShader->sourceCode()) + br
#endif
- + QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
- qWarning() << error;
- delete newProg; // Deletes the QGLShaderProgram in it's destructor
- newProg = 0;
- }
- else {
+ + QLatin1String(" Error Log:\n")
+ + QLatin1String(" ") + newProg->program->log();
+ qWarning() << error;
+ break;
+ }
if (cachedPrograms.count() > 30) {
// The cache is full, so delete the last 5 programs in the list.
// These programs will be least used, as a program us bumped to
@@ -323,6 +355,22 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
cachedPrograms.insert(0, newProg);
+
+ success = true;
+ } while (false);
+
+ // Clean up everything if we weren't successful
+ if (!success) {
+ if (newProg) {
+ delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders
+ newProg = 0;
+ }
+ else {
+ if (vertexShader)
+ delete vertexShader;
+ if (fragShader)
+ delete fragShader;
+ }
}
return newProg;
@@ -362,8 +410,11 @@ QGLEngineShaderManager::~QGLEngineShaderManager()
removeCustomStage();
}
-uint QGLEngineShaderManager::getUniformLocation(Uniform id)
+GLuint QGLEngineShaderManager::getUniformLocation(Uniform id)
{
+ if (!currentShaderProg)
+ return 0;
+
QVector<uint> &uniformLocations = currentShaderProg->uniformLocations;
if (uniformLocations.isEmpty())
uniformLocations.fill(GLuint(-1), NumUniforms);
@@ -394,9 +445,9 @@ uint QGLEngineShaderManager::getUniformLocation(Uniform id)
}
-void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform &transform)
+void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType)
{
- Q_UNUSED(transform); // Currently ignored
+ Q_UNUSED(transformType); // Currently ignored
}
void QGLEngineShaderManager::setDirty()
@@ -406,6 +457,7 @@ void QGLEngineShaderManager::setDirty()
void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
{
+ Q_ASSERT(style != Qt::NoBrush);
if (srcPixelType == PixelSrcType(style))
return;
@@ -467,7 +519,30 @@ void QGLEngineShaderManager::removeCustomStage()
QGLShaderProgram* QGLEngineShaderManager::currentProgram()
{
- return currentShaderProg->program;
+ if (currentShaderProg)
+ return currentShaderProg->program;
+ else
+ return sharedShaders->simpleProgram();
+}
+
+void QGLEngineShaderManager::useSimpleProgram()
+{
+ sharedShaders->simpleProgram()->bind();
+ QGLContextPrivate* ctx_d = ctx->d_func();
+ ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
+ ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
+ shaderProgNeedsChanging = true;
+}
+
+void QGLEngineShaderManager::useBlitProgram()
+{
+ sharedShaders->blitProgram()->bind();
+ QGLContextPrivate* ctx_d = ctx->d_func();
+ ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
+ shaderProgNeedsChanging = true;
}
QGLShaderProgram* QGLEngineShaderManager::simpleProgram()
@@ -678,6 +753,13 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
customSrcStage->setUniforms(currentShaderProg->program);
}
+ // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it
+ // doesn't use are disabled)
+ QGLContextPrivate* ctx_d = ctx->d_func();
+ ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg->useTextureCoords);
+ ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg->useOpacityAttribute);
+
shaderProgNeedsChanging = false;
return true;
}
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 50c1432..c52e5c0 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -344,6 +344,7 @@ public:
*/
QGLEngineSharedShaders(const QGLContext *context);
+ ~QGLEngineSharedShaders();
QGLShaderProgram *simpleProgram() { return simpleShaderProg; }
QGLShaderProgram *blitProgram() { return blitShaderProg; }
@@ -454,7 +455,7 @@ public:
// There are optimisations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
- void optimiseForBrushTransform(const QTransform &transform);
+ void optimiseForBrushTransform(QTransform::TransformationType transformType);
void setSrcPixelType(Qt::BrushStyle);
void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
void setOpacityMode(OpacityMode);
@@ -463,11 +464,14 @@ public:
void setCustomStage(QGLCustomShaderStage* stage);
void removeCustomStage();
- uint getUniformLocation(Uniform id);
+ GLuint getUniformLocation(Uniform id);
void setDirty(); // someone has manually changed the current shader program
bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
+ void useSimpleProgram();
+ void useBlitProgram();
+
QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen
QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers
QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 2407979..d9a61e9 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -99,12 +99,15 @@ static const char* const qglslMainWithTexCoordsAndOpacityVertexShader = "\
opacity = opacityArray; \
}";
+// NOTE: We let GL do the perspective correction so texture lookups in the fragment
+// shader are also perspective corrected.
static const char* const qglslPositionOnlyVertexShader = "\
- attribute highp vec4 vertexCoordsArray;\
- uniform highp mat4 pmvMatrix;\
+ attribute highp vec2 vertexCoordsArray;\
+ uniform highp mat3 pmvMatrix;\
void setPosition(void)\
{\
- gl_Position = pmvMatrix * vertexCoordsArray;\
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \
}";
static const char* const qglslUntransformedPositionVertexShader = "\
@@ -116,20 +119,19 @@ static const char* const qglslUntransformedPositionVertexShader = "\
// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125
static const char* const qglslPositionWithPatternBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray; \
- uniform highp mat4 pmvMatrix; \
+ attribute highp vec2 vertexCoordsArray; \
+ uniform highp mat3 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec2 invertedTextureSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 patternTexCoords; \
void setPosition(void) { \
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
+ mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \
}";
@@ -147,20 +149,19 @@ static const char* const qglslPatternBrushSrcFragmentShader = "\
// Linear Gradient Brush
static const char* const qglslPositionWithLinearGradientBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray; \
- uniform highp mat4 pmvMatrix; \
+ attribute highp vec2 vertexCoordsArray; \
+ uniform highp mat3 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec3 linearData; \
uniform highp mat3 brushTransform; \
varying mediump float index; \
void setPosition() { \
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \
}";
@@ -178,20 +179,19 @@ static const char* const qglslLinearGradientBrushSrcFragmentShader = "\
// Conical Gradient Brush
static const char* const qglslPositionWithConicalGradientBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray;\
- uniform highp mat4 pmvMatrix;\
+ attribute highp vec2 vertexCoordsArray;\
+ uniform highp mat3 pmvMatrix;\
uniform mediump vec2 halfViewportSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 A; \
void setPosition(void)\
{\
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
A = hTexCoords.xy * invertedHTexCoordsZ; \
}";
@@ -215,8 +215,8 @@ static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\
// Radial Gradient Brush
static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray;\
- uniform highp mat4 pmvMatrix;\
+ attribute highp vec2 vertexCoordsArray;\
+ uniform highp mat3 pmvMatrix;\
uniform mediump vec2 halfViewportSize; \
uniform highp mat3 brushTransform; \
uniform highp vec2 fmp; \
@@ -224,13 +224,12 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\
varying highp vec2 A; \
void setPosition(void) \
{\
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
A = hTexCoords.xy * invertedHTexCoordsZ; \
b = 2.0 * dot(A, fmp); \
}";
@@ -253,20 +252,19 @@ static const char* const qglslRadialGradientBrushSrcFragmentShader = "\
// Texture Brush
static const char* const qglslPositionWithTextureBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray; \
- uniform highp mat4 pmvMatrix; \
+ attribute highp vec2 vertexCoordsArray; \
+ uniform highp mat3 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec2 invertedTextureSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 textureCoords; \
void setPosition(void) { \
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
textureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \
}";
diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp
index e06f15d..192e01c 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache.cpp
+++ b/src/opengl/gl2paintengineex/qglgradientcache.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/gl2paintengineex/qglgradientcache_p.h b/src/opengl/gl2paintengineex/qglgradientcache_p.h
index 3813f39..0a5f846 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache_p.h
+++ b/src/opengl/gl2paintengineex/qglgradientcache_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 8c5bf0e..caa679b 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -62,6 +62,8 @@
and use the correct program when we really need it.
*/
+// #define QT_OPENGL_CACHE_AS_VBOS
+
#include "qpaintengineex_opengl2_p.h"
#include <string.h> //for memcpy
@@ -73,15 +75,14 @@
#include <QPaintEngine>
#include <private/qpainter_p.h>
#include <private/qfontengine_p.h>
-#include <private/qtextureglyphcache_p.h>
#include <private/qpixmapdata_gl_p.h>
#include <private/qdatabuffer_p.h>
#include "qglgradientcache_p.h"
#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"
-
#include "qtriangulatingstroker_p.h"
+#include "qtextureglyphcache_gl_p.h"
#include <QDebug>
@@ -89,254 +90,6 @@ QT_BEGIN_NAMESPACE
//#define QT_GL_NO_SCISSOR_TEST
-static const GLuint GL_STENCIL_HIGH_BIT = 0x80;
-static const GLuint QT_BRUSH_TEXTURE_UNIT = 0;
-static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit
-static const GLuint QT_MASK_TEXTURE_UNIT = 1;
-static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
-
-#ifdef Q_WS_WIN
-extern Q_GUI_EXPORT bool qt_cleartype_enabled;
-#endif
-
-class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
-{
- Q_OBJECT
-public:
- QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
- ~QGLTextureGlyphCache();
-
- virtual void createTextureData(int width, int height);
- virtual void resizeTextureData(int width, int height);
- virtual void fillTexture(const Coord &c, glyph_t glyph);
- virtual int glyphMargin() const;
-
- inline GLuint texture() const { return m_texture; }
-
- inline int width() const { return m_width; }
- inline int height() const { return m_height; }
-
- inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
-
-
-public Q_SLOTS:
- void contextDestroyed(const QGLContext *context) {
- if (context == ctx) {
- QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx);
- if (shares.isEmpty()) {
- glDeleteFramebuffers(1, &m_fbo);
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
- ctx = 0;
- } else {
- // since the context holding the texture is shared, and
- // about to be destroyed, we have to transfer ownership
- // of the texture to one of the share contexts
- ctx = const_cast<QGLContext *>((ctx == shares.at(0)) ? shares.at(1) : shares.at(0));
- }
- }
- }
-
-private:
- QGLContext *ctx;
-
- QGL2PaintEngineExPrivate *pex;
-
- GLuint m_texture;
- GLuint m_fbo;
-
- int m_width;
- int m_height;
-
- QGLShaderProgram *m_program;
-};
-
-QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
- : QTextureGlyphCache(type, matrix)
- , ctx(context)
- , m_width(0)
- , m_height(0)
-{
- glGenFramebuffers(1, &m_fbo);
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)),
- SLOT(contextDestroyed(const QGLContext *)));
-}
-
-QGLTextureGlyphCache::~QGLTextureGlyphCache()
-{
- if (ctx) {
- QGLShareContextScope scope(ctx);
- glDeleteFramebuffers(1, &m_fbo);
-
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
- }
-}
-
-void QGLTextureGlyphCache::createTextureData(int width, int height)
-{
- glGenTextures(1, &m_texture);
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
- m_width = width;
- m_height = height;
-
- QVarLengthArray<uchar> data(width * height);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
-
- if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-}
-
-void QGLTextureGlyphCache::resizeTextureData(int width, int height)
-{
- // ### the QTextureGlyphCache API needs to be reworked to allow
- // ### resizeTextureData to fail
-
- int oldWidth = m_width;
- int oldHeight = m_height;
-
- GLuint oldTexture = m_texture;
- createTextureData(width, height);
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
-
- GLuint tmp_texture;
- glGenTextures(1, &tmp_texture);
- glBindTexture(GL_TEXTURE_2D, tmp_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, tmp_texture, 0);
-
- glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, oldTexture);
-
- pex->transferMode(BrushDrawingMode);
-
-#ifndef QT_OPENGL_ES_2
- if (pex->inRenderText)
- glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_SCISSOR_BIT);
-#endif
-
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_BLEND);
-
- glViewport(0, 0, oldWidth, oldHeight);
-
- float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 };
- float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
-
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
-
- pex->shaderManager->blitProgram()->bind();
- pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
- pex->shaderManager->setDirty();
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
-#ifdef QT_OPENGL_ES_2
- QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
- buffer.resize(4*oldWidth*oldHeight);
- glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
-
- // do an in-place conversion from GL_RGBA to GL_ALPHA
- for (int i=0; i<oldWidth*oldHeight; ++i)
- buffer.data()[i] = buffer.at(4*i + 3);
-
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
- GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
-#else
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
-#endif
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, 0);
- glDeleteTextures(1, &tmp_texture);
- glDeleteTextures(1, &oldTexture);
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
-
- glViewport(0, 0, pex->width, pex->height);
- pex->updateClipScissorTest();
-
-#ifndef QT_OPENGL_ES_2
- if (pex->inRenderText)
- glPopAttrib();
-#endif
-}
-
-void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
-{
- QImage mask = textureMapForGlyph(glyph);
- const int maskWidth = mask.width();
- const int maskHeight = mask.height();
-
- if (mask.format() == QImage::Format_Mono) {
- mask = mask.convertToFormat(QImage::Format_Indexed8);
- for (int y = 0; y < maskHeight; ++y) {
- uchar *src = (uchar *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x)
- src[x] = -src[x]; // convert 0 and 1 into 0 and 255
- }
- }
-
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
- if (mask.format() == QImage::Format_RGB32) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
- } else {
-#ifdef QT_OPENGL_ES2
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
-#else
- // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
- // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
- // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
- // multiple of four bytes per line, and most of the glyph shows up correctly in the
- // texture, which makes me think that this is a driver bug.
- // One workaround is to make sure the mask width is a multiple of four bytes, for instance
- // by converting it to a format with four bytes per pixel. Another is to copy one line at a
- // time.
-
- for (int i = 0; i < maskHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
-#endif
- }
-}
-
-int QGLTextureGlyphCache::glyphMargin() const
-{
-#if defined(Q_WS_MAC)
- return 2;
-#elif defined (Q_WS_X11)
- return 0;
-#else
- return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
-#endif
-}
-
extern QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -344,15 +97,22 @@ extern QImage qt_imageForBrush(int brushStyle, bool invert);
QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
{
delete shaderManager;
+
+ while (pathCaches.size()) {
+ QVectorPath::CacheEntry *e = *(pathCaches.constBegin());
+ e->cleanup(e->engine, e->data);
+ e->data = 0;
+ e->engine = 0;
+ }
}
void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
{
// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
- if (id != GLuint(-1) && id == lastTexture)
+ if (id != GLuint(-1) && id == lastTextureUsed)
return;
- lastTexture = id;
+ lastTextureUsed = id;
if (smoothPixmapTransform) {
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -377,32 +137,41 @@ inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
}
-void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
+void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
{
+ if (qbrush_fast_equals(currentBrush, brush))
+ return;
+
+ const Qt::BrushStyle newStyle = qbrush_style(brush);
+ Q_ASSERT(newStyle != Qt::NoBrush);
+
currentBrush = brush;
- brushTextureDirty = true;
- brushUniformsDirty = true;
- if (currentBrush->style() == Qt::TexturePattern
- && qHasPixmapTexture(*brush) && brush->texture().isQBitmap())
+ brushUniformsDirty = true; // All brushes have at least one uniform
+
+ if (newStyle > Qt::SolidPattern)
+ brushTextureDirty = true;
+
+ if (currentBrush.style() == Qt::TexturePattern
+ && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
{
shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
} else {
- shaderManager->setSrcPixelType(currentBrush->style());
+ shaderManager->setSrcPixelType(newStyle);
}
- shaderManager->optimiseForBrushTransform(currentBrush->transform());
+ shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
}
void QGL2PaintEngineExPrivate::useSimpleShader()
{
- shaderManager->simpleProgram()->bind();
- shaderManager->setDirty();
+ shaderManager->useSimpleProgram();
if (matrixDirty)
updateMatrix();
if (simpleShaderMatrixUniformDirty) {
- shaderManager->simpleProgram()->setUniformValue("pmvMatrix", pmvMatrix);
+ const GLuint location = shaderManager->simpleProgram()->uniformLocation("pmvMatrix");
+ glUniformMatrix3fv(location, 1, GL_FALSE, (GLfloat*)pmvMatrix);
simpleShaderMatrixUniformDirty = false;
}
}
@@ -411,7 +180,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
{
Q_Q(QGL2PaintEngineEx);
// qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
- Qt::BrushStyle style = currentBrush->style();
+ Qt::BrushStyle style = currentBrush.style();
if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
// Get the image data for the pattern
@@ -424,7 +193,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
// Gradiant brush: All the gradiants use the same texture
- const QGradient* g = currentBrush->gradient();
+ const QGradient* g = currentBrush.gradient();
// We apply global opacity in the fragment shaders, so we always pass 1.0
// for opacity to the cache.
@@ -441,7 +210,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush->texture();
+ const QPixmap& texPixmap = currentBrush.texture();
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
QGLTexture *tex = ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
@@ -455,15 +224,15 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
void QGL2PaintEngineExPrivate::updateBrushUniforms()
{
// qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
- Qt::BrushStyle style = currentBrush->style();
+ Qt::BrushStyle style = currentBrush.style();
if (style == Qt::NoBrush)
return;
- QTransform brushQTransform = currentBrush->transform();
+ QTransform brushQTransform = currentBrush.transform();
if (style == Qt::SolidPattern) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
}
else {
@@ -471,7 +240,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QPointF translationPoint;
if (style <= Qt::DiagCrossPattern) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
@@ -479,7 +248,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::LinearGradientPattern) {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush->gradient());
+ const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
QPointF realStart = g->start();
QPointF realFinal = g->finalStop();
@@ -499,7 +268,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::ConicalGradientPattern) {
- const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush->gradient());
+ const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
translationPoint = g->center();
GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
@@ -510,7 +279,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::RadialGradientPattern) {
- const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush->gradient());
+ const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
QPointF realCenter = g->center();
QPointF realFocal = g->focalPoint();
qreal realRadius = g->radius();
@@ -528,10 +297,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush->texture();
+ const QPixmap& texPixmap = currentBrush.texture();
- if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
@@ -552,7 +321,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QTransform gl_to_qt(1, 0, 0, -1, 0, height);
QTransform inv_matrix;
if (style == Qt::TexturePattern && textureInvertedY == -1)
- inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush->texture().height()) * brushQTransform * matrix).inverted() * translate;
+ inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
else
inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
@@ -568,66 +337,59 @@ void QGL2PaintEngineExPrivate::updateMatrix()
{
// qDebug("QGL2PaintEngineExPrivate::updateMatrix()");
- // We set up the 4x4 transformation matrix on the vertex shaders to
- // be the equivalent of glOrtho(0, w, h, 0, -1, 1) * transform:
+ const QTransform& transform = q->state()->matrix;
+
+ // The projection matrix converts from Qt's coordinate system to GL's coordinate system
+ // * GL's viewport is 2x2, Qt's is width x height
+ // * GL has +y -> -y going from bottom -> top, Qt is the other way round
+ // * GL has [0,0] in the center, Qt has it in the top-left
//
- // | 2/width 0 0 -1 | | m11 m21 0 dx |
- // | 0 -2/height 0 1 | | m12 m22 0 dy |
- // | 0 0 -1 0 | * | 0 0 1 0 |
- // | 0 0 0 1 | | m13 m23 0 m33 |
+ // This results in the Projection matrix below, which is multiplied by the painter's
+ // transformation matrix, as shown below:
//
- // We expand out the multiplication to save the cost of a full 4x4
- // matrix multiplication as most of the components are trivial.
- const QTransform& transform = q->state()->matrix;
+ // Projection Matrix Painter Transform
+ // ------------------------------------------------ ------------------------
+ // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
+ // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
+ // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
+ // ------------------------------------------------ ------------------------
+ //
+ // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
+
+ const GLfloat wfactor = 2.0f / width;
+ const GLfloat hfactor = -2.0f / height;
+ GLfloat dx = transform.dx();
+ GLfloat dy = transform.dy();
+
+ // Non-integer translates can have strange effects for some rendering operations such as
+ // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
+ if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
+ // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
+ dx = ceilf(dx - 0.5f);
+ dy = ceilf(dy - 0.5f);
+ }
- if (mode == TextDrawingMode) {
- // Text drawing mode is only used for non-scaling transforms
- pmvMatrix[0][0] = 2.0 / width;
- pmvMatrix[0][1] = 0.0;
- pmvMatrix[0][2] = 0.0;
- pmvMatrix[0][3] = 0.0;
- pmvMatrix[1][0] = 0.0;
- pmvMatrix[1][1] = -2.0 / height;
- pmvMatrix[1][2] = 0.0;
- pmvMatrix[1][3] = 0.0;
- pmvMatrix[2][0] = 0.0;
- pmvMatrix[2][1] = 0.0;
- pmvMatrix[2][2] = -1.0;
- pmvMatrix[2][3] = 0.0;
- pmvMatrix[3][0] = pmvMatrix[0][0] * qRound(transform.dx()) - 1.0;
- pmvMatrix[3][1] = pmvMatrix[1][1] * qRound(transform.dy()) + 1.0;
- pmvMatrix[3][2] = 0.0;
- pmvMatrix[3][3] = 1.0;
-
- inverseScale = 1;
- } else {
- qreal wfactor = 2.0 / width;
- qreal hfactor = -2.0 / height;
-
- pmvMatrix[0][0] = wfactor * transform.m11() - transform.m13();
- pmvMatrix[0][1] = hfactor * transform.m12() + transform.m13();
- pmvMatrix[0][2] = 0.0;
- pmvMatrix[0][3] = transform.m13();
- pmvMatrix[1][0] = wfactor * transform.m21() - transform.m23();
- pmvMatrix[1][1] = hfactor * transform.m22() + transform.m23();
- pmvMatrix[1][2] = 0.0;
- pmvMatrix[1][3] = transform.m23();
- pmvMatrix[2][0] = 0.0;
- pmvMatrix[2][1] = 0.0;
- pmvMatrix[2][2] = -1.0;
- pmvMatrix[2][3] = 0.0;
- pmvMatrix[3][0] = wfactor * transform.dx() - transform.m33();
- pmvMatrix[3][1] = hfactor * transform.dy() + transform.m33();
- pmvMatrix[3][2] = 0.0;
- pmvMatrix[3][3] = transform.m33();
-
- // 1/10000 == 0.0001, so we have good enough res to cover curves
- // that span the entire widget...
- inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
- qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
- qreal(0.0001));
+ if (addOffset) {
+ dx += 0.49f;
+ dy += 0.49f;
}
+ pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
+ pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
+ pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
+ pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
+ pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
+ pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
+ pmvMatrix[0][2] = transform.m13();
+ pmvMatrix[1][2] = transform.m23();
+ pmvMatrix[2][2] = transform.m33();
+
+ // 1/10000 == 0.0001, so we have good enough res to cover curves
+ // that span the entire widget...
+ inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
+ qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
+ qreal(0.0001));
+
matrixDirty = false;
// The actual data has been updated so both shader program's uniforms need updating
@@ -707,7 +469,19 @@ static inline void setCoords(GLfloat *coords, const QGLRect &rect)
void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
{
// Setup for texture drawing
+ currentBrush = noBrush;
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
if (prepareForDraw(opaque))
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
@@ -736,6 +510,10 @@ void QGL2PaintEngineEx::beginNativePainting()
QGLContext *ctx = d->ctx;
glUseProgram(0);
+ // Disable all the vertex attribute arrays:
+ for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
+ glDisableVertexAttribArray(i);
+
#ifndef QT_OPENGL_ES_2
// be nice to people who mix OpenGL 1.x code with QPainter commands
// by setting modelview and projection matrices to mirror the GL 1
@@ -762,7 +540,7 @@ void QGL2PaintEngineEx::beginNativePainting()
Q_UNUSED(ctx);
#endif
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->resetGLState();
@@ -781,6 +559,9 @@ void QGL2PaintEngineExPrivate::resetGLState()
glDepthMask(true);
glDepthFunc(GL_LESS);
glClearDepth(1);
+ glStencilMask(0xff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_ALWAYS, 0, 0xff);
}
void QGL2PaintEngineEx::endNativePainting()
@@ -789,54 +570,29 @@ void QGL2PaintEngineEx::endNativePainting()
d->needsSync = true;
}
-const QGLContext *QGL2PaintEngineEx::context()
-{
- Q_D(QGL2PaintEngineEx);
- return d->ctx;
-}
-
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
{
if (newMode == mode)
return;
if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
- glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glDisableVertexAttribArray(QT_OPACITY_ATTR);
-
- lastTexture = GLuint(-1);
+ lastTextureUsed = GLuint(-1);
}
- if (mode == TextDrawingMode)
- matrixDirty = true;
-
if (newMode == TextDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
-
- matrixDirty = true;
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
}
if (newMode == ImageDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray);
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray);
}
if (newMode == ImageArrayDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
- glEnableVertexAttribArray(QT_OPACITY_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
- glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
+ setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data());
}
// This needs to change when we implement high-quality anti-aliasing...
