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author | Paul Olav Tvete <paul.tvete@nokia.com> | 2010-01-14 12:35:08 (GMT) |
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committer | Paul Olav Tvete <paul.tvete@nokia.com> | 2010-01-14 12:35:08 (GMT) |
commit | d88a7e7a76deaa0c0e36d94a001d6f64834e22c2 (patch) | |
tree | 80b604a84c06efaa36ddf5e6eb324caf8aea66b0 /src/opengl | |
parent | 645f29c727f33cc9f8b00b8efcb658a050ac6a26 (diff) | |
parent | f17aeadf56818e5f20e20eb91450e66adb88c99b (diff) | |
download | Qt-d88a7e7a76deaa0c0e36d94a001d6f64834e22c2.zip Qt-d88a7e7a76deaa0c0e36d94a001d6f64834e22c2.tar.gz Qt-d88a7e7a76deaa0c0e36d94a001d6f64834e22c2.tar.bz2 |
Merge remote branch 'origin/4.6' into lighthouse
Conflicts:
configure
src/corelib/global/qglobal.cpp
src/gui/dialogs/dialogs.pri
Diffstat (limited to 'src/opengl')
69 files changed, 2608 insertions, 1989 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp index 1fe3999..516b847 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -48,7 +48,7 @@ QT_BEGIN_NAMESPACE void QGL2PEXVertexArray::clear() { vertexArray.reset(); - vertexArrayStops.clear(); + vertexArrayStops.reset(); boundingRectDirty = true; } @@ -101,7 +101,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc boundingRectDirty = false; } - if (!outline) + if (!outline && !path.isConvex()) addCentroid(path, 0); int lastMoveTo = vertexArray.size(); @@ -120,15 +120,14 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc // qDebug("QVectorPath has element types"); for (int i=1; i<path.elementCount(); ++i) { - const QPainterPath::ElementType elementType = elements[i]; - switch (elementType) { + switch (elements[i]) { case QPainterPath::MoveToElement: if (!outline) addClosingLine(lastMoveTo); // qDebug("element[%d] is a MoveToElement", i); - vertexArrayStops.append(vertexArray.size()); + vertexArrayStops.add(vertexArray.size()); if (!outline) { - addCentroid(path, i); + if (!path.isConvex()) addCentroid(path, i); lastMoveTo = vertexArray.size(); } lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex @@ -137,11 +136,22 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc // qDebug("element[%d] is a LineToElement", i); lineToArray(points[i].x(), points[i].y()); break; - case QPainterPath::CurveToElement: -// qDebug("element[%d] is a CurveToElement", i); - curveToArray(points[i], points[i+1], points[i+2], curveInverseScale); - i+=2; - break; + case QPainterPath::CurveToElement: { + QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1), + points[i], + points[i+1], + points[i+2]); + QRectF bounds = b.bounds(); + // threshold based on same algorithm as in qtriangulatingstroker.cpp + int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6)); + if (threshold < 3) threshold = 3; + qreal one_over_threshold_minus_1 = 1.f / (threshold - 1); + for (int t=0; t<threshold; ++t) { + QPointF pt = b.pointAt(t * one_over_threshold_minus_1); + lineToArray(pt.x(), pt.y()); + } + i += 2; + break; } default: break; } @@ -150,7 +160,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc if (!outline) addClosingLine(lastMoveTo); - vertexArrayStops.append(vertexArray.size()); + vertexArrayStops.add(vertexArray.size()); } void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y) @@ -167,35 +177,4 @@ void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y) minY = y; } -void QGL2PEXVertexArray::curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale) -{ - qreal inverseScaleHalf = inverseScale / 2; - - QBezier beziers[32]; - beziers[0] = QBezier::fromPoints(vertexArray.last(), cp1, cp2, ep); - QBezier *b = beziers; - while (b >= beziers) { - // check if we can pop the top bezier curve from the stack - qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1); - qreal d; - if (l > inverseScale) { - d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) ) - + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) ); - d /= l; - } else { - d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + - qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); - } - if (d < inverseScaleHalf || b == beziers + 31) { - // good enough, we pop it off and add the endpoint - lineToArray(b->x4, b->y4); - --b; - } else { - // split, second half of the polygon goes lower into the stack - b->split(b+1, b); - ++b; - } - } -} - QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h index 719904f..e0497b1 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -108,23 +108,23 @@ public: void clear(); QGLPoint* data() {return vertexArray.data();} - QVector<int>& stops() {return vertexArrayStops;} + int *stops() const { return vertexArrayStops.data(); } + int stopCount() const { return vertexArrayStops.size(); } QGLRect boundingRect() const; + int vertexCount() const { return vertexArray.size(); } + void lineToArray(const GLfloat x, const GLfloat y); private: QDataBuffer<QGLPoint> vertexArray; - QVector<int> vertexArrayStops; + QDataBuffer<int> vertexArrayStops; GLfloat maxX; GLfloat maxY; GLfloat minX; GLfloat minY; bool boundingRectDirty; - - inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale); - void addClosingLine(int index); void addCentroid(const QVectorPath &path, int subPathIndex); }; diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp index b71a7b7..f30ad9c 100644 --- a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp +++ b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h index e319389..d2ebd87 100644 --- a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h +++ b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -68,7 +68,7 @@ class Q_OPENGL_EXPORT QGLCustomShaderStage public: QGLCustomShaderStage(); virtual ~QGLCustomShaderStage(); - virtual void setUniforms(QGLShaderProgram*) = 0; + virtual void setUniforms(QGLShaderProgram*) {} void setUniformsDirty(); diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 8a8f483..556b888 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -170,13 +170,15 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.append(qShaderSnippets[MainVertexShader]); source.append(qShaderSnippets[PositionOnlyVertexShader]); vertexShader = new QGLShader(QGLShader::Vertex, context, this); - vertexShader->compileSourceCode(source); + if (!vertexShader->compileSourceCode(source)) + qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile"); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); fragShader = new QGLShader(QGLShader::Fragment, context, this); - fragShader->compileSourceCode(source); + if (!fragShader->compileSourceCode(source)) + qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile"); simpleShaderProg = new QGLShaderProgram(context, this); simpleShaderProg->addShader(vertexShader); @@ -193,13 +195,15 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.append(qShaderSnippets[MainWithTexCoordsVertexShader]); source.append(qShaderSnippets[UntransformedPositionVertexShader]); vertexShader = new QGLShader(QGLShader::Vertex, context, this); - vertexShader->compileSourceCode(source); + if (!vertexShader->compileSourceCode(source)) + qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile"); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ImageSrcFragmentShader]); fragShader = new QGLShader(QGLShader::Fragment, context, this); - fragShader->compileSourceCode(source); + if (!fragShader->compileSourceCode(source)) + qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile"); blitShaderProg = new QGLShaderProgram(context, this); blitShaderProg->addShader(vertexShader); @@ -214,6 +218,23 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) } +QGLEngineSharedShaders::~QGLEngineSharedShaders() +{ + QList<QGLEngineShaderProg*>::iterator itr; + for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr) + delete *itr; + + if (blitShaderProg) { + delete blitShaderProg; + blitShaderProg = 0; + } + + if (simpleShaderProg) { + delete simpleShaderProg; + simpleShaderProg = 0; + } +} + #if defined (QT_DEBUG) QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name) { @@ -234,84 +255,95 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS } } - QByteArray source; - source.append(qShaderSnippets[prog.mainFragShader]); - source.append(qShaderSnippets[prog.srcPixelFragShader]); - if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) - source.append(prog.customStageSource); - if (prog.compositionFragShader) - source.append(qShaderSnippets[prog.compositionFragShader]); - if (prog.maskFragShader) - source.append(qShaderSnippets[prog.maskFragShader]); - QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this); - fragShader->compileSourceCode(source); - - source.clear(); - source.append(qShaderSnippets[prog.mainVertexShader]); - source.append(qShaderSnippets[prog.positionVertexShader]); - QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this); - vertexShader->compileSourceCode(source); + QGLShader *vertexShader = 0; + QGLShader *fragShader = 0; + QGLEngineShaderProg *newProg = 0; + bool success = false; + + do { + QByteArray source; + source.append(qShaderSnippets[prog.mainFragShader]); + source.append(qShaderSnippets[prog.srcPixelFragShader]); + if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) + source.append(prog.customStageSource); + if (prog.compositionFragShader) + source.append(qShaderSnippets[prog.compositionFragShader]); + if (prog.maskFragShader) + source.append(qShaderSnippets[prog.maskFragShader]); + fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this); + QByteArray description; +#if defined(QT_DEBUG) + // Name the shader for easier debugging + description.append("Fragment shader: main="); + description.append(snippetNameStr(prog.mainFragShader)); + description.append(", srcPixel="); + description.append(snippetNameStr(prog.srcPixelFragShader)); + if (prog.compositionFragShader) { + description.append(", composition="); + description.append(snippetNameStr(prog.compositionFragShader)); + } + if (prog.maskFragShader) { + description.append(", mask="); + description.append(snippetNameStr(prog.maskFragShader)); + } + fragShader->setObjectName(QString::fromLatin1(description)); +#endif + if (!fragShader->compileSourceCode(source)) { + qWarning() << "Warning:" << description << "failed to compile!"; + break; + } + source.clear(); + source.append(qShaderSnippets[prog.mainVertexShader]); + source.append(qShaderSnippets[prog.positionVertexShader]); + vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this); #if defined(QT_DEBUG) - // Name the shaders for easier debugging - QByteArray description; - description.append("Fragment shader: main="); - description.append(snippetNameStr(prog.mainFragShader)); - description.append(", srcPixel="); - description.append(snippetNameStr(prog.srcPixelFragShader)); - if (prog.compositionFragShader) { - description.append(", composition="); - description.append(snippetNameStr(prog.compositionFragShader)); - } - if (prog.maskFragShader) { - description.append(", mask="); - description.append(snippetNameStr(prog.maskFragShader)); - } - fragShader->setObjectName(QString::fromLatin1(description)); - - description.clear(); - description.append("Vertex shader: main="); - description.append(snippetNameStr(prog.mainVertexShader)); - description.append(", position="); - description.append(snippetNameStr(prog.positionVertexShader)); - vertexShader->setObjectName(QString::fromLatin1(description)); + // Name the shader for easier debugging + description.clear(); + description.append("Vertex shader: main="); + description.append(snippetNameStr(prog.mainVertexShader)); + description.append(", position="); + description.append(snippetNameStr(prog.positionVertexShader)); + vertexShader->setObjectName(QString::fromLatin1(description)); #endif + if (!vertexShader->compileSourceCode(source)) { + qWarning() << "Warning:" << description << "failed to compile!"; + break; + } - QGLEngineShaderProg* newProg = new QGLEngineShaderProg(prog); - - // If the shader program's not found in the cache, create it now. - newProg->program = new QGLShaderProgram(ctxGuard.context(), this); - newProg->program->addShader(vertexShader); - newProg->program->addShader(fragShader); - - // We have to bind the vertex attribute names before the program is linked: - newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); - if (newProg->useTextureCoords) - newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); - if (newProg->useOpacityAttribute) - newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); - - newProg->program->link(); - if (!newProg->program->isLinked()) { - QLatin1String none("none"); - QLatin1String br("\n"); - QString error; - error = QLatin1String("Shader program failed to link,") + newProg = new QGLEngineShaderProg(prog); + + // If the shader program's not found in the cache, create it now. + newProg->program = new QGLShaderProgram(ctxGuard.context(), this); + newProg->program->addShader(vertexShader); + newProg->program->addShader(fragShader); + + // We have to bind the vertex attribute names before the program is linked: + newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); + if (newProg->useTextureCoords) + newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); + if (newProg->useOpacityAttribute) + newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); + + newProg->program->link(); + if (!newProg->program->isLinked()) { + QLatin1String none("none"); + QLatin1String br("\n"); + QString error; + error = QLatin1String("Shader program failed to link,") #if defined(QT_DEBUG) - + br - + QLatin1String(" Shaders Used:") + br - + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br - + QLatin1String(vertexShader->sourceCode()) + br - + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br - + QLatin1String(fragShader->sourceCode()) + br + + br + + QLatin1String(" Shaders Used:") + br + + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br + + QLatin1String(vertexShader->sourceCode()) + br + + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br + + QLatin1String(fragShader->sourceCode()) + br #endif - + QLatin1String(" Error Log:\n") - + QLatin1String(" ") + newProg->program->log(); - qWarning() << error; - delete newProg; // Deletes the QGLShaderProgram in it's destructor - newProg = 0; - } - else { + + QLatin1String(" Error Log:\n") + + QLatin1String(" ") + newProg->program->log(); + qWarning() << error; + break; + } if (cachedPrograms.count() > 30) { // The cache is full, so delete the last 5 programs in the list. // These programs will be least used, as a program us bumped to @@ -323,6 +355,22 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS } cachedPrograms.insert(0, newProg); + + success = true; + } while (false); + + // Clean up everything if we weren't successful + if (!success) { + if (newProg) { + delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders + newProg = 0; + } + else { + if (vertexShader) + delete vertexShader; + if (fragShader) + delete fragShader; + } } return newProg; @@ -362,8 +410,11 @@ QGLEngineShaderManager::~QGLEngineShaderManager() removeCustomStage(); } -uint QGLEngineShaderManager::getUniformLocation(Uniform id) +GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) { + if (!currentShaderProg) + return 0; + QVector<uint> &uniformLocations = currentShaderProg->uniformLocations; if (uniformLocations.isEmpty()) uniformLocations.fill(GLuint(-1), NumUniforms); @@ -394,9 +445,9 @@ uint QGLEngineShaderManager::getUniformLocation(Uniform id) } -void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform &transform) +void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) { - Q_UNUSED(transform); // Currently ignored + Q_UNUSED(transformType); // Currently ignored } void QGLEngineShaderManager::setDirty() @@ -406,6 +457,7 @@ void QGLEngineShaderManager::setDirty() void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) { + Q_ASSERT(style != Qt::NoBrush); if (srcPixelType == PixelSrcType(style)) return; @@ -467,7 +519,30 @@ void QGLEngineShaderManager::removeCustomStage() QGLShaderProgram* QGLEngineShaderManager::currentProgram() { - return currentShaderProg->program; + if (currentShaderProg) + return currentShaderProg->program; + else + return sharedShaders->simpleProgram(); +} + +void QGLEngineShaderManager::useSimpleProgram() +{ + sharedShaders->simpleProgram()->bind(); + QGLContextPrivate* ctx_d = ctx->d_func(); + ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); + ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); + shaderProgNeedsChanging = true; +} + +void QGLEngineShaderManager::useBlitProgram() +{ + sharedShaders->blitProgram()->bind(); + QGLContextPrivate* ctx_d = ctx->d_func(); + ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); + shaderProgNeedsChanging = true; } QGLShaderProgram* QGLEngineShaderManager::simpleProgram() @@ -678,6 +753,13 @@ bool QGLEngineShaderManager::useCorrectShaderProg() customSrcStage->setUniforms(currentShaderProg->program); } + // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it + // doesn't use are disabled) + QGLContextPrivate* ctx_d = ctx->d_func(); + ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg->useTextureCoords); + ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg->useOpacityAttribute); + shaderProgNeedsChanging = false; return true; } diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index 50c1432..c52e5c0 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -344,6 +344,7 @@ public: */ QGLEngineSharedShaders(const QGLContext *context); + ~QGLEngineSharedShaders(); QGLShaderProgram *simpleProgram() { return simpleShaderProg; } QGLShaderProgram *blitProgram() { return blitShaderProg; } @@ -454,7 +455,7 @@ public: // There are optimisations we can do, depending on the brush transform: // 1) May not have to apply perspective-correction // 2) Can use lower precision for matrix - void optimiseForBrushTransform(const QTransform &transform); + void optimiseForBrushTransform(QTransform::TransformationType transformType); void setSrcPixelType(Qt::BrushStyle); void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images void setOpacityMode(OpacityMode); @@ -463,11 +464,14 @@ public: void setCustomStage(QGLCustomShaderStage* stage); void removeCustomStage(); - uint getUniformLocation(Uniform id); + GLuint getUniformLocation(Uniform id); void setDirty(); // someone has manually changed the current shader program bool useCorrectShaderProg(); // returns true if the shader program needed to be changed + void useSimpleProgram(); + void useBlitProgram(); + QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index 2407979..d9a61e9 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -99,12 +99,15 @@ static const char* const qglslMainWithTexCoordsAndOpacityVertexShader = "\ opacity = opacityArray; \ }"; +// NOTE: We let GL do the perspective correction so texture lookups in the fragment +// shader are also perspective corrected. static const char* const qglslPositionOnlyVertexShader = "\ - attribute highp vec4 vertexCoordsArray;\ - uniform highp mat4 pmvMatrix;\ + attribute highp vec2 vertexCoordsArray;\ + uniform highp mat3 pmvMatrix;\ void setPosition(void)\ {\ - gl_Position = pmvMatrix * vertexCoordsArray;\ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ + gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \ }"; static const char* const qglslUntransformedPositionVertexShader = "\ @@ -116,20 +119,19 @@ static const char* const qglslUntransformedPositionVertexShader = "\ // Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125 static const char* const qglslPositionWithPatternBrushVertexShader = "\ - attribute highp vec4 vertexCoordsArray; \ - uniform highp mat4 pmvMatrix; \ + attribute highp vec2 vertexCoordsArray; \ + uniform highp mat3 pmvMatrix; \ uniform mediump vec2 halfViewportSize; \ uniform highp vec2 invertedTextureSize; \ uniform highp mat3 brushTransform; \ varying highp vec2 patternTexCoords; \ void setPosition(void) { \ - gl_Position = pmvMatrix * vertexCoordsArray;\ - gl_Position.xy = gl_Position.xy / gl_Position.w; \ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ + gl_Position.xy = transformedPos.xy / transformedPos.z; \ mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \ + mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \ mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \ - gl_Position.w = invertedHTexCoordsZ; \ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \ }"; @@ -147,20 +149,19 @@ static const char* const qglslPatternBrushSrcFragmentShader = "\ // Linear Gradient Brush static const char* const qglslPositionWithLinearGradientBrushVertexShader = "\ - attribute highp vec4 vertexCoordsArray; \ - uniform highp mat4 pmvMatrix; \ + attribute highp vec2 vertexCoordsArray; \ + uniform highp mat3 pmvMatrix; \ uniform mediump vec2 halfViewportSize; \ uniform highp vec3 linearData; \ uniform highp mat3 brushTransform; \ varying mediump float index; \ void setPosition() { \ - gl_Position = pmvMatrix * vertexCoordsArray;\ - gl_Position.xy = gl_Position.xy / gl_Position.w; \ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ + gl_Position.xy = transformedPos.xy / transformedPos.z; \ mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \ mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \ - gl_Position.w = invertedHTexCoordsZ; \ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \ }"; @@ -178,20 +179,19 @@ static const char* const qglslLinearGradientBrushSrcFragmentShader = "\ // Conical Gradient Brush static const char* const qglslPositionWithConicalGradientBrushVertexShader = "\ - attribute highp vec4 vertexCoordsArray;\ - uniform highp mat4 pmvMatrix;\ + attribute highp vec2 vertexCoordsArray;\ + uniform highp mat3 pmvMatrix;\ uniform mediump vec2 halfViewportSize; \ uniform highp mat3 brushTransform; \ varying highp vec2 A; \ void setPosition(void)\ {\ - gl_Position = pmvMatrix * vertexCoordsArray;\ - gl_Position.xy = gl_Position.xy / gl_Position.w; \ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ + gl_Position.xy = transformedPos.xy / transformedPos.z; \ mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \ mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \ - gl_Position.w = invertedHTexCoordsZ; \ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ A = hTexCoords.xy * invertedHTexCoordsZ; \ }"; @@ -215,8 +215,8 @@ static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\ // Radial Gradient Brush static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\ - attribute highp vec4 vertexCoordsArray;\ - uniform highp mat4 pmvMatrix;\ + attribute highp vec2 vertexCoordsArray;\ + uniform highp mat3 pmvMatrix;\ uniform mediump vec2 halfViewportSize; \ uniform highp mat3 brushTransform; \ uniform highp vec2 fmp; \ @@ -224,13 +224,12 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\ varying highp vec2 A; \ void setPosition(void) \ {\ - gl_Position = pmvMatrix * vertexCoordsArray;\ - gl_Position.xy = gl_Position.xy / gl_Position.w; \ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ + gl_Position.xy = transformedPos.xy / transformedPos.z; \ mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \ mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \ - gl_Position.w = invertedHTexCoordsZ; \ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ A = hTexCoords.xy * invertedHTexCoordsZ; \ b = 2.0 * dot(A, fmp); \ }"; @@ -253,20 +252,19 @@ static const char* const qglslRadialGradientBrushSrcFragmentShader = "\ // Texture Brush static const char* const qglslPositionWithTextureBrushVertexShader = "\ - attribute highp vec4 vertexCoordsArray; \ - uniform highp mat4 pmvMatrix; \ + attribute highp vec2 vertexCoordsArray; \ + uniform highp mat3 pmvMatrix; \ uniform mediump vec2 halfViewportSize; \ uniform highp vec2 invertedTextureSize; \ uniform highp mat3 brushTransform; \ varying highp vec2 textureCoords; \ void setPosition(void) { \ - gl_Position = pmvMatrix * vertexCoordsArray;\ - gl_Position.xy = gl_Position.xy / gl_Position.w; \ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ + gl_Position.xy = transformedPos.xy / transformedPos.z; \ mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \ mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \ - gl_Position.w = invertedHTexCoordsZ; \ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ textureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \ }"; diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp index e06f15d..192e01c 100644 --- a/src/opengl/gl2paintengineex/qglgradientcache.cpp +++ b/src/opengl/gl2paintengineex/qglgradientcache.