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authorLaszlo Agocs <laszlo.p.agocs@nokia.com>2011-04-27 13:02:32 (GMT)
committerLaszlo Agocs <laszlo.p.agocs@nokia.com>2011-04-27 13:43:31 (GMT)
commitd45ec470519d1075ebf299b74cbb846a0c7d99af (patch)
tree8c20e535f97ed669e0553e7aa2f9cb4a03965a82 /src/openvg
parent4a1ae3d1b4e8e032b1c978fcc7e1812e37e1f047 (diff)
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Upload VGImage data when drawing pixmaps that are being painted into.
When a painter is open on a pixmap's underlying QVolatileImage, it is better to upload the VGImage content every time the pixmap is drawn on the screen, in order to enable showing animations that are created by continously rendering into the same pixmap and keeping the same painter open. Task-number: QT-4002 Reviewed-by: Jason Barron
Diffstat (limited to 'src/openvg')
-rw-r--r--src/openvg/qpixmapdata_vg.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openvg/qpixmapdata_vg.cpp b/src/openvg/qpixmapdata_vg.cpp
index 80f5b2f..eae10c8 100644
--- a/src/openvg/qpixmapdata_vg.cpp
+++ b/src/openvg/qpixmapdata_vg.cpp
@@ -377,7 +377,7 @@ VGImage QVGPixmapData::toVGImage()
QVGImagePool::instance()->useImage(this);
}
- if (!source.isNull() && recreate) {
+ if (!source.isNull() && (recreate || source.paintingActive())) {
source.beginDataAccess();
vgImageSubData
(vgImage,