@@ -846,11 +602,51 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
mode = newMode;
}
+struct QGL2PEVectorPathCache
+{
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ GLuint vbo;
+#else
+ float *vertices;
+#endif
+ int vertexCount;
+ GLenum primitiveType;
+ qreal iscale;
+};
+
+void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
+{
+ QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
+ static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
+#else
+ Q_UNUSED(engine);
+ qFree(c->vertices);
+#endif
+ delete c;
+}
+
// Assumes everything is configured for the brush you want to use
void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
{
transferMode(BrushDrawingMode);
+ const QOpenGL2PaintEngineState *s = q->state();
+ const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) &&
+ (qbrush_style(currentBrush) == Qt::SolidPattern) &&
+ !multisamplingAlwaysEnabled;
+
+ if (addOffset != newAddOffset) {
+ addOffset = newAddOffset;
+ matrixDirty = true;
+ }
+
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
// Might need to call updateMatrix to re-calculate inverseScale
if (matrixDirty)
updateMatrix();
@@ -860,13 +656,76 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Check to see if there's any hints
if (path.shape() == QVectorPath::RectangleHint) {
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
- prepareForDraw(currentBrush->isOpaque());
+ prepareForDraw(currentBrush.isOpaque());
composite(rect);
} else if (path.isConvex()) {
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
- prepareForDraw(currentBrush->isOpaque());
- drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
+
+ if (path.isCacheable()) {
+ QVectorPath::CacheEntry *data = path.lookupCacheData(q);
+ QGL2PEVectorPathCache *cache;
+
+ if (data) {
+ cache = (QGL2PEVectorPathCache *) data->data;
+ // Check if scale factor is exceeded for curved paths and generate curves if so...
+ if (path.isCurved()) {
+ qreal scaleFactor = cache->iscale / inverseScale;
+ if (scaleFactor < 0.5 || scaleFactor > 2.0) {
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glDeleteBuffers(1, &cache->vbo);
+ cache->vbo = 0;
+#else
+ qFree(cache->vertices);
+#endif
+ cache->vertexCount = 0;
+ }
+ }
+ } else {
+ cache = new QGL2PEVectorPathCache;
+ cache->vertexCount = 0;
+ data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
+ }
+
+ // Flatten the path at the current scale factor and fill it into the cache struct.
+ if (!cache->vertexCount) {
+ vertexCoordinateArray.clear();
+ vertexCoordinateArray.addPath(path, inverseScale, false);
+ int vertexCount = vertexCoordinateArray.vertexCount();
+ int floatSizeInBytes = vertexCount * 2 * sizeof(float);
+ cache->vertexCount = vertexCount;
+ cache->primitiveType = GL_TRIANGLE_FAN;
+ cache->iscale = inverseScale;
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glGenBuffers(1, &cache->vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
+#else
+ cache->vertices = (float *) qMalloc(floatSizeInBytes);
+ memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
+#endif
+ }
+
+ prepareForDraw(currentBrush.isOpaque());
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
+#else
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
+#endif
+ glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
+
+ } else {
+ // printf(" - Marking path as cachable...\n");
+ // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
+ // ### Remove before release...
+ static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty();
+ if (do_vectorpath_cache)
+ path.makeCacheable();
+ vertexCoordinateArray.clear();
+ vertexCoordinateArray.addPath(path, inverseScale, false);
+ prepareForDraw(currentBrush.isOpaque());
+ drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
+ }
+
} else {
// The path is too complicated & needs the stencil technique
vertexCoordinateArray.clear();
@@ -887,20 +746,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Pass when high bit is set, replace stencil value with 0
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
}
-
- prepareForDraw(currentBrush->isOpaque());
-
- if (inRenderText)
- prepareDepthRangeForRenderText();
+ prepareForDraw(currentBrush.isOpaque());
// Stencil the brush onto the dest buffer
composite(vertexCoordinateArray.boundingRect());
-
- if (inRenderText)
- restoreDepthRangeForRenderText();
-
glStencilMask(0);
-
updateClipScissorTest();
}
}
@@ -908,7 +758,8 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
int count,
- const QVector<int> *stops,
+ int *stops,
+ int stopCount,
const QGLRect &bounds,
StencilFillMode mode)
{
@@ -938,13 +789,6 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
useSimpleShader();
glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
-#ifndef QT_OPENGL_ES_2
- if (inRenderText) {
- glPushAttrib(GL_ENABLE_BIT);
- glDisable(GL_DEPTH_TEST);
- }
-#endif
-
if (mode == WindingFillMode) {
Q_ASSERT(stops && !count);
if (q->state()->clipTestEnabled) {
@@ -966,7 +810,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
// Dec. for back-facing "holes"
glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
glStencilMask(~GL_STENCIL_HIGH_BIT);
- drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
+ drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
if (q->state()->clipTestEnabled) {
// Clear high bit of stencil outside of path
@@ -978,17 +822,15 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
} else if (mode == OddEvenFillMode) {
glStencilMask(GL_STENCIL_HIGH_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
+ drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
} else { // TriStripStrokeFillMode
Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
glStencilMask(GL_STENCIL_HIGH_BIT);
#if 0
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#else
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
@@ -998,21 +840,13 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
} else {
glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
}
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#endif
}
// Enable color writes & disable stencil writes
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
-#ifndef QT_OPENGL_ES_2
- if (inRenderText)
- glPopAttrib();
-#endif
-
}
/*
@@ -1084,10 +918,10 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
: QGLEngineShaderManager::NoOpacity;
if (stateHasOpacity && (mode != ImageDrawingMode)) {
// Using a brush
- bool brushIsPattern = (currentBrush->style() >= Qt::Dense1Pattern) &&
- (currentBrush->style() <= Qt::DiagCrossPattern);
+ bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
+ (currentBrush.style() <= Qt::DiagCrossPattern);
- if ((currentBrush->style() == Qt::SolidPattern) || brushIsPattern)
+ if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
}
}
@@ -1106,7 +940,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
updateBrushUniforms();
if (shaderMatrixUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix);
+ glUniformMatrix3fv(location(QGLEngineShaderManager::PmvMatrix), 1, GL_FALSE, (GLfloat*)pmvMatrix);
shaderMatrixUniformDirty = false;
}
@@ -1120,32 +954,21 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
{
- // Setup a vertex array for the bounding rect:
- GLfloat rectVerts[] = {
- boundingRect.left, boundingRect.top,
- boundingRect.left, boundingRect.bottom,
- boundingRect.right, boundingRect.bottom,
- boundingRect.right, boundingRect.top
- };
-
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts);
-
+ setCoords(staticVertexCoordinateArray, boundingRect);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
}
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
-void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector<int> *stops,
+void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount,
GLenum primitive)
{
// Now setup the pointer to the vertex array:
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data);
int previousStop = 0;
- foreach(int stop, *stops) {
+ for (int i=0; i<stopCount; ++i) {
+ int stop = stops[i];
/*
qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
for (int i=previousStop; i<stop; ++i)
@@ -1154,31 +977,6 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector
glDrawArrays(primitive, previousStop, stop - previousStop);
previousStop = stop;
}
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
-}
-
-void QGL2PaintEngineExPrivate::prepareDepthRangeForRenderText()
-{
-#ifndef QT_OPENGL_ES_2
- // Get the z translation value from the model view matrix and
- // transform it using the ortogonal projection with z-near = 0,
- // and z-far = 1, which is used in QGLWidget::renderText()
- GLdouble model[4][4];
- glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]);
- float deviceZ = -2 * model[3][2] - 1;
-
- glGetFloatv(GL_DEPTH_RANGE, depthRange);
- float windowZ = depthRange[0] + (deviceZ + 1) * 0.5 * (depthRange[1] - depthRange[0]);
-
- glDepthRange(windowZ, windowZ);
-#endif
-}
-
-void QGL2PaintEngineExPrivate::restoreDepthRangeForRenderText()
-{
-#ifndef QT_OPENGL_ES_2
- glDepthRange(depthRange[0], depthRange[1]);
-#endif
}
/////////////////////////////////// Public Methods //////////////////////////////////////////
@@ -1196,31 +994,11 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
{
Q_D(QGL2PaintEngineEx);
- Qt::BrushStyle style = qbrush_style(brush);
- if (style == Qt::NoBrush)
+ if (qbrush_style(brush) == Qt::NoBrush)
return;
- if (!d->inRenderText)
- ensureActive();
-
- QOpenGL2PaintEngineState *s = state();
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) &&
- (style == Qt::SolidPattern) &&
- !d->multisamplingAlwaysEnabled;
-
- if (doOffset) {
- d->temporaryTransform = s->matrix;
- QTransform tx = QTransform::fromTranslate(.49, .49);
- s->matrix = s->matrix * tx;
- d->matrixDirty = true;
- }
-
- d->setBrush(&brush);
+ ensureActive();
+ d->setBrush(brush);
d->fill(path);
-
- if (doOffset) {
- s->matrix = d->temporaryTransform;
- d->matrixDirty = true;
- }
}
extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
@@ -1230,9 +1008,8 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
- Qt::PenStyle penStyle = qpen_style(pen);
const QBrush &penBrush = qpen_brush(pen);
- if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
+ if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
return;
QOpenGL2PaintEngineState *s = state();
@@ -1243,53 +1020,57 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
}
ensureActive();
+ d->setBrush(penBrush);
+ d->stroke(path, pen);
+}
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled;
- if (doOffset) {
- d->temporaryTransform = s->matrix;
- QTransform tx = QTransform::fromTranslate(0.49, .49);
- s->matrix = s->matrix * tx;
- d->matrixDirty = true;
+void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
+{
+ const QOpenGL2PaintEngineState *s = q->state();
+ const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled;
+ if (addOffset != newAddOffset) {
+ addOffset = newAddOffset;
+ matrixDirty = true;
}
- bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
- d->setBrush(&penBrush);
- d->transferMode(BrushDrawingMode);
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
+ const Qt::PenStyle penStyle = qpen_style(pen);
+ const QBrush &penBrush = qpen_brush(pen);
+ const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
+
+ transferMode(BrushDrawingMode);
// updateMatrix() is responsible for setting the inverse scale on
// the strokers, so we need to call it here and not wait for
// prepareForDraw() down below.
- d->updateMatrix();
+ updateMatrix();
if (penStyle == Qt::SolidLine) {
- d->stroker.process(path, pen);
+ stroker.process(path, pen);
} else { // Some sort of dash
- d->dasher.process(path, pen);
+ dasher.process(path, pen);
- QVectorPath dashStroke(d->dasher.points(),
- d->dasher.elementCount(),
- d->dasher.elementTypes());
- d->stroker.process(dashStroke, pen);
+ QVectorPath dashStroke(dasher.points(),
+ dasher.elementCount(),
+ dasher.elementTypes());
+ stroker.process(dashStroke, pen);
}
-
- QGLContext *ctx = d->ctx;
- Q_UNUSED(ctx);
-
if (opaque) {
- d->prepareForDraw(opaque);
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices());
- glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2);
+ prepareForDraw(opaque);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
// QBrush b(Qt::green);
// d->setBrush(&b);
// d->prepareForDraw(true);
// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
-
} else {
qreal width = qpen_widthf(pen) / 2;
if (width == 0)
@@ -1299,30 +1080,25 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
: width;
if (pen.isCosmetic())
- extra = extra * d->inverseScale;
+ extra = extra * inverseScale;
QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
- d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2,
- 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
+ fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
+ 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
// Pass when any bit is set, replace stencil value with 0
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- d->prepareForDraw(false);
+ prepareForDraw(false);
// Stencil the brush onto the dest buffer
- d->composite(bounds);
+ composite(bounds);
glStencilMask(0);
- d->updateClipScissorTest();
- }
-
- if (doOffset) {
- s->matrix = d->temporaryTransform;
- d->matrixDirty = true;
+ updateClipScissorTest();
}
}
@@ -1362,7 +1138,7 @@ void QGL2PaintEngineEx::renderHintsChanged()
#endif
Q_D(QGL2PaintEngineEx);
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->brushTextureDirty = true;
// qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
}
@@ -1440,26 +1216,26 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
{
Q_D(QGL2PaintEngineEx);
- if (!d->inRenderText)
- ensureActive();
+ ensureActive();
QOpenGL2PaintEngineState *s = state();
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
- bool drawCached = true;
+ QTransform::TransformationType txtype = s->matrix.type();
- if (s->matrix.type() > QTransform::TxTranslate)
- drawCached = false;
+ float det = s->matrix.determinant();
+ bool drawCached = txtype < QTransform::TxProject;
- // don't try to cache huge fonts
- if (ti.fontEngine->fontDef.pixelSize * qSqrt(s->matrix.determinant()) >= 64)
+ // don't try to cache huge fonts or vastly transformed fonts
+ const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
+ if (pixelSize * pixelSize * qAbs(det) >= 64 * 64 || det < 0.25f || det > 4.f)
drawCached = false;
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
: d->glyphCacheType;
- if (d->inRenderText)
+ if (txtype > QTransform::TxTranslate)
glyphType = QFontEngineGlyphCache::Raster_A8;
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask
@@ -1481,7 +1257,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
const QTextItemInt &ti)
{
Q_Q(QGL2PaintEngineEx);
- QOpenGL2PaintEngineState *s = q->state();
QVarLengthArray<QFixedPoint> positions;
QVarLengthArray<glyph_t> glyphs;
@@ -1489,10 +1264,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix);
+ (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, glyphType, QTransform());
if (!cache || cache->cacheType() != glyphType) {
- cache = new QGLTextureGlyphCache(ctx, glyphType, s->matrix);
+ cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
ti.fontEngine->setGlyphCache(ctx, cache);
}
@@ -1502,8 +1277,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
if (cache->width() == 0 || cache->height() == 0)
return;
- if (inRenderText)
- transferMode(BrushDrawingMode);
transferMode(TextDrawingMode);
int margin = cache->glyphMargin();
@@ -1511,9 +1284,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
GLfloat dx = 1.0 / cache->width();
GLfloat dy = 1.0 / cache->height();
- QGLPoint *oldVertexCoordinateDataPtr = vertexCoordinateArray.data();
- QGLPoint *oldTextureCoordinateDataPtr = textureCoordinateArray.data();
-
vertexCoordinateArray.clear();
textureCoordinateArray.clear();
@@ -1526,16 +1296,20 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
}
- if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
- QBrush pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+ if (!snapToPixelGrid) {
+ snapToPixelGrid = true;
+ matrixDirty = true;
+ }
- if (inRenderText)
- prepareDepthRangeForRenderText();
+ QBrush pensBrush = q->state()->pen.brush();
+ setBrush(pensBrush);
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
@@ -1577,7 +1351,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
q->state()->opacity = 1;
opacityUniformDirty = true;
pensBrush = Qt::white;
- setBrush(&pensBrush);
+ setBrush(pensBrush);
}
compositionModeDirty = false; // I can handle this myself, thank you very much
@@ -1598,7 +1372,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
q->state()->opacity = oldOpacity;
opacityUniformDirty = true;
pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
+ setBrush(pensBrush);
}
compositionModeDirty = false;
@@ -1621,27 +1395,40 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
-
- if (inRenderText)
- restoreDepthRangeForRenderText();
}
void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
{
+ Q_D(QGL2PaintEngineEx);
// Use fallback for extended composition modes.
if (state()->composition_mode > QPainter::CompositionMode_Plus) {
QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints);
return;
}
- Q_D(QGL2PaintEngineEx);
+ ensureActive();
+ d->drawPixmaps(drawingData, dataCount, pixmap, hints);
+}
+
+void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
+{
GLfloat dx = 1.0f / pixmap.size().width();
GLfloat dy = 1.0f / pixmap.size().height();
- d->vertexCoordinateArray.clear();
- d->textureCoordinateArray.clear();
- d->opacityArray.reset();
+ vertexCoordinateArray.clear();
+ textureCoordinateArray.clear();
+ opacityArray.reset();
+
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
bool allOpaque = true;
@@ -1658,31 +1445,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy,
drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
- qreal opacity = drawingData[i].opacity * state()->opacity;
- d->opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
+ qreal opacity = drawingData[i].opacity * q->state()->opacity;
+ opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
allOpaque &= (opacity >= 0.99f);
}
- ensureActive();
-
- QGLContext *ctx = d->ctx;
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption
@@ -1690,27 +1474,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
if (texture->options & QGLContext::InvertedYBindOption) {
// Flip texture y-coordinate.
- QGLPoint *data = d->textureCoordinateArray.data();
+ QGLPoint *data = textureCoordinateArray.data();
for (int i = 0; i < 6 * dataCount; ++i)
data[i].y = 1 - data[i].y;
}
- d->transferMode(ImageArrayDrawingMode);
+ transferMode(ImageArrayDrawingMode);
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque;
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
+ updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
+ q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
// Setup for texture drawing
- d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
- if (d->prepareForDraw(isOpaque))
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
+ currentBrush = noBrush;
+ shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+ if (prepareForDraw(isOpaque))
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
if (isBitmap) {
- QColor col = qt_premultiplyColor(state()->pen.color(), (GLfloat)state()->opacity);
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::PatternColor), col);
+ QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount);
@@ -1742,7 +1527,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->compositionModeDirty = true;
d->opacityUniformDirty = true;
d->needsSync = true;
- d->use_system_clip = !systemClip().isEmpty();
+ d->useSystemClip = !systemClip().isEmpty();
+ d->currentBrush = QBrush();
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->stencilClean = true;
@@ -1753,18 +1539,17 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->device->beginPaint();
#if !defined(QT_OPENGL_ES_2)
- bool success = qt_resolve_version_2_0_functions(d->ctx);
+ bool success = qt_resolve_version_2_0_functions(d->ctx)
+ && qt_resolve_buffer_extensions(d->ctx);
Q_ASSERT(success);
Q_UNUSED(success);
#endif
d->shaderManager = new QGLEngineShaderManager(d->ctx);
- if (!d->inRenderText) {
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- }
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
#if !defined(QT_OPENGL_ES_2)
glDisable(GL_MULTISAMPLE);
@@ -1773,13 +1558,11 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
#if !defined(QT_OPENGL_ES_2)
- if (!d->device->format().alpha()
#if defined(Q_WS_WIN)
- && qt_cleartype_enabled
+ extern Q_GUI_EXPORT bool qt_cleartype_enabled;
+ if (qt_cleartype_enabled)
#endif
- ) {
d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
- }
#endif
#if defined(QT_OPENGL_ES_2)
@@ -1817,6 +1600,13 @@ bool QGL2PaintEngineEx::end()
delete d->shaderManager;
d->shaderManager = 0;
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ if (!d->unusedVBOSToClean.isEmpty()) {
+ glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
+ d->unusedVBOSToClean.clear();
+ }
+#endif
+
return false;
}
@@ -1837,6 +1627,9 @@ void QGL2PaintEngineEx::ensureActive()
glViewport(0, 0, d->width, d->height);
d->needsSync = false;
d->shaderManager->setDirty();
+ d->ctx->d_func()->syncGlState();
+ for (int i = 0; i < 3; ++i)
+ d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered
setState(state());
}
}
@@ -1857,12 +1650,12 @@ void QGL2PaintEngineExPrivate::updateClipScissorTest()
#else
QRect bounds = q->state()->rectangleClip;
if (!q->state()->clipEnabled) {
- if (use_system_clip)
+ if (useSystemClip)
bounds = systemClip.boundingRect();
else
bounds = QRect(0, 0, width, height);
} else {
- if (use_system_clip)
+ if (useSystemClip)
bounds = bounds.intersected(systemClip.boundingRect());
else
bounds = bounds.intersected(QRect(0, 0, width, height));
@@ -1917,6 +1710,15 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
{
transferMode(BrushDrawingMode);
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
if (matrixDirty)
updateMatrix();
@@ -2016,7 +1818,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
switch (op) {
case Qt::NoClip:
- if (d->use_system_clip) {
+ if (d->useSystemClip) {
state()->clipTestEnabled = true;
state()->currentClip = 1;
} else {
@@ -2088,13 +1890,13 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->clipChanged = true;
if (systemClip.isEmpty()) {
- use_system_clip = false;
+ useSystemClip = false;
} else {
if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) {
QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window());
- use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
+ useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
} else {
- use_system_clip = true;
+ useSystemClip = true;
}
}
@@ -2104,19 +1906,19 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->currentClip = 1;
maxClip = 1;
- q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height);
+ q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
updateClipScissorTest();
if (systemClip.rectCount() == 1) {
if (systemClip.boundingRect() == QRect(0, 0, width, height))
- use_system_clip = false;
+ useSystemClip = false;
#ifndef QT_GL_NO_SCISSOR_TEST
// scissoring takes care of the system clip
return;
#endif
}
- if (use_system_clip) {
+ if (useSystemClip) {
clearClip(0);
QPainterPath path;
@@ -2195,12 +1997,6 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
return s;
}
-void QGL2PaintEngineEx::setRenderTextActive(bool active)
-{
- Q_D(QGL2PaintEngineEx);
- d->inRenderText = active;
-}
-
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
: QPainterState(other)
{
@@ -2225,5 +2021,3 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
}
QT_END_NAMESPACE
-
-#include "qpaintengineex_opengl2.moc"
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 9720723..ce1b538 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -73,6 +73,12 @@ enum EngineMode {
QT_BEGIN_NAMESPACE
+#define GL_STENCIL_HIGH_BIT GLuint(0x80)
+#define QT_BRUSH_TEXTURE_UNIT GLuint(0)
+#define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit
+#define QT_MASK_TEXTURE_UNIT GLuint(1)
+#define QT_BACKGROUND_TEXTURE_UNIT GLuint(2)
+
class QGL2PaintEngineExPrivate;
@@ -105,13 +111,8 @@ public:
~QGL2PaintEngineEx();
bool begin(QPaintDevice *device);
- bool end();
-
void ensureActive();
-
- virtual void fill(const QVectorPath &path, const QBrush &brush);
- virtual void stroke(const QVectorPath &path, const QPen &pen);
- virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
+ bool end();
virtual void clipEnabledChanged();
virtual void penChanged();
@@ -122,20 +123,21 @@ public:
virtual void renderHintsChanged();
virtual void transformChanged();
-
+ virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
+ virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
Qt::ImageConversionFlags flags = Qt::AutoColor);
- virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
-
virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
+ virtual void fill(const QVectorPath &path, const QBrush &brush);
+ virtual void stroke(const QVectorPath &path, const QPen &pen);
+ virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
- virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
Type type() const { return OpenGL2; }
- void setState(QPainterState *s);
- QPainterState *createState(QPainterState *orig) const;
+ virtual void setState(QPainterState *s);
+ virtual QPainterState *createState(QPainterState *orig) const;
inline QOpenGL2PaintEngineState *state() {
return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
}
@@ -146,8 +148,6 @@ public:
void beginNativePainting();
void endNativePainting();
- const QGLContext* context();
-
QPixmapFilter *pixmapFilter(int type, const QPixmapFilter *prototype);
void setRenderTextActive(bool);
@@ -169,12 +169,13 @@ public:
QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
q(q_ptr),
+ shaderManager(0),
width(0), height(0),
ctx(0),
- currentBrush(0),
- inverseScale(1),
- shaderManager(0),
- inRenderText(false)
+ useSystemClip(true),
+ snapToPixelGrid(false),
+ addOffset(false),
+ inverseScale(1)
{ }
~QGL2PaintEngineExPrivate();
@@ -185,44 +186,61 @@ public:
void updateCompositionMode();
void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1);
- void setBrush(const QBrush* brush);
-
- void transferMode(EngineMode newMode);
void resetGLState();
- // fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points:
+ // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points,
+ // however writeClip can also be thought of as en entry point as it does similar things.
void fill(const QVectorPath &path);
+ void stroke(const QVectorPath &path, const QPen &pen);
void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
+ void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
- void drawVertexArrays(const float *data, const QVector<int> *stops, GLenum primitive);
+ // Calls glVertexAttributePointer if the pointer has changed
+ inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer);
+
+ // draws whatever is in the vertex array:
+ void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
- drawVertexArrays((const float *) vertexArray.data(), &vertexArray.stops(), primitive);
+ drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive);
}
- // ^ draws whatever is in the vertex array
+ // Composites the bounding rect onto dest buffer:
void composite(const QGLRect& boundingRect);
- // ^ Composites the bounding rect onto dest buffer
- void fillStencilWithVertexArray(const float *data, int count, const QVector<int> *stops, const QGLRect &bounds, StencilFillMode mode);
+ // Calls drawVertexArrays to render into stencil buffer:
+ void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode);
void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
- fillStencilWithVertexArray((const float *) vertexArray.data(), 0, &vertexArray.stops(),
+ fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(),
vertexArray.boundingRect(),
useWindingFill ? WindingFillMode : OddEvenFillMode);
}
- // ^ Calls drawVertexArrays to render into stencil buffer
-
- bool prepareForDraw(bool srcPixelsAreOpaque);
- // ^ returns whether the current program changed or not
+ void setBrush(const QBrush& brush);
+ void transferMode(EngineMode newMode);
+ bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed
inline void useSimpleShader();
+ inline GLuint location(const QGLEngineShaderManager::Uniform uniform) {
+ return shaderManager->getUniformLocation(uniform);
+ }
+
+ void clearClip(uint value);
+ void writeClip(const QVectorPath &path, uint value);
+ void resetClipIfNeeded();
+
+ void updateClipScissorTest();
+ void setScissor(const QRect &rect);
+ void regenerateClip();
+ void systemStateChanged();
- void prepareDepthRangeForRenderText();
- void restoreDepthRangeForRenderText();
static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
+ static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); }
+ static void cleanupVectorPath(QPaintEngineEx *engine, void *data);
+
QGL2PaintEngineEx* q;
+ QGLEngineShaderManager* shaderManager;
QGLPaintDevice* device;
int width, height;
QGLContext *ctx;
@@ -239,44 +257,28 @@ public:
bool opacityUniformDirty;
bool stencilClean; // Has the stencil not been used for clipping so far?
