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authoraxis <qt-info@nokia.com>2009-04-24 11:34:15 (GMT)
committeraxis <qt-info@nokia.com>2009-04-24 11:34:15 (GMT)
commit8f427b2b914d5b575a4a7c0ed65d2fb8f45acc76 (patch)
treea17e1a767a89542ab59907462206d7dcf2e504b2 /src/qt3support/itemviews
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Long live Qt for S60!
Diffstat (limited to 'src/qt3support/itemviews')
-rw-r--r--src/qt3support/itemviews/itemviews.pri11
-rw-r--r--src/qt3support/itemviews/q3iconview.cpp6203
-rw-r--r--src/qt3support/itemviews/q3iconview.h519
-rw-r--r--src/qt3support/itemviews/q3listbox.cpp4687
-rw-r--r--src/qt3support/itemviews/q3listbox.h429
-rw-r--r--src/qt3support/itemviews/q3listview.cpp7949
-rw-r--r--src/qt3support/itemviews/q3listview.h609
-rw-r--r--src/qt3support/itemviews/q3table.cpp7333
-rw-r--r--src/qt3support/itemviews/q3table.h548
9 files changed, 28288 insertions, 0 deletions
diff --git a/src/qt3support/itemviews/itemviews.pri b/src/qt3support/itemviews/itemviews.pri
new file mode 100644
index 0000000..cfc8c2d
--- /dev/null
+++ b/src/qt3support/itemviews/itemviews.pri
@@ -0,0 +1,11 @@
+# Qt compat module, old itemviews
+
+HEADERS += itemviews/q3iconview.h \
+ itemviews/q3listbox.h \
+ itemviews/q3listview.h \
+ itemviews/q3table.h
+
+SOURCES += itemviews/q3iconview.cpp \
+ itemviews/q3listbox.cpp \
+ itemviews/q3listview.cpp \
+ itemviews/q3table.cpp
diff --git a/src/qt3support/itemviews/q3iconview.cpp b/src/qt3support/itemviews/q3iconview.cpp
new file mode 100644
index 0000000..d1a9c1e
--- /dev/null
+++ b/src/qt3support/itemviews/q3iconview.cpp
@@ -0,0 +1,6203 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglobal.h"
+#if defined(Q_CC_BOR)
+// needed for qsort() because of a std namespace problem on Borland
+#include "qplatformdefs.h"
+#endif
+
+#include "q3iconview.h"
+
+#ifndef QT_NO_ICONVIEW
+
+#include "private/q3richtext_p.h"
+#include "q3textedit.h"
+#include "qapplication.h"
+#include "qbitmap.h"
+#include "qbrush.h"
+#include "q3cleanuphandler.h"
+#include "qcursor.h"
+#include "qevent.h"
+#include "qfontmetrics.h"
+#include "qhash.h"
+#include "qimage.h"
+#include "qmime.h"
+#include "qpainter.h"
+#include "qpalette.h"
+#include "qpen.h"
+#include "qpixmapcache.h"
+#include "qstringlist.h"
+#include "qstyle.h"
+#include "qstyleoption.h"
+#include "qtimer.h"
+#include "qtooltip.h"
+#include "q3strlist.h"
+
+#include <limits.h>
+#include <stdlib.h>
+
+QT_BEGIN_NAMESPACE
+
+#define RECT_EXTENSION 300
+
+static const char * const unknown_xpm[] = {
+ "32 32 11 1",
+ "c c #ffffff",
+ "g c #c0c0c0",
+ "a c #c0ffc0",
+ "h c #a0a0a4",
+ "d c #585858",
+ "f c #303030",
+ "i c #400000",
+ "b c #00c000",
+ "e c #000000",
+ "# c #000000",
+ ". c None",
+ "...###..........................",
+ "...#aa##........................",
+ ".###baaa##......................",
+ ".#cde#baaa##....................",
+ ".#cccdeebaaa##..##f.............",
+ ".#cccccdeebaaa##aaa##...........",
+ ".#cccccccdeebaaaaaaaa##.........",
+ ".#cccccccccdeebaaaaaaa#.........",
+ ".#cccccgcgghhebbbbaaaaa#........",
+ ".#ccccccgcgggdebbbbbbaa#........",
+ ".#cccgcgcgcgghdeebiebbba#.......",
+ ".#ccccgcggggggghdeddeeba#.......",
+ ".#cgcgcgcggggggggghghdebb#......",
+ ".#ccgcggggggggghghghghd#b#......",
+ ".#cgcgcggggggggghghghhd#b#......",
+ ".#gcggggggggghghghhhhhd#b#......",
+ ".#cgcggggggggghghghhhhd#b#......",
+ ".#ggggggggghghghhhhhhhdib#......",
+ ".#gggggggggghghghhhhhhd#b#......",
+ ".#hhggggghghghhhhhhhhhd#b#......",
+ ".#ddhhgggghghghhhhhhhhd#b#......",
+ "..##ddhhghghhhhhhhhhhhdeb#......",
+ "....##ddhhhghhhhhhhhhhd#b#......",
+ "......##ddhhhhhhhhhhhhd#b#......",
+ "........##ddhhhhhhhhhhd#b#......",
+ "..........##ddhhhhhhhhd#b#......",
+ "............##ddhhhhhhd#b###....",
+ "..............##ddhhhhd#b#####..",
+ "................##ddhhd#b######.",
+ "..................##dddeb#####..",
+ "....................##d#b###....",
+ "......................####......"};
+
+static QPixmap *unknown_icon = 0;
+static QPixmap *qiv_buffer_pixmap = 0;
+#if !defined(Q_WS_X11)
+static QPixmap *qiv_selection = 0;
+#endif
+static bool optimize_layout = false;
+
+static Q3CleanupHandler<QPixmap> qiv_cleanup_pixmap;
+
+
+static QPixmap *get_qiv_buffer_pixmap(const QSize &s)
+{
+ if (!qiv_buffer_pixmap) {
+ qiv_buffer_pixmap = new QPixmap(s);
+ qiv_cleanup_pixmap.add(&qiv_buffer_pixmap);
+ return qiv_buffer_pixmap;
+ }
+
+ qiv_buffer_pixmap->resize(s);
+ return qiv_buffer_pixmap;
+}
+
+#ifndef QT_NO_DRAGANDDROP
+
+class Q_COMPAT_EXPORT Q3IconDragData
+{
+public:
+ Q3IconDragData();
+ Q3IconDragData(const QRect &ir, const QRect &tr);
+
+ QRect pixmapRect() const;
+ QRect textRect() const;
+
+ void setPixmapRect(const QRect &r);
+ void setTextRect(const QRect &r);
+
+ QRect iconRect_, textRect_;
+ QString key_;
+
+ bool operator==(const Q3IconDragData &i) const;
+};
+
+class Q_COMPAT_EXPORT Q3IconDragDataItem
+{
+public:
+ Q3IconDragDataItem() {}
+ Q3IconDragDataItem(const Q3IconDragItem &i1, const Q3IconDragData &i2) : data(i1), item(i2) {}
+ Q3IconDragItem data;
+ Q3IconDragData item;
+ bool operator== (const Q3IconDragDataItem&) const;
+};
+
+class Q3IconDragPrivate
+{
+public:
+ QLinkedList<Q3IconDragDataItem> items;
+ static bool decode(QMimeSource* e, QLinkedList<Q3IconDragDataItem> &lst);
+};
+
+#endif
