diff options
author | axis <qt-info@nokia.com> | 2009-08-21 13:51:34 (GMT) |
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committer | axis <qt-info@nokia.com> | 2009-08-21 13:51:34 (GMT) |
commit | f51a3bf2ed75b68e6746f9154f3e44e48723a7fc (patch) | |
tree | 6105a10f236a9478404d2a48d7c68fc3fc4da592 /src/opengl | |
parent | afd7cfce7333635edc8d3637f81cc9c3023ee874 (diff) | |
parent | 4cc604be3fe96169c1dfdc05ff1b1a37e150e265 (diff) | |
download | Qt-f51a3bf2ed75b68e6746f9154f3e44e48723a7fc.zip Qt-f51a3bf2ed75b68e6746f9154f3e44e48723a7fc.tar.gz Qt-f51a3bf2ed75b68e6746f9154f3e44e48723a7fc.tar.bz2 |
Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/qt into master-s60
Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
src/gui/kernel/qwidget.cpp
src/gui/kernel/qwidget_p.h
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/gl2paintengineex/qglcustomshaderstage.cpp | 123 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglcustomshaderstage_p.h | 92 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 175 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 39 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadersource_p.h | 8 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 29 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 15 | ||||
-rw-r--r-- | src/opengl/opengl.pro | 8 | ||||
-rw-r--r-- | src/opengl/qglpixmapfilter.cpp | 277 | ||||
-rw-r--r-- | src/opengl/qgraphicsshadereffect.cpp | 321 | ||||
-rw-r--r-- | src/opengl/qgraphicsshadereffect.h | 87 | ||||
-rw-r--r-- | src/opengl/qpixmapdata_gl.cpp | 139 | ||||
-rw-r--r-- | src/opengl/qpixmapdata_gl_p.h | 13 |
13 files changed, 1211 insertions, 115 deletions
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp new file mode 100644 index 0000000..a82caa0 --- /dev/null +++ b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp @@ -0,0 +1,123 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at http://www.qtsoftware.com/contact. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qglcustomshaderstage_p.h" +#include "qglengineshadermanager_p.h" +#include "qpaintengineex_opengl2_p.h" +#include <private/qpainter_p.h> + +class QGLCustomShaderStagePrivate +{ +public: + QGLCustomShaderStagePrivate() : + m_manager(0) {} + + QGLEngineShaderManager* m_manager; + QByteArray m_source; +}; + + + + +QGLCustomShaderStage::QGLCustomShaderStage() + : d_ptr(new QGLCustomShaderStagePrivate) +{ +} + +QGLCustomShaderStage::~QGLCustomShaderStage() +{ + Q_D(QGLCustomShaderStage); + if (d->m_manager) + d->m_manager->removeCustomStage(this); +} + +void QGLCustomShaderStage::setUniformsDirty() +{ + Q_D(QGLCustomShaderStage); + if (d->m_manager) + d->m_manager->setDirty(); // ### Probably a bit overkill! +} + +bool QGLCustomShaderStage::setOnPainter(QPainter* p) +{ + Q_D(QGLCustomShaderStage); + if (p->paintEngine()->type() != QPaintEngine::OpenGL2) { + qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2"); + return false; + } + + // Might as well go through the paint engine to get to the context + const QGLContext* ctx = static_cast<QGL2PaintEngineEx*>(p->paintEngine())->context(); + d->m_manager = QGLEngineShaderManager::managerForContext(ctx); + Q_ASSERT(d->m_manager); + + d->m_manager->setCustomStage(this); + return true; +} + +void QGLCustomShaderStage::removeFromPainter(QPainter* p) +{ + Q_D(QGLCustomShaderStage); + if (p->paintEngine()->type() != QPaintEngine::OpenGL2) + return; + + // Might as well go through the paint engine to get to the context + const QGLContext* ctx = static_cast<QGL2PaintEngineEx*>(p->paintEngine())->context(); + d->m_manager = QGLEngineShaderManager::managerForContext(ctx); + Q_ASSERT(d->m_manager); + + // Just set the stage to null, don't call removeCustomStage(). + // This should leave the program in a compiled/linked state + // if the next custom shader stage is this one again. + d->m_manager->setCustomStage(0); +} + +const char* QGLCustomShaderStage::source() const +{ + Q_D(const QGLCustomShaderStage); + return d->m_source.constData(); +} + +void QGLCustomShaderStage::setSource(const QByteArray& s) +{ + Q_D(QGLCustomShaderStage); + d->m_source = s; +} diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h new file mode 100644 index 0000000..70e9ff0 --- /dev/null +++ b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h @@ -0,0 +1,92 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at http://www.qtsoftware.com/contact. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#ifndef QGL_CUSTOM_SHADER_STAGE_H +#define QGL_CUSTOM_SHADER_STAGE_H + +#include <QGLShaderProgram> + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +QT_MODULE(OpenGL) + +class QGLCustomShaderStagePrivate; +class Q_OPENGL_EXPORT QGLCustomShaderStage +{ + Q_DECLARE_PRIVATE(QGLCustomShaderStage); +public: + QGLCustomShaderStage(); + virtual ~QGLCustomShaderStage(); + virtual void setUniforms(QGLShaderProgram*) = 0; + + void setUniformsDirty(); + + bool setOnPainter(QPainter*); + void removeFromPainter(QPainter*); + const char* source() const; + +protected: + void setSource(const QByteArray&); + +private: + QGLCustomShaderStagePrivate* d_ptr; +}; + + +QT_END_NAMESPACE + +QT_END_HEADER + + +#endif diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 42b36a2..795c8b0 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -86,6 +86,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) maskType(NoMask), useTextureCoords(false), compositionMode(QPainter::CompositionMode_SourceOver), + customSrcStage(0), blitShaderProg(0), simpleShaderProg(0), currentShaderProg(0) @@ -131,6 +132,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader; code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader; code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader; + code[CustomImageSrcFragmentShader] = ""; // Supplied by