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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-15 00:50:57 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-15 00:50:57 (GMT) |
commit | 4f2fecbdb852028bd191fa63aa66527107672dc7 (patch) | |
tree | f708eff7418f8781fcc27a2fed3d827c207537b6 /src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp | |
parent | 93eb7c1378d97978fbe415f532e341de0138f4fe (diff) | |
download | Qt-4f2fecbdb852028bd191fa63aa66527107672dc7.zip Qt-4f2fecbdb852028bd191fa63aa66527107672dc7.tar.gz Qt-4f2fecbdb852028bd191fa63aa66527107672dc7.tar.bz2 |
Remove the surface holder from the PowerVR screen driver
The PvrEglSurfaceHolder is a hold-over from Qtopia that isn't
needed any more and was never very stable anyway.
Reviewed-by: trustme
Back port of f613b0170d0fe806378779472315d0bbdc1aada9
Diffstat (limited to 'src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp')
-rw-r--r-- | src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp | 128 |
1 files changed, 9 insertions, 119 deletions
diff --git a/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp b/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp index cb453d7..6696672 100644 --- a/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp +++ b/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp @@ -60,17 +60,20 @@ PvrEglScreen::PvrEglScreen(int displayId) ttyfd = -1; doGraphicsMode = true; oldKdMode = KD_TEXT; - if (QWSServer::instance()) - holder = new PvrEglSurfaceHolder(); - else - holder = 0; + + // Make sure that the EGL layer is initialized and the drivers loaded. + EGLDisplay dpy = eglGetDisplay((EGLNativeDisplayType)EGL_DEFAULT_DISPLAY); + if (!eglInitialize(dpy, 0, 0)) + qWarning("Could not initialize EGL display - are the drivers loaded?"); + + // Make sure that screen 0 is initialized. + pvrQwsScreenWindow(0); } PvrEglScreen::~PvrEglScreen() { if (fd >= 0) ::close(fd); - delete holder; } bool PvrEglScreen::initDevice() @@ -194,7 +197,7 @@ QWSWindowSurface* PvrEglScreen::createSurface(QWidget *widget) const QWSWindowSurface* PvrEglScreen::createSurface(const QString &key) const { if (key == QLatin1String("PvrEgl")) - return new PvrEglWindowSurface(holder); + return new PvrEglWindowSurface(); return QScreen::createSurface(key); } @@ -275,116 +278,3 @@ bool PvrEglScreenSurfaceFunctions::createNativeWindow(QWidget *widget, EGLNative *native = (EGLNativeWindowType)(nsurface->nativeDrawable()); return true; } - -// The PowerVR engine on the device needs to allocate about 2Mb of -// contiguous physical memory to manage drawing into a surface. -// -// The problem is that once Qtopia begins its startup sequence, -// it allocates enough memory to severely fragment the physical -// address space on the device. This leaves the PowerVR engine -// unable to allocate the necessary contiguous physical memory -// when an EGL surface is created. -// -// A solution to this is to pre-allocate a dummy surface early -// in the startup sequence before memory becomes fragmented, -// reserving it for any future EGL applications to use. -// -// However, the PowerVR engine has problems managing multiple -// surfaces concurrently, and so real EGL applications end up -// with unacceptably slow frame rates unless the dummy surface -// is destroyed while the real EGL applications are running. -// -// In summary, we need to try to ensure that there is always at -// least one EGL surface active at any given time to reserve the -// memory but destroy the temporary surface when a real surface -// is using the device. That is the purpose of PvrEglSurfaceHolder. - -PvrEglSurfaceHolder::PvrEglSurfaceHolder(QObject *parent) - : QObject(parent) -{ - numRealSurfaces = 0; - - PvrQwsRect rect; - rect.x = 0; - rect.y = 0; - rect.width = 16; - rect.height = 16; - tempSurface = pvrQwsCreateWindow(0, -1, &rect); - - dpy = EGL_NO_DISPLAY; - config = 0; - surface = EGL_NO_SURFACE; - - dpy = eglGetDisplay((EGLNativeDisplayType)EGL_DEFAULT_DISPLAY); - if (!eglInitialize(dpy, 0, 0)) { - qWarning("Could not initialize EGL display - are the drivers loaded?"); - dpy = EGL_NO_DISPLAY; - return; - } - - EGLint attribList[16]; - int temp = 0; - attribList[temp++] = EGL_LEVEL; // Framebuffer level 0 - attribList[temp++] = 0; - attribList[temp++] = EGL_SURFACE_TYPE; - attribList[temp++] = EGL_WINDOW_BIT; - attribList[temp++] = EGL_NONE; - - EGLint numConfigs = 0; - if (!eglChooseConfig(dpy, attribList, &config, 1, &numConfigs) || numConfigs != 1) { - qWarning("Could not find a matching a EGL configuration"); - eglTerminate(dpy); - dpy = EGL_NO_DISPLAY; - return; - } - - surface = eglCreateWindowSurface - (dpy, config, (EGLNativeWindowType)(-1), NULL); - if (surface == EGL_NO_SURFACE) - qWarning("Could not create the temporary EGL surface"); -} - -PvrEglSurfaceHolder::~PvrEglSurfaceHolder() -{ - if (surface != EGL_NO_SURFACE) - eglDestroySurface(dpy, surface); - if (dpy != EGL_NO_DISPLAY) - eglTerminate(dpy); - if (tempSurface) - pvrQwsDestroyDrawable(tempSurface); -} - -// Add a real EGL surface to the system. -void PvrEglSurfaceHolder::addSurface() -{ - ++numRealSurfaces; - if (numRealSurfaces == 1) { - // Destroy the temporary surface while some other application - // is making use of the EGL sub-system for 3D rendering. - if (surface != EGL_NO_SURFACE) { - eglDestroySurface(dpy, surface); - surface = EGL_NO_SURFACE; - } - } -} - -// Remove an actual EGL surface from the system. -void PvrEglSurfaceHolder::removeSurface() -{ - if (numRealSurfaces > 0) { - --numRealSurfaces; - if (numRealSurfaces == 0) { - // The last real EGL surface has been destroyed, so re-create - // the temporary surface. There is a race condition here in - // that Qtopia could allocate a lot of memory just after - // the real EGL surface is destroyed but before we could - // create the temporary surface again. - if (surface == EGL_NO_SURFACE && dpy != EGL_NO_DISPLAY) { - surface = eglCreateWindowSurface - (dpy, config, (EGLNativeWindowType)(-1), NULL); - if (surface == EGL_NO_SURFACE) - qWarning("Could not re-create the temporary EGL surface"); - } - } - } -} |