+ bool useSystemClip;
QRegion dirtyStencilRegion;
QRect currentScissorBounds;
uint maxClip;
- const QBrush* currentBrush; // May not be the state's brush!
-
- GLfloat inverseScale;
+ QBrush currentBrush; // May not be the state's brush!
+ const QBrush noBrush;
QGL2PEXVertexArray vertexCoordinateArray;
QGL2PEXVertexArray textureCoordinateArray;
QDataBuffer<GLfloat> opacityArray;
-
GLfloat staticVertexCoordinateArray[8];
GLfloat staticTextureCoordinateArray[8];
- GLfloat pmvMatrix[4][4];
-
- QGLEngineShaderManager* shaderManager;
+ bool snapToPixelGrid;
+ bool addOffset; // When enabled, adds a 0.49,0.49 offset to matrix in updateMatrix
+ GLfloat pmvMatrix[3][3];
+ GLfloat inverseScale;
- void clearClip(uint value);
- void writeClip(const QVectorPath &path, uint value);
- void resetClipIfNeeded();
-
- void updateClipScissorTest();
- void setScissor(const QRect &rect);
- void regenerateClip();
- void systemStateChanged();
- uint use_system_clip : 1;
-
- uint location(QGLEngineShaderManager::Uniform uniform)
- {
- return shaderManager->getUniformLocation(uniform);
- }
-
- GLuint lastTexture;
+ GLuint lastTextureUsed;
bool needsSync;
- bool inRenderText;
bool multisamplingAlwaysEnabled;
GLfloat depthRange[2];
@@ -285,17 +287,32 @@ public:
QTriangulatingStroker stroker;
QDashedStrokeProcessor dasher;
- QTransform temporaryTransform;
QScopedPointer<QPixmapFilter> convolutionFilter;
QScopedPointer<QPixmapFilter> colorizeFilter;
QScopedPointer<QPixmapFilter> blurFilter;
- QScopedPointer<QPixmapFilter> animationBlurFilter;
- QScopedPointer<QPixmapFilter> fastBlurFilter;
QScopedPointer<QPixmapFilter> dropShadowFilter;
- QScopedPointer<QPixmapFilter> fastDropShadowFilter;
+
+ QSet<QVectorPath::CacheEntry *> pathCaches;
+ QVector<GLuint> unusedVBOSToClean;
+
+ const GLfloat *vertexAttribPointers[3];
};
+
+void QGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer)
+{
+ Q_ASSERT(arrayIndex < 3);
+ if (pointer == vertexAttribPointers[arrayIndex])
+ return;
+
+ vertexAttribPointers[arrayIndex] = pointer;
+ if (arrayIndex == QT_OPACITY_ATTR)
+ glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer);
+ else
+ glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer);
+}
+
QT_END_NAMESPACE
#endif
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
new file mode 100644
index 0000000..0720170
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -0,0 +1,245 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtextureglyphcache_gl_p.h"
+#include "qpaintengineex_opengl2_p.h"
+
+#ifdef Q_WS_WIN
+extern Q_GUI_EXPORT bool qt_cleartype_enabled;
+#endif
+
+QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
+ : QTextureGlyphCache(type, matrix)
+ , ctx(context)
+ , m_width(0)
+ , m_height(0)
+{
+ glGenFramebuffers(1, &m_fbo);
+ connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
+ SLOT(contextDestroyed(const QGLContext*)));
+}
+
+QGLTextureGlyphCache::~QGLTextureGlyphCache()
+{
+ if (ctx) {
+ QGLShareContextScope scope(ctx);
+ glDeleteFramebuffers(1, &m_fbo);
+
+ if (m_width || m_height)
+ glDeleteTextures(1, &m_texture);
+ }
+}
+
+void QGLTextureGlyphCache::createTextureData(int width, int height)
+{
+ glGenTextures(1, &m_texture);
+ glBindTexture(GL_TEXTURE_2D, m_texture);
+
+ m_width = width;
+ m_height = height;
+
+ QVarLengthArray<uchar> data(width * height);
+ for (int i = 0; i < data.size(); ++i)
+ data[i] = 0;
+
+ if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+ else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+}
+
+void QGLTextureGlyphCache::resizeTextureData(int width, int height)
+{
+ // ### the QTextureGlyphCache API needs to be reworked to allow
+ // ### resizeTextureData to fail
+
+ int oldWidth = m_width;
+ int oldHeight = m_height;
+
+ GLuint oldTexture = m_texture;
+ createTextureData(width, height);
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
+
+ GLuint tmp_texture;
+ glGenTextures(1, &tmp_texture);
+ glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, tmp_texture, 0);
+
+ glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ glBindTexture(GL_TEXTURE_2D, oldTexture);
+
+ pex->transferMode(BrushDrawingMode);
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+ glViewport(0, 0, oldWidth, oldHeight);
+
+ GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray;
+ vertexCoordinateArray[0] = -1.0f;
+ vertexCoordinateArray[1] = -1.0f;
+ vertexCoordinateArray[2] = 1.0f;
+ vertexCoordinateArray[3] = -1.0f;
+ vertexCoordinateArray[4] = 1.0f;
+ vertexCoordinateArray[5] = 1.0f;
+ vertexCoordinateArray[6] = -1.0f;
+ vertexCoordinateArray[7] = 1.0f;
+
+ GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray;
+ textureCoordinateArray[0] = 0.0f;
+ textureCoordinateArray[1] = 0.0f;
+ textureCoordinateArray[2] = 1.0f;
+ textureCoordinateArray[3] = 0.0f;
+ textureCoordinateArray[4] = 1.0f;
+ textureCoordinateArray[5] = 1.0f;
+ textureCoordinateArray[6] = 0.0f;
+ textureCoordinateArray[7] = 1.0f;
+
+ pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray);
+ pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray);
+
+ pex->shaderManager->useBlitProgram();
+ pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindTexture(GL_TEXTURE_2D, m_texture);
+
+#ifdef QT_OPENGL_ES_2
+ QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
+ buffer.resize(4*oldWidth*oldHeight);
+ glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
+
+ // do an in-place conversion from GL_RGBA to GL_ALPHA
+ for (int i=0; i<oldWidth*oldHeight; ++i)
+ buffer.data()[i] = buffer.at(4*i + 3);
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
+ GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
+#else
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+#endif
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT, 0);
+ glDeleteTextures(1, &tmp_texture);
+ glDeleteTextures(1, &oldTexture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+
+ glViewport(0, 0, pex->width, pex->height);
+ pex->updateClipScissorTest();
+}
+
+void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
+{
+ QImage mask = textureMapForGlyph(glyph);
+ const int maskWidth = mask.width();
+ const int maskHeight = mask.height();
+
+ if (mask.format() == QImage::Format_Mono) {
+ mask = mask.convertToFormat(QImage::Format_Indexed8);
+ for (int y = 0; y < maskHeight; ++y) {
+ uchar *src = (uchar *) mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x)
+ src[x] = -src[x]; // convert 0 and 1 into 0 and 255
+ }
+ } else if (mask.format() == QImage::Format_RGB32) {
+ // Make the alpha component equal to the average of the RGB values.
+ // This is needed when drawing sub-pixel antialiased text on translucent targets.
+ for (int y = 0; y < maskHeight; ++y) {
+ quint32 *src = (quint32 *) mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x) {
+ uchar r = src[x] >> 16;
+ uchar g = src[x] >> 8;
+ uchar b = src[x];
+ quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
+ src[x] = (src[x] & 0x00ffffff) | (avg << 24);
+ }
+ }
+ }
+
+ glBindTexture(GL_TEXTURE_2D, m_texture);
+ if (mask.format() == QImage::Format_RGB32) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
+ } else {
+#ifdef QT_OPENGL_ES2
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
+#else
+ // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
+ // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
+ // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
+ // multiple of four bytes per line, and most of the glyph shows up correctly in the
+ // texture, which makes me think that this is a driver bug.
+ // One workaround is to make sure the mask width is a multiple of four bytes, for instance
+ // by converting it to a format with four bytes per pixel. Another is to copy one line at a
+ // time.
+
+ for (int i = 0; i < maskHeight; ++i)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+#endif
+ }
+}
+
+int QGLTextureGlyphCache::glyphMargin() const
+{
+#if defined(Q_WS_MAC)
+ return 2;
+#elif defined (Q_WS_X11)
+ return 0;
+#else
+ return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
+#endif
+}
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
new file mode 100644
index 0000000..393893c
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
@@ -0,0 +1,123 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QTEXTUREGLYPHCACHE_GL_P_H
+#define QTEXTUREGLYPHCACHE_GL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the QLibrary class. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qtextureglyphcache_p.h>
+#include <private/qgl_p.h>
+#include <qglshaderprogram.h>
+
+
+QT_BEGIN_NAMESPACE
+
+class QGL2PaintEngineExPrivate;
+
+class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
+{
+ Q_OBJECT
+public:
+ QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
+ ~QGLTextureGlyphCache();
+
+ virtual void createTextureData(int width, int height);
+ virtual void resizeTextureData(int width, int height);
+ virtual void fillTexture(const Coord &c, glyph_t glyph);
+ virtual int glyphMargin() const;
+
+ inline GLuint texture() const { return m_texture; }
+
+ inline int width() const { return m_width; }
+ inline int height() const { return m_height; }
+
+ inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
+
+
+public Q_SLOTS:
+ void contextDestroyed(const QGLContext *context) {
+ if (context == ctx) {
+ const QGLContext *nextCtx = qt_gl_transfer_context(ctx);
+ if (!nextCtx) {
+ // the context may not be current, so we cannot directly
+ // destroy the fbo and texture here, but since the context
+ // is about to be destroyed, the GL server will do the
+ // clean up for us anyway
+ m_fbo = 0;
+ m_texture = 0;
+ ctx = 0;
+ } else {
+ // since the context holding the texture is shared, and
+ // about to be destroyed, we have to transfer ownership
+ // of the texture to one of the share contexts
+ ctx = const_cast<QGLContext *>(nextCtx);
+ }
+ }
+ }
+
+private:
+ QGLContext *ctx;
+
+ QGL2PaintEngineExPrivate *pex;
+
+ GLuint m_texture;
+ GLuint m_fbo;
+
+ int m_width;
+ int m_height;
+
+ QGLShaderProgram *m_program;
+};
+
+QT_END_NAMESPACE
+
+#endif
+
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
index 1478b09..5229d3f 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -62,8 +62,14 @@ void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *
endCap(cur);
}
int count = m_vertices.size();
- m_vertices.add(m_vertices.at(count-2));
- m_vertices.add(m_vertices.at(count-1));
+
+ // Copy the (x, y) values because QDataBuffer::add(const float& t)
+ // may resize the buffer, which will leave t pointing at the
+ // previous buffer's memory region if we don't copy first.
+ float x = m_vertices.at(count-2);
+ float y = m_vertices.at(count-1);
+ m_vertices.add(x);
+ m_vertices.add(y);
}
@@ -209,6 +215,65 @@ void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen)
}
}
+void QTriangulatingStroker::moveTo(const qreal *pts)
+{
+ m_cx = pts[0];
+ m_cy = pts[1];
+
+ float x2 = pts[2];
+ float y2 = pts[3];
+ normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
+
+
+ // To acheive jumps we insert zero-area tringles. This is done by
+ // adding two identical points in both the end of previous strip
+ // and beginning of next strip
+ bool invisibleJump = m_vertices.size();
+
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ if (invisibleJump) {
+ m_vertices.add(m_cx + m_nvx);
+ m_vertices.add(m_cy + m_nvy);
+ }
+ break;
+ case Qt::SquareCap: {
+ float sx = m_cx - m_nvy;
+ float sy = m_cy + m_nvx;
+ if (invisibleJump) {
+ m_vertices.add(sx + m_nvx);
+ m_vertices.add(sy + m_nvy);
+ }
+ emitLineSegment(sx, sy, m_nvx, m_nvy);
+ break; }
+ case Qt::RoundCap: {
+ QVarLengthArray<float> points;
+ arcPoints(m_cx, m_cy, m_cx + m_nvx, m_cy + m_nvy, m_cx - m_nvx, m_cy - m_nvy, points);
+ m_vertices.resize(m_vertices.size() + points.size() + 2 * int(invisibleJump));
+ int count = m_vertices.size();
+ int front = 0;
+ int end = points.size() / 2;
+ while (front != end) {
+ m_vertices.at(--count) = points[2 * end - 1];
+ m_vertices.at(--count) = points[2 * end - 2];
+ --end;
+ if (front == end)
+ break;
+ m_vertices.at(--count) = points[2 * front + 1];
+ m_vertices.at(--count) = points[2 * front + 0];
+ ++front;
+ }
+
+ if (invisibleJump) {
+ m_vertices.at(count - 1) = m_vertices.at(count + 1);
+ m_vertices.at(count - 2) = m_vertices.at(count + 0);
+ }
+ break; }
+ default: break; // ssssh gcc...
+ }
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
void QTriangulatingStroker::cubicTo(const qreal *pts)
{
const QPointF *p = (const QPointF *) pts;
@@ -246,6 +311,152 @@ void QTriangulatingStroker::cubicTo(const qreal *pts)
m_nvy = vy;
}
+void QTriangulatingStroker::join(const qreal *pts)
+{
+ // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
+ normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
+
+ switch (m_join_style) {
+ case Qt::BevelJoin:
+ break;
+ case Qt::SvgMiterJoin:
+ case Qt::MiterJoin: {
+ // Find out on which side the join should be.
+ int count = m_vertices.size();
+ float prevNvx = m_vertices.at(count - 2) - m_cx;
+ float prevNvy = m_vertices.at(count - 1) - m_cy;
+ float xprod = prevNvx * m_nvy - prevNvy * m_nvx;
+ float px, py, qx, qy;
+
+ // If the segments are parallel, use bevel join.
+ if (qFuzzyIsNull(xprod))
+ break;
+
+ // Find the corners of the previous and next segment to join.
+ if (xprod < 0) {
+ px = m_vertices.at(count - 2);
+ py = m_vertices.at(count - 1);
+ qx = m_cx - m_nvx;
+ qy = m_cy - m_nvy;
+ } else {
+ px = m_vertices.at(count - 4);
+ py = m_vertices.at(count - 3);
+ qx = m_cx + m_nvx;
+ qy = m_cy + m_nvy;
+ }
+
+ // Find intersection point.
+ float pu = px * prevNvx + py * prevNvy;
+ float qv = qx * m_nvx + qy * m_nvy;
+ float ix = (m_nvy * pu - prevNvy * qv) / xprod;
+ float iy = (prevNvx * qv - m_nvx * pu) / xprod;
+
+ // Check that the distance to the intersection point is less than the miter limit.
+ if ((ix - px) * (ix - px) + (iy - py) * (iy - py) <= m_miter_limit * m_miter_limit) {
+ m_vertices.add(ix);
+ m_vertices.add(iy);
+ m_vertices.add(ix);
+ m_vertices.add(iy);
+ }
+ // else
+ // Do a plain bevel join if the miter limit is exceeded or if
+ // the lines are parallel. This is not what the raster
+ // engine's stroker does, but it is both faster and similar to
+ // what some other graphics API's do.
+
+ break; }
+ case Qt::RoundJoin: {
+ QVarLengthArray<float> points;
+ int count = m_vertices.size();
+ float prevNvx = m_vertices.at(count - 2) - m_cx;
+ float prevNvy = m_vertices.at(count - 1) - m_cy;
+ if (m_nvx * prevNvy - m_nvy * prevNvx < 0) {
+ arcPoints(0, 0, m_nvx, m_nvy, -prevNvx, -prevNvy, points);
+ for (int i = points.size() / 2; i > 0; --i)
+ emitLineSegment(m_cx, m_cy, points[2 * i - 2], points[2 * i - 1]);
+ } else {
+ arcPoints(0, 0, -prevNvx, -prevNvy, m_nvx, m_nvy, points);
+ for (int i = 0; i < points.size() / 2; ++i)
+ emitLineSegment(m_cx, m_cy, points[2 * i + 0], points[2 * i + 1]);
+ }
+ break; }
+ default: break; // gcc warn--
+ }
+
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
+void QTriangulatingStroker::endCap(const qreal *)
+{
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ break;
+ case Qt::SquareCap:
+ emitLineSegment(m_cx + m_nvy, m_cy - m_nvx, m_nvx, m_nvy);
+ break;
+ case Qt::RoundCap: {
+ QVarLengthArray<float> points;
+ int count = m_vertices.size();
+ arcPoints(m_cx, m_cy, m_vertices.at(count - 2), m_vertices.at(count - 1), m_vertices.at(count - 4), m_vertices.at(count - 3), points);
+ int front = 0;
+ int end = points.size() / 2;
+ while (front != end) {
+ m_vertices.add(points[2 * end - 2]);
+ m_vertices.add(points[2 * end - 1]);
+ --end;
+ if (front == end)
+ break;
+ m_vertices.add(points[2 * front + 0]);
+ m_vertices.add(points[2 * front + 1]);
+ ++front;
+ }
+ break; }
+ default: break; // to shut gcc up...
+ }
+}
+
+void QTriangulatingStroker::arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points)
+{
+ float dx1 = fromX - cx;
+ float dy1 = fromY - cy;
+ float dx2 = toX - cx;
+ float dy2 = toY - cy;
+
+ // while more than 180 degrees left:
+ while (dx1 * dy2 - dx2 * dy1 < 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // while more than 90 degrees left:
+ while (dx1 * dx2 + dy1 * dy2 < 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // while more than 0 degrees left:
+ while (dx1 * dy2 - dx2 * dy1 > 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // remove last point which was rotated beyond [toX, toY].
+ if (!points.isEmpty())
+ points.resize(points.size() - 2);
+}
+
static void qdashprocessor_moveTo(qreal x, qreal y, void *data)
{
((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y);
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
index a0117d5..06b8a44 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -43,6 +43,7 @@
#define QTRIANGULATINGSTROKER_P_H
#include <private/qdatabuffer_p.h>
+#include <qvarlengtharray.h>
#include <private/qvectorpath_p.h>
#include <private/qbezier_p.h>
#include <private/qnumeric_p.h>
@@ -62,13 +63,13 @@ public:
private:
inline void emitLineSegment(float x, float y, float nx, float ny);
- inline void moveTo(const qreal *pts);
+ void moveTo(const qreal *pts);
inline void lineTo(const qreal *pts);
void cubicTo(const qreal *pts);
- inline void join(const qreal *pts);
+ void join(const qreal *pts);
inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny);
- inline void endCap(const qreal *pts);
- inline void arc(float x, float y);
+ void endCap(const qreal *pts);
+ void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points);
void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart);
@@ -116,10 +117,6 @@ private:
qreal m_inv_scale;
};
-
-
-
-
inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2,
float *nx, float *ny)
{
@@ -139,8 +136,6 @@ inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, fl
*ny = dx * pw;
}
-
-
inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy)
{
m_vertices.add(x + vx);
@@ -149,103 +144,6 @@ inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, f
m_vertices.add(y - vy);
}
-
-
-// We draw a full circle for any round join or round cap which is a
-// bit of overkill...
-inline void QTriangulatingStroker::arc(float x, float y)
-{
- float dx = m_width;
- float dy = 0;
- for (int i=0; i<=m_roundness; ++i) {
- float tmpx = dx * m_cos_theta - dy * m_sin_theta;
- float tmpy = dx * m_sin_theta + dy * m_cos_theta;
- dx = tmpx;
- dy = tmpy;
- emitLineSegment(x, y, dx, dy);
- }
-}
-
-
-
-inline void QTriangulatingStroker::endCap(const qreal *pts)
-{
- switch (m_cap_style) {
- case Qt::FlatCap:
- break;
- case Qt::SquareCap: {
- float dx = m_cx - *(pts - 2);
- float dy = m_cy - *(pts - 1);
-
- float len = m_width / sqrt(dx * dx + dy * dy);
- dx = dx * len;
- dy = dy * len;
-
- emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy);
- break; }
- case Qt::RoundCap:
- arc(m_cx, m_cy);
- break;
- default: break; // to shut gcc up...
- }
-}
-
-
-void QTriangulatingStroker::moveTo(const qreal *pts)
-{
- m_cx = pts[0];
- m_cy = pts[1];
-
- float x2 = pts[2];
- float y2 = pts[3];
- normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
-
-
- // To acheive jumps we insert zero-area tringles. This is done by
- // adding two identical points in both the end of previous strip
- // and beginning of next strip
- bool invisibleJump = m_vertices.size();
-
- switch (m_cap_style) {
- case Qt::FlatCap:
- if (invisibleJump) {
- m_vertices.add(m_cx + m_nvx);
- m_vertices.add(m_cy + m_nvy);
- }
- break;
- case Qt::SquareCap: {
- float dx = x2 - m_cx;
- float dy = y2 - m_cy;
- float len = m_width / sqrt(dx * dx + dy * dy);
- dx = dx * len;
- dy = dy * len;
- float sx = m_cx - dx;
- float sy = m_cy - dy;
- if (invisibleJump) {
- m_vertices.add(sx + m_nvx);
- m_vertices.add(sy + m_nvy);
- }
- emitLineSegment(sx, sy, m_nvx, m_nvy);
- break; }
- case Qt::RoundCap:
- if (invisibleJump) {
- m_vertices.add(m_cx + m_nvx);
- m_vertices.add(m_cy + m_nvy);
- }
-
- // This emitLineSegment is not needed for the arc, but we need
- // to start where we put the invisibleJump vertex, otherwise
- // we'll have visible triangles between subpaths.
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
- arc(m_cx, m_cy);
- break;
- default: break; // ssssh gcc...
- }
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
-}
-
-
-
void QTriangulatingStroker::lineTo(const qreal *pts)
{
emitLineSegment(pts[0], pts[1], m_nvx, m_nvy);
@@ -253,52 +151,6 @@ void QTriangulatingStroker::lineTo(const qreal *pts)
m_cy = pts[1];
}
-
-
-void QTriangulatingStroker::join(const qreal *pts)
-{
- // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
- normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
-
- switch (m_join_style) {
- case Qt::BevelJoin:
- break;
- case Qt::MiterJoin: {
- int p1 = m_vertices.size() - 6;
- int p2 = m_vertices.size() - 2;
- QLineF line(m_vertices.at(p1), m_vertices.at(p1+1),
- m_vertices.at(p2), m_vertices.at(p2+1));
- QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy,
- pts[0] - m_nvx, pts[1] - m_nvy);
-
- QPointF isect;
- if (line.intersect(nextLine, &isect) != QLineF::NoIntersection
- && QLineF(line.p2(), isect).length() <= m_miter_limit) {
- // The intersection point mirrored over the m_cx, m_cy point
- m_vertices.add(m_cx - (isect.x() - m_cx));
- m_vertices.add(m_cy - (isect.y() - m_cy));
-
- // The intersection point
- m_vertices.add(isect.x());
- m_vertices.add(isect.y());
- }
- // else
- // Do a plain bevel join if the miter limit is exceeded or if
- // the lines are parallel. This is not what the raster
- // engine's stroker does, but it is both faster and similar to
- // what some other graphics API's do.