app. code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader; code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader; code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader; @@ -159,7 +161,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) #if defined(QT_DEBUG) // Check that all the elements have been filled: for (int i = 0; i < TotalShaderCount; ++i) { - if (qglEngineShaderSourceCode[i] == 0) { + if (i != CustomImageSrcFragmentShader && qglEngineShaderSourceCode[i] == 0) { int enumIndex = staticMetaObject.indexOfEnumerator("ShaderName"); QMetaEnum m = staticMetaObject.enumerator(enumIndex); @@ -308,6 +310,44 @@ void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) shaderProgNeedsChanging = true; //### } +void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage) +{ + // If the custom shader has changed, then destroy the previous compilation. + if (customSrcStage && stage && customSrcStage != stage) + removeCustomStage(customSrcStage); + + customSrcStage = stage; + shaderProgNeedsChanging = true; +} + +void QGLEngineShaderManager::shaderDestroyed(QObject *shader) +{ + // Remove any shader programs which has this as the srcPixel shader: + for (int i = 0; i < cachedPrograms.size(); ++i) { + if (cachedPrograms.at(i).srcPixelFragShader == shader) { + delete cachedPrograms.at(i).program; + cachedPrograms.removeAt(i--); + } + } + + shaderProgNeedsChanging = true; +} + +void QGLEngineShaderManager::removeCustomStage(QGLCustomShaderStage* stage) +{ + Q_UNUSED(stage); // Currently we only support one at a time... + + QGLShader *compiledShader = compiledShaders[CustomImageSrcFragmentShader]; + + if (!compiledShader) + return; + + compiledShaders[CustomImageSrcFragmentShader] = 0; + customSrcStage = 0; + shaderProgNeedsChanging = true; +} + + QGLShaderProgram* QGLEngineShaderManager::currentProgram() { return currentShaderProg->program; @@ -332,6 +372,12 @@ bool QGLEngineShaderManager::useCorrectShaderProg() if (!shaderProgNeedsChanging) return false; + bool useCustomSrc = customSrcStage != 0; + if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc) { + useCustomSrc = false; + qWarning("QGLEngineShaderManager - Ignoring custom shader stage for non image src"); + } + QGLEngineShaderProg requiredProgram; requiredProgram.program = 0; @@ -363,7 +409,11 @@ bool QGLEngineShaderManager::useCorrectShaderProg() qCritical("QGLEngineShaderManager::useCorrectShaderProg() - I'm scared, Qt::NoBrush style is set"); break; case QGLEngineShaderManager::ImageSrc: - srcPixelFragShaderName = ImageSrcFragmentShader; + srcPixelFragShaderName = useCustomSrc ? CustomImageSrcFragmentShader : ImageSrcFragmentShader; + positionVertexShaderName = PositionOnlyVertexShader; + break; + case QGLEngineShaderManager::NonPremultipliedImageSrc: + srcPixelFragShaderName = NonPremultipliedImageSrcFragmentShader; positionVertexShaderName = PositionOnlyVertexShader; break; case QGLEngineShaderManager::PatternSrc: @@ -375,10 +425,6 @@ bool QGLEngineShaderManager::useCorrectShaderProg() positionVertexShaderName = isAffine ? AffinePositionWithTextureBrushVertexShader : PositionWithTextureBrushVertexShader; break; - case QGLEngineShaderManager::NonPremultipliedImageSrc: - srcPixelFragShaderName = NonPremultipliedImageSrcFragmentShader; - positionVertexShaderName = PositionOnlyVertexShader; - break; case Qt::SolidPattern: srcPixelFragShaderName = SolidBrushSrcFragmentShader; positionVertexShaderName = PositionOnlyVertexShader; @@ -409,7 +455,6 @@ bool QGLEngineShaderManager::useCorrectShaderProg() requiredProgram.positionVertexShader = compiledShaders[positionVertexShaderName]; requiredProgram.srcPixelFragShader = compiledShaders[srcPixelFragShaderName]; - const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; const bool hasMask = maskType != QGLEngineShaderManager::NoMask; @@ -498,62 +543,63 @@ bool QGLEngineShaderManager::useCorrectShaderProg() else requiredProgram.compositionFragShader = 0; - // At this point, requiredProgram is fully populated so try to find the program in the cache + bool foundProgramInCache = false; for (int i = 0; i < cachedPrograms.size(); ++i) { - QGLEngineShaderProg &prog = cachedPrograms[i]; - if ( (prog.mainVertexShader == requiredProgram.mainVertexShader) - && (prog.positionVertexShader == requiredProgram.positionVertexShader) - && (prog.mainFragShader == requiredProgram.mainFragShader) - && (prog.srcPixelFragShader == requiredProgram.srcPixelFragShader) - && (prog.compositionFragShader == requiredProgram.compositionFragShader) ) - { - currentShaderProg = &prog; - currentShaderProg->program->enable(); - shaderProgNeedsChanging = false; - return true; + if (cachedPrograms[i] == requiredProgram) { + currentShaderProg = &cachedPrograms[i]; + foundProgramInCache = true; + break; } } - // Shader program not found in cache, create it now. - requiredProgram.program = new QGLShaderProgram(ctx, this); - requiredProgram.program->addShader(requiredProgram.mainVertexShader); - requiredProgram.program->addShader(requiredProgram.positionVertexShader); - requiredProgram.program->addShader(requiredProgram.mainFragShader); - requiredProgram.program->addShader(requiredProgram.srcPixelFragShader); - requiredProgram.program->addShader(requiredProgram.maskFragShader); - requiredProgram.program->addShader(requiredProgram.compositionFragShader); - - // We have to bind the vertex attribute names before the program is linked: - requiredProgram.program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); - if (useTextureCoords) - requiredProgram.program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); - - requiredProgram.program->link(); - if (!requiredProgram.program->isLinked()) { - QString error; - qWarning() << "Shader program failed to link," + // If the shader program's not found in the cache, create it now. + if (!foundProgramInCache) { + requiredProgram.program = new