+
+class Q3IconViewPrivate
+{
+public:
+ Q3IconViewItem *firstItem, *lastItem;
+ uint count;
+ Q3IconView::SelectionMode selectionMode;
+ Q3IconViewItem *currentItem, *tmpCurrentItem, *highlightedItem,
+ *startDragItem, *pressedItem, *selectAnchor, *renamingItem;
+ QRect *rubber;
+ QTimer *scrollTimer, *adjustTimer, *updateTimer, *inputTimer,
+ *fullRedrawTimer;
+ int rastX, rastY, spacing;
+ int dragItems;
+ QPoint oldDragPos;
+ Q3IconView::Arrangement arrangement;
+ Q3IconView::ResizeMode resizeMode;
+ QSize oldSize;
+#ifndef QT_NO_DRAGANDDROP
+ QLinkedList<Q3IconDragDataItem> iconDragData;
+#endif
+ int numDragItems, cachedW, cachedH;
+ int maxItemWidth, maxItemTextLength;
+ QPoint dragStart;
+ QString currInputString;
+ Q3IconView::ItemTextPos itemTextPos;
+#ifndef QT_NO_CURSOR
+ QCursor oldCursor;
+#endif
+ int cachedContentsX, cachedContentsY;
+ QBrush itemTextBrush;
+ QRegion clipRegion;
+ QPoint dragStartPos;
+ QFontMetrics *fm;
+ int minLeftBearing, minRightBearing;
+
+ uint mousePressed : 1;
+ uint cleared : 1;
+ uint dropped : 1;
+ uint clearing : 1;
+ uint oldDragAcceptAction : 1;
+ uint isIconDrag : 1;
+ uint drawDragShapes : 1;
+ uint dirty : 1;
+ uint rearrangeEnabled : 1;
+ uint reorderItemsWhenInsert : 1;
+ uint drawAllBack : 1;
+ uint resortItemsWhenInsert : 1;
+ uint sortDirection : 1;
+ uint wordWrapIconText : 1;
+ uint containerUpdateLocked : 1;
+ uint firstSizeHint : 1;
+ uint showTips : 1;
+ uint pressedSelected : 1;
+ uint dragging : 1;
+ uint drawActiveSelection : 1;
+ uint inMenuMode : 1;
+
+ QPoint dragPos;
+ QPixmapCache maskCache;
+ QHash<Q3IconViewItem *, Q3IconViewItem *> selectedItems;
+
+ struct ItemContainer {
+ ItemContainer(ItemContainer *pr, ItemContainer *nx, const QRect &r)
+ : p(pr), n(nx), rect(r)
+ {
+ if (p)
+ p->n = this;
+ if (n)
+ n->p = this;
+ }
+ ItemContainer *p, *n;
+ QRect rect;
+ QList<Q3IconViewItem*> items;
+ } *firstContainer, *lastContainer;
+
+ struct SortableItem {
+ Q3IconViewItem *item;
+ };
+
+public:
+
+ /* finds the containers that intersect with \a searchRect in the direction \a dir relative to \a relativeTo */
+ QList<ItemContainer* >* findContainers(
+ Q3IconView:: Direction dir,
+ const QPoint &relativeTo,
+ const QRect &searchRect) const;
+ // friend int cmpIconViewItems(const void *n1, const void *n2);
+};
+
+
+QList<Q3IconViewPrivate::ItemContainer *>* Q3IconViewPrivate::findContainers(
+ Q3IconView:: Direction dir,
+ const QPoint &relativeTo,
+ const QRect &searchRect) const
+{
+
+ QList<Q3IconViewPrivate::ItemContainer *>* list =
+ new QList<Q3IconViewPrivate::ItemContainer*>();
+
+ if (arrangement == Q3IconView::LeftToRight) {
+ if (dir == Q3IconView::DirLeft || dir == Q3IconView::DirRight) {
+ ItemContainer *c = firstContainer;
+ for (; c; c = c->n)
+ if (c->rect.intersects(searchRect))
+ list->append(c);
+ } else {
+ if (dir == Q3IconView::DirDown) {
+ ItemContainer *c = firstContainer;
+ for (; c; c = c->n)
+ if (c->rect.intersects(searchRect) &&
+ c->rect.bottom() >= relativeTo.y())
+ list->append(c);
+ } else {
+ ItemContainer *c = lastContainer;
+ for (; c; c = c->p)
+ if (c->rect.intersects(searchRect) &&
+ c->rect.top() <= relativeTo.y())
+ list->append(c);
+ }
+ }
+ } else {
+ if (dir == Q3IconView::DirUp || dir == Q3IconView::DirDown) {
+ ItemContainer *c = firstContainer;
+ for (; c; c = c->n)
+ if (c->rect.intersects(searchRect))
+ list->append(c);
+ } else {
+ if (dir == Q3IconView::DirRight) {
+ ItemContainer *c = firstContainer;
+ for (; c; c = c->n)
+ if (c->rect.intersects(searchRect) &&
+ c->rect.right() >= relativeTo.x())
+ list->append(c);
+ } else {
+ ItemContainer *c = lastContainer;
+ for (; c; c = c->p)
+ if (c->rect.intersects(searchRect) &&
+ c->rect.left() <= relativeTo.x())
+ list->append(c);
+ }
+ }
+ }
+ return list;
+}
+
+
+#if defined(Q_C_CALLBACKS)
+extern "C" {
+#endif
+
+#ifdef Q_OS_WINCE
+static int _cdecl cmpIconViewItems(const void *n1, const void *n2)
+#else
+static int cmpIconViewItems(const void *n1, const void *n2)
+#endif
+{
+ if (!n1 || !n2)
+ return 0;
+
+ Q3IconViewPrivate::SortableItem *i1 = (Q3IconViewPrivate::SortableItem *)n1;
+ Q3IconViewPrivate::SortableItem *i2 = (Q3IconViewPrivate::SortableItem *)n2;
+
+ return i1->item->compare(i2->item);
+}
+
+#if defined(Q_C_CALLBACKS)
+}
+#endif
+
+class Q3IconViewItemPrivate
+{
+public:
+ Q3IconViewPrivate::ItemContainer *container1, *container2;
+};
+
+#ifndef QT_NO_TEXTEDIT
+
+class Q3IconViewItemLineEdit : public Q3TextEdit
+{
+ friend class Q3IconViewItem;
+
+public:
+ Q3IconViewItemLineEdit(const QString &text, QWidget *parent, Q3IconViewItem *theItem, const char* name=0);
+
+protected:
+ void keyPressEvent(QKeyEvent *e);
+ void focusOutEvent(QFocusEvent *e);
+
+protected:
+ Q3IconViewItem *item;
+ QString startText;
+
+private:
+ Q_DISABLE_COPY(Q3IconViewItemLineEdit)
+};
+
+Q3IconViewItemLineEdit::Q3IconViewItemLineEdit(const QString &text, QWidget *parent,
+ Q3IconViewItem *theItem, const char *name)
+ : Q3TextEdit(parent, name), item(theItem), startText(text)
+{
+ setFrameStyle(QFrame::Plain | QFrame::Box);
+ setLineWidth(1);
+
+ setHScrollBarMode(AlwaysOff);
+ setVScrollBarMode(AlwaysOff);
+
+ setWordWrap(WidgetWidth);
+ setWrapColumnOrWidth(item->iconView()->maxItemWidth() -
+ (item->iconView()->itemTextPos() == Q3IconView::Bottom ?