-
- break; }
- case Qt::RoundJoin:
- arc(m_cx, m_cy);
- break;
-
- default: break; // gcc warn--
- }
-
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
-}
-
QT_END_NAMESPACE
#endif
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 0f752c1..316b843 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -54,7 +54,8 @@ SOURCES += qgl.cpp \
gl2paintengineex/qpaintengineex_opengl2_p.h \
gl2paintengineex/qglengineshadersource_p.h \
gl2paintengineex/qglcustomshaderstage_p.h \
- gl2paintengineex/qtriangulatingstroker_p.h
+ gl2paintengineex/qtriangulatingstroker_p.h \
+ gl2paintengineex/qtextureglyphcache_gl_p.h
SOURCES += qglshaderprogram.cpp \
qglpixmapfilter.cpp \
@@ -67,7 +68,8 @@ SOURCES += qgl.cpp \
gl2paintengineex/qgl2pexvertexarray.cpp \
gl2paintengineex/qpaintengineex_opengl2.cpp \
gl2paintengineex/qglcustomshaderstage.cpp \
- gl2paintengineex/qtriangulatingstroker.cpp
+ gl2paintengineex/qtriangulatingstroker.cpp \
+ gl2paintengineex/qtextureglyphcache_gl.cpp
}
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index d5ca218..a262ded 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -127,18 +127,6 @@ Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance)
QGLExtensions::Extensions QGLExtensions::glExtensions = 0;
bool QGLExtensions::nvidiaFboNeedsFinish = false;
-#ifndef APIENTRY
-# define APIENTRY
-#endif
-typedef void (APIENTRY *pfn_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei,
- GLsizei, GLint, GLsizei, const GLvoid *);
-static pfn_glCompressedTexImage2DARB qt_glCompressedTexImage2DARB = 0;
-
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-
Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy)
QGLSignalProxy *QGLSignalProxy::instance()
{
@@ -185,12 +173,12 @@ public:
#else
// We can't do this in the constructor for this object because it
// needs to be called *before* the QApplication constructor.
- // Also check for the FragmentProgram extension in conjunction with
+ // Also check for the FragmentShader extension in conjunction with
// the 2.0 version flag, to cover the case where we export the display
// from an old GL 1.1 server to a GL 2.x client. In that case we can't
// use GL 2.0.
if ((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0)
- && (QGLExtensions::glExtensions & QGLExtensions::FragmentProgram)
+ && (QGLExtensions::glExtensions & QGLExtensions::FragmentShader)
&& qgetenv("QT_GL_USE_OPENGL1ENGINE").isEmpty())
engineType = QPaintEngine::OpenGL2;
else
@@ -409,8 +397,7 @@ static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz,
\i \link setDirectRendering() Direct rendering:\endlink Enabled.
\i \link setOverlay() Overlay:\endlink Disabled.
\i \link setPlane() Plane:\endlink 0 (i.e., normal plane).
- \i \link setSampleBuffers() Multisample buffers:\endlink Enabled on
- OpenGL/ES 2.0, disabled on other platforms.
+ \i \link setSampleBuffers() Multisample buffers:\endlink Disabled.
\endlist
*/
@@ -1449,6 +1436,18 @@ void QGLContextGroup::removeGuard(QGLSharedResourceGuard *guard)
m_guards = guard->m_next;
}
+const QGLContext *qt_gl_transfer_context(const QGLContext *ctx)
+{
+ if (!ctx)
+ return 0;
+ QList<const QGLContext *> shares
+ (QGLContextPrivate::contextGroup(ctx)->shares());
+ if (shares.size() >= 2)
+ return (ctx == shares.at(0)) ? shares.at(1) : shares.at(0);
+ else
+ return 0;
+}
+
QGLContextPrivate::~QGLContextPrivate()
{
if (!group->m_refs.deref()) {
@@ -1495,7 +1494,10 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
version_flags_cached = false;
version_flags = QGLFormat::OpenGL_Version_None;
current_fbo = 0;
+ default_fbo = 0;
active_engine = 0;
+ for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
+ vertexAttributeArraysEnabledState[i] = false;
}
QGLContext* QGLContext::currentCtx = 0;
@@ -1553,7 +1555,7 @@ QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include
QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha)
{
- QImage img(size, alpha_format ? QImage::Format_ARGB32 : QImage::Format_RGB32);
+ QImage img(size, alpha_format ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
int w = size.width();
int h = size.height();
#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
@@ -1741,12 +1743,6 @@ struct DDSFormat {
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
-Q_GLOBAL_STATIC(QGLShareRegister, _qgl_share_reg)
-Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
-{
- return _qgl_share_reg();
-}
-
/*!
\class QGLContext
\brief The QGLContext class encapsulates an OpenGL rendering context.
@@ -1886,118 +1882,71 @@ void QGLContextPrivate::cleanup()
{
}
-typedef QHash<QString, GLuint> QGLDDSCache;
-Q_GLOBAL_STATIC(QGLDDSCache, qgl_dds_cache)
+#define ctx q_ptr
+void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled)
+{
+ Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT);
+ Q_ASSERT(glEnableVertexAttribArray);
+
+ if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled)
+ glDisableVertexAttribArray(arrayIndex);
+
+ if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled)
+ glEnableVertexAttribArray(arrayIndex);
+
+ vertexAttributeArraysEnabledState[arrayIndex] = enabled;
+}
+
+void QGLContextPrivate::syncGlState()
+{
+ Q_ASSERT(glEnableVertexAttribArray);
+ for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) {
+ if (vertexAttributeArraysEnabledState[i])
+ glEnableVertexAttribArray(i);
+ else
+ glDisableVertexAttribArray(i);
+ }
+
+}
+#undef ctx
+
/*!
\overload
- Reads the DirectDrawSurface (DDS) compressed file \a fileName and
- generates a 2D GL texture from it.
+ Reads the compressed texture file \a fileName and generates a 2D GL
+ texture from it.
- Only the DXT1, DXT3 and DXT5 DDS formats are supported.
+ This function can load DirectDrawSurface (DDS) textures in the
+ DXT1, DXT3 and DXT5 DDS formats if the \c GL_ARB_texture_compression
+ and \c GL_EXT_texture_compression_s3tc extensions are supported.
- Note that this will only work if the implementation supports the
- \c GL_ARB_texture_compression and \c GL_EXT_texture_compression_s3tc
- extensions.
+ Since 4.6.1, textures in the ETC1 format can be loaded if the
+ \c GL_OES_compressed_ETC1_RGB8_texture extension is supported
+ and the ETC1 texture has been encapsulated in the PVR container format.
+ Also, textures in the PVRTC2 and PVRTC4 formats can be loaded
+ if the \c GL_IMG_texture_compression_pvrtc extension is supported.
\sa deleteTexture()
*/
GLuint QGLContext::bindTexture(const QString &fileName)
{
- if (!qt_glCompressedTexImage2DARB) {
- qWarning("QGLContext::bindTexture(): The GL implementation does not support texture"
- "compression extensions.");
- return 0;
- }
-
- QGLDDSCache::const_iterator it = qgl_dds_cache()->constFind(fileName);
- if (it != qgl_dds_cache()->constEnd()) {
+ Q_D(QGLContext);
+ QGLDDSCache *dds_cache = &(d->group->m_dds_cache);
+ QGLDDSCache::const_iterator it = dds_cache->constFind(fileName);
+ if (it != dds_cache->constEnd()) {
glBindTexture(GL_TEXTURE_2D, it.value());
return it.value();
}
- QFile f(fileName);
- f.open(QIODevice::ReadOnly);
-
- char tag[4];
- f.read(&tag[0], 4);
- if (strncmp(tag,"DDS ", 4) != 0) {
- qWarning("QGLContext::bindTexture(): not a DDS image file.");
- return 0;
- }
-
- DDSFormat ddsHeader;
- f.read((char *) &ddsHeader, sizeof(DDSFormat));
-
- if (!ddsHeader.dwLinearSize) {
- qWarning("QGLContext::bindTexture() DDS image size is not valid.");
- return 0;
- }
-
- int factor = 4;
- int bufferSize = 0;
- int blockSize = 16;
- GLenum format;
-
- switch(ddsHeader.ddsPixelFormat.dwFourCC) {
- case FOURCC_DXT1:
- format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- factor = 2;
- blockSize = 8;
- break;
- case FOURCC_DXT3:
- format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- break;
- case FOURCC_DXT5:
- format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- break;
- default:
- qWarning("QGLContext::bindTexture() DDS image format not supported.");
+ QGLTexture texture(this);
+ QSize size = texture.bindCompressedTexture(fileName);
+ if (!size.isValid())
return 0;
- }
-
- if (ddsHeader.dwMipMapCount > 1)
- bufferSize = ddsHeader.dwLinearSize * factor;
- else
- bufferSize = ddsHeader.dwLinearSize;
- GLubyte *pixels = (GLubyte *) malloc(bufferSize*sizeof(GLubyte));
- f.seek(ddsHeader.dwSize + 4);
- f.read((char *) pixels, bufferSize);
- f.close();
-
- GLuint tx_id;
- glGenTextures(1, &tx_id);
- glBindTexture(GL_TEXTURE_2D, tx_id);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- int size;
- int offset = 0;
- int w = ddsHeader.dwWidth;
- int h = ddsHeader.dwHeight;
-
- // load mip-maps
- for(int i = 0; i < (int) ddsHeader.dwMipMapCount; ++i) {
- if (w == 0) w = 1;
- if (h == 0) h = 1;
-
- size = ((w+3)/4) * ((h+3)/4) * blockSize;
- qt_glCompressedTexImage2DARB(GL_TEXTURE_2D, i, format, w, h, 0,
- size, pixels + offset);
- offset += size;
-
- // half size for each mip-map level
- w = w/2;
- h = h/2;
- }
-
- free(pixels);
-
- qgl_dds_cache()->insert(fileName, tx_id);
- return tx_id;
+ dds_cache->insert(fileName, texture.id);
+ return texture.id;
}
static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format)
@@ -2151,6 +2100,29 @@ QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
// #define QGL_BIND_TEXTURE_DEBUG
+// map from Qt's ARGB endianness-dependent format to GL's big-endian RGBA layout
+static inline void qgl_byteSwapImage(QImage &img, GLenum pixel_type)
+{
+ const int width = img.width();
+ const int height = img.height();
+
+ if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV
+ || (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian))
+ {
+ for (int i = 0; i < height; ++i) {
+ uint *p = (uint *) img.scanLine(i);
+ for (int x = 0; x < width; ++x)
+ p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
+ }
+ } else {
+ for (int i = 0; i < height; ++i) {
+ uint *p = (uint *) img.scanLine(i);
+ for (int x = 0; x < width; ++x)
+ p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff);
+ }
+ }
+}
+
QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint internalFormat,
const qint64 key, QGLContext::BindOptions options)
{
@@ -2277,13 +2249,21 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
#ifdef QGL_BIND_TEXTURE_DEBUG
printf(" - flipping bits over y (%d ms)\n", time.elapsed());
#endif
- int ipl = img.bytesPerLine() / 4;
- int h = img.height();
- for (int y=0; y<h/2; ++y) {
- int *a = (int *) img.scanLine(y);
- int *b = (int *) img.scanLine(h - y - 1);
- for (int x=0; x<ipl; ++x)
- qSwap(a[x], b[x]);
+ if (img.isDetached()) {
+ int ipl = img.bytesPerLine() / 4;
+ int h = img.height();
+ for (int y=0; y<h/2; ++y) {
+ int *a = (int *) img.scanLine(y);
+ int *b = (int *) img.scanLine(h - y - 1);
+ for (int x=0; x<ipl; ++x)
+ qSwap(a[x], b[x]);
+ }
+ } else {
+ // Create a new image and copy across. If we use the
+ // above in-place code then a full copy of the image is
+ // made before the lines are swapped, which processes the
+ // data twice. This version should only do it once.
+ img = img.mirrored();
}
}
@@ -2295,24 +2275,16 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
// 32 in the switch above is for the RGB16 case, where we set
// the format to GL_RGB
Q_ASSERT(img.depth() == 32);
- const int width = img.width();
- const int height = img.height();
-
- if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV
- || (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian)) {
- for (int i=0; i < height; ++i) {
- uint *p = (uint *) img.scanLine(i);
- for (int x=0; x<width; ++x)
- p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
- }
- } else {
- for (int i=0; i < height; ++i) {
- uint *p = (uint *) img.scanLine(i);
- for (int x=0; x<width; ++x)
- p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff);
- }
- }
+ qgl_byteSwapImage(img, pixel_type);
}
+#ifdef QT_OPENGL_ES
+ // OpenGL/ES requires that the internal and external formats be identical.
+ // This is typically used to convert GL_RGBA into GL_BGRA.
+ // Also, we need to use GL_UNSIGNED_BYTE when the format is GL_BGRA.
+ internalFormat = externalFormat;
+ if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV)
+ pixel_type = GL_UNSIGNED_BYTE;
+#endif
#ifdef QGL_BIND_TEXTURE_DEBUG
printf(" - uploading, image.format=%d, externalFormat=0x%x, internalFormat=0x%x, pixel_type=0x%x\n",
img.format(), externalFormat, internalFormat, pixel_type);
@@ -2584,17 +2556,20 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, Q
*/
void QGLContext::deleteTexture(GLuint id)
{
+ Q_D(QGLContext);
+
if (QGLTextureCache::instance()->remove(this, id))
return;
// check the DDS cache if the texture wasn't found in the pixmap/image
// cache
- QList<QString> ddsKeys = qgl_dds_cache()->keys();
+ QGLDDSCache *dds_cache = &(d->group->m_dds_cache);
+ QList<QString> ddsKeys = dds_cache->keys();
for (int i = 0; i < ddsKeys.size(); ++i) {
- GLuint texture = qgl_dds_cache()->value(ddsKeys.at(i));
+ GLuint texture = dds_cache->value(ddsKeys.at(i));
if (id == texture) {
glDeleteTextures(1, &texture);
- qgl_dds_cache()->remove(ddsKeys.at(i));
+ dds_cache->remove(ddsKeys.at(i));
return;
}
}
@@ -3016,7 +2991,7 @@ bool QGLContext::create(const QGLContext* shareContext)
wd->usesDoubleBufferedGLContext = d->glFormat.doubleBuffer();
}
if (d->sharing) // ok, we managed to share
- qgl_share_reg()->addShare(this, shareContext);
+ QGLContextGroup::addShare(this, shareContext);
return d->valid;
}
@@ -3872,6 +3847,11 @@ bool QGLWidget::event(QEvent *e)
}
#if defined(QT_OPENGL_ES)
+ // A re-parent is likely to destroy the X11 window and re-create it. It is important
+ // that we free the EGL surface _before_ the winID changes - otherwise we can leak.
+ if (e->type() == QEvent::ParentAboutToChange)
+ d->glcx->d_func()->destroyEglSurfaceForDevice();
+
if ((e->type() == QEvent::ParentChange) || (e->type() == QEvent::WindowStateChange)) {
// The window may have been re-created during re-parent or state change - if so, the EGL
// surface will need to be re-created.
@@ -4162,7 +4142,7 @@ void QGLWidget::qglColor(const QColor& c) const
const QGLContext *ctx = QGLContext::currentContext();
if (ctx) {
if (ctx->format().rgba())
- glColor4ub(c.red(), c.green(), c.blue(), c.alpha());
+ glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF());
else if (!d->cmap.isEmpty()) { // QGLColormap in use?
int i = d->cmap.find(c.rgb());
if (i < 0)
@@ -4359,6 +4339,7 @@ static void qt_save_gl_state()
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -4412,6 +4393,10 @@ static void qt_gl_draw_text(QPainter *p, int x, int y, const QString &str,
\note This function clears the stencil buffer.
\note This function is not supported on OpenGL/ES systems.
+
+ \note This function temporarily disables depth-testing when the
+ text is drawn.
+
\l{Overpainting Example}{Overpaint} with QPainter::drawText() instead.
*/
@@ -4430,9 +4415,9 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
int height = d->glcx->device()->height();
bool auto_swap = autoBufferSwap();
+ QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine();
+ qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL);
QPaintEngine *engine = paintEngine();
- if (engine->type() == QPaintEngine::OpenGL2)
- static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true);
QPainter *p;
bool reuse_painter = false;
if (engine->isActive()) {
@@ -4452,11 +4437,6 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
setAutoBufferSwap(false);
// disable glClear() as a result of QPainter::begin()
d->disable_clear_on_painter_begin = true;
- if (engine->type() == QPaintEngine::OpenGL2) {
- qt_save_gl_state();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
p = new QPainter(this);
}
@@ -4480,11 +4460,8 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
delete p;
setAutoBufferSwap(auto_swap);
d->disable_clear_on_painter_begin = false;
- if (engine->type() == QPaintEngine::OpenGL2)
- qt_restore_gl_state();
}
- if (engine->type() == QPaintEngine::OpenGL2)
- static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false);
+ qgl_engine_selector()->setPreferredPaintEngine(oldEngineType);
#else // QT_OPENGL_ES
Q_UNUSED(x);
Q_UNUSED(y);
@@ -4502,6 +4479,13 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
have the labels move with the model as it is rotated etc.
\note This function is not supported on OpenGL/ES systems.
+
+ \note If depth testing is enabled before this function is called,
+ then the drawn text will be depth-tested against the models that
+ have already been drawn in the scene. Use \c{glDisable(GL_DEPTH_TEST)}
+ before calling this function to annotate the models without
+ depth-testing the text.
+
\l{Overpainting Example}{Overpaint} with QPainter::drawText() instead.
*/
void QGLWidget::renderText(double x, double y, double z, const QString &str, const QFont &font, int)
@@ -4525,9 +4509,9 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
&win_x, &win_y, &win_z);
win_y = height - win_y; // y is inverted
+ QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine();
+ qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL);
QPaintEngine *engine = paintEngine();
- if (engine->type() == QPaintEngine::OpenGL2)
- static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true);
QPainter *p;
bool reuse_painter = false;
bool use_depth_testing = glIsEnabled(GL_DEPTH_TEST);
@@ -4541,8 +4525,6 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
setAutoBufferSwap(false);
// disable glClear() as a result of QPainter::begin()
d->disable_clear_on_painter_begin = true;
- if (engine->type() == QPaintEngine::OpenGL2)
- qt_save_gl_state();
p = new QPainter(this);
}
@@ -4571,13 +4553,10 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
} else {
p->end();
delete p;
- if (engine->type() == QPaintEngine::OpenGL2)
- qt_restore_gl_state();
setAutoBufferSwap(auto_swap);
d->disable_clear_on_painter_begin = false;
}
- if (engine->type() == QPaintEngine::OpenGL2)
- static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false);
+ qgl_engine_selector()->setPreferredPaintEngine(oldEngineType);
#else // QT_OPENGL_ES
Q_UNUSED(x);
Q_UNUSED(y);
@@ -4891,63 +4870,67 @@ QGLWidget::QGLWidget(QGLContext *context, QWidget *parent,
void QGLExtensions::init_extensions()
{
- QList<QByteArray> extensions = QByteArray(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))).split(' ');
- if (extensions.contains("GL_ARB_texture_rectangle"))
+ QGLExtensionMatcher extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+
+ if (extensions.match("GL_ARB_texture_rectangle"))
glExtensions |= TextureRectangle;
- if (extensions.contains("GL_ARB_multisample"))
+ if (extensions.match("GL_ARB_multisample"))
glExtensions |= SampleBuffers;
- if (extensions.contains("GL_SGIS_generate_mipmap"))
+ if (extensions.match("GL_SGIS_generate_mipmap"))
glExtensions |= GenerateMipmap;
- if (extensions.contains("GL_EXT_texture_compression_s3tc"))
+ if (extensions.match("GL_ARB_texture_compression"))
glExtensions |= TextureCompression;
- if (extensions.contains("GL_ARB_fragment_program"))
+ if (extensions.match("GL_EXT_texture_compression_s3tc"))
+ glExtensions |= DDSTextureCompression;
+ if (extensions.match("GL_OES_compressed_ETC1_RGB8_texture"))
+ glExtensions |= ETC1TextureCompression;
+ if (extensions.match("GL_IMG_texture_compression_pvrtc"))
+ glExtensions |= PVRTCTextureCompression;
+ if (extensions.match("GL_ARB_fragment_program"))
glExtensions |= FragmentProgram;
- if (extensions.contains("GL_ARB_texture_mirrored_repeat"))
+ if (extensions.match("GL_ARB_fragment_shader"))
+ glExtensions |= FragmentShader;
+ if (extensions.match("GL_ARB_texture_mirrored_repeat"))
glExtensions |= MirroredRepeat;
- if (extensions.contains("GL_EXT_framebuffer_object"))
+ if (extensions.match("GL_EXT_framebuffer_object"))
glExtensions |= FramebufferObject;
- if (extensions.contains("GL_EXT_stencil_two_side"))
+ if (extensions.match("GL_EXT_stencil_two_side"))
glExtensions |= StencilTwoSide;
- if (extensions.contains("GL_EXT_stencil_wrap"))
+ if (extensions.match("GL_EXT_stencil_wrap"))
glExtensions |= StencilWrap;
- if (extensions.contains("GL_EXT_packed_depth_stencil"))
+ if (extensions.match("GL_EXT_packed_depth_stencil"))
glExtensions |= PackedDepthStencil;
- if (extensions.contains("GL_NV_float_buffer"))
+ if (extensions.match("GL_NV_float_buffer"))
glExtensions |= NVFloatBuffer;
- if (extensions.contains("GL_ARB_pixel_buffer_object"))
+ if (extensions.match("GL_ARB_pixel_buffer_object"))
glExtensions |= PixelBufferObject;
#if defined(QT_OPENGL_ES_2)
glExtensions |= FramebufferObject;
glExtensions |= GenerateMipmap;
+ glExtensions |= FragmentShader;
#endif
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
- if (extensions.contains("GL_OES_framebuffer_object"))
+ if (extensions.match("GL_OES_framebuffer_object"))
glExtensions |= FramebufferObject;
#endif
#if defined(QT_OPENGL_ES)
- if (extensions.contains("GL_OES_packed_depth_stencil"))
+ if (extensions.match("GL_OES_packed_depth_stencil"))
glExtensions |= PackedDepthStencil;
#endif
- if (extensions.contains("GL_ARB_framebuffer_object")) {
+ if (extensions.match("GL_ARB_framebuffer_object")) {
// ARB_framebuffer_object also includes EXT_framebuffer_blit.
glExtensions |= FramebufferObject;
glExtensions |= FramebufferBlit;
}
- if (extensions.contains("GL_EXT_framebuffer_blit"))
+ if (extensions.match("GL_EXT_framebuffer_blit"))
glExtensions |= FramebufferBlit;
- if (extensions.contains("GL_ARB_texture_non_power_of_two"))
+ if (extensions.match("GL_ARB_texture_non_power_of_two"))
glExtensions |= NPOTTextures;
- if (extensions.contains("GL_EXT_bgra"))
+ if (extensions.match("GL_EXT_bgra"))
glExtensions |= BGRATextureFormat;
-
-
- QGLContext cx(QGLFormat::defaultFormat());
- if (glExtensions & TextureCompression) {
- qt_glCompressedTexImage2DARB = (pfn_glCompressedTexImage2DARB) cx.getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
- }
}
/*
@@ -4969,8 +4952,6 @@ void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWi
if (!glcx)
glcx = new QGLContext(QGLFormat::defaultFormat(), q);
-
- q->setAttribute(Qt::WA_NoSystemBackground);
}
#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
@@ -4994,7 +4975,7 @@ Q_OPENGL_EXPORT const QString qt_gl_library_name()
}
#endif
-void QGLShareRegister::addShare(const QGLContext *context, const QGLContext *share) {
+void QGLContextGroup::addShare(const QGLContext *context, const QGLContext *share) {
Q_ASSERT(context && share);
if (context->d_ptr->group == share->d_ptr->group)
return;
@@ -5015,11 +4996,7 @@ void QGLShareRegister::addShare(const QGLContext *context, const QGLContext *sha
group->m_shares.append(context);
}
-QList<const QGLContext *> QGLShareRegister::shares(const QGLContext *context) {
- return context->d_ptr->group->m_shares;
-}
-
-void QGLShareRegister::removeShare(const QGLContext *context) {
+void QGLContextGroup::removeShare(const QGLContext *context) {
// Remove the context from the group.
QGLContextGroup *group = context->d_ptr->group;
if (group->m_shares.isEmpty())
@@ -5103,4 +5080,341 @@ void QGLSharedResourceGuard::setContext(const QGLContext *context)
}
}
+QSize QGLTexture::bindCompressedTexture
+ (const QString& fileName, const char *format)
+{
+ QFile file(fileName);
+ if (!file.open(QIODevice::ReadOnly))
+ return QSize();
+ QByteArray contents = file.readAll();
+ file.close();
+ return bindCompressedTexture
+ (contents.constData(), contents.size(), format);
+}
+
+// PVR header format for container files that store textures compressed
+// with the ETC1, PVRTC2, and PVRTC4 encodings. Format information from the
+// PowerVR SDK at http://www.imgtec.com/powervr/insider/powervr-sdk.asp
+// "PVRTexTool Reference Manual, version 1.11f".
