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author | Qt Continuous Integration System <qt-info@nokia.com> | 2010-10-04 14:41:42 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2010-10-04 14:41:42 (GMT) |
commit | 12141ebd4fe81bfa54b6bc3ed189e6cc9bf3337c (patch) | |
tree | 55e28f3e77456a1fedf60cc6237f905e31f9c139 /src/opengl | |
parent | 739cf93e212c27a5880ef4cb50ddf4d238ab236d (diff) | |
parent | 82f4419d5d5a1c8bb18e823912ffa261b0704f8c (diff) | |
download | Qt-12141ebd4fe81bfa54b6bc3ed189e6cc9bf3337c.zip Qt-12141ebd4fe81bfa54b6bc3ed189e6cc9bf3337c.tar.gz Qt-12141ebd4fe81bfa54b6bc3ed189e6cc9bf3337c.tar.bz2 |
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-s60-public into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-s60-public:
Fixed library ordering when linking to qtmain.
Made javascriptcore depend on corelib.
Enable QtOpenGL vector path caching on Symbian/IVE3
Made scripttools disabled on Symbian by default, like on Windows.
Got rid of "No such directory" warning when shadow building.
Added qmake check for presence of RHttpDownloadMgr header
Fixed crash on startup in Symbian debug build
fixed hybrid heap Symbian udeb build issues
qmediaplayer: show buffer status of 0%
Progressive download in Phonon MMF backend: integrated with player
Progressive download in Phonon MMF backend: added download managers
Remove partial upgrade deployment generation for Webkit
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 42 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtriangulator.cpp | 354 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtriangulator_p.h | 58 | ||||
-rw-r--r-- | src/opengl/qglextensions_p.h | 14 |
4 files changed, 334 insertions, 134 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index a81ed8e..a98d7cc 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -646,7 +646,7 @@ struct QGL2PEVectorPathCache GLuint ibo; #else float *vertices; - quint32 *indices; + void *indices; #endif int vertexCount; int indexCount; @@ -696,14 +696,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); - // ### Remove before release... -#ifdef Q_OS_SYMBIAN - // ### There are some unresolved issues in Symbian vector path caching. - static bool do_vectorpath_cache = false; -#else - static bool do_vectorpath_cache = true; -#endif - // Check to see if there's any hints if (path.shape() == QVectorPath::RectangleHint) { QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); @@ -774,8 +766,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } else { // printf(" - Marking path as cachable...\n"); // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - if (do_vectorpath_cache) - path.makeCacheable(); + path.makeCacheable(); vertexCoordinateArray.clear(); vertexCoordinateArray.addPath(path, inverseScale, false); prepareForDraw(currentBrush.isOpaque()); @@ -828,13 +819,16 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) cache->indexCount = polys.indices.size(); cache->primitiveType = GL_TRIANGLES; cache->iscale = inverseScale; - #ifdef QT_OPENGL_CACHE_AS_VBOS glGenBuffers(1, &cache->vbo); glGenBuffers(1, &cache->ibo); glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); + + if (glSupportsElementIndexUint) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); + else + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); QVarLengthArray<float> vertices(polys.vertices.size()); for (int i = 0; i < polys.vertices.size(); ++i) @@ -842,8 +836,13 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW); #else cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size()); - cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size()); - memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); + if (glSupportsElementIndexUint) { + cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size()); + memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); + } else { + cache->indices = (quint16 *) qMalloc(sizeof(quint16) * polys.indices.size()); + memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size()); + } for (int i = 0; i < polys.vertices.size(); ++i) cache->vertices[i] = float(inverseScale * polys.vertices.at(i)); #endif @@ -854,19 +853,24 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); - glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); + if (glSupportsElementIndexUint) + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); + else + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); #else setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices); - glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, cache->indices); + if (glSupportsElementIndexUint) + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices); + else + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices); #endif } else { // printf(" - Marking path as cachable...