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/gl2paintengineex/qglgradientcache_p.h b/src/opengl/gl2paintengineex/qglgradientcache_p.h index 3813f39..0a5f846 100644 --- a/src/opengl/gl2paintengineex/qglgradientcache_p.h +++ b/src/opengl/gl2paintengineex/qglgradientcache_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 8c5bf0e..caa679b 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -62,6 +62,8 @@ and use the correct program when we really need it. */ +// #define QT_OPENGL_CACHE_AS_VBOS + #include "qpaintengineex_opengl2_p.h" #include <string.h> //for memcpy @@ -73,15 +75,14 @@ #include <QPaintEngine> #include <private/qpainter_p.h> #include <private/qfontengine_p.h> -#include <private/qtextureglyphcache_p.h> #include <private/qpixmapdata_gl_p.h> #include <private/qdatabuffer_p.h> #include "qglgradientcache_p.h" #include "qglengineshadermanager_p.h" #include "qgl2pexvertexarray_p.h" - #include "qtriangulatingstroker_p.h" +#include "qtextureglyphcache_gl_p.h" #include <QDebug> @@ -89,254 +90,6 @@ QT_BEGIN_NAMESPACE //#define QT_GL_NO_SCISSOR_TEST -static const GLuint GL_STENCIL_HIGH_BIT = 0x80; -static const GLuint QT_BRUSH_TEXTURE_UNIT = 0; -static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit -static const GLuint QT_MASK_TEXTURE_UNIT = 1; -static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2; - -#ifdef Q_WS_WIN -extern Q_GUI_EXPORT bool qt_cleartype_enabled; -#endif - -class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache -{ - Q_OBJECT -public: - QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); - ~QGLTextureGlyphCache(); - - virtual void createTextureData(int width, int height); - virtual void resizeTextureData(int width, int height); - virtual void fillTexture(const Coord &c, glyph_t glyph); - virtual int glyphMargin() const; - - inline GLuint texture() const { return m_texture; } - - inline int width() const { return m_width; } - inline int height() const { return m_height; } - - inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; } - - -public Q_SLOTS: - void contextDestroyed(const QGLContext *context) { - if (context == ctx) { - QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx); - if (shares.isEmpty()) { - glDeleteFramebuffers(1, &m_fbo); - if (m_width || m_height) - glDeleteTextures(1, &m_texture); - ctx = 0; - } else { - // since the context holding the texture is shared, and - // about to be destroyed, we have to transfer ownership - // of the texture to one of the share contexts - ctx = const_cast<QGLContext *>((ctx == shares.at(0)) ? shares.at(1) : shares.at(0)); - } - } - } - -private: - QGLContext *ctx; - - QGL2PaintEngineExPrivate *pex; - - GLuint m_texture; - GLuint m_fbo; - - int m_width; - int m_height; - - QGLShaderProgram *m_program; -}; - -QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix) - : QTextureGlyphCache(type, matrix) - , ctx(context) - , m_width(0) - , m_height(0) -{ - glGenFramebuffers(1, &m_fbo); - connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)), - SLOT(contextDestroyed(const QGLContext *))); -} - -QGLTextureGlyphCache::~QGLTextureGlyphCache() -{ - if (ctx) { - QGLShareContextScope scope(ctx); - glDeleteFramebuffers(1, &m_fbo); - - if (m_width || m_height) - glDeleteTextures(1, &m_texture); - } -} - -void QGLTextureGlyphCache::createTextureData(int width, int height) -{ - glGenTextures(1, &m_texture); - glBindTexture(GL_TEXTURE_2D, m_texture); - - m_width = width; - m_height = height; - - QVarLengthArray<uchar> data(width * height); - for (int i = 0; i < data.size(); ++i) - data[i] = 0; - - if (m_type == QFontEngineGlyphCache::Raster_RGBMask) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); - else - glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -} - -void QGLTextureGlyphCache::resizeTextureData(int width, int height) -{ - // ### the QTextureGlyphCache API needs to be reworked to allow - // ### resizeTextureData to fail - - int oldWidth = m_width; - int oldHeight = m_height; - - GLuint oldTexture = m_texture; - createTextureData(width, height); - - glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); - - GLuint tmp_texture; - glGenTextures(1, &tmp_texture); - glBindTexture(GL_TEXTURE_2D, tmp_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glBindTexture(GL_TEXTURE_2D, 0); - glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, tmp_texture, 0); - - glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - glBindTexture(GL_TEXTURE_2D, oldTexture); - - pex->transferMode(BrushDrawingMode); - -#ifndef QT_OPENGL_ES_2 - if (pex->inRenderText) - glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_SCISSOR_BIT); -#endif - - glDisable(GL_STENCIL_TEST); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - - glViewport(0, 0, oldWidth, oldHeight); - - float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 }; - float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; - - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - - pex->shaderManager->blitProgram()->bind(); - pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); - pex->shaderManager->setDirty(); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - - glBindTexture(GL_TEXTURE_2D, m_texture); - -#ifdef QT_OPENGL_ES_2 - QDataBuffer<uchar> buffer(4*oldWidth*oldHeight); - buffer.resize(4*oldWidth*oldHeight); - glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data()); - - // do an in-place conversion from GL_RGBA to GL_ALPHA - for (int i=0; i<oldWidth*oldHeight; ++i) - buffer.data()[i] = buffer.at(4*i + 3); - - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, - GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data()); -#else - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); -#endif - - glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, 0); - glDeleteTextures(1, &tmp_texture); - glDeleteTextures(1, &oldTexture); - - glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); - - glViewport(0, 0, pex->width, pex->height); - pex->updateClipScissorTest(); - -#ifndef QT_OPENGL_ES_2 - if (pex->inRenderText) - glPopAttrib(); -#endif -} - -void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) -{ - QImage mask = textureMapForGlyph(glyph); - const int maskWidth = mask.width(); - const int maskHeight = mask.height(); - - if (mask.format() == QImage::Format_Mono) { - mask = mask.convertToFormat(QImage::Format_Indexed8); - for (int y = 0; y < maskHeight; ++y) { - uchar *src = (uchar *) mask.scanLine(y); - for (int x = 0; x < maskWidth; ++x) - src[x] = -src[x]; // convert 0 and 1 into 0 and 255 - } - } - - - glBindTexture(GL_TEXTURE_2D, m_texture); - if (mask.format() == QImage::Format_RGB32) { - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); - } else { -#ifdef QT_OPENGL_ES2 - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); -#else - // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is - // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista - // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a - // multiple of four bytes per line, and most of the glyph shows up correctly in the - // texture, which makes me think that this is a driver bug. - // One workaround is to make sure the mask width is a multiple of four bytes, for instance - // by converting it to a format with four bytes per pixel. Another is to copy one line at a - // time. - - for (int i = 0; i < maskHeight; ++i) - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); -#endif - } -} - -int QGLTextureGlyphCache::glyphMargin() const -{ -#if defined(Q_WS_MAC) - return 2; -#elif defined (Q_WS_X11) - return 0; -#else - return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0; -#endif -} - extern QImage qt_imageForBrush(int brushStyle, bool invert); ////////////////////////////////// Private Methods ////////////////////////////////////////// @@ -344,15 +97,22 @@ extern QImage qt_imageForBrush(int brushStyle, bool invert); QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate() { delete shaderManager; + + while (pathCaches.size()) { + QVectorPath::CacheEntry *e = *(pathCaches.constBegin()); + e->cleanup(e->engine, e->data); + e->data = 0; + e->engine = 0; + } } void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id) { // glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit? - if (id != GLuint(-1) && id == lastTexture) + if (id != GLuint(-1) && id == lastTextureUsed) return; - lastTexture = id; + lastTextureUsed = id; if (smoothPixmapTransform) { glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -377,32 +137,41 @@ inline QColor qt_premultiplyColor(QColor c, GLfloat opacity) } -void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush) +void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush) { + if (qbrush_fast_equals(currentBrush, brush)) + return; + + const Qt::BrushStyle newStyle = qbrush_style(brush); + Q_ASSERT(newStyle != Qt::NoBrush); + currentBrush = brush; - brushTextureDirty = true; - brushUniformsDirty = true; - if (currentBrush->style() == Qt::TexturePattern - && qHasPixmapTexture(*brush) && brush->texture().isQBitmap()) + brushUniformsDirty = true; // All brushes have at least one uniform + + if (newStyle > Qt::SolidPattern) + brushTextureDirty = true; + + if (currentBrush.style() == Qt::TexturePattern + && qHasPixmapTexture(brush) && brush.texture().isQBitmap()) { shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern); } else { - shaderManager->setSrcPixelType(currentBrush->style()); + shaderManager->setSrcPixelType(newStyle); } - shaderManager->optimiseForBrushTransform(currentBrush->transform()); + shaderManager->optimiseForBrushTransform(currentBrush.transform().type()); } void QGL2PaintEngineExPrivate::useSimpleShader() { - shaderManager->simpleProgram()->bind(); - shaderManager->setDirty(); + shaderManager->useSimpleProgram(); if (matrixDirty) updateMatrix(); if (simpleShaderMatrixUniformDirty) { - shaderManager->simpleProgram()->setUniformValue("pmvMatrix", pmvMatrix); + const GLuint location = shaderManager->simpleProgram()->uniformLocation("pmvMatrix"); + glUniformMatrix3fv(location, 1, GL_FALSE, (GLfloat*)pmvMatrix); simpleShaderMatrixUniformDirty = false; } } @@ -411,7 +180,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() { Q_Q(QGL2PaintEngineEx); // qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()"); - Qt::BrushStyle style = currentBrush->style(); + Qt::BrushStyle style = currentBrush.style(); if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) { // Get the image data for the pattern @@ -424,7 +193,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { // Gradiant brush: All the gradiants use the same texture - const QGradient* g = currentBrush->gradient(); + const QGradient* g = currentBrush.gradient(); // We apply global opacity in the fragment shaders, so we always pass 1.0 // for opacity to the cache. @@ -441,7 +210,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform); } else if (style == Qt::TexturePattern) { - const QPixmap& texPixmap = currentBrush->texture(); + const QPixmap& texPixmap = currentBrush.texture(); glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); QGLTexture *tex = ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); @@ -455,15 +224,15 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() void QGL2PaintEngineExPrivate::updateBrushUniforms() { // qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()"); - Qt::BrushStyle style = currentBrush->style(); + Qt::BrushStyle style = currentBrush.style(); if (style == Qt::NoBrush) return; - QTransform brushQTransform = currentBrush->transform(); + QTransform brushQTransform = currentBrush.transform(); if (style == Qt::SolidPattern) { - QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); + QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col); } else { @@ -471,7 +240,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() QPointF translationPoint; if (style <= Qt::DiagCrossPattern) { - QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); + QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); @@ -479,7 +248,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::LinearGradientPattern) { - const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush->gradient()); + const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient()); QPointF realStart = g->start(); QPointF realFinal = g->finalStop(); @@ -499,7 +268,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::ConicalGradientPattern) { - const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush->gradient()); + const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient()); translationPoint = g->center(); GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0; @@ -510,7 +279,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::RadialGradientPattern) { - const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush->gradient()); + const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient()); QPointF realCenter = g->center(); QPointF realFocal = g->focalPoint(); qreal realRadius = g->radius(); @@ -528,10 +297,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::TexturePattern) { - const QPixmap& texPixmap = currentBrush->texture(); + const QPixmap& texPixmap = currentBrush.texture(); - if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) { - QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); + if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) { + QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } @@ -552,7 +321,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() QTransform gl_to_qt(1, 0, 0, -1, 0, height); QTransform inv_matrix; if (style == Qt::TexturePattern && textureInvertedY == -1) - inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush->texture().height()) * brushQTransform * matrix).inverted() * translate; + inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate; else inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate; @@ -568,66 +337,59 @@ void QGL2PaintEngineExPrivate::updateMatrix() { // qDebug("QGL2PaintEngineExPrivate::updateMatrix()"); - // We set up the 4x4 transformation matrix on the vertex shaders to - // be the equivalent of glOrtho(0, w, h, 0, -1, 1) * transform: + const QTransform& transform = q->state()->matrix; + + // The projection matrix converts from Qt's coordinate system to GL's coordinate system + // * GL's viewport is 2x2, Qt's is width x height + // * GL has +y -> -y going from bottom -> top, Qt is the other way round + // * GL has [0,0] in the center, Qt has it in the top-left // - // | 2/width 0 0 -1 | | m11 m21 0 dx | - // | 0 -2/height 0 1 | | m12 m22 0 dy | - // | 0 0 -1 0 | * | 0 0 1 0 | - // | 0 0 0 1 | | m13 m23 0 m33 | + // This results in the Projection matrix below, which is multiplied by the painter's + // transformation matrix, as shown below: // - // We expand out the multiplication to save the cost of a full 4x4 - // matrix multiplication as most of the components are trivial. - const QTransform& transform = q->state()->matrix; + // Projection Matrix Painter Transform + // ------------------------------------------------ ------------------------ + // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx | + // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy | + // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 | + // ------------------------------------------------ ------------------------ + // + // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies + + const GLfloat wfactor = 2.0f / width; + const GLfloat hfactor = -2.0f / height; + GLfloat dx = transform.dx(); + GLfloat dy = transform.dy(); + + // Non-integer translates can have strange effects for some rendering operations such as + // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid. + if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) { + // 0.50 needs to rounded down to 0.0 for consistency with raster engine: + dx = ceilf(dx - 0.5f); + dy = ceilf(dy - 0.5f); + } - if (mode == TextDrawingMode) { - // Text drawing mode is only used for non-scaling transforms - pmvMatrix[0][0] = 2.0 / width; - pmvMatrix[0][1] = 0.0; - pmvMatrix[0][2] = 0.0; - pmvMatrix[0][3] = 0.0; - pmvMatrix[1][0] = 0.0; - pmvMatrix[1][1] = -2.0 / height; - pmvMatrix[1][2] = 0.0; - pmvMatrix[1][3] = 0.0; - pmvMatrix[2][0] = 0.0; - pmvMatrix[2][1] = 0.0; - pmvMatrix[2][2] = -1.0; - pmvMatrix[2][3] = 0.0; - pmvMatrix[3][0] = pmvMatrix[0][0] * qRound(transform.dx()) - 1.0; - pmvMatrix[3][1] = pmvMatrix[1][1] * qRound(transform.dy()) + 1.0; - pmvMatrix[3][2] = 0.0; - pmvMatrix[3][3] = 1.0; - - inverseScale = 1; - } else { - qreal wfactor = 2.0 / width; - qreal hfactor = -2.0 / height; - - pmvMatrix[0][0] = wfactor * transform.m11() - transform.m13(); - pmvMatrix[0][1] = hfactor * transform.m12() + transform.m13(); - pmvMatrix[0][2] = 0.0; - pmvMatrix[0][3] = transform.m13(); - pmvMatrix[1][0] = wfactor * transform.m21() - transform.m23(); - pmvMatrix[1][1] = hfactor * transform.m22() + transform.m23(); - pmvMatrix[1][2] = 0.0; - pmvMatrix[1][3] = transform.m23(); - pmvMatrix[2][0] = 0.0; - pmvMatrix[2][1] = 0.0; - pmvMatrix[2][2] = -1.0; - pmvMatrix[2][3] = 0.0; - pmvMatrix[3][0] = wfactor * transform.dx() - transform.m33(); - pmvMatrix[3][1] = hfactor * transform.dy() + transform.m33(); - pmvMatrix[3][2] = 0.0; - pmvMatrix[3][3] = transform.m33(); - - // 1/10000 == 0.0001, so we have good enough res to cover curves - // that span the entire widget... - inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())), - qMax(qAbs(transform.m12()), qAbs(transform.m21())) ), - qreal(0.0001)); + if (addOffset) { + dx += 0.49f; + dy += 0.49f; } + pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13(); + pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23(); + pmvMatrix[2][0] = (wfactor * dx) - transform.m33(); + pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13(); + pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23(); + pmvMatrix[2][1] = (hfactor * dy) + transform.m33(); + pmvMatrix[0][2] = transform.m13(); + pmvMatrix[1][2] = transform.m23(); + pmvMatrix[2][2] = transform.m33(); + + // 1/10000 == 0.0001, so we have good enough res to cover curves + // that span the entire widget... + inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())), + qMax(qAbs(transform.m12()), qAbs(transform.m21())) ), + qreal(0.0001)); + matrixDirty = false; // The actual data has been updated so both shader program's uniforms need updating @@ -707,7 +469,19 @@ static inline void setCoords(GLfloat *coords, const QGLRect &rect) void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern) { // Setup for texture drawing + currentBrush = noBrush; shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); + + if (addOffset) { + addOffset = false; + matrixDirty = true; + } + + if (snapToPixelGrid) { + snapToPixelGrid = false; + matrixDirty = true; + } + if (prepareForDraw(opaque)) shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); @@ -736,6 +510,10 @@ void QGL2PaintEngineEx::beginNativePainting() QGLContext *ctx = d->ctx; glUseProgram(0); + // Disable all the vertex attribute arrays: + for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) + glDisableVertexAttribArray(i); + #ifndef QT_OPENGL_ES_2 // be nice to people who mix OpenGL 1.x code with QPainter commands // by setting modelview and projection matrices to mirror the GL 1 @@ -762,7 +540,7 @@ void QGL2PaintEngineEx::beginNativePainting() Q_UNUSED(ctx); #endif - d->lastTexture = GLuint(-1); + d->lastTextureUsed = GLuint(-1); d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); d->resetGLState(); @@ -781,6 +559,9 @@ void QGL2PaintEngineExPrivate::resetGLState() glDepthMask(true); glDepthFunc(GL_LESS); glClearDepth(1); + glStencilMask(0xff); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glStencilFunc(GL_ALWAYS, 0, 0xff); } void QGL2PaintEngineEx::endNativePainting() @@ -789,54 +570,29 @@ void QGL2PaintEngineEx::endNativePainting() d->needsSync = true; } -const QGLContext *QGL2PaintEngineEx::context() -{ - Q_D(QGL2PaintEngineEx); - return d->ctx; -} - void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) { if (newMode == mode) return; if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) { - glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glDisableVertexAttribArray(QT_OPACITY_ATTR); - - lastTexture = GLuint(-1); + lastTextureUsed = GLuint(-1); } - if (mode == TextDrawingMode) - matrixDirty = true; - if (newMode == TextDrawingMode) { - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); - - matrixDirty = true; + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); } if (newMode == ImageDrawingMode) { - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray); } if (newMode == ImageArrayDrawingMode) { - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - glEnableVertexAttribArray(QT_OPACITY_ATTR); - - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); - glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); + setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data()); } // This needs to change when we implement high-quality anti-aliasing... @@ -846,11 +602,51 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) mode = newMode; } +struct QGL2PEVectorPathCache +{ +#ifdef QT_OPENGL_CACHE_AS_VBOS + GLuint vbo; +#else + float *vertices; +#endif + int vertexCount; + GLenum primitiveType; + qreal iscale; +}; + +void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data) +{ + QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data; +#ifdef QT_OPENGL_CACHE_AS_VBOS + Q_ASSERT(engine->type() == QPaintEngine::OpenGL2); + static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo; +#else + Q_UNUSED(engine); + qFree(c->vertices); +#endif + delete c; +} + // Assumes everything is configured for the brush you want to use void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) { transferMode(BrushDrawingMode); + const QOpenGL2PaintEngineState *s = q->state(); + const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && + (qbrush_style(currentBrush) == Qt::SolidPattern) && + !multisamplingAlwaysEnabled; + + if (addOffset != newAddOffset) { + addOffset = newAddOffset; + matrixDirty = true; + } + + if (snapToPixelGrid) { + snapToPixelGrid = false; + matrixDirty = true; + } + // Might need to call updateMatrix to re-calculate inverseScale if (matrixDirty) updateMatrix(); @@ -860,13 +656,76 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) // Check to see if there's any hints if (path.shape() == QVectorPath::RectangleHint) { QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); - prepareForDraw(currentBrush->isOpaque()); + prepareForDraw(currentBrush.isOpaque()); composite(rect); } else if (path.isConvex()) { - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - prepareForDraw(currentBrush->isOpaque()); - drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); + + if (path.isCacheable()) { + QVectorPath::CacheEntry *data = path.lookupCacheData(q); + QGL2PEVectorPathCache *cache; + + if (data) { + cache = (QGL2PEVectorPathCache *) data->data; + // Check if scale factor is exceeded for curved paths and generate curves if so... + if (path.isCurved()) { + qreal scaleFactor = cache->iscale / inverseScale; + if (scaleFactor < 0.5 || scaleFactor > 2.0) { +#ifdef QT_OPENGL_CACHE_AS_VBOS + glDeleteBuffers(1, &cache->vbo); + cache->vbo = 0; +#else + qFree(cache->vertices); +#endif + cache->vertexCount = 0; + } + } + } else { + cache = new QGL2PEVectorPathCache; + cache->vertexCount = 0; + data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath); + } + + // Flatten the path at the current scale factor and fill it into the cache struct. + if (!cache->vertexCount) { + vertexCoordinateArray.clear(); + vertexCoordinateArray.addPath(path, inverseScale, false); + int vertexCount = vertexCoordinateArray.vertexCount(); + int floatSizeInBytes = vertexCount * 2 * sizeof(float); + cache->vertexCount = vertexCount; + cache->primitiveType = GL_TRIANGLE_FAN; + cache->iscale = inverseScale; +#ifdef QT_OPENGL_CACHE_AS_VBOS + glGenBuffers(1, &cache->vbo); + glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); +#else + cache->vertices = (float *) qMalloc(floatSizeInBytes); + memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes); +#endif + } + + prepareForDraw(currentBrush.isOpaque()); +#ifdef QT_OPENGL_CACHE_AS_VBOS + glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); +#else + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices); +#endif + glDrawArrays(cache->primitiveType, 0, cache->vertexCount); + + } else { + // printf(" - Marking path as cachable...\n"); + // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable + // ### Remove before release... + static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty(); + if (do_vectorpath_cache) + path.makeCacheable(); + vertexCoordinateArray.clear(); + vertexCoordinateArray.addPath(path, inverseScale, false); + prepareForDraw(currentBrush.isOpaque()); + drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); + } + } else { // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); @@ -887,20 +746,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) // Pass when high bit is set, replace stencil value with 0 glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); } - - prepareForDraw(currentBrush->isOpaque()); - - if (inRenderText) - prepareDepthRangeForRenderText(); + prepareForDraw(currentBrush.isOpaque()); // Stencil the brush onto the dest buffer composite(vertexCoordinateArray.boundingRect()); - - if (inRenderText) - restoreDepthRangeForRenderText(); - glStencilMask(0); - updateClipScissorTest(); } } @@ -908,7 +758,8 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, int count, - const QVector<int> *stops, + int *stops, + int stopCount, const QGLRect &bounds, StencilFillMode mode) { @@ -938,13 +789,6 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, useSimpleShader(); glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d -#ifndef QT_OPENGL_ES_2 - if (inRenderText) { - glPushAttrib(GL_ENABLE_BIT); - glDisable(GL_DEPTH_TEST); - } -#endif - if (mode == WindingFillMode) { Q_ASSERT(stops && !count); if (q->state()->clipTestEnabled) { @@ -966,7 +810,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, // Dec. for back-facing "holes" glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); glStencilMask(~GL_STENCIL_HIGH_BIT); - drawVertexArrays(data, stops, GL_TRIANGLE_FAN); + drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); if (q->state()->clipTestEnabled) { // Clear high bit of stencil outside of path @@ -978,17 +822,15 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, } else if (mode == OddEvenFillMode) { glStencilMask(GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - drawVertexArrays(data, stops, GL_TRIANGLE_FAN); + drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); } else { // TriStripStrokeFillMode Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops glStencilMask(GL_STENCIL_HIGH_BIT); #if 0 glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); glDrawArrays(GL_TRIANGLE_STRIP, 0, count); - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); #else glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); @@ -998,21 +840,13 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, } else { glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff); } - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); glDrawArrays(GL_TRIANGLE_STRIP, 0, count); - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); #endif } // Enable color writes & disable stencil writes glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - -#ifndef QT_OPENGL_ES_2 - if (inRenderText) - glPopAttrib(); -#endif - } /* @@ -1084,10 +918,10 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) : QGLEngineShaderManager::NoOpacity; if (stateHasOpacity && (mode != ImageDrawingMode)) { // Using a brush - bool brushIsPattern = (currentBrush->style() >= Qt::Dense1Pattern) && - (currentBrush->style() <= Qt::DiagCrossPattern); + bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) && + (currentBrush.style() <= Qt::DiagCrossPattern); - if ((currentBrush->style() == Qt::SolidPattern) || brushIsPattern) + if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern) opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader } } @@ -1106,7 +940,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) updateBrushUniforms(); if (shaderMatrixUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix); + glUniformMatrix3fv(location(QGLEngineShaderManager::PmvMatrix), 1, GL_FALSE, (GLfloat*)pmvMatrix); shaderMatrixUniformDirty = false; } @@ -1120,32 +954,21 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect) { - // Setup a vertex array for the bounding rect: - GLfloat rectVerts[] = { - boundingRect.left, boundingRect.top, - boundingRect.left, boundingRect.bottom, - boundingRect.right, boundingRect.bottom, - boundingRect.right, boundingRect.top - }; - - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts); - + setCoords(staticVertexCoordinateArray, boundingRect); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); } // Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans. -void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector<int> *stops, +void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive) { // Now setup the pointer to the vertex array: - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data); int previousStop = 0; - foreach(int stop, *stops) { + for (int i=0; i<stopCount; ++i) { + int stop = stops[i]; /* qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1); for (int i=previousStop; i<stop; ++i) @@ -1154,31 +977,6 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector glDrawArrays(primitive, previousStop, stop - previousStop); previousStop = stop; } - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); -} - -void QGL2PaintEngineExPrivate::prepareDepthRangeForRenderText() -{ -#ifndef QT_OPENGL_ES_2 - // Get the z translation value from the model view matrix and - // transform it using the ortogonal projection with z-near = 0, - // and z-far = 1, which is used in QGLWidget::renderText() - GLdouble model[4][4]; - glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]); - float deviceZ = -2 * model[3][2] - 1; - - glGetFloatv(GL_DEPTH_RANGE, depthRange); - float windowZ = depthRange[0] + (deviceZ + 1) * 0.5 * (depthRange[1] - depthRange[0]); - - glDepthRange(windowZ, windowZ); -#endif -} - -void QGL2PaintEngineExPrivate::restoreDepthRangeForRenderText() -{ -#ifndef QT_OPENGL_ES_2 - glDepthRange(depthRange[0], depthRange[1]); -#endif } /////////////////////////////////// Public Methods ////////////////////////////////////////// @@ -1196,31 +994,11 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) { Q_D(QGL2PaintEngineEx); - Qt::BrushStyle style = qbrush_style(brush); - if (style == Qt::NoBrush) + if (qbrush_style(brush) == Qt::NoBrush) return; - if (!d->inRenderText) - ensureActive(); - - QOpenGL2PaintEngineState *s = state(); - bool doOffset = !