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author | Eike Ziller <eike.ziller@nokia.com> | 2011-08-25 10:33:08 (GMT) |
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committer | Eike Ziller <eike.ziller@nokia.com> | 2011-08-25 16:26:23 (GMT) |
commit | 41da349eb2bf25dba633578068b9bf2a7e7a6e24 (patch) | |
tree | f2b52fd655e5ea054d9837d37ff0c4a9c57ea0e8 /src/plugins/platforms | |
parent | 520dc46f9fad5f6adba9b71cebd007c04123dd30 (diff) | |
download | Qt-41da349eb2bf25dba633578068b9bf2a7e7a6e24.zip Qt-41da349eb2bf25dba633578068b9bf2a7e7a6e24.tar.gz Qt-41da349eb2bf25dba633578068b9bf2a7e7a6e24.tar.bz2 |
uikit: get rid of the "min 30fps" for event handling.
This is actually not needed if done correctly.
Diffstat (limited to 'src/plugins/platforms')
-rw-r--r-- | src/plugins/platforms/uikit/quikiteventloop.mm | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/src/plugins/platforms/uikit/quikiteventloop.mm b/src/plugins/platforms/uikit/quikiteventloop.mm index 7df7ec8..152a34a 100644 --- a/src/plugins/platforms/uikit/quikiteventloop.mm +++ b/src/plugins/platforms/uikit/quikiteventloop.mm @@ -67,7 +67,6 @@ - (id)initWithEventLoopIntegration:(QUIKitEventLoop *)integration; -- (void)processEvents; - (void)processEventsAndSchedule; @end @@ -160,17 +159,11 @@ return self; } -- (void)processEvents -{ - QPlatformEventLoopIntegration::processEvents(); -} - - (void)processEventsAndSchedule { QPlatformEventLoopIntegration::processEvents(); - qint64 nextTime = qMin((qint64)33, mIntegration->nextTimerEvent()); // at least 30fps NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; - NSDate *nextDate = [[NSDate date] dateByAddingTimeInterval:((double)nextTime/1000)]; + NSDate *nextDate = [[NSDate date] dateByAddingTimeInterval:((double)mIntegration->nextTimerEvent()/1000.)]; [mIntegration->mTimer setFireDate:nextDate]; [pool release]; } @@ -211,7 +204,7 @@ void QUIKitEventLoop::quitEventLoop() void QUIKitEventLoop::qtNeedsToProcessEvents() { - [mHelper performSelectorOnMainThread:@selector(processEvents) withObject:nil waitUntilDone:NO]; + [mHelper performSelectorOnMainThread:@selector(processEventsAndSchedule) withObject:nil waitUntilDone:NO]; } static UIReturnKeyType keyTypeForObject(QObject *obj) |