\n"); // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - if (do_vectorpath_cache) - path.makeCacheable(); + path.makeCacheable(); // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); diff --git a/src/opengl/gl2paintengineex/qtriangulator.cpp b/src/opengl/gl2paintengineex/qtriangulator.cpp index f14b0a4..ea072b4 100644 --- a/src/opengl/gl2paintengineex/qtriangulator.cpp +++ b/src/opengl/gl2paintengineex/qtriangulator.cpp @@ -57,6 +57,9 @@ #include <math.h> +#include "qgl_p.h" +#include "qglextensions_p.h" + QT_BEGIN_NAMESPACE //#define Q_TRIANGULATOR_DEBUG @@ -185,6 +188,18 @@ sort_loop_end: sort(array + low + 1, count - low - 1); } +template<typename T> +struct QVertexSet +{ + inline QVertexSet() { } + inline QVertexSet(const QVertexSet<T> &other) : vertices(other.vertices), indices(other.indices) { } + QVertexSet<T> &operator = (const QVertexSet<T> &other) {vertices = other.vertices; indices = other.indices; return *this;} + + // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ... + QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...] + QVector<T> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] +}; + //============================================================================// // QFraction // //============================================================================// @@ -1295,7 +1310,7 @@ inline void QRingBuffer<T>::enqueue(const T &x) //============================================================================// // QTriangulator // //============================================================================// - +template<typename T> class QTriangulator { public: @@ -1308,7 +1323,7 @@ public: class ComplexToSimple { public: - inline ComplexToSimple(QTriangulator *parent) : m_parent(parent), + inline ComplexToSimple(QTriangulator<T> *parent) : m_parent(parent), m_edges(0), m_events(0), m_splits(0) { } void decompose(); private: @@ -1422,7 +1437,7 @@ public: class SimpleToMonotone { public: - inline SimpleToMonotone(QTriangulator *parent) : m_parent(parent), m_edges(0), m_upperVertex(0) { } + inline SimpleToMonotone(QTriangulator<T> *parent) : m_parent(parent), m_edges(0), m_upperVertex(0) { } void decompose(); private: enum VertexType {MergeVertex, EndVertex, RegularVertex, StartVertex, SplitVertex}; @@ -1431,7 +1446,7 @@ public: { QRBTree<int>::Node *node; int helper, twin, next, previous; - quint32 from, to; + T from, to; VertexType type; bool pointingUp; int upper() const {return (pointingUp ? to : from);} @@ -1478,20 +1493,20 @@ public: class MonotoneToTriangles { public: - inline MonotoneToTriangles(QTriangulator *parent) : m_parent(parent) { } + inline MonotoneToTriangles(QTriangulator<T> *parent) : m_parent(parent) { } void decompose(); private: - inline quint32 indices(int index) const {return m_parent->m_indices.at(index + m_first);} + inline T indices(int index) const {return m_parent->m_indices.at(index + m_first);} inline int next(int index) const {return (index + 1) % m_length;} inline int previous(int index) const {return (index + m_length - 1) % m_length;} - inline bool less(int i, int j) const {return m_parent->m_vertices.at(indices(i)) < m_parent->m_vertices.at(indices(j));} + inline bool less(int i, int j) const {return m_parent->m_vertices.at((qint32)indices(i)) < m_parent->m_vertices.at(indices(j));} inline bool leftOfEdge(int i, int j, int k) const { - return qPointIsLeftOfLine(m_parent->m_vertices.at(indices(i)), - m_parent->m_vertices.at(indices(j)), m_parent->m_vertices.at(indices(k))); + return qPointIsLeftOfLine(m_parent->m_vertices.at((qint32)indices(i)), + m_parent->m_vertices.at((qint32)indices(j)), m_parent->m_vertices.at((qint32)indices(k))); } - QTriangulator *m_parent; + QTriangulator<T> *m_parent; int m_first; int m_length; }; @@ -1505,11 +1520,11 @@ public: // Call this only once. void initialize(const QPainterPath &path, const QTransform &matrix, qreal lod); // Call either triangulate() or polyline() only once. - QTriangleSet triangulate(); - QPolylineSet polyline(); + QVertexSet<T> triangulate(); + QVertexSet<T> polyline(); private: QDataBuffer<QPodPoint> m_vertices; - QVector<quint32> m_indices; + QVector<T> m_indices; uint m_hint; }; @@ -1517,7 +1532,8 @@ private: // QTriangulator // //============================================================================// -QTriangleSet QTriangulator::triangulate() +template <typename T> +QVertexSet<T> QTriangulator<T>::triangulate() { for (int i = 0; i < m_vertices.size(); ++i) { Q_ASSERT(qAbs(m_vertices.at(i).x) < (1 << 21)); @@ -1536,7 +1552,7 @@ QTriangleSet QTriangulator::triangulate() MonotoneToTriangles m2t(this); m2t.decompose(); - QTriangleSet result; + QVertexSet<T> result; result.indices = m_indices; result.vertices.resize(2 * m_vertices.size()); for (int i = 0; i < m_vertices.size(); ++i) { @@ -1546,9 +1562,10 @@ QTriangleSet QTriangulator::triangulate() return result; } -QPolylineSet QTriangulator::polyline() +template <typename T> +QVertexSet<T> QTriangulator<T>::polyline() { - QPolylineSet result; + QVertexSet<T> result; result.indices = m_indices; result.vertices.resize(2 * m_vertices.size()); for (int i = 0; i < m_vertices.size(); ++i) { @@ -1558,7 +1575,8 @@ QPolylineSet QTriangulator::polyline() return result; } -void QTriangulator::initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix) +template <typename T> +void QTriangulator<T>::initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix) { m_hint = hint; m_vertices.resize(count); @@ -1570,10 +1588,11 @@ void QTriangulator::initialize(const qreal *polygon, int count, uint hint, const m_vertices.at(i).y = qRound(y * Q_FIXED_POINT_SCALE); m_indices[i] = i; } - m_indices[count] = Q_TRIANGULATE_END_OF_POLYGON; + m_indices[count] = T(-1); //Q_TRIANGULATE_END_OF_POLYGON } -void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix, qreal lod) +template <typename T> +void QTriangulator<T>::initialize(const QVectorPath &path, const QTransform &matrix, qreal lod) { m_hint = path.hints(); // Curved paths will be converted to complex polygons. @@ -1586,10 +1605,10 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix switch (*e) { case QPainterPath::MoveToElement: if (!m_indices.isEmpty()) - m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON); + m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON // Fall through. case QPainterPath::LineToElement: - m_indices.push_back(quint32(m_vertices.size())); + m_indices.push_back(T(m_vertices.size())); m_vertices.resize(m_vertices.size() + 1); qreal x, y; matrix.map(p[0], p[1], &x, &y); @@ -1607,7 +1626,7 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix QPolygonF poly = bezier.toPolygon(); // Skip first point, it already exists in 'm_vertices'. for (int j = 1; j < poly.size(); ++j) { - m_indices.push_back(quint32(m_vertices.size())); + m_indices.push_back(T(m_vertices.size())); m_vertices.resize(m_vertices.size() + 1); m_vertices.last().x = qRound(poly.at(j).x() * Q_FIXED_POINT_SCALE / lod); m_vertices.last().y = qRound(poly.at(j).y() * Q_FIXED_POINT_SCALE / lod); @@ -1624,7 +1643,7 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix } } else { for (int i = 0; i < path.elementCount(); ++i, p += 2) { - m_indices.push_back(quint32(m_vertices.size())); + m_indices.push_back(T(m_vertices.size())); m_vertices.resize(m_vertices.size() + 1); qreal x, y; matrix.map(p[0], p[1], &x, &y); @@ -1632,10 +1651,11 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix m_vertices.last().y = qRound(y * Q_FIXED_POINT_SCALE); } } - m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON); + m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON } -void QTriangulator::initialize(const QPainterPath &path, const QTransform &matrix, qreal lod) +template <typename T> +void QTriangulator<T>::initialize(const QPainterPath &path, const QTransform &matrix, qreal lod) { initialize(qtVectorPathForPath(path), matrix, lod); } @@ -1643,8 +1663,8 @@ void QTriangulator::initialize(const QPainterPath &path, const QTransform &matri //============================================================================// // QTriangulator::ComplexToSimple // //============================================================================// - -void QTriangulator::ComplexToSimple::decompose() +template <typename T> +void QTriangulator<T>::ComplexToSimple::decompose() { m_initialPointCount = m_parent->m_vertices.size(); initEdges(); @@ -1670,17 +1690,18 @@ void QTriangulator::ComplexToSimple::decompose() processed.setBit(i); i = m_edges.at(i).next; // CCW order } while (i != first); - m_parent->m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON); + m_parent->m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON } } -void QTriangulator::ComplexToSimple::initEdges() +template <typename T> +void QTriangulator<T>::ComplexToSimple::initEdges() { // Initialize edge structure. // 'next' and 'previous' are not being initialized at this point. int first = 0; for (int i = 0; i < m_parent->m_indices.size(); ++i) { - if (m_parent->m_indices.at(i) == Q_TRIANGULATE_END_OF_POLYGON) { + if (m_parent->m_indices.at(i) == T(-1)) { // Q_TRIANGULATE_END_OF_POLYGON if (m_edges.size() != first) m_edges.last().to = m_edges.at(first).from; first = m_edges.size(); @@ -1700,15 +1721,16 @@ void QTriangulator::ComplexToSimple::initEdges() } // Return true if new intersection was found -bool QTriangulator::ComplexToSimple::calculateIntersection(int left, int right) +template <typename T> +bool QTriangulator<T>::ComplexToSimple::calculateIntersection(int left, int right) { const Edge &e1 = m_edges.at(left); const Edge &e2 = m_edges.at(right); - const QPodPoint &u1 = m_parent->m_vertices.at(e1.from); - const QPodPoint &u2 = m_parent->m_vertices.at(e1.to); - const QPodPoint &v1 = m_parent->m_vertices.at(e2.from); - const QPodPoint &v2 = m_parent->m_vertices.at(e2.to); + const QPodPoint &u1 = m_parent->m_vertices.at((qint32)e1.from); + const QPodPoint &u2 = m_parent->m_vertices.at((qint32)e1.to); + const QPodPoint &v1 = m_parent->m_vertices.at((qint32)e2.from); + const QPodPoint &v2 = m_parent->m_vertices.at((qint32)e2.to); if (qMax(u1.x, u2.x) <= qMin(v1.x, v2.x)) return false; @@ -1734,7 +1756,8 @@ bool QTriangulator::ComplexToSimple::calculateIntersection(int left, int right) return true; } -bool QTriangulator::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const +template <typename