+ 0 : item->pixmapRect().width()));
+ document()->formatter()->setAllowBreakInWords(true);
+ resize(200, 200); // ### some size, there should be a forceReformat()
+ setTextFormat(Qt::PlainText);
+ setText(text);
+ setAlignment(Qt::AlignCenter);
+
+ resize(wrapColumnOrWidth() + 2, heightForWidth(wrapColumnOrWidth()) + 2);
+}
+
+void Q3IconViewItemLineEdit::keyPressEvent(QKeyEvent *e)
+{
+ if (e->key() == Qt::Key_Escape) {
+ item->Q3IconViewItem::setText(startText);
+ item->cancelRenameItem();
+ } else if (e->key() == Qt::Key_Enter ||
+ e->key() == Qt::Key_Return) {
+ item->renameItem();
+ } else {
+ Q3TextEdit::keyPressEvent(e);
+ sync();
+ resize(width(), document()->height() + 2);
+
+ }
+}
+
+void Q3IconViewItemLineEdit::focusOutEvent(QFocusEvent *e)
+{
+ Q_UNUSED(e) // I need this to get rid of a Borland warning
+ if (e->reason() != Qt::PopupFocusReason)
+ item->cancelRenameItem();
+}
+#endif
+
+#ifndef QT_NO_DRAGANDDROP
+
+
+/*!
+ \class Q3IconDragItem
+ \brief The Q3IconDragItem class encapsulates a drag item.
+ \compat
+
+ The Q3IconDrag class uses a list of Q3IconDragItems to support drag
+ and drop operations.
+
+ In practice a Q3IconDragItem object (or an object of a class derived
+ from Q3IconDragItem) is created for each icon view item which is
+ dragged. Each of these Q3IconDragItems is stored in a Q3IconDrag
+ object.
+
+ See Q3IconView::dragObject() for more information.
+*/
+
+/*!
+ Constructs a Q3IconDragItem with no data.
+*/
+
+Q3IconDragItem::Q3IconDragItem()
+{
+ ba = "no data";
+}
+
+/*!
+ Destructor.
+*/
+
+Q3IconDragItem::~Q3IconDragItem()
+{
+}
+
+/*!
+ Returns the data contained in the Q3IconDragItem.
+*/
+
+QByteArray Q3IconDragItem::data() const
+{
+ return ba;
+}
+
+/*!
+ Sets the data for the Q3IconDragItem to the data stored in the
+ QByteArray \a d.
+*/
+
+void Q3IconDragItem::setData(const QByteArray &d)
+{
+ ba = d;
+}
+
+/*!
+ \internal
+*/
+
+bool Q3IconDragItem::operator==(const Q3IconDragItem &i) const
+{
+ return ba == i.ba;
+}
+
+/*!
+ \reimp
+*/
+
+bool Q3IconDragDataItem::operator==(const Q3IconDragDataItem &i) const
+{
+ return (i.item == item &&
+ i.data == data);
+}
+
+/*!
+ \reimp
+*/
+
+bool Q3IconDragData::operator==(const Q3IconDragData &i) const
+{
+ return key_ == i.key_;
+}
+
+
+/*!
+ \class Q3IconDrag
+ \brief The Q3IconDrag class supports drag and drop operations
+ within a Q3IconView.
+
+ \compat
+
+ A Q3IconDrag object is used to maintain information about the
+ positions of dragged items and the data associated with them.
+ Q3IconViews are able to use this information to paint the dragged
+ items in the correct positions. Internally, Q3IconDrag stores the
+ data associated with drag items in Q3IconDragItem objects.
+
+ If you want to use the extended drag and drop functionality of
+ Q3IconView, create a Q3IconDrag object in a reimplementation of
+ Q3IconView::dragObject(). Then create a Q3IconDragItem for each item
+ which should be dragged, set the data it represents with
+ Q3IconDragItem::setData(), and add each Q3IconDragItem to the drag
+ object using append().
+
+ The data in Q3IconDragItems is stored in a QByteArray and is
+ mime-typed (see QMimeSource and the
+ \link http://doc.trolltech.com/dnd.html Drag and Drop\endlink
+ overview). If you want to use your own mime-types derive a class
+ from Q3IconDrag and reimplement format(), encodedData() and
+ canDecode().
+
+ The fileiconview example program demonstrates the use of the
+ Q3IconDrag class including subclassing and reimplementing
+ dragObject(), format(), encodedData() and canDecode().
+
+ \sa QMimeSource::format()
+*/
+
+/*!
+ Constructs a drag object called \a name, which is a child of \a
+ dragSource.
+
+ Note that the drag object will be deleted when \a dragSource is deleted.
+*/
+
+Q3IconDrag::Q3IconDrag(QWidget * dragSource, const char* name)
+ : Q3DragObject(dragSource, name)
+{
+ d = new Q3IconDragPrivate;
+}
+
+/*!
+ Destructor.
+*/
+
+Q3IconDrag::~Q3IconDrag()
+{
+ delete d;
+}
+
+/*!
+ Append the Q3IconDragItem, \a i, to the Q3IconDrag object's list of
+ items. You must also supply the geometry of the pixmap, \a pr, and
+ the textual caption, \a tr.
+
+ \sa Q3IconDragItem
+*/
+
+void Q3IconDrag::append(const Q3IconDragItem &i, const QRect &pr, const QRect &tr)
+{
+ d->items.append(Q3IconDragDataItem(i, Q3IconDragData(pr, tr)));
+}
+
+/*!
+ \reimp
+*/
+
+const char* Q3IconDrag::format(int i) const
+{
+ if (i == 0)
+ return "application/x-qiconlist";
+ return 0;
+}
+
+/*!
+ Returns the encoded data of the drag object if \a mime is
+ application/x-qiconlist.
+*/
+
+QByteArray Q3IconDrag::encodedData(const char* mime) const
+{
+ if (d->items.size() <= 0 || QString::fromLatin1(mime) !=
+ QString::fromLatin1("application/x-qiconlist"))
+ return QByteArray();
+
+ QLinkedList<Q3IconDragDataItem>::ConstIterator it = d->items.begin();
+ QString s;
+ for (; it != d->items.end(); ++it) {
+ QString k(QLatin1String("%1$@@$%2$@@$%3$@@$%4$@@$%5$@@$%6$@@$%7$@@$%8$@@$"));
+ k = k.arg((*it).item.pixmapRect().x()).arg(
+ (*it).item.pixmapRect().y()).arg((*it).item.pixmapRect().width()).
+ arg((*it).item.pixmapRect().height()).arg(
+ (*it).item.textRect().x()).arg((*it).item.textRect().y()).
+ arg((*it).item.textRect().width()).arg(
+ (*it).item.textRect().height());
+ k += QString(QLatin1String((*it).data.data())) + QLatin1String("$@@$");
+ s += k;
+ }
+
+ QByteArray a;
+ a.resize(s.length() + 1);
+ memcpy(a.data(), s.latin1(), a.size());
+ return a;
+}
+
+/*!
+ Returns true if \a e can be decoded by the Q3IconDrag, otherwise
+ return false.
+*/
+
+bool Q3IconDrag::canDecode(QMimeSource* e)
+{
+ if (e->provides("application/x-qiconlist"))
+ return true;
+ return false;
+}
+
+/*!
+ Decodes the data which is stored (encoded) in \a e and, if
+ successful, fills the \a list of icon drag items with the decoded
+ data. Returns true if there was some data, false otherwise.
+*/
+
+bool Q3IconDragPrivate::decode(QMimeSource* e, QLinkedList<Q3IconDragDataItem> &lst)
+{
+ QByteArray ba = e->encodedData("application/x-qiconlist");
+ if (ba.size()) {
+ lst.clear();
+ // #### unicode clean????