(s->renderHints & QPainter::Antialiasing) && - (style == Qt::SolidPattern) && - !d->multisamplingAlwaysEnabled; - - if (doOffset) { - d->temporaryTransform = s->matrix; - QTransform tx = QTransform::fromTranslate(.49, .49); - s->matrix = s->matrix * tx; - d->matrixDirty = true; - } - - d->setBrush(&brush); + ensureActive(); + d->setBrush(brush); d->fill(path); - - if (doOffset) { - s->matrix = d->temporaryTransform; - d->matrixDirty = true; - } } extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp @@ -1230,9 +1008,8 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) { Q_D(QGL2PaintEngineEx); - Qt::PenStyle penStyle = qpen_style(pen); const QBrush &penBrush = qpen_brush(pen); - if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush) + if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush) return; QOpenGL2PaintEngineState *s = state(); @@ -1243,53 +1020,57 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) } ensureActive(); + d->setBrush(penBrush); + d->stroke(path, pen); +} - bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled; - if (doOffset) { - d->temporaryTransform = s->matrix; - QTransform tx = QTransform::fromTranslate(0.49, .49); - s->matrix = s->matrix * tx; - d->matrixDirty = true; +void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) +{ + const QOpenGL2PaintEngineState *s = q->state(); + const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled; + if (addOffset != newAddOffset) { + addOffset = newAddOffset; + matrixDirty = true; } - bool opaque = penBrush.isOpaque() && s->opacity > 0.99; - d->setBrush(&penBrush); - d->transferMode(BrushDrawingMode); + if (snapToPixelGrid) { + snapToPixelGrid = false; + matrixDirty = true; + } + + const Qt::PenStyle penStyle = qpen_style(pen); + const QBrush &penBrush = qpen_brush(pen); + const bool opaque = penBrush.isOpaque() && s->opacity > 0.99; + + transferMode(BrushDrawingMode); // updateMatrix() is responsible for setting the inverse scale on // the strokers, so we need to call it here and not wait for // prepareForDraw() down below. - d->updateMatrix(); + updateMatrix(); if (penStyle == Qt::SolidLine) { - d->stroker.process(path, pen); + stroker.process(path, pen); } else { // Some sort of dash - d->dasher.process(path, pen); + dasher.process(path, pen); - QVectorPath dashStroke(d->dasher.points(), - d->dasher.elementCount(), - d->dasher.elementTypes()); - d->stroker.process(dashStroke, pen); + QVectorPath dashStroke(dasher.points(), + dasher.elementCount(), + dasher.elementTypes()); + stroker.process(dashStroke, pen); } - - QGLContext *ctx = d->ctx; - Q_UNUSED(ctx); - if (opaque) { - d->prepareForDraw(opaque); - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices()); - glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2); + prepareForDraw(opaque); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices()); + glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2); // QBrush b(Qt::green); // d->setBrush(&b); // d->prepareForDraw(true); // glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2); - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - } else { qreal width = qpen_widthf(pen) / 2; if (width == 0) @@ -1299,30 +1080,25 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) : width; if (pen.isCosmetic()) - extra = extra * d->inverseScale; + extra = extra * inverseScale; QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra); - d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2, - 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode); + fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2, + 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); // Pass when any bit is set, replace stencil value with 0 glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); - d->prepareForDraw(false); + prepareForDraw(false); // Stencil the brush onto the dest buffer - d->composite(bounds); + composite(bounds); glStencilMask(0); - d->updateClipScissorTest(); - } - - if (doOffset) { - s->matrix = d->temporaryTransform; - d->matrixDirty = true; + updateClipScissorTest(); } } @@ -1362,7 +1138,7 @@ void QGL2PaintEngineEx::renderHintsChanged() #endif Q_D(QGL2PaintEngineEx); - d->lastTexture = GLuint(-1); + d->lastTextureUsed = GLuint(-1); d->brushTextureDirty = true; // qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!"); } @@ -1440,26 +1216,26 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem { Q_D(QGL2PaintEngineEx); - if (!d->inRenderText) - ensureActive(); + ensureActive(); QOpenGL2PaintEngineState *s = state(); const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem); - bool drawCached = true; + QTransform::TransformationType txtype = s->matrix.type(); - if (s->matrix.type() > QTransform::TxTranslate) - drawCached = false; + float det = s->matrix.determinant(); + bool drawCached = txtype < QTransform::TxProject; - // don't try to cache huge fonts - if (ti.fontEngine->fontDef.pixelSize * qSqrt(s->matrix.determinant()) >= 64) + // don't try to cache huge fonts or vastly transformed fonts + const qreal pixelSize = ti.fontEngine->fontDef.pixelSize; + if (pixelSize * pixelSize * qAbs(det) >= 64 * 64 || det < 0.25f || det > 4.f) drawCached = false; QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0 ? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat) : d->glyphCacheType; - if (d->inRenderText) + if (txtype > QTransform::TxTranslate) glyphType = QFontEngineGlyphCache::Raster_A8; if (glyphType == QFontEngineGlyphCache::Raster_RGBMask @@ -1481,7 +1257,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly const QTextItemInt &ti) { Q_Q(QGL2PaintEngineEx); - QOpenGL2PaintEngineState *s = q->state(); QVarLengthArray<QFixedPoint> positions; QVarLengthArray<glyph_t> glyphs; @@ -1489,10 +1264,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions); QGLTextureGlyphCache *cache = - (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix); + (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, glyphType, QTransform()); if (!cache || cache->cacheType() != glyphType) { - cache = new QGLTextureGlyphCache(ctx, glyphType, s->matrix); + cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform()); ti.fontEngine->setGlyphCache(ctx, cache); } @@ -1502,8 +1277,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly if (cache->width() == 0 || cache->height() == 0) return; - if (inRenderText) - transferMode(BrushDrawingMode); transferMode(TextDrawingMode); int margin = cache->glyphMargin(); @@ -1511,9 +1284,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly GLfloat dx = 1.0 / cache->width(); GLfloat dy = 1.0 / cache->height(); - QGLPoint *oldVertexCoordinateDataPtr = vertexCoordinateArray.data(); - QGLPoint *oldTextureCoordinateDataPtr = textureCoordinateArray.data(); - vertexCoordinateArray.clear(); textureCoordinateArray.clear(); @@ -1526,16 +1296,20 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); } - if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr) - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr) - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); - QBrush pensBrush = q->state()->pen.brush(); - setBrush(&pensBrush); + if (addOffset) { + addOffset = false; + matrixDirty = true; + } + if (!snapToPixelGrid) { + snapToPixelGrid = true; + matrixDirty = true; + } - if (inRenderText) - prepareDepthRangeForRenderText(); + QBrush pensBrush = q->state()->pen.brush(); + setBrush(pensBrush); if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) { @@ -1577,7 +1351,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly q->state()->opacity = 1; opacityUniformDirty = true; pensBrush = Qt::white; - setBrush(&pensBrush); + setBrush(pensBrush); } compositionModeDirty = false; // I can handle this myself, thank you very much @@ -1598,7 +1372,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly q->state()->opacity = oldOpacity; opacityUniformDirty = true; pensBrush = q->state()->pen.brush(); - setBrush(&pensBrush); + setBrush(pensBrush); } compositionModeDirty = false; @@ -1621,27 +1395,40 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT); glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size()); - - if (inRenderText) - restoreDepthRangeForRenderText(); } void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) { + Q_D(QGL2PaintEngineEx); // Use fallback for extended composition modes. if (state()->composition_mode > QPainter::CompositionMode_Plus) { QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints); return; } - Q_D(QGL2PaintEngineEx); + ensureActive(); + d->drawPixmaps(drawingData, dataCount, pixmap, hints); +} + +void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) +{ GLfloat dx = 1.0f / pixmap.size().width(); GLfloat dy = 1.0f / pixmap.size().height(); - d->vertexCoordinateArray.clear(); - d->textureCoordinateArray.clear(); - d->opacityArray.reset(); + vertexCoordinateArray.clear(); + textureCoordinateArray.clear(); + opacityArray.reset(); + + if (addOffset) { + addOffset = false; + matrixDirty = true; + } + + if (snapToPixelGrid) { + snapToPixelGrid = false; + matrixDirty = true; + } bool allOpaque = true; @@ -1658,31 +1445,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c); QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c); - d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy, drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy); - d->textureCoordinateArray.lineToArray(src.right, src.bottom); - d->textureCoordinateArray.lineToArray(src.right, src.top); - d->textureCoordinateArray.lineToArray(src.left, src.top); - d->textureCoordinateArray.lineToArray(src.left, src.top); - d->textureCoordinateArray.lineToArray(src.left, src.bottom); - d->textureCoordinateArray.lineToArray(src.right, src.bottom); + textureCoordinateArray.lineToArray(src.right, src.bottom); + textureCoordinateArray.lineToArray(src.right, src.top); + textureCoordinateArray.lineToArray(src.left, src.top); + textureCoordinateArray.lineToArray(src.left, src.top); + textureCoordinateArray.lineToArray(src.left, src.bottom); + textureCoordinateArray.lineToArray(src.right, src.bottom); - qreal opacity = drawingData[i].opacity * state()->opacity; - d->opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; + qreal opacity = drawingData[i].opacity * q->state()->opacity; + opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; allOpaque &= (opacity >= 0.99f); } - ensureActive(); - - QGLContext *ctx = d->ctx; glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption @@ -1690,27 +1474,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d if (texture->options & QGLContext::InvertedYBindOption) { // Flip texture y-coordinate. - QGLPoint *data = d->textureCoordinateArray.data(); + QGLPoint *data = textureCoordinateArray.data(); for (int i = 0; i < 6 * dataCount; ++i) data[i].y = 1 - data[i].y; } - d->transferMode(ImageArrayDrawingMode); + transferMode(ImageArrayDrawingMode); bool isBitmap = pixmap.isQBitmap(); bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque; - d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, - state()->renderHints & QPainter::SmoothPixmapTransform, texture->id); + updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, + q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id); // Setup for texture drawing - d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); - if (d->prepareForDraw(isOpaque)) - d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); + currentBrush = noBrush; + shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); + if (prepareForDraw(isOpaque)) + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); if (isBitmap) { - QColor col = qt_premultiplyColor(state()->pen.color(), (GLfloat)state()->opacity); - d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::PatternColor), col); + QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount); @@ -1742,7 +1527,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->compositionModeDirty = true; d->opacityUniformDirty = true; d->needsSync = true; - d->use_system_clip = !systemClip().isEmpty(); + d->useSystemClip = !systemClip().isEmpty(); + d->currentBrush = QBrush(); d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); d->stencilClean = true; @@ -1753,18 +1539,17 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->device->beginPaint(); #if !defined(QT_OPENGL_ES_2) - bool success = qt_resolve_version_2_0_functions(d->ctx); + bool success = qt_resolve_version_2_0_functions(d->ctx) + && qt_resolve_buffer_extensions(d->ctx); Q_ASSERT(success); Q_UNUSED(success); #endif d->shaderManager = new QGLEngineShaderManager(d->ctx); - if (!d->inRenderText) { - glDisable(GL_STENCIL_TEST); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - } + glDisable(GL_STENCIL_TEST); + glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); #if !defined(QT_OPENGL_ES_2) glDisable(GL_MULTISAMPLE); @@ -1773,13 +1558,11 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->glyphCacheType = QFontEngineGlyphCache::Raster_A8; #if !defined(QT_OPENGL_ES_2) - if (!d->device->format().alpha() #if defined(Q_WS_WIN) - && qt_cleartype_enabled + extern Q_GUI_EXPORT bool qt_cleartype_enabled; + if (qt_cleartype_enabled) #endif - ) { d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask; - } #endif #if defined(QT_OPENGL_ES_2) @@ -1817,6 +1600,13 @@ bool QGL2PaintEngineEx::end() delete d->shaderManager; d->shaderManager = 0; +#ifdef QT_OPENGL_CACHE_AS_VBOS + if (!d->unusedVBOSToClean.isEmpty()) { + glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData()); + d->unusedVBOSToClean.clear(); + } +#endif + return false; } @@ -1837,6 +1627,9 @@ void QGL2PaintEngineEx::ensureActive() glViewport(0, 0, d->width, d->height); d->needsSync = false; d->shaderManager->setDirty(); + d->ctx->d_func()->syncGlState(); + for (int i = 0; i < 3; ++i) + d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered setState(state()); } } @@ -1857,12 +1650,12 @@ void QGL2PaintEngineExPrivate::updateClipScissorTest() #else QRect bounds = q->state()->rectangleClip; if (!q->state()->clipEnabled) { - if (use_system_clip) + if (useSystemClip) bounds = systemClip.boundingRect(); else bounds = QRect(0, 0, width, height); } else { - if (use_system_clip) + if (useSystemClip) bounds = bounds.intersected(systemClip.boundingRect()); else bounds = bounds.intersected(QRect(0, 0, width, height)); @@ -1917,6 +1710,15 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) { transferMode(BrushDrawingMode); + if (addOffset) { + addOffset = false; + matrixDirty = true; + } + if (snapToPixelGrid) { + snapToPixelGrid = false; + matrixDirty = true; + } + if (matrixDirty) updateMatrix(); @@ -2016,7 +1818,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) switch (op) { case Qt::NoClip: - if (d->use_system_clip) { + if (d->useSystemClip) { state()->clipTestEnabled = true; state()->currentClip = 1; } else { @@ -2088,13 +1890,13 @@ void QGL2PaintEngineExPrivate::systemStateChanged() q->state()->clipChanged = true; if (systemClip.isEmpty()) { - use_system_clip = false; + useSystemClip = false; } else { if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) { QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window()); - use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter; + useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter; } else { - use_system_clip = true; + useSystemClip = true; } } @@ -2104,19 +1906,19 @@ void QGL2PaintEngineExPrivate::systemStateChanged() q->state()->currentClip = 1; maxClip = 1; - q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height); + q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height); updateClipScissorTest(); if (systemClip.rectCount() == 1) { if (systemClip.boundingRect() == QRect(0, 0, width, height)) - use_system_clip = false; + useSystemClip = false; #ifndef QT_GL_NO_SCISSOR_TEST // scissoring takes care of the system clip return; #endif } - if (use_system_clip) { + if (useSystemClip) { clearClip(0); QPainterPath path; @@ -2195,12 +1997,6 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const return s; } -void QGL2PaintEngineEx::setRenderTextActive(bool active) -{ - Q_D(QGL2PaintEngineEx); - d->inRenderText = active; -} - QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other) : QPainterState(other) { @@ -2225,5 +2021,3 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState() } QT_END_NAMESPACE - -#include "qpaintengineex_opengl2.moc" diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 9720723..ce1b538 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -73,6 +73,12 @@ enum EngineMode { QT_BEGIN_NAMESPACE +#define GL_STENCIL_HIGH_BIT GLuint(0x80) +#define QT_BRUSH_TEXTURE_UNIT GLuint(0) +#define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit +#define QT_MASK_TEXTURE_UNIT GLuint(1) +#define QT_BACKGROUND_TEXTURE_UNIT GLuint(2) + class QGL2PaintEngineExPrivate; @@ -105,13 +111,8 @@ public: ~QGL2PaintEngineEx(); bool begin(QPaintDevice *device); - bool end(); - void ensureActive(); - - virtual void fill(const QVectorPath &path, const QBrush &brush); - virtual void stroke(const QVectorPath &path, const QPen &pen); - virtual void clip(const QVectorPath &path, Qt::ClipOperation op); + bool end(); virtual void clipEnabledChanged(); virtual void penChanged(); @@ -122,20 +123,21 @@ public: virtual void renderHintsChanged(); virtual void transformChanged(); - + virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr); virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr); + virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints); virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor); - virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr); - virtual void drawTextItem(const QPointF &p, const QTextItem &textItem); + virtual void fill(const QVectorPath &path, const QBrush &brush); + virtual void stroke(const QVectorPath &path, const QPen &pen); + virtual void clip(const QVectorPath &path, Qt::ClipOperation op); - virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints); Type type() const { return OpenGL2; } - void setState(QPainterState *s); - QPainterState *createState(QPainterState *orig) const; + virtual void setState(QPainterState *s); + virtual QPainterState *createState(QPainterState *orig) const; inline QOpenGL2PaintEngineState *state() { return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state()); } @@ -146,8 +148,6 @@ public: void beginNativePainting(); void endNativePainting(); - const QGLContext* context(); - QPixmapFilter *pixmapFilter(int type, const QPixmapFilter *prototype); void setRenderTextActive(bool); @@ -169,12 +169,13 @@ public: QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) : q(q_ptr), + shaderManager(0), width(0), height(0), ctx(0), - currentBrush(0), - inverseScale(1), - shaderManager(0), - inRenderText(false) + useSystemClip(true), + snapToPixelGrid(false), + addOffset(false), + inverseScale(1) { } ~QGL2PaintEngineExPrivate(); @@ -185,44 +186,61 @@ public: void updateCompositionMode(); void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1); - void setBrush(const QBrush* brush); - - void transferMode(EngineMode newMode); void resetGLState(); - // fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points: + // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points, + // however writeClip can also be thought of as en entry point as it does similar things. void fill(const QVectorPath &path); + void stroke(const QVectorPath &path, const QPen &pen); void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false); + void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints); void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti); - void drawVertexArrays(const float *data, const QVector<int> *stops, GLenum primitive); + // Calls glVertexAttributePointer if the pointer has changed + inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer); + + // draws whatever is in the vertex array: + void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) { - drawVertexArrays((const float *) vertexArray.data(), &vertexArray.stops(), primitive); + drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive); } - // ^ draws whatever is in the vertex array + // Composites the bounding rect onto dest buffer: void composite(const QGLRect& boundingRect); - // ^ Composites the bounding rect onto dest buffer - void fillStencilWithVertexArray(const float *data, int count, const QVector<int> *stops, const QGLRect &bounds, StencilFillMode mode); + // Calls drawVertexArrays to render into stencil buffer: + void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode); void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) { - fillStencilWithVertexArray((const float *) vertexArray.data(), 0, &vertexArray.stops(), + fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(), vertexArray.boundingRect(), useWindingFill ? WindingFillMode : OddEvenFillMode); } - // ^ Calls drawVertexArrays to render into stencil buffer - - bool prepareForDraw(bool srcPixelsAreOpaque); - // ^ returns whether the current program changed or not + void setBrush(const QBrush& brush); + void transferMode(EngineMode newMode); + bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed inline void useSimpleShader(); + inline GLuint location(const QGLEngineShaderManager::Uniform uniform) { + return shaderManager->getUniformLocation(uniform); + } + + void clearClip(uint value); + void writeClip(const QVectorPath &path, uint value); + void resetClipIfNeeded(); + + void updateClipScissorTest(); + void setScissor(const QRect &rect); + void regenerateClip(); + void systemStateChanged(); - void prepareDepthRangeForRenderText(); - void restoreDepthRangeForRenderText(); static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } + static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); } + static void cleanupVectorPath(QPaintEngineEx *engine, void *data); + QGL2PaintEngineEx* q; + QGLEngineShaderManager* shaderManager; QGLPaintDevice* device; int width, height; QGLContext *ctx; @@ -239,44 +257,28 @@ public: bool opacityUniformDirty; bool stencilClean; // Has the stencil not been used for clipping so far? + bool useSystemClip; QRegion dirtyStencilRegion; QRect currentScissorBounds; uint maxClip; - const QBrush* currentBrush; // May not be the state's brush! - - GLfloat inverseScale; + QBrush currentBrush; // May not be the state's brush! + const QBrush noBrush; QGL2PEXVertexArray vertexCoordinateArray; QGL2PEXVertexArray textureCoordinateArray; QDataBuffer<GLfloat> opacityArray; - GLfloat staticVertexCoordinateArray[8]; GLfloat staticTextureCoordinateArray[8]; - GLfloat pmvMatrix[4][4]; - - QGLEngineShaderManager* shaderManager; + bool snapToPixelGrid; + bool addOffset; // When enabled, adds a 0.49,0.49 offset to matrix in updateMatrix + GLfloat pmvMatrix[3][3]; + GLfloat inverseScale; - void clearClip(uint value); - void writeClip(const QVectorPath &path, uint value); - void resetClipIfNeeded(); - - void updateClipScissorTest(); - void setScissor(const QRect &rect); - void regenerateClip(); - void systemStateChanged(); - uint use_system_clip : 1; - - uint location(QGLEngineShaderManager::Uniform uniform) - { - return shaderManager->getUniformLocation(uniform); - } - - GLuint lastTexture; + GLuint lastTextureUsed; bool needsSync; - bool inRenderText; bool multisamplingAlwaysEnabled; GLfloat depthRange[2]; @@ -285,17 +287,32 @@ public: QTriangulatingStroker stroker; QDashedStrokeProcessor dasher; - QTransform temporaryTransform; QScopedPointer<QPixmapFilter> convolutionFilter; QScopedPointer<QPixmapFilter> colorizeFilter; QScopedPointer<QPixmapFilter> blurFilter; - QScopedPointer<QPixmapFilter> animationBlurFilter; - QScopedPointer<QPixmapFilter> fastBlurFilter; QScopedPointer<QPixmapFilter> dropShadowFilter; - QScopedPointer<QPixmapFilter> fastDropShadowFilter; + + QSet<QVectorPath::CacheEntry *> pathCaches; + QVector<GLuint> unusedVBOSToClean; + + const GLfloat *vertexAttribPointers[3]; }; + +void QGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer) +{ + Q_ASSERT(arrayIndex < 3); + if (pointer == vertexAttribPointers[arrayIndex]) + return; + + vertexAttribPointers[arrayIndex] = pointer; + if (arrayIndex == QT_OPACITY_ATTR) + glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer); + else + glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer); +} + QT_END_NAMESPACE #endif diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp new file mode 100644 index 0000000..0720170 --- /dev/null +++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp @@ -0,0 +1,245 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qtextureglyphcache_gl_p.h" +#include "qpaintengineex_opengl2_p.h" + +#ifdef Q_WS_WIN +extern Q_GUI_EXPORT bool qt_cleartype_enabled; +#endif + +QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix) + : QTextureGlyphCache(type, matrix) + , ctx(context) + , m_width(0) + , m_height(0) +{ + glGenFramebuffers(1, &m_fbo); + connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), + SLOT(contextDestroyed(const QGLContext*))); +} + +QGLTextureGlyphCache::~QGLTextureGlyphCache() +{ + if (ctx) { + QGLShareContextScope scope(ctx); + glDeleteFramebuffers(1, &m_fbo); + + if (m_width || m_height) + glDeleteTextures(1, &m_texture); + } +} + +void QGLTextureGlyphCache::createTextureData(int width, int height) +{ + glGenTextures(1, &m_texture); + glBindTexture(GL_TEXTURE_2D, m_texture); + + m_width = width; + m_height = height; + + QVarLengthArray<uchar> data(width * height); + for (int i = 0; i < data.size(); ++i) + data[i] = 0; + + if (m_type == QFontEngineGlyphCache::Raster_RGBMask) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); + else + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +} + +void QGLTextureGlyphCache::resizeTextureData(int width, int height) +{ + // ### the QTextureGlyphCache API needs to be reworked to allow + // ### resizeTextureData to fail + + int oldWidth = m_width; + int oldHeight = m_height; + + GLuint oldTexture = m_texture; + createTextureData(width, height); + + glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); + + GLuint tmp_texture; + glGenTextures(1, &tmp_texture); + glBindTexture(GL_TEXTURE_2D, tmp_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glBindTexture(GL_TEXTURE_2D, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, tmp_texture, 0); + + glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + glBindTexture(GL_TEXTURE_2D, oldTexture); + + pex->transferMode(BrushDrawingMode); + + glDisable(GL_STENCIL_TEST); + glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_BLEND); + + glViewport(0, 0, oldWidth, oldHeight); + + GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray; + vertexCoordinateArray[0] = -1.0f; + vertexCoordinateArray[1] = -1.0f; + vertexCoordinateArray[2] = 1.0f; + vertexCoordinateArray[3] = -1.0f; + vertexCoordinateArray[4] = 1.0f; + vertexCoordinateArray[5] = 1.0f; + vertexCoordinateArray[6] = -1.0f; + vertexCoordinateArray[7] = 1.0f; + + GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray; + textureCoordinateArray[0] = 0.0f; + textureCoordinateArray[1] = 0.0f; + textureCoordinateArray[2] = 1.0f; + textureCoordinateArray[3] = 0.0f; + textureCoordinateArray[4] = 1.0f; + textureCoordinateArray[5] = 1.0f; + textureCoordinateArray[6] = 0.0f; + textureCoordinateArray[7] = 1.0f; + + pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray); + pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray); + + pex->shaderManager->useBlitProgram(); + pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + glBindTexture(GL_TEXTURE_2D, m_texture); + +#ifdef QT_OPENGL_ES_2 + QDataBuffer<uchar> buffer(4*oldWidth*oldHeight); + buffer.resize(4*oldWidth*oldHeight); + glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data()); + + // do an in-place conversion from GL_RGBA to GL_ALPHA + for (int i=0; i<oldWidth*oldHeight; ++i) + buffer.data()[i] = buffer.at(4*i + 3); + + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, + GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data()); +#else + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); +#endif + + glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_RENDERBUFFER_EXT, 0); + glDeleteTextures(1, &tmp_texture); + glDeleteTextures(1, &oldTexture); + + glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); + + glViewport(0, 0, pex->width, pex->height); + pex->updateClipScissorTest(); +} + +void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) +{ + QImage mask = textureMapForGlyph(glyph); + const int maskWidth = mask.width(); + const int maskHeight = mask.height(); + + if (mask.format() == QImage::Format_Mono) { + mask = mask.convertToFormat(QImage::Format_Indexed8); + for (int y = 0; y < maskHeight; ++y) { + uchar *src = (uchar *) mask.scanLine(y); + for (int x = 0; x < maskWidth; ++x) + src[x] = -src[x]; // convert 0 and 1 into 0 and 255 + } + } else if (mask.format() == QImage::Format_RGB32) { + // Make the alpha component equal to the average of the RGB values. + // This is needed when drawing sub-pixel antialiased text on translucent targets. + for (int y = 0; y < maskHeight; ++y) { + quint32 *src = (quint32 *) mask.scanLine(y); + for (int x = 0; x < maskWidth; ++x) { + uchar r = src[x] >> 16; + uchar g = src[x] >> 8; + uchar b = src[x]; + quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding. + src[x] = (src[x] & 0x00ffffff) | (avg << 24); + } + } + } + + glBindTexture(GL_TEXTURE_2D, m_texture); + if (mask.format() == QImage::Format_RGB32) { + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); + } else { +#ifdef QT_OPENGL_ES2 + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); +#else + // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is + // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista + // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a + // multiple of four bytes per line, and most of the glyph shows up correctly in the + // texture, which makes me think that this is a driver bug. + // One workaround is to make sure the mask width is a multiple of four bytes, for instance + // by converting it to a format with four bytes per pixel. Another is to copy one line at a + // time. + + for (int i = 0; i < maskHeight; ++i) + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); +#endif + } +} + +int QGLTextureGlyphCache::glyphMargin() const +{ +#if defined(Q_WS_MAC) + return 2; +#elif defined (Q_WS_X11) + return 0; +#else + return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0; +#endif +} diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h new file mode 100644 index 0000000..393893c --- /dev/null +++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h @@ -0,0 +1,123 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QTEXTUREGLYPHCACHE_GL_P_H +#define QTEXTUREGLYPHCACHE_GL_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of the QLibrary class. This header file may change from +// version to version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qtextureglyphcache_p.h> +#include <private/qgl_p.h> +#include <qglshaderprogram.h> + + +QT_BEGIN_NAMESPACE + +class QGL2PaintEngineExPrivate; + +class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache +{ + Q_OBJECT +public: + QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); + ~QGLTextureGlyphCache(); + + virtual void createTextureData(int width, int height); + virtual void resizeTextureData(int width, int height); + virtual void fillTexture(const Coord &c, glyph_t glyph); + virtual int glyphMargin() const; + + inline GLuint texture() const { return m_texture; } + + inline int width() const { return m_width; } + inline int height() const { return m_height; } + + inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; } + + +public Q_SLOTS: + void contextDestroyed(const QGLContext *context) { + if (context == ctx) { + const QGLContext *nextCtx = qt_gl_transfer_context(ctx); + if (!nextCtx) { + // the context may not be current, so we cannot directly + // destroy the fbo and texture here, but since the context + // is about to be destroyed, the GL server will do the + // clean up for us anyway + m_fbo = 0; + m_texture = 0; + ctx = 0; + } else { + // since the context holding the texture is shared, and + // about to be destroyed, we have to transfer ownership + // of the texture to one of the share contexts + ctx = const_cast<QGLContext *>(nextCtx); + } + } + } + +private: + QGLContext *ctx; + + QGL2PaintEngineExPrivate *pex; + + GLuint m_texture; + GLuint m_fbo; + + int m_width; + int m_height; + + QGLShaderProgram *m_program; +}; + +QT_END_NAMESPACE + +#endif + diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp index 1478b09..5229d3f 100644 --- a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp +++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -62,8 +62,14 @@ void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal * endCap(cur); } int count = m_vertices.size(); - m_vertices.add(m_vertices.at(count-2)); - m_vertices.add(m_vertices.at(count-1)); + + // Copy the (x, y) values because QDataBuffer::add(const float& t) + // may resize the buffer, which will leave t pointing at the + // previous buffer's memory region if we don't copy first. + float x = m_vertices.at(count-2); + float y = m_vertices.at(count-1); + m_vertices.add(x); + m_vertices.add(y); } @@ -209,6 +215,65 @@ void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen) } } +void QTriangulatingStroker::moveTo(const qreal *pts) +{ + m_cx = pts[0]; + m_cy = pts[1]; + + float x2 = pts[2]; + float y2 = pts[3]; + normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy); + + + // To acheive jumps we insert zero-area tringles. This is done by + // adding two identical points in both the end of previous strip + // and beginning of next strip + bool invisibleJump = m_vertices.size(); + + switch (m_cap_style) { + case Qt::FlatCap: + if (invisibleJump) { + m_vertices.add(m_cx + m_nvx); + m_vertices.add(m_cy + m_nvy); + } + break; + case Qt::SquareCap: { + float sx = m_cx - m_nvy; + float sy = m_cy + m_nvx; + if (invisibleJump) { + m_vertices.add(sx + m_nvx); + m_vertices.add(sy + m_nvy); + } + emitLineSegment(sx, sy, m_nvx, m_nvy); + break; } + case Qt::RoundCap: { + QVarLengthArray<float> points; + arcPoints(m_cx, m_cy, m_cx + m_nvx, m_cy + m_nvy, m_cx - m_nvx, m_cy - m_nvy, points); + m_vertices.resize(m_vertices.size() + points.size() + 2 * int(invisibleJump)); + int count = m_vertices.size(); + int front = 0; + int end = points.size() / 2; + while (front != end) { + m_vertices.at(--count) = points[2 * end - 1]; + m_vertices.at(--count) = points[2 * end - 2]; + --end; + if (front == end) + break; + m_vertices.at(--count) = points[2 * front + 1]; + m_vertices.at(--count) = points[2 * front + 0]; + ++front; + } + + if (invisibleJump) { + m_vertices.at(count - 1) = m_vertices.at(count + 1); + m_vertices.at(count - 2) = m_vertices.at(count + 0); + } + break; } + default: break; // ssssh gcc... + } + emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); +} + void QTriangulatingStroker::cubicTo(const qreal *pts) { const QPointF *p = (const QPointF *) pts; @@ -246,6 +311,152 @@ void QTriangulatingStroker::cubicTo(const qreal *pts) m_nvy = vy; } +void QTriangulatingStroker::join(const qreal *pts) +{ + // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1]) + normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy); + + switch (m_join_style) { + case Qt::BevelJoin: + break; + case Qt::SvgMiterJoin: + case Qt::MiterJoin: { + // Find out on which side the join should be. + int count = m_vertices.size(); + float prevNvx = m_vertices.at(count - 2) - m_cx; + float prevNvy = m_vertices.at(count - 1) - m_cy; + float xprod = prevNvx * m_nvy - prevNvy * m_nvx; + float px, py, qx, qy; + + // If the segments are parallel, use bevel join. + if (qFuzzyIsNull(xprod)) + break; + + // Find the corners of the previous and next segment to join. + if (xprod < 0) { + px = m_vertices.at(count - 2); + py = m_vertices.at(count - 1); + qx = m_cx - m_nvx; + qy = m_cy - m_nvy; + } else { + px = m_vertices.at(count - 4); + py = m_vertices.at(count - 3); + qx = m_cx + m_nvx; + qy = m_cy + m_nvy; + } + + // Find intersection point. + float pu = px * prevNvx + py * prevNvy; + float qv = qx * m_nvx + qy * m_nvy; + float ix = (m_nvy * pu - prevNvy * qv) / xprod; + float iy = (prevNvx * qv - m_nvx * pu) / xprod; + + // Check that the distance to the intersection point is less than the miter limit. + if ((ix - px) * (ix - px) + (iy - py) * (iy - py) <= m_miter_limit * m_miter_limit) { + m_vertices.add(ix); + m_vertices.add(iy); + m_vertices.add(ix); + m_vertices.add(iy); + } + // else + // Do a plain bevel join if the miter limit is exceeded or if + // the lines are parallel. This is not what the raster + // engine's stroker does, but it is both faster and similar to + // what some other graphics API's do. + + break; } + case Qt::RoundJoin: { + QVarLengthArray<float> points; + int count = m_vertices.size(); + float prevNvx = m_vertices.at(count - 2) - m_cx; + float prevNvy = m_vertices.at(count - 1) - m_cy; + if (m_nvx * prevNvy - m_nvy * prevNvx < 0) { + arcPoints(0, 0, m_nvx, m_nvy, -prevNvx, -prevNvy, points); + for (int i = points.size() / 2; i > 0; --i) + emitLineSegment(m_cx, m_cy, points[2 * i - 2], points[2 * i - 1]); + } else { + arcPoints(0, 0, -prevNvx, -prevNvy, m_nvx, m_nvy, points); + for (int i = 0; i < points.size() / 2; ++i) + emitLineSegment(m_cx, m_cy, points[2 * i + 0], points[2 * i + 1]); + } + break; } + default: break; // gcc warn-- + } + + emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); +} + +void QTriangulatingStroker::endCap(const qreal *) +{ + switch (m_cap_style) { + case Qt::FlatCap: + break; + case Qt::SquareCap: + emitLineSegment(m_cx + m_nvy, m_cy - m_nvx, m_nvx, m_nvy); + break; + case Qt::RoundCap: { + QVarLengthArray<float> points; + int count = m_vertices.size(); + arcPoints(m_cx, m_cy, m_vertices.at(count - 2), m_vertices.at(count - 1), m_vertices.at(count - 4), m_vertices.at(count - 3), points); + int front = 0; + int end = points.size() / 2; + while (front != end) { + m_vertices.add(points[2 * end - 2]); + m_vertices.add(points[2 * end - 1]); + --end; + if (front == end) + break; + m_vertices.add(points[2 * front + 0]); + m_vertices.add(points[2 * front + 1]); + ++front; + } + break; } + default: break; // to shut gcc up... + } +} + +void QTriangulatingStroker::arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points) +{ + float dx1 = fromX - cx; + float dy1 = fromY - cy; + float dx2 = toX - cx; + float dy2 = toY - cy; + + // while more than 180 degrees left: + while (dx1 * dy2 - dx2 * dy1 < 0) { + float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta; + float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta; + dx1 = tmpx; + dy1 = tmpy; + points.append(cx + dx1); + points.append(cy + dy1); + } + + // while more than 90 degrees left: + while (dx1 * dx2 + dy1 * dy2 < 0) { + float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta; + float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta; + dx1 = tmpx; + dy1 = tmpy; + points.append(cx + dx1); + points.append(cy + dy1); + } + + // while more than 0 degrees left: + while (dx1 * dy2 - dx2 * dy1 > 0) { + float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta; + float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta; + dx1 = tmpx; + dy1 = tmpy; + points.append(cx + dx1); + points.append(cy + dy1); + } + + // remove last point which was rotated beyond [toX, toY]. + if (!points.isEmpty()) + points.resize(points.size() - 2); +} + static void qdashprocessor_moveTo(qreal x, qreal y, void *data) { ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y); diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h index a0117d5..06b8a44 100644 --- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h +++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -43,6 +43,7 @@ #define QTRIANGULATINGSTROKER_P_H #include <private/qdatabuffer_p.h> +#include <qvarlengtharray.h> #include <private/qvectorpath_p.h> #include <private/qbezier_p.h> #include <private/qnumeric_p.h> @@ -62,13 +63,13 @@ public: private: inline void emitLineSegment(float x, float y, float nx, float ny); - inline void moveTo(const qreal *pts); + void moveTo(const qreal *pts); inline void lineTo(const qreal *pts); void cubicTo(const qreal *pts); - inline void join(const qreal *pts); + void join(const qreal *pts); inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny); - inline void endCap(const qreal *pts); - inline void arc(float x, float y); + void endCap(const qreal *pts); + void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points); void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart); @@ -116,10 +117,6 @@ private: qreal m_inv_scale; }; - - - - inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny) { @@ -139,8 +136,6 @@ inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, fl *ny = dx * pw; } - - inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy) { m_vertices.add(x + vx); @@ -149,103 +144,6 @@ inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, f m_vertices.add(y - vy); } - - -// We draw a full circle for any round join or round cap which is a -// bit of overkill... -inline void QTriangulatingStroker::arc(float x, float y) -{ - float dx = m_width; - float dy = 0; - for (int i=0; i<=m_roundness; ++i) { - float tmpx = dx * m_cos_theta - dy * m_sin_theta; - float tmpy = dx * m_sin_theta + dy * m_cos_theta; - dx = tmpx; - dy = tmpy; - emitLineSegment(x, y, dx, dy); - } -} - - - -inline void QTriangulatingStroker::endCap(const qreal *pts) -{ - switch (m_cap_style) { - case Qt::FlatCap: - break; - case Qt::SquareCap: { - float dx = m_cx - *(pts - 2); - float dy = m_cy - *(pts - 1); - - float len = m_width / sqrt(dx * dx + dy * dy); - dx = dx * len; - dy = dy * len; - - emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy); - break; } - case Qt::RoundCap: - arc(m_cx, m_cy); - break; - default: break; // to shut gcc up... - } -} - - -void QTriangulatingStroker::moveTo(const qreal *pts) -{ - m_cx = pts[0]; - m_cy = pts[1]; - - float x2 = pts[2]; - float y2 = pts[3]; - normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy); - - - // To acheive jumps we insert zero-area tringles. This is done by - // adding two identical points in both the end of previous strip - // and beginning of next strip - bool invisibleJump = m_vertices.size(); - - switch (m_cap_style) { - case Qt::FlatCap: - if (invisibleJump) { - m_vertices.add(m_cx + m_nvx); - m_vertices.add(m_cy + m_nvy); - } - break; - case Qt::SquareCap: { - float dx = x2 - m_cx; - float dy = y2 - m_cy; - float len = m_width / sqrt(dx * dx + dy * dy); - dx = dx * len; - dy = dy * len; - float sx = m_cx - dx; - float sy = m_cy - dy; - if (invisibleJump) { - m_vertices.add(sx + m_nvx); - m_vertices.add(sy + m_nvy); - } - emitLineSegment(sx, sy, m_nvx, m_nvy); - break; } - case Qt::RoundCap: - if (invisibleJump) { - m_vertices.add(m_cx + m_nvx); - m_vertices.add(m_cy + m_nvy); - } - - // This emitLineSegment is not needed for the arc, but we need - // to start where we put the invisibleJump vertex, otherwise - // we'll have visible triangles between subpaths. - emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); - arc(m_cx, m_cy); - break; - default: break; // ssssh gcc... - } - emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); -} - - - void QTriangulatingStroker::lineTo(const qreal *pts) { emitLineSegment(pts[0], pts[1], m_nvx, m_nvy); @@ -253,52 +151,6 @@ void QTriangulatingStroker::lineTo(const qreal *pts) m_cy = pts[1]; } - - -void QTriangulatingStroker::join(const qreal *pts) -{ - // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1]) - normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy); - - switch (m_join_style) { - case Qt::BevelJoin: - break; - case Qt::MiterJoin: { - int p1 = m_vertices.size() - 6; - int p2 = m_vertices.size() - 2; - QLineF line(m_vertices.at(p1), m_vertices.at(p1+1), - m_vertices.at(p2), m_vertices.at(p2+1)); - QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy, - pts[0] - m_nvx, pts[1] - m_nvy); - - QPointF isect; - if (line.intersect(nextLine, &isect) != QLineF::NoIntersection - && QLineF(line.p2(), isect).length() <= m_miter_limit) { - // The intersection point mirrored over the m_cx, m_cy point - m_vertices.add(m_cx - (isect.x() - m_cx)); - m_vertices.add(m_cy - (isect.y() - m_cy)); - - // The intersection point - m_vertices.add(isect.x()); - m_vertices.add(isect.y()); - } - // else - // Do a plain bevel join if the miter limit is exceeded or if - // the lines are parallel. This is not what the raster - // engine's stroker does, but it is both faster and similar to - // what some other graphics API's do. - - break; } - case Qt::RoundJoin: - arc(m_cx, m_cy); - break; - - default: break; // gcc warn-- - } - - emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); -} - QT_END_NAMESPACE #endif diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro index 0f752c1..316b843 100644 --- a/src/opengl/opengl.pro +++ b/src/opengl/opengl.pro @@ -54,7 +54,8 @@ SOURCES += qgl.cpp \ gl2paintengineex/qpaintengineex_opengl2_p.h \ gl2paintengineex/qglengineshadersource_p.h \ gl2paintengineex/qglcustomshaderstage_p.h \ - gl2paintengineex/qtriangulatingstroker_p.h + gl2paintengineex/qtriangulatingstroker_p.h \ + gl2paintengineex/qtextureglyphcache_gl_p.h SOURCES += qglshaderprogram.cpp \ qglpixmapfilter.cpp \ @@ -67,7 +68,8 @@ SOURCES += qgl.cpp \ gl2paintengineex/qgl2pexvertexarray.cpp \ gl2paintengineex/qpaintengineex_opengl2.cpp \ gl2paintengineex/qglcustomshaderstage.cpp \ - gl2paintengineex/qtriangulatingstroker.cpp + gl2paintengineex/qtriangulatingstroker.cpp \ + gl2paintengineex/qtextureglyphcache_gl.cpp } diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index d5ca218..a262ded 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -127,18 +127,6 @@ Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance) QGLExtensions::Extensions QGLExtensions::glExtensions = 0; bool QGLExtensions::nvidiaFboNeedsFinish = false; -#ifndef APIENTRY -# define APIENTRY -#endif -typedef void (APIENTRY *pfn_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei, - GLsizei, GLint, GLsizei, const GLvoid *); -static pfn_glCompressedTexImage2DARB qt_glCompressedTexImage2DARB = 0; - - -#ifndef APIENTRY -#define APIENTRY -#endif - Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy) QGLSignalProxy *QGLSignalProxy::instance() { @@ -185,12 +173,12 @@ public: #else // We can't do this in the constructor for this object because it // needs to be called *before* the QApplication constructor. - // Also check for the FragmentProgram extension in conjunction with + // Also check for the FragmentShader extension in conjunction with // the 2.0 version flag, to cover the case where we export the display // from an old GL 1.1 server to a GL 2.x client. In that case we can't // use GL 2.0. if ((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) - && (QGLExtensions::glExtensions & QGLExtensions::FragmentProgram) + && (QGLExtensions::glExtensions & QGLExtensions::FragmentShader) && qgetenv("QT_GL_USE_OPENGL1ENGINE").isEmpty()) engineType = QPaintEngine::OpenGL2; else @@ -409,8 +397,7 @@ static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz, \i \link setDirectRendering() Direct rendering:\endlink Enabled. \i \link setOverlay() Overlay:\endlink Disabled. \i \link setPlane() Plane:\endlink 0 (i.e., normal plane). - \i \link setSampleBuffers() Multisample buffers:\endlink Enabled on - OpenGL/ES 2.0, disabled on other platforms. + \i \link setSampleBuffers() Multisample buffers:\endlink Disabled. \endlist */ @@ -1449,6 +1436,18 @@ void QGLContextGroup::removeGuard(QGLSharedResourceGuard *guard) m_guards = guard->m_next; } +const QGLContext *qt_gl_transfer_context(const QGLContext *ctx) +{ + if (!ctx) + return 0; + QList<const QGLContext *> shares + (QGLContextPrivate::contextGroup(ctx)->shares()); + if (shares.size() >= 2) + return (ctx == shares.at(0)) ? shares.at(1) : shares.at(0); + else + return 0; +} + QGLContextPrivate::~QGLContextPrivate() { if (!group->m_refs.deref()) { @@ -1495,7 +1494,10 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format) version_flags_cached = false; version_flags = QGLFormat::OpenGL_Version_None; current_fbo = 0; + default_fbo = 0; active_engine = 0; + for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) + vertexAttributeArraysEnabledState[i] = false; } QGLContext* QGLContext::currentCtx = 0; @@ -1553,7 +1555,7 @@ QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha) { - QImage img(size, alpha_format ? QImage::Format_ARGB32 : QImage::Format_RGB32); + QImage img(size, alpha_format ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32); int w = size.width(); int h = size.height(); #if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) @@ -1741,12 +1743,6 @@ struct DDSFormat { #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif -Q_GLOBAL_STATIC(QGLShareRegister, _qgl_share_reg) -Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg() -{ - return _qgl_share_reg(); -} - /*! \class QGLContext \brief The QGLContext class encapsulates an OpenGL rendering context. @@ -1886,118 +1882,71 @@ void QGLContextPrivate::cleanup() { } -typedef QHash<QString, GLuint> QGLDDSCache; -Q_GLOBAL_STATIC(QGLDDSCache, qgl_dds_cache) +#define ctx q_ptr +void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled) +{ + Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT); + Q_ASSERT(glEnableVertexAttribArray); + + if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled) + glDisableVertexAttribArray(arrayIndex); + + if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled) + glEnableVertexAttribArray(arrayIndex); + + vertexAttributeArraysEnabledState[arrayIndex] = enabled; +} + +void QGLContextPrivate::syncGlState() +{ + Q_ASSERT(glEnableVertexAttribArray); + for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) { + if (vertexAttributeArraysEnabledState[i]) + glEnableVertexAttribArray(i); + else + glDisableVertexAttribArray(i); + } + +} +#undef ctx + /*! \overload - Reads the DirectDrawSurface (DDS) compressed file \a fileName and - generates a 2D GL texture from it. + Reads the compressed texture file \a fileName and generates a 2D GL + texture from it. - Only the DXT1, DXT3 and DXT5 DDS formats are supported. + This function can load DirectDrawSurface (DDS) textures in the + DXT1, DXT3 and DXT5 DDS formats if the \c GL_ARB_texture_compression + and \c GL_EXT_texture_compression_s3tc extensions are supported. - Note that this will only work if the implementation supports the - \c GL_ARB_texture_compression and \c GL_EXT_texture_compression_s3tc - extensions. + Since 4.6.1, textures in the ETC1 format can be loaded if the + \c GL_OES_compressed_ETC1_RGB8_texture extension is supported + and the ETC1 texture has been encapsulated in the PVR container format. + Also, textures in the PVRTC2 and PVRTC4 formats can be loaded + if the \c GL_IMG_texture_compression_pvrtc extension is supported. \sa deleteTexture() */ GLuint QGLContext::bindTexture(const QString &fileName) { - if (!qt_glCompressedTexImage2DARB) { - qWarning("QGLContext::bindTexture(): The GL implementation does not support texture" - "compression extensions."); - return 0; - } - - QGLDDSCache::const_iterator it = qgl_dds_cache()->constFind(fileName); - if (it != qgl_dds_cache()->constEnd()) { + Q_D(QGLContext); + QGLDDSCache *dds_cache = &(d->group->m_dds_cache); + QGLDDSCache::const_iterator it = dds_cache->constFind(fileName); + if (it != dds_cache->constEnd()) { glBindTexture(GL_TEXTURE_2D, it.value()); return it.value(); } - QFile f(fileName); - f.open(QIODevice::ReadOnly); - - char tag[4]; - f.read(&tag[0], 4); - if (strncmp(tag,"DDS ", 4) != 0) { - qWarning("QGLContext::bindTexture(): not a DDS image file."); - return 0; - } - - DDSFormat ddsHeader; - f.read((char *) &ddsHeader, sizeof(DDSFormat)); - - if (!ddsHeader.dwLinearSize) { - qWarning("QGLContext::bindTexture() DDS image size is not valid."); - return 0; - } - - int factor = 4; - int bufferSize = 0; - int blockSize = 16; - GLenum format; - - switch(ddsHeader.ddsPixelFormat.dwFourCC) { - case FOURCC_DXT1: - format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - factor = 2; - blockSize = 8; - break; - case FOURCC_DXT3: - format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - break; - case FOURCC_DXT5: - format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - break; - default: - qWarning("QGLContext::bindTexture() DDS image format not supported."); + QGLTexture texture(this); + QSize size = texture.bindCompressedTexture(fileName); + if (!size.isValid()) return 0; - } - - if (ddsHeader.dwMipMapCount > 1) - bufferSize = ddsHeader.dwLinearSize * factor; - else - bufferSize = ddsHeader.dwLinearSize; - GLubyte *pixels = (GLubyte *) malloc(bufferSize*sizeof(GLubyte)); - f.seek(ddsHeader.dwSize + 4); - f.read((char *) pixels, bufferSize); - f.close(); - - GLuint tx_id; - glGenTextures(1, &tx_id); - glBindTexture(GL_TEXTURE_2D, tx_id); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - - int size; - int offset = 0; - int w = ddsHeader.dwWidth; - int h = ddsHeader.dwHeight; - - // load mip-maps - for(int i = 0; i < (int) ddsHeader.dwMipMapCount; ++i) { - if (w == 0) w = 1; - if (h == 0) h = 1; - - size = ((w+3)/4) * ((h+3)/4) * blockSize; - qt_glCompressedTexImage2DARB(GL_TEXTURE_2D, i, format, w, h, 0, - size, pixels + offset); - offset += size; - - // half size for each mip-map level - w = w/2; - h = h/2; - } - - free(pixels); - - qgl_dds_cache()->insert(fileName, tx_id); - return tx_id; + dds_cache->insert(fileName, texture.id); + return texture.id; } static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format) @@ -2151,6 +2100,29 @@ QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G // #define QGL_BIND_TEXTURE_DEBUG +// map from Qt's ARGB endianness-dependent format to GL's big-endian RGBA layout +static inline void qgl_byteSwapImage(QImage &img, GLenum pixel_type) +{ + const int width = img.width(); + const int height = img.height(); + + if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV + || (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian)) + { + for (int i = 0; i < height; ++i) { + uint *p = (uint *) img.scanLine(i); + for (int x = 0; x < width; ++x) + p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00); + } + } else { + for (int i = 0; i < height; ++i) { + uint *p = (uint *) img.scanLine(i); + for (int x = 0; x < width; ++x) + p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff); + } + } +} + QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint internalFormat, const qint64 key, QGLContext::BindOptions options) { @@ -2277,13 +2249,21 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G #ifdef QGL_BIND_TEXTURE_DEBUG printf(" - flipping bits over y (%d ms)\n", time.elapsed()); #endif - int ipl = img.bytesPerLine() / 4; - int h = img.height(); - for (int y=0; y<h/2; ++y) { - int *a = (int *) img.scanLine(y); - int *b = (int *) img.scanLine(h - y - 1); - for (int x=0; x<ipl; ++x) - qSwap(a[x], b[x]); + if (img.isDetached()) { + int ipl = img.bytesPerLine() / 4; + int h = img.height(); + for (int y=0; y<h/2; ++y) { + int *a = (int *) img.scanLine(y); + int *b = (int *) img.scanLine(h - y - 1); + for (int x=0; x<ipl; ++x) + qSwap(a[x], b[x]); + } + } else { + // Create a new image and copy across. If we use the + // above in-place code then a full copy of the image is + // made before the lines are swapped, which processes the + // data twice. This version should only do it once. + img = img.mirrored(); } } @@ -2295,24 +2275,16 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G // 32 in the switch above is for the RGB16 case, where we set // the format to GL_RGB Q_ASSERT(img.depth() == 32); - const int width = img.width(); - const int height = img.height(); - - if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV - || (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian)) { - for (int i=0; i < height; ++i) { - uint *p = (uint *) img.scanLine(i); - for (int x=0; x<width; ++x) - p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00); - } - } else { - for (int i=0; i < height; ++i) { - uint *p = (uint *) img.scanLine(i); - for (int x=0; x<width; ++x) - p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff); - } - } + qgl_byteSwapImage(img, pixel_type); } +#ifdef QT_OPENGL_ES + // OpenGL/ES requires that the internal and external formats be identical. + // This is typically used to convert GL_RGBA into GL_BGRA. + // Also, we need to use GL_UNSIGNED_BYTE when the format is GL_BGRA. + internalFormat = externalFormat; + if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV) + pixel_type = GL_UNSIGNED_BYTE; +#endif #ifdef QGL_BIND_TEXTURE_DEBUG printf(" - uploading, image.format=%d, externalFormat=0x%x, internalFormat=0x%x, pixel_type=0x%x\n", img.format(), externalFormat, internalFormat, pixel_type); @@ -2584,17 +2556,20 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, Q */ void QGLContext::deleteTexture(GLuint id) { + Q_D(QGLContext); + if (QGLTextureCache::instance()->remove(this, id)) return; // check the DDS cache if the texture wasn't found in the pixmap/image // cache - QList<QString> ddsKeys = qgl_dds_cache()->keys(); + QGLDDSCache *dds_cache = &(d->group->m_dds_cache); + QList<QString> ddsKeys = dds_cache->keys(); for (int i = 0; i < ddsKeys.size(); ++i) { - GLuint texture = qgl_dds_cache()->value(ddsKeys.at(i)); + GLuint texture = dds_cache->value(ddsKeys.at(i)); if (id == texture) { glDeleteTextures(1, &texture); - qgl_dds_cache()->remove(ddsKeys.at(i)); + dds_cache->remove(ddsKeys.at(i)); return; } } @@ -3016,7 +2991,7 @@ bool QGLContext::create(const QGLContext* shareContext) wd->usesDoubleBufferedGLContext = d->glFormat.doubleBuffer(); } if (d->sharing) // ok, we managed to share - qgl_share_reg()->addShare(this, shareContext); + QGLContextGroup::addShare(this, shareContext); return d->valid; } @@ -3872,6 +3847,11 @@ bool QGLWidget::event(QEvent *e) } #if defined(QT_OPENGL_ES) + // A re-parent is likely to destroy the X11 window and re-create it. It is important + // that we free the EGL surface _before_ the winID changes - otherwise we can leak. + if (e->type() == QEvent::ParentAboutToChange) + d->glcx->d_func()->destroyEglSurfaceForDevice(); + if ((e->type() == QEvent::ParentChange) || (e->type() == QEvent::WindowStateChange)) { // The window may have been re-created during re-parent or state change - if so, the EGL // surface will need to be re-created. @@ -4162,7 +4142,7 @@ void QGLWidget::qglColor(const QColor& c) const const QGLContext *ctx = QGLContext::currentContext(); if (ctx) { if (ctx->format().rgba()) - glColor4ub(c.red(), c.green(), c.blue(), c.alpha()); + glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF()); else if (!d->cmap.isEmpty()) { // QGLColormap in use? int i = d->cmap.find(c.rgb()); if (i < 0) @@ -4359,6 +4339,7 @@ static void qt_save_gl_state() glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); glDisable(GL_STENCIL_TEST); + glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } @@ -4412,6 +4393,10 @@ static void qt_gl_draw_text(QPainter *p, int x, int y, const QString &str, \note This function clears the stencil buffer. \note This function is not supported on OpenGL/ES systems. + + \note This function temporarily disables depth-testing when the + text is drawn. + \l{Overpainting Example}{Overpaint} with QPainter::drawText() instead. */ @@ -4430,9 +4415,9 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, int height = d->glcx->device()->height(); bool auto_swap = autoBufferSwap(); + QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine(); + qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL); QPaintEngine *engine = paintEngine(); - if (engine->type() == QPaintEngine::OpenGL2) - static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true); QPainter *p; bool reuse_painter = false; if (engine->isActive()) { @@ -4452,11 +4437,6 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, setAutoBufferSwap(false); // disable glClear() as a result of QPainter::begin() d->disable_clear_on_painter_begin = true; - if (engine->type() == QPaintEngine::OpenGL2) { - qt_save_gl_state(); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - } p = new QPainter(this); } @@ -4480,11 +4460,8 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, delete p; setAutoBufferSwap(auto_swap); d->disable_clear_on_painter_begin = false; - if (engine->type() == QPaintEngine::OpenGL2) - qt_restore_gl_state(); } - if (engine->type() == QPaintEngine::OpenGL2) - static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false); + qgl_engine_selector()->setPreferredPaintEngine(oldEngineType); #else // QT_OPENGL_ES Q_UNUSED(x); Q_UNUSED(y); @@ -4502,6 +4479,13 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, have the labels move with the model as it is rotated etc. \note This function is not supported on OpenGL/ES systems. + + \note If depth testing is enabled before this function is called, + then the drawn text will be depth-tested against the models that + have already been drawn in the scene. Use \c{glDisable(GL_DEPTH_TEST)} + before calling this function to annotate the models without + depth-testing the text. + \l{Overpainting Example}{Overpaint} with QPainter::drawText() instead. */ void QGLWidget::renderText(double x, double y, double z, const QString &str, const QFont &font, int) @@ -4525,9 +4509,9 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con &win_x, &win_y, &win_z); win_y = height - win_y; // y is inverted + QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine(); + qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL); QPaintEngine *engine = paintEngine(); - if (engine->type() == QPaintEngine::OpenGL2) - static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true); QPainter *p; bool reuse_painter = false; bool use_depth_testing = glIsEnabled(GL_DEPTH_TEST); @@ -4541,8 +4525,6 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con setAutoBufferSwap(false); // disable glClear() as a result of QPainter::begin() d->disable_clear_on_painter_begin = true; - if (engine->type() == QPaintEngine::OpenGL2) - qt_save_gl_state(); p = new QPainter(this); } @@ -4571,13 +4553,10 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con } else { p->end(); delete p; - if (engine->type() == QPaintEngine::OpenGL2) - qt_restore_gl_state(); setAutoBufferSwap(auto_swap); d->disable_clear_on_painter_begin = false; } - if (engine->type() == QPaintEngine::OpenGL2) - static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false); + qgl_engine_selector()->setPreferredPaintEngine(oldEngineType); #else // QT_OPENGL_ES Q_UNUSED(x); Q_UNUSED(y); @@ -4891,63 +4870,67 @@ QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, void QGLExtensions::init_extensions() { - QList<QByteArray> extensions = QByteArray(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))).split(' '); - if (extensions.contains("GL_ARB_texture_rectangle")) + QGLExtensionMatcher extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))); + + if (extensions.match("GL_ARB_texture_rectangle")) glExtensions |= TextureRectangle; - if (extensions.contains("GL_ARB_multisample")) + if (extensions.match("GL_ARB_multisample")) glExtensions |= SampleBuffers; - if (extensions.contains("GL_SGIS_generate_mipmap")) + if (extensions.match("GL_SGIS_generate_mipmap")) glExtensions |= GenerateMipmap; - if (extensions.contains("GL_EXT_texture_compression_s3tc")) + if (extensions.match("GL_ARB_texture_compression")) glExtensions |= TextureCompression; - if (extensions.contains("GL_ARB_fragment_program")) + if (extensions.match("GL_EXT_texture_compression_s3tc")) + glExtensions |= DDSTextureCompression; + if (extensions.match("GL_OES_compressed_ETC1_RGB8_texture")) + glExtensions |= ETC1TextureCompression; + if (extensions.match("GL_IMG_texture_compression_pvrtc")) + glExtensions |= PVRTCTextureCompression; + if (extensions.match("GL_ARB_fragment_program")) glExtensions |= FragmentProgram; - if (extensions.contains("GL_ARB_texture_mirrored_repeat")) + if (extensions.match("GL_ARB_fragment_shader")) + glExtensions |= FragmentShader; + if (extensions.match("GL_ARB_texture_mirrored_repeat")) glExtensions |= MirroredRepeat; - if (extensions.contains("GL_EXT_framebuffer_object")) + if (extensions.match("GL_EXT_framebuffer_object")) glExtensions |= FramebufferObject; - if (extensions.contains("GL_EXT_stencil_two_side")) + if (extensions.match("GL_EXT_stencil_two_side")) glExtensions |= StencilTwoSide; - if (extensions.contains("GL_EXT_stencil_wrap")) + if (extensions.match("GL_EXT_stencil_wrap")) glExtensions |= StencilWrap; - if (extensions.contains("GL_EXT_packed_depth_stencil")) + if (extensions.match("GL_EXT_packed_depth_stencil")) glExtensions |= PackedDepthStencil; - if (extensions.contains("GL_NV_float_buffer")) + if (extensions.match("GL_NV_float_buffer")) glExtensions |= NVFloatBuffer; - if (extensions.contains("GL_ARB_pixel_buffer_object")) + if (extensions.match("GL_ARB_pixel_buffer_object")) glExtensions |= PixelBufferObject; #if defined(QT_OPENGL_ES_2) glExtensions |= FramebufferObject; glExtensions |= GenerateMipmap; + glExtensions |= FragmentShader; #endif #if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL) - if (extensions.contains("GL_OES_framebuffer_object")) + if (extensions.match("GL_OES_framebuffer_object")) glExtensions |= FramebufferObject; #endif #if defined(QT_OPENGL_ES) - if (extensions.contains("GL_OES_packed_depth_stencil")) + if (extensions.match("GL_OES_packed_depth_stencil")) glExtensions |= PackedDepthStencil; #endif - if (extensions.contains("GL_ARB_framebuffer_object")) { + if (extensions.match("GL_ARB_framebuffer_object")) { // ARB_framebuffer_object also includes EXT_framebuffer_blit. glExtensions |= FramebufferObject; glExtensions |= FramebufferBlit; } - if (extensions.contains("GL_EXT_framebuffer_blit")) + if (extensions.match("GL_EXT_framebuffer_blit")) glExtensions |= FramebufferBlit; - if (extensions.contains("GL_ARB_texture_non_power_of_two")) + if (extensions.match("GL_ARB_texture_non_power_of_two")) glExtensions |= NPOTTextures; - if (extensions.contains("GL_EXT_bgra")) + if (extensions.match("GL_EXT_bgra")) glExtensions |= BGRATextureFormat; - - - QGLContext cx(QGLFormat::defaultFormat()); - if (glExtensions & TextureCompression) { - qt_glCompressedTexImage2DARB = (pfn_glCompressedTexImage2DARB) cx.getProcAddress(QLatin1String("glCompressedTexImage2DARB")); - } } /* @@ -4969,8 +4952,6 @@ void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWi if (!glcx) glcx = new QGLContext(QGLFormat::defaultFormat(), q); - - q->setAttribute(Qt::WA_NoSystemBackground); } #if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) @@ -4994,7 +4975,7 @@ Q_OPENGL_EXPORT const QString qt_gl_library_name() } #endif -void QGLShareRegister::addShare(const QGLContext *context, const QGLContext *share) { +void QGLContextGroup::addShare(const QGLContext *context, const QGLContext *share) { Q_ASSERT(context && share); if (context->d_ptr->group == share->d_ptr->group) return; @@ -5015,11 +4996,7 @@ void QGLShareRegister::addShare(const QGLContext *context, const QGLContext *sha group->m_shares.append(context); } -QList<const QGLContext *> QGLShareRegister::shares(const QGLContext *context) { - return context->d_ptr->group->m_shares; -} - -void QGLShareRegister::removeShare(const QGLContext *context) { +void QGLContextGroup::removeShare(const QGLContext *context) { // Remove the context from the group. QGLContextGroup *group = context->d_ptr->group; if (group->m_shares.isEmpty()) @@ -5103,4 +5080,341 @@ void QGLSharedResourceGuard::setContext(const QGLContext *context) } } +QSize QGLTexture::bindCompressedTexture + (const QString& fileName, const char *format) +{ + QFile file(fileName); + if (!file.open(QIODevice::ReadOnly)) + return QSize(); + QByteArray contents = file.readAll(); + file.close(); + return bindCompressedTexture + (contents.constData(), contents.size(), format); +} + +// PVR header format for container files that store textures compressed +// with the ETC1, PVRTC2, and PVRTC4 encodings. Format information from the +// PowerVR SDK at http://www.imgtec.com/powervr/insider/powervr-sdk.asp +// "PVRTexTool Reference Manual, version 1.11f". +struct PvrHeader +{ + quint32 headerSize; + quint32 height; + quint32 width; + quint32 mipMapCount; + quint32 flags; + quint32 dataSize; + quint32 bitsPerPixel; + quint32 redMask; + quint32 greenMask; + quint32 blueMask; + quint32 alphaMask; + quint32 magic; + quint32 surfaceCount; +}; + +#define PVR_MAGIC 0x21525650 // "PVR!" in little-endian + +#define PVR_FORMAT_MASK 0x000000FF +#define PVR_FORMAT_PVRTC2 0x00000018 +#define PVR_FORMAT_PVRTC4 0x00000019 +#define PVR_FORMAT_ETC1 0x00000036 + +#define PVR_HAS_MIPMAPS 0x00000100 +#define PVR_TWIDDLED 0x00000200 +#define PVR_NORMAL_MAP 0x00000400 +#define PVR_BORDER_ADDED 0x00000800 +#define PVR_CUBE_MAP 0x00001000 +#define PVR_FALSE_COLOR_MIPMAPS 0x00002000 +#define PVR_VOLUME_TEXTURE 0x00004000 +#define PVR_ALPHA_IN_TEXTURE 0x00008000 +#define PVR_VERTICAL_FLIP 0x00010000 + +#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +#ifndef GL_ETC1_RGB8_OES +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +bool QGLTexture::canBindCompressedTexture + (const char *buf, int len, const char *format, bool *hasAlpha) +{ + if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) { + // Compressed texture loading only supported on little-endian + // systems such as x86 and ARM at the moment. + return false; + } + if (!format) { + // Auto-detect the format from the header. + if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) { + *hasAlpha = true; + return true; + } else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) { + const PvrHeader *pvrHeader = + reinterpret_cast<const PvrHeader *>(buf); + *hasAlpha = (pvrHeader->alphaMask != 0); + return true; + } + } else { + // Validate the format against the header. + if (!qstricmp(format, "DDS")) { + if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) { + *hasAlpha = true; + return true; + } + } else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) { + if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) { + const PvrHeader *pvrHeader = + reinterpret_cast<const PvrHeader *>(buf); + *hasAlpha = (pvrHeader->alphaMask != 0); + return true; + } + } + } + return false; +} + +#define ctx QGLContext::currentContext() + +QSize QGLTexture::bindCompressedTexture + (const char *buf, int len, const char *format) +{ + if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) { + // Compressed texture loading only supported on little-endian + // systems such as x86 and ARM at the moment. + return QSize(); + } +#if !defined(QT_OPENGL_ES) + if (!glCompressedTexImage2D) { + if (!(QGLExtensions::glExtensions & QGLExtensions::TextureCompression)) { + qWarning("QGLContext::bindTexture(): The GL implementation does " + "not support texture compression extensions."); + return QSize(); + } + glCompressedTexImage2D = (_glCompressedTexImage2DARB) ctx->getProcAddress(QLatin1String("glCompressedTexImage2DARB")); + if (!glCompressedTexImage2D) { + qWarning("QGLContext::bindTexture(): could not resolve " + "glCompressedTexImage2DARB."); + return QSize(); + } + } +#endif + if (!format) { + // Auto-detect the format from the header. + if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) + return bindCompressedTextureDDS(buf, len); + else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) + return bindCompressedTexturePVR(buf, len); + } else { + // Validate the format against the header. + if (!qstricmp(format, "DDS")) { + if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) + return bindCompressedTextureDDS(buf, len); + } else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) { + if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) + return bindCompressedTexturePVR(buf, len); + } + } + return QSize(); +} + +QSize QGLTexture::bindCompressedTextureDDS(const char *buf, int len) +{ + // We only support 2D texture loading at present. + if (target != GL_TEXTURE_2D) + return QSize(); + + // Bail out if the necessary extension is not present. + if (!(QGLExtensions::glExtensions & QGLExtensions::DDSTextureCompression)) { + qWarning("QGLContext::bindTexture(): DDS texture compression is not supported."); + return QSize(); + } + + const DDSFormat *ddsHeader = reinterpret_cast<const DDSFormat *>(buf + 4); + if (!ddsHeader->dwLinearSize) { + qWarning("QGLContext::bindTexture(): DDS image size is not valid."); + return QSize(); + } + + int blockSize = 16; + GLenum format; + + switch(ddsHeader->ddsPixelFormat.dwFourCC) { + case FOURCC_DXT1: + format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + blockSize = 8; + break; + case FOURCC_DXT3: + format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + break; + case FOURCC_DXT5: + format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + break; + default: + qWarning("QGLContext::bindTexture(): DDS image format not supported."); + return QSize(); + } + + const GLubyte *pixels = + reinterpret_cast<const GLubyte *>(buf + ddsHeader->dwSize + 4); + + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + + int size; + int offset = 0; + int available = len - int(ddsHeader->dwSize + 4); + int w = ddsHeader->dwWidth; + int h = ddsHeader->dwHeight; + + // load mip-maps + for(int i = 0; i < (int) ddsHeader->dwMipMapCount; ++i) { + if (w == 0) w = 1; + if (h == 0) h = 1; + + size = ((w+3)/4) * ((h+3)/4) * blockSize; + if (size > available) + break; + glCompressedTexImage2D(GL_TEXTURE_2D, i, format, w, h, 0, + size, pixels + offset); + offset += size; + available -= size; + + // half size for each mip-map level + w = w/2; + h = h/2; + } + + // DDS images are not inverted. + options &= ~QGLContext::InvertedYBindOption; + + return QSize(ddsHeader->dwWidth, ddsHeader->dwHeight); +} + +QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len) +{ + // We only support 2D texture loading at present. Cube maps later. + if (target != GL_TEXTURE_2D) + return QSize(); + + // Determine which texture format we will be loading. + const PvrHeader *pvrHeader = reinterpret_cast<const PvrHeader *>(buf); + GLenum textureFormat; + quint32 minWidth, minHeight; + switch (pvrHeader->flags & PVR_FORMAT_MASK) { + case PVR_FORMAT_PVRTC2: + if (pvrHeader->alphaMask) + textureFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + else + textureFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + minWidth = 16; + minHeight = 8; + break; + + case PVR_FORMAT_PVRTC4: + if (pvrHeader->alphaMask) + textureFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + else + textureFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + minWidth = 8; + minHeight = 8; + break; + + case PVR_FORMAT_ETC1: + textureFormat = GL_ETC1_RGB8_OES; + minWidth = 4; + minHeight = 4; + break; + + default: + qWarning("QGLContext::bindTexture(): PVR image format 0x%x not supported.", int(pvrHeader->flags & PVR_FORMAT_MASK)); + return QSize(); + } + + // Bail out if the necessary extension is not present. + if (textureFormat == GL_ETC1_RGB8_OES) { + if (!(QGLExtensions::glExtensions & + QGLExtensions::ETC1TextureCompression)) { + qWarning("QGLContext::bindTexture(): ETC1 texture compression is not supported."); + return QSize(); + } + } else { + if (!(QGLExtensions::glExtensions & + QGLExtensions::PVRTCTextureCompression)) { + qWarning("QGLContext::bindTexture(): PVRTC texture compression is not supported."); + return QSize(); + } + } + + // Boundary check on the buffer size. + quint32 bufferSize = pvrHeader->headerSize + pvrHeader->dataSize; + if (bufferSize > quint32(len)) { + qWarning("QGLContext::bindTexture(): PVR image size is not valid."); + return QSize(); + } + + // Create the texture. + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + if (pvrHeader->mipMapCount) { + if ((options & QGLContext::LinearFilteringBindOption) != 0) { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + } else { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); + } + } else if ((options & QGLContext::LinearFilteringBindOption) != 0) { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } else { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + + // Load the compressed mipmap levels. + const GLubyte *buffer = + reinterpret_cast<const GLubyte *>(buf + pvrHeader->headerSize); + bufferSize = pvrHeader->dataSize; + quint32 level = 0; + quint32 width = pvrHeader->width; + quint32 height = pvrHeader->height; + while (bufferSize > 0 && level < pvrHeader->mipMapCount) { + quint32 size = + (qMax(width, minWidth) * qMax(height, minHeight) * + pvrHeader->bitsPerPixel) / 8; + if (size > bufferSize) + break; + glCompressedTexImage2D(GL_TEXTURE_2D, GLint(level), textureFormat, + GLsizei(width), GLsizei(height), 0, + GLsizei(size), buffer); + width /= 2; + height /= 2; + buffer += size; + ++level; + } + + // Restore the default pixel alignment for later texture uploads. + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + // Set the invert flag for the texture. The "vertical flip" + // flag in PVR is the opposite sense to our sense of inversion. + if ((pvrHeader->flags & PVR_VERTICAL_FLIP) != 0) + options &= ~QGLContext::InvertedYBindOption; + else + options |= QGLContext::InvertedYBindOption; + + return QSize(pvrHeader->width, pvrHeader->height); +} + +#undef ctx + QT_END_NAMESPACE diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h index 079953f..374c6d6 100644 --- a/src/opengl/qgl.h +++ b/src/opengl/qgl.