T> +bool QTriangulator<T>::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const { const Edge &leftEdge = m_edges.at(leftEdgeIndex); const Edge &rightEdge = m_edges.at(rightEdgeIndex); @@ -1752,7 +1775,8 @@ bool QTriangulator::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rig return d < 0; } -QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex) const +template <typename T> +QRBTree<int>::Node *QTriangulator<T>::ComplexToSimple::searchEdgeLeftOf(int edgeIndex) const { QRBTree<int>::Node *current = m_edgeList.root; QRBTree<int>::Node *result = 0; @@ -1767,7 +1791,8 @@ QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeInd return result; } -QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex, QRBTree<int>::Node *after) const +template <typename T> +QRBTree<int>::Node *QTriangulator<T>::ComplexToSimple::searchEdgeLeftOf(int edgeIndex, QRBTree<int>::Node *after) const { if (!m_edgeList.root) return after; @@ -1782,7 +1807,8 @@ QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeInd return result; } -QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple::bounds(const QPodPoint &point) const +template <typename T> +QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSimple::bounds(const QPodPoint &point) const { QRBTree<int>::Node *current = m_edgeList.root; QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> result(0, 0); @@ -1830,7 +1856,8 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple return result; } -QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple::outerBounds(const QPodPoint &point) const +template <typename T> +QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSimple::outerBounds(const QPodPoint &point) const { QRBTree<int>::Node *current = m_edgeList.root; QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> result(0, 0); @@ -1886,7 +1913,8 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple return result; } -void QTriangulator::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint) +template <typename T> +void QTriangulator<T>::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint) { Q_ASSERT(leftmost && rightmost); @@ -1904,8 +1932,8 @@ void QTriangulator::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *left } } - -void QTriangulator::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost) +template <typename T> +void QTriangulator<T>::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost) { Q_ASSERT(leftmost && rightmost); @@ -1932,7 +1960,8 @@ void QTriangulator::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *le calculateIntersection(storeRightmost->data, rightmost->data); } -void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) +template <typename T> +void QTriangulator<T>::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) { QIntersectionPoint eventPoint2 = qIntersectionPoint(eventPoint); while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint < eventPoint2) { @@ -1949,8 +1978,8 @@ void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) if (!previous) break; const Edge &edge = m_edges.at(previous->data); - const QPodPoint &u = m_parent->m_vertices.at(edge.from); - const QPodPoint &v = m_parent->m_vertices.at(edge.to); + const QPodPoint &u = m_parent->m_vertices.at((qint32)edge.from); + const QPodPoint &v = m_parent->m_vertices.at((qint32)edge.to); if (!currentIntersectionPoint.isOnLine(u, v)) { Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0); break; @@ -1963,8 +1992,8 @@ void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) if (!next) break; const Edge &edge = m_edges.at(next->data); - const QPodPoint &u = m_parent->m_vertices.at(edge.from); - const QPodPoint &v = m_parent->m_vertices.at(edge.to); + const QPodPoint &u = m_parent->m_vertices.at((qint32)edge.from); + const QPodPoint &v = m_parent->m_vertices.at((qint32)edge.to); if (!currentIntersectionPoint.isOnLine(u, v)) { Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0); break; @@ -1987,7 +2016,8 @@ void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) } } -void QTriangulator::ComplexToSimple::fillPriorityQueue() +template <typename T> +void QTriangulator<T>::ComplexToSimple::fillPriorityQueue() { m_events.reset(); m_events.reserve(m_edges.size() * 2); @@ -1995,7 +2025,7 @@ void QTriangulator::ComplexToSimple::fillPriorityQueue() Q_ASSERT(m_edges.at(i).previous == -1 && m_edges.at(i).next == -1); Q_ASSERT(m_edges.at(i).node == 0); Q_ASSERT(m_edges.at(i).pointingUp == m_edges.at(i).originallyPointingUp); - Q_ASSERT(m_edges.at(i).pointingUp == (m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from))); + Q_ASSERT(m_edges.at(i).pointingUp == (m_parent->m_vertices.at(qint32)(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from))); // Ignore zero-length edges. if (m_parent->m_vertices.at(m_edges.at(i).to) != m_parent->m_vertices.at(m_edges.at(i).from)) { QPodPoint upper = m_parent->m_vertices.at(m_edges.at(i).upper()); @@ -2010,7 +2040,8 @@ void QTriangulator::ComplexToSimple::fillPriorityQueue() sort(m_events.data(), m_events.size()); } -void