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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-30 00:27:01 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-30 00:27:01 (GMT) |
commit | ebb0b5901a93350db4447c86aba6d9c075762f7a (patch) | |
tree | 08aba83c64e7827d3297572dabbd632e2bb13e5d /src/opengl | |
parent | 3fa715ef374d9f9064abb421fae6534f745ea9f8 (diff) | |
download | Qt-ebb0b5901a93350db4447c86aba6d9c075762f7a.zip Qt-ebb0b5901a93350db4447c86aba6d9c075762f7a.tar.gz Qt-ebb0b5901a93350db4447c86aba6d9c075762f7a.tar.bz2 |
Convert OpenGL convolution filter to OpenGL2 paint engine
The convolution filter was still using the old-style OpenGL1
method for interfacing to the paint engine.
Reviewed-by: trustme
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qglpixmapfilter.cpp | 179 |
1 files changed, 59 insertions, 120 deletions
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp index bb3cb5d..15714c2 100644 --- a/src/opengl/qglpixmapfilter.cpp +++ b/src/opengl/qglpixmapfilter.cpp @@ -79,30 +79,24 @@ protected: bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &pixmap, const QRectF &srcRect) const; }; -#ifndef QT_OPENGL_ES_2 - -class QGLPixmapConvolutionFilter: public QGLPixmapFilter<QPixmapConvolutionFilter> +class QGLPixmapConvolutionFilter: public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapConvolutionFilter> { public: QGLPixmapConvolutionFilter(); ~QGLPixmapConvolutionFilter(); + void setUniforms(QGLShaderProgram *program); + protected: bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const; private: QByteArray generateConvolutionShader() const; - mutable QGLShaderProgram *m_program; - mutable int m_scaleUniform; - mutable int m_matrixUniform; - - mutable int m_kernelWidth; - mutable int m_kernelHeight; + mutable QSize m_srcSize; + mutable int m_prevKernelSize; }; -#endif - class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter> { public: @@ -147,57 +141,16 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr return d->blurFilter.data(); } -#ifndef QT_OPENGL_ES_2 case QPixmapFilter::ConvolutionFilter: if (!d->convolutionFilter) d->convolutionFilter.reset(new QGLPixmapConvolutionFilter); return d->convolutionFilter.data(); -#endif default: break; } return QPaintEngineEx::pixmapFilter(type, prototype); } -#ifndef QT_OPENGL_ES_2 // XXX: needs to be ported - -extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); -extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array); - -static void qgl_drawTexture(const QRectF &rect, int tx_width, int tx_height, const QRectF & src) -{ -#ifndef QT_OPENGL_ES - glPushAttrib(GL_CURRENT_BIT); -#endif - qreal x1, x2, y1, y2; - - x1 = src.x() / tx_width; - x2 = x1 + src.width() / tx_width; - y1 = 1.0 - ((src.y() / tx_height) + (src.height() / tx_height)); - y2 = 1.0 - (src.y() / tx_height); - - q_vertexType vertexArray[4*2]; - q_vertexType texCoordArray[4*2]; - - qt_add_rect_to_array(rect, vertexArray); - qt_add_texcoords_to_array(x1, y2, x2, y1, texCoordArray); - - glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray); - glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - -#ifndef QT_OPENGL_ES - glPopAttrib(); -#endif -} - -#endif // !QT_OPENGL_ES_2 - static const char *qt_gl_colorize_filter = "uniform lowp vec4 colorizeColor;" "uniform lowp float colorizeStrength;" @@ -231,102 +184,88 @@ void QGLPixmapColorizeFilter::setUniforms(QGLShaderProgram *program) program->setUniformValue("colorizeStrength", float(strength())); } -#ifndef QT_OPENGL_ES_2 +void QGLPixmapConvolutionFilter::setUniforms(QGLShaderProgram *program) +{ + const qreal *kernel = convolutionKernel(); + int kernelWidth = columns(); + int kernelHeight = rows(); + int kernelSize = kernelWidth * kernelHeight; + + QVarLengthArray<GLfloat> matrix(kernelSize); + QVarLengthArray<GLfloat> offset(kernelSize * 2); + + for(int i = 0; i < kernelSize; ++i) + matrix[i] = kernel[i]; + + for(int y = 0; y < kernelHeight; ++y) { + for(int x = 0; x < kernelWidth; ++x) { + offset[(y * kernelWidth + x) * 2] = x - (kernelWidth / 2); + offset[(y * kernelWidth + x) * 2 + 1] = (kernelHeight / 2) - y; + } + } + + const qreal iw = 1.0 / m_srcSize.width(); + const qreal ih = 1.0 / m_srcSize.height(); + program->setUniformValue("inv_texture_size", iw, ih); + program->setUniformValueArray("matrix", matrix.constData(), kernelSize, 1); + program->setUniformValueArray("offset", offset.constData(), kernelSize, 2); +} // generates convolution filter code for arbitrary sized kernel QByteArray QGLPixmapConvolutionFilter::generateConvolutionShader() const { QByteArray code; - code.append("uniform sampler2D texture;\n" - "uniform vec2 inv_texture_size;\n" - "uniform float matrix["); - code.append(QByteArray::number(m_kernelWidth * m_kernelHeight)); - code.append("];\n" - "vec2 offset["); - code.append(QByteArray::number(m_kernelWidth*m_kernelHeight)); + int kernelWidth = columns(); + int kernelHeight = rows(); + int kernelSize = kernelWidth * kernelHeight; + code.append("uniform highp vec2 inv_texture_size;\n" + "uniform mediump float matrix["); + code.append(QByteArray::number(kernelSize)); code.append("];\n" - "void main(void) {\n"); - - for(int y = 0; y < m_kernelHeight; y++) { - for(int x = 0; x < m_kernelWidth; x++) { - code.append(" offset["); - code.append(QByteArray::number(y * m_kernelWidth + x)); - code.append("] = vec2(inv_texture_size.x * "); - code.append(QByteArray::number(x-(int)(m_kernelWidth/2))); - code.append(".0, inv_texture_size.y * "); - code.append(QByteArray::number((int)(m_kernelHeight/2)-y)); - code.append(".0);\n"); - } - } + "uniform highp vec2 offset["); + code.append(QByteArray::number(kernelSize)); + code.append("];\n"); + code.append("lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {\n"); code.append(" int i = 0;\n" - " vec2 coords = gl_TexCoord[0].st;\n" - " vec4 sum = vec4(0.0);\n" + " lowp vec4 sum = vec4(0.0);\n" " for (i = 0; i < "); - code.append(QByteArray::number(m_kernelWidth * m_kernelHeight)); + code.append(QByteArray::number(kernelSize)); code.append("; i++) {\n" - " vec4 tmp = texture2D(texture,coords+offset[i]);\n" - " sum += matrix[i] * tmp;\n" + " sum += matrix[i] * texture2D(src,srcCoords+inv_texture_size*offset[i]);\n" " }\n" - " gl_FragColor = sum;\n" + " return sum;\n" "}"); return code; } QGLPixmapConvolutionFilter::QGLPixmapConvolutionFilter() - : m_program(0) - , m_scaleUniform(0) - , m_matrixUniform(0) - , m_kernelWidth(0) - , m_kernelHeight(0) + : m_prevKernelSize(-1) { } QGLPixmapConvolutionFilter::~QGLPixmapConvolutionFilter() { - delete m_program; } -bool QGLPixmapConvolutionFilter::processGL(QPainter *, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const +bool QGLPixmapConvolutionFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const { - QRectF target = (srcRect.isNull() ? QRectF(src.rect()) : srcRect).translated(pos); - - bindTexture(src); -#ifdef GL_CLAMP - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); -#endif - if (!m_program || m_kernelWidth != columns() || m_kernelHeight != rows()) { - delete m_program; - - m_kernelWidth = columns(); - m_kernelHeight = rows(); - - QByteArray code = generateConvolutionShader(); - m_program = new QGLShaderProgram(); - m_program->addShader(QGLShader::FragmentShader, code); - m_program->link(); - m_scaleUniform = m_program->uniformLocation("inv_texture_size"); - m_matrixUniform = m_program->uniformLocation("matrix"); + QGLPixmapConvolutionFilter *filter = const_cast<QGLPixmapConvolutionFilter *>(this); + + m_srcSize = src.size(); + + int kernelSize = rows() * columns(); + if (m_prevKernelSize == -1 || m_prevKernelSize != kernelSize) { + filter->setSource(generateConvolutionShader()); + m_prevKernelSize = kernelSize; } - const qreal *kernel = convolutionKernel(); - GLfloat *conv = new GLfloat[m_kernelWidth * m_kernelHeight]; - for(int i = 0; i < m_kernelWidth * m_kernelHeight; ++i) - conv[i] = kernel[i]; - - const qreal iw = 1.0 / src.width(); - const qreal ih = 1.0 / src.height(); - m_program->enable(); - m_program->setUniformValue(m_scaleUniform, iw, ih); - m_program->setUniformValueArray(m_matrixUniform, conv, m_kernelWidth * m_kernelHeight, 1); - - qgl_drawTexture(target, src.width(), src.height(), boundingRectFor(srcRect)); - m_program->disable(); + filter->setOnPainter(painter); + painter->drawPixmap(pos, src, srcRect); + filter->removeFromPainter(painter); + return true; } -#endif // !QT_OPENGL_ES_2 - static const char *qt_gl_blur_filter_fast = "const int samples = 9;" "uniform mediump vec2 delta;" |