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authorSamuel Rødal <sroedal@trolltech.com>2009-03-12 08:00:34 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-04-01 14:35:46 (GMT)
commit1ada6800efbbca276441b3b170b1ccfa0c09c20a (patch)
tree5687624d88cb06adaedbf48db03eb70c732b3fad /src/opengl
parent4d4580b5f43adb22b6ba95f49698efcd5dbdfeae (diff)
downloadQt-1ada6800efbbca276441b3b170b1ccfa0c09c20a.zip
Qt-1ada6800efbbca276441b3b170b1ccfa0c09c20a.tar.gz
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Fixes: Add blitting and multisample API to QGLFramebufferObject.
RevBy: Trond Details: Support GL_EXT_framebuffer_multisample and GL_EXT_framebuffer_blit in the QGLFramebufferObject API.
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qgl.cpp2
-rw-r--r--src/opengl/qgl_p.h3
-rw-r--r--src/opengl/qglextensions.cpp3
-rw-r--r--src/opengl/qglextensions_p.h37
-rw-r--r--src/opengl/qglframebufferobject.cpp456
-rw-r--r--src/opengl/qglframebufferobject.h49
6 files changed, 520 insertions, 30 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 558897d..fc11d90 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -4175,6 +4175,8 @@ void QGLExtensions::init_extensions()
glExtensions |= FramebufferObject;
glExtensions |= GenerateMipmap;
#endif
+ if (extensions.contains(QLatin1String("EXT_framebuffer_blit")))
+ glExtensions |= FramebufferBlit;
QGLContext cx(QGLFormat::defaultFormat());
if (glExtensions & TextureCompression) {
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 76f3812..8ab73d8 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -330,7 +330,8 @@ public:
StencilWrap = 0x00000100,
PackedDepthStencil = 0x00000200,
NVFloatBuffer = 0x00000400,
- PixelBufferObject = 0x00000800
+ PixelBufferObject = 0x00000800,
+ FramebufferBlit = 0x00001000
};
Q_DECLARE_FLAGS(Extensions, Extension)
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
index b054fe8..e6ac043 100644
--- a/src/opengl/qglextensions.cpp
+++ b/src/opengl/qglextensions.cpp
@@ -74,6 +74,9 @@ bool qt_resolve_framebufferobject_extensions(QGLContext *ctx)
glGetFramebufferAttachmentParameterivEXT =
(_glGetFramebufferAttachmentParameterivEXT) ctx->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivEXT"));
glGenerateMipmapEXT = (_glGenerateMipmapEXT) ctx->getProcAddress(QLatin1String("glGenerateMipmapEXT"));
+ glBlitFramebufferEXT = (_glBlitFramebufferEXT) ctx->getProcAddress(QLatin1String("glBlitFramebufferEXT"));
+ glRenderbufferStorageMultisampleEXT =
+ (_glRenderbufferStorageMultisampleEXT) ctx->getProcAddress(QLatin1String("glRenderbufferStorageMultisampleEXT"));
return glIsRenderbufferEXT;
#else
Q_UNUSED(ctx);
diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
index fdf0bba..cd35eb0 100644
--- a/src/opengl/qglextensions_p.h
+++ b/src/opengl/qglextensions_p.h
@@ -162,6 +162,15 @@ typedef void (APIENTRY *_glGetFramebufferAttachmentParameterivEXT) (GLenum targe
GLint *params);
typedef void (APIENTRY *_glGenerateMipmapEXT) (GLenum target);
+// EXT_GL_framebuffer_blit
+typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1, int srcY1,
+ int dstX0, int dstY0, int dstX1, int dstY1,
+ GLbitfield mask, GLenum filter);
+
+// EXT_GL_framebuffer_multisample
+typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
QT_BEGIN_NAMESPACE
struct QGLExtensionFuncs
@@ -220,6 +229,8 @@ struct QGLExtensionFuncs
qt_glGetFramebufferAttachmentParameterivEXT = 0;
qt_glGenerateMipmapEXT = 0;
#endif
+ qt_glBlitFramebufferEXT = 0;
+ qt_glRenderbufferStorageMultisampleEXT = 0;
qt_glBindBufferARB = 0;
qt_glDeleteBuffersARB = 0;
@@ -298,6 +309,8 @@ struct QGLExtensionFuncs
_glGetFramebufferAttachmentParameterivEXT qt_glGetFramebufferAttachmentParameterivEXT;
_glGenerateMipmapEXT qt_glGenerateMipmapEXT;
#endif
+ _glBlitFramebufferEXT qt_glBlitFramebufferEXT;
+ _glRenderbufferStorageMultisampleEXT qt_glRenderbufferStorageMultisampleEXT;
_glBindBufferARB qt_glBindBufferARB;