QGLShaderProgram(ctx, this); + requiredProgram.program->addShader(requiredProgram.mainVertexShader); + requiredProgram.program->addShader(requiredProgram.positionVertexShader); + requiredProgram.program->addShader(requiredProgram.mainFragShader); + requiredProgram.program->addShader(requiredProgram.srcPixelFragShader); + requiredProgram.program->addShader(requiredProgram.maskFragShader); + requiredProgram.program->addShader(requiredProgram.compositionFragShader); + + // We have to bind the vertex attribute names before the program is linked: + requiredProgram.program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); + if (useTextureCoords) + requiredProgram.program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); + + requiredProgram.program->link(); + if (!requiredProgram.program->isLinked()) { + QString error; + qWarning() << "Shader program failed to link," #if defined(QT_DEBUG) - << '\n' - << " Shaders Used:" << '\n' - << " mainVertexShader = " << requiredProgram.mainVertexShader->objectName() << '\n' - << " positionVertexShader = " << requiredProgram.positionVertexShader->objectName() << '\n' - << " mainFragShader = " << requiredProgram.mainFragShader->objectName() << '\n' - << " srcPixelFragShader = " << requiredProgram.srcPixelFragShader->objectName() << '\n' - << " maskFragShader = " << requiredProgram.maskFragShader->objectName() << '\n' - << " compositionFragShader = "<< requiredProgram.compositionFragShader->objectName() << '\n' + << '\n' + << " Shaders Used:" << '\n' + << " mainVertexShader = " << requiredProgram.mainVertexShader->objectName() << '\n' + << " positionVertexShader = " << requiredProgram.positionVertexShader->objectName() << '\n' + << " mainFragShader = " << requiredProgram.mainFragShader->objectName() << '\n' + << " srcPixelFragShader = " << requiredProgram.srcPixelFragShader->objectName() << '\n' + << " maskFragShader = " << requiredProgram.maskFragShader->objectName() << '\n' + << " compositionFragShader = "<< requiredProgram.compositionFragShader->objectName() << '\n' #endif - << " Error Log:" << '\n' - << " " << requiredProgram.program->log(); - qWarning() << error; + << " Error Log:" << '\n' + << " " << requiredProgram.program->log(); + qWarning() << error; + delete requiredProgram.program; + } else { + cachedPrograms.append(requiredProgram); + // taking the address here is safe since + // cachePrograms isn't resized anywhere else + currentShaderProg = &cachedPrograms.last(); + } } - else { - cachedPrograms.append(requiredProgram); - // taking the address here is safe since - // cachePrograms isn't resized anywhere else - currentShaderProg = &cachedPrograms.last(); + + if (currentShaderProg) { currentShaderProg->program->enable(); + if (useCustomSrc) + customSrcStage->setUniforms(currentShaderProg->program); } + shaderProgNeedsChanging = false; return true; } @@ -563,8 +609,27 @@ void QGLEngineShaderManager::compileNamedShader(QGLEngineShaderManager::ShaderNa if (compiledShaders[name]) return; - QGLShader *newShader = new QGLShader(type, ctx, this); - newShader->compile(qglEngineShaderSourceCode[name]); + QGLShader *newShader; + + QByteArray source; + if (name == CustomImageSrcFragmentShader) { + source = customSrcStage->source(); + source += qglslCustomSrcFragmentShader; + + newShader = customShaderCache.object(source); + if (!newShader) { + newShader = new QGLShader(type, ctx, this); + newShader->compile(source); + customShaderCache.insert(source, newShader); + + connect(newShader, SIGNAL(destroyed(QObject *)), + this, SLOT(shaderDestroyed(QObject *))); + } + } else { + source = qglEngineShaderSourceCode[name]; + newShader = new QGLShader(type, ctx, this); + newShader->compile(source); + } #if defined(QT_DEBUG) // Name the shader for easier debugging diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index b314998..1ee75df 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -199,19 +199,23 @@ O = Global Opacity - CUSTOM SHADER CODE (idea, depricated) + CUSTOM SHADER CODE ================== The use of custom shader code is supported by the engine for drawImage and drawPixmap calls. This is implemented via hooks in the fragment pipeline. + The custom shader is passed to the engine as a partial fragment shader - (QGLCustomizedShader). The shader will implement a pre-defined method name - which Qt's fragment pipeline will call. There are two different hooks which - can be implemented as custom shader code: + (QGLCustomShaderStage). The shader will implement a pre-defined method name + which Qt's fragment pipeline will call: + + lowp vec4 customShader(sampler2d src, vec2 srcCoords) - mediump vec4 customShader(sampler2d src, vec2 srcCoords) - mediump vec4 customShaderWithDest(sampler2d dest, sampler2d src, vec2 srcCoords) + The provided src and srcCoords parameters can be used to sample from the + source image. + Transformations, clipping, opacity, and composition modes set using QPainter + will be respected when using the custom shader hook. */ #ifndef QGLENGINE_SHADER_MANAGER_H @@ -221,6 +225,7 @@ #include <QGLShaderProgram> #include <QPainter> #include <private/qgl_p.h> +#include <private/qglcustomshaderstage_p.h> QT_BEGIN_HEADER @@ -228,7 +233,6 @@ QT_BEGIN_NAMESPACE QT_MODULE(OpenGL) - struct QGLEngineShaderProg { QGLShader* mainVertexShader; @@ -240,6 +244,17 @@ struct QGLEngineShaderProg QGLShaderProgram* program; QVector<uint> uniformLocations; + + bool operator==(const QGLEngineShaderProg& other) { + // We don't care about the program + return ( mainVertexShader == other.mainVertexShader && + positionVertexShader == other.positionVertexShader && + mainFragShader == other.mainFragShader && + srcPixelFragShader == other.srcPixelFragShader && + maskFragShader == other.maskFragShader && + compositionFragShader == other.compositionFragShader + ); + } }; /* @@ -260,7 +275,7 @@ struct