+ QString s = QString::fromLatin1(ba);
+ Q3IconDragDataItem item;
+ QRect ir, tr;
+ QStringList l = QStringList::split(QLatin1String("$@@$"), s);
+
+ int i = 0;
+ QStringList::Iterator it = l.begin();
+ for (; it != l.end(); ++it) {
+ if (i == 0) {
+ ir.setX((*it).toInt());
+ } else if (i == 1) {
+ ir.setY((*it).toInt());
+ } else if (i == 2) {
+ ir.setWidth((*it).toInt());
+ } else if (i == 3) {
+ ir.setHeight((*it).toInt());
+ } else if (i == 4) {
+ tr.setX((*it).toInt());
+ } else if (i == 5) {
+ tr.setY((*it).toInt());
+ } else if (i == 6) {
+ tr.setWidth((*it).toInt());
+ } else if (i == 7) {
+ tr.setHeight((*it).toInt());
+ } else if (i == 8) {
+ QByteArray d;
+ d.resize((*it).length());
+ memcpy(d.data(), (*it).latin1(), (*it).length());
+ item.item.setPixmapRect(ir);
+ item.item.setTextRect(tr);
+ item.data.setData(d);
+ lst.append(item);
+ }
+ ++i;
+ if (i > 8)
+ i = 0;
+ }
+ return true;
+ }
+
+ return false;
+}
+
+Q3IconDragData::Q3IconDragData()
+ : iconRect_(), textRect_()
+{
+}
+
+Q3IconDragData::Q3IconDragData(const QRect &ir, const QRect &tr)
+ : iconRect_(ir), textRect_(tr)
+{
+}
+
+QRect Q3IconDragData::textRect() const
+{
+ return textRect_;
+}
+
+QRect Q3IconDragData::pixmapRect() const
+{
+ return iconRect_;
+}
+
+void Q3IconDragData::setPixmapRect(const QRect &r)
+{
+ iconRect_ = r;
+}
+
+void Q3IconDragData::setTextRect(const QRect &r)
+{
+ textRect_ = r;
+}
+
+#endif
+
+
+/*!
+ \class Q3IconViewItem
+ \brief The Q3IconViewItem class provides a single item in a Q3IconView.
+
+ \compat
+
+ A Q3IconViewItem contains an icon, a string and optionally a sort
+ key, and can display itself in a Q3IconView.
+
+ The simplest way to create a Q3IconViewItem and insert it into a
+ Q3IconView is to construct the item passing the constructor a
+ pointer to the icon view, a string and an icon:
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3iconview.cpp 0
+
+ By default the text of an icon view item may not be edited by the
+ user but calling setRenameEnabled(true) will allow the user to
+ perform in-place editing of the item's text.
+
+ When the icon view is deleted all items in it are deleted
+ automatically.
+
+ The Q3IconView::firstItem() and Q3IconViewItem::nextItem() functions
+ provide a means of iterating over all the items in a Q3IconView:
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3iconview.cpp 1
+
+ The item's icon view is available from iconView(), and its
+ position in the icon view from index().
+
+ The item's selection status is available from isSelected() and is
+ set and controlled by setSelected() and isSelectable().
+
+ The text and icon can be set with setText() and setPixmap() and
+ retrieved with text() and pixmap(). The item's sort key defaults
+ to text() but may be set with setKey() and retrieved with key().
+ The comparison function, compare() uses key().
+
+ Items may be repositioned with move() and moveBy(). An item's
+ geometry is available from rect(), x(), y(), width(), height(),
+ size(), pos(), textRect() and pixmapRect(). You can also test
+ against the position of a point with contains() and intersects().
+
+ To remove an item from an icon view, just delete the item. The
+ Q3IconViewItem destructor removes it cleanly from its icon view.
+
+ Because the icon view is designed to use drag-and-drop, the icon
+ view item also has functions for drag-and-drop which may be
+ reimplemented.
+
+ The class is designed to be very similar to Q3ListView and Q3ListBox
+ in use, both via instantiation and subclassing.
+*/
+
+/*!
+ Constructs a Q3IconViewItem and inserts it into icon view \a parent
+ with no text and a default icon.
+*/
+
+Q3IconViewItem::Q3IconViewItem(Q3IconView *parent)
+ : view(parent), itemText(), itemIcon(unknown_icon)
+{
+ init();
+}
+
+/*!
+ Constructs a Q3IconViewItem and inserts it into the icon view \a
+ parent with no text and a default icon, after the icon view item
+ \a after.
+*/
+
+Q3IconViewItem::Q3IconViewItem(Q3IconView *parent, Q3IconViewItem *after)
+ : view(parent), itemText(), itemIcon(unknown_icon),
+ prev(0), next(0)
+{
+ init(after);
+}
+
+/*!
+ Constructs an icon view item and inserts it into the icon view \a
+ parent using \a text as the text and a default icon.
+*/
+
+Q3IconViewItem::Q3IconViewItem(Q3IconView *parent, const QString &text)
+ : view(parent), itemText(text), itemIcon(unknown_icon)
+{
+ init(0);
+}
+
+/*!
+ Constructs an icon view item and inserts it into the icon view \a
+ parent using \a text as the text and a default icon, after the
+ icon view item \a after.
+*/
+
+Q3IconViewItem::Q3IconViewItem(Q3IconView *parent, Q3IconViewItem *after,
+ const QString &text)
+ : view(parent), itemText(text), itemIcon(unknown_icon)
+{
+ init(after);
+}
+
+/*!
+ Constructs an icon view item and inserts it into the icon view \a
+ parent using \a text as the text and \a icon as the icon.
+*/
+
+Q3IconViewItem::Q3IconViewItem(Q3IconView *parent, const QString &text,
+ const QPixmap &icon)
+ : view(parent),
+ itemText(text), itemIcon(new QPixmap(icon))
+{
+ init(0);
+}
+
+
+/*!
+ Constructs an icon view item and inserts it into the icon view \a
+ parent using \a text as the text and \a icon as the icon, after
+ the icon view item \a after.
+*/
+
+Q3IconViewItem::Q3IconViewItem(Q3IconView *parent, Q3IconViewItem *after,
+ const QString &text, const QPixmap &icon)
+ : view(parent), itemText(text), itemIcon(new QPixmap(icon))
+{
+ init(after);
+}
+
+/*!
+ Constructs an icon view item and inserts it into the icon view \a
+ parent using \a text as the text and \a picture as the icon.
+*/
+
+#ifndef QT_NO_PICTURE
+Q3IconViewItem::Q3IconViewItem(Q3IconView *parent, const QString &text,
+ const QPicture &picture)
+ : view(parent), itemText(text), itemIcon(0)
+{
+ init(0, new QPicture(picture));
+}
+
+/*!
+ Constructs an icon view item and inserts it into the icon view \a
+ parent using \a text as the text and \a picture as the icon, after
+ the icon view item \a after.
+*/
+
+Q3IconViewItem::Q3IconViewItem(Q3IconView *parent, Q3IconViewItem *after,
+ const QString &text, const QPicture &picture)
+ : view(parent), itemText(text), itemIcon(0)
+{
+ init(after, new QPicture(picture));
+}
+#endif
+
+/*!
+ This private function initializes the icon view item and inserts it
+ into the icon view.
+*/
+
+void Q3IconViewItem::init(Q3IconViewItem *after
+#ifndef QT_NO_PICTURE
+ , QPicture *pic
+#endif
+ )
+{
+ d = new Q3IconViewItemPrivate;
+ d->container1 = 0;
+ d->container2 = 0;
+ prev = next = 0;
+ allow_rename = false;
+ allow_drag = true;
+ allow_drop = true;
+ selected = false;
+ selectable = true;
+#ifndef QT_NO_TEXTEDIT
+ renameBox = 0;
+#endif
+#ifndef QT_NO_PICTURE
+ itemPic = pic;
+#endif
+ if (view) {
+ itemKey = itemText;
+ dirty = true;
+ wordWrapDirty = true;
+ itemRect = QRect(-1, -1, 0, 0);
+ calcRect();
+ view->insertItem(this, after);
+ }
+}
+
+/*!
+ Destroys the icon view item and tells the parent icon view that
+ the item has been destroyed.