QTriangulator::ComplexToSimple::calculateIntersections() +template <typename T> +void QTriangulator<T>::ComplexToSimple::calculateIntersections() { fillPriorityQueue(); @@ -2075,7 +2106,8 @@ void QTriangulator::ComplexToSimple::calculateIntersections() // The upper piece is pushed to the end of the 'm_edges' vector. // The lower piece replaces the old edge. // Return the edge whose 'from' is 'pointIndex'. -int QTriangulator::ComplexToSimple::splitEdge(int splitIndex) +template <typename T> +int QTriangulator<T>::ComplexToSimple::splitEdge(int splitIndex) { const Split &split = m_splits.at(splitIndex); Edge &lowerEdge = m_edges.at(split.edge); @@ -2105,7 +2137,8 @@ int QTriangulator::ComplexToSimple::splitEdge(int splitIndex) } } -bool QTriangulator::ComplexToSimple::splitEdgesAtIntersections() +template <typename T> +bool QTriangulator<T>::ComplexToSimple::splitEdgesAtIntersections() { for (int i = 0; i < m_edges.size(); ++i) m_edges.at(i).mayIntersect = false; @@ -2122,7 +2155,8 @@ bool QTriangulator::ComplexToSimple::splitEdgesAtIntersections() return checkForNewIntersections; } -void QTriangulator::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i) +template <typename T> +void QTriangulator<T>::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i) { // Edges with zero length should not reach this part. Q_ASSERT(m_parent->m_vertices.at(m_edges.at(i).from) != m_parent->m_vertices.at(m_edges.at(i).to)); @@ -2152,7 +2186,8 @@ void QTriangulator::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &or orderedEdges.append(i); } -void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect() +template <typename T> +void QTriangulator<T>::ComplexToSimple::removeUnwantedEdgesAndConnect() { Q_ASSERT(m_edgeList.root == 0); // Initialize priority queue. @@ -2179,7 +2214,7 @@ void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect() while (current != b.second) { Q_ASSERT(current); Q_ASSERT(m_edges.at(current->data).node == current); - Q_ASSERT(qIntersectionPoint(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(m_edges.at(current->data).to))); + Q_ASSERT(qIntersectionPoint(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(qint32)(m_edges.at(current->data).to))); Q_ASSERT(m_parent->m_vertices.at(m_edges.at(current->data).from) == event.point || m_parent->m_vertices.at(m_edges.at(current->data).to) == event.point); insertEdgeIntoVectorIfWanted(orderedEdges, current->data); current = m_edgeList.next(current); @@ -2290,7 +2325,8 @@ void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect() } // end while } -void QTriangulator::ComplexToSimple::removeUnusedPoints() { +template <typename T> +void QTriangulator<T>::ComplexToSimple::removeUnusedPoints() { QBitArray used(m_parent->m_vertices.size(), false); for (int i = 0; i < m_edges.size(); ++i) { Q_ASSERT((m_edges.at(i).previous == -1) == (m_edges.at(i).next == -1)); @@ -2314,7 +2350,8 @@ void QTriangulator::ComplexToSimple::removeUnusedPoints() { } } -bool QTriangulator::ComplexToSimple::CompareEdges::operator () (int i, int j) const +template <typename T> +bool QTriangulator<T>::ComplexToSimple::CompareEdges::operator () (int i, int j) const { int cmp = comparePoints(m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(i).from), m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(j).from)); @@ -2325,7 +2362,8 @@ bool QTriangulator::ComplexToSimple::CompareEdges::operator () (int i, int j) co return cmp > 0; } -inline bool QTriangulator::ComplexToSimple::Event::operator < (const Event &other) const +template <typename T> +inline bool QTriangulator<T>::ComplexToSimple::Event::operator < (const Event &other) const { if (point == other.point) return type < other.type; // 'Lower' has higher priority than 'Upper'. @@ -2337,8 +2375,8 @@ inline bool QTriangulator::ComplexToSimple::Event::operator < (const Event &othe //============================================================================// #ifdef Q_TRIANGULATOR_DEBUG - -QTriangulator::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent, int currentVertex) +template <typename T> +QTriangulator<T>::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent, int currentVertex) : m_parent(parent), m_vertex(currentVertex) { QDataBuffer<QPodPoint> &vertices = m_parent->m_parent->m_vertices; @@ -2360,7 +2398,8 @@ QTriangulator::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent m_window = QRectF(minX - border, minY - border, (maxX - minX + 2 * border), (maxY - minY + 2 * border)); } -void QTriangulator::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *) +template <typename T> +void QTriangulator<T>::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *) { QPainter p(this); p.setRenderHint(QPainter::Antialiasing, true); @@ -2426,7 +2465,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *) } } -void QTriangulator::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event) +template <typename T> +void QTriangulator<T>::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event) { qreal scale = exp(-0.001 * event->delta()); QPointF center = m_window.center(); @@ -2436,7 +2476,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event) update(); } -void QTriangulator::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *event) +template <typename T> +void QTriangulator<T>::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *event) { if (event->buttons() & Qt::LeftButton) { QPointF delta = event->pos() - m_lastMousePos; @@ -2449,7 +2490,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *ev } } -void QTriangulator::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *event) +template <typename T> +void QTriangulator<T>::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *event) { if (event->button() == Qt::LeftButton) m_lastMousePos = event->pos(); @@ -2462,8 +2504,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *e //============================================================================// // QTriangulator::SimpleToMonotone // //============================================================================// - -void QTriangulator::SimpleToMonotone::decompose() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::decompose() { setupDataStructures(); removeZeroLengthEdges(); @@ -2482,12 +2524,13 @@ void QTriangulator::SimpleToMonotone::decompose() processed.setBit(i); i = m_edges.at(i).next; } while (i != first); - if (m_parent->m_indices.size() > 0 && m_parent->m_indices.back() != Q_TRIANGULATE_END_OF_POLYGON) - m_parent->m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON); + if (m_parent->m_indices.size() > 0 && m_parent->m_indices.back() != T(-1)) // Q_TRIANGULATE_END_OF_POLYGON + m_parent->m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON } } -void QTriangulator::SimpleToMonotone::setupDataStructures() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::setupDataStructures() { int i = 0; Edge e; @@ -2505,7 +2548,7 @@ void QTriangulator::SimpleToMonotone::setupDataStructures() m_edges.add(e); ++i; Q_ASSERT(i < m_parent->m_indices.size()); - } while (m_parent->m_indices.at(i) != Q_TRIANGULATE_END_OF_POLYGON); + } while (m_parent->m_indices.at(i) != T(-1)); // Q_TRIANGULATE_END_OF_POLYGON m_edges.last().next = start; m_edges.at(start).previous = m_edges.size() - 1; @@ -2519,7 +2562,8 @@ void QTriangulator::SimpleToMonotone::setupDataStructures() } } -void QTriangulator::SimpleToMonotone::removeZeroLengthEdges() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::removeZeroLengthEdges() { for (int i = 0; i < m_edges.size(); ++i) { if (m_parent->m_vertices.at(m_edges.at(i).from) == m_parent->m_vertices.at(m_edges.at(i).to)) { @@ -2547,7 +2591,8 @@ void QTriangulator::SimpleToMonotone::removeZeroLengthEdges() } } -void QTriangulator::SimpleToMonotone::fillPriorityQueue() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::fillPriorityQueue() { m_upperVertex.reset(); m_upperVertex.reserve(m_edges.size()); @@ -2561,7 +2606,8 @@ void QTriangulator::SimpleToMonotone::fillPriorityQueue() //} } -bool QTriangulator::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const +template <typename T> +bool QTriangulator<T>::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const { const Edge &leftEdge = m_edges.at(leftEdgeIndex); const Edge &rightEdge = m_edges.at(rightEdgeIndex); @@ -2575,7 +2621,8 @@ bool QTriangulator::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int ri } // Returns the rightmost edge not to the right of the given edge. -QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfEdge(int edgeIndex) const +template <typename T> +QRBTree<int>::Node *QTriangulator<T>::SimpleToMonotone::searchEdgeLeftOfEdge(int edgeIndex) const { QRBTree<int>::Node *current = m_edgeList.root; QRBTree<int>::Node *result = 0; @@ -2591,7 +2638,8 @@ QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfEdge(int ed } // Returns the rightmost edge left of the given point. -QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfPoint(int pointIndex) const +template <typename T> +QRBTree<int>::Node *QTriangulator<T>::SimpleToMonotone::searchEdgeLeftOfPoint(int pointIndex) const { QRBTree<int>::Node *current = m_edgeList.root; QRBTree<int>::Node *result = 0; @@ -2609,7 +2657,8 @@ QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfPoint(int p return result; } -void QTriangulator::SimpleToMonotone::classifyVertex(int i) +template <typename T> +void QTriangulator<T>::SimpleToMonotone::classifyVertex(int i) { Edge &e2 = m_edges.at(i); const Edge &e1 = m_edges.at(e2.previous); @@ -2638,13 +2687,15 @@ void QTriangulator::SimpleToMonotone::classifyVertex(int i) } } -void QTriangulator::SimpleToMonotone::classifyVertices() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::classifyVertices() { for (int i = 0; i < m_edges.size(); ++i) classifyVertex(i); } -bool QTriangulator::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3) +template <typename T> +bool QTriangulator<T>::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3) { bool leftOfPreviousEdge = !qPointIsLeftOfLine(p, v2, v1); bool leftOfNextEdge = !qPointIsLeftOfLine(p, v3, v2); @@ -2655,7 +2706,8 @@ bool