+struct PvrHeader
+{
+ quint32 headerSize;
+ quint32 height;
+ quint32 width;
+ quint32 mipMapCount;
+ quint32 flags;
+ quint32 dataSize;
+ quint32 bitsPerPixel;
+ quint32 redMask;
+ quint32 greenMask;
+ quint32 blueMask;
+ quint32 alphaMask;
+ quint32 magic;
+ quint32 surfaceCount;
+};
+
+#define PVR_MAGIC 0x21525650 // "PVR!" in little-endian
+
+#define PVR_FORMAT_MASK 0x000000FF
+#define PVR_FORMAT_PVRTC2 0x00000018
+#define PVR_FORMAT_PVRTC4 0x00000019
+#define PVR_FORMAT_ETC1 0x00000036
+
+#define PVR_HAS_MIPMAPS 0x00000100
+#define PVR_TWIDDLED 0x00000200
+#define PVR_NORMAL_MAP 0x00000400
+#define PVR_BORDER_ADDED 0x00000800
+#define PVR_CUBE_MAP 0x00001000
+#define PVR_FALSE_COLOR_MIPMAPS 0x00002000
+#define PVR_VOLUME_TEXTURE 0x00004000
+#define PVR_ALPHA_IN_TEXTURE 0x00008000
+#define PVR_VERTICAL_FLIP 0x00010000
+
+#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#endif
+
+#ifndef GL_ETC1_RGB8_OES
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+bool QGLTexture::canBindCompressedTexture
+ (const char *buf, int len, const char *format, bool *hasAlpha)
+{
+ if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) {
+ // Compressed texture loading only supported on little-endian
+ // systems such as x86 and ARM at the moment.
+ return false;
+ }
+ if (!format) {
+ // Auto-detect the format from the header.
+ if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) {
+ *hasAlpha = true;
+ return true;
+ } else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) {
+ const PvrHeader *pvrHeader =
+ reinterpret_cast<const PvrHeader *>(buf);
+ *hasAlpha = (pvrHeader->alphaMask != 0);
+ return true;
+ }
+ } else {
+ // Validate the format against the header.
+ if (!qstricmp(format, "DDS")) {
+ if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) {
+ *hasAlpha = true;
+ return true;
+ }
+ } else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) {
+ if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) {
+ const PvrHeader *pvrHeader =
+ reinterpret_cast<const PvrHeader *>(buf);
+ *hasAlpha = (pvrHeader->alphaMask != 0);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+#define ctx QGLContext::currentContext()
+
+QSize QGLTexture::bindCompressedTexture
+ (const char *buf, int len, const char *format)
+{
+ if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) {
+ // Compressed texture loading only supported on little-endian
+ // systems such as x86 and ARM at the moment.
+ return QSize();
+ }
+#if !defined(QT_OPENGL_ES)
+ if (!glCompressedTexImage2D) {
+ if (!(QGLExtensions::glExtensions & QGLExtensions::TextureCompression)) {
+ qWarning("QGLContext::bindTexture(): The GL implementation does "
+ "not support texture compression extensions.");
+ return QSize();
+ }
+ glCompressedTexImage2D = (_glCompressedTexImage2DARB) ctx->getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
+ if (!glCompressedTexImage2D) {
+ qWarning("QGLContext::bindTexture(): could not resolve "
+ "glCompressedTexImage2DARB.");
+ return QSize();
+ }
+ }
+#endif
+ if (!format) {
+ // Auto-detect the format from the header.
+ if (len >= 4 && !qstrncmp(buf, "DDS ", 4))
+ return bindCompressedTextureDDS(buf, len);
+ else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4))
+ return bindCompressedTexturePVR(buf, len);
+ } else {
+ // Validate the format against the header.
+ if (!qstricmp(format, "DDS")) {
+ if (len >= 4 && !qstrncmp(buf, "DDS ", 4))
+ return bindCompressedTextureDDS(buf, len);
+ } else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) {
+ if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4))
+ return bindCompressedTexturePVR(buf, len);
+ }
+ }
+ return QSize();
+}
+
+QSize QGLTexture::bindCompressedTextureDDS(const char *buf, int len)
+{
+ // We only support 2D texture loading at present.
+ if (target != GL_TEXTURE_2D)
+ return QSize();
+
+ // Bail out if the necessary extension is not present.
+ if (!(QGLExtensions::glExtensions & QGLExtensions::DDSTextureCompression)) {
+ qWarning("QGLContext::bindTexture(): DDS texture compression is not supported.");
+ return QSize();
+ }
+
+ const DDSFormat *ddsHeader = reinterpret_cast<const DDSFormat *>(buf + 4);
+ if (!ddsHeader->dwLinearSize) {
+ qWarning("QGLContext::bindTexture(): DDS image size is not valid.");
+ return QSize();
+ }
+
+ int blockSize = 16;
+ GLenum format;
+
+ switch(ddsHeader->ddsPixelFormat.dwFourCC) {
+ case FOURCC_DXT1:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ blockSize = 8;
+ break;
+ case FOURCC_DXT3:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ break;
+ case FOURCC_DXT5:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ break;
+ default:
+ qWarning("QGLContext::bindTexture(): DDS image format not supported.");
+ return QSize();
+ }
+
+ const GLubyte *pixels =
+ reinterpret_cast<const GLubyte *>(buf + ddsHeader->dwSize + 4);
+
+ glGenTextures(1, &id);
+ glBindTexture(GL_TEXTURE_2D, id);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ int size;
+ int offset = 0;
+ int available = len - int(ddsHeader->dwSize + 4);
+ int w = ddsHeader->dwWidth;
+ int h = ddsHeader->dwHeight;
+
+ // load mip-maps
+ for(int i = 0; i < (int) ddsHeader->dwMipMapCount; ++i) {
+ if (w == 0) w = 1;
+ if (h == 0) h = 1;
+
+ size = ((w+3)/4) * ((h+3)/4) * blockSize;
+ if (size > available)
+ break;
+ glCompressedTexImage2D(GL_TEXTURE_2D, i, format, w, h, 0,
+ size, pixels + offset);
+ offset += size;
+ available -= size;
+
+ // half size for each mip-map level
+ w = w/2;
+ h = h/2;
+ }
+
+ // DDS images are not inverted.
+ options &= ~QGLContext::InvertedYBindOption;
+
+ return QSize(ddsHeader->dwWidth, ddsHeader->dwHeight);
+}
+
+QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len)
+{
+ // We only support 2D texture loading at present. Cube maps later.
+ if (target != GL_TEXTURE_2D)
+ return QSize();
+
+ // Determine which texture format we will be loading.
+ const PvrHeader *pvrHeader = reinterpret_cast<const PvrHeader *>(buf);
+ GLenum textureFormat;
+ quint32 minWidth, minHeight;
+ switch (pvrHeader->flags & PVR_FORMAT_MASK) {
+ case PVR_FORMAT_PVRTC2:
+ if (pvrHeader->alphaMask)
+ textureFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+ else
+ textureFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+ minWidth = 16;
+ minHeight = 8;
+ break;
+
+ case PVR_FORMAT_PVRTC4:
+ if (pvrHeader->alphaMask)
+ textureFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+ else
+ textureFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+ minWidth = 8;
+ minHeight = 8;
+ break;
+
+ case PVR_FORMAT_ETC1:
+ textureFormat = GL_ETC1_RGB8_OES;
+ minWidth = 4;
+ minHeight = 4;
+ break;
+
+ default:
+ qWarning("QGLContext::bindTexture(): PVR image format 0x%x not supported.", int(pvrHeader->flags & PVR_FORMAT_MASK));
+ return QSize();
+ }
+
+ // Bail out if the necessary extension is not present.
+ if (textureFormat == GL_ETC1_RGB8_OES) {
+ if (!(QGLExtensions::glExtensions &
+ QGLExtensions::ETC1TextureCompression)) {
+ qWarning("QGLContext::bindTexture(): ETC1 texture compression is not supported.");
+ return QSize();
+ }
+ } else {
+ if (!(QGLExtensions::glExtensions &
+ QGLExtensions::PVRTCTextureCompression)) {
+ qWarning("QGLContext::bindTexture(): PVRTC texture compression is not supported.");
+ return QSize();
+ }
+ }
+
+ // Boundary check on the buffer size.
+ quint32 bufferSize = pvrHeader->headerSize + pvrHeader->dataSize;
+ if (bufferSize > quint32(len)) {
+ qWarning("QGLContext::bindTexture(): PVR image size is not valid.");
+ return QSize();
+ }
+
+ // Create the texture.
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glGenTextures(1, &id);
+ glBindTexture(GL_TEXTURE_2D, id);
+ if (pvrHeader->mipMapCount) {
+ if ((options & QGLContext::LinearFilteringBindOption) != 0) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ } else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ }
+ } else if ((options & QGLContext::LinearFilteringBindOption) != 0) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ // Load the compressed mipmap levels.
+ const GLubyte *buffer =
+ reinterpret_cast<const GLubyte *>(buf + pvrHeader->headerSize);
+ bufferSize = pvrHeader->dataSize;
+ quint32 level = 0;
+ quint32 width = pvrHeader->width;
+ quint32 height = pvrHeader->height;
+ while (bufferSize > 0 && level < pvrHeader->mipMapCount) {
+ quint32 size =
+ (qMax(width, minWidth) * qMax(height, minHeight) *
+ pvrHeader->bitsPerPixel) / 8;
+ if (size > bufferSize)
+ break;
+ glCompressedTexImage2D(GL_TEXTURE_2D, GLint(level), textureFormat,
+ GLsizei(width), GLsizei(height), 0,
+ GLsizei(size), buffer);
+ width /= 2;
+ height /= 2;
+ buffer += size;
+ ++level;
+ }
+
+ // Restore the default pixel alignment for later texture uploads.
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ // Set the invert flag for the texture. The "vertical flip"
+ // flag in PVR is the opposite sense to our sense of inversion.
+ if ((pvrHeader->flags & PVR_VERTICAL_FLIP) != 0)
+ options &= ~QGLContext::InvertedYBindOption;
+ else
+ options |= QGLContext::InvertedYBindOption;
+
+ return QSize(pvrHeader->width, pvrHeader->height);
+}
+
+#undef ctx
+
QT_END_NAMESPACE
diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h
index 079953f..374c6d6 100644
--- a/src/opengl/qgl.h
+++ b/src/opengl/qgl.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -393,11 +393,12 @@ private:
friend class QOpenGLPaintEnginePrivate;
friend class QGL2PaintEngineEx;
friend class QGL2PaintEngineExPrivate;
+ friend class QGLEngineShaderManager;
friend class QGLWindowSurface;
friend class QGLPixmapData;
friend class QGLPixmapFilterBase;
friend class QGLTextureGlyphCache;
- friend class QGLShareRegister;
+ friend class QGLContextGroup;
friend class QGLSharedResourceGuard;
friend class QGLPixmapBlurFilter;
friend QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags();
@@ -546,6 +547,7 @@ private:
friend class QGLPixelBuffer;
friend class QGLPixelBufferPrivate;
friend class QGLContext;
+ friend class QGLContextPrivate;
friend class QGLOverlayWidget;
friend class QOpenGLPaintEngine;
friend class QGLPaintDevice;
diff --git a/src/opengl/qgl_cl_p.h b/src/opengl/qgl_cl_p.h
index c3bc68c..82b492b 100644
--- a/src/opengl/qgl_cl_p.h
+++ b/src/opengl/qgl_cl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp
index fbf0349..3addea1 100644
--- a/src/opengl/qgl_egl.cpp
+++ b/src/opengl/qgl_egl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -142,19 +142,7 @@ void QGLContext::reset()
d->cleanup();
doneCurrent();
if (d->eglContext) {
- if (d->eglSurface != EGL_NO_SURFACE) {
-#ifdef Q_WS_X11
- // Make sure we don't call eglDestroySurface on a surface which
- // was created for a different winId:
- if (d->paintDevice->devType() == QInternal::Widget) {
- QGLWidget* w = static_cast<QGLWidget*>(d->paintDevice);
-
- if (w->d_func()->eglSurfaceWindowId == w->winId())
- eglDestroySurface(d->eglContext->display(), d->eglSurface);
- } else
-#endif
- eglDestroySurface(d->eglContext->display(), d->eglSurface);
- }
+ d->destroyEglSurfaceForDevice();
delete d->eglContext;
}
d->eglContext = 0;
@@ -164,7 +152,7 @@ void QGLContext::reset()
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
- qgl_share_reg()->removeShare(this);
+ QGLContextGroup::removeShare(this);
}
void QGLContext::makeCurrent()
@@ -198,6 +186,26 @@ void QGLContext::swapBuffers() const
d->eglContext->swapBuffers(d->eglSurface);
}
+void QGLContextPrivate::destroyEglSurfaceForDevice()
+{
+ if (eglSurface != EGL_NO_SURFACE) {
+#ifdef Q_WS_X11
+ // Make sure we don't call eglDestroySurface on a surface which
+ // was created for a different winId:
+ if (paintDevice->devType() == QInternal::Widget) {
+ QGLWidget* w = static_cast<QGLWidget*>(paintDevice);
+
+ if (w->d_func()->eglSurfaceWindowId == w->winId())
+ eglDestroySurface(eglContext->display(), eglSurface);
+ else
+ qWarning("WARNING: Potential EGL surface leak!");
+ } else
+#endif
+ eglDestroySurface(eglContext->display(), eglSurface);
+ eglSurface = EGL_NO_SURFACE;
+ }
+}
+
void QGLWidget::setMouseTracking(bool enable)
{
QWidget::setMouseTracking(enable);
diff --git a/src/opengl/qgl_egl_p.h b/src/opengl/qgl_egl_p.h
index 47a4a19..c503724 100644
--- a/src/opengl/qgl_egl_p.h
+++ b/src/opengl/qgl_egl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgl_mac.mm b/src/opengl/qgl_mac.mm
index 4dd822d..6ed07e5 100644
--- a/src/opengl/qgl_mac.mm
+++ b/src/opengl/qgl_mac.mm
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -476,7 +476,7 @@ void QGLContext::reset()
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
- qgl_share_reg()->removeShare(this);
+ QGLContextGroup::removeShare(this);
}
void QGLContext::makeCurrent()
@@ -606,10 +606,22 @@ void QGLContext::updatePaintDevice()
}
}
} else if (d->paintDevice->devType() == QInternal::Pixmap) {
- QPixmap *pm = (QPixmap *)d->paintDevice;
- PixMapHandle mac_pm = GetGWorldPixMap((GWorldPtr)pm->macQDHandle());
- aglSetOffScreen((AGLContext)d->cx, pm->width(), pm->height(),
- GetPixRowBytes(mac_pm), GetPixBaseAddr(mac_pm));
+ QPixmap *pm = reinterpret_cast<QPixmap *>(d->paintDevice);
+
+ unsigned long qdformat = k32ARGBPixelFormat;
+ if (QSysInfo::ByteOrder == QSysInfo::LittleEndian)
+ qdformat = k32BGRAPixelFormat;
+ Rect rect;
+ SetRect(&rect, 0, 0, pm->width(), pm->height());
+
+ GWorldPtr gworld;
+ NewGWorldFromPtr(&gworld, qdformat, &rect, 0, 0, 0,
+ reinterpret_cast<char *>(qt_mac_pixmap_get_base(pm)),
+ qt_mac_pixmap_get_bytes_per_line(pm));
+
+ PixMapHandle pixmapHandle = GetGWorldPixMap(gworld);
+ aglSetOffScreen(reinterpret_cast<AGLContext>(d->cx), pm->width(), pm->height(),
+ GetPixRowBytes(pixmapHandle), GetPixBaseAddr(pixmapHandle));
} else {
qWarning("QGLContext::updatePaintDevice(): Not sure how to render OpenGL on this device!");
}
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 2160f4f..fc3fff8 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -133,9 +133,6 @@ public:
: ref(1)
{
opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer;
-#if defined(QT_OPENGL_ES_2)
- opts |= QGL::SampleBuffers;
-#endif
pln = 0;
depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1;
numSamples = -1;
@@ -222,10 +219,11 @@ public:
class QGLContextResource;
class QGLSharedResourceGuard;
+typedef QHash<QString, GLuint> QGLDDSCache;
+
// QGLContextPrivate has the responsibility of creating context groups.
-// QGLContextPrivate and QGLShareRegister will both maintain the reference counter and destroy
+// QGLContextPrivate maintains the reference counter and destroys
// context groups when needed.
-// QGLShareRegister has the responsibility of keeping the context pointer up to date.
class QGLContextGroup
{
public:
@@ -234,9 +232,13 @@ public:
QGLExtensionFuncs &extensionFuncs() {return m_extensionFuncs;}
const QGLContext *context() const {return m_context;}
bool isSharing() const { return m_shares.size() >= 2; }
+ QList<const QGLContext *> shares() const { return m_shares; }
void addGuard(QGLSharedResourceGuard *guard);
void removeGuard(QGLSharedResourceGuard *guard);
+
+ static void addShare(const QGLContext *context, const QGLContext *share);
+ static void removeShare(const QGLContext *context);
private:
QGLContextGroup(const QGLContext *context) : m_context(context), m_guards(0), m_refs(1) { }
@@ -246,17 +248,25 @@ private:
QHash<QGLContextResource *, void *> m_resources;
QGLSharedResourceGuard *m_guards; // double-linked list of active guards.
QAtomicInt m_refs;
+ QGLDDSCache m_dds_cache;
void cleanupResources(const QGLContext *ctx);
- friend class QGLShareRegister;
friend class QGLContext;
friend class QGLContextPrivate;
friend class QGLContextResource;
};
+// Get the context that resources for "ctx" will transfer to once
+// "ctx" is destroyed. Returns null if nothing is sharing with ctx.
+Q_OPENGL_EXPORT const QGLContext *qt_gl_transfer_context(const QGLContext *);
+
class QGLTexture;
+// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's
+// all the GL2 engine uses:
+#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3
+
class QGLContextPrivate
{
Q_DECLARE_PUBLIC(QGLContext)
@@ -276,6 +286,9 @@ public:
void cleanup();
+ void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true);
+ void syncGlState(); // Makes sure the GL context's state is what we think it is
+
#if defined(Q_WS_WIN)
HGLRC rc;
HDC dc;
@@ -288,6 +301,7 @@ public:
#if defined(QT_OPENGL_ES)
QEglContext *eglContext;
EGLSurface eglSurface;
+ void destroyEglSurfaceForDevice();
#elif defined(Q_WS_X11) || defined(Q_WS_MAC)
void* cx;
#endif
@@ -328,8 +342,11 @@ public:
GLint max_texture_size;
GLuint current_fbo;
+ GLuint default_fbo;
QPaintEngine *active_engine;
+ bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT];
+
static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; }
#ifdef Q_WS_WIN
@@ -376,7 +393,11 @@ public:
PixelBufferObject = 0x00000800,
FramebufferBlit = 0x00001000,
NPOTTextures = 0x00002000,
- BGRATextureFormat = 0x00004000
+ BGRATextureFormat = 0x00004000,
+ DDSTextureCompression = 0x00008000,
+ ETC1TextureCompression = 0x00010000,
+ PVRTCTextureCompression = 0x00020000,
+ FragmentShader = 0x00040000
};
Q_DECLARE_FLAGS(Extensions, Extension)
@@ -389,19 +410,6 @@ public:
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions)
-class Q_AUTOTEST_EXPORT QGLShareRegister
-{
-public:
- QGLShareRegister() {}
- ~QGLShareRegister() {}
-
- void addShare(const QGLContext *context, const QGLContext *share);
- QList<const QGLContext *> shares(const QGLContext *context);
- void removeShare(const QGLContext *context);
-};
-
-extern Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg();
-
// Temporarily make a context current if not already current or
// shared with the current contex. The previous context is made
// current when the object goes out of scope.
@@ -481,6 +489,14 @@ public:
QPixmapData* boundPixmap;
#endif
+ bool canBindCompressedTexture
+ (const char *buf, int len, const char *format, bool *hasAlpha);
+ QSize bindCompressedTexture
+ (const QString& fileName, const char *format = 0);
+ QSize bindCompressedTexture
+ (const char *buf, int len, const char *format = 0);
+ QSize bindCompressedTextureDDS(const char *buf, int len);
+ QSize bindCompressedTexturePVR(const char *buf, int len);
};
class QGLTextureCache {
@@ -517,7 +533,8 @@ bool qt_gl_preferGL2Engine();
inline GLenum qt_gl_preferredTextureFormat()
{
- return QSysInfo::ByteOrder == QSysInfo::BigEndian ? GL_RGBA : GL_BGRA;
+ return (QGLExtensions::glExtensions & QGLExtensions::BGRATextureFormat) && QSysInfo::ByteOrder == QSysInfo::LittleEndian
+ ? GL_BGRA : GL_RGBA;
}
inline GLenum qt_gl_preferredTextureTarget()
@@ -596,6 +613,49 @@ private:
friend class QGLContextGroup;
};
+
+// This class can be used to match GL extensions with doing any mallocs. The
+// class assumes that the GL extension string ends with a space character,
+// which it should do on all conformant platforms. Create the object and pass
+// in a pointer to the extension string, then call match() on each extension
+// that should be matched. The match() function takes the extension name
+// *without* the terminating space character as input.
+
+class QGLExtensionMatcher
+{
+public:
+ QGLExtensionMatcher(const char *str)
+ : gl_extensions(str), gl_extensions_length(qstrlen(str))
+ {}
+
+ bool match(const char *str) {
+ int str_length = qstrlen(str);
+ const char *extensions = gl_extensions;
+ int extensions_length = gl_extensions_length;
+
+ while (1) {
+ // the total length that needs to be matched is the str_length +
+ // the space character that terminates the extension name
+ if (extensions_length < str_length + 1)
+ return false;
+ if (qstrncmp(extensions, str, str_length) == 0 && extensions[str_length] == ' ')
+ return true;
+
+ int split_pos = 0;
+ while (split_pos < extensions_length && extensions[split_pos] != ' ')
+ ++split_pos;
+ ++split_pos; // added for the terminating space character
+ extensions += split_pos;
+ extensions_length -= split_pos;
+ }
+ return false;
+ }
+
+private:
+ const char *gl_extensions;
+ int gl_extensions_length;
+};
+
QT_END_NAMESPACE
#endif // QGL_P_H
diff --git a/src/opengl/qgl_qws.cpp b/src/opengl/qgl_qws.cpp
index a189c20..f69ad7b 100644
--- a/src/opengl/qgl_qws.cpp
+++ b/src/opengl/qgl_qws.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgl_win.cpp b/src/opengl/qgl_win.cpp
index 5b5820a..443fbf2 100644
--- a/src/opengl/qgl_win.cpp
+++ b/src/opengl/qgl_win.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -1145,7 +1145,7 @@ void QGLContext::reset()
delete d->cmap;
d->cmap = 0;
d->initDone = false;
- qgl_share_reg()->removeShare(this);
+ QGLContextGroup::removeShare(this);
}
//
diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp
index 2553110..460f10d 100644
--- a/src/opengl/qgl_wince.cpp
+++ b/src/opengl/qgl_wince.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgl_x11.cpp b/src/opengl/qgl_x11.cpp
index a037282..e883ddc 100644
--- a/src/opengl/qgl_x11.cpp
+++ b/src/opengl/qgl_x11.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -343,8 +343,8 @@ void* qglx_getProcAddress(const char* procName)
static bool triedResolvingGlxGetProcAddress = false;
if (!triedResolvingGlxGetProcAddress) {
triedResolvingGlxGetProcAddress = true;
- QList<QByteArray> glxExt = QByteArray(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)).split(' ');
- if (glxExt.contains("GLX_ARB_get_proc_address")) {
+ QGLExtensionMatcher extensions(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS));
+ if (extensions.match("GLX_ARB_get_proc_address")) {
#if defined(Q_OS_LINUX) || defined(Q_OS_BSD4)
void *handle = dlopen(NULL, RTLD_LAZY);
if (handle) {
@@ -523,8 +523,8 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
if (!d->gpm)
return false;
}
- QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' ');
- if (glxExt.contains("GLX_SGI_video_sync")) {
+ QGLExtensionMatcher extensions(glXQueryExtensionsString(xinfo->display(), xinfo->screen()));
+ if (extensions.match("GLX_SGI_video_sync")) {
if (d->glFormat.swapInterval() == -1)
d->glFormat.setSwapInterval(0);
} else {
@@ -630,8 +630,8 @@ void *QGLContext::tryVisual(const QGLFormat& f, int bufDepth)
static bool useTranspExt = false;
static bool useTranspExtChecked = false;
if (f.plane() && !useTranspExtChecked && d->paintDevice) {
- QByteArray estr(glXQueryExtensionsString(xinfo->display(), xinfo->screen()));
- useTranspExt = estr.contains("GLX_EXT_visual_info");
+ QGLExtensionMatcher extensions(glXQueryExtensionsString(xinfo->display(), xinfo->screen()));
+ useTranspExt = extensions.match("GLX_EXT_visual_info");
//# (A bit simplistic; that could theoretically be a substring)
if (useTranspExt) {
QByteArray cstr(glXGetClientString(xinfo->display(), GLX_VENDOR));
@@ -825,7 +825,7 @@ void QGLContext::reset()
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
- qgl_share_reg()->removeShare(this);
+ QGLContextGroup::removeShare(this);
}
@@ -875,8 +875,8 @@ void QGLContext::swapBuffers() const
static bool resolved = false;
if (!resolved) {
const QX11Info *xinfo = qt_x11Info(d->paintDevice);
- QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' ');
- if (glxExt.contains("GLX_SGI_video_sync")) {
+ QGLExtensionMatcher extensions(glXQueryExtensionsString(xinfo->display(), xinfo->screen()));
+ if (extensions.match("GLX_SGI_video_sync")) {
glXGetVideoSyncSGI = (qt_glXGetVideoSyncSGI)qglx_getProcAddress("glXGetVideoSyncSGI");
glXWaitVideoSyncSGI = (qt_glXWaitVideoSyncSGI)qglx_getProcAddress("glXWaitVideoSyncSGI");
}
@@ -1107,8 +1107,8 @@ void *QGLContext::getProcAddress(const QString &proc) const
if (resolved && !glXGetProcAddressARB)
return 0;
if (!glXGetProcAddressARB) {
- QList<QByteArray> glxExt = QByteArray(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)).split(' ');
- if (glxExt.contains("GLX_ARB_get_proc_address")) {
+ QGLExtensionMatcher extensions(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS));
+ if (extensions.match("GLX_ARB_get_proc_address")) {
#if defined(Q_OS_LINUX) || defined(Q_OS_BSD4)
void *handle = dlopen(NULL, RTLD_LAZY);
if (handle) {
@@ -1132,6 +1132,72 @@ void *QGLContext::getProcAddress(const QString &proc) const
return glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(proc.toLatin1().data()));
}
+//
+// This class is used to create a temporary, minimal GL context, which is used
+// to retrive GL version and extension info. It's significantly faster to
+// construct than a QGLWidget, and it doesn't have the recursive creation
+// problem that QGLWidget would have. E.g. creating a temporary QGLWidget to
+// retrieve GL info as part of the QGLWidget initialization.
