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authorAnders Bakken <anders.bakken@nokia.com>2009-04-07 05:52:12 (GMT)
committerAnders Bakken <anders.bakken@nokia.com>2009-04-07 05:52:12 (GMT)
commitfd4a62bfc18006b3c29918a65b60d9bacf22c9c0 (patch)
tree1abb22ff8060d0876ee3a368a39b78b70aed22f7 /src/plugins
parent3923604b4390e613000f4c2b00db9e0a954f92ed (diff)
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Call ReleaseSource where appropriate
DirectFB caches the last source surface in the target surface after a Blit. This can cause a surface to be kept around longer than desired since the caching increases the ref-count. Unless it's likely that the blit will happen again soon we Release the source. Reviewed-by: TrustMe
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/gfxdrivers/directfb/qdirectfbpixmap.cpp2
-rw-r--r--src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp3
-rw-r--r--src/plugins/gfxdrivers/directfb/qdirectfbsurface.cpp2
3 files changed, 5 insertions, 2 deletions
diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.cpp
index 45f0710..c4144bd 100644
--- a/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.cpp
+++ b/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.cpp
@@ -132,6 +132,7 @@ void QDirectFBPixmapData::copy(const QPixmapData *data, const QRect &rect)
const DFBRectangle blitRect = { rect.x(), rect.y(),
rect.width(), rect.height() };
DFBResult result = dfbSurface->Blit(dfbSurface, src, &blitRect, 0, 0);
+ dfbSurface->ReleaseSource(dfbSurface);
if (result != DFB_OK) {
DirectFBError("QDirectFBPixmapData::copy()", result);
setSerialNumber(0);
@@ -236,6 +237,7 @@ QPixmap QDirectFBPixmapData::transformed(const QTransform &transform,
const DFBRectangle destRect = { 0, 0, size.width(), size.height() };
data->dfbSurface->StretchBlit(data->dfbSurface, dfbSurface, 0, &destRect);
+ data->dfbSurface->ReleaseSource(data->dfbSurface);
return QPixmap(data);
}
diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp
index cb40935..4ae64f7 100644
--- a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp
+++ b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp
@@ -195,7 +195,7 @@ IDirectFBSurface *QDirectFBScreen::copyDFBSurface(IDirectFBSurface *src,
surface->SetBlittingFlags(surface, flags);
surface->Blit(surface, src, 0, 0, 0);
- surface->ReleaseSource(surface); // ??? Is this always right?
+ surface->ReleaseSource(surface);
return surface;
}
@@ -1093,6 +1093,7 @@ void QDirectFBScreen::compose(const QRegion &region)
blit(surface->image(), offset, r);
}
}
+ d_ptr->dfbSurface->ReleaseSource(d_ptr->dfbSurface);
}
// Normally, when using DirectFB to compose the windows (I.e. when
diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbsurface.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbsurface.cpp
index 15c2f7c..592ad47 100644
--- a/src/plugins/gfxdrivers/directfb/qdirectfbsurface.cpp
+++ b/src/plugins/gfxdrivers/directfb/qdirectfbsurface.cpp
@@ -262,7 +262,7 @@ bool QDirectFBSurface::scroll(const QRegion &region, int dx, int dy)
dfbSurface->SetBlittingFlags(dfbSurface, DSBLIT_NOFX);
dfbSurface->BatchBlit(dfbSurface, dfbSurface,
dfbRects.data(), dfbPoints.data(), n);
-
+ dfbSurface->ReleaseSource(dfbSurface);
return true;
}