_glDeleteBuffersARB qt_glDeleteBuffersARB;
@@ -447,6 +460,28 @@ struct QGLExtensionFuncs
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#endif
+// GL_EXT_framebuffer_blit
+#ifndef GL_READ_FRAMEBUFFER_EXT
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#endif
+
+// GL_EXT_framebuffer_multisample
+#ifndef GL_RENDERBUFFER_SAMPLES_EXT
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#endif
+
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#endif
+
+#ifndef GL_MAX_SAMPLES_EXT
+#define GL_MAX_SAMPLES_EXT 0x8D5
+#endif
+
+#ifndef GL_DRAW_FRAMEBUFFER_EXT
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#endif
+
#ifndef GL_EXT_packed_depth_stencil
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
@@ -533,6 +568,8 @@ struct QGLExtensionFuncs
#define glFramebufferRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferRenderbufferEXT
#define glGetFramebufferAttachmentParameterivEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetFramebufferAttachmentParameterivEXT
#define glGenerateMipmapEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenerateMipmapEXT
+#define glBlitFramebufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBlitFramebufferEXT
+#define glRenderbufferStorageMultisampleEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glRenderbufferStorageMultisampleEXT
#else // QT_OPENGL_ES_2
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 9134fc6..297ef84 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -67,6 +67,216 @@ extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
} \
}
+class QGLFramebufferObjectFormatPrivate
+{
+public:
+ int samples;
+ QGLFramebufferObject::Attachment attachment;
+ GLenum target;
+ GLenum internal_format;
+};
+
+/*!
+ \class QGLFramebufferObjectFormat
+ \brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL
+ framebuffer object.
+
+ \since 4.6
+
+ \ingroup multimedia
+
+ A framebuffer object has several characteristics:
+ \list
+ \i \link setSamples() Number of samples per pixels.\endlink
+ \i \link setAttachment() Depth and/or stencil attachments.\endlink
+ \i \link setTextureTarget() Texture target.\endlink
+ \i \link setInternalFormat() Internal format.\endlink
+ \endlist
+
+ Note that the desired attachments or number of samples per pixels might not
+ be supported by the hardware driver. Call QGLFramebufferObject::format()
+ after creating a QGLFramebufferObject to find the exact format that was
+ used to create the frame buffer object.
+
+ \sa QGLFramebufferObject
+*/
+
+/*!
+ \since 4.6
+
+ Creates a QGLFramebufferObjectFormat object with properties specifying
+ the format of an OpenGL framebuffer object.
+
+ A multisample framebuffer object is specified by setting \a samples
+ to a value different from zero. If the desired amount of samples per pixel is
+ not supported by the hardware then the maximum number of samples per pixel
+ will be used. Note that multisample framebuffer objects can not be bound as
+ textures. Also, the \c{GL_EXT_framebuffer_multisample} extension is required
+ to create a framebuffer with more than one sample per pixel.
+
+ For multisample framebuffer objects a color render buffer is created,
+ otherwise a texture with the texture target \a target is created.
+ The color render buffer or texture will have the internal format
+ \a internalFormat, and will be bound to the \c GL_COLOR_ATTACHMENT0
+ attachment in the framebuffer object.
+
+ The \a attachment parameter describes the depth/stencil buffer
+ configuration.
+
+ \sa samples(), attachment(), target(), internalFormat()
+*/
+
+QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(int samples,
+ QGLFramebufferObject::Attachment attachment,
+ GLenum target,
+ GLenum internalFormat)
+{
+ d = new QGLFramebufferObjectFormatPrivate;
+ d->samples = samples;
+ d->attachment = attachment;
+ d->target = target;
+ d->internal_format = internalFormat;
+}
+
+/*!
+ \since 4.6
+
+ Constructs a copy of \a other.
