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author | Qt Continuous Integration System <qt-info@nokia.com> | 2010-12-02 18:40:25 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2010-12-02 18:40:25 (GMT) |
commit | 80e77bafd87a11d84e41ecc5fae1bb7faef0a8c2 (patch) | |
tree | 2eef97394e8347c6f8876b1ab05849fcc6dfc9c4 /src/opengl | |
parent | b4e64dc59fb860f16600e13061bd588b90c213fb (diff) | |
parent | 428ee93fa4a7d2973f61b0c466fbdb12335449a1 (diff) | |
download | Qt-80e77bafd87a11d84e41ecc5fae1bb7faef0a8c2.zip Qt-80e77bafd87a11d84e41ecc5fae1bb7faef0a8c2.tar.gz Qt-80e77bafd87a11d84e41ecc5fae1bb7faef0a8c2.tar.bz2 |
Merge branch 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into master-integration
* 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
print out which GLSL shader that failed compilation for better debugging
QSystemTrayIcon::messageTimeout() signal implemented
--warn
compile with debug defined enabled
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qgl_p.h | 1 | ||||
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 21 |
2 files changed, 20 insertions, 2 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 547e457..a32a311 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -509,6 +509,7 @@ Q_SIGNALS: private slots: void freeTexture_slot(QGLContext *context, QPixmapData *boundPixmap, GLuint id) { + Q_UNUSED(boundPixmap); #if defined(Q_WS_X11) if (boundPixmap) { QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index 74382b0..1f39884 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -260,10 +260,27 @@ bool QGLShaderPrivate::compile(QGLShader *q) glGetShaderInfoLog(shader, value, &len, logbuf); log = QString::fromLatin1(logbuf); QString name = q->objectName(); + + char *types[] = { + "Fragment", + "Vertex", + "Geometry", + "" + }; + + char *type = types[3]; + if (shaderType == QGLShader::Fragment) + type = types[0]; + else if (shaderType == QGLShader::Vertex) + type = types[1]; + else if (shaderType == QGLShader::Geometry) + type = types[2]; + if (name.isEmpty()) - qWarning() << "QGLShader::compile:" << log; + qWarning("QGLShader::compile(%s): %s", type, qPrintable(log)); else - qWarning() << "QGLShader::compile[" << name << "]:" << log; + qWarning("QGLShader::compile(%s)[%s]: %s", type, qPrintable(name), qPrintable(log)); + delete [] logbuf; } return compiled; |