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authorJørgen Lind <jorgen.lind@nokia.com>2010-11-23 14:34:09 (GMT)
committerJørgen Lind <jorgen.lind@nokia.com>2010-11-24 08:54:48 (GMT)
commit004cd14b84e3683cd92cf01061ee9688990f990c (patch)
tree8f879f07439b212de831c528e832d3c3ab4c6bb3 /src/plugins/platforms/eglfs/qeglfswindowsurface.cpp
parentf309a20b4177572282082b8c17ec9025b75a69b1 (diff)
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Lighthouse: Fix QGLContext::currentContext for systems with limited
resources. The example plugins EGLFS uses only 1 native context. Make sure that we only use this 1 context, and that we dont wrap it in many different QPlatformGLContexts or QGLContexts instanses. This change also removes the QPlatformWindow link which was made in the initial QPlatformGLContext change. Lighthouse has to support situations where a context isnt bound to a QPlatformWindow. Reviewed-by: gunnar
Diffstat (limited to 'src/plugins/platforms/eglfs/qeglfswindowsurface.cpp')
-rw-r--r--src/plugins/platforms/eglfs/qeglfswindowsurface.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfswindowsurface.cpp b/src/plugins/platforms/eglfs/qeglfswindowsurface.cpp
index fcea4d3..ebc04bd 100644
--- a/src/plugins/platforms/eglfs/qeglfswindowsurface.cpp
+++ b/src/plugins/platforms/eglfs/qeglfswindowsurface.cpp
@@ -57,13 +57,10 @@ public:
#ifdef QEGL_EXTRA_DEBUG
qWarning("QEglPaintDevice %p, %p, %p",this, screen, widget);
#endif
- QGLFormat format;
- m_context = new QGLContext(format, widget);
- m_context->create();
}
QSize size() const { return m_screen->geometry().size(); }
- QGLContext* context() const { return m_context;}
+ QGLContext* context() const { return QGLContext::fromPlatformGLContext(m_screen->platformContext());}
QPaintEngine *paintEngine() const { return qt_qgl_paint_engine(); }