+*/
+
+Q3IconViewItem::~Q3IconViewItem()
+{
+#ifndef QT_NO_TEXTEDIT
+ removeRenameBox();
+#endif
+ if (view && !view->d->clearing)
+ view->takeItem(this);
+ view = 0;
+ if (itemIcon && itemIcon->serialNumber() != unknown_icon->serialNumber())
+ delete itemIcon;
+#ifndef QT_NO_PICTURE
+ delete itemPic;
+#endif
+ delete d;
+}
+
+int Q3IconViewItem::RTTI = 0;
+
+/*!
+ Returns 0.
+
+ Make your derived classes return their own values for rtti(), so
+ that you can distinguish between icon view item types. You should
+ use values greater than 1000, preferably a large random number, to
+ allow for extensions to this class.
+*/
+
+int Q3IconViewItem::rtti() const
+{
+ return RTTI;
+}
+
+
+/*!
+ Sets \a text as the text of the icon view item. This function
+ might be a no-op if you reimplement text().
+
+ \sa text()
+*/
+
+void Q3IconViewItem::setText(const QString &text)
+{
+ if (text == itemText)
+ return;
+
+ wordWrapDirty = true;
+ itemText = text;
+ if (itemKey.isEmpty())
+ itemKey = itemText;
+
+ QRect oR = rect();
+ calcRect();
+ oR = oR.united(rect());
+
+ if (view) {
+ if (QRect(view->contentsX(), view->contentsY(),
+ view->visibleWidth(), view->visibleHeight()).
+ intersects(oR))
+ view->repaintContents(oR.x() - 1, oR.y() - 1, oR.width() + 2, oR.height() + 2);
+ }
+}
+
+/*!
+ Sets \a k as the sort key of the icon view item. By default
+ text() is used for sorting.
+
+ \sa compare()
+*/
+
+void Q3IconViewItem::setKey(const QString &k)
+{
+ if (k == itemKey)
+ return;
+
+ itemKey = k;
+}
+
+/*!
+ Sets \a icon as the item's icon in the icon view. This function
+ might be a no-op if you reimplement pixmap().
+
+ \sa pixmap()
+*/
+
+void Q3IconViewItem::setPixmap(const QPixmap &icon)
+{
+ if (itemIcon && itemIcon == unknown_icon)
+ itemIcon = 0;
+
+ if (itemIcon)
+ *itemIcon = icon;
+ else
+ itemIcon = new QPixmap(icon);
+ QRect oR = rect();
+ calcRect();
+ oR = oR.united(rect());
+
+ if (view) {
+ if (QRect(view->contentsX(), view->contentsY(),
+ view->visibleWidth(), view->visibleHeight()).
+ intersects(oR))
+ view->repaintContents(oR.x() - 1, oR.y() - 1, oR.width() + 2, oR.height() + 2);
+ }
+}
+
+/*!
+ Sets \a icon as the item's icon in the icon view. This function
+ might be a no-op if you reimplement picture().
+
+ \sa picture()
+*/
+
+#ifndef QT_NO_PICTURE
+void Q3IconViewItem::setPicture(const QPicture &icon)
+{
+ // clear assigned pixmap if any
+ if (itemIcon) {
+ if (itemIcon == unknown_icon) {
+ itemIcon = 0;
+ } else {
+ delete itemIcon;
+ itemIcon = 0;
+ }
+ }
+ if (itemPic)
+ delete itemPic;
+ itemPic = new QPicture(icon);
+
+ QRect oR = rect();
+ calcRect();
+ oR = oR.united(rect());
+
+ if (view) {
+ if (QRect(view->contentsX(), view->contentsY(),
+ view->visibleWidth(), view->visibleHeight()).
+ intersects(oR))
+ view->repaintContents(oR.x() - 1, oR.y() - 1, oR.width() + 2, oR.height() + 2);
+ }
+}
+#endif
+
+/*!
+ \overload
+
+ Sets \a text as the text of the icon view item. If \a recalc is
+ true, the icon view's layout is recalculated. If \a redraw is true
+ (the default), the icon view is repainted.
+
+ \sa text()
+*/
+
+void Q3IconViewItem::setText(const QString &text, bool recalc, bool redraw)
+{
+ if (text == itemText)
+ return;
+
+ wordWrapDirty = true;
+ itemText = text;
+
+ if (recalc)
+ calcRect();
+ if (redraw)
+ repaint();
+}
+
+/*!
+ \overload
+
+ Sets \a icon as the item's icon in the icon view. If \a recalc is
+ true, the icon view's layout is recalculated. If \a redraw is true
+ (the default), the icon view is repainted.
+
+ \sa pixmap()
+*/
+
+void Q3IconViewItem::setPixmap(const QPixmap &icon, bool recalc, bool redraw)
+{
+ if (itemIcon && itemIcon == unknown_icon)
+ itemIcon = 0;
+
+ if (itemIcon)
+ *itemIcon = icon;
+ else
+ itemIcon = new QPixmap(icon);
+
+ if (redraw) {
+ if (recalc) {
+ QRect oR = rect();
+ calcRect();
+ oR = oR.united(rect());
+
+ if (view) {
+ if (QRect(view->contentsX(), view->contentsY(),
+ view->visibleWidth(), view->visibleHeight()).
+ intersects(oR))
+ view->repaintContents(oR.x() - 1, oR.y() - 1, oR.width() + 2, oR.height() + 2);
+ }
+ } else {
+ repaint();
+ }
+ } else if (recalc) {
+ calcRect();
+ }
+}
+
+/*!
+ If \a allow is true, the user can rename the icon view item by
+ clicking on the text (or pressing F2) while the item is selected
+ (in-place renaming). If \a allow is false, in-place renaming is
+ not possible.
+*/
+
+void Q3IconViewItem::setRenameEnabled(bool allow)
+{
+ allow_rename = (uint)allow;
+}
+
+/*!
+ If \a allow is true, the icon view permits the user to drag the
+ icon view item either to another position within the icon view or
+ to somewhere outside of it. If \a allow is false, the item cannot
+ be dragged.
+*/
+
+void Q3IconViewItem::setDragEnabled(bool allow)
+{
+ allow_drag = (uint)allow;
+}
+
+/*!
+ If \a allow is true, the icon view lets the user drop something on
+ this icon view item.
+*/
+
+void Q3IconViewItem::setDropEnabled(bool allow)
+{
+ allow_drop = (uint)allow;
+}
+
+/*!
+ Returns the text of the icon view item. Normally you set the text
+ of the item with setText(), but sometimes it's inconvenient to
+ call setText() for every item; so you can subclass Q3IconViewItem,
+ reimplement this function, and return the text of the item. If you
+ do this, you must call calcRect() manually each time the text
+ (and therefore its size) changes.
+
+ \sa setText()
+*/
+
+QString Q3IconViewItem::text() const
+{
+ return itemText;
+}
+
+/*!
+ Returns the key of the icon view item or text() if no key has been
+ explicitly set.
+
+ \sa setKey(), compare()
+*/
+
+QString Q3IconViewItem::key() const
+{
+ return itemKey;
+}
+
+/*!
+ Returns the icon of the icon view item if it is a pixmap, or 0 if
+ it is a picture. In the latter case use picture() instead.
+ Normally you set the pixmap of the item with setPixmap(), but
+ sometimes it's inconvenient to call setPixmap() for every item. So
+ you can subclass Q3IconViewItem, reimplement this function and
+ return a pointer to the item's pixmap. If you do this, you \e must
+ call calcRect() manually each time the size of this pixmap
+ changes.
+
+ \sa setPixmap()
+*/
+
+QPixmap *Q3IconViewItem::pixmap() const
+{
+ return itemIcon;
+}
+
+/*!
