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authorTom Cooksey <thomas.cooksey@nokia.com>2010-03-05 15:59:06 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-03-05 16:31:27 (GMT)
commitee07fff45d49e69d9a4f4474861a219af8d557f2 (patch)
tree060818b8175f625ae08c1e90bb71999e40e021ab /src/opengl
parent4c4537d63a62d5ba0a2d8ddbc04026f81399268f (diff)
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Make QEgl::createSurface store the surface in the pixmapdata too
This means the same surface can then later be used to bind the pixmap as a texture using eglBindTexImage2D. Reviewed-By: TrustMe
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