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authorGunnar Sletta <gunnar@trolltech.com>2010-03-19 09:04:24 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2010-03-19 09:05:20 (GMT)
commitec80437be9f0b70c0cec6248c95f6251de8f7e8b (patch)
tree6a08dde34b0058369e1081a5d0ff0c8e7768ab14 /src/opengl
parent76aa88cef4000ae7c635611dd78467195a9f8997 (diff)
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Actually use GL texture cache when bindoptions are provided
Reviewed-by: Trond
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qgl.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index e0030ad..5908f14 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -2208,8 +2208,8 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
Q_Q(QGLContext);
#ifdef QGL_BIND_TEXTURE_DEBUG
- printf("QGLContextPrivate::bindTexture(), imageSize=(%d,%d), internalFormat =0x%x, options=%x\n",
- image.width(), image.height(), internalFormat, int(options));
+ printf("QGLContextPrivate::bindTexture(), imageSize=(%d,%d), internalFormat =0x%x, options=%x, key=%llx\n",
+ image.width(), image.height(), internalFormat, int(options), key);
QTime time;
time.start();
#endif
@@ -2547,7 +2547,7 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format,
return 0;
Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(image, target, format, false, options);
+ QGLTexture *texture = d->bindTexture(image, target, format, options);
return texture->id;
}
@@ -2559,7 +2559,7 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa
return 0;
Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, DefaultBindOption);
+ QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), DefaultBindOption);
return texture->id;
}
@@ -2571,7 +2571,7 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa
return 0;
Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, options);
+ QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), options);
return texture->id;
}
#endif