+ Returns the icon of the icon view item if it is a picture, or 0 if
+ it is a pixmap. In the latter case use pixmap() instead. Normally
+ you set the picture of the item with setPicture(), but sometimes
+ it's inconvenient to call setPicture() for every item. So you can
+ subclass Q3IconViewItem, reimplement this function and return a
+ pointer to the item's picture. If you do this, you \e must call
+ calcRect() manually each time the size of this picture changes.
+
+ \sa setPicture()
+*/
+
+#ifndef QT_NO_PICTURE
+QPicture *Q3IconViewItem::picture() const
+{
+ return itemPic;
+}
+#endif
+
+/*!
+ Returns true if the item can be renamed by the user with in-place
+ renaming; otherwise returns false.
+
+ \sa setRenameEnabled()
+*/
+
+bool Q3IconViewItem::renameEnabled() const
+{
+ return (bool)allow_rename;
+}
+
+/*!
+ Returns true if the user is allowed to drag the icon view item;
+ otherwise returns false.
+
+ \sa setDragEnabled()
+*/
+
+bool Q3IconViewItem::dragEnabled() const
+{
+ return (bool)allow_drag;
+}
+
+/*!
+ Returns true if the user is allowed to drop something onto the
+ item; otherwise returns false.
+
+ \sa setDropEnabled()
+*/
+
+bool Q3IconViewItem::dropEnabled() const
+{
+ return (bool)allow_drop;
+}
+
+/*!
+ Returns a pointer to this item's icon view parent.
+*/
+
+Q3IconView *Q3IconViewItem::iconView() const
+{
+ return view;
+}
+
+/*!
+ Returns a pointer to the previous item, or 0 if this is the first
+ item in the icon view.
+
+ \sa nextItem() Q3IconView::firstItem()
+*/
+
+Q3IconViewItem *Q3IconViewItem::prevItem() const
+{
+ return prev;
+}
+
+/*!
+ Returns a pointer to the next item, or 0 if this is the last item
+ in the icon view.
+
+ To find the first item use Q3IconView::firstItem().
+
+ Example:
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3iconview.cpp 2
+
+ \sa prevItem()
+*/
+
+Q3IconViewItem *Q3IconViewItem::nextItem() const
+{
+ return next;
+}
+
+/*!
+ Returns the index of this item in the icon view, or -1 if an error
+ occurred.
+*/
+
+int Q3IconViewItem::index() const
+{
+ if (view)
+ return view->index(this);
+
+ return -1;
+}
+
+
+
+/*!
+ \overload
+
+ This variant is equivalent to calling the other variant with \e cb
+ set to false.
+*/
+
+void Q3IconViewItem::setSelected(bool s)
+{
+ setSelected(s, false);
+}
+
+/*!
+ Selects or unselects the item, depending on \a s; it may also
+ unselect other items, depending on Q3IconView::selectionMode() and
+ \a cb.
+
+ If \a s is false, the item is unselected.
+
+ If \a s is true and Q3IconView::selectionMode() is
+ Q3IconView::Single, the item is selected and the item previously
+ selected is unselected.
+
+ If \a s is true and Q3IconView::selectionMode() is
+ Q3IconView::Extended, the item is selected. If \a cb is true, the
+ selection state of the other items is left unchanged. If \a cb is
+ false (the default) all other items are unselected.
+
+ If \a s is true and Q3IconView::selectionMode() is
+ Q3IconView::Multi, the item is selected.
+
+ Note that \a cb is used only if Q3IconView::selectionMode() is
+ Q3IconView::Extended; cb defaults to false.
+
+ All items whose selection status changes repaint themselves.
+*/
+
+void Q3IconViewItem::setSelected(bool s, bool cb)
+{
+ if (!view)
+ return;
+ if (view->selectionMode() != Q3IconView::NoSelection &&
+ selectable && s != (bool)selected) {
+
+ if (view->d->selectionMode == Q3IconView::Single && this != view->d->currentItem) {
+ Q3IconViewItem *o = view->d->currentItem;
+ if (o && o->selected)
+ o->selected = false;
+ view->d->currentItem = this;
+ if (o)
+ o->repaint();
+ emit view->currentChanged(this);
+ }
+
+ if (!s) {
+ selected = false;
+ } else {
+ if (view->d->selectionMode == Q3IconView::Single && view->d->currentItem) {
+ view->d->currentItem->selected = false;
+ }
+ if ((view->d->selectionMode == Q3IconView::Extended && !cb) ||
+ view->d->selectionMode == Q3IconView::Single) {
+ bool b = view->signalsBlocked();
+ view->blockSignals(true);
+ view->selectAll(false);
+ view->blockSignals(b);
+ }
+ selected = s;
+ }
+
+ repaint();
+ if (!view->signalsBlocked()) {
+ bool emitIt = view->d->selectionMode == Q3IconView::Single && s;
+ Q3IconView *v = view;
+ emit v->selectionChanged();
+ if (emitIt)
+ emit v->selectionChanged(this);
+ }
+ }
+}
+
+/*!
+ Sets this item to be selectable if \a enable is true (the default)
+ or unselectable if \a enable is false.
+
+ The user is unable to select a non-selectable item using either
+ the keyboard or the mouse. (The application programmer can select
+ an item in code regardless of this setting.)
+
+ \sa isSelectable()
+*/
+
+void Q3IconViewItem::setSelectable(bool enable)
+{
+ selectable = (uint)enable;
+}
+
+/*!
+ Returns true if the item is selected; otherwise returns false.
+
+ \sa setSelected()
+*/
+
+bool Q3IconViewItem::isSelected() const
+{
+ return (bool)selected;
+}
+
+/*!
+ Returns true if the item is selectable; otherwise returns false.
+
+ \sa setSelectable()
+*/
+
+bool Q3IconViewItem::isSelectable() const
+{
+ return (bool)selectable;
+}
+
+/*!
+ Repaints the item.
+*/
+
+void Q3IconViewItem::repaint()
+{
+ if (view)
+ view->repaintItem(this);
+}
+
+/*!
+ Moves the item to position (\a x, \a y) in the icon view (these
+ are contents coordinates). Returns true if the item is moved.
+ Returns false if the item is already at the specified position.
+*/
+
+bool Q3IconViewItem::move(int x, int y)
+{
+ if (x == this->x() && y == this->y())
+ return false;
+ itemRect.setRect(x, y, itemRect.width(), itemRect.height());
+ checkRect();
+ if (view)
+ view->updateItemContainer(this);
+ return true;
+}
+
+/*!
+ Moves the item \a dx pixels in the x-direction and \a dy pixels in
+ the y-direction.
+*/
+
+void Q3IconViewItem::moveBy(int dx, int dy)
+{
+ itemRect.moveBy(dx, dy);
+ checkRect();
+ if (view)
+ view->updateItemContainer(this);
+}
+
+/*!
+ \overload
+
+ Moves the item to the point \a pnt.
+*/
+
+bool Q3IconViewItem::move(const QPoint &pnt)
+{
+ return move(pnt.x(), pnt.y());
+}
+
+/*!
+ \overload
+
+ Moves the item by the x, y values in point \a pnt.
+*/
+
+void Q3IconViewItem::moveBy(const QPoint &pnt)
+{
+ moveBy(pnt.x(), pnt.y());
+}
+
+/*!
+ Returns the bounding rectangle of the item (in contents
+ coordinates).
+*/
+
+QRect Q3IconViewItem::rect() const
+{
+ return itemRect;
+}
+
+/*!
+ Returns the x-coordinate of the item (in contents coordinates).
+*/
+
+int Q3IconViewItem::x() const
+{
+ return itemRect.x();
+}
+
+/*!
