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authorTom Cooksey <thomas.cooksey@nokia.com>2009-11-05 13:12:55 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-11-05 13:36:19 (GMT)
commit83052dc7c7ddb8169e1e5607a2fb2f9c6097c6f0 (patch)
treeeaf8df85c9d29e4bc4ab0e82b62d9d961a93f421 /src/opengl
parent9f86dcf0acaeba57728c3d51a1a6e57f8a8445b2 (diff)
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Remove unnessisary QGLFBOGLPaintDevice re-implementations
Now QGLFBO doesn't do stacking, QGLPaintDevice's base implementation is ok to use. Reviewed-By: Trond
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qglframebufferobject.cpp30
-rw-r--r--src/opengl/qglframebufferobject_p.h3
2 files changed, 0 insertions, 33 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 5295b6d..ddb107e 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -342,36 +342,6 @@ QGLContext *QGLFBOGLPaintDevice::context() const
return fboContext;
}
-void QGLFBOGLPaintDevice::ensureActiveTarget()
-{
- if (QGLContext::currentContext() != context())
- context()->makeCurrent();
-
- QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext());
- Q_ASSERT(ctx);
- const GLuint fboId = fbo->d_func()->fbo();
- if (ctx->d_func()->current_fbo != fboId) {
- ctx->d_func()->current_fbo = fboId;
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
- }
-}
-
-void QGLFBOGLPaintDevice::beginPaint()
-{
- if (QGLContext::currentContext() != context())
- context()->makeCurrent();
-
- wasBound = fbo->isBound();
- if (!wasBound)
- fbo->bind();
-}
-
-void QGLFBOGLPaintDevice::endPaint()
-{
- if (!wasBound)
- fbo->release();
-}
-
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
{
QGL_FUNCP_CONTEXT;
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index c341459..800cb68 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -111,9 +111,6 @@ public:
virtual QSize size() const {return fbo->size();}
virtual QGLContext* context() const;
virtual QGLFormat format() const {return fboFormat;}
- virtual void ensureActiveTarget();
- virtual void beginPaint();
- virtual void endPaint();
void setFBO(QGLFramebufferObject* f,
QGLFramebufferObject::Attachment attachment);