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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-11-27 00:58:46 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-11-27 00:58:46 (GMT)
commit55bc5eb8b4e5d758f12761e67e063a418afa14a0 (patch)
treee3107f822b4eed6ac005e2d36c5c547403d0e7af /src/openvg
parente8d7d2172627dd3cac8b0cc3165ed371b524feb4 (diff)
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Fix infinite recursion in OpenVG scissor-only clipping
When a complex transform was set, clip(QVectorPath) would call clip(QRect) with the control point rect, which would then turn around and say "transform is complex, call clip(QVectorPath)", causing an infinite loop until stack crash. Remove the "fall back to vector path" case as it isn't useful for scissor-only clipping. Doesn't affect mask-based clipping. Reviewed-by: Sarah Smith
Diffstat (limited to 'src/openvg')
-rw-r--r--src/openvg/qpaintengine_vg.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp
index ba97d4f..6b829dd 100644
--- a/src/openvg/qpaintengine_vg.cpp
+++ b/src/openvg/qpaintengine_vg.cpp
@@ -1570,12 +1570,6 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
d->dirty |= QPaintEngine::DirtyClipRegion;
- // If we have a non-simple transform, then use path-based clipping.
- if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) {
- QPaintEngineEx::clip(rect, op);
- return;
- }
-
switch (op) {
case Qt::NoClip:
{
@@ -1612,12 +1606,6 @@ void QVGPaintEngine::clip(const QRegion &region, Qt::ClipOperation op)
d->dirty |= QPaintEngine::DirtyClipRegion;
- // If we have a non-simple transform, then use path-based clipping.
- if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) {
- QPaintEngineEx::clip(region, op);
- return;
- }
-
switch (op) {
case Qt::NoClip:
{