QTriangulator::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const return leftOfPreviousEdge || leftOfNextEdge; } -bool QTriangulator::SimpleToMonotone::pointIsInSector(int vertex, int sector) +template <typename T> +bool QTriangulator<T>::SimpleToMonotone::pointIsInSector(int vertex, int sector) { const QPodPoint ¢er = m_parent->m_vertices.at(m_edges.at(sector).from); // Handle degenerate edges. @@ -2677,7 +2729,8 @@ bool QTriangulator::SimpleToMonotone::pointIsInSector(int vertex, int sector) return pointIsInSector(p, v1, center, v3); } -int QTriangulator::SimpleToMonotone::findSector(int edge, int vertex) +template <typename T> +int QTriangulator<T>::SimpleToMonotone::findSector(int edge, int vertex) { while (!pointIsInSector(vertex, edge)) { edge = m_edges.at(m_edges.at(edge).previous).twin; @@ -2686,7 +2739,8 @@ int QTriangulator::SimpleToMonotone::findSector(int edge, int vertex) return edge; } -void QTriangulator::SimpleToMonotone::createDiagonal(int lower, int upper) +template <typename T> +void QTriangulator<T>::SimpleToMonotone::createDiagonal(int lower, int upper) { lower = findSector(lower, upper); upper = findSector(upper, lower); @@ -2713,7 +2767,8 @@ void QTriangulator::SimpleToMonotone::createDiagonal(int lower, int upper) m_edges.add(e); } -void QTriangulator::SimpleToMonotone::monotoneDecomposition() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::monotoneDecomposition() { if (m_edges.isEmpty()) return; @@ -2729,8 +2784,8 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition() Q_ASSERT(i < m_edges.size()); int j = m_edges.at(i).previous; Q_ASSERT(j < m_edges.size()); - m_clockwiseOrder = qPointIsLeftOfLine(m_parent->m_vertices.at(m_edges.at(i).from), - m_parent->m_vertices.at(m_edges.at(j).from), m_parent->m_vertices.at(m_edges.at(i).to)); + m_clockwiseOrder = qPointIsLeftOfLine(m_parent->m_vertices.at((quint32)m_edges.at(i).from), + m_parent->m_vertices.at((quint32)m_edges.at(j).from), m_parent->m_vertices.at((quint32)m_edges.at(i).to)); classifyVertices(); fillPriorityQueue(); @@ -2848,7 +2903,8 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition() createDiagonal(diagonals.at(i).first, diagonals.at(i).second); } -bool QTriangulator::SimpleToMonotone::CompareVertices::operator () (int i, int j) const +template <typename T> +bool QTriangulator<T>::SimpleToMonotone::CompareVertices::operator () (int i, int j) const { if (m_parent->m_edges.at(i).from == m_parent->m_edges.at(j).from) return m_parent->m_edges.at(i).type > m_parent->m_edges.at(j).type; @@ -2859,16 +2915,16 @@ bool QTriangulator::SimpleToMonotone::CompareVertices::operator () (int i, int j //============================================================================// // QTriangulator::MonotoneToTriangles // //============================================================================// - -void QTriangulator::MonotoneToTriangles::decompose() +template <typename T> +void QTriangulator<T>::MonotoneToTriangles::decompose() { - QVector<quint32> result; + QVector<T> result; QDataBuffer<int> stack(m_parent->m_indices.size()); m_first = 0; // Require at least three more indices. while (m_first + 3 <= m_parent->m_indices.size()) { m_length = 0; - while (m_parent->m_indices.at(m_first + m_length) != Q_TRIANGULATE_END_OF_POLYGON) { + while (m_parent->m_indices.at(m_first + m_length) != T(-1)) { // Q_TRIANGULATE_END_OF_POLYGON ++m_length; Q_ASSERT(m_first + m_length < m_parent->m_indices.size()); } @@ -2955,39 +3011,115 @@ void QTriangulator::MonotoneToTriangles::decompose() // qTriangulate // //============================================================================// -QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint, const QTransform &matrix) +QTriangleSet qTriangulate(const qreal *polygon, + int count, uint hint, const QTransform &matrix) { - QTriangulator triangulator; - triangulator.initialize(polygon, count, hint, matrix); - return triangulator.triangulate(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QTriangleSet triangleSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(polygon, count, hint, matrix); + QVertexSet<quint32> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUint(vertexSet.indices); + + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(polygon, count, hint, matrix); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUshort(vertexSet.indices); + } + return triangleSet; } -QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix, qreal lod) +QTriangleSet qTriangulate(const QVectorPath &path, + const QTransform &matrix, qreal lod) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - return triangulator.triangulate(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QTriangleSet triangleSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint32> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUint(vertexSet.indices); + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUshort(vertexSet.indices); + } + return triangleSet; } -QTriangleSet qTriangulate(const QPainterPath &path, const QTransform &matrix, qreal lod) +QTriangleSet