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -393,11 +393,12 @@ private: friend class QOpenGLPaintEnginePrivate; friend class QGL2PaintEngineEx; friend class QGL2PaintEngineExPrivate; + friend class QGLEngineShaderManager; friend class QGLWindowSurface; friend class QGLPixmapData; friend class QGLPixmapFilterBase; friend class QGLTextureGlyphCache; - friend class QGLShareRegister; + friend class QGLContextGroup; friend class QGLSharedResourceGuard; friend class QGLPixmapBlurFilter; friend QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags(); @@ -546,6 +547,7 @@ private: friend class QGLPixelBuffer; friend class QGLPixelBufferPrivate; friend class QGLContext; + friend class QGLContextPrivate; friend class QGLOverlayWidget; friend class QOpenGLPaintEngine; friend class QGLPaintDevice; diff --git a/src/opengl/qgl_cl_p.h b/src/opengl/qgl_cl_p.h index c3bc68c..82b492b 100644 --- a/src/opengl/qgl_cl_p.h +++ b/src/opengl/qgl_cl_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp index fbf0349..3addea1 100644 --- a/src/opengl/qgl_egl.cpp +++ b/src/opengl/qgl_egl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -142,19 +142,7 @@ void QGLContext::reset() d->cleanup(); doneCurrent(); if (d->eglContext) { - if (d->eglSurface != EGL_NO_SURFACE) { -#ifdef Q_WS_X11 - // Make sure we don't call eglDestroySurface on a surface which - // was created for a different winId: - if (d->paintDevice->devType() == QInternal::Widget) { - QGLWidget* w = static_cast<QGLWidget*>(d->paintDevice); - - if (w->d_func()->eglSurfaceWindowId == w->winId()) - eglDestroySurface(d->eglContext->display(), d->eglSurface); - } else -#endif - eglDestroySurface(d->eglContext->display(), d->eglSurface); - } + d->destroyEglSurfaceForDevice(); delete d->eglContext; } d->eglContext = 0; @@ -164,7 +152,7 @@ void QGLContext::reset() d->valid = false; d->transpColor = QColor(); d->initDone = false; - qgl_share_reg()->removeShare(this); + QGLContextGroup::removeShare(this); } void QGLContext::makeCurrent() @@ -198,6 +186,26 @@ void QGLContext::swapBuffers() const d->eglContext->swapBuffers(d->eglSurface); } +void QGLContextPrivate::destroyEglSurfaceForDevice() +{ + if (eglSurface != EGL_NO_SURFACE) { +#ifdef Q_WS_X11 + // Make sure we don't call eglDestroySurface on a surface which + // was created for a different winId: + if (paintDevice->devType() == QInternal::Widget) { + QGLWidget* w = static_cast<QGLWidget*>(paintDevice); + + if (w->d_func()->eglSurfaceWindowId == w->winId()) + eglDestroySurface(eglContext->display(), eglSurface); + else + qWarning("WARNING: Potential EGL surface leak!"); + } else +#endif + eglDestroySurface(eglContext->display(), eglSurface); + eglSurface = EGL_NO_SURFACE; + } +} + void QGLWidget::setMouseTracking(bool enable) { QWidget::setMouseTracking(enable); diff --git a/src/opengl/qgl_egl_p.h b/src/opengl/qgl_egl_p.h index 47a4a19..c503724 100644 --- a/src/opengl/qgl_egl_p.h +++ b/src/opengl/qgl_egl_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qgl_mac.mm b/src/opengl/qgl_mac.mm index 4dd822d..6ed07e5 100644 --- a/src/opengl/qgl_mac.mm +++ b/src/opengl/qgl_mac.mm @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -476,7 +476,7 @@ void QGLContext::reset() d->valid = false; d->transpColor = QColor(); d->initDone = false; - qgl_share_reg()->removeShare(this); + QGLContextGroup::removeShare(this); } void QGLContext::makeCurrent() @@ -606,10 +606,22 @@ void QGLContext::updatePaintDevice() } } } else if (d->paintDevice->devType() == QInternal::Pixmap) { - QPixmap *pm = (QPixmap *)d->paintDevice; - PixMapHandle mac_pm = GetGWorldPixMap((GWorldPtr)pm->macQDHandle()); - aglSetOffScreen((AGLContext)d->cx, pm->width(), pm->height(), - GetPixRowBytes(mac_pm), GetPixBaseAddr(mac_pm)); + QPixmap *pm = reinterpret_cast<QPixmap *>(d->paintDevice); + + unsigned long qdformat = k32ARGBPixelFormat; + if (QSysInfo::ByteOrder == QSysInfo::LittleEndian) + qdformat = k32BGRAPixelFormat; + Rect rect; + SetRect(&rect, 0, 0, pm->width(), pm->height()); + + GWorldPtr gworld; + NewGWorldFromPtr(&gworld, qdformat, &rect, 0, 0, 0, + reinterpret_cast<char *>(qt_mac_pixmap_get_base(pm)), + qt_mac_pixmap_get_bytes_per_line(pm)); + + PixMapHandle pixmapHandle = GetGWorldPixMap(gworld); + aglSetOffScreen(reinterpret_cast<AGLContext>(d->cx), pm->width(), pm->height(), + GetPixRowBytes(pixmapHandle), GetPixBaseAddr(pixmapHandle)); } else { qWarning("QGLContext::updatePaintDevice(): Not sure how to render OpenGL on this device!"); } diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 2160f4f..fc3fff8 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -133,9 +133,6 @@ public: : ref(1) { opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer; -#if defined(QT_OPENGL_ES_2) - opts |= QGL::SampleBuffers; -#endif pln = 0; depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1; numSamples = -1; @@ -222,10 +219,11 @@ public: class QGLContextResource; class QGLSharedResourceGuard; +typedef QHash<QString, GLuint> QGLDDSCache; + // QGLContextPrivate has the responsibility of creating context groups. -// QGLContextPrivate and QGLShareRegister will both maintain the reference counter and destroy +// QGLContextPrivate maintains the reference counter and destroys // context groups when needed. -// QGLShareRegister has the responsibility of keeping the context pointer up to date. class QGLContextGroup { public: @@ -234,9 +232,13 @@ public: QGLExtensionFuncs &extensionFuncs() {return m_extensionFuncs;} const QGLContext *context() const {return m_context;} bool isSharing() const { return m_shares.size() >= 2; } + QList<const QGLContext *> shares() const { return m_shares; } void addGuard(QGLSharedResourceGuard *guard); void removeGuard(QGLSharedResourceGuard *guard); + + static void addShare(const QGLContext *context, const QGLContext *share); + static void removeShare(const QGLContext *context); private: QGLContextGroup(const QGLContext *context) : m_context(context), m_guards(0), m_refs(1) { } @@ -246,17 +248,25 @@ private: QHash<QGLContextResource *, void *> m_resources; QGLSharedResourceGuard *m_guards; // double-linked list of active guards. QAtomicInt m_refs; + QGLDDSCache m_dds_cache; void cleanupResources(const QGLContext *ctx); - friend class QGLShareRegister; friend class QGLContext; friend class QGLContextPrivate; friend class QGLContextResource; }; +// Get the context that resources for "ctx" will transfer to once +// "ctx" is destroyed. Returns null if nothing is sharing with ctx. +Q_OPENGL_EXPORT const QGLContext *qt_gl_transfer_context(const QGLContext *); + class QGLTexture; +// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's +// all the GL2 engine uses: +#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 + class QGLContextPrivate { Q_DECLARE_PUBLIC(QGLContext) @@ -276,6 +286,9 @@ public: void cleanup(); + void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); + void syncGlState(); // Makes sure the GL context's state is what we think it is + #if defined(Q_WS_WIN) HGLRC rc; HDC dc; @@ -288,6 +301,7 @@ public: #if defined(QT_OPENGL_ES) QEglContext *eglContext; EGLSurface eglSurface; + void destroyEglSurfaceForDevice(); #elif defined(Q_WS_X11) || defined(Q_WS_MAC) void* cx; #endif @@ -328,8 +342,11 @@ public: GLint max_texture_size; GLuint current_fbo; + GLuint default_fbo; QPaintEngine *active_engine; + bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; + static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; } #ifdef Q_WS_WIN @@ -376,7 +393,11 @@ public: PixelBufferObject = 0x00000800, FramebufferBlit = 0x00001000, NPOTTextures = 0x00002000, - BGRATextureFormat = 0x00004000 + BGRATextureFormat = 0x00004000, + DDSTextureCompression = 0x00008000, + ETC1TextureCompression = 0x00010000, + PVRTCTextureCompression = 0x00020000, + FragmentShader = 0x00040000 }; Q_DECLARE_FLAGS(Extensions, Extension) @@ -389,19 +410,6 @@ public: Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions) -class Q_AUTOTEST_EXPORT QGLShareRegister -{ -public: - QGLShareRegister() {} - ~QGLShareRegister() {} - - void addShare(const QGLContext *context, const QGLContext *share); - QList<const QGLContext *> shares(const QGLContext *context); - void removeShare(const QGLContext *context); -}; - -extern Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg(); - // Temporarily make a context current if not already current or // shared with the current contex. The previous context is made // current when the object goes out of scope. @@ -481,6 +489,14 @@ public: QPixmapData* boundPixmap; #endif + bool canBindCompressedTexture + (const char *buf, int len, const char *format, bool *hasAlpha); + QSize bindCompressedTexture + (const QString& fileName, const char *format = 0); + QSize bindCompressedTexture + (const char *buf, int len, const char *format = 0); + QSize bindCompressedTextureDDS(const char *buf, int len); + QSize bindCompressedTexturePVR(const char *buf, int len); }; class QGLTextureCache { @@ -517,7 +533,8 @@ bool qt_gl_preferGL2Engine(); inline GLenum qt_gl_preferredTextureFormat() { - return QSysInfo::ByteOrder == QSysInfo::BigEndian ? GL_RGBA : GL_BGRA; + return (QGLExtensions::glExtensions & QGLExtensions::BGRATextureFormat) && QSysInfo::ByteOrder == QSysInfo::LittleEndian + ? GL_BGRA : GL_RGBA; } inline GLenum qt_gl_preferredTextureTarget() @@ -596,6 +613,49 @@ private: friend class QGLContextGroup; }; + +// This class can be used to match GL extensions with doing any mallocs. The +// class assumes that the GL extension string ends with a space character, +// which it should do on all conformant platforms. Create the object and pass +// in a pointer to the extension string, then call match() on each extension +// that should be matched. The match() function takes the extension name +// *without* the terminating space character as input. + +class QGLExtensionMatcher +{ +public: + QGLExtensionMatcher(const char *str) + : gl_extensions(str), gl_extensions_length(qstrlen(str)) + {} + + bool match(const char *str) { + int str_length = qstrlen(str); + const char *extensions = gl_extensions; + int extensions_length = gl_extensions_length; + + while (1) { + // the total length that needs to be matched is the str_length + + // the space character that terminates the extension name + if (extensions_length < str_length + 1) + return false; + if (qstrncmp(extensions, str, str_length) == 0 && extensions[str_length] == ' ') + return true; + + int split_pos = 0; + while (split_pos < extensions_length && extensions[split_pos] != ' ') + ++split_pos; + ++split_pos; // added for the terminating space character + extensions += split_pos; + extensions_length -= split_pos; + } + return false; + } + +private: + const char *gl_extensions; + int gl_extensions_length; +}; + QT_END_NAMESPACE #endif // QGL_P_H diff --git a/src/opengl/qgl_qws.cpp b/src/opengl/qgl_qws.cpp index a189c20..f69ad7b 100644 --- a/src/opengl/qgl_qws.cpp +++ b/src/opengl/qgl_qws.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qgl_win.cpp b/src/opengl/qgl_win.cpp index 5b5820a..443fbf2 100644 --- a/src/opengl/qgl_win.cpp +++ b/src/opengl/qgl_win.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -1145,7 +1145,7 @@ void QGLContext::reset() delete d->cmap; d->cmap = 0; d->initDone = false; - qgl_share_reg()->removeShare(this); + QGLContextGroup::removeShare(this); } // diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp index 2553110..460f10d 100644 --- a/src/opengl/qgl_wince.cpp +++ b/src/opengl/qgl_wince.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qgl_x11.cpp b/src/opengl/qgl_x11.cpp index a037282..e883ddc 100644 --- a/src/opengl/qgl_x11.cpp +++ b/src/opengl/qgl_x11.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -343,8 +343,8 @@ void* qglx_getProcAddress(const char* procName) static bool triedResolvingGlxGetProcAddress = false; if (!triedResolvingGlxGetProcAddress) { triedResolvingGlxGetProcAddress = true; - QList<QByteArray> glxExt = QByteArray(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)).split(' '); - if (glxExt.contains("GLX_ARB_get_proc_address")) { + QGLExtensionMatcher extensions(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)); + if (extensions.match("GLX_ARB_get_proc_address")) { #if defined(Q_OS_LINUX) || defined(Q_OS_BSD4) void *handle = dlopen(NULL, RTLD_LAZY); if (handle) { @@ -523,8 +523,8 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) if (!d->gpm) return false; } - QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' '); - if (glxExt.contains("GLX_SGI_video_sync")) { + QGLExtensionMatcher extensions(glXQueryExtensionsString(xinfo->display(), xinfo->screen())); + if (extensions.match("GLX_SGI_video_sync")) { if (d->glFormat.swapInterval() == -1) d->glFormat.setSwapInterval(0); } else { @@ -630,8 +630,8 @@ void *QGLContext::tryVisual(const QGLFormat& f, int bufDepth) static bool useTranspExt = false; static bool useTranspExtChecked = false; if (f.plane() && !useTranspExtChecked && d->paintDevice) { - QByteArray estr(glXQueryExtensionsString(xinfo->display(), xinfo->screen())); - useTranspExt = estr.contains("GLX_EXT_visual_info"); + QGLExtensionMatcher extensions(glXQueryExtensionsString(xinfo->display(), xinfo->screen())); + useTranspExt = extensions.match("GLX_EXT_visual_info"); //# (A bit simplistic; that could theoretically be a substring) if (useTranspExt) { QByteArray cstr(glXGetClientString(xinfo->display(), GLX_VENDOR)); @@ -825,7 +825,7 @@ void QGLContext::reset() d->valid = false; d->transpColor = QColor(); d->initDone = false; - qgl_share_reg()->removeShare(this); + QGLContextGroup::removeShare(this); } @@ -875,8 +875,8 @@ void QGLContext::swapBuffers() const static bool resolved = false; if (!resolved) { const QX11Info *xinfo = qt_x11Info(d->paintDevice); - QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' '); - if (glxExt.contains("GLX_SGI_video_sync")) { + QGLExtensionMatcher extensions(glXQueryExtensionsString(xinfo->display(), xinfo->screen())); + if (extensions.match("GLX_SGI_video_sync")) { glXGetVideoSyncSGI = (qt_glXGetVideoSyncSGI)qglx_getProcAddress("glXGetVideoSyncSGI"); glXWaitVideoSyncSGI = (qt_glXWaitVideoSyncSGI)qglx_getProcAddress("glXWaitVideoSyncSGI"); } @@ -1107,8 +1107,8 @@ void *QGLContext::getProcAddress(const QString &proc) const if (resolved && !glXGetProcAddressARB) return 0; if (!glXGetProcAddressARB) { - QList<QByteArray> glxExt = QByteArray(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)).split(' '); - if (glxExt.contains("GLX_ARB_get_proc_address")) { + QGLExtensionMatcher extensions(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)); + if (extensions.match("GLX_ARB_get_proc_address")) { #if defined(Q_OS_LINUX) || defined(Q_OS_BSD4) void *handle = dlopen(NULL, RTLD_LAZY); if (handle) { @@ -1132,6 +1132,72 @@ void *QGLContext::getProcAddress(const QString &proc) const return glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(proc.toLatin1().data())); } +// +// This class is used to create a temporary, minimal GL context, which is used +// to retrive GL version and extension info. It's significantly faster to +// construct than a QGLWidget, and it doesn't have the recursive creation +// problem that QGLWidget would have. E.g. creating a temporary QGLWidget to +// retrieve GL info as part of the QGLWidget initialization. +// +class QGLTempContext +{ +public: + QGLTempContext(int screen = 0) : + initialized(false), + old_drawable(0), + old_context(0) + { + int attribs[] = {GLX_RGBA, XNone}; + XVisualInfo *vi = glXChooseVisual(X11->display, screen, attribs); + if (!vi) { + qWarning("QGLTempContext: No GL capable X visuals available."); + return; + } + + int useGL; + glXGetConfig(X11->display, vi, GLX_USE_GL, &useGL); + if (!useGL) { + XFree(vi); + return; + } + + old_drawable = glXGetCurrentDrawable(); + old_context = glXGetCurrentContext(); + + XSetWindowAttributes a; + a.colormap = qt_gl_choose_cmap(X11->display, vi); + drawable = XCreateWindow(X11->display, RootWindow(X11->display, screen), + 0, 0, 1, 1, 0, + vi->depth, InputOutput, vi->visual, + CWColormap, &a); + context = glXCreateContext(X11->display, vi, 0, True); + if (context && glXMakeCurrent(X11->display, drawable, context)) { + initialized = true; + } else { + qWarning("QGLTempContext: Unable to create GL context."); + XDestroyWindow(X11->display, drawable); + } + XFree(vi); + } + + ~QGLTempContext() { + if (initialized) { + glXMakeCurrent(X11->display, 0, 0); + glXDestroyContext(X11->display, context); + XDestroyWindow(X11->display, drawable); + } + if (old_drawable && old_context) + glXMakeCurrent(X11->display, old_drawable, old_context); + } + +private: + bool initialized; + Window drawable; + GLXContext context; + GLXDrawable old_drawable; + GLXContext old_context; +}; + /***************************************************************************** QGLOverlayWidget (Internal overlay class for X11) *****************************************************************************/ @@ -1574,8 +1640,7 @@ void QGLExtensions::init() return; init_done = true; - QGLWidget dmy; - dmy.makeCurrent(); + QGLTempContext context; init_extensions(); // nvidia 9x.xx unix drivers contain a bug which requires us to call glFinish before releasing an fbo @@ -1609,8 +1674,8 @@ static bool qt_resolveTextureFromPixmap(QPaintDevice *paintDevice) return false; // Can't use TFP without NPOT } const QX11Info *xinfo = qt_x11Info(paintDevice); - QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' '); - if (glxExt.contains("GLX_EXT_texture_from_pixmap")) { + QGLExtensionMatcher extensions(glXQueryExtensionsString(xinfo->display(), xinfo->screen())); + if (extensions.match("GLX_EXT_texture_from_pixmap")) { glXBindTexImageEXT = (qt_glXBindTexImageEXT) qglx_getProcAddress("glXBindTexImageEXT"); glXReleaseTexImageEXT = (qt_glXReleaseTexImageEXT) qglx_getProcAddress("glXReleaseTexImageEXT"); } diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index b51c239..85daf95 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -52,6 +52,116 @@ QT_BEGIN_NAMESPACE + +bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config, + const QX11Info &x11Info, bool useArgbVisual); +// +// QGLTempContext is a class for creating a temporary GL context +// (which is needed during QGLWidget initialization to retrieve GL +// extension info). Faster to construct than a full QGLWidget. +// +class QGLTempContext +{ +public: + QGLTempContext(int screen = 0) : + initialized(false), + window(0), + context(0), + surface(0) + { + display = eglGetDisplay(EGLNativeDisplayType(X11->display)); + + if (!eglInitialize(display, NULL, NULL)) { + qWarning("QGLTempContext: Unable to initialize EGL display."); + return; + } + + EGLConfig config; + int numConfigs = 0; + EGLint attribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, +#ifdef QT_OPENGL_ES_2 + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, +#endif + EGL_NONE + }; + + eglChooseConfig(display, attribs, &config, 1, &numConfigs); + if (!numConfigs) { + qWarning("QGLTempContext: No EGL configurations available."); + return; + } + + XVisualInfo visualInfo; + XVisualInfo *vi; + int numVisuals; + EGLint id = 0; + + eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &id); + if (id == 0) { + // EGL_NATIVE_VISUAL_ID is optional and might not be supported + // on some implementations - we'll have to do it the hard way + QX11Info xinfo; + qt_egl_setup_x11_visual(visualInfo, display, config, xinfo, false); + } else { + visualInfo.visualid = id; + } + vi = XGetVisualInfo(X11->display, VisualIDMask, &visualInfo, &numVisuals); + if (!vi || numVisuals < 1) { + qWarning("QGLTempContext: Unable to get X11 visual info id."); + return; + } + + window = XCreateWindow(X11->display, RootWindow(X11->display, screen), + 0, 0, 1, 1, 0, + vi->depth, InputOutput, vi->visual, + 0, 0); + + surface = eglCreateWindowSurface(display, config, (EGLNativeWindowType) window, NULL); + + if (surface == EGL_NO_SURFACE) { + qWarning("QGLTempContext: Error creating EGL surface."); + XFree(vi); + XDestroyWindow(X11->display, window); + return; + } + + EGLint contextAttribs[] = { +#ifdef QT_OPENGL_ES_2 + EGL_CONTEXT_CLIENT_VERSION, 2, +#endif + EGL_NONE + }; + context = eglCreateContext(display, config, 0, contextAttribs); + if (context != EGL_NO_CONTEXT + && eglMakeCurrent(display, surface, surface, context)) + { + initialized = true; + } else { + qWarning("QGLTempContext: Error creating EGL context."); + eglDestroySurface(display, surface); + XDestroyWindow(X11->display, window); + } + XFree(vi); + } + + ~QGLTempContext() { + if (initialized) { + eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + eglDestroyContext(display, context); + eglDestroySurface(display, surface); + XDestroyWindow(X11->display, window); + } + } + +private: + bool initialized; + Window window; + EGLContext context; + EGLSurface surface; + EGLDisplay display; +}; + bool QGLFormat::hasOpenGLOverlays() { return false; @@ -63,6 +173,7 @@ void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device) props.setPixelFormat(static_cast<QImage *>(device)->format()); } +// Chooses the EGL config and creates the EGL context bool QGLContext::chooseContext(const QGLContext* shareContext) { Q_D(QGLContext); @@ -73,56 +184,74 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) int devType = device()->devType(); // Get the display and initialize it. - d->eglContext = new QEglContext(); - d->eglContext->setApi(QEgl::OpenGL); - if (!d->eglContext->openDisplay(device())) { - delete d->eglContext; - d->eglContext = 0; - return false; - } + if (d->eglContext == 0) { + d->eglContext = new QEglContext(); + d->eglContext->setApi(QEgl::OpenGL); + if (!d->eglContext->openDisplay(device())) { + delete d->eglContext; + d->eglContext = 0; + return false; + } - // Construct the configuration we need for this surface. - QEglProperties configProps; - qt_egl_set_format(configProps, devType, d->glFormat); - qt_egl_add_platform_config(configProps, device()); - configProps.setRenderableType(QEgl::OpenGL); - - QEgl::PixelFormatMatch matchType = QEgl::BestPixelFormat; - if (device()->depth() == 16) { - configProps.setValue(EGL_RED_SIZE, 5); - configProps.setValue(EGL_GREEN_SIZE, 6); - configProps.setValue(EGL_BLUE_SIZE, 5); - configProps.setValue(EGL_ALPHA_SIZE, 0); - matchType = QEgl::ExactPixelFormat; - } - configProps.setRenderableType(QEgl::OpenGL); + // Construct the configuration we need for this surface. + QEglProperties configProps; + qt_egl_set_format(configProps, devType, d->glFormat); + qt_egl_add_platform_config(configProps, device()); + configProps.setRenderableType(QEgl::OpenGL); + +#if We_have_an_EGL_library_which_bothers_to_check_EGL_BUFFER_SIZE + if (device()->depth() == 16 && configProps.value(EGL_ALPHA_SIZE) <= 0) { + qDebug("Setting EGL_BUFFER_SIZE to 16"); + configProps.setValue(EGL_BUFFER_SIZE, 16); + configProps.setValue(EGL_ALPHA_SIZE, 0); + } - // Search for a matching configuration, reducing the complexity - // each time until we get something that matches. - if (!d->eglContext->chooseConfig(configProps, matchType)) { - delete d->eglContext; - d->eglContext = 0; - return false; - } + if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) { + delete d->eglContext; + d->eglContext = 0; + return false; + } +#else + QEgl::PixelFormatMatch matchType = QEgl::BestPixelFormat; + if ((device()->depth() == 16) && configProps.value(EGL_ALPHA_SIZE) == 0) { + configProps.setValue(EGL_RED_SIZE, 5); + configProps.setValue(EGL_GREEN_SIZE, 6); + configProps.setValue(EGL_BLUE_SIZE, 5); + configProps.setValue(EGL_ALPHA_SIZE, 0); + matchType = QEgl::ExactPixelFormat; + } - // Inform the higher layers about the actual format properties. - qt_egl_update_format(*(d->eglContext), d->glFormat); + // Search for a matching configuration, reducing the complexity + // each time until we get something that matches. + if (!d->eglContext->chooseConfig(configProps, matchType)) { + delete d->eglContext; + d->eglContext = 0; + return false; + } +#endif - // Create a new context for the configuration. - if (!d->eglContext->createContext - (shareContext ? shareContext->d_func()->eglContext : 0)) { - delete d->eglContext; - d->eglContext = 0; - return false; - } - d->sharing = d->eglContext->isSharing(); - if (d->sharing && shareContext) - const_cast<QGLContext *>(shareContext)->d_func()->sharing = true; +// qDebug("QGLContext::chooseContext() - using EGL config %d:", d->eglContext->config()); +// qDebug() << QEglProperties(d->eglContext->config()).toString(); + + // Create a new context for the configuration. + if (!d->eglContext->createContext + (shareContext ? shareContext->d_func()->eglContext : 0)) { + delete d->eglContext; + d->eglContext = 0; + return false; + } + d->sharing = d->eglContext->isSharing(); + if (d->sharing && shareContext) + const_cast<QGLContext *>(shareContext)->d_func()->sharing = true; #if defined(EGL_VERSION_1_1) - if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget) - eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval()); + if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget) + eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval()); #endif + } + + // Inform the higher layers about the actual format properties. + qt_egl_update_format(*(d->eglContext), d->glFormat); return true; } @@ -154,12 +283,21 @@ void QGLWidget::updateOverlayGL() //handle overlay } +//#define QT_DEBUG_X11_VISUAL_SELECTION 1 + bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config, const QX11Info &x11Info, bool useArgbVisual) { bool foundVisualIsArgb = useArgbVisual; +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("qt_egl_setup_x11_visual() - useArgbVisual=%d", useArgbVisual); +#endif + memset(&vi, 0, sizeof(XVisualInfo)); + EGLint eglConfigColorSize; + eglGetConfigAttrib(display, config, EGL_BUFFER_SIZE, &eglConfigColorSize); + // Check to see if EGL is suggesting an appropriate visual id: EGLint nativeVisualId; eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &nativeVisualId); @@ -177,7 +315,9 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf XRenderPictFormat *format; format = XRenderFindVisualFormat(x11Info.display(), chosenVisualInfo->visual); if (format->type == PictTypeDirect && format->direct.alphaMask) { -// qDebug("Using ARGB X Visual ID (%d) provided by EGL", (int)vi.visualid); +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("Using ARGB X Visual ID (%d) provided by EGL", (int)vi.visualid); +#endif foundVisualIsArgb = true; vi = *chosenVisualInfo; } @@ -189,8 +329,14 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf } else #endif { -// qDebug("Using opaque X Visual ID (%d) provided by EGL", (int)vi.visualid); - vi = *chosenVisualInfo; + if (eglConfigColorSize == chosenVisualInfo->depth) { +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("Using opaque X Visual ID (%d) provided by EGL", (int)vi.visualid); +#endif + vi = *chosenVisualInfo; + } else + qWarning("Warning: EGL suggested using X visual ID %d (%d bpp) for config %d (%d bpp), but the depths do not match!", + nativeVisualId, chosenVisualInfo->depth, (int)config, eglConfigColorSize); } XFree(chosenVisualInfo); } @@ -203,7 +349,7 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf // If EGL does not know the visual ID, so try to select an appropriate one ourselves, first // using XRender if we're supposed to have an alpha, then falling back to XGetVisualInfo - + #if !defined(QT_NO_XRENDER) if (vi.visualid == 0 && useArgbVisual) { // Try to use XRender to find an ARGB visual we can use @@ -222,7 +368,9 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf if (format->type == PictTypeDirect && format->direct.alphaMask) { vi = matchingVisuals[i]; foundVisualIsArgb = true; -// qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid); +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid); +#endif break; } } @@ -246,24 +394,28 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf } else qWarning(" - Falling back to X11 suggested depth (%d)", depth); } -// else -// qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth); +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + else + qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth); +#endif // Don't try to use ARGB now unless the visual is 32-bit - even then it might stil fail :-( if (useArgbVisual) foundVisualIsArgb = vi.depth == 32; //### We might at some point (soon) get ARGB4444 } -// qDebug("Visual Info:"); -// qDebug(" bits_per_rgb=%d", vi.bits_per_rgb); -// qDebug(" red_mask=0x%x", vi.red_mask); -// qDebug(" green_mask=0x%x", vi.green_mask); -// qDebug(" blue_mask=0x%x", vi.blue_mask); -// qDebug(" colormap_size=%d", vi.colormap_size); -// qDebug(" c_class=%d", vi.c_class); -// qDebug(" depth=%d", vi.depth); -// qDebug(" screen=%d", vi.screen); -// qDebug(" visualid=%d", vi.visualid); +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("Visual Info:"); + qDebug(" bits_per_rgb=%d", vi.bits_per_rgb); + qDebug(" red_mask=0x%x", vi.red_mask); + qDebug(" green_mask=0x%x", vi.green_mask); + qDebug(" blue_mask=0x%x", vi.blue_mask); + qDebug(" colormap_size=%d", vi.colormap_size); + qDebug(" c_class=%d", vi.c_class); + qDebug(" depth=%d", vi.depth); + qDebug(" screen=%d", vi.screen); + qDebug(" visualid=%d", vi.visualid); +#endif return foundVisualIsArgb; } @@ -294,12 +446,14 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, // If the application has set WA_TranslucentBackground and not explicitly set // the alpha buffer size to zero, modify the format so it have an alpha channel QGLFormat& fmt = d->glcx->d_func()->glFormat; - const bool tryArgbVisual = testAttribute(Qt::WA_TranslucentBackground); + const bool tryArgbVisual = testAttribute(Qt::WA_TranslucentBackground) || fmt.alpha(); if (tryArgbVisual && fmt.alphaBufferSize() == -1) fmt.setAlphaBufferSize(1); bool createFailed = false; if (!d->glcx->isValid()) { + // Create the QGLContext here, which in turn chooses the EGL config + // and creates the EGL context: if (!d->glcx->create(shareContext ? shareContext : oldcx)) createFailed = true; } @@ -402,12 +556,8 @@ void QGLExtensions::init() init_done = true; // We need a context current to initialize the extensions. - QGLWidget tmpWidget; - tmpWidget.makeCurrent(); - + QGLTempContext context; init_extensions(); - - tmpWidget.doneCurrent(); } // Re-creates the EGL surface if the window ID has changed or if force is true diff --git a/src/opengl/qglcolormap.cpp b/src/opengl/qglcolormap.cpp index b86f9e0..332fb16 100644 --- a/src/opengl/qglcolormap.cpp +++ b/src/opengl/qglcolormap.