+//
+class QGLTempContext
+{
+public:
+ QGLTempContext(int screen = 0) :
+ initialized(false),
+ old_drawable(0),
+ old_context(0)
+ {
+ int attribs[] = {GLX_RGBA, XNone};
+ XVisualInfo *vi = glXChooseVisual(X11->display, screen, attribs);
+ if (!vi) {
+ qWarning("QGLTempContext: No GL capable X visuals available.");
+ return;
+ }
+
+ int useGL;
+ glXGetConfig(X11->display, vi, GLX_USE_GL, &useGL);
+ if (!useGL) {
+ XFree(vi);
+ return;
+ }
+
+ old_drawable = glXGetCurrentDrawable();
+ old_context = glXGetCurrentContext();
+
+ XSetWindowAttributes a;
+ a.colormap = qt_gl_choose_cmap(X11->display, vi);
+ drawable = XCreateWindow(X11->display, RootWindow(X11->display, screen),
+ 0, 0, 1, 1, 0,
+ vi->depth, InputOutput, vi->visual,
+ CWColormap, &a);
+ context = glXCreateContext(X11->display, vi, 0, True);
+ if (context && glXMakeCurrent(X11->display, drawable, context)) {
+ initialized = true;
+ } else {
+ qWarning("QGLTempContext: Unable to create GL context.");
+ XDestroyWindow(X11->display, drawable);
+ }
+ XFree(vi);
+ }
+
+ ~QGLTempContext() {
+ if (initialized) {
+ glXMakeCurrent(X11->display, 0, 0);
+ glXDestroyContext(X11->display, context);
+ XDestroyWindow(X11->display, drawable);
+ }
+ if (old_drawable && old_context)
+ glXMakeCurrent(X11->display, old_drawable, old_context);
+ }
+
+private:
+ bool initialized;
+ Window drawable;
+ GLXContext context;
+ GLXDrawable old_drawable;
+ GLXContext old_context;
+};
+
/*****************************************************************************
QGLOverlayWidget (Internal overlay class for X11)
*****************************************************************************/
@@ -1574,8 +1640,7 @@ void QGLExtensions::init()
return;
init_done = true;
- QGLWidget dmy;
- dmy.makeCurrent();
+ QGLTempContext context;
init_extensions();
// nvidia 9x.xx unix drivers contain a bug which requires us to call glFinish before releasing an fbo
@@ -1609,8 +1674,8 @@ static bool qt_resolveTextureFromPixmap(QPaintDevice *paintDevice)
return false; // Can't use TFP without NPOT
}
const QX11Info *xinfo = qt_x11Info(paintDevice);
- QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' ');
- if (glxExt.contains("GLX_EXT_texture_from_pixmap")) {
+ QGLExtensionMatcher extensions(glXQueryExtensionsString(xinfo->display(), xinfo->screen()));
+ if (extensions.match("GLX_EXT_texture_from_pixmap")) {
glXBindTexImageEXT = (qt_glXBindTexImageEXT) qglx_getProcAddress("glXBindTexImageEXT");
glXReleaseTexImageEXT = (qt_glXReleaseTexImageEXT) qglx_getProcAddress("glXReleaseTexImageEXT");
}
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index b51c239..85daf95 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -52,6 +52,116 @@
QT_BEGIN_NAMESPACE
+
+bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config,
+ const QX11Info &x11Info, bool useArgbVisual);
+//
+// QGLTempContext is a class for creating a temporary GL context
+// (which is needed during QGLWidget initialization to retrieve GL
+// extension info). Faster to construct than a full QGLWidget.
+//
+class QGLTempContext
+{
+public:
+ QGLTempContext(int screen = 0) :
+ initialized(false),
+ window(0),
+ context(0),
+ surface(0)
+ {
+ display = eglGetDisplay(EGLNativeDisplayType(X11->display));
+
+ if (!eglInitialize(display, NULL, NULL)) {
+ qWarning("QGLTempContext: Unable to initialize EGL display.");
+ return;
+ }
+
+ EGLConfig config;
+ int numConfigs = 0;
+ EGLint attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+#ifdef QT_OPENGL_ES_2
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+#endif
+ EGL_NONE
+ };
+
+ eglChooseConfig(display, attribs, &config, 1, &numConfigs);
+ if (!numConfigs) {
+ qWarning("QGLTempContext: No EGL configurations available.");
+ return;
+ }
+
+ XVisualInfo visualInfo;
+ XVisualInfo *vi;
+ int numVisuals;
+ EGLint id = 0;
+
+ eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &id);
+ if (id == 0) {
+ // EGL_NATIVE_VISUAL_ID is optional and might not be supported
+ // on some implementations - we'll have to do it the hard way
+ QX11Info xinfo;
+ qt_egl_setup_x11_visual(visualInfo, display, config, xinfo, false);
+ } else {
+ visualInfo.visualid = id;
+ }
+ vi = XGetVisualInfo(X11->display, VisualIDMask, &visualInfo, &numVisuals);
+ if (!vi || numVisuals < 1) {
+ qWarning("QGLTempContext: Unable to get X11 visual info id.");
+ return;
+ }
+
+ window = XCreateWindow(X11->display, RootWindow(X11->display, screen),
+ 0, 0, 1, 1, 0,
+ vi->depth, InputOutput, vi->visual,
+ 0, 0);
+
+ surface = eglCreateWindowSurface(display, config, (EGLNativeWindowType) window, NULL);
+
+ if (surface == EGL_NO_SURFACE) {
+ qWarning("QGLTempContext: Error creating EGL surface.");
+ XFree(vi);
+ XDestroyWindow(X11->display, window);
+ return;
+ }
+
+ EGLint contextAttribs[] = {
+#ifdef QT_OPENGL_ES_2
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+#endif
+ EGL_NONE
+ };
+ context = eglCreateContext(display, config, 0, contextAttribs);
+ if (context != EGL_NO_CONTEXT
+ && eglMakeCurrent(display, surface, surface, context))
+ {
+ initialized = true;
+ } else {
+ qWarning("QGLTempContext: Error creating EGL context.");
+ eglDestroySurface(display, surface);
+ XDestroyWindow(X11->display, window);
+ }
+ XFree(vi);
+ }
+
+ ~QGLTempContext() {
+ if (initialized) {
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroyContext(display, context);
+ eglDestroySurface(display, surface);
+ XDestroyWindow(X11->display, window);
+ }
+ }
+
+private:
+ bool initialized;
+ Window window;
+ EGLContext context;
+ EGLSurface surface;
+ EGLDisplay display;
+};
+
bool QGLFormat::hasOpenGLOverlays()
{
return false;
@@ -63,6 +173,7 @@ void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device)
props.setPixelFormat(static_cast<QImage *>(device)->format());
}
+// Chooses the EGL config and creates the EGL context
bool QGLContext::chooseContext(const QGLContext* shareContext)
{
Q_D(QGLContext);
@@ -73,56 +184,74 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
int devType = device()->devType();
// Get the display and initialize it.
- d->eglContext = new QEglContext();
- d->eglContext->setApi(QEgl::OpenGL);
- if (!d->eglContext->openDisplay(device())) {
- delete d->eglContext;
- d->eglContext = 0;
- return false;
- }
+ if (d->eglContext == 0) {
+ d->eglContext = new QEglContext();
+ d->eglContext->setApi(QEgl::OpenGL);
+ if (!d->eglContext->openDisplay(device())) {
+ delete d->eglContext;
+ d->eglContext = 0;
+ return false;
+ }
- // Construct the configuration we need for this surface.
- QEglProperties configProps;
- qt_egl_set_format(configProps, devType, d->glFormat);
- qt_egl_add_platform_config(configProps, device());
- configProps.setRenderableType(QEgl::OpenGL);
-
- QEgl::PixelFormatMatch matchType = QEgl::BestPixelFormat;
- if (device()->depth() == 16) {
- configProps.setValue(EGL_RED_SIZE, 5);
- configProps.setValue(EGL_GREEN_SIZE, 6);
- configProps.setValue(EGL_BLUE_SIZE, 5);
- configProps.setValue(EGL_ALPHA_SIZE, 0);
- matchType = QEgl::ExactPixelFormat;
- }
- configProps.setRenderableType(QEgl::OpenGL);
+ // Construct the configuration we need for this surface.
+ QEglProperties configProps;
+ qt_egl_set_format(configProps, devType, d->glFormat);
+ qt_egl_add_platform_config(configProps, device());
+ configProps.setRenderableType(QEgl::OpenGL);
+
+#if We_have_an_EGL_library_which_bothers_to_check_EGL_BUFFER_SIZE
+ if (device()->depth() == 16 && configProps.value(EGL_ALPHA_SIZE) <= 0) {
+ qDebug("Setting EGL_BUFFER_SIZE to 16");
+ configProps.setValue(EGL_BUFFER_SIZE, 16);
+ configProps.setValue(EGL_ALPHA_SIZE, 0);
+ }
- // Search for a matching configuration, reducing the complexity
- // each time until we get something that matches.
- if (!d->eglContext->chooseConfig(configProps, matchType)) {
- delete d->eglContext;
- d->eglContext = 0;
- return false;
- }
+ if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) {
+ delete d->eglContext;
+ d->eglContext = 0;
+ return false;
+ }
+#else
+ QEgl::PixelFormatMatch matchType = QEgl::BestPixelFormat;
+ if ((device()->depth() == 16) && configProps.value(EGL_ALPHA_SIZE) == 0) {
+ configProps.setValue(EGL_RED_SIZE, 5);
+ configProps.setValue(EGL_GREEN_SIZE, 6);
+ configProps.setValue(EGL_BLUE_SIZE, 5);
+ configProps.setValue(EGL_ALPHA_SIZE, 0);
+ matchType = QEgl::ExactPixelFormat;
+ }
- // Inform the higher layers about the actual format properties.
- qt_egl_update_format(*(d->eglContext), d->glFormat);
+ // Search for a matching configuration, reducing the complexity
+ // each time until we get something that matches.
+ if (!d->eglContext->chooseConfig(configProps, matchType)) {
+ delete d->eglContext;
+ d->eglContext = 0;
+ return false;
+ }
+#endif
- // Create a new context for the configuration.
- if (!d->eglContext->createContext
- (shareContext ? shareContext->d_func()->eglContext : 0)) {
- delete d->eglContext;
- d->eglContext = 0;
- return false;
- }
- d->sharing = d->eglContext->isSharing();
- if (d->sharing && shareContext)
- const_cast<QGLContext *>(shareContext)->d_func()->sharing = true;
+// qDebug("QGLContext::chooseContext() - using EGL config %d:", d->eglContext->config());
+// qDebug() << QEglProperties(d->eglContext->config()).toString();
+
+ // Create a new context for the configuration.
+ if (!d->eglContext->createContext
+ (shareContext ? shareContext->d_func()->eglContext : 0)) {
+ delete d->eglContext;
+ d->eglContext = 0;
+ return false;
+ }
+ d->sharing = d->eglContext->isSharing();
+ if (d->sharing && shareContext)
+ const_cast<QGLContext *>(shareContext)->d_func()->sharing = true;
#if defined(EGL_VERSION_1_1)
- if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget)
- eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval());
+ if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget)
+ eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval());
#endif
+ }
+
+ // Inform the higher layers about the actual format properties.
+ qt_egl_update_format(*(d->eglContext), d->glFormat);
return true;
}
@@ -154,12 +283,21 @@ void QGLWidget::updateOverlayGL()
//handle overlay
}
+//#define QT_DEBUG_X11_VISUAL_SELECTION 1
+
bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config, const QX11Info &x11Info, bool useArgbVisual)
{
bool foundVisualIsArgb = useArgbVisual;
+#ifdef QT_DEBUG_X11_VISUAL_SELECTION
+ qDebug("qt_egl_setup_x11_visual() - useArgbVisual=%d", useArgbVisual);
+#endif
+
memset(&vi, 0, sizeof(XVisualInfo));
+ EGLint eglConfigColorSize;
+ eglGetConfigAttrib(display, config, EGL_BUFFER_SIZE, &eglConfigColorSize);
+
// Check to see if EGL is suggesting an appropriate visual id:
EGLint nativeVisualId;
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &nativeVisualId);
@@ -177,7 +315,9 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf
XRenderPictFormat *format;
format = XRenderFindVisualFormat(x11Info.display(), chosenVisualInfo->visual);
if (format->type == PictTypeDirect && format->direct.alphaMask) {
-// qDebug("Using ARGB X Visual ID (%d) provided by EGL", (int)vi.visualid);
+#ifdef QT_DEBUG_X11_VISUAL_SELECTION
+ qDebug("Using ARGB X Visual ID (%d) provided by EGL", (int)vi.visualid);
+#endif
foundVisualIsArgb = true;
vi = *chosenVisualInfo;
}
@@ -189,8 +329,14 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf
} else
#endif
{
-// qDebug("Using opaque X Visual ID (%d) provided by EGL", (int)vi.visualid);
- vi = *chosenVisualInfo;
+ if (eglConfigColorSize == chosenVisualInfo->depth) {
+#ifdef QT_DEBUG_X11_VISUAL_SELECTION
+ qDebug("Using opaque X Visual ID (%d) provided by EGL", (int)vi.visualid);
+#endif
+ vi = *chosenVisualInfo;
+ } else
+ qWarning("Warning: EGL suggested using X visual ID %d (%d bpp) for config %d (%d bpp), but the depths do not match!",
+ nativeVisualId, chosenVisualInfo->depth, (int)config, eglConfigColorSize);
}
XFree(chosenVisualInfo);
}
@@ -203,7 +349,7 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf
// If EGL does not know the visual ID, so try to select an appropriate one ourselves, first
// using XRender if we're supposed to have an alpha, then falling back to XGetVisualInfo
-
+
#if !defined(QT_NO_XRENDER)
if (vi.visualid == 0 && useArgbVisual) {
// Try to use XRender to find an ARGB visual we can use
@@ -222,7 +368,9 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf
if (format->type == PictTypeDirect && format->direct.alphaMask) {
vi = matchingVisuals[i];
foundVisualIsArgb = true;
-// qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid);
+#ifdef QT_DEBUG_X11_VISUAL_SELECTION
+ qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid);
+#endif
break;
}
}
@@ -246,24 +394,28 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf
} else
qWarning(" - Falling back to X11 suggested depth (%d)", depth);
}
-// else
-// qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth);
+#ifdef QT_DEBUG_X11_VISUAL_SELECTION
+ else
+ qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth);
+#endif
// Don't try to use ARGB now unless the visual is 32-bit - even then it might stil fail :-(
if (useArgbVisual)
foundVisualIsArgb = vi.depth == 32; //### We might at some point (soon) get ARGB4444
}
-// qDebug("Visual Info:");
-// qDebug(" bits_per_rgb=%d", vi.bits_per_rgb);
-// qDebug(" red_mask=0x%x", vi.red_mask);
-// qDebug(" green_mask=0x%x", vi.green_mask);
-// qDebug(" blue_mask=0x%x", vi.blue_mask);
-// qDebug(" colormap_size=%d", vi.colormap_size);
-// qDebug(" c_class=%d", vi.c_class);
-// qDebug(" depth=%d", vi.depth);
-// qDebug(" screen=%d", vi.screen);
-// qDebug(" visualid=%d", vi.visualid);
+#ifdef QT_DEBUG_X11_VISUAL_SELECTION
+ qDebug("Visual Info:");
+ qDebug(" bits_per_rgb=%d", vi.bits_per_rgb);
+ qDebug(" red_mask=0x%x", vi.red_mask);
+ qDebug(" green_mask=0x%x", vi.green_mask);
+ qDebug(" blue_mask=0x%x", vi.blue_mask);
+ qDebug(" colormap_size=%d", vi.colormap_size);
+ qDebug(" c_class=%d", vi.c_class);
+ qDebug(" depth=%d", vi.depth);
+ qDebug(" screen=%d", vi.screen);
+ qDebug(" visualid=%d", vi.visualid);
+#endif
return foundVisualIsArgb;
}
@@ -294,12 +446,14 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext,
// If the application has set WA_TranslucentBackground and not explicitly set
// the alpha buffer size to zero, modify the format so it have an alpha channel
QGLFormat& fmt = d->glcx->d_func()->glFormat;
- const bool tryArgbVisual = testAttribute(Qt::WA_TranslucentBackground);
+ const bool tryArgbVisual = testAttribute(Qt::WA_TranslucentBackground) || fmt.alpha();
if (tryArgbVisual && fmt.alphaBufferSize() == -1)
fmt.setAlphaBufferSize(1);
bool createFailed = false;
if (!d->glcx->isValid()) {
+ // Create the QGLContext here, which in turn chooses the EGL config
+ // and creates the EGL context:
if (!d->glcx->create(shareContext ? shareContext : oldcx))
createFailed = true;
}
@@ -402,12 +556,8 @@ void QGLExtensions::init()
init_done = true;
// We need a context current to initialize the extensions.
- QGLWidget tmpWidget;
- tmpWidget.makeCurrent();
-
+ QGLTempContext context;
init_extensions();
-
- tmpWidget.doneCurrent();
}
// Re-creates the EGL surface if the window ID has changed or if force is true
diff --git a/src/opengl/qglcolormap.cpp b/src/opengl/qglcolormap.cpp
index b86f9e0..332fb16 100644
--- a/src/opengl/qglcolormap.cpp
+++ b/src/opengl/qglcolormap.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglcolormap.h b/src/opengl/qglcolormap.h
index 5596992..e9535a9 100644
--- a/src/opengl/qglcolormap.h
+++ b/src/opengl/qglcolormap.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
index c785d8a..c091191 100644
--- a/src/opengl/qglextensions.cpp
+++ b/src/opengl/qglextensions.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
index 3510765..b0cb429 100644
--- a/src/opengl/qglextensions_p.h
+++ b/src/opengl/qglextensions_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -184,6 +184,10 @@ typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1,
typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
+// ARB_texture_compression
+typedef void (APIENTRY *_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei,
+ GLsizei, GLint, GLsizei, const GLvoid *);
+
QT_BEGIN_NAMESPACE
struct QGLExtensionFuncs
@@ -289,6 +293,11 @@ struct QGLExtensionFuncs
#endif
qt_glMapBufferARB = 0;
qt_glUnmapBufferARB = 0;
+
+#if !defined(QT_OPENGL_ES)
+ // Texture compression
+ qt_glCompressedTexImage2DARB = 0;
+#endif
}
@@ -397,6 +406,10 @@ struct QGLExtensionFuncs
_glMapBufferARB qt_glMapBufferARB;
_glUnmapBufferARB qt_glUnmapBufferARB;
+#if !defined(QT_OPENGL_ES)
+ // Texture compression
+ _glCompressedTexImage2DARB qt_glCompressedTexImage2DARB;
+#endif
};
@@ -732,6 +745,10 @@ struct QGLExtensionFuncs
#define glClearDepth glClearDepthf
#endif
+#if !defined(QT_OPENGL_ES)
+#define glCompressedTexImage2D QGLContextPrivate::extensionFuncs(ctx).qt_glCompressedTexImage2DARB
+#endif
+
extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx);
bool qt_resolve_buffer_extensions(QGLContext *ctx);
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index d79283e..ed21923 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -597,6 +597,12 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
the constructors that take a QGLFramebufferObject parameter, and set the
QGLFramebufferObject::samples() property to a non-zero value.
+ When painting to a QGLFramebufferObject using QPainter, the state of
+ the current GL context will be altered by the paint engine to reflect
+ its needs. Applications should not rely upon the GL state being reset
+ to its original conditions, particularly the current shader program,
+ GL viewport, texture units, and drawing modes.
+
For multisample framebuffer objects a color render buffer is created,
otherwise a texture with the specified texture target is created.
The color render buffer or texture will have the specified internal
@@ -899,8 +905,8 @@ bool QGLFramebufferObject::release()
#endif
if (current) {
- current->d_ptr->current_fbo = 0;
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ current->d_ptr->current_fbo = current->d_ptr->default_fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo);
}
return true;
diff --git a/src/opengl/qglframebufferobject.h b/src/opengl/qglframebufferobject.h
index 6cf5571..306b6ff 100644
--- a/src/opengl/qglframebufferobject.h
+++ b/src/opengl/qglframebufferobject.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index 800cb68..d7f96a5 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp
index 2867de5..7697570 100644
--- a/src/opengl/qglpaintdevice.cpp
+++ b/src/opengl/qglpaintdevice.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -89,6 +89,12 @@ void QGLPaintDevice::beginPaint()
ctx->d_ptr->current_fbo = m_thisFBO;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO);
}
+
+ // Set the default fbo for the context to m_thisFBO so that
+ // if some raw GL code between beginNativePainting() and
+ // endNativePainting() calls QGLFramebufferObject::release(),
+ // painting will revert to the window surface's fbo.
