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author | Samuel Rødal <sroedal@trolltech.com> | 2009-08-26 12:50:18 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-08-26 15:33:01 (GMT) |
commit | 6682b9915d80238ce97594909074aef974a74279 (patch) | |
tree | 73fc6b8293df5172b6e0c2e0cee528f80fa65c85 /src/openvg | |
parent | ca57a8122970ed408f50fed05f77d3a973676165 (diff) | |
download | Qt-6682b9915d80238ce97594909074aef974a74279.zip Qt-6682b9915d80238ce97594909074aef974a74279.tar.gz Qt-6682b9915d80238ce97594909074aef974a74279.tar.bz2 |
Improved QPainter API for allowing native painting in GL / VG.
Previously we were using QPaintEngine::syncState() which is not ideal
naming-wise, since it actually prepares for native painting instead of
syncing the painter's state to native state.
Reviewed-by: Trond
Diffstat (limited to 'src/openvg')
-rw-r--r-- | src/openvg/qpaintengine_vg.cpp | 63 | ||||
-rw-r--r-- | src/openvg/qpaintengine_vg_p.h | 3 |
2 files changed, 33 insertions, 33 deletions
diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp index d2c7b8b..09eb646 100644 --- a/src/openvg/qpaintengine_vg.cpp +++ b/src/openvg/qpaintengine_vg.cpp @@ -3072,43 +3072,42 @@ void QVGPaintEngine::setState(QPainterState *s) } } -// Called from QPaintEngine::syncState() to force a state flush. -// This should be called before and after raw VG operations. -void QVGPaintEngine::updateState(const QPaintEngineState &state) +void QVGPaintEngine::beginNativePainting() { - Q_UNUSED(state); Q_D(QVGPaintEngine); - if (!(d->rawVG)) { - // About to enter raw VG mode: flush pending changes and make - // sure that all matrices are set to the current transformation. - QVGPainterState *s = this->state(); - d->ensurePen(s->pen); - d->ensureBrush(s->brush); - d->ensurePathTransform(); - d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, d->imageTransform); + // About to enter raw VG mode: flush pending changes and make + // sure that all matrices are set to the current transformation. + QVGPainterState *s = this->state(); + d->ensurePen(s->pen); + d->ensureBrush(s->brush); + d->ensurePathTransform(); + d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, d->imageTransform); #if !defined(QVG_NO_DRAW_GLYPHS) - d->setTransform(VG_MATRIX_GLYPH_USER_TO_SURFACE, d->pathTransform); + d->setTransform(VG_MATRIX_GLYPH_USER_TO_SURFACE, d->pathTransform); #endif - d->rawVG = true; - } else { - // Exiting raw VG mode: force all state values to be - // explicitly set on the VG engine to undo any changes - // that were made by the raw VG function calls. - QPaintEngine::DirtyFlags dirty = d->dirty; - d->clearModes(); - d->forcePenChange = true; - d->forceBrushChange = true; - d->penType = (VGPaintType)0; - d->brushType = (VGPaintType)0; - d->clearColor = QColor(); - d->fillPaint = d->brushPaint; - restoreState(QPaintEngine::AllDirty); - d->dirty = dirty; - d->rawVG = false; - vgSetPaint(d->penPaint, VG_STROKE_PATH); - vgSetPaint(d->brushPaint, VG_FILL_PATH); - } + d->rawVG = true; +} + +void QVGPaintEngine::endNativePainting() +{ + Q_D(QVGPaintEngine); + // Exiting raw VG mode: force all state values to be + // explicitly set on the VG engine to undo any changes + // that were made by the raw VG function calls. + QPaintEngine::DirtyFlags dirty = d->dirty; + d->clearModes(); + d->forcePenChange = true; + d->forceBrushChange = true; + d->penType = (VGPaintType)0; + d->brushType = (VGPaintType)0; + d->clearColor = QColor(); + d->fillPaint = d->brushPaint; + restoreState(QPaintEngine::AllDirty); + d->dirty = dirty; + d->rawVG = false; + vgSetPaint(d->penPaint, VG_STROKE_PATH); + vgSetPaint(d->brushPaint, VG_FILL_PATH); } QPixmapFilter *QVGPaintEngine::createPixmapFilter(int type) const diff --git a/src/openvg/qpaintengine_vg_p.h b/src/openvg/qpaintengine_vg_p.h index 469ec9e..f0a7838 100644 --- a/src/openvg/qpaintengine_vg_p.h +++ b/src/openvg/qpaintengine_vg_p.h @@ -140,7 +140,8 @@ public: QVGPainterState *state() { return static_cast<QVGPainterState *>(QPaintEngineEx::state()); } const QVGPainterState *state() const { return static_cast<const QVGPainterState *>(QPaintEngineEx::state()); } - void updateState(const QPaintEngineState &state); + void beginNativePainting(); + void endNativePainting(); QPixmapFilter *createPixmapFilter(int type) const; |