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglcolormap.h b/src/opengl/qglcolormap.h index 5596992..e9535a9 100644 --- a/src/opengl/qglcolormap.h +++ b/src/opengl/qglcolormap.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp index c785d8a..c091191 100644 --- a/src/opengl/qglextensions.cpp +++ b/src/opengl/qglextensions.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h index 3510765..b0cb429 100644 --- a/src/opengl/qglextensions_p.h +++ b/src/opengl/qglextensions_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -184,6 +184,10 @@ typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1, typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +// ARB_texture_compression +typedef void (APIENTRY *_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei, + GLsizei, GLint, GLsizei, const GLvoid *); + QT_BEGIN_NAMESPACE struct QGLExtensionFuncs @@ -289,6 +293,11 @@ struct QGLExtensionFuncs #endif qt_glMapBufferARB = 0; qt_glUnmapBufferARB = 0; + +#if !defined(QT_OPENGL_ES) + // Texture compression + qt_glCompressedTexImage2DARB = 0; +#endif } @@ -397,6 +406,10 @@ struct QGLExtensionFuncs _glMapBufferARB qt_glMapBufferARB; _glUnmapBufferARB qt_glUnmapBufferARB; +#if !defined(QT_OPENGL_ES) + // Texture compression + _glCompressedTexImage2DARB qt_glCompressedTexImage2DARB; +#endif }; @@ -732,6 +745,10 @@ struct QGLExtensionFuncs #define glClearDepth glClearDepthf #endif +#if !defined(QT_OPENGL_ES) +#define glCompressedTexImage2D QGLContextPrivate::extensionFuncs(ctx).qt_glCompressedTexImage2DARB +#endif + extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx); bool qt_resolve_buffer_extensions(QGLContext *ctx); diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index d79283e..ed21923 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -597,6 +597,12 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, the constructors that take a QGLFramebufferObject parameter, and set the QGLFramebufferObject::samples() property to a non-zero value. + When painting to a QGLFramebufferObject using QPainter, the state of + the current GL context will be altered by the paint engine to reflect + its needs. Applications should not rely upon the GL state being reset + to its original conditions, particularly the current shader program, + GL viewport, texture units, and drawing modes. + For multisample framebuffer objects a color render buffer is created, otherwise a texture with the specified texture target is created. The color render buffer or texture will have the specified internal @@ -899,8 +905,8 @@ bool QGLFramebufferObject::release() #endif if (current) { - current->d_ptr->current_fbo = 0; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); + current->d_ptr->current_fbo = current->d_ptr->default_fbo; + glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo); } return true; diff --git a/src/opengl/qglframebufferobject.h b/src/opengl/qglframebufferobject.h index 6cf5571..306b6ff 100644 --- a/src/opengl/qglframebufferobject.h +++ b/src/opengl/qglframebufferobject.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h index 800cb68..d7f96a5 100644 --- a/src/opengl/qglframebufferobject_p.h +++ b/src/opengl/qglframebufferobject_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp index 2867de5..7697570 100644 --- a/src/opengl/qglpaintdevice.cpp +++ b/src/opengl/qglpaintdevice.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -89,6 +89,12 @@ void QGLPaintDevice::beginPaint() ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } + + // Set the default fbo for the context to m_thisFBO so that + // if some raw GL code between beginNativePainting() and + // endNativePainting() calls QGLFramebufferObject::release(), + // painting will revert to the window surface's fbo. + ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::ensureActiveTarget() @@ -101,6 +107,8 @@ void QGLPaintDevice::ensureActiveTarget() ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } + + ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::endPaint() @@ -111,6 +119,8 @@ void QGLPaintDevice::endPaint() ctx->d_ptr->current_fbo = m_previousFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_previousFBO); } + + ctx->d_ptr->default_fbo = 0; } QGLFormat QGLPaintDevice::format() const diff --git a/src/opengl/qglpaintdevice_p.h b/src/opengl/qglpaintdevice_p.h index 63ba5da..9815467 100644 --- a/src/opengl/qglpaintdevice_p.h +++ b/src/opengl/qglpaintdevice_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp index 7c97ebb..46f7697 100644 --- a/src/opengl/qglpixelbuffer.cpp +++ b/src/opengl/qglpixelbuffer.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -127,7 +127,7 @@ void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &form qctx = new QGLContext(format); qctx->d_func()->sharing = (shareWidget != 0); if (shareWidget != 0 && shareWidget->d_func()->glcx) { - qgl_share_reg()->addShare(qctx, shareWidget->d_func()->glcx); + QGLContextGroup::addShare(qctx, shareWidget->d_func()->glcx); shareWidget->d_func()->glcx->d_func()->sharing = true; } diff --git a/src/opengl/qglpixelbuffer.h b/src/opengl/qglpixelbuffer.h index 94ecd46..3304dd8 100644 --- a/src/opengl/qglpixelbuffer.h +++ b/src/opengl/qglpixelbuffer.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp index de08655..ca19011 100644 --- a/src/opengl/qglpixelbuffer_egl.cpp +++ b/src/opengl/qglpixelbuffer_egl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglpixelbuffer_mac.mm b/src/opengl/qglpixelbuffer_mac.mm index 6b9344b..49c1845 100644 --- a/src/opengl/qglpixelbuffer_mac.mm +++ b/src/opengl/qglpixelbuffer_mac.mm @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglpixelbuffer_p.h b/src/opengl/qglpixelbuffer_p.h index 7fde802..f40b7c5 100644 --- a/src/opengl/qglpixelbuffer_p.h +++ b/src/opengl/qglpixelbuffer_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglpixelbuffer_win.cpp b/src/opengl/qglpixelbuffer_win.cpp index 71b37ca..a986ccf 100644 --- a/src/opengl/qglpixelbuffer_win.cpp +++ b/src/opengl/qglpixelbuffer_win.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglpixelbuffer_x11.cpp b/src/opengl/qglpixelbuffer_x11.cpp index 6971133..5b34cbb 100644 --- a/src/opengl/qglpixelbuffer_x11.cpp +++ b/src/opengl/qglpixelbuffer_x11.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp index c478630..11011ee 100644 --- a/src/opengl/qglpixmapfilter.cpp +++ b/src/opengl/qglpixmapfilter.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -55,11 +55,17 @@ #include "qgl_p.h" #include "private/qapplication_p.h" +#include "private/qdrawhelper_p.h" +#include "private/qmemrotate_p.h" #include "private/qmath_p.h" #include "qmath.h" QT_BEGIN_NAMESPACE +// qpixmapfilter.cpp +void qt_blurImage(QImage &blurImage, qreal radius, bool quality, int transposed = 0); +QImage qt_halfScaled(const QImage &source); + void QGLPixmapFilterBase::bindTexture(const QPixmap &src) const { const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, QGLContext::BindOptions(QGLContext::DefaultBindOption | QGLContext::MemoryManagedBindOption)); @@ -102,48 +108,21 @@ private: class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter> { public: - QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints); - - void setUniforms(QGLShaderProgram *program); - - static QByteArray generateGaussianShader(int radius, bool singlePass = false, bool dropShadow = false); + QGLPixmapBlurFilter(); protected: bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const; - -private: - - mutable QSize m_textureSize; - mutable bool m_horizontalBlur; - mutable bool m_singlePass; - mutable bool m_animatedBlur; - - mutable qreal m_t; - mutable QSize m_targetSize; - - mutable bool m_haveCached; - mutable int m_cachedRadius; - mutable QGraphicsBlurEffect::BlurHints m_hints; }; class QGLPixmapDropShadowFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapDropShadowFilter> { public: - QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints); + QGLPixmapDropShadowFilter(); void setUniforms(QGLShaderProgram *program); protected: bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const; - -private: - mutable QSize m_textureSize; - mutable bool m_horizontalBlur; - mutable bool m_singlePass; - - mutable bool m_haveCached; - mutable int m_cachedRadius; - mutable QGraphicsBlurEffect::BlurHints m_hints; }; extern QGLWidget *qt_gl_share_widget(); @@ -158,31 +137,14 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr return d->colorizeFilter.data(); case QPixmapFilter::BlurFilter: { - const QPixmapBlurFilter *proto = static_cast<const QPixmapBlurFilter *>(prototype); - if (proto->blurHints() & QGraphicsBlurEffect::AnimationHint) { - if (!d->animationBlurFilter) - d->animationBlurFilter.reset(new QGLPixmapBlurFilter(proto->blurHints())); - return d->animationBlurFilter.data(); - } - if ((proto->blurHints() & QGraphicsBlurEffect::QualityHint) && proto->radius() > 5) { - if (!d->blurFilter) - d->blurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::QualityHint)); - return d->blurFilter.data(); - } - if (!d->fastBlurFilter) - d->fastBlurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::PerformanceHint)); - return d->fastBlurFilter.data(); + if (!d->blurFilter) + d->blurFilter.reset(new QGLPixmapBlurFilter()); + return d->blurFilter.data(); } case QPixmapFilter::DropShadowFilter: { - const QPixmapDropShadowFilter *proto = static_cast<const QPixmapDropShadowFilter *>(prototype); - if (proto->blurRadius() <= 5) { - if (!d->fastDropShadowFilter) - d->fastDropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::PerformanceHint)); - return d->fastDropShadowFilter.data(); - } if (!d->dropShadowFilter) - d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::QualityHint)); + d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter()); return d->dropShadowFilter.data(); } @@ -311,59 +273,43 @@ bool QGLPixmapConvolutionFilter::processGL(QPainter *painter, const QPointF &pos return true; } -static const char *qt_gl_texture_sampling_helper = - "lowp float texture2DAlpha(lowp sampler2D src, highp vec2 srcCoords) {\n" - " return texture2D(src, srcCoords).a;\n" - "}\n"; - -QGLPixmapBlurFilter::QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints) - : m_animatedBlur(false) - , m_haveCached(false) - , m_cachedRadius(0) - , m_hints(hints) -{ -} - -// should be even numbers as they will be divided by two -static const int qCachedBlurLevels[] = { 6, 14, 30 }; -static const int qNumCachedBlurTextures = sizeof(qCachedBlurLevels) / sizeof(*qCachedBlurLevels); -static const int qMaxCachedBlurLevel = qCachedBlurLevels[qNumCachedBlurTextures - 1]; - -static qreal qLogBlurLevel(int level) +QGLPixmapBlurFilter::QGLPixmapBlurFilter() { - static bool initialized = false; - static qreal logBlurLevelCache[qNumCachedBlurTextures]; - if (!initialized) { - for (int i = 0; i < qNumCachedBlurTextures; ++i) - logBlurLevelCache[i] = qLn(qCachedBlurLevels[i]); - initialized = true; - } - return logBlurLevelCache[level]; } class QGLBlurTextureInfo { public: - QGLBlurTextureInfo(QSize size, GLuint textureIds[]) - : m_size(size) + QGLBlurTextureInfo(const QImage &image, GLuint tex, qreal r) + : m_texture(tex) + , m_radius(r) { - for (int i = 0; i < qNumCachedBlurTextures; ++i) - m_textureIds[i] = textureIds[i]; + m_paddedImage << image; } ~QGLBlurTextureInfo() { - glDeleteTextures(qNumCachedBlurTextures, m_textureIds); + glDeleteTextures(1, &m_texture); } - QSize size() const { return m_size; } - GLuint textureId(int i) const { return m_textureIds[i]; } + QImage paddedImage(int scaleLevel = 0) const; + GLuint texture() const { return m_texture; } + qreal radius() const { return m_radius; } private: - GLuint m_textureIds[qNumCachedBlurTextures]; - QSize m_size; + mutable QList<QImage> m_paddedImage; + GLuint m_texture; + qreal m_radius; }; +QImage QGLBlurTextureInfo::paddedImage(int scaleLevel) const +{ + for (int i = m_paddedImage.size() - 1; i <= scaleLevel; ++i) + m_paddedImage << qt_halfScaled(m_paddedImage.at(i)); + + return m_paddedImage.at(scaleLevel); +} + class QGLBlurTextureCache : public QObject { public: @@ -373,7 +319,6 @@ public: ~QGLBlurTextureCache(); QGLBlurTextureInfo *takeBlurTextureInfo(const QPixmap &pixmap); - bool fitsInCache(const QPixmap &pixmap) const; bool hasBlurTextureInfo(const QPixmap &pixmap) const; void insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info); void clearBlurTextureInfo(const QPixmap &pixmap); @@ -458,12 +403,7 @@ void QGLBlurTextureCache::insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTe if (timerId) killTimer(timerId); - timerId = startTimer(1000); -} - -bool QGLBlurTextureCache::fitsInCache(const QPixmap &pixmap) const -{ - return pixmap.width() * pixmap.height() <= cache.maxCost(); + timerId = startTimer(8000); } void QGLBlurTextureCache::pixmapDestroyed(QPixmap *pixmap) @@ -474,567 +414,217 @@ void QGLBlurTextureCache::pixmapDestroyed(QPixmap *pixmap) } } -static const char *qt_gl_interpolate_filter = - "uniform lowp float interpolationValue;" - "uniform lowp sampler2D interpolateTarget;" - "uniform highp vec4 interpolateMapping;" - "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)" - "{" - " return mix(texture2D(interpolateTarget, interpolateMapping.xy + interpolateMapping.zw * srcCoords)," - " texture2D(src, srcCoords), interpolationValue);" - "}"; +static const int qAnimatedBlurLevelIncrement = 16; +static const int qMaxBlurHalfScaleLevel = 1; -static void initializeTexture(GLuint id, int width, int height) +static GLuint generateBlurTexture(const QSize &size, GLenum format = GL_RGBA) { - glBindTexture(GL_TEXTURE_2D, id); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glBindTexture(GL_TEXTURE_2D, 0); + GLuint texture; + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0, format, + GL_UNSIGNED_BYTE, 0); + return texture; } -bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const +static inline uint nextMultiple(uint x, uint multiplier) { - QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this); - - QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); - QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx); - - if ((m_hints & QGraphicsBlurEffect::AnimationHint) && blurTextureCache->fitsInCache(src)) { - QRect targetRect = src.rect().adjusted(-qMaxCachedBlurLevel, -qMaxCachedBlurLevel, qMaxCachedBlurLevel, qMaxCachedBlurLevel); - // ensure even dimensions (going to divide by two) - targetRect.setWidth((targetRect.width() + 1) & ~1); - targetRect.setHeight((targetRect.height() + 1) & ~1); - - QGLBlurTextureInfo *info = 0; - if (blurTextureCache->hasBlurTextureInfo(src)) { - info = blurTextureCache->takeBlurTextureInfo(src); - } else { - m_animatedBlur = false; - m_hints = QGraphicsBlurEffect::QualityHint; - m_singlePass = false; - - QGLFramebufferObjectFormat format; - format.setInternalTextureFormat(GLenum(GL_RGBA)); - QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size() / 2, format, true); - - if (!fbo) - return false; - - QPainter fboPainter(fbo); - QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(fboPainter.paintEngine()); - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); - - // ensure GL_LINEAR filtering is used for scaling down to half the size - fboPainter.setRenderHint(QPainter::SmoothPixmapTransform); - fboPainter.setCompositionMode(QPainter::CompositionMode_Source); - fboPainter.drawPixmap(qMaxCachedBlurLevel / 2, qMaxCachedBlurLevel / 2, - targetRect.width() / 2 - qMaxCachedBlurLevel, targetRect.height() / 2 - qMaxCachedBlurLevel, src); - - GLuint textures[qNumCachedBlurTextures]; // blur textures - glGenTextures(qNumCachedBlurTextures, textures); - GLuint temp; // temp texture - glGenTextures(1, &temp); - - initializeTexture(temp, fbo->width(), fbo->height()); - m_textureSize = fbo->size(); - - int currentBlur = 0; - - QRect fboRect(0, 0, fbo->width(), fbo->height()); - GLuint sourceTexture = fbo->texture(); - for (int i = 0; i < qNumCachedBlurTextures; ++i) { - int targetBlur = qCachedBlurLevels[i] / 2; - - int blurDelta = qRound(qSqrt(targetBlur * targetBlur - currentBlur * currentBlur)); - QByteArray source = generateGaussianShader(blurDelta); - filter->setSource(source); - - currentBlur = targetBlur; - - // now we're going to be nasty and keep using the same FBO with different textures - glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, temp, 0); - - m_horizontalBlur = true; - filter->setOnPainter(&fboPainter); - engine->drawTexture(fboRect, sourceTexture, fbo->size(), fboRect); - filter->removeFromPainter(&fboPainter); - - sourceTexture = textures[i]; - initializeTexture(sourceTexture, fbo->width(), fbo->height()); - - glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, textures[i], 0); - - m_horizontalBlur = false; - filter->setOnPainter(&fboPainter); - engine->drawTexture(fboRect, temp, fbo->size(), fboRect); - filter->removeFromPainter(&fboPainter); - } - - glDeleteTextures(1, &temp); + uint mod = x % multiplier; + if (mod == 0) + return x; + return x + multiplier - mod; +} - // reattach the original FBO texture - glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, fbo->texture(), 0); +void qt_memrotate90_gl(const quint32 *src, int srcWidth, int srcHeight, int srcStride, + quint32 *dest, int dstStride); - fboPainter.end(); +bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const +{ + if (radius() < 1) { + painter->drawPixmap(pos, src); + return true; + } - qgl_fbo_pool()->release(fbo); + qreal actualRadius = radius(); - info = new QGLBlurTextureInfo(fboRect.size(), textures); - } + QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); - if (!m_haveCached || !m_animatedBlur) { - m_haveCached = true; - m_animatedBlur = true; - m_hints = QGraphicsBlurEffect::AnimationHint; - filter->setSource(qt_gl_interpolate_filter); - } + QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx); + QGLBlurTextureInfo *info = 0; + int padding = nextMultiple(qCeil(actualRadius), qAnimatedBlurLevelIncrement); + QRect targetRect = src.rect().adjusted(-padding, -padding, padding, padding); - QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); - painter->setRenderHint(QPainter::SmoothPixmapTransform); - filter->setOnPainter(painter); + // pad so that we'll be able to half-scale qMaxBlurHalfScaleLevel times + targetRect.setWidth((targetRect.width() + (qMaxBlurHalfScaleLevel-1)) & ~(qMaxBlurHalfScaleLevel-1)); + targetRect.setHeight((targetRect.height() + (qMaxBlurHalfScaleLevel-1)) & ~(qMaxBlurHalfScaleLevel-1)); - qreal logRadius = qLn(radius()); + QSize textureSize; - int t; - for (t = -1; t < qNumCachedBlurTextures - 2; ++t) { - if (logRadius < qLogBlurLevel(t+1)) - break; - } + info = blurTextureCache->takeBlurTextureInfo(src); + if (!info || info->radius() < actualRadius) { + QSize paddedSize = targetRect.size() / 2; - qreal logBase = t >= 0 ? qLogBlurLevel(t) : 0; - m_t = qBound(qreal(0), (logRadius - logBase) / (qLogBlurLevel(t+1) - logBase), qreal(1)); + QImage padded(paddedSize.height(), paddedSize.width(), QImage::Format_ARGB32_Premultiplied); + padded.fill(0); - m_textureSize = info->size(); + if (info) { + int oldPadding = qRound(info->radius()); - glActiveTexture(GL_TEXTURE0 + 3); - if (t >= 0) { - glBindTexture(GL_TEXTURE_2D, info->textureId(t)); - m_targetSize = info->size(); + QPainter p(&padded); + p.setCompositionMode(QPainter::CompositionMode_Source); + p.drawImage((padding - oldPadding) / 2, (padding - oldPadding) / 2, info->paddedImage()); + p.end(); } else { - QGLTexture *texture = - ctx->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, - QGLContext::InternalBindOption - | QGLContext::CanFlipNativePixmapBindOption); - m_targetSize = src.size(); - if (!(texture->options & QGLContext::InvertedYBindOption)) - m_targetSize.setHeight(-m_targetSize.height()); + // TODO: combine byteswapping and memrotating into one by declaring + // custom GL_RGBA pixel type and qt_colorConvert template for it + QImage prepadded = qt_halfScaled(src.toImage()).convertToFormat(QImage::Format_ARGB32_Premultiplied); + + // byte-swap and memrotates in one go + qt_memrotate90_gl(reinterpret_cast<const quint32*>(prepadded.bits()), + prepadded.width(), prepadded.height(), prepadded.bytesPerLine(), + reinterpret_cast<quint32*>(padded.scanLine(padding / 2)) + padding / 2, + padded.bytesPerLine()); } - // restrict the target rect to the max of the radii we are interpolating between - int radiusDelta = qMaxCachedBlurLevel - qCachedBlurLevels[t+1]; - targetRect = targetRect.translated(pos.toPoint()).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta); - - radiusDelta /= 2; - QRect sourceRect = QRect(QPoint(), m_textureSize).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta); - - engine->drawTexture(targetRect, info->textureId(t+1), m_textureSize, sourceRect); - - glActiveTexture(GL_TEXTURE0 + 3); - glBindTexture(GL_TEXTURE_2D, 0); - - filter->removeFromPainter(painter); - blurTextureCache->insertBlurTextureInfo(src, info); - - return true; - } + delete info; + info = new QGLBlurTextureInfo(padded, generateBlurTexture(paddedSize), padding); - if (blurTextureCache->hasBlurTextureInfo(src)) - blurTextureCache->clearBlurTextureInfo(src); - - int actualRadius = qRound(radius()); - int filterRadius = actualRadius; - int fastRadii[] = { 1, 2, 3, 5, 8, 15, 25 }; - if (!(m_hints & QGraphicsBlurEffect::QualityHint)) { - uint i = 0; - for (; i < (sizeof(fastRadii)/sizeof(*fastRadii))-1; ++i) { - if (fastRadii[i+1] > filterRadius) - break; - } - filterRadius = fastRadii[i]; + textureSize = paddedSize; + } else { + textureSize = QSize(info->paddedImage().height(), info->paddedImage().width()); } - m_singlePass = filterRadius <= 3; - - if (!m_haveCached || m_animatedBlur || filterRadius != m_cachedRadius) { - // Only regenerate the shader from source if parameters have changed. - m_haveCached = true; - m_animatedBlur = false; - m_cachedRadius = filterRadius; - QByteArray source = generateGaussianShader(filterRadius, m_singlePass); - filter->setSource(source); + actualRadius *= qreal(0.5); + int level = 1; + for (; level < qMaxBlurHalfScaleLevel; ++level) { + if (actualRadius <= 16) + break; + actualRadius *= qreal(0.5); } - QRect targetRect = QRectF(src.rect()).translated(pos).