+*/
+
+QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other)
+{
+ d = new QGLFramebufferObjectFormatPrivate;
+ *d = *other.d;
+}
+
+/*!
+ \since 4.6
+
+ Assigns \a other to this object.
+*/
+
+QGLFramebufferObjectFormat::QGLFramebufferObjectFormat &
+QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other)
+{
+ *d = *other.d;
+ return *this;
+}
+
+/*!
+ \since 4.6
+
+ Destroys the QGLFramebufferObjectFormat.
+*/
+QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
+{
+ delete d;
+}
+
+/*!
+ \since 4.6
+
+ Sets the number of samples per pixel for a multisample framebuffer object
+ to \a samples.
+ A sample count of 0 represents a regular non-multisample framebuffer object.
+
+ \sa samples()
+*/
+void QGLFramebufferObjectFormat::setSamples(int samples)
+{
+ d->samples = samples;
+}
+
+/*!
+ \since 4.6
+
+ Returns the number of samples per pixel if a framebuffer object
+ is a multisample framebuffer object. Otherwise, returns 0.
+
+ \sa setSamples()
+*/
+int QGLFramebufferObjectFormat::samples() const
+{
+ return d->samples;
+}
+
+/*!
+ \since 4.6
+
+ Sets the attachments a framebuffer object should have to \a attachment.
+
+ \sa attachment()
+*/
+void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment)
+{
+ d->attachment = attachment;
+}
+
+/*!
+ \since 4.6
+
+ Returns the status of the depth and stencil buffers attached to
+ a framebuffer object.
+
+ \sa setAttachment()
+*/
+QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const
+{
+ return d->attachment;
+}
+
+/*!
+ \since 4.6
+
+ Sets the texture target of the texture attached to a framebuffer object to
+ \a target. Ignored for multisample framebuffer objects.
+
+ \sa textureTarget(), samples()
+*/
+void QGLFramebufferObjectFormat::setTextureTarget(GLenum target)
+{
+ d->target = target;
+}
+
+/*!
+ \since 4.6
+
+ Returns the texture target of the texture attached to a framebuffer object.
+ Ignored for multisample framebuffer objects.
+
+ \sa setTextureTarget(), samples()
+*/
+GLenum QGLFramebufferObjectFormat::textureTarget() const
+{
+ return d->target;
+}
+
+/*!
+ \since 4.6
+
+ Sets the internal format of a framebuffer object's texture or multisample
+ framebuffer object's color buffer to \a internalFormat.
+
+ \sa internalFormat()
+*/
+void QGLFramebufferObjectFormat::setInternalFormat(GLenum internalFormat)
+{
+ d->internal_format = internalFormat;
+}
+
+/*!
+ \since 4.6
+
+ Returns the internal format of a framebuffer object's texture or
+ multisample framebuffer object's color buffer.
+
+ \sa setInternalFormat()
+*/
+GLenum QGLFramebufferObjectFormat::internalFormat() const
+{
+ return d->internal_format;
+}
+
class QGLFramebufferObjectPrivate
{
public:
@@ -74,13 +284,16 @@ public:
~QGLFramebufferObjectPrivate() {}
void init(const QSize& sz, QGLFramebufferObject::Attachment attachment,
- GLenum internal_format, GLenum texture_target);
+ GLenum internal_format, GLenum texture_target, int samples = 0);
bool checkFramebufferStatus() const;
GLuint texture;
GLuint fbo;
GLuint depth_stencil_buffer;
+ GLuint color_buffer;
GLenum target;
QSize size;
+ QGLFramebufferObjectFormat format;
+ int samples;
uint valid : 1;
uint bound : 1;
QGLFramebufferObject::Attachment fbo_attachment;
@@ -122,6 +335,9 @@ bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
qDebug("QGLFramebufferObject: Framebuffer incomplete, missing read buffer.");
break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
+ qDebug("QGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel.");
+ break;
default:
qDebug() <<"QGLFramebufferObject: An undefined error has occurred: "<< status;
break;
@@ -130,7 +346,7 @@ bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
}
void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::Attachment attachment,
- GLenum texture_target, GLenum internal_format)
+ GLenum texture_target, GLenum internal_format, int samples)
{
ctx = const_cast<QGLContext *>(QGLContext::currentContext());
bool ext_detected = (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
@@ -147,26 +363,56 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
QT_CHECK_GLERROR();
// init texture
- glGenTextures(1, &texture);
- glBindTexture(target, texture);
- glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ if (samples == 0) {
+ glGenTextures(1, &texture);
+ glBindTexture(target, texture);
+ glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
#ifndef QT_OPENGL_ES
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#else