+ Returns the y-coordinate of the item (in contents coordinates).
+*/
+
+int Q3IconViewItem::y() const
+{
+ return itemRect.y();
+}
+
+/*!
+ Returns the width of the item.
+*/
+
+int Q3IconViewItem::width() const
+{
+ return qMax(itemRect.width(), QApplication::globalStrut().width());
+}
+
+/*!
+ Returns the height of the item.
+*/
+
+int Q3IconViewItem::height() const
+{
+ return qMax(itemRect.height(), QApplication::globalStrut().height());
+}
+
+/*!
+ Returns the size of the item.
+*/
+
+QSize Q3IconViewItem::size() const
+{
+ return QSize(itemRect.width(), itemRect.height());
+}
+
+/*!
+ Returns the position of the item (in contents coordinates).
+*/
+
+QPoint Q3IconViewItem::pos() const
+{
+ return QPoint(itemRect.x(), itemRect.y());
+}
+
+/*!
+ Returns the bounding rectangle of the item's text.
+
+ If \a relative is true, (the default), the returned rectangle is
+ relative to the origin of the item's rectangle. If \a relative is
+ false, the returned rectangle is relative to the origin of the
+ icon view's contents coordinate system.
+*/
+
+QRect Q3IconViewItem::textRect(bool relative) const
+{
+ if (relative)
+ return itemTextRect;
+ else
+ return QRect(x() + itemTextRect.x(), y() + itemTextRect.y(), itemTextRect.width(), itemTextRect.height());
+}
+
+/*!
+ Returns the bounding rectangle of the item's icon.
+
+ If \a relative is true, (the default), the rectangle is relative to
+ the origin of the item's rectangle. If \a relative is false, the
+ returned rectangle is relative to the origin of the icon view's
+ contents coordinate system.
+*/
+
+QRect Q3IconViewItem::pixmapRect(bool relative) const
+{
+ if (relative)
+ return itemIconRect;
+ else
+ return QRect(x() + itemIconRect.x(), y() + itemIconRect.y(), itemIconRect.width(), itemIconRect.height());
+}
+
+/*!
+ Returns true if the item contains the point \a pnt (in contents
+ coordinates); otherwise returns false.
+*/
+
+bool Q3IconViewItem::contains(const QPoint& pnt) const
+{
+ QRect textArea = textRect(false);
+ QRect pixmapArea = pixmapRect(false);
+ if (iconView()->itemTextPos() == Q3IconView::Bottom)
+ textArea.setTop(pixmapArea.bottom());
+ else
+ textArea.setLeft(pixmapArea.right());
+ return textArea.contains(pnt) || pixmapArea.contains(pnt);
+}
+
+/*!
+ Returns true if the item intersects the rectangle \a r (in
+ contents coordinates); otherwise returns false.
+*/
+
+bool Q3IconViewItem::intersects(const QRect& r) const
+{
+ return (textRect(false).intersects(r) ||
+ pixmapRect(false).intersects(r));
+}
+
+/*!
+ \fn bool Q3IconViewItem::acceptDrop(const QMimeSource *mime) const
+
+ Returns true if you can drop things with a QMimeSource of \a mime
+ onto this item; otherwise returns false.
+
+ The default implementation always returns false. You must subclass
+ Q3IconViewItem and reimplement acceptDrop() to accept drops.
+*/
+
+bool Q3IconViewItem::acceptDrop(const QMimeSource *) const
+{
+ return false;
+}
+
+#ifndef QT_NO_TEXTEDIT
+/*!
+ Starts in-place renaming of an icon, if allowed.
+
+ This function sets up the icon view so that the user can edit the
+ item text, and then returns. When the user is done, setText() will
+ be called and Q3IconView::itemRenamed() will be emitted (unless the
+ user canceled, e.g. by pressing the Escape key).
+
+ \sa setRenameEnabled()
+*/
+
+void Q3IconViewItem::rename()
+{
+ if (!view)
+ return;
+ if (renameBox)
+ removeRenameBox();
+ oldRect = rect();
+ renameBox = new Q3IconViewItemLineEdit(itemText, view->viewport(), this, "qt_renamebox");
+ iconView()->ensureItemVisible(this);
+ QRect tr(textRect(false));
+ view->addChild(renameBox, tr.x() + (tr.width() / 2 - renameBox->width() / 2), tr.y() - 3);
+ renameBox->selectAll();
+ view->viewport()->setFocusProxy(renameBox);
+ renameBox->setFocus();
+ renameBox->show();
+ Q_ASSERT(view->d->renamingItem == 0L);
+ view->d->renamingItem = this;
+}
+#endif
+
+/*!
+ Compares this icon view item to \a i. Returns -1 if this item is
+ less than \a i, 0 if they are equal, and 1 if this icon view item
+ is greater than \a i.
+
+ The default implementation compares the item keys (key()) using
+ QString::localeAwareCompare(). A reimplementation may use
+ different values and a different comparison function. Here is a
+ reimplementation that uses plain Unicode comparison:
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3iconview.cpp 3
+
+ \sa key() QString::localeAwareCompare() QString::compare()
+*/
+
+int Q3IconViewItem::compare(Q3IconViewItem *i) const
+{
+ return key().localeAwareCompare(i->key());
+}
+
+#ifndef QT_NO_TEXTEDIT
+/*!
+ This private function is called when the user pressed Return during
+ in-place renaming.
+*/
+
+void Q3IconViewItem::renameItem()
+{
+ if (!renameBox || !view)
+ return;
+
+ if (!view->d->wordWrapIconText) {
+ wordWrapDirty = true;
+ calcRect();
+ }
+ QRect r = itemRect;
+ setText(renameBox->text());
+ view->repaintContents(oldRect.x() - 1, oldRect.y() - 1, oldRect.width() + 2, oldRect.height() + 2);
+ view->repaintContents(r.x() - 1, r.y() - 1, r.width() + 2, r.height() + 2);
+ removeRenameBox();
+
+ view->emitRenamed(this);
+}
+
+/*!
+ Cancels in-place renaming.
+*/
+
+void Q3IconViewItem::cancelRenameItem()
+{
+ if (!view)
+ return;
+
+ QRect r = itemRect;
+ calcRect();
+ view->repaintContents(oldRect.x() - 1, oldRect.y() - 1, oldRect.width() + 2, oldRect.height() + 2);
+ view->repaintContents(r.x() - 1, r.y() - 1, r.width() + 2, r.height() + 2);
+
+ if (!renameBox)
+ return;
+
+ removeRenameBox();
+}
+
+/*!
+ Removes the editbox that is used for in-place renaming.
+*/
+
+void Q3IconViewItem::removeRenameBox()
+{
+ if (!renameBox || !view)
+ return;
+
+ bool resetFocus = view->viewport()->focusProxy() == renameBox;
+ renameBox->hide();
+ renameBox->deleteLater();
+ renameBox = 0;
+ if (resetFocus) {
+ view->viewport()->setFocusProxy(view);
+ view->setFocus();
+ }
+ Q_ASSERT(view->d->renamingItem == this);
+ view->d->renamingItem = 0L;
+}
+#endif
+
+/*!
+ This virtual function is responsible for calculating the
+ rectangles returned by rect(), textRect() and pixmapRect().
+ setRect(), setTextRect() and setPixmapRect() are provided mainly
+ for reimplementations of this function.
+
+ \a text_ is an internal parameter which defaults to an empty
+ string.