+ ctx->d_ptr->default_fbo = m_thisFBO;
}
void QGLPaintDevice::ensureActiveTarget()
@@ -101,6 +107,8 @@ void QGLPaintDevice::ensureActiveTarget()
ctx->d_ptr->current_fbo = m_thisFBO;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO);
}
+
+ ctx->d_ptr->default_fbo = m_thisFBO;
}
void QGLPaintDevice::endPaint()
@@ -111,6 +119,8 @@ void QGLPaintDevice::endPaint()
ctx->d_ptr->current_fbo = m_previousFBO;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_previousFBO);
}
+
+ ctx->d_ptr->default_fbo = 0;
}
QGLFormat QGLPaintDevice::format() const
diff --git a/src/opengl/qglpaintdevice_p.h b/src/opengl/qglpaintdevice_p.h
index 63ba5da..9815467 100644
--- a/src/opengl/qglpaintdevice_p.h
+++ b/src/opengl/qglpaintdevice_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 7c97ebb..46f7697 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -127,7 +127,7 @@ void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &form
qctx = new QGLContext(format);
qctx->d_func()->sharing = (shareWidget != 0);
if (shareWidget != 0 && shareWidget->d_func()->glcx) {
- qgl_share_reg()->addShare(qctx, shareWidget->d_func()->glcx);
+ QGLContextGroup::addShare(qctx, shareWidget->d_func()->glcx);
shareWidget->d_func()->glcx->d_func()->sharing = true;
}
diff --git a/src/opengl/qglpixelbuffer.h b/src/opengl/qglpixelbuffer.h
index 94ecd46..3304dd8 100644
--- a/src/opengl/qglpixelbuffer.h
+++ b/src/opengl/qglpixelbuffer.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp
index de08655..ca19011 100644
--- a/src/opengl/qglpixelbuffer_egl.cpp
+++ b/src/opengl/qglpixelbuffer_egl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixelbuffer_mac.mm b/src/opengl/qglpixelbuffer_mac.mm
index 6b9344b..49c1845 100644
--- a/src/opengl/qglpixelbuffer_mac.mm
+++ b/src/opengl/qglpixelbuffer_mac.mm
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixelbuffer_p.h b/src/opengl/qglpixelbuffer_p.h
index 7fde802..f40b7c5 100644
--- a/src/opengl/qglpixelbuffer_p.h
+++ b/src/opengl/qglpixelbuffer_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixelbuffer_win.cpp b/src/opengl/qglpixelbuffer_win.cpp
index 71b37ca..a986ccf 100644
--- a/src/opengl/qglpixelbuffer_win.cpp
+++ b/src/opengl/qglpixelbuffer_win.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixelbuffer_x11.cpp b/src/opengl/qglpixelbuffer_x11.cpp
index 6971133..5b34cbb 100644
--- a/src/opengl/qglpixelbuffer_x11.cpp
+++ b/src/opengl/qglpixelbuffer_x11.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index c478630..11011ee 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -55,11 +55,17 @@
#include "qgl_p.h"
#include "private/qapplication_p.h"
+#include "private/qdrawhelper_p.h"
+#include "private/qmemrotate_p.h"
#include "private/qmath_p.h"
#include "qmath.h"
QT_BEGIN_NAMESPACE
+// qpixmapfilter.cpp
+void qt_blurImage(QImage &blurImage, qreal radius, bool quality, int transposed = 0);
+QImage qt_halfScaled(const QImage &source);
+
void QGLPixmapFilterBase::bindTexture(const QPixmap &src) const
{
const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, QGLContext::BindOptions(QGLContext::DefaultBindOption | QGLContext::MemoryManagedBindOption));
@@ -102,48 +108,21 @@ private:
class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter>
{
public:
- QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints);
-
- void setUniforms(QGLShaderProgram *program);
-
- static QByteArray generateGaussianShader(int radius, bool singlePass = false, bool dropShadow = false);
+ QGLPixmapBlurFilter();
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const;
-
-private:
-
- mutable QSize m_textureSize;
- mutable bool m_horizontalBlur;
- mutable bool m_singlePass;
- mutable bool m_animatedBlur;
-
- mutable qreal m_t;
- mutable QSize m_targetSize;
-
- mutable bool m_haveCached;
- mutable int m_cachedRadius;
- mutable QGraphicsBlurEffect::BlurHints m_hints;
};
class QGLPixmapDropShadowFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapDropShadowFilter>
{
public:
- QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints);
+ QGLPixmapDropShadowFilter();
void setUniforms(QGLShaderProgram *program);
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const;
-
-private:
- mutable QSize m_textureSize;
- mutable bool m_horizontalBlur;
- mutable bool m_singlePass;
-
- mutable bool m_haveCached;
- mutable int m_cachedRadius;
- mutable QGraphicsBlurEffect::BlurHints m_hints;
};
extern QGLWidget *qt_gl_share_widget();
@@ -158,31 +137,14 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr
return d->colorizeFilter.data();
case QPixmapFilter::BlurFilter: {
- const QPixmapBlurFilter *proto = static_cast<const QPixmapBlurFilter *>(prototype);
- if (proto->blurHints() & QGraphicsBlurEffect::AnimationHint) {
- if (!d->animationBlurFilter)
- d->animationBlurFilter.reset(new QGLPixmapBlurFilter(proto->blurHints()));
- return d->animationBlurFilter.data();
- }
- if ((proto->blurHints() & QGraphicsBlurEffect::QualityHint) && proto->radius() > 5) {
- if (!d->blurFilter)
- d->blurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::QualityHint));
- return d->blurFilter.data();
- }
- if (!d->fastBlurFilter)
- d->fastBlurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::PerformanceHint));
- return d->fastBlurFilter.data();
+ if (!d->blurFilter)
+ d->blurFilter.reset(new QGLPixmapBlurFilter());
+ return d->blurFilter.data();
}
case QPixmapFilter::DropShadowFilter: {
- const QPixmapDropShadowFilter *proto = static_cast<const QPixmapDropShadowFilter *>(prototype);
- if (proto->blurRadius() <= 5) {
- if (!d->fastDropShadowFilter)
- d->fastDropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::PerformanceHint));
- return d->fastDropShadowFilter.data();
- }
if (!d->dropShadowFilter)
- d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::QualityHint));
+ d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter());
return d->dropShadowFilter.data();
}
@@ -311,59 +273,43 @@ bool QGLPixmapConvolutionFilter::processGL(QPainter *painter, const QPointF &pos
return true;
}
-static const char *qt_gl_texture_sampling_helper =
- "lowp float texture2DAlpha(lowp sampler2D src, highp vec2 srcCoords) {\n"
- " return texture2D(src, srcCoords).a;\n"
- "}\n";
-
-QGLPixmapBlurFilter::QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints)
- : m_animatedBlur(false)
- , m_haveCached(false)
- , m_cachedRadius(0)
- , m_hints(hints)
-{
-}
-
-// should be even numbers as they will be divided by two
-static const int qCachedBlurLevels[] = { 6, 14, 30 };
-static const int qNumCachedBlurTextures = sizeof(qCachedBlurLevels) / sizeof(*qCachedBlurLevels);
-static const int qMaxCachedBlurLevel = qCachedBlurLevels[qNumCachedBlurTextures - 1];
-
-static qreal qLogBlurLevel(int level)
+QGLPixmapBlurFilter::QGLPixmapBlurFilter()
{
- static bool initialized = false;
- static qreal logBlurLevelCache[qNumCachedBlurTextures];
- if (!initialized) {
- for (int i = 0; i < qNumCachedBlurTextures; ++i)
- logBlurLevelCache[i] = qLn(qCachedBlurLevels[i]);
- initialized = true;
- }
- return logBlurLevelCache[level];
}
class QGLBlurTextureInfo
{
public:
- QGLBlurTextureInfo(QSize size, GLuint textureIds[])
- : m_size(size)
+ QGLBlurTextureInfo(const QImage &image, GLuint tex, qreal r)
+ : m_texture(tex)
+ , m_radius(r)
{
- for (int i = 0; i < qNumCachedBlurTextures; ++i)
- m_textureIds[i] = textureIds[i];
+ m_paddedImage << image;
}
~QGLBlurTextureInfo()
{
- glDeleteTextures(qNumCachedBlurTextures, m_textureIds);
+ glDeleteTextures(1, &m_texture);
}
- QSize size() const { return m_size; }
- GLuint textureId(int i) const { return m_textureIds[i]; }
+ QImage paddedImage(int scaleLevel = 0) const;
+ GLuint texture() const { return m_texture; }
+ qreal radius() const { return m_radius; }
private:
- GLuint m_textureIds[qNumCachedBlurTextures];
- QSize m_size;
+ mutable QList<QImage> m_paddedImage;
+ GLuint m_texture;
+ qreal m_radius;
};
+QImage QGLBlurTextureInfo::paddedImage(int scaleLevel) const
+{
+ for (int i = m_paddedImage.size() - 1; i <= scaleLevel; ++i)
+ m_paddedImage << qt_halfScaled(m_paddedImage.at(i));
+
+ return m_paddedImage.at(scaleLevel);
+}
+
class QGLBlurTextureCache : public QObject
{
public:
@@ -373,7 +319,6 @@ public:
~QGLBlurTextureCache();
QGLBlurTextureInfo *takeBlurTextureInfo(const QPixmap &pixmap);
- bool fitsInCache(const QPixmap &pixmap) const;
bool hasBlurTextureInfo(const QPixmap &pixmap) const;
void insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info);
void clearBlurTextureInfo(const QPixmap &pixmap);
@@ -458,12 +403,7 @@ void QGLBlurTextureCache::insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTe
if (timerId)
killTimer(timerId);
- timerId = startTimer(1000);
-}
-
-bool QGLBlurTextureCache::fitsInCache(const QPixmap &pixmap) const
-{
- return pixmap.width() * pixmap.height() <= cache.maxCost();
+ timerId = startTimer(8000);
}
void QGLBlurTextureCache::pixmapDestroyed(QPixmap *pixmap)
@@ -474,567 +414,217 @@ void QGLBlurTextureCache::pixmapDestroyed(QPixmap *pixmap)
}
}
-static const char *qt_gl_interpolate_filter =
- "uniform lowp float interpolationValue;"
- "uniform lowp sampler2D interpolateTarget;"
- "uniform highp vec4 interpolateMapping;"
- "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)"
- "{"
- " return mix(texture2D(interpolateTarget, interpolateMapping.xy + interpolateMapping.zw * srcCoords),"
- " texture2D(src, srcCoords), interpolationValue);"
- "}";
+static const int qAnimatedBlurLevelIncrement = 16;
+static const int qMaxBlurHalfScaleLevel = 1;
-static void initializeTexture(GLuint id, int width, int height)
+static GLuint generateBlurTexture(const QSize &size, GLenum format = GL_RGBA)
{
- glBindTexture(GL_TEXTURE_2D, id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0, format,
+ GL_UNSIGNED_BYTE, 0);
+ return texture;
}
-bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
+static inline uint nextMultiple(uint x, uint multiplier)
{
- QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
-
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx);
-
- if ((m_hints & QGraphicsBlurEffect::AnimationHint) && blurTextureCache->fitsInCache(src)) {
- QRect targetRect = src.rect().adjusted(-qMaxCachedBlurLevel, -qMaxCachedBlurLevel, qMaxCachedBlurLevel, qMaxCachedBlurLevel);
- // ensure even dimensions (going to divide by two)
- targetRect.setWidth((targetRect.width() + 1) & ~1);
- targetRect.setHeight((targetRect.height() + 1) & ~1);
-
- QGLBlurTextureInfo *info = 0;
- if (blurTextureCache->hasBlurTextureInfo(src)) {
- info = blurTextureCache->takeBlurTextureInfo(src);
- } else {
- m_animatedBlur = false;
- m_hints = QGraphicsBlurEffect::QualityHint;
- m_singlePass = false;
-
- QGLFramebufferObjectFormat format;
- format.setInternalTextureFormat(GLenum(GL_RGBA));
- QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size() / 2, format, true);
-
- if (!fbo)
- return false;
-
- QPainter fboPainter(fbo);
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(fboPainter.paintEngine());
-
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- // ensure GL_LINEAR filtering is used for scaling down to half the size
- fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
- fboPainter.setCompositionMode(QPainter::CompositionMode_Source);
- fboPainter.drawPixmap(qMaxCachedBlurLevel / 2, qMaxCachedBlurLevel / 2,
- targetRect.width() / 2 - qMaxCachedBlurLevel, targetRect.height() / 2 - qMaxCachedBlurLevel, src);
-
- GLuint textures[qNumCachedBlurTextures]; // blur textures
- glGenTextures(qNumCachedBlurTextures, textures);
- GLuint temp; // temp texture
- glGenTextures(1, &temp);
-
- initializeTexture(temp, fbo->width(), fbo->height());
- m_textureSize = fbo->size();
-
- int currentBlur = 0;
-
- QRect fboRect(0, 0, fbo->width(), fbo->height());
- GLuint sourceTexture = fbo->texture();
- for (int i = 0; i < qNumCachedBlurTextures; ++i) {
- int targetBlur = qCachedBlurLevels[i] / 2;
-
- int blurDelta = qRound(qSqrt(targetBlur * targetBlur - currentBlur * currentBlur));
- QByteArray source = generateGaussianShader(blurDelta);
- filter->setSource(source);
-
- currentBlur = targetBlur;
-
- // now we're going to be nasty and keep using the same FBO with different textures
- glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, temp, 0);
-
- m_horizontalBlur = true;
- filter->setOnPainter(&fboPainter);
- engine->drawTexture(fboRect, sourceTexture, fbo->size(), fboRect);
- filter->removeFromPainter(&fboPainter);
-
- sourceTexture = textures[i];
- initializeTexture(sourceTexture, fbo->width(), fbo->height());
-
- glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, textures[i], 0);
-
- m_horizontalBlur = false;
- filter->setOnPainter(&fboPainter);
- engine->drawTexture(fboRect, temp, fbo->size(), fboRect);
- filter->removeFromPainter(&fboPainter);
- }
-
- glDeleteTextures(1, &temp);
+ uint mod = x % multiplier;
+ if (mod == 0)
+ return x;
+ return x + multiplier - mod;
+}
- // reattach the original FBO texture
- glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, fbo->texture(), 0);
+void qt_memrotate90_gl(const quint32 *src, int srcWidth, int srcHeight, int srcStride,
+ quint32 *dest, int dstStride);
- fboPainter.end();
+bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
+{
+ if (radius() < 1) {
+ painter->drawPixmap(pos, src);
+ return true;
+ }
- qgl_fbo_pool()->release(fbo);
+ qreal actualRadius = radius();
- info = new QGLBlurTextureInfo(fboRect.size(), textures);
- }
+ QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (!m_haveCached || !m_animatedBlur) {
- m_haveCached = true;
- m_animatedBlur = true;
- m_hints = QGraphicsBlurEffect::AnimationHint;
- filter->setSource(qt_gl_interpolate_filter);
- }
+ QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx);
+ QGLBlurTextureInfo *info = 0;
+ int padding = nextMultiple(qCeil(actualRadius), qAnimatedBlurLevelIncrement);
+ QRect targetRect = src.rect().adjusted(-padding, -padding, padding, padding);
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
- painter->setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(painter);
+ // pad so that we'll be able to half-scale qMaxBlurHalfScaleLevel times
+ targetRect.setWidth((targetRect.width() + (qMaxBlurHalfScaleLevel-1)) & ~(qMaxBlurHalfScaleLevel-1));
+ targetRect.setHeight((targetRect.height() + (qMaxBlurHalfScaleLevel-1)) & ~(qMaxBlurHalfScaleLevel-1));
- qreal logRadius = qLn(radius());
+ QSize textureSize;
- int t;
- for (t = -1; t < qNumCachedBlurTextures - 2; ++t) {
- if (logRadius < qLogBlurLevel(t+1))
- break;
- }
+ info = blurTextureCache->takeBlurTextureInfo(src);
+ if (!info || info->radius() < actualRadius) {
+ QSize paddedSize = targetRect.size() / 2;
- qreal logBase = t >= 0 ? qLogBlurLevel(t) : 0;
- m_t = qBound(qreal(0), (logRadius - logBase) / (qLogBlurLevel(t+1) - logBase), qreal(1));
+ QImage padded(paddedSize.height(), paddedSize.width(), QImage::Format_ARGB32_Premultiplied);
+ padded.fill(0);
- m_textureSize = info->size();
+ if (info) {
+ int oldPadding = qRound(info->radius());
- glActiveTexture(GL_TEXTURE0 + 3);
- if (t >= 0) {
- glBindTexture(GL_TEXTURE_2D, info->textureId(t));
- m_targetSize = info->size();
+ QPainter p(&padded);
+ p.setCompositionMode(QPainter::CompositionMode_Source);
+ p.drawImage((padding - oldPadding) / 2, (padding - oldPadding) / 2, info->paddedImage());
+ p.end();
} else {
- QGLTexture *texture =
- ctx->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA,
- QGLContext::InternalBindOption
- | QGLContext::CanFlipNativePixmapBindOption);
- m_targetSize = src.size();
- if (!(texture->options & QGLContext::InvertedYBindOption))
- m_targetSize.setHeight(-m_targetSize.height());
+ // TODO: combine byteswapping and memrotating into one by declaring
+ // custom GL_RGBA pixel type and qt_colorConvert template for it
+ QImage prepadded = qt_halfScaled(src.toImage()).convertToFormat(QImage::Format_ARGB32_Premultiplied);
+
+ // byte-swap and memrotates in one go
+ qt_memrotate90_gl(reinterpret_cast<const quint32*>(prepadded.bits()),
+ prepadded.width(), prepadded.height(), prepadded.bytesPerLine(),
+ reinterpret_cast<quint32*>(padded.scanLine(padding / 2)) + padding / 2,
+ padded.bytesPerLine());
}
- // restrict the target rect to the max of the radii we are interpolating between
- int radiusDelta = qMaxCachedBlurLevel - qCachedBlurLevels[t+1];
- targetRect = targetRect.translated(pos.toPoint()).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta);
-
- radiusDelta /= 2;
- QRect sourceRect = QRect(QPoint(), m_textureSize).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta);
-
- engine->drawTexture(targetRect, info->textureId(t+1), m_textureSize, sourceRect);
-
- glActiveTexture(GL_TEXTURE0 + 3);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- filter->removeFromPainter(painter);
- blurTextureCache->insertBlurTextureInfo(src, info);
-
- return true;
- }
+ delete info;
+ info = new QGLBlurTextureInfo(padded, generateBlurTexture(paddedSize), padding);
- if (blurTextureCache->hasBlurTextureInfo(src))
- blurTextureCache->clearBlurTextureInfo(src);
-
- int actualRadius = qRound(radius());
- int filterRadius = actualRadius;
- int fastRadii[] = { 1, 2, 3, 5, 8, 15, 25 };
- if (!(m_hints & QGraphicsBlurEffect::QualityHint)) {
- uint i = 0;
- for (; i < (sizeof(fastRadii)/sizeof(*fastRadii))-1; ++i) {
- if (fastRadii[i+1] > filterRadius)
- break;
- }
- filterRadius = fastRadii[i];
+ textureSize = paddedSize;
+ } else {
+ textureSize = QSize(info->paddedImage().height(), info->paddedImage().width());
}
- m_singlePass = filterRadius <= 3;
-
- if (!m_haveCached || m_animatedBlur || filterRadius != m_cachedRadius) {
- // Only regenerate the shader from source if parameters have changed.
- m_haveCached = true;
- m_animatedBlur = false;
- m_cachedRadius = filterRadius;
- QByteArray source = generateGaussianShader(filterRadius, m_singlePass);
- filter->setSource(source);
+ actualRadius *= qreal(0.5);
+ int level = 1;
+ for (; level < qMaxBlurHalfScaleLevel; ++level) {
+ if (actualRadius <= 16)
+ break;
+ actualRadius *= qreal(0.5);
}
- QRect targetRect = QRectF(src.rect()).translated(pos).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect();
+ const int s = (1 << level);
- if (m_singlePass) {
- // prepare for updateUniforms
- m_textureSize = src.size();
+ int prepadding = qRound(info->radius());
+ padding = qMin(prepadding, qCeil(actualRadius) << level);
+ targetRect = src.rect().adjusted(-padding, -padding, padding, padding);
- // ensure GL_LINEAR filtering is used
- painter->setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(painter);
- QBrush pixmapBrush = src;
- pixmapBrush.setTransform(QTransform::fromTranslate(pos.x(), pos.y()));
- painter->fillRect(targetRect, pixmapBrush);
- filter->removeFromPainter(painter);
- } else {
- QGLFramebufferObjectFormat format;
- format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
- QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format);
+ targetRect.setWidth(targetRect.width() & ~(s-1));
+ targetRect.setHeight(targetRect.height() & ~(s-1));
- if (!fbo)
- return false;
+ int paddingDelta = (prepadding - padding) >> level;
- // prepare for updateUniforms
- m_textureSize = src.size();
+ QRect subRect(paddingDelta, paddingDelta, targetRect.width() >> level, targetRect.height() >> level);
+ QImage sourceImage = info->paddedImage(level-1);
- // horizontal pass, to pixmap
- m_horizontalBlur = true;
+ QImage subImage(subRect.height(), subRect.width(), QImage::Format_ARGB32_Premultiplied);
+ qt_rectcopy((QRgb *)subImage.bits(), ((QRgb *)sourceImage.scanLine(paddingDelta)) + paddingDelta,
+ 0, 0, subRect.height(), subRect.width(), subImage.bytesPerLine(), sourceImage.bytesPerLine());
- QPainter fboPainter(fbo);
+ GLuint texture = info->texture();
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
+ qt_blurImage(subImage, actualRadius, blurHints() & QGraphicsBlurEffect::QualityHint, 1);
- // ensure GL_LINEAR filtering is used
- fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
- fboPainter.setCompositionMode(QPainter::CompositionMode_Source);
- filter->setOnPainter(&fboPainter);
- QBrush pixmapBrush = src;
- pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius));
- fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush);
- filter->removeFromPainter(&fboPainter);
- fboPainter.end();
+ // subtract one pixel off the end to prevent the bilinear sampling from sampling uninitialized data
+ QRect textureSubRect = subImage.rect().adjusted(0, 0, -1, -1);
+ QRectF targetRectF = QRectF(targetRect).adjusted(0, 0, -targetRect.width() / qreal(textureSize.width()), -targetRect.height() / qreal(textureSize.height()));
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subImage.width(), subImage.height(), GL_RGBA,
+ GL_UNSIGNED_BYTE, const_cast<const QImage &>(subImage).bits());
- // vertical pass, to painter
- m_horizontalBlur = false;
- m_textureSize = fbo->size();
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
- painter->save();
- // ensure GL_LINEAR filtering is used
- painter->setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(painter);
- engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRect(QPoint(), targetRect.size()).translated(0, fbo->height() - targetRect.height()));
- filter->removeFromPainter(painter);
- painter->restore();
+ // texture is flipped on the y-axis
+ targetRectF = QRectF(targetRectF.x(), targetRectF.bottom(), targetRectF.width(), -targetRectF.height());
+ engine->drawTexture(targetRectF.translated(pos), texture, textureSize, textureSubRect);
- qgl_fbo_pool()->release(fbo);
- }
+ blurTextureCache->insertBlurTextureInfo(src, info);
return true;
}
-void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program)
-{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- if (m_animatedBlur) {
- program->setUniformValue("interpolateTarget", 3);
- program->setUniformValue("interpolationValue", GLfloat(m_t));
-
- if (m_textureSize == m_targetSize) {
- program->setUniformValue("interpolateMapping", 0.0f, 0.0f, 1.0f, 1.0f);
- } else {
- float offsetX = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.width());
- float offsetY = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.height());
-
- if (m_targetSize.height() < 0)
- offsetY = 1 + offsetY;
-
- float scaleX = 2.0f * qreal(m_textureSize.width()) / qreal(m_targetSize.width());
- float scaleY = 2.0f * qreal(m_textureSize.height()) / qreal(m_targetSize.height());
-
- program->setUniformValue("interpolateMapping", offsetX, offsetY, scaleX, scaleY);
- }
-
- return;
- }
+static const char *qt_gl_drop_shadow_filter =
+ "uniform lowp vec4 shadowColor;"
+ "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)"
+ "{"
+ " return shadowColor * texture2D(src, srcCoords.yx).a;"
+ "}";
- if (m_hints & QGraphicsBlurEffect::QualityHint) {
- if (m_singlePass)
- program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height());
- else if (m_horizontalBlur)
- program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0);
- else
- program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height());
- } else {
- qreal blur = radius() / qreal(m_cachedRadius);
-
- if (m_singlePass)
- program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height());
- else if (m_horizontalBlur)
- program->setUniformValue("delta", blur / m_textureSize.width(), 0.0);
- else
- program->setUniformValue("delta", 0.0, blur / m_textureSize.height());
- }
-}
-static inline qreal gaussian(qreal dx, qreal sigma)
+QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter()
{
- return exp(-dx * dx / (2 * sigma * sigma)) / (Q_2PI * sigma * sigma);
+ setSource(qt_gl_drop_shadow_filter);
}
-QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool singlePass, bool dropShadow)
+bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const
{
- Q_ASSERT(radius >= 1);
-
- radius = qMin(127, radius);
-
- static QCache<uint, QByteArray> shaderSourceCache;
- uint key = radius | (int(singlePass) << 7) | (int(dropShadow) << 8);
- QByteArray *cached = shaderSourceCache.object(key);
- if (cached)
- return *cached;
-
- QByteArray source;
- source.reserve(1000);
- source.append(qt_gl_texture_sampling_helper);
-
- source.append("uniform highp vec2 delta;\n");
- if (dropShadow)
- source.append("uniform mediump vec4 shadowColor;\n");
- source.append("lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {\n");
-
- QVector<qreal> sampleOffsets;
- QVector<qreal> weights;
-
- QVector<qreal> gaussianComponents;
-
- qreal sigma = radius / 1.65;
-
- qreal sum = 0;
- for (int i = -radius; i < radius; ++i) {
- float value = gaussian(i, sigma);
- gaussianComponents << value;
- sum += value;
- }
-
- // normalize
- for (int i = 0; i < gaussianComponents.size(); ++i)
- gaussianComponents[i] /= sum;
-
- for (int i = 0; i < gaussianComponents.size() - 1; i += 2) {
- qreal weight = gaussianComponents.at(i) + gaussianComponents.at(i + 1);
- qreal offset = i - radius + gaussianComponents.at(i + 1) / weight;
-
- sampleOffsets << offset;
- weights << weight;
- }
-
- int limit = sampleOffsets.size();
- if (singlePass)
- limit *= limit;
-
- QByteArray baseCoordinate = "srcCoords";
-
- for (int i = 0; i < limit; ++i) {
- QByteArray coordinate = baseCoordinate;
-
- qreal weight;
- if (singlePass) {
- const int xIndex = i % sampleOffsets.size();
- const int yIndex = i / sampleOffsets.size();
-
- const qreal deltaX = sampleOffsets.at(xIndex);
- const qreal deltaY = sampleOffsets.at(yIndex);
- weight = weights.at(xIndex) * weights.at(yIndex);
-
- if (!qFuzzyCompare(deltaX, deltaY)) {
- coordinate.append(" + vec2(delta.x * float(");
- coordinate.append(QByteArray::number(deltaX));
- coordinate.append("), delta.y * float(");
- coordinate.append(QByteArray::number(deltaY));
- coordinate.append("))");
- } else if (!qFuzzyIsNull(deltaX)) {
- coordinate.append(" + delta * float(");
- coordinate.append(QByteArray::number(deltaX));
- coordinate.append(")");
- }
- } else {
- const qreal delta = sampleOffsets.at(i);
- weight = weights.at(i);
- if (!qFuzzyIsNull(delta)) {
- coordinate.append(" + delta * float(");
- coordinate.append(QByteArray::number(delta));
- coordinate.append(")");
- }
- }
-
- if (i == 0) {
- if (dropShadow)
- source.append(" mediump float sample = ");
- else
- source.append(" mediump vec4 sample = ");
- } else {
- if (dropShadow)
- source.append(" sample += ");
- else
- source.append(" sample += ");
- }
+ QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this);
- source.append("texture2D(src, ");
- source.append(coordinate);
- source.append(")");
+ qreal r = blurRadius();
+ QRectF targetRectUnaligned = QRectF(src.rect()).translated(pos + offset()).adjusted(-r, -r, r, r);
+ QRect targetRect = targetRectUnaligned.toAlignedRect();
- if (dropShadow)
- source.append(".a");
+ // ensure even dimensions (going to divide by two)
+ targetRect.setWidth((targetRect.width() + 1) & ~1);
+ targetRect.setHeight((targetRect.height() + 1) & ~1);
- if (!qFuzzyCompare(weight, qreal(1))) {
- source.append(" * float(");
- source.append(QByteArray::number(weight));
- source.append(");\n");
- } else {
- source.append(";\n");
- }
- }
+ QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
+ QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx);
- source.append(" return ");
- if (dropShadow)
- source.append("shadowColor * ");
- source.append("sample;\n");
- source.append("}\n");
+ QGLBlurTextureInfo *info = blurTextureCache->takeBlurTextureInfo(src);
+ if (!info || info->radius() != r) {
+ QImage half = qt_halfScaled(src.toImage().alphaChannel());
- cached = new QByteArray(source);
- shaderSourceCache.insert(key, cached);
+ qreal rx = r + targetRect.left() - targetRectUnaligned.left();
+ qreal ry = r + targetRect.top() - targetRectUnaligned.top();
- return source;
-}
+ QImage image = QImage(targetRect.size() / 2, QImage::Format_Indexed8);
+ image.setColorTable(half.colorTable());
+ image.fill(0);
+ int dx = qRound(rx * qreal(0.5));
+ int dy = qRound(ry * qreal(0.5));
+ qt_rectcopy(image.bits(), half.bits(), dx, dy,
+ half.width(), half.height(),
+ image.bytesPerLine(), half.bytesPerLine());
-QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints)
- : m_haveCached(false)
- , m_cachedRadius(0)
- , m_hints(hints)
-{
-}
+ qt_blurImage(image, r * qreal(0.5), false, 1);
-bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const
-{
- QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this);
+ GLuint texture = generateBlurTexture(image.size(), GL_ALPHA);
- int actualRadius = qRound(blurRadius());
- int filterRadius = actualRadius;
- m_singlePass = filterRadius <= 3;
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image.width(), image.height(), GL_ALPHA,
+ GL_UNSIGNED_BYTE, image.bits());
- if (!m_haveCached || filterRadius != m_cachedRadius) {
- // Only regenerate the shader from source if parameters have changed.