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#endif
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- target, texture, 0);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ target, texture, 0);
- QT_CHECK_GLERROR();
- valid = checkFramebufferStatus();
+ QT_CHECK_GLERROR();
+ valid = checkFramebufferStatus();
+
+ color_buffer = 0;
+ samples = 0;
+ } else {
+ GLint maxSamples;
+ glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples);
+
+ samples = qBound(1, samples, int(maxSamples));
+
+ glGenRenderbuffersEXT(1, &color_buffer);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, color_buffer);
+ if (glRenderbufferStorageMultisampleEXT) {
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
+ internal_format, size.width(), size.height());
+ } else {
+ samples = 0;
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internal_format,
+ size.width(), size.height());
+ }
+
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT, color_buffer);
+
+ QT_CHECK_GLERROR();
+ valid = checkFramebufferStatus();
+
+ if (valid)
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
+ }
if (attachment == QGLFramebufferObject::CombinedDepthStencil
&& (QGLExtensions::glExtensions & QGLExtensions::PackedDepthStencil)) {
@@ -175,7 +421,13 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
Q_ASSERT(!glIsRenderbufferEXT(depth_stencil_buffer));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
Q_ASSERT(glIsRenderbufferEXT(depth_stencil_buffer));
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
+ if (samples != 0 && glRenderbufferStorageMultisampleEXT)
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
+ GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
+ else
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
+
GLint i = 0;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
@@ -183,6 +435,7 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
+
valid = checkFramebufferStatus();
if (!valid)
glDeleteRenderbuffersEXT(1, &depth_stencil_buffer);
@@ -193,12 +446,23 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
Q_ASSERT(!glIsRenderbufferEXT(depth_stencil_buffer));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
Q_ASSERT(glIsRenderbufferEXT(depth_stencil_buffer));
+ if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
#ifdef QT_OPENGL_ES
#define GL_DEPTH_COMPONENT16 0x81A5
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height());
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
+ GL_DEPTH_COMPONENT16, size.width(), size.height());
#else
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
+ GL_DEPTH_COMPONENT, size.width(), size.height());
#endif
+ } else {
+#ifdef QT_OPENGL_ES
+#define GL_DEPTH_COMPONENT16 0x81A5
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height());
+#else
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
+#endif
+ }
GLint i = 0;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
@@ -213,10 +477,18 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
if (!valid) {
- glDeleteTextures(1, &texture);
+ if (color_buffer)
+ glDeleteRenderbuffersEXT(1, &color_buffer);
+ else
+ glDeleteTextures(1, &texture);
glDeleteFramebuffersEXT(1, &fbo);
}
QT_CHECK_GLERROR();
+
+ format.setTextureTarget(target);
+ format.setSamples(samples);
+ format.setAttachment(fbo_attachment);
+ format.setInternalFormat(internal_format);
}
/*!
@@ -264,13 +536,18 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
framebuffer objects more portable.
\endlist
- Note that primitives drawn to a QGLFramebufferObject with QPainter
- will only be antialiased if the QPainter::HighQualityAntialiasing
- render hint is set. This is because there is currently no support
- for the \c{GL_EXT_framebuffer_multisample} extension, which is
- required to do multisample based antialiasing. Also note that the
- QPainter::HighQualityAntialiasing render hint requires the
- \c{GL_ARB_fragment_program} extension to work in OpenGL.
+ Note that you need to create a QGLFramebufferObject with more than one
+ sample per pixel for primitives to be antialiased when drawing using a
+ QPainter, unless if the QPainter::HighQualityAntialiasing render hint is
+ set. The QPainter::HighQualityAntialiasing render hint will enable
+ antialiasing as long as the \c{GL_ARB_fragment_program} extension is
+ present. To create a multisample framebuffer object you should use one of
+ the constructors that take a QGLFramebufferObject parameter, and set the
+ QGLFramebufferObject::samples() property to a non-zero value.