+*/
+
+void Q3IconViewItem::calcRect(const QString &text_)
+{
+ if (!view) // #####
+ return;
+
+ wordWrapDirty = true;
+ int pw = 0;
+ int ph = 0;
+
+#ifndef QT_NO_PICTURE
+ if (picture()) {
+ QRect br = picture()->boundingRect();
+ pw = br.width() + 2;
+ ph = br.height() + 2;
+ } else
+#endif
+ {
+ pw = (pixmap() ? pixmap() : unknown_icon)->width() + 2;
+ ph = (pixmap() ? pixmap() : unknown_icon)->height() + 2;
+ }
+
+ itemIconRect.setWidth(pw);
+ itemIconRect.setHeight(ph);
+
+ calcTmpText();
+
+ QString t = text_;
+ if (t.isEmpty()) {
+ if (view->d->wordWrapIconText)
+ t = itemText;
+ else
+ t = tmpText;
+ }
+
+ int tw = 0;
+ int th = 0;
+ // ##### TODO: fix font bearings!
+ QRect r;
+ if (view->d->wordWrapIconText) {
+ r = QRect(view->d->fm->boundingRect(0, 0, iconView()->maxItemWidth() -
+ (iconView()->itemTextPos() == Q3IconView::Bottom ? 0 :
+ pixmapRect().width()),
+ 0xFFFFFFFF, Qt::AlignHCenter | Qt::WordBreak | Qt::BreakAnywhere, t));
+ r.setWidth(r.width() + 4);
+ } else {
+ r = QRect(0, 0, view->d->fm->width(t), view->d->fm->height());
+ r.setWidth(r.width() + 4);
+ }
+
+ if (r.width() > iconView()->maxItemWidth() -
+ (iconView()->itemTextPos() == Q3IconView::Bottom ? 0 :
+ pixmapRect().width()))
+ r.setWidth(iconView()->maxItemWidth() - (iconView()->itemTextPos() == Q3IconView::Bottom ? 0 :
+ pixmapRect().width()));
+
+ tw = r.width();
+ th = r.height();
+ if (tw < view->d->fm->width(QLatin1String("X")))
+ tw = view->d->fm->width(QLatin1String("X"));
+
+ itemTextRect.setWidth(tw);
+ itemTextRect.setHeight(th);
+
+ int w = 0;
+ int h = 0;
+ if (view->itemTextPos() == Q3IconView::Bottom) {
+ w = qMax(itemTextRect.width(), itemIconRect.width());
+ h = itemTextRect.height() + itemIconRect.height() + 1;
+
+ itemRect.setWidth(w);
+ itemRect.setHeight(h);
+
+ itemTextRect = QRect((width() - itemTextRect.width()) / 2, height() - itemTextRect.height(),
+ itemTextRect.width(), itemTextRect.height());
+ itemIconRect = QRect((width() - itemIconRect.width()) / 2, 0,
+ itemIconRect.width(), itemIconRect.height());
+ } else {
+ h = qMax(itemTextRect.height(), itemIconRect.height());
+ w = itemTextRect.width() + itemIconRect.width() + 1;
+
+ itemRect.setWidth(w);
+ itemRect.setHeight(h);
+
+ itemTextRect = QRect(width() - itemTextRect.width(), (height() - itemTextRect.height()) / 2,
+ itemTextRect.width(), itemTextRect.height());
+ itemIconRect = QRect(0, (height() - itemIconRect.height()) / 2,
+ itemIconRect.width(), itemIconRect.height());
+ }
+ if (view)
+ view->updateItemContainer(this);
+}
+
+/*!
+ Paints the item using the painter \a p and the color group \a cg.
+ If you want the item to be drawn with a different font or color,
+ reimplement this function, change the values of the color group or
+ the painter's font, and then call the Q3IconViewItem::paintItem()
+ with the changed values.
+*/
+
+void Q3IconViewItem::paintItem(QPainter *p, const QColorGroup &cg)
+{
+ if (!view)
+ return;
+
+ p->save();
+
+ if (isSelected()) {
+ p->setPen(cg.highlightedText());
+ } else {
+ p->setPen(cg.text());
+ }
+
+ calcTmpText();
+
+#ifndef QT_NO_PICTURE
+ if (picture()) {
+ QPicture *pic = picture();
+ if (isSelected()) {
+ p->fillRect(pixmapRect(false), QBrush(cg.highlight(), Qt::Dense4Pattern));
+ }
+ p->drawPicture(x()-pic->boundingRect().x(), y()-pic->boundingRect().y(), *pic);
+ if (isSelected()) {
+ p->fillRect(textRect(false), cg.highlight());
+ p->setPen(QPen(cg.highlightedText()));
+ } else if (view->d->itemTextBrush != QBrush(Qt::NoBrush))
+ p->fillRect(textRect(false), view->d->itemTextBrush);
+
+ int align = view->itemTextPos() == Q3IconView::Bottom ? Qt::AlignHCenter : Qt::AlignAuto;
+ if (view->d->wordWrapIconText)
+ align |= Qt::WordBreak | Qt::BreakAnywhere;
+ p->drawText(textRect(false), align, view->d->wordWrapIconText ? itemText : tmpText);
+ p->restore();
+ return;
+ }
+#endif
+ bool textOnBottom = (view->itemTextPos() == Q3IconView::Bottom);
+ int dim;
+ if (textOnBottom)
+ dim = (pixmap() ? pixmap() : unknown_icon)->width();
+ else
+ dim = (pixmap() ? pixmap() : unknown_icon)->height();
+ if (isSelected()) {
+ QPixmap *pix = pixmap() ? pixmap() : unknown_icon;
+ if (pix && !pix->isNull()) {
+ QPixmap *buffer = get_qiv_buffer_pixmap(pix->size());
+ QBitmap mask = view->mask(pix);
+
+ QPainter p2(buffer);
+ p2.fillRect(pix->rect(), Qt::white);
+ p2.drawPixmap(0, 0, *pix);
+ p2.end();
+
+ p2.begin(buffer);
+ p2.fillRect(pix->rect(), QBrush(cg.highlight(), Qt::Dense4Pattern));
+ p2.end();
+ buffer->setMask(mask);
+
+ QRect cr = pix->rect();
+ if (textOnBottom)
+ p->drawPixmap(x() + (width() - dim) / 2, y(), *buffer, 0, 0,
+ cr.width(), cr.height());
+ else
+ p->drawPixmap(x() , y() + (height() - dim) / 2, *buffer, 0, 0,
+ cr.width(), cr.height());
+ }
+ } else {
+ if (textOnBottom)
+ p->drawPixmap(x() + (width() - dim) / 2, y(),
+ *(pixmap() ? pixmap() : unknown_icon));
+ else
+ p->drawPixmap(x() , y() + (height() - dim) / 2,
+ *(pixmap() ? pixmap() : unknown_icon));
+ }
+
+ p->save();
+ if (isSelected()) {
+ p->fillRect(textRect(false), cg.highlight());
+ p->setPen(QPen(cg.highlightedText()));
+ } else if (view->d->itemTextBrush != QBrush(Qt::NoBrush))
+ p->fillRect(textRect(false), view->d->itemTextBrush);
+
+ int align = Qt::AlignHCenter;
+ if (view->d->wordWrapIconText)
+ align |= Qt::WordBreak | Qt::BreakAnywhere;
+ p->drawText(textRect(false), align,
+ view->d->wordWrapIconText ? itemText : tmpText);
+
+ p->restore();
+
+ p->restore();
+}
+
+/*!
+ Paints the focus rectangle of the item using the painter \a p and
+ the color group \a cg.
+*/
+
+void Q3IconViewItem::paintFocus(QPainter *p, const QColorGroup &cg)
+{
+ if (!view)
+ return;
+
+ QStyleOptionFocusRect opt;
+ opt.rect = textRect(false);
+ opt.palette = cg;
+ if (isSelected()) {
+ opt.state = QStyle::State_FocusAtBorder;
+ opt.backgroundColor = cg.highