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author | Qt Continuous Integration System <qt-info@nokia.com> | 2011-04-28 18:47:18 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2011-04-28 18:47:18 (GMT) |
commit | bc0d5838a3bb884c1de782145ce0d8501710c883 (patch) | |
tree | bccda364e78f28424f8481aea498847f5a1a9eb4 /src/opengl | |
parent | 5bda8bf138d4dab5d31496a8472044ad34589d3f (diff) | |
parent | b3f06ba0dbe2cddcd30d2176ed4dccbc7b3414b0 (diff) | |
download | Qt-bc0d5838a3bb884c1de782145ce0d8501710c883.zip Qt-bc0d5838a3bb884c1de782145ce0d8501710c883.tar.gz Qt-bc0d5838a3bb884c1de782145ce0d8501710c883.tar.bz2 |
Merge branch 'master' of scm.dev.nokia.troll.no:qt/qt-fire-staging into master-integration
* 'master' of scm.dev.nokia.troll.no:qt/qt-fire-staging: (31 commits)
Make QtQuick2 compile on QPA
Use maximum ascent/descent/leading from fallback fonts in shaping
Another ugly hack to make bidi cursor work with Core Text
Make sure layoutData exist before checking for string direction
Removed warning from QPixmap::handle().
Take leading space width into account for painting and selection
doc: Simplify language in QGlyphs docs
doc: Minor cleanup in QGlyphs docs
Remove extra comma at the end of enum list
Fix compilation with Qt3Support
Don't transform glyph positions for Core Graphics paint engine
Skip linearGradientSymmetry test on QWS.
Turn on HarfBuzz support for Mac/Cocoa
Support visual cursor movement for BIDI text
Disable tst_QPixmap::onlyNullPixmapsOutsideGuiThread on Mac
Revert "Switch the default graphics system to raster on Mac."
Fix an race condition in the auto test.
Made linearGradientSymmetry test pass on qreal=float platforms.
Make sure #ifdef'd tests still have main() function
Long live QRawFont!
...
Diffstat (limited to 'src/opengl')
5 files changed, 35 insertions, 55 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 8068aa8..207ab3d 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -495,6 +495,8 @@ GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) "fmp", "fmp2_m_radius2", "inverse_2_fmp2_m_radius2", + "sqrfr", + "bradius", "invertedTextureSize", "brushTransform", "brushTexture", diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index 7cc9dc3..bf2fe42 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -442,6 +442,8 @@ public: Fmp, Fmp2MRadius2, Inverse2Fmp2MRadius2, + SqrFr, + BRadius, InvertedTextureSize, BrushTransform, BrushTexture, diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index fc8b9ef..9362c58 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -241,6 +241,7 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\ uniform mediump vec2 halfViewportSize; \n\ uniform highp mat3 brushTransform; \n\ uniform highp vec2 fmp; \n\ + uniform highp vec3 bradius; \n\ varying highp float b; \n\ varying highp vec2 A; \n\ void setPosition(void) \n\ @@ -253,7 +254,7 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\ mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ A = hTexCoords.xy * invertedHTexCoordsZ; \n\ - b = 2.0 * dot(A, fmp); \n\ + b = bradius.x + 2.0 * dot(A, fmp); \n\ }\n"; static const char* const qglslAffinePositionWithRadialGradientBrushVertexShader @@ -263,13 +264,22 @@ static const char* const qglslRadialGradientBrushSrcFragmentShader = "\n\ uniform sampler2D brushTexture; \n\ uniform highp float fmp2_m_radius2; \n\ uniform highp float inverse_2_fmp2_m_radius2; \n\ + uniform highp float sqrfr; \n\ varying highp float b; \n\ varying highp vec2 A; \n\ + uniform highp vec3 bradius; \n\ lowp vec4 srcPixel() \n\ { \n\ - highp float c = -dot(A, A); \n\ - highp vec2 val = vec2((-b + sqrt(b*b - 4.0*fmp2_m_radius2*c)) * inverse_2_fmp2_m_radius2, 0.5); \n\ - return texture2D(brushTexture, val); \n\ + highp float c = sqrfr-dot(A, A); \n\ + highp float det = b*b - 4.0*fmp2_m_radius2*c; \n\ + lowp vec4 result = vec4(0.0); \n\ + if (det >= 0.0) { \n\ + highp float detSqrt = sqrt(det); \n\ + highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\ + if (bradius.y + w * bradius.z >= 0.0) \n\ + result = texture2D(brushTexture, vec2(w, 0.5)); \n\ + } \n\ + return result; \n\ }\n"; diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 18c684f..a2707e0 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -301,7 +301,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient()); QPointF realCenter = g->center(); QPointF realFocal = g->focalPoint(); - qreal realRadius = g->radius(); + qreal realRadius = g->centerRadius() - g->focalRadius(); translationPoint = realFocal; QPointF fmp = realCenter - realFocal; @@ -311,6 +311,12 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2), GLfloat(1.0 / (2.0*fmp2_m_radius2))); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::SqrFr), + GLfloat(g->focalRadius() * g->focalRadius())); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BRadius), + GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()), + g->focalRadius(), + g->centerRadius() - g->focalRadius()); QVector2D halfViewportSize(width*0.5, height*0.5); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index 9da811a..5fa9f32 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -2119,6 +2119,7 @@ void QOpenGLPaintEnginePrivate::fillPath(const QPainterPath &path) updateGLMatrix(); } +extern bool qt_isExtendedRadialGradient(const QBrush &brush); static inline bool needsEmulation(Qt::BrushStyle style) { @@ -2129,9 +2130,11 @@ static inline bool needsEmulation(Qt::BrushStyle style) void QOpenGLPaintEnginePrivate::updateUseEmulation() { - use_emulation = !use_fragment_programs - && ((has_pen && needsEmulation(pen_brush_style)) - || (has_brush && needsEmulation(brush_style))); + use_emulation = (!use_fragment_programs + && ((has_pen && needsEmulation(pen_brush_style)) + || (has_brush && needsEmulation(brush_style)))) + || (has_pen && qt_isExtendedRadialGradient(cpen.brush())) + || (has_brush && qt_isExtendedRadialGradient(cbrush)); } void QOpenGLPaintEngine::updatePen(const QPen &pen) @@ -5447,50 +5450,7 @@ void QOpenGLPaintEngine::transformChanged() updateMatrix(state()->matrix); } -static QPainterPath painterPathFromVectorPath(const QVectorPath &path) -{ - const qreal *points = path.points(); - const QPainterPath::ElementType *types = path.elements(); - - QPainterPath p; - if (types) { - int id = 0; - for (int i=0; i<path.elementCount(); ++i) { - switch(types[i]) { - case QPainterPath::MoveToElement: - p.moveTo(QPointF(points[id], points[id+1])); - id+=2; - break; - case QPainterPath::LineToElement: - p.lineTo(QPointF(points[id], points[id+1])); - id+=2; - break; - case QPainterPath::CurveToElement: { - QPointF p1(points[id], points[id+1]); - QPointF p2(points[id+2], points[id+3]); - QPointF p3(points[id+4], points[id+5]); - p.cubicTo(p1, p2, p3); - id+=6; - break; - } - case QPainterPath::CurveToDataElement: - ; - break; - } - } - } else { - p.moveTo(QPointF(points[0], points[1])); - int id = 2; - for (int i=1; i<path.elementCount(); ++i) { - p.lineTo(QPointF(points[id], points[id+1])); - id+=2; - } - } - if (path.hints() & QVectorPath::WindingFill) - p.setFillRule(Qt::WindingFill); - - return p; -} +extern QPainterPath qt_painterPathFromVectorPath(const QVectorPath &path); void QOpenGLPaintEngine::fill(const QVectorPath &path, const QBrush &brush) { @@ -5499,11 +5459,11 @@ void QOpenGLPaintEngine::fill(const QVectorPath &path, const QBrush &brush) if (brush.style() == Qt::NoBrush) return; - if (!d->use_fragment_programs && needsEmulation(brush.style())) { + if ((!d->use_fragment_programs && needsEmulation(brush.style())) || qt_isExtendedRadialGradient(brush)) { QPainter *p = painter(); QBrush oldBrush = p->brush(); p->setBrush(brush); - qt_draw_helper(p->d_ptr.data(), painterPathFromVectorPath(path), QPainterPrivate::FillDraw); + qt_draw_helper(p->d_ptr.data(), qt_painterPathFromVectorPath(path), QPainterPrivate::FillDraw); p->setBrush(oldBrush); return; } @@ -5520,7 +5480,7 @@ void QOpenGLPaintEngine::fill(const QVectorPath &path, const QBrush &brush) drawRects(&r, 1); updatePen(old_pen); } else { - d->fillPath(painterPathFromVectorPath(path)); + d->fillPath(qt_painterPathFromVectorPath(path)); } updateBrush(old_brush, state()->brushOrigin); |