qTriangulate(const QPainterPath &path, + const QTransform &matrix, qreal lod) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - return triangulator.triangulate(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QTriangleSet triangleSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint32> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUint(vertexSet.indices); + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUshort(vertexSet.indices); + } + return triangleSet; } -QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix, qreal lod) +QPolylineSet qPolyline(const QVectorPath &path, + const QTransform &matrix, qreal lod) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - return triangulator.polyline(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QPolylineSet polyLineSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint32> vertexSet = triangulator.polyline(); + polyLineSet.vertices = vertexSet.vertices; + polyLineSet.indices.setDataUint(vertexSet.indices); + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + polyLineSet.vertices = vertexSet.vertices; + polyLineSet.indices.setDataUshort(vertexSet.indices); + } + return polyLineSet; } -QPolylineSet qPolyline(const QPainterPath &path, const QTransform &matrix, qreal lod) +QPolylineSet qPolyline(const QPainterPath &path, + const QTransform &matrix, qreal lod) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - return triangulator.polyline(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QPolylineSet polyLineSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint32> vertexSet = triangulator.polyline(); + polyLineSet.vertices = vertexSet.vertices; + polyLineSet.indices.setDataUint(vertexSet.indices); + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + polyLineSet.vertices = vertexSet.vertices; + polyLineSet.indices.setDataUshort(vertexSet.indices); + } + return polyLineSet; } QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qtriangulator_p.h b/src/opengl/gl2paintengineex/qtriangulator_p.h index e5eec39..8f96e9f 100644 --- a/src/opengl/gl2paintengineex/qtriangulator_p.h +++ b/src/opengl/gl2paintengineex/qtriangulator_p.h @@ -58,7 +58,58 @@ QT_BEGIN_NAMESPACE -#define Q_TRIANGULATE_END_OF_POLYGON quint32(-1) +class QVertexIndexVector +{ +public: + enum Type { + UnsignedInt, + UnsignedShort + }; + + inline Type type() const { return t; } + + inline void setDataUint(const QVector<quint32> &data) + { + t = UnsignedInt; + indices32 = data; + } + + inline void setDataUshort(const QVector<quint16> &data) + { + t = UnsignedShort; + indices16 = data; + } + + inline const void* data() const + { + if (t == UnsignedInt) + return indices32.data(); + return indices16.data(); + } + + inline int size() const + { + if (t == UnsignedInt) + return indices32.size(); + return indices16.size(); + } + + inline QVertexIndexVector &operator = (const QVertexIndexVector &other) + { + if (t == UnsignedInt) + indices32 = other.indices32; + else + indices16 = other.indices16; + + return *this; + } + +private: + + Type t; + QVector<quint32> indices32; + QVector<quint16> indices16; +}; struct QTriangleSet { @@ -68,7 +119,7 @@ struct QTriangleSet // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ... QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...] - QVector<quint32> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] + QVertexIndexVector indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] }; struct QPolylineSet @@ -78,8 +129,7 @@ struct QPolylineSet QPolylineSet &operator = (const QPolylineSet &other) {vertices = other.vertices; indices = other.indices; return *this;} QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...] - QVector<quint32> indices; - + QVertexIndexVector indices; }; // The vertex coordinates of the returned triangle set will be rounded to a grid with a mesh size diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h index 6259cca..e81e849 100644 --- a/src/opengl/qglextensions_p.h +++ b/src/opengl/qglextensions_p.h @@ -346,6 +346,17 @@ struct QGLExtensionFuncs qt_glEGLImageTargetTexture2DOES = 0; qt_glEGLImageTargetRenderbufferStorageOES = 0; #endif + + // OES_element_index_uint +#if !defined(QT_OPENGL_ES) + qt_glSupportsElementIndexUint = true; +#else + QString extensions = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)); + if (extensions.contains("GL_OES_element_index_uint")) + qt_glSupportsElementIndexUint = true; + else + qt_glSupportsElementIndexUint = false; +#endif } @@ -473,6 +484,7 @@ struct QGLExtensionFuncs _glEGLImageTargetRenderbufferStorageOES qt_glEGLImageTargetRenderbufferStorageOES; #endif + bool qt_glSupportsElementIndexUint; }; @@ -871,6 +883,8 @@ struct QGLExtensionFuncs #define glEGLImageTargetRenderbufferStorageOES QGLContextPrivate::extensionFuncs(ctx).qt_glEGLImageTargetRenderbufferStorageOES #endif +#define glSupportsElementIndexUint QGLContextPrivate::extensionFuncs(ctx).qt_glSupportsElementIndexUint + extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx); bool qt_resolve_buffer_extensions(QGLContext *ctx); |