+
+ If you want to use a framebuffer object with multisampling enabled
+ as a texture, you first need to copy from it to a regular framebuffer
+ object using QGLContext::blitFramebuffer().
\sa {Framebuffer Object Example}
*/
@@ -358,6 +635,32 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target)
d->init(QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
}
+/*! \overload
+
+ Constructs an OpenGL framebuffer object of the given \a size based on the
+ supplied \a format.
+*/
+
+QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format)
+ : d_ptr(new QGLFramebufferObjectPrivate)
+{
+ Q_D(QGLFramebufferObject);
+ d->init(size, format.attachment(), format.textureTarget(), format.internalFormat(), format.samples());
+}
+
+/*! \overload
+
+ Constructs an OpenGL framebuffer object of the given \a width and \a height
+ based on the supplied \a format.
+*/
+
+QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format)
+ : d_ptr(new QGLFramebufferObjectPrivate)
+{
+ Q_D(QGLFramebufferObject);
+ d->init(QSize(width, height), format.attachment(), format.textureTarget(), format.internalFormat(), format.samples());
+}
+
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
QGLFramebufferObject::QGLFramebufferObject(int width, int height, QMacCompatGLenum target)
@@ -445,6 +748,8 @@ QGLFramebufferObject::~QGLFramebufferObject()
|| qgl_share_reg()->checkSharing(d->ctx, QGLContext::currentContext())))
{
glDeleteTextures(1, &d->texture);
+ if (d->color_buffer)
+ glDeleteRenderbuffersEXT(1, &d->color_buffer);
if (d->depth_stencil_buffer)
glDeleteRenderbuffersEXT(1, &d->depth_stencil_buffer);
glDeleteFramebuffersEXT(1, &d->fbo);
@@ -540,6 +845,9 @@ bool QGLFramebufferObject::release()
Returns the texture id for the texture attached as the default
rendering target in this framebuffer object. This texture id can
be bound as a normal texture in your own GL code.
+
+ If a multisample framebuffer object is used then the value returned
+ from this function will be invalid.
*/
GLuint QGLFramebufferObject::texture() const
{
@@ -560,6 +868,15 @@ QSize QGLFramebufferObject::size() const
}
/*!
+ Returns the format of this framebuffer object.
+*/
+const QGLFramebufferObjectFormat &QGLFramebufferObject::format() const
+{
+ Q_D(const QGLFramebufferObject);
+ return d->format;
+}
+
+/*!
\fn QImage QGLFramebufferObject::toImage() const
Returns the contents of this framebuffer object as a QImage.
@@ -752,4 +1069,85 @@ bool QGLFramebufferObject::isBound() const
return d->bound;
}
+/*!
+ \fn bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
+
+ \since 4.6
+
+ Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension
+ is present on this system; otherwise returns false.
+*/
+bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
+{
+ QGLWidget dmy; // needed to detect and init the QGLExtensions object
+ return (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit);
+}
+
+/*!
+ \since 4.6
+
+ Blits from the \a sourceRect rectangle in the \a source framebuffer
+ object to the \a targetRect rectangle in the \a target framebuffer object.
+
+ If \a source or \a target is 0, the default framebuffer will be used
+ instead of a framebuffer object as source or target respectively.
+
+ The \a buffers parameter should be a mask consisting of any combination of
+ COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT. Any buffer type
+ that is not present both in the source and target buffers is ignored.
+
+ The \a sourceRect and \a targetRect rectangles may have different sizes;
+ in this case \a buffers should not contain DEPTH_BUFFER_BIT or
+ STENCIL_BUFFER_BIT. The \a filter parameter should be set to GL_LINEAR or
+ GL_NEAREST, and specifies whether linear or nearest interpolation should
+ be used when scaling is performed.
+
+ If \a source equals \a target a copy is performed within the same buffer.
+ Results are undefined if the source and target rectangles overlap and
+ have different sizes. The sizes must also be the same if any of the
+ framebuffer objects are multisample framebuffers.
+
+ Note that the scissor test will restrict the blit area if enabled.
+
+ This function will have no effect unless hasOpenGLFramebufferBlit() returns
+ true.
