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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-26 03:02:06 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-26 03:02:06 (GMT) |
commit | ded1dbb7e898364dd1cd2b1b129673569805a786 (patch) | |
tree | 0c7634b48ae9afb6bafa4b47eba7ae559cb6c4e3 /src/opengl | |
parent | f97cbb44be9e6195ee5a15a687a963ea5bb2f547 (diff) | |
download | Qt-ded1dbb7e898364dd1cd2b1b129673569805a786.zip Qt-ded1dbb7e898364dd1cd2b1b129673569805a786.tar.gz Qt-ded1dbb7e898364dd1cd2b1b129673569805a786.tar.bz2 |
Suppress warnings under OpenGL/ES 2.0 in QGLShaderProgram
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index b20c6e9..d028522 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -1453,6 +1453,7 @@ int QGLShaderProgram::attributeLocation(const QString& name) const void QGLShaderProgram::setAttributeValue(int location, GLfloat value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib1fv(location, &value); } @@ -1478,6 +1479,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value) void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[2] = {x, y}; glVertexAttrib2fv(location, values); @@ -1507,6 +1509,7 @@ void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[3] = {x, y, z}; glVertexAttrib3fv(location, values); @@ -1537,6 +1540,7 @@ void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {x, y, z, w}; glVertexAttrib4fv(location, values); @@ -1565,6 +1569,7 @@ void QGLShaderProgram::setAttributeValue void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); } @@ -1589,6 +1594,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& valu void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); } @@ -1613,6 +1619,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& valu void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); } @@ -1637,6 +1644,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& valu void QGLShaderProgram::setAttributeValue(int location, const QColor& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()}; glVertexAttrib4fv(location, values); @@ -1668,6 +1676,7 @@ void QGLShaderProgram::setAttributeValue (int location, const GLfloat *values, int columns, int rows) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (rows < 1 || rows > 4) { qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; return; @@ -1718,6 +1727,7 @@ void QGLShaderProgram::setAttributeArray (int location, const GLfloat *values, int size, int stride) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE, stride, values); @@ -1737,6 +1747,7 @@ void QGLShaderProgram::setAttributeArray (int location, const QVector2D *values, int stride) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, stride, values); @@ -1756,6 +1767,7 @@ void QGLShaderProgram::setAttributeArray (int location, const QVector3D *values, int stride) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, stride, values); @@ -1775,6 +1787,7 @@ void QGLShaderProgram::setAttributeArray (int location, const QVector4D *values, int stride) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, stride, values); @@ -1856,6 +1869,7 @@ void QGLShaderProgram::setAttributeArray void QGLShaderProgram::disableAttributeArray(int location) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glDisableVertexAttribArray(location); } @@ -1883,6 +1897,7 @@ void QGLShaderProgram::disableAttributeArray(const char *name) int QGLShaderProgram::uniformLocation(const char *name) const { Q_D(const QGLShaderProgram); + Q_UNUSED(d); if (d->linked) { return glGetUniformLocation(d->programGuard.id(), name); } else { @@ -1928,6 +1943,7 @@ int QGLShaderProgram::uniformLocation(const QString& name) const void QGLShaderProgram::setUniformValue(int location, GLfloat value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1fv(location, 1, &value); } @@ -1953,6 +1969,7 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat value) void QGLShaderProgram::setUniformValue(int location, GLint value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1i(location, value); } @@ -1979,6 +1996,7 @@ void QGLShaderProgram::setUniformValue(const char *name, GLint value) void QGLShaderProgram::setUniformValue(int location, GLuint value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1i(location, value); } @@ -2005,6 +2023,7 @@ void QGLShaderProgram::setUniformValue(const char *name, GLuint value) void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[2] = {x, y}; glUniform2fv(location, 1, values); @@ -2034,6 +2053,7 @@ void QGLShaderProgram::setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[3] = {x, y, z}; glUniform3fv(location, 1, values); @@ -2064,6 +2084,7 @@ void QGLShaderProgram::setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {x, y, z, w}; glUniform4fv(location, 1, values); @@ -2092,6 +2113,7 @@ void QGLShaderProgram::setUniformValue void QGLShaderProgram::setUniformValue(int location, const QVector2D& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); } @@ -2117,6 +2139,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value) void QGLShaderProgram::setUniformValue(int location, const QVector3D& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); } @@ -2142,6 +2165,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value) void QGLShaderProgram::setUniformValue(int location, const QVector4D& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); } @@ -2168,6 +2192,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value) void QGLShaderProgram::setUniformValue(int location, const QColor& color) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()}; glUniform4fv(location, 1, values); @@ -2196,6 +2221,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QColor& color) void QGLShaderProgram::setUniformValue(int location, const QPoint& point) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {point.x(), point.y()}; glUniform2fv(location, 1, values); @@ -2224,6 +2250,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point) void QGLShaderProgram::setUniformValue(int location, const QPointF& point) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {point.x(), point.y()}; glUniform2fv(location, 1, values); @@ -2252,6 +2279,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point) void QGLShaderProgram::setUniformValue(int location, const QSize& size) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {size.width(), size.width()}; glUniform2fv(location, 1, values); @@ -2280,6 +2308,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSize& size) void QGLShaderProgram::setUniformValue(int location, const QSizeF& size) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {size.width(), size.height()}; glUniform2fv(location, 1, values); @@ -2360,6 +2389,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2); } @@ -2385,6 +2415,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3); } @@ -2411,6 +2442,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4); } @@ -2437,6 +2469,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2); } @@ -2463,6 +2496,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3); } @@ -2488,6 +2522,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4); } @@ -2514,6 +2549,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2); } @@ -2540,6 +2576,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3); } @@ -2566,6 +2603,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4); } @@ -2594,6 +2632,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); } @@ -2622,6 +2661,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][ void QGLShaderProgram::setUniformValue(int location, const QTransform& value) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat mat[3][3] = { {value.m11(), value.m12(), value.m13()}, @@ -2656,6 +2696,7 @@ void QGLShaderProgram::setUniformValue void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1iv(location, count, values); } @@ -2684,6 +2725,7 @@ void QGLShaderProgram::setUniformValueArray void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); } @@ -2713,6 +2755,7 @@ void QGLShaderProgram::setUniformValueArray void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { if (size == 1) glUniform1fv(location, count, values); @@ -2751,6 +2794,7 @@ void QGLShaderProgram::setUniformValueArray void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); } @@ -2777,6 +2821,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *v void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); } @@ -2803,6 +2848,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *v void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); } @@ -2890,6 +2936,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrixArray (glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2); } @@ -2916,6 +2963,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 * void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix2x3fv, glUniform3fv, location, values, count, QMatrix2x3, 2, 3); @@ -2943,6 +2991,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 * void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix2x4fv, glUniform4fv, location, values, count, QMatrix2x4, 2, 4); @@ -2970,6 +3019,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 * void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix3x2fv, glUniform2fv, location, values, count, QMatrix3x2, 3, 2); @@ -2997,6 +3047,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 * void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrixArray (glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3); } @@ -3023,6 +3074,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 * void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix3x4fv, glUniform4fv, location, values, count, QMatrix3x4, 3, 4); @@ -3050,6 +3102,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 * void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix4x2fv, glUniform2fv, location, values, count, QMatrix4x2, 4, 2); @@ -3077,6 +3130,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 * void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix4x3fv, glUniform3fv, location, values, count, QMatrix4x3, 4, 3); @@ -3104,6 +3158,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 * void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) { Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrixArray (glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4); } |