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authorMichael Brasser <michael.brasser@nokia.com>2010-03-15 23:18:45 (GMT)
committerMichael Brasser <michael.brasser@nokia.com>2010-03-15 23:21:39 (GMT)
commita0f2c60dd9f6f44b7016f879b5b3ec32c665fdb9 (patch)
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Optimize drawPixmapFragments for the GL2 paint engine.
In this case, we don't need QGL2PEXVertexArray to keep track of min and max information. Reviewed-by: Samuel
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