+*/
+void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
+ QGLFramebufferObject *source, const QRect &sourceRect,
+ GLbitfield buffers,
+ GLenum filter)
+{
+ if (!(QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit))
+ return;
+
+ const QGLContext *ctx = QGLContext::currentContext();
+ if (!ctx)
+ return;
+
+ const int height = ctx->device()->height();
+
+ const int sh = source ? source->height() : height;
+ const int th = target ? target->height() : height;
+
+ const int sx0 = sourceRect.left();
+ const int sx1 = sourceRect.right();
+ const int sy0 = sh - sourceRect.bottom() - 1;
+ const int sy1 = sh - sourceRect.top() - 1;
+
+ const int tx0 = targetRect.left();
+ const int tx1 = targetRect.right();
+ const int ty0 = th - targetRect.bottom() - 1;
+ const int ty1 = th - targetRect.top() - 1;
+
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0);
+
+ glBlitFramebufferEXT(sx0, sy0, sx1, sy1,
+ tx0, ty0, tx1, ty1,
+ buffers, filter);
+
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+}
+
QT_END_NAMESPACE
diff --git a/src/opengl/qglframebufferobject.h b/src/opengl/qglframebufferobject.h
index a9e1b2f..0a2a9d2 100644
--- a/src/opengl/qglframebufferobject.h
+++ b/src/opengl/qglframebufferobject.h
@@ -52,6 +52,7 @@ QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
class QGLFramebufferObjectPrivate;
+class QGLFramebufferObjectFormat;
class Q_OPENGL_EXPORT QGLFramebufferObject : public QPaintDevice
{
@@ -77,6 +78,9 @@ public:
GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);
#endif
+ QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format);
+ QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format);
+
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
QGLFramebufferObject(const QSize &size, QMacCompatGLenum target = GL_TEXTURE_2D);
QGLFramebufferObject(int width, int height, QMacCompatGLenum target = GL_TEXTURE_2D);
@@ -89,10 +93,13 @@ public:
virtual ~QGLFramebufferObject();
+ const QGLFramebufferObjectFormat &format() const;
+
bool isValid() const;
bool isBound() const;
bool bind();
bool release();
+
GLuint texture() const;
QSize size() const;
QImage toImage() const;
@@ -110,6 +117,12 @@ public:
void drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
#endif
+ static bool hasOpenGLFramebufferBlit();
+ static void blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
+ QGLFramebufferObject *source, const QRect &sourceRect,
+ GLbitfield buffers = GL_COLOR_BUFFER_BIT,
+ GLenum filter = GL_NEAREST);
+
protected:
int metric(PaintDeviceMetric metric) const;
int devType() const { return QInternal::FramebufferObject; }
@@ -120,6 +133,42 @@ private:
friend class QGLDrawable;
};
+class QGLFramebufferObjectFormatPrivate;
+class Q_OPENGL_EXPORT QGLFramebufferObjectFormat
+{
+public:
+#if !defined(QT_OPENGL_ES) || defined(Q_QDOC)
+ QGLFramebufferObjectFormat(int samples = 0,
+ QGLFramebufferObject::Attachment attachment = QGLFramebufferObject::NoAttachment,
+ GLenum target = GL_TEXTURE_2D,
+ GLenum internalFormat = GL_RGBA8);
+#else
+ QGLFramebufferObjectFormat(int samples = 0,
+ QGLFramebufferObject::Attachment attachment = QGLFramebufferObject::NoAttachment,
+ GLenum target = GL_TEXTURE_2D,
+ GLenum internalFormat = GL_RGBA);
+#endif
+
+ QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other);
+ QGLFramebufferObjectFormat &operator=(const QGLFramebufferObjectFormat &other);
+ ~QGLFramebufferObjectFormat();
+
+ void setSamples(int samples);
+ int samples() const;
+
+ void setAttachment(QGLFramebufferObject::Attachment attachment);
+ QGLFramebufferObject::Attachment attachment() const;
+
+ void setTextureTarget(GLenum target);
+ GLenum textureTarget() const;
+
+ void setInternalFormat(GLenum internalFormat);
+ GLenum internalFormat() const;
+
+private:
+ QGLFramebufferObjectFormatPrivate *d;
+};
+
QT_END_NAMESPACE
QT_END_HEADER