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect(); + const int s = (1 << level); - if (m_singlePass) { - // prepare for updateUniforms - m_textureSize = src.size(); + int prepadding = qRound(info->radius()); + padding = qMin(prepadding, qCeil(actualRadius) << level); + targetRect = src.rect().adjusted(-padding, -padding, padding, padding); - // ensure GL_LINEAR filtering is used - painter->setRenderHint(QPainter::SmoothPixmapTransform); - filter->setOnPainter(painter); - QBrush pixmapBrush = src; - pixmapBrush.setTransform(QTransform::fromTranslate(pos.x(), pos.y())); - painter->fillRect(targetRect, pixmapBrush); - filter->removeFromPainter(painter); - } else { - QGLFramebufferObjectFormat format; - format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB)); - QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format); + targetRect.setWidth(targetRect.width() & ~(s-1)); + targetRect.setHeight(targetRect.height() & ~(s-1)); - if (!fbo) - return false; + int paddingDelta = (prepadding - padding) >> level; - // prepare for updateUniforms - m_textureSize = src.size(); + QRect subRect(paddingDelta, paddingDelta, targetRect.width() >> level, targetRect.height() >> level); + QImage sourceImage = info->paddedImage(level-1); - // horizontal pass, to pixmap - m_horizontalBlur = true; + QImage subImage(subRect.height(), subRect.width(), QImage::Format_ARGB32_Premultiplied); + qt_rectcopy((QRgb *)subImage.bits(), ((QRgb *)sourceImage.scanLine(paddingDelta)) + paddingDelta, + 0, 0, subRect.height(), subRect.width(), subImage.bytesPerLine(), sourceImage.bytesPerLine()); - QPainter fboPainter(fbo); + GLuint texture = info->texture(); - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); + qt_blurImage(subImage, actualRadius, blurHints() & QGraphicsBlurEffect::QualityHint, 1); - // ensure GL_LINEAR filtering is used - fboPainter.setRenderHint(QPainter::SmoothPixmapTransform); - fboPainter.setCompositionMode(QPainter::CompositionMode_Source); - filter->setOnPainter(&fboPainter); - QBrush pixmapBrush = src; - pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius)); - fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush); - filter->removeFromPainter(&fboPainter); - fboPainter.end(); + // subtract one pixel off the end to prevent the bilinear sampling from sampling uninitialized data + QRect textureSubRect = subImage.rect().adjusted(0, 0, -1, -1); + QRectF targetRectF = QRectF(targetRect).adjusted(0, 0, -targetRect.width() / qreal(textureSize.width()), -targetRect.height() / qreal(textureSize.height())); - QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); + glBindTexture(GL_TEXTURE_2D, texture); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subImage.width(), subImage.height(), GL_RGBA, + GL_UNSIGNED_BYTE, const_cast<const QImage &>(subImage).bits()); - // vertical pass, to painter - m_horizontalBlur = false; - m_textureSize = fbo->size(); + QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); + painter->setRenderHint(QPainter::SmoothPixmapTransform); - painter->save(); - // ensure GL_LINEAR filtering is used - painter->setRenderHint(QPainter::SmoothPixmapTransform); - filter->setOnPainter(painter); - engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRect(QPoint(), targetRect.size()).translated(0, fbo->height() - targetRect.height())); - filter->removeFromPainter(painter); - painter->restore(); + // texture is flipped on the y-axis + targetRectF = QRectF(targetRectF.x(), targetRectF.bottom(), targetRectF.width(), -targetRectF.height()); + engine->drawTexture(targetRectF.translated(pos), texture, textureSize, textureSubRect); - qgl_fbo_pool()->release(fbo); - } + blurTextureCache->insertBlurTextureInfo(src, info); return true; } -void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program) -{ - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - if (m_animatedBlur) { - program->setUniformValue("interpolateTarget", 3); - program->setUniformValue("interpolationValue", GLfloat(m_t)); - - if (m_textureSize == m_targetSize) { - program->setUniformValue("interpolateMapping", 0.0f, 0.0f, 1.0f, 1.0f); - } else { - float offsetX = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.width()); - float offsetY = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.height()); - - if (m_targetSize.height() < 0) - offsetY = 1 + offsetY; - - float scaleX = 2.0f * qreal(m_textureSize.width()) / qreal(m_targetSize.width()); - float scaleY = 2.0f * qreal(m_textureSize.height()) / qreal(m_targetSize.height()); - - program->setUniformValue("interpolateMapping", offsetX, offsetY, scaleX, scaleY); - } - - return; - } +static const char *qt_gl_drop_shadow_filter = + "uniform lowp vec4 shadowColor;" + "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)" + "{" + " return shadowColor * texture2D(src, srcCoords.yx).a;" + "}"; - if (m_hints & QGraphicsBlurEffect::QualityHint) { - if (m_singlePass) - program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height()); - else if (m_horizontalBlur) - program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0); - else - program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height()); - } else { - qreal blur = radius() / qreal(m_cachedRadius); - - if (m_singlePass) - program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height()); - else if (m_horizontalBlur) - program->setUniformValue("delta", blur / m_textureSize.width(), 0.0); - else - program->setUniformValue("delta", 0.0, blur / m_textureSize.height()); - } -} -static inline qreal gaussian(qreal dx, qreal sigma) +QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter() { - return exp(-dx * dx / (2 * sigma * sigma)) / (Q_2PI * sigma * sigma); + setSource(qt_gl_drop_shadow_filter); } -QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool singlePass, bool dropShadow) +bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const { - Q_ASSERT(radius >= 1); - - radius = qMin(127, radius); - - static QCache<uint, QByteArray> shaderSourceCache; - uint key = radius | (int(singlePass) << 7) | (int(dropShadow) << 8); - QByteArray *cached = shaderSourceCache.object(key); - if (cached) - return *cached; - - QByteArray source; - source.reserve(1000); - source.append(qt_gl_texture_sampling_helper); - - source.append("uniform highp vec2 delta;\n"); - if (dropShadow) - source.append("uniform mediump vec4 shadowColor;\n"); - source.append("lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {\n"); - - QVector<qreal> sampleOffsets; - QVector<qreal> weights; - - QVector<qreal> gaussianComponents; - - qreal sigma = radius / 1.65; - - qreal sum = 0; - for (int i = -radius; i < radius; ++i) { - float value = gaussian(i, sigma); - gaussianComponents << value; - sum += value; - } - - // normalize - for (int i = 0; i < gaussianComponents.size(); ++i) - gaussianComponents[i] /= sum; - - for (int i = 0; i < gaussianComponents.size() - 1; i += 2) { - qreal weight = gaussianComponents.at(i) + gaussianComponents.at(i + 1); - qreal offset = i - radius + gaussianComponents.at(i + 1) / weight; - - sampleOffsets << offset; - weights << weight; - } - - int limit = sampleOffsets.size(); - if (singlePass) - limit *= limit; - - QByteArray baseCoordinate = "srcCoords"; - - for (int i = 0; i < limit; ++i) { - QByteArray coordinate = baseCoordinate; - - qreal weight; - if (singlePass) { - const int xIndex = i % sampleOffsets.size(); - const int yIndex = i / sampleOffsets.size(); - - const qreal deltaX = sampleOffsets.at(xIndex); - const qreal deltaY = sampleOffsets.at(yIndex); - weight = weights.at(xIndex) * weights.at(yIndex); - - if (!qFuzzyCompare(deltaX, deltaY)) { - coordinate.append(" + vec2(delta.x * float("); - coordinate.append(QByteArray::number(deltaX)); - coordinate.append("), delta.y * float("); - coordinate.append(QByteArray::number(deltaY)); - coordinate.append("))"); - } else if (!qFuzzyIsNull(deltaX)) { - coordinate.append(" + delta * float("); - coordinate.append(QByteArray::number(deltaX)); - coordinate.append(")"); - } - } else { - const qreal delta = sampleOffsets.at(i); - weight = weights.at(i); - if (!qFuzzyIsNull(delta)) { - coordinate.append(" + delta * float("); - coordinate.append(QByteArray::number(delta)); - coordinate.append(")"); - } - } - - if (i == 0) { - if (dropShadow) - source.append(" mediump float sample = "); - else - source.append(" mediump vec4 sample = "); - } else { - if (dropShadow) - source.append(" sample += "); - else - source.append(" sample += "); - } + QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this); - source.append("texture2D(src, "); - source.append(coordinate); - source.append(")"); + qreal r = blurRadius(); + QRectF targetRectUnaligned = QRectF(src.rect()).translated(pos + offset()).adjusted(-r, -r, r, r); + QRect targetRect = targetRectUnaligned.toAlignedRect(); - if (dropShadow) - source.append(".a"); + // ensure even dimensions (going to divide by two) + targetRect.setWidth((targetRect.width() + 1) & ~1); + targetRect.setHeight((targetRect.height() + 1) & ~1); - if (!qFuzzyCompare(weight, qreal(1))) { - source.append(" * float("); - source.append(QByteArray::number(weight)); - source.append(");\n"); - } else { - source.append(";\n"); - } - } + QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); + QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx); - source.append(" return "); - if (dropShadow) - source.append("shadowColor * "); - source.append("sample;\n"); - source.append("}\n"); + QGLBlurTextureInfo *info = blurTextureCache->takeBlurTextureInfo(src); + if (!info || info->radius() != r) { + QImage half = qt_halfScaled(src.toImage().alphaChannel()); - cached = new QByteArray(source); - shaderSourceCache.insert(key, cached); + qreal rx = r + targetRect.left() - targetRectUnaligned.left(); + qreal ry = r + targetRect.top() - targetRectUnaligned.top(); - return source; -} + QImage image = QImage(targetRect.size() / 2, QImage::Format_Indexed8); + image.setColorTable(half.colorTable()); + image.fill(0); + int dx = qRound(rx * qreal(0.5)); + int dy = qRound(ry * qreal(0.5)); + qt_rectcopy(image.bits(), half.bits(), dx, dy, + half.width(), half.height(), + image.bytesPerLine(), half.bytesPerLine()); -QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints) - : m_haveCached(false) - , m_cachedRadius(0) - , m_hints(hints) -{ -} + qt_blurImage(image, r * qreal(0.5), false, 1); -bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const -{ - QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this); + GLuint texture = generateBlurTexture(image.size(), GL_ALPHA); - int actualRadius = qRound(blurRadius()); - int filterRadius = actualRadius; - m_singlePass = filterRadius <= 3; + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image.width(), image.height(), GL_ALPHA, + GL_UNSIGNED_BYTE, image.bits()); - if (!m_haveCached || filterRadius != m_cachedRadius) { - // Only regenerate the shader from source if parameters have changed. - m_haveCached = true; - m_cachedRadius = filterRadius; - QByteArray source = QGLPixmapBlurFilter::generateGaussianShader(filterRadius, m_singlePass, true); - filter->setSource(source); + info = new QGLBlurTextureInfo(image, texture, r); } - QRect targetRect = QRectF(src.rect()).translated(pos + offset()).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect(); - - if (m_singlePass) { - // prepare for updateUniforms - m_textureSize = src.size(); - - painter->save(); - // ensure GL_LINEAR filtering is used - painter->setRenderHint(QPainter::SmoothPixmapTransform); - filter->setOnPainter(painter); - QBrush pixmapBrush = src; - pixmapBrush.setTransform(QTransform::fromTranslate(pos.x() + offset().x(), pos.y() + offset().y())); - painter->fillRect(targetRect, pixmapBrush); - filter->removeFromPainter(painter); - painter->restore(); - } else { - QGLFramebufferObjectFormat format; - format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB)); - QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format); - - if (!fbo) - return false; - - // prepare for updateUniforms - m_textureSize = src.size(); - - // horizontal pass, to pixmap - m_horizontalBlur = true; - - QPainter fboPainter(fbo); + GLuint texture = info->texture(); - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); - - // ensure GL_LINEAR filtering is used - fboPainter.setRenderHint(QPainter::SmoothPixmapTransform); - fboPainter.setCompositionMode(QPainter::CompositionMode_Source); - filter->setOnPainter(&fboPainter); - QBrush pixmapBrush = src; - pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius)); - fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush); - filter->removeFromPainter(&fboPainter); - fboPainter.end(); - - QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); + filter->setOnPainter(painter); - // vertical pass, to painter - m_horizontalBlur = false; - m_textureSize = fbo->size(); + QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); + painter->setRenderHint(QPainter::SmoothPixmapTransform); - painter->save(); - // ensure GL_LINEAR filtering is used - painter->setRenderHint(QPainter::SmoothPixmapTransform); - filter->setOnPainter(painter); - engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRectF(0, fbo->height() - targetRect.height(), targetRect.width(), targetRect.height())); - filter->removeFromPainter(painter); - painter->restore(); + engine->drawTexture(targetRect, texture, info->paddedImage().size(), info->paddedImage().rect()); - qgl_fbo_pool()->release(fbo); - } + filter->removeFromPainter(painter); // Now draw the actual pixmap over the top. painter->drawPixmap(pos, src, srcRect); + blurTextureCache->insertBlurTextureInfo(src, info); + return true; } void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - QColor col = color(); - if (m_horizontalBlur && !m_singlePass) { - program->setUniformValue("shadowColor", 1.0f, 1.0f, 1.0f, 1.0f); - } else { - qreal alpha = col.alphaF(); - program->setUniformValue("shadowColor", col.redF() * alpha, - col.greenF() * alpha, - col.blueF() * alpha, - alpha); - } - - if (m_hints & QGraphicsBlurEffect::QualityHint) { - if (m_singlePass) - program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height()); - else if (m_horizontalBlur) - program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0); - else - program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height()); - } else { - qreal blur = blurRadius() / qreal(m_cachedRadius); - - if (m_singlePass) - program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height()); - else if (m_horizontalBlur) - program->setUniformValue("delta", blur / m_textureSize.width(), 0.0); - else - program->setUniformValue("delta", 0.0, blur / m_textureSize.height()); - } + qreal alpha = col.alphaF(); + program->setUniformValue("shadowColor", col.redF() * alpha, + col.greenF() * alpha, + col.blueF() * alpha, + alpha); } QT_END_NAMESPACE diff --git a/src/opengl/qglpixmapfilter_p.h b/src/opengl/qglpixmapfilter_p.h index 0ef3eb5..d465729 100644 --- a/src/opengl/qglpixmapfilter_p.h +++ b/src/opengl/qglpixmapfilter_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglscreen_qws.cpp b/src/opengl/qglscreen_qws.cpp index 8ca9919..e78d493 100644 --- a/src/opengl/qglscreen_qws.cpp +++ b/src/opengl/qglscreen_qws.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglscreen_qws.h b/src/opengl/qglscreen_qws.h index a2f4a5b..b5e6b44 100644 --- a/src/opengl/qglscreen_qws.h +++ b/src/opengl/qglscreen_qws.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index b4191dc..5e2f1f5 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h index deeaee2..24ab986 100644 --- a/src/opengl/qglshaderprogram.h +++ b/src/opengl/qglshaderprogram.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglwindowsurface_qws.cpp b/src/opengl/qglwindowsurface_qws.cpp index 5041cb9..6f89b5e 100644 --- a/src/opengl/qglwindowsurface_qws.cpp +++ b/src/opengl/qglwindowsurface_qws.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qglwindowsurface_qws_p.h b/src/opengl/qglwindowsurface_qws_p.h index 0c7682a..5c4d2fd 100644 --- a/src/opengl/qglwindowsurface_qws_p.h +++ b/src/opengl/qglwindowsurface_qws_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp index 4d7a69c..dddc85d 100644 --- a/src/opengl/qgraphicsshadereffect.cpp +++ b/src/opengl/qgraphicsshadereffect.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qgraphicsshadereffect_p.h b/src/opengl/qgraphicsshadereffect_p.h index de65ebb..75d1403 100644 --- a/src/opengl/qgraphicsshadereffect_p.h +++ b/src/opengl/qgraphicsshadereffect_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qgraphicssystem_gl.cpp b/src/opengl/qgraphicssystem_gl.cpp index c0d9233..3a399ae 100644 --- a/src/opengl/qgraphicssystem_gl.cpp +++ b/src/opengl/qgraphicssystem_gl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qgraphicssystem_gl_p.h b/src/opengl/qgraphicssystem_gl_p.h index b80e7a3..ff47854 100644 --- a/src/opengl/qgraphicssystem_gl_p.h +++ b/src/opengl/qgraphicssystem_gl_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index aa6b6c9..c823187 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -110,11 +110,7 @@ static bool DEBUG_TEMP_FLAG; static inline void qt_glColor4ubv(unsigned char *col) { -#ifdef QT_OPENGL_ES - glColor4f(col[0]/255.0, col[1]/255.0, col[2]/255.0, col[3]/255.0); -#else - glColor4ubv(col); -#endif + glColor4f(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, col[3]/255.0f); } struct QT_PointF { @@ -248,8 +244,8 @@ public: bound(false) { connect(QGLSignalProxy::instance(), - SIGNAL(aboutToDestroyContext(const QGLContext *)), - SLOT(cleanupGLContextRefs(const QGLContext *))); + SIGNAL(aboutToDestroyContext(const QGLContext*)), + SLOT(cleanupGLContextRefs(const QGLContext*))); } inline void setDevice(QPaintDevice *pdev); @@ -525,8 +521,8 @@ public: QGLProgramCache() { // we have to know when a context is deleted so we can free // any program handles it holds - connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)), - SLOT(cleanupPrograms(const QGLContext *))); + connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), + SLOT(cleanupPrograms(const QGLContext*))); } ~QGLProgramCache() { @@ -639,8 +635,8 @@ public: : p(priv) { connect(QGLSignalProxy::instance(), - SIGNAL(aboutToDestroyContext(const QGLContext *)), - SLOT(cleanupGLContextRefs(const QGLContext *))); + SIGNAL(aboutToDestroyContext(const QGLContext*)), + SLOT(cleanupGLContextRefs(const QGLContext*))); } public Q_SLOTS: @@ -1010,8 +1006,8 @@ public: QGLGradientCache() : QObject(), buffer_ctx(0) { connect(QGLSignalProxy::instance(), - SIGNAL(aboutToDestroyContext(const QGLContext *)), - SLOT(cleanupGLContextRefs(const QGLContext *))); + SIGNAL(aboutToDestroyContext(const QGLContext*)), + SLOT(cleanupGLContextRefs(const QGLContext*))); } inline GLuint getBuffer(const QGradient &gradient, qreal opacity, QGLContext *ctx) { @@ -4526,6 +4522,12 @@ typedef QHash<QFontEngine*, QGLGlyphHash*> QGLFontGlyphHash; typedef QHash<quint64, QGLFontTexture*> QGLFontTexHash; typedef QHash<const QGLContext*, QGLFontGlyphHash*> QGLContextHash; +static inline void qt_delete_glyph_hash(QGLGlyphHash *hash) +{ + qDeleteAll(*hash); + delete hash; +} + class QGLGlyphCache : public QObject { Q_OBJECT @@ -4566,7 +4568,7 @@ void QGLGlyphCache::fontEngineDestroyed(QObject *o) if (font_cache->find(fe) != font_cache->end()) { ctx = keys.at(i); QGLGlyphHash *cache = font_cache->take(fe); - delete cache; + qt_delete_glyph_hash(cache); break; } } @@ -4603,7 +4605,7 @@ void QGLGlyphCache::cleanupContext(const QGLContext *ctx) QList<QFontEngine *> keys = font_cache->keys(); for (int i=0; i < keys.size(); ++i) { QFontEngine *fe = keys.at(i); - delete font_cache->take(fe); + qt_delete_glyph_hash(font_cache->take(fe)); quint64 font_key = (reinterpret_cast<quint64>(ctx) << 32) | reinterpret_cast<quint64>(fe); QGLFontTexture *font_tex = qt_font_textures.take(font_key); if (font_tex) { @@ -4644,7 +4646,9 @@ void QGLGlyphCache::cleanCache() QList<const QGLContext *> keys = qt_context_cache.keys(); for (int i=0; i < keys.size(); ++i) { QGLFontGlyphHash *font_cache = qt_context_cache.value(keys.at(i)); - qDeleteAll(*font_cache); + QGLFontGlyphHash::Iterator it = font_cache->begin(); + for (; it != font_cache->end(); ++it) + qt_delete_glyph_hash(it.value()); font_cache->clear(); } qDeleteAll(qt_context_cache); @@ -4712,8 +4716,8 @@ void QGLGlyphCache::cacheGlyphs(QGLContext *context, const QTextItemInt &ti, QWidget *widget = static_cast<QWidget *>(context->device()); connect(widget, SIGNAL(destroyed(QObject*)), SLOT(widgetDestroyed(QObject*))); connect(QGLSignalProxy::instance(), - SIGNAL(aboutToDestroyContext(const QGLContext *)), - SLOT(cleanupContext(const QGLContext *))); + SIGNAL(aboutToDestroyContext(const QGLContext*)), + SLOT(cleanupContext(const QGLContext*))); } } else { font_cache = dev_it.value(); @@ -4927,7 +4931,8 @@ void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textIte glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); - bool antialias = !(ti.fontEngine->fontDef.styleStrategy & QFont::NoAntialias); + bool antialias = !(ti.fontEngine->fontDef.styleStrategy & QFont::NoAntialias) + && (d->matrix.type() > QTransform::TxTranslate); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, antialias ? GL_LINEAR : GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, antialias ? GL_LINEAR : GL_NEAREST); diff --git a/src/opengl/qpaintengine_opengl_p.h b/src/opengl/qpaintengine_opengl_p.h index 4fea638..de0086a 100644 --- a/src/opengl/qpaintengine_opengl_p.h +++ b/src/opengl/qpaintengine_opengl_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp index fb55097..1bfb6e3 100644 --- a/src/opengl/qpixmapdata_gl.cpp +++ b/src/opengl/qpixmapdata_gl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -53,6 +53,8 @@ #include <private/qpaintengineex_opengl2_p.h> #include <qdesktopwidget.h> +#include <qfile.h> +#include <qimagereader.h> QT_BEGIN_NAMESPACE @@ -321,25 +323,36 @@ void QGLPixmapData::ensureCreated() const QGLShareContextScope ctx(qt_gl_share_widget()->context()); m_ctx = ctx; - const GLenum format = qt_gl_preferredTextureFormat(); + const GLenum internal_format = m_hasAlpha ? GL_RGBA : GL_RGB; +#ifdef QT_OPENGL_ES_2 + const GLenum external_format = internal_format; +#else + const GLenum external_format = qt_gl_preferredTextureFormat(); +#endif const GLenum target = GL_TEXTURE_2D; if (!m_texture.id) { glGenTextures(1, &m_texture.id); glBindTexture(target, m_texture.id); - GLenum format = m_hasAlpha ? GL_RGBA : GL_RGB; - glTexImage2D(target, 0, format, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, 0); + glTexImage2D(target, 0, internal_format, w, h, 0, external_format, GL_UNSIGNED_BYTE, 0); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } if (!m_source.isNull()) { - const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, format); - - glBindTexture(target, m_texture.id); - glTexSubImage2D(target, 0, 0, 0, w, h, format, - GL_UNSIGNED_BYTE, tx.bits()); + if (external_format == GL_RGB) { + const QImage tx = m_source.convertToFormat(QImage::Format_RGB888); + + glBindTexture(target, m_texture.id); + glTexSubImage2D(target, 0, 0, 0, w, h, external_format, + GL_UNSIGNED_BYTE, tx.bits()); + } else { + const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, external_format); + + glBindTexture(target, m_texture.id); + glTexSubImage2D(target, 0, 0, 0, w, h, external_format, + GL_UNSIGNED_BYTE, tx.bits()); + } if (useFramebufferObjects()) m_source = QImage(); @@ -385,6 +398,63 @@ void QGLPixmapData::fromImage(const QImage &image, } } +bool QGLPixmapData::fromFile(const QString &filename, const char *format, + Qt::ImageConversionFlags flags) +{ + if (pixelType() == QPixmapData::BitmapType) + return QPixmapData::fromFile(filename, format, flags); + QFile file(filename); + if (!file.open(QIODevice::ReadOnly)) + return false; + QByteArray data = file.peek(64); + bool alpha; + if (m_texture.canBindCompressedTexture + (data.constData(), data.size(), format, &alpha)) { + resize(0, 0); + data = file.readAll(); + file.close(); + QGLShareContextScope ctx(qt_gl_share_widget()->context()); + QSize size = m_texture.bindCompressedTexture + (data.constData(), data.size(), format); + if (!size.isEmpty()) { + w = size.width(); + h = size.height(); + is_null = false; + d = 32; + m_hasAlpha = alpha; + m_source = QImage(); + m_dirty = isValid(); + return true; + } + return false; + } + fromImage(QImageReader(&file, format).read(), flags); + return !isNull(); +} + +bool QGLPixmapData::fromData(const uchar *buffer, uint len, const char *format, + Qt::ImageConversionFlags flags) +{ + bool alpha; + const char *buf = reinterpret_cast<const char *>(buffer); + if (m_texture.canBindCompressedTexture(buf, int(len), format, &alpha)) { + resize(0, 0); + QGLShareContextScope ctx(qt_gl_share_widget()->context()); + QSize size = m_texture.bindCompressedTexture(buf, int(len), format); + if (!size.isEmpty()) { + w = size.width(); + h = size.height(); + is_null = false; + d = 32; + m_hasAlpha = alpha; + m_source = QImage(); + m_dirty = isValid(); + return true; + } + } + return QPixmapData::fromData(buffer, len, format, flags); +} + bool QGLPixmapData::scroll(int dx, int dy, const QRect &rect) { Q_UNUSED(dx); diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h index 8a13e03..e3ba5f8 100644 --- a/src/opengl/qpixmapdata_gl_p.h +++ b/src/opengl/qpixmapdata_gl_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -106,6 +106,10 @@ public: // Re-implemented from QPixmapData: void resize(int width, int height); void fromImage(const QImage &image, Qt::ImageConversionFlags flags); + bool fromFile(const QString &filename, const char *format, + Qt::ImageConversionFlags flags); + bool fromData(const uchar *buffer, uint len, const char *format, + Qt::ImageConversionFlags flags); void copy(const QPixmapData *data, const QRect &rect); bool scroll(int dx, int dy, const QRect &rect); void fill(const QColor &color); diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp index 813e6c8..a5e0239 100644 --- a/src/opengl/qpixmapdata_x11gl_egl.cpp +++ b/src/opengl/qpixmapdata_x11gl_egl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qpixmapdata_x11gl_p.h b/src/opengl/qpixmapdata_x11gl_p.h index bba9bb3..c9f4f56 100644 --- a/src/opengl/qpixmapdata_x11gl_p.h +++ b/src/opengl/qpixmapdata_x11gl_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp index f1f5976..8ee4361 100644 --- a/src/opengl/qwindowsurface_gl.cpp +++ b/src/opengl/qwindowsurface_gl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -374,7 +374,7 @@ void QGLWindowSurface::hijackWindow(QWidget *widget) union { QGLContext **ctxPtr; void **voidPtr; }; - connect(widget, SIGNAL(destroyed(QObject *)), this, SLOT(deleted(QObject *))); + connect(widget, SIGNAL(destroyed(QObject*)), this, SLOT(deleted(QObject*))); voidPtr = &widgetPrivate->extraData()->glContext; d_ptr->contexts << ctxPtr; @@ -493,7 +493,6 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint & } #endif d_ptr->paintedRegion = QRegion(); - context()->swapBuffers(); } else { glFlush(); @@ -688,11 +687,13 @@ void QGLWindowSurface::updateGeometry() { d_ptr->size = rect.size(); if (d_ptr->ctx) { +#ifndef QT_OPENGL_ES_2 if (d_ptr->destructive_swap_buffers) { glBindTexture(target, d_ptr->tex_id); glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glBindTexture(target, 0); } +#endif return; } @@ -756,11 +757,7 @@ void QGLWindowSurface::updateGeometry() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); -#ifndef QT_OPENGL_ES glOrtho(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999); -#else - glOrthof(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999); -#endif d_ptr->pb->d_ptr->qctx->d_func()->internal_context = true; return; @@ -774,6 +771,7 @@ void QGLWindowSurface::updateGeometry() { ctx->makeCurrent(); +#ifndef QT_OPENGL_ES_2 if (d_ptr->destructive_swap_buffers) { glGenTextures(1, &d_ptr->tex_id); glBindTexture(target, d_ptr->tex_id); @@ -783,6 +781,7 @@ void QGLWindowSurface::updateGeometry() { glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glBindTexture(target, 0); } +#endif qDebug() << "QGLWindowSurface: Using plain widget as window surface" << this;; d_ptr->ctx = ctx; diff --git a/src/opengl/qwindowsurface_gl_p.h b/src/opengl/qwindowsurface_gl_p.h index 5a9f38c..8ea714c 100644 --- a/src/opengl/qwindowsurface_gl_p.h +++ b/src/opengl/qwindowsurface_gl_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp index db81be2..27b91ba 100644 --- a/src/opengl/qwindowsurface_x11gl.cpp +++ b/src/opengl/qwindowsurface_x11gl.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/qwindowsurface_x11gl_p.h b/src/opengl/qwindowsurface_x11gl_p.h index 5ba4dc5..90f3ad5 100644 --- a/src/opengl/qwindowsurface_x11gl_p.h +++ b/src/opengl/qwindowsurface_x11gl_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h index 2241057..5e0dc6c 100644 --- a/src/opengl/util/fragmentprograms_p.h +++ b/src/opengl/util/fragmentprograms_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** diff --git a/src/opengl/util/generator.cpp b/src/opengl/util/generator.cpp index 0202fe1..e0148b2 100644 --- a/src/opengl/util/generator.cpp +++ b/src/opengl/util/generator.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -287,7 +287,7 @@ void writeIncludeFile(const QSet<QString> &variables, out << "/****************************************************************************\n" "**\n" - "** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).\n" + "** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).\n" "** All rights reserved.\n" "** Contact: Nokia Corporation (qt-info@nokia.com)\n" "**\n" diff --git a/src/opengl/util/glsl_to_include.sh b/src/opengl/util/glsl_to_include.sh index e0421c5..1536bfd 100755 --- a/src/opengl/util/glsl_to_include.sh +++ b/src/opengl/util/glsl_to_include.sh @@ -1,7 +1,7 @@ #! /bin/sh ############################################################################# ## -## Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ## All rights reserved. ## Contact: Nokia Corporation (qt-info@nokia.com) ## |