- m_haveCached = true;
- m_cachedRadius = filterRadius;
- QByteArray source = QGLPixmapBlurFilter::generateGaussianShader(filterRadius, m_singlePass, true);
- filter->setSource(source);
+ info = new QGLBlurTextureInfo(image, texture, r);
}
- QRect targetRect = QRectF(src.rect()).translated(pos + offset()).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect();
-
- if (m_singlePass) {
- // prepare for updateUniforms
- m_textureSize = src.size();
-
- painter->save();
- // ensure GL_LINEAR filtering is used
- painter->setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(painter);
- QBrush pixmapBrush = src;
- pixmapBrush.setTransform(QTransform::fromTranslate(pos.x() + offset().x(), pos.y() + offset().y()));
- painter->fillRect(targetRect, pixmapBrush);
- filter->removeFromPainter(painter);
- painter->restore();
- } else {
- QGLFramebufferObjectFormat format;
- format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
- QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format);
-
- if (!fbo)
- return false;
-
- // prepare for updateUniforms
- m_textureSize = src.size();
-
- // horizontal pass, to pixmap
- m_horizontalBlur = true;
-
- QPainter fboPainter(fbo);
+ GLuint texture = info->texture();
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- // ensure GL_LINEAR filtering is used
- fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
- fboPainter.setCompositionMode(QPainter::CompositionMode_Source);
- filter->setOnPainter(&fboPainter);
- QBrush pixmapBrush = src;
- pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius));
- fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush);
- filter->removeFromPainter(&fboPainter);
- fboPainter.end();
-
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+ filter->setOnPainter(painter);
- // vertical pass, to painter
- m_horizontalBlur = false;
- m_textureSize = fbo->size();
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
- painter->save();
- // ensure GL_LINEAR filtering is used
- painter->setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(painter);
- engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRectF(0, fbo->height() - targetRect.height(), targetRect.width(), targetRect.height()));
- filter->removeFromPainter(painter);
- painter->restore();
+ engine->drawTexture(targetRect, texture, info->paddedImage().size(), info->paddedImage().rect());
- qgl_fbo_pool()->release(fbo);
- }
+ filter->removeFromPainter(painter);
// Now draw the actual pixmap over the top.
painter->drawPixmap(pos, src, srcRect);
+ blurTextureCache->insertBlurTextureInfo(src, info);
+
return true;
}
void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
QColor col = color();
- if (m_horizontalBlur && !m_singlePass) {
- program->setUniformValue("shadowColor", 1.0f, 1.0f, 1.0f, 1.0f);
- } else {
- qreal alpha = col.alphaF();
- program->setUniformValue("shadowColor", col.redF() * alpha,
- col.greenF() * alpha,
- col.blueF() * alpha,
- alpha);
- }
-
- if (m_hints & QGraphicsBlurEffect::QualityHint) {
- if (m_singlePass)
- program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height());
- else if (m_horizontalBlur)
- program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0);
- else
- program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height());
- } else {
- qreal blur = blurRadius() / qreal(m_cachedRadius);
-
- if (m_singlePass)
- program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height());
- else if (m_horizontalBlur)
- program->setUniformValue("delta", blur / m_textureSize.width(), 0.0);
- else
- program->setUniformValue("delta", 0.0, blur / m_textureSize.height());
- }
+ qreal alpha = col.alphaF();
+ program->setUniformValue("shadowColor", col.redF() * alpha,
+ col.greenF() * alpha,
+ col.blueF() * alpha,
+ alpha);
}
QT_END_NAMESPACE
diff --git a/src/opengl/qglpixmapfilter_p.h b/src/opengl/qglpixmapfilter_p.h
index 0ef3eb5..d465729 100644
--- a/src/opengl/qglpixmapfilter_p.h
+++ b/src/opengl/qglpixmapfilter_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglscreen_qws.cpp b/src/opengl/qglscreen_qws.cpp
index 8ca9919..e78d493 100644
--- a/src/opengl/qglscreen_qws.cpp
+++ b/src/opengl/qglscreen_qws.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglscreen_qws.h b/src/opengl/qglscreen_qws.h
index a2f4a5b..b5e6b44 100644
--- a/src/opengl/qglscreen_qws.h
+++ b/src/opengl/qglscreen_qws.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index b4191dc..5e2f1f5 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index deeaee2..24ab986 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglwindowsurface_qws.cpp b/src/opengl/qglwindowsurface_qws.cpp
index 5041cb9..6f89b5e 100644
--- a/src/opengl/qglwindowsurface_qws.cpp
+++ b/src/opengl/qglwindowsurface_qws.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglwindowsurface_qws_p.h b/src/opengl/qglwindowsurface_qws_p.h
index 0c7682a..5c4d2fd 100644
--- a/src/opengl/qglwindowsurface_qws_p.h
+++ b/src/opengl/qglwindowsurface_qws_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index 4d7a69c..dddc85d 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgraphicsshadereffect_p.h b/src/opengl/qgraphicsshadereffect_p.h
index de65ebb..75d1403 100644
--- a/src/opengl/qgraphicsshadereffect_p.h
+++ b/src/opengl/qgraphicsshadereffect_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgraphicssystem_gl.cpp b/src/opengl/qgraphicssystem_gl.cpp
index c0d9233..3a399ae 100644
--- a/src/opengl/qgraphicssystem_gl.cpp
+++ b/src/opengl/qgraphicssystem_gl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgraphicssystem_gl_p.h b/src/opengl/qgraphicssystem_gl_p.h
index b80e7a3..ff47854 100644
--- a/src/opengl/qgraphicssystem_gl_p.h
+++ b/src/opengl/qgraphicssystem_gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index aa6b6c9..c823187 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -110,11 +110,7 @@ static bool DEBUG_TEMP_FLAG;
static inline void qt_glColor4ubv(unsigned char *col)
{
-#ifdef QT_OPENGL_ES
- glColor4f(col[0]/255.0, col[1]/255.0, col[2]/255.0, col[3]/255.0);
-#else
- glColor4ubv(col);
-#endif
+ glColor4f(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, col[3]/255.0f);
}
struct QT_PointF {
@@ -248,8 +244,8 @@ public:
bound(false)
{
connect(QGLSignalProxy::instance(),
- SIGNAL(aboutToDestroyContext(const QGLContext *)),
- SLOT(cleanupGLContextRefs(const QGLContext *)));
+ SIGNAL(aboutToDestroyContext(const QGLContext*)),
+ SLOT(cleanupGLContextRefs(const QGLContext*)));
}
inline void setDevice(QPaintDevice *pdev);
@@ -525,8 +521,8 @@ public:
QGLProgramCache() {
// we have to know when a context is deleted so we can free
// any program handles it holds
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)),
- SLOT(cleanupPrograms(const QGLContext *)));
+ connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
+ SLOT(cleanupPrograms(const QGLContext*)));
}
~QGLProgramCache() {
@@ -639,8 +635,8 @@ public:
: p(priv)
{
connect(QGLSignalProxy::instance(),
- SIGNAL(aboutToDestroyContext(const QGLContext *)),
- SLOT(cleanupGLContextRefs(const QGLContext *)));
+ SIGNAL(aboutToDestroyContext(const QGLContext*)),
+ SLOT(cleanupGLContextRefs(const QGLContext*)));
}
public Q_SLOTS:
@@ -1010,8 +1006,8 @@ public:
QGLGradientCache() : QObject(), buffer_ctx(0)
{
connect(QGLSignalProxy::instance(),
- SIGNAL(aboutToDestroyContext(const QGLContext *)),
- SLOT(cleanupGLContextRefs(const QGLContext *)));
+ SIGNAL(aboutToDestroyContext(const QGLContext*)),
+ SLOT(cleanupGLContextRefs(const QGLContext*)));
}
inline GLuint getBuffer(const QGradient &gradient, qreal opacity, QGLContext *ctx) {
@@ -4526,6 +4522,12 @@ typedef QHash<QFontEngine*, QGLGlyphHash*> QGLFontGlyphHash;
typedef QHash<quint64, QGLFontTexture*> QGLFontTexHash;
typedef QHash<const QGLContext*, QGLFontGlyphHash*> QGLContextHash;
+static inline void qt_delete_glyph_hash(QGLGlyphHash *hash)
+{
+ qDeleteAll(*hash);
+ delete hash;
+}
+
class QGLGlyphCache : public QObject
{
Q_OBJECT
@@ -4566,7 +4568,7 @@ void QGLGlyphCache::fontEngineDestroyed(QObject *o)
if (font_cache->find(fe) != font_cache->end()) {
ctx = keys.at(i);
QGLGlyphHash *cache = font_cache->take(fe);
- delete cache;
+ qt_delete_glyph_hash(cache);
break;
}
}
@@ -4603,7 +4605,7 @@ void QGLGlyphCache::cleanupContext(const QGLContext *ctx)
QList<QFontEngine *> keys = font_cache->keys();
for (int i=0; i < keys.size(); ++i) {
QFontEngine *fe = keys.at(i);
- delete font_cache->take(fe);
+ qt_delete_glyph_hash(font_cache->take(fe));
quint64 font_key = (reinterpret_cast<quint64>(ctx) << 32) | reinterpret_cast<quint64>(fe);
QGLFontTexture *font_tex = qt_font_textures.take(font_key);
if (font_tex) {
@@ -4644,7 +4646,9 @@ void QGLGlyphCache::cleanCache()
QList<const QGLContext *> keys = qt_context_cache.keys();
for (int i=0; i < keys.size(); ++i) {
QGLFontGlyphHash *font_cache = qt_context_cache.value(keys.at(i));
- qDeleteAll(*font_cache);
+ QGLFontGlyphHash::Iterator it = font_cache->begin();
+ for (; it != font_cache->end(); ++it)
+ qt_delete_glyph_hash(it.value());
font_cache->clear();
}
qDeleteAll(qt_context_cache);
@@ -4712,8 +4716,8 @@ void QGLGlyphCache::cacheGlyphs(QGLContext *context, const QTextItemInt &ti,
QWidget *widget = static_cast<QWidget *>(context->device());
connect(widget, SIGNAL(destroyed(QObject*)), SLOT(widgetDestroyed(QObject*)));
connect(QGLSignalProxy::instance(),
- SIGNAL(aboutToDestroyContext(const QGLContext *)),
- SLOT(cleanupContext(const QGLContext *)));
+ SIGNAL(aboutToDestroyContext(const QGLContext*)),
+ SLOT(cleanupContext(const QGLContext*)));
}
} else {
font_cache = dev_it.value();
@@ -4927,7 +4931,8 @@ void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textIte
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- bool antialias = !(ti.fontEngine->fontDef.styleStrategy & QFont::NoAntialias);
+ bool antialias = !(ti.fontEngine->fontDef.styleStrategy & QFont::NoAntialias)
+ && (d->matrix.type() > QTransform::TxTranslate);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
diff --git a/src/opengl/qpaintengine_opengl_p.h b/src/opengl/qpaintengine_opengl_p.h
index 4fea638..de0086a 100644
--- a/src/opengl/qpaintengine_opengl_p.h
+++ b/src/opengl/qpaintengine_opengl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index fb55097..1bfb6e3 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -53,6 +53,8 @@
#include <private/qpaintengineex_opengl2_p.h>
#include <qdesktopwidget.h>
+#include <qfile.h>
+#include <qimagereader.h>
QT_BEGIN_NAMESPACE
@@ -321,25 +323,36 @@ void QGLPixmapData::ensureCreated() const
QGLShareContextScope ctx(qt_gl_share_widget()->context());
m_ctx = ctx;
- const GLenum format = qt_gl_preferredTextureFormat();
+ const GLenum internal_format = m_hasAlpha ? GL_RGBA : GL_RGB;
+#ifdef QT_OPENGL_ES_2
+ const GLenum external_format = internal_format;
+#else
+ const GLenum external_format = qt_gl_preferredTextureFormat();
+#endif
const GLenum target = GL_TEXTURE_2D;
if (!m_texture.id) {
glGenTextures(1, &m_texture.id);
glBindTexture(target, m_texture.id);
- GLenum format = m_hasAlpha ? GL_RGBA : GL_RGB;
- glTexImage2D(target, 0, format, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glTexImage2D(target, 0, internal_format, w, h, 0, external_format, GL_UNSIGNED_BYTE, 0);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
if (!m_source.isNull()) {
- const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, format);
-
- glBindTexture(target, m_texture.id);
- glTexSubImage2D(target, 0, 0, 0, w, h, format,
- GL_UNSIGNED_BYTE, tx.bits());
+ if (external_format == GL_RGB) {
+ const QImage tx = m_source.convertToFormat(QImage::Format_RGB888);
+
+ glBindTexture(target, m_texture.id);
+ glTexSubImage2D(target, 0, 0, 0, w, h, external_format,
+ GL_UNSIGNED_BYTE, tx.bits());
+ } else {
+ const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, external_format);
+
+ glBindTexture(target, m_texture.id);
+ glTexSubImage2D(target, 0, 0, 0, w, h, external_format,
+ GL_UNSIGNED_BYTE, tx.bits());
+ }
if (useFramebufferObjects())
m_source = QImage();
@@ -385,6 +398,63 @@ void QGLPixmapData::fromImage(const QImage &image,
}
}
+bool QGLPixmapData::fromFile(const QString &filename, const char *format,
+ Qt::ImageConversionFlags flags)
+{
+ if (pixelType() == QPixmapData::BitmapType)
+ return QPixmapData::fromFile(filename, format, flags);
+ QFile file(filename);
+ if (!file.open(QIODevice::ReadOnly))
+ return false;
+ QByteArray data = file.peek(64);
+ bool alpha;
+ if (m_texture.canBindCompressedTexture
+ (data.constData(), data.size(), format, &alpha)) {
+ resize(0, 0);
+ data = file.readAll();
+ file.close();
+ QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ QSize size = m_texture.bindCompressedTexture
+ (data.constData(), data.size(), format);
+ if (!size.isEmpty()) {
+ w = size.width();
+ h = size.height();
+ is_null = false;
+ d = 32;
+ m_hasAlpha = alpha;
+ m_source = QImage();
+ m_dirty = isValid();
+ return true;
+ }
+ return false;
+ }
+ fromImage(QImageReader(&file, format).read(), flags);
+ return !isNull();
+}
+
+bool QGLPixmapData::fromData(const uchar *buffer, uint len, const char *format,
+ Qt::ImageConversionFlags flags)
+{
+ bool alpha;
+ const char *buf = reinterpret_cast<const char *>(buffer);
+ if (m_texture.canBindCompressedTexture(buf, int(len), format, &alpha)) {
+ resize(0, 0);
+ QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ QSize size = m_texture.bindCompressedTexture(buf, int(len), format);
+ if (!size.isEmpty()) {
+ w = size.width();
+ h = size.height();
+ is_null = false;
+ d = 32;
+ m_hasAlpha = alpha;
+ m_source = QImage();
+ m_dirty = isValid();
+ return true;
+ }
+ }
+ return QPixmapData::fromData(buffer, len, format, flags);
+}
+
bool QGLPixmapData::scroll(int dx, int dy, const QRect &rect)
{
Q_UNUSED(dx);
diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h
index 8a13e03..e3ba5f8 100644
--- a/src/opengl/qpixmapdata_gl_p.h
+++ b/src/opengl/qpixmapdata_gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -106,6 +106,10 @@ public:
// Re-implemented from QPixmapData:
void resize(int width, int height);
void fromImage(const QImage &image, Qt::ImageConversionFlags flags);
+ bool fromFile(const QString &filename, const char *format,
+ Qt::ImageConversionFlags flags);
+ bool fromData(const uchar *buffer, uint len, const char *format,
+ Qt::ImageConversionFlags flags);
void copy(const QPixmapData *data, const QRect &rect);
bool scroll(int dx, int dy, const QRect &rect);
void fill(const QColor &color);
diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp
index 813e6c8..a5e0239 100644
--- a/src/opengl/qpixmapdata_x11gl_egl.cpp
+++ b/src/opengl/qpixmapdata_x11gl_egl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qpixmapdata_x11gl_p.h b/src/opengl/qpixmapdata_x11gl_p.h
index bba9bb3..c9f4f56 100644
--- a/src/opengl/qpixmapdata_x11gl_p.h
+++ b/src/opengl/qpixmapdata_x11gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index f1f5976..8ee4361 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -374,7 +374,7 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
union { QGLContext **ctxPtr; void **voidPtr; };
- connect(widget, SIGNAL(destroyed(QObject *)), this, SLOT(deleted(QObject *)));
+ connect(widget, SIGNAL(destroyed(QObject*)), this, SLOT(deleted(QObject*)));
voidPtr = &widgetPrivate->extraData()->glContext;
d_ptr->contexts << ctxPtr;
@@ -493,7 +493,6 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
}
#endif
d_ptr->paintedRegion = QRegion();
-
context()->swapBuffers();
} else {
glFlush();
@@ -688,11 +687,13 @@ void QGLWindowSurface::updateGeometry() {
d_ptr->size = rect.size();
if (d_ptr->ctx) {
+#ifndef QT_OPENGL_ES_2
if (d_ptr->destructive_swap_buffers) {
glBindTexture(target, d_ptr->tex_id);
glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
glBindTexture(target, 0);
}
+#endif
return;
}
@@ -756,11 +757,7 @@ void QGLWindowSurface::updateGeometry() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
-#ifndef QT_OPENGL_ES
glOrtho(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999);
-#else
- glOrthof(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999);
-#endif
d_ptr->pb->d_ptr->qctx->d_func()->internal_context = true;
return;
@@ -774,6 +771,7 @@ void QGLWindowSurface::updateGeometry() {
ctx->makeCurrent();
+#ifndef QT_OPENGL_ES_2
if (d_ptr->destructive_swap_buffers) {
glGenTextures(1, &d_ptr->tex_id);
glBindTexture(target, d_ptr->tex_id);
@@ -783,6 +781,7 @@ void QGLWindowSurface::updateGeometry() {
glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBindTexture(target, 0);
}
+#endif
qDebug() << "QGLWindowSurface: Using plain widget as window surface" << this;;
d_ptr->ctx = ctx;
diff --git a/src/opengl/qwindowsurface_gl_p.h b/src/opengl/qwindowsurface_gl_p.h
index 5a9f38c..8ea714c 100644
--- a/src/opengl/qwindowsurface_gl_p.h
+++ b/src/opengl/qwindowsurface_gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp
index db81be2..27b91ba 100644
--- a/src/opengl/qwindowsurface_x11gl.cpp
+++ b/src/opengl/qwindowsurface_x11gl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qwindowsurface_x11gl_p.h b/src/opengl/qwindowsurface_x11gl_p.h
index 5ba4dc5..90f3ad5 100644
--- a/src/opengl/qwindowsurface_x11gl_p.h
+++ b/src/opengl/qwindowsurface_x11gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h
index 2241057..5e0dc6c 100644
--- a/src/opengl/util/fragmentprograms_p.h
+++ b/src/opengl/util/fragmentprograms_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/util/generator.cpp b/src/opengl/util/generator.cpp
index 0202fe1..e0148b2 100644
--- a/src/opengl/util/generator.cpp
+++ b/src/opengl/util/generator.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -287,7 +287,7 @@ void writeIncludeFile(const QSet<QString> &variables,
out << "/****************************************************************************\n"
"**\n"
- "** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).\n"
+ "** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).\n"
"** All rights reserved.\n"
"** Contact: Nokia Corporation (qt-info@nokia.com)\n"
"**\n"
diff --git a/src/opengl/util/glsl_to_include.sh b/src/opengl/util/glsl_to_include.sh
index e0421c5..1536bfd 100755
--- a/src/opengl/util/glsl_to_include.sh
+++ b/src/opengl/util/glsl_to_include.sh
@@ -1,7 +1,7 @@
#! /bin/sh
#############################################################################
##
-## Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
## All rights reserved.
## Contact: Nokia Corporation (qt-info@nokia.com)
##