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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-11-25 16:13:30 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-11-25 16:38:20 (GMT)
commit5776ff26ec44bc6d10cff2a8f81e81c33c39570a (patch)
tree757d219b5e2c29578c512177d6bb72f54c5efead /src/opengl
parent41a8700c18b805d862c10847d29d30fd2d28911e (diff)
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Fixed round joins generated by the GL2 engine stroker.
Complete circles were generated at every round join, so if the join were close to a flat cap, the circle would extend beyond the flat cap. This was fixed by generating arcs rather than complete circles. Likewise, round caps are now semi-circles instead of full circles. I also removed some unnecessary calculations when generating square caps. Reviewed-by: Trond
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h146
1 files changed, 97 insertions, 49 deletions
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
index a0117d5..412e239 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -43,6 +43,7 @@
#define QTRIANGULATINGSTROKER_P_H
#include <private/qdatabuffer_p.h>
+#include <qvarlengtharray.h>
#include <private/qvectorpath_p.h>
#include <private/qbezier_p.h>
#include <private/qnumeric_p.h>
@@ -68,7 +69,7 @@ private:
inline void join(const qreal *pts);
inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny);
inline void endCap(const qreal *pts);
- inline void arc(float x, float y);
+ inline void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points);
void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart);
@@ -149,43 +150,73 @@ inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, f
m_vertices.add(y - vy);
}
-
-
-// We draw a full circle for any round join or round cap which is a
-// bit of overkill...
-inline void QTriangulatingStroker::arc(float x, float y)
+inline void QTriangulatingStroker::arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points)
{
- float dx = m_width;
- float dy = 0;
- for (int i=0; i<=m_roundness; ++i) {
- float tmpx = dx * m_cos_theta - dy * m_sin_theta;
- float tmpy = dx * m_sin_theta + dy * m_cos_theta;
- dx = tmpx;
- dy = tmpy;
- emitLineSegment(x, y, dx, dy);
+ float dx1 = fromX - cx;
+ float dy1 = fromY - cy;
+ float dx2 = toX - cx;
+ float dy2 = toY - cy;
+
+ // while more than 180 degrees left:
+ while (dx1 * dy2 - dx2 * dy1 < 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
}
-}
+ // while more than 90 degrees left:
+ while (dx1 * dx2 + dy1 * dy2 < 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // while more than 0 degrees left:
+ while (dx1 * dy2 - dx2 * dy1 > 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+ // remove last point which was rotated beyond [toX, toY].
+ if (!points.isEmpty())
+ points.resize(points.size() - 2);
+}
-inline void QTriangulatingStroker::endCap(const qreal *pts)
+inline void QTriangulatingStroker::endCap(const qreal *)
{
switch (m_cap_style) {
case Qt::FlatCap:
break;
- case Qt::SquareCap: {
- float dx = m_cx - *(pts - 2);
- float dy = m_cy - *(pts - 1);
-
- float len = m_width / sqrt(dx * dx + dy * dy);
- dx = dx * len;
- dy = dy * len;
-
- emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy);
- break; }
- case Qt::RoundCap:
- arc(m_cx, m_cy);
+ case Qt::SquareCap:
+ emitLineSegment(m_cx + m_nvy, m_cy - m_nvx, m_nvx, m_nvy);
break;
+ case Qt::RoundCap: {
+ QVarLengthArray<float> points;
+ int count = m_vertices.size();
+ arcPoints(m_cx, m_cy, m_vertices.at(count - 2), m_vertices.at(count - 1), m_vertices.at(count - 4), m_vertices.at(count - 3), points);
+ int front = 0;
+ int end = points.size() / 2;
+ while (front != end) {
+ m_vertices.add(points[2 * end - 2]);
+ m_vertices.add(points[2 * end - 1]);
+ --end;
+ if (front == end)
+ break;
+ m_vertices.add(points[2 * front + 0]);
+ m_vertices.add(points[2 * front + 1]);
+ ++front;
+ }
+ break; }
default: break; // to shut gcc up...
}
}
@@ -214,31 +245,37 @@ void QTriangulatingStroker::moveTo(const qreal *pts)
}
break;
case Qt::SquareCap: {
- float dx = x2 - m_cx;
- float dy = y2 - m_cy;
- float len = m_width / sqrt(dx * dx + dy * dy);
- dx = dx * len;
- dy = dy * len;
- float sx = m_cx - dx;
- float sy = m_cy - dy;
+ float sx = m_cx - m_nvy;
+ float sy = m_cy + m_nvx;
if (invisibleJump) {
m_vertices.add(sx + m_nvx);
m_vertices.add(sy + m_nvy);
}
emitLineSegment(sx, sy, m_nvx, m_nvy);
break; }
- case Qt::RoundCap:
- if (invisibleJump) {
- m_vertices.add(m_cx + m_nvx);
- m_vertices.add(m_cy + m_nvy);
+ case Qt::RoundCap: {
+ QVarLengthArray<float> points;
+ arcPoints(m_cx, m_cy, m_cx + m_nvx, m_cy + m_nvy, m_cx - m_nvx, m_cy - m_nvy, points);
+ m_vertices.resize(m_vertices.size() + points.size() + 2 * int(invisibleJump));
+ int count = m_vertices.size();
+ int front = 0;
+ int end = points.size() / 2;
+ while (front != end) {
+ m_vertices.at(--count) = points[2 * end - 1];
+ m_vertices.at(--count) = points[2 * end - 2];
+ --end;
+ if (front == end)
+ break;
+ m_vertices.at(--count) = points[2 * front + 1];
+ m_vertices.at(--count) = points[2 * front + 0];
+ ++front;
}
- // This emitLineSegment is not needed for the arc, but we need
- // to start where we put the invisibleJump vertex, otherwise
- // we'll have visible triangles between subpaths.
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
- arc(m_cx, m_cy);
- break;
+ if (invisibleJump) {
+ m_vertices.at(count - 1) = m_vertices.at(count + 1);
+ m_vertices.at(count - 2) = m_vertices.at(count + 0);
+ }
+ break; }
default: break; // ssssh gcc...
}
emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
@@ -289,10 +326,21 @@ void QTriangulatingStroker::join(const qreal *pts)
// what some other graphics API's do.
break; }
- case Qt::RoundJoin:
- arc(m_cx, m_cy);
- break;
-
+ case Qt::RoundJoin: {
+ QVarLengthArray<float> points;
+ int count = m_vertices.size();
+ float prevNvx = m_vertices.at(count - 2) - m_cx;
+ float prevNvy = m_vertices.at(count - 1) - m_cy;
+ if (m_nvx * prevNvy - m_nvy * prevNvx < 0) {
+ arcPoints(0, 0, m_nvx, m_nvy, -prevNvx, -prevNvy, points);
+ for (int i = points.size() / 2; i > 0; --i)
+ emitLineSegment(m_cx, m_cy, points[2 * i - 2], points[2 * i - 1]);
+ } else {
+ arcPoints(0, 0, -prevNvx, -prevNvy, m_nvx, m_nvy, points);
+ for (int i = 0; i < points.size() / 2; ++i)
+ emitLineSegment(m_cx, m_cy, points[2 * i + 0], points[2 * i + 1]);
+ }
+ break; }
default: break; // gcc warn--
}