QGLEngineCachedShaderProg static const GLuint QT_VERTEX_COORDS_ATTR = 0; static const GLuint QT_TEXTURE_COORDS_ATTR = 1; -class QGLEngineShaderManager : public QObject +class Q_OPENGL_EXPORT QGLEngineShaderManager : public QObject { Q_OBJECT public: @@ -305,6 +320,8 @@ public: void setUseGlobalOpacity(bool); void setMaskType(MaskType); void setCompositionMode(QPainter::CompositionMode); + void setCustomStage(QGLCustomShaderStage* stage); + void removeCustomStage(QGLCustomShaderStage* stage); uint getUniformLocation(Uniform id); @@ -344,8 +361,10 @@ public: MainFragmentShader, ImageSrcFragmentShader, + CustomSrcFragmentShader, ImageSrcWithPatternFragmentShader, NonPremultipliedImageSrcFragmentShader, + CustomImageSrcFragmentShader, SolidBrushSrcFragmentShader, TextureBrushSrcFragmentShader, TextureBrushSrcWithPatternFragmentShader, @@ -389,6 +408,8 @@ public: Q_ENUMS(ShaderName) #endif +private slots: + void shaderDestroyed(QObject *shader); private: QGLContext* ctx; @@ -401,6 +422,7 @@ private: MaskType maskType; bool useTextureCoords; QPainter::CompositionMode compositionMode; + QGLCustomShaderStage* customSrcStage; QGLShaderProgram* blitShaderProg; QGLShaderProgram* simpleShaderProg; @@ -408,6 +430,7 @@ private: // TODO: Possibly convert to a LUT QList<QGLEngineShaderProg> cachedPrograms; + QCache<QByteArray, QGLShader> customShaderCache; QGLShader* compiledShaders[TotalShaderCount]; diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index c80d6e1..cf930f3 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -290,6 +290,14 @@ static const char* const qglslImageSrcFragmentShader = "\ return texture2D(imageTexture, textureCoords); \ }"; +static const char* const qglslCustomSrcFragmentShader = "\ + varying highp vec2 textureCoords; \ + uniform sampler2D imageTexture; \ + lowp vec4 customShader(sampler2D texture, vec2 coords); \ + lowp vec4 srcPixel() { \ + return customShader(imageTexture, textureCoords); \ + }"; + static const char* const qglslImageSrcWithPatternFragmentShader = "\ varying highp vec2 textureCoords; \ uniform lowp vec4 patternColor; \ diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index c3f2de1..7a3fa56 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -720,6 +720,12 @@ void QGL2PaintEngineEx::sync() d->needsSync = true; } +const QGLContext *QGL2PaintEngineEx::context() +{ + Q_D(QGL2PaintEngineEx); + return d->ctx; +} + void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) { if (newMode == mode) @@ -1116,6 +1122,21 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel()); } +void QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src) +{ + Q_D(QGL2PaintEngineEx); + ensureActive(); + d->transferMode(ImageDrawingMode); + + QGLContext *ctx = d->ctx; + glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + glBindTexture(GL_TEXTURE_2D, textureId); + + d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, + state()->renderHints & QPainter::SmoothPixmapTransform, textureId); + d->drawTexture(dest, src, size, false); +} + void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem) { Q_D(QGL2PaintEngineEx); @@ -1720,6 +1741,14 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState() { } +QPixmapFilter *QGL2PaintEngineEx::createPixmapFilter(int type) const +{ + const QGLContext *ctx = QGLContext::currentContext(); + if (ctx) + return ctx->d_func()->createPixmapFilter(type); + return 0; +} + QT_END_NAMESPACE #include "qpaintengineex_opengl2.moc" diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index fa216bc..7b734e3 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -90,8 +90,7 @@ public: bool hasRectangleClip; }; - -class QGL2PaintEngineEx : public QPaintEngineEx +class Q_OPENGL_EXPORT QGL2PaintEngineEx : public QPaintEngineEx { Q_DECLARE_PRIVATE(QGL2PaintEngineEx) public: @@ -118,12 +117,13 @@ public: virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr); - virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor); + virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr); + virtual void drawTextItem(const QPointF &p, const QTextItem &textItem); - Type type() const { return OpenGL; } + Type type() const { return OpenGL2; } void setState(QPainterState *s); QPainterState *createState(QPainterState *orig) const; @@ -135,10 +135,15 @@ public: } virtual void sync(); + const QGLContext* context(); + + QPixmapFilter *createPixmapFilter(int type) const; + private: Q_DISABLE_COPY(QGL2PaintEngineEx) }; + class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate { Q_DECLARE_PUBLIC(QGL2PaintEngineEx) @@ -147,7 +152,7 @@ public: q(q_ptr), width(0), height(0), ctx(0), - currentBrush( &(q->state()->brush) ), + currentBrush(0), inverseScale(1), shaderManager(0) { } diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro index 4231721..458aa7e 100644 --- a/src/opengl/opengl.pro +++ b/src/opengl/opengl.pro @@ -38,6 +38,7 @@ SOURCES += qgl.cpp \ !contains(QT_CONFIG, opengles1):!contains(QT_CONFIG, opengles1cl) { HEADERS += qglshaderprogram.h \ qglpixmapfilter_p.h \ + qgraphicsshadereffect.h \ qgraphicssystem_gl_p.h \ qwindowsurface_gl_p.h \ qpixmapdata_gl_p.h \ @@ -45,17 +46,20 @@ SOURCES += qgl.cpp \ gl2paintengineex/qglengineshadermanager_p.h \ gl2paintengineex/qgl2pexvertexarray_p.h \ gl2paintengineex/qpaintengineex_opengl2_p.h \ - gl2paintengineex/qglengineshadersource_p.h + gl2paintengineex/qglengineshadersource_p.h \ + gl2paintengineex/qglcustomshaderstage_p.h SOURCES += qglshaderprogram.cpp \ qglpixmapfilter.cpp \ + qgraphicsshadereffect.cpp \ qgraphicssystem_gl.cpp \ qwindowsurface_gl.cpp \ qpixmapdata_gl.cpp \ gl2paintengineex/qglgradientcache.cpp \ gl2paintengineex/qglengineshadermanager.cpp \ gl2paintengineex/qgl2pexvertexarray.cpp \ - gl2paintengineex/qpaintengineex_opengl2.cpp + gl2paintengineex/qpaintengineex_opengl2.cpp \ + gl2paintengineex/qglcustomshaderstage.cpp } diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp index f8e4226..29f6440 100644 --- a/src/opengl/qglpixmapfilter.cpp +++ b/src/opengl/qglpixmapfilter.cpp @@ -40,20 +40,24 @@ ****************************************************************************/ #include "private/qpixmapfilter_p.h" +#include "private/qpixmapdata_gl_p.h" +#include "private/qpaintengineex_opengl2_p.h" +#include "private/qglengineshadermanager_p.h" #include "qglpixmapfilter_p.h" #include "qgraphicssystem_gl_p.h" #include "qpaintengine_opengl_p.h" +#include "qcache.h" -#include "qglpixelbuffer.h" +#include "qglframebufferobject.h" #include "qglshaderprogram.h" #include "qgl_p.h" #include "private/qapplication_p.h" +#include "private/qmath_p.h" QT_BEGIN_NAMESPACE - void QGLPixmapFilterBase::bindTexture(const QPixmap &src) const { const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, true, false); @@ -97,6 +101,27 @@ private: mutable int m_kernelHeight; }; +class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter> +{ +public: + QGLPixmapBlurFilter(); + ~QGLPixmapBlurFilter(); + + void setUniforms(QGLShaderProgram *program); + +protected: + bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const; + +private: + static QByteArray generateBlurShader(int radius, bool gaussianBlur); + + mutable QGLShader *m_shader; + + mutable QSize m_textureSize; + + QGLShaderProgram *m_program; +}; + extern QGLWidget *qt_gl_share_widget(); QPixmapFilter *QGLContextPrivate::createPixmapFilter(int type) const @@ -105,6 +130,8 @@ QPixmapFilter *QGLContextPrivate::createPixmapFilter(int type) const case QPixmapFilter::ColorizeFilter: return new QGLPixmapColorizeFilter; + case QPixmapFilter::BlurFilter: + return new QGLPixmapBlurFilter; case QPixmapFilter::ConvolutionFilter: return new QGLPixmapConvolutionFilter; @@ -281,4 +308,250 @@ bool QGLPixmapConvolutionFilter::processGL(QPainter *, const QPointF &pos, const return true; } +QGLPixmapBlurFilter::QGLPixmapBlurFilter() +{ +} + +QGLPixmapBlurFilter::~QGLPixmapBlurFilter() +{ +} + +bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const +{ + QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this); + filter->setSource(generateBlurShader(radius(), quality() == Qt::SmoothTransformation)); + + QGLFramebufferObjectFormat format; + format.setInternalFormat(src.hasAlphaChannel() ? GL_RGBA : GL_RGB); + QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format); + + if (!fbo) + return false; + + glBindTexture(GL_TEXTURE_2D, fbo->texture()); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glBindTexture(GL_TEXTURE_2D, 0); + + QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); + + engine->syncState(); + painter->save(); + + // ensure GL_LINEAR filtering is used + painter->setRenderHint(QPainter::SmoothPixmapTransform); + + // prepare for updateUniforms + m_textureSize = src.size(); + + // first pass, to fbo + fbo->bind(); + if (src.hasAlphaChannel()) { + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); + } + + filter->setOnPainter(painter); + + QTransform transform = engine->state()->matrix; + if (!transform.isIdentity()) { + engine->state()->matrix = QTransform(); + engine->transformChanged(); + } + + engine->drawPixmap(src.rect().translated(0, painter->device()->height() - fbo->height()), + src, src.rect()); + + if (!transform.isIdentity()) { + engine->state()->matrix = transform; + engine->transformChanged(); + } + + fbo->release(); + + // second pass, to widget + m_program->setUniformValue("delta", 0.0, 1.0); + engine->drawTexture(src.rect().translated(pos.x(), pos.y()), fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height())); + filter->removeFromPainter(painter); + + painter->restore(); + + qgl_fbo_pool()->release(fbo); + + return true; +} + +void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program) +{ + program->setUniformValue("invTextureSize", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height()); + program->setUniformValue("delta", 1.0, 0.0); + + m_program = program; +} + +static inline qreal gaussian(qreal dx, qreal sigma) +{ + return exp(-dx * dx / (2 * sigma * sigma)) / (Q_2PI * sigma * sigma); +} + +QByteArray QGLPixmapBlurFilter::generateBlurShader(int radius, bool gaussianBlur) +{ + Q_ASSERT(radius >= 1); + + QByteArray source; + source.reserve(1000); + + source.append("uniform highp vec2 invTextureSize;\n"); + + bool separateXY = true; + bool clip = false; + + if (separateXY) { + source.append("uniform highp vec2 delta;\n"); + + if (clip) + source.append("uniform highp vec2 clip;\n"); + } else if (clip) { + source.append("uniform highp vec4 clip;\n"); + } + + source.append("mediump vec4 customShader(sampler2D src, vec2 srcCoords) {\n"); + + QVector<qreal> sampleOffsets; + QVector<qreal> weights; + + if (gaussianBlur) { + QVector<qreal> gaussianComponents; + + qreal sigma = radius / 1.65; + + qreal sum = 0; + for (int i = -radius; i <= radius; ++i) { + float value = gaussian(i, sigma); + gaussianComponents << value; + sum += value; + } + + // normalize + for (int i = 0; i < gaussianComponents.size(); ++i) + gaussianComponents[i] /= sum; + + for (int i = 0; i < gaussianComponents.size() - 1; i += 2) { + qreal weight = gaussianComponents.at(i) + gaussianComponents.at(i + 1); + qreal offset = i - radius + gaussianComponents.at(i + 1) / weight; + + sampleOffsets << offset; + weights << weight; + } + + // odd size ? + if (gaussianComponents.size() & 1) { + sampleOffsets << radius; + weights << gaussianComponents.last(); + } + } else { + for (int i = 0; i < radius; ++i) { + sampleOffsets << 2 * i - radius + 0.5; + weights << qreal(1); + } + sampleOffsets << radius; + weights << qreal(0.5); + } + + int currentVariable = 1; + source.append(" mediump vec4 sample = vec4(0.0);\n"); + source.append(" mediump vec2 coord;\n"); + + qreal weightSum = 0; + if (separateXY) { + source.append(" mediump float c;\n"); + for (int i = 0; i < sampleOffsets.size(); ++i) { + qreal delta = sampleOffsets.at(i); + + ++currentVariable; + + QByteArray coordinate = "srcCoords"; + if (delta != qreal(0)) { + coordinate.append(" + invTextureSize * delta * float("); + coordinate.append(QByteArray::number(delta)); + coordinate.append(")"); + } + + source.append(" coord = "); + source.append(coordinate); + source.append(";\n"); + + if (clip) { + source.append(" c = dot(coord, delta);\n"); + source.append(" if (c > clip.x && c < clip.y)\n "); + } + + source.append(" sample += texture2D(src, coord)"); + + weightSum += weights.at(i); + if (weights.at(i) != qreal(1)) { + source.append(" * float("); + source.append(QByteArray::number(weights.at(i))); + source.append(");\n"); + } else { + source.append(";\n"); + } + } + } else { + for (int y = 0; y < sampleOffsets.size(); ++y) { + for (int x = 0; x < sampleOffsets.size(); ++x) { + QByteArray coordinate = "srcCoords"; + + qreal dx = sampleOffsets.at(x); + qreal dy = sampleOffsets.at(y); + + if (dx != qreal(0) || dy != qreal(0)) { + coordinate.append(" + invTextureSize * vec2(float("); + coordinate.append(QByteArray::number(dx)); + coordinate.append("), float("); + coordinate.append(QByteArray::number(dy)); + coordinate.append("))"); + } + + source.append(" coord = "); + source.append(coordinate); + source.append(";\n"); + + if (clip) + source.append(" if (coord.x > clip.x && coord.x < clip.y && coord.y > clip.z && coord.y < clip.w)\n "); + + source.append(" sample += texture2D(src, coord)"); + + ++currentVariable; + + weightSum += weights.at(x) * weights.at(y); + if ((weights.at(x) != qreal(1) || weights.at(y) != qreal(1))) { + source.append(" * float("); + source.append(QByteArray::number(weights.at(x) * weights.at(y))); + source.append(");\n"); + } else { + source.append(";\n"); + } + } + } + } + + source.append(" return "); + if (!gaussianBlur) { + source.append("float("); + if (separateXY) + source.append(QByteArray::number(1 / weightSum)); + else + source.append(QByteArray::number(1 / weightSum)); + source.append(") * "); + } + source.append("sample;\n"); + source.append("}\n"); + + return source; +} + QT_END_NAMESPACE diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp new file mode 100644 index 0000000..e8741b5 --- /dev/null +++ b/src/opengl/qgraphicsshadereffect.cpp @@ -0,0 +1,321 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qgraphicsshadereffect.h" +#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) +#include "qglshaderprogram.h" +#include "gl2paintengineex/qglcustomshaderstage_p.h" +#define QGL_HAVE_CUSTOM_SHADERS 1 +#endif +#include <QtGui/qpainter.h> +#include <QtGui/qgraphicsitem.h> +#include <QtGui/private/qgraphicseffect_p.h> + +QT_BEGIN_NAMESPACE + +#if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW + +/*! + \class QGraphicsShaderEffect + \brief The QGraphicsShaderEffect class is the base class for creating + custom GLSL shader effects in a QGraphicsScene. + \since 4.6 + \ingroup multimedia + \ingroup graphicsview-api + + The specific effect is defined by a fragment of GLSL source code + supplied to setPixelShaderFragment(). This source code must define a + function called \c{srcPixel()} that returns the source pixel value + to use in the paint engine's shader program. The shader fragment + is linked with the regular shader code used by the GL2 paint engine + to construct a complete QGLShaderProgram. + + The following example shader converts the incoming pixmap to + grayscale and then applies a colorize operation using the + \c effectColor value: + + \code + static char const colorizeShaderCode[] = + "varying highp vec2 textureCoords;\n" + "uniform sampler2D imageTexture;\n" + "uniform lowp vec4 effectColor;\n" + "lowp vec4 srcPixel() {\n" + " vec4 src = texture2D(imageTexture, textureCoords);\n" + " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" + " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" + " return vec4(colorize.rgb, src.a);\n" + "}"; + \endcode + + To use this shader code, it is necessary to define a subclass + of QGraphicsShaderEffect as follows: + + \code + class ColorizeEffect : public QGraphicsShaderEffect + { + Q_OBJECT + public: + ColorizeEffect(QObject *parent = 0) + : QGraphicsShaderEffect(parent), color(Qt::black) + { + setPixelShaderFragment(colorizeShaderCode); + } + + QColor effectColor() const { return color; } + void setEffectColor(const QColor& c) + { + color = c; + setUniformsDirty(); + } + + protected: + void setUniforms(QGLShaderProgram *program) + { + program->setUniformValue("effectColor", color); + } + + private: + QColor color; + }; + \endcode + + The setUniforms() function is called when the effect is about + to be used for drawing to give the subclass the opportunity to + set effect-specific uniform variables. + + QGraphicsShaderEffect is only supported when the GL2 paint engine + is in use. When any other paint engine is in use (GL1, raster, etc), + the drawItem() method will draw its item argument directly with + no effect applied. + + \sa QGrapicsEffect +*/ + +static const char qglslDefaultImageFragmentShader[] = "\ + varying highp vec2 textureCoords; \ + uniform sampler2D imageTexture; \ + lowp vec4 srcPixel() { \ + return texture2D(imageTexture, textureCoords); \ + }\n"; + +#ifdef QGL_HAVE_CUSTOM_SHADERS + +class QGLCustomShaderEffectStage : public QGLCustomShaderStage +{ +public: + QGLCustomShaderEffectStage + (QGraphicsShaderEffect *e, const QByteArray& source) + : QGLCustomShaderStage(), + effect(e) + { + setSource(source); + } + + void setUniforms(QGLShaderProgram *program); + + QGraphicsShaderEffect *effect; +}; + +void QGLCustomShaderEffectStage::setUniforms(QGLShaderProgram *program) +{ + effect->setUniforms(program); +} + +#endif + +class QGraphicsShaderEffectPrivate : public