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authorAnders Bakken <anders.bakken@nokia.com>2009-08-25 18:19:59 (GMT)
committerAnders Bakken <anders.bakken@nokia.com>2009-08-25 18:23:43 (GMT)
commit9dc0914b30a3266be586e1dece931bcdb2f21e49 (patch)
treee7eef3c13ab4422d7f76c7d5c822ecabe576b3bb /src/plugins
parent3d885b2c75d4854266e6552d2659505f132acd00 (diff)
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Optimize QDirectFBPaintDevice::bytesPerLine
If we actually need it locked we'll probably need it locked for read|write. Reviewed-by: Donald Carr <donald.carr@nokia.com>
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/gfxdrivers/directfb/qdirectfbpaintdevice.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbpaintdevice.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbpaintdevice.cpp
index f45f256..6abf0ff 100644
--- a/src/plugins/gfxdrivers/directfb/qdirectfbpaintdevice.cpp
+++ b/src/plugins/gfxdrivers/directfb/qdirectfbpaintdevice.cpp
@@ -104,7 +104,7 @@ int QDirectFBPaintDevice::bytesPerLine() const
// Can only get the stride when we lock the surface
Q_ASSERT(!lockedImage);
QDirectFBPaintDevice* that = const_cast<QDirectFBPaintDevice*>(this);
- that->lockDirectFB(DSLF_READ);
+ that->lockDirectFB(DSLF_READ|DSLF_WRITE);
Q_ASSERT(bpl != -1);
}
return bpl;