QGraphicsEffectPrivate +{ + Q_DECLARE_PUBLIC(QGraphicsShaderEffect) +public: + QGraphicsShaderEffectPrivate() + : pixelShaderFragment(qglslDefaultImageFragmentShader) +#ifdef QGL_HAVE_CUSTOM_SHADERS + , customShaderStage(0) +#endif + { + } + + QByteArray pixelShaderFragment; +#ifdef QGL_HAVE_CUSTOM_SHADERS + QGLCustomShaderEffectStage *customShaderStage; +#endif +}; + +/*! + Constructs a shader effect and attaches it to \a parent. +*/ +QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent) + : QGraphicsEffect(*new QGraphicsShaderEffectPrivate(), parent) +{ +} + +/*! + Destroys this shader effect. +*/ +QGraphicsShaderEffect::~QGraphicsShaderEffect() +{ +#ifdef QGL_HAVE_CUSTOM_SHADERS + Q_D(QGraphicsShaderEffect); + delete d->customShaderStage; +#endif +} + +/*! + Returns the source code for the pixel shader fragment for + this shader effect. The default is a shader that copies + its incoming pixmap directly to the output with no effect + applied. + + \sa setPixelShaderFragment() +*/ +QByteArray QGraphicsShaderEffect::pixelShaderFragment() const +{ + Q_D(const QGraphicsShaderEffect); + return d->pixelShaderFragment; +} + +/*! + Sets the source code for the pixel shader fragment for + this shader effect to \a code. + + The \a code must define a GLSL function called \c{srcPixel()} + that returns the source pixel value to use in the paint engine's + shader program. The following is the default pixel shader fragment, + which draws a pixmap with no effect applied: + + \code + varying highp vec2 textureCoords; + uniform sampler2D imageTexture; + lowp vec4 srcPixel() { + return texture2D(imageTexture, textureCoords); + } + \endcode + + \sa pixelShaderFragment(), setUniforms() +*/ +void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code) +{ + Q_D(QGraphicsShaderEffect); + if (d->pixelShaderFragment != code) { + d->pixelShaderFragment = code; +#ifdef QGL_HAVE_CUSTOM_SHADERS + delete d->customShaderStage; + d->customShaderStage = 0; +#endif + } +} + +/*! + \reimp +*/ +void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *source) +{ + Q_D(QGraphicsShaderEffect); + +#ifdef QGL_HAVE_CUSTOM_SHADERS + // Set the custom shader on the paint engine. The setOnPainter() + // call may fail if the paint engine is not GL2. In that case, + // we fall through to drawing the pixmap normally. + if (!d->customShaderStage) { + d->customShaderStage = new QGLCustomShaderEffectStage + (this, d->pixelShaderFragment); + } + bool usingShader = d->customShaderStage->setOnPainter(painter); + + QPoint offset; + if (source->isPixmap()) { + // No point in drawing in device coordinates (pixmap will be scaled anyways). + const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset); + painter->drawPixmap(offset, pixmap); + } else { + // Draw pixmap in device coordinates to avoid pixmap scaling. + const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); + QTransform restoreTransform = painter->worldTransform(); + painter->setWorldTransform(QTransform()); + painter->drawPixmap(offset, pixmap); + painter->setWorldTransform(restoreTransform); + } + + // Remove the custom shader to return to normal painting operations. + if (usingShader) + d->customShaderStage->removeFromPainter(painter); +#else + source->draw(painter); +#endif +} + +/*! + Sets the custom uniform variables on this shader effect to + be dirty. The setUniforms() function will be called the next + time the shader program corresponding to this effect is used. + + This function is typically called by subclasses when an + effect-specific parameter is changed by the application. + + \sa setUniforms() +*/ +void QGraphicsShaderEffect::setUniformsDirty() +{ +#ifdef QGL_HAVE_CUSTOM_SHADERS + Q_D(QGraphicsShaderEffect); + if (d->customShaderStage) + d->customShaderStage->setUniformsDirty(); +#endif +} + +/*! + Sets custom uniform variables on the current GL context when + \a program is about to be used by the paint engine. + + This function should be overridden if the shader set with + setPixelShaderFragment() has additional parameters beyond + those that the paint engine normally sets itself. + + \sa setUniformsDirty() +*/ +void QGraphicsShaderEffect::setUniforms(QGLShaderProgram *program) +{ + Q_UNUSED(program); +} + +#endif // QT_NO_GRAPHICSVIEW + +QT_END_NAMESPACE diff --git a/src/opengl/qgraphicsshadereffect.h b/src/opengl/qgraphicsshadereffect.h new file mode 100644 index 0000000..1612431 --- /dev/null +++ b/src/opengl/qgraphicsshadereffect.h @@ -0,0 +1,87 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QGRAPHICSSHADEREFFECT_H +#define QGRAPHICSSHADEREFFECT_H + +#include <QtGui/qgraphicseffect.h> + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +QT_MODULE(OpenGL) + +#if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW + +class QGLShaderProgram; +class QGLCustomShaderEffectStage; +class QGraphicsShaderEffectPrivate; + +class Q_OPENGL_EXPORT QGraphicsShaderEffect : public QGraphicsEffect +{ + Q_OBJECT +public: + QGraphicsShaderEffect(QObject *parent = 0); + virtual ~QGraphicsShaderEffect(); + + QByteArray pixelShaderFragment() const; + void setPixelShaderFragment(const QByteArray& code); + +protected: + void draw(QPainter *painter, QGraphicsEffectSource *source); + void setUniformsDirty(); + virtual void setUniforms(QGLShaderProgram *program); + +private: + Q_DECLARE_PRIVATE(QGraphicsShaderEffect) + Q_DISABLE_COPY(QGraphicsShaderEffect) + + friend class QGLCustomShaderEffectStage; +}; + +#endif // QT_NO_GRAPHICSVIEW + +QT_END_NAMESPACE + +QT_END_HEADER + +#endif // QGRAPHICSSHADEREFFECT_H diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp index 8de1aae..a441a23 100644 --- a/src/opengl/qpixmapdata_gl.cpp +++ b/src/opengl/qpixmapdata_gl.cpp @@ -55,6 +55,85 @@ QT_BEGIN_NAMESPACE extern QGLWidget* qt_gl_share_widget(); +/*! + \class QGLFramebufferObjectPool + \since 4.6 + + \brief The QGLFramebufferObject class provides a pool of framebuffer + objects for offscreen rendering purposes. + + When requesting an FBO of a given size and format, an FBO of the same + format and a size at least as big as the requested size will be returned. + + \internal +*/ + +static inline int areaDiff(const QSize &size, const QGLFramebufferObject *fbo) +{ + return qAbs(size.width() * size.height() - fbo->width() * fbo->height()); +} + +QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize, const QGLFramebufferObjectFormat &requestFormat) +{ + QGLFramebufferObject *chosen = 0; + QGLFramebufferObject *candidate = 0; + for (int i = 0; !chosen && i < m_fbos.size(); ++i) { + QGLFramebufferObject *fbo = m_fbos.at(i); + + QGLFramebufferObjectFormat format = fbo->format(); + if (format.samples() == requestFormat.samples() + && format.attachment() == requestFormat.attachment() + && format.textureTarget() == requestFormat.textureTarget() + && format.internalFormat() == requestFormat.internalFormat()) + { + // choose the fbo with a matching format and the closest size + if (!candidate || areaDiff(requestSize, candidate) > areaDiff(requestSize, fbo)) + candidate = fbo; + } + + if (candidate) { + m_fbos.removeOne(candidate); + + const QSize fboSize = candidate->size(); + QSize sz = fboSize; + + if (sz.width() < requestSize.width()) + sz.setWidth(qMax(requestSize.width(), qRound(sz.width() * 1.5))); + if (sz.height() < requestSize.height()) + sz.setHeight(qMax(requestSize.height(), qRound(sz.height() * 1.5))); + + // wasting too much space? + if (sz.width() * sz.height() > requestSize.width() * requestSize.height() * 2.5) + sz = requestSize; + + if (sz != fboSize) { + delete candidate; + qDebug() << "Resizing fbo in pool:" << sz; + candidate = new QGLFramebufferObject(sz, requestFormat); + } + + chosen = candidate; + } + } + + if (!chosen) { + qDebug() << "Creating new fbo in pool:" << requestSize; + chosen = new QGLFramebufferObject(requestSize, requestFormat); + } + + if (!chosen->isValid()) { + delete chosen; + chosen = 0; + } + + return chosen; +} + +void QGLFramebufferObjectPool::release(QGLFramebufferObject *fbo) +{ + m_fbos << fbo; +} + class QGLShareContextScope { public: @@ -112,6 +191,8 @@ QGLPixmapData::~QGLPixmapData() if (!shareWidget) return; + delete m_engine; + if (m_texture.id) { QGLShareContextScope ctx(shareWidget->context()); glDeleteTextures(1, &m_texture.id); @@ -332,8 +413,11 @@ struct TextureBuffer QGL2PaintEngineEx *engine; }; -static QVector<TextureBuffer> textureBufferStack; -static int currentTextureBuffer = 0; +Q_GLOBAL_STATIC(QGLFramebufferObjectPool, _qgl_fbo_pool) +QGLFramebufferObjectPool* qgl_fbo_pool() +{ + return _qgl_fbo_pool(); +} void QGLPixmapData::copyBackFromRenderFbo(bool keepCurrentFboBound) const { @@ -380,10 +464,9 @@ void QGLPixmapData::swapBuffers() copyBackFromRenderFbo(false); m_renderFbo->release(); - --currentTextureBuffer; + qgl_fbo_pool()->release(m_renderFbo); m_renderFbo = 0; - m_engine = 0; } void QGLPixmapData::makeCurrent() @@ -398,19 +481,6 @@ void QGLPixmapData::doneCurrent() m_renderFbo->release(); } -static TextureBuffer createTextureBuffer(const QSize &size, QGL2PaintEngineEx *engine = 0) -{ - TextureBuffer buffer; - QGLFramebufferObjectFormat fmt; - fmt.setAttachment(QGLFramebufferObject::CombinedDepthStencil); - fmt.setSamples(4); - - buffer.fbo = new QGLFramebufferObject(size, fmt); - buffer.engine = engine ? engine : new QGL2PaintEngineEx; - - return buffer; -} - bool QGLPixmapData::useFramebufferObjects() { return QGLFramebufferObject::hasOpenGLFramebufferObjects() @@ -423,7 +493,7 @@ QPaintEngine* QGLPixmapData::paintEngine() const if (!isValid()) return 0; - if (m_engine) + if (m_renderFbo) return m_engine; if (useFramebufferObjects()) { @@ -433,33 +503,16 @@ QPaintEngine* QGLPixmapData::paintEngine() const qt_gl_share_widget()->makeCurrent(); QGLShareContextScope ctx(qt_gl_share_widget()->context()); - if (textureBufferStack.size() <= currentTextureBuffer) { - textureBufferStack << createTextureBuffer(size()); - } else { - QSize sz = textureBufferStack.at(currentTextureBuffer).fbo->size(); - if (sz.width() < w || sz.height() < h) { - if (sz.width() < w) - sz.setWidth(qMax(w, qRound(sz.width() * 1.5))); - if (sz.height() < h) - sz.setHeight(qMax(h, qRound(sz.height() * 1.5))); - - // wasting too much space? - if (sz.width() * sz.height() > w * h * 2.5) - sz = QSize(w, h); - - delete textureBufferStack.at(currentTextureBuffer).fbo; - textureBufferStack[currentTextureBuffer] = - createTextureBuffer(sz, textureBufferStack.at(currentTextureBuffer).engine); - qDebug() << "Creating new pixmap texture buffer:" << sz; - } - } - - if (textureBufferStack.at(currentTextureBuffer).fbo->isValid()) { - m_renderFbo = textureBufferStack.at(currentTextureBuffer).fbo; - m_engine = textureBufferStack.at(currentTextureBuffer).engine; + QGLFramebufferObjectFormat format; + format.setAttachment(QGLFramebufferObject::CombinedDepthStencil); + format.setSamples(4); + format.setInternalFormat(m_hasAlpha ? GL_RGBA : GL_RGB); - ++currentTextureBuffer; + m_renderFbo = qgl_fbo_pool()->acquire(size(), format); + if (m_renderFbo) { + if (!m_engine) + m_engine = new QGL2PaintEngineEx; return m_engine; } diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h index 7a5e197..236dcae 100644 --- a/src/opengl/qpixmapdata_gl_p.h +++ b/src/opengl/qpixmapdata_gl_p.h @@ -62,6 +62,19 @@ QT_BEGIN_NAMESPACE class QPaintEngine; class QGLFramebufferObject; +class QGLFramebufferObjectFormat; + +class QGLFramebufferObjectPool +{ +public: + QGLFramebufferObject *acquire(const QSize &size, const QGLFramebufferObjectFormat &format); + void release(QGLFramebufferObject *fbo); + +private: + QList<QGLFramebufferObject *> m_fbos; +}; + +QGLFramebufferObjectPool* qgl_fbo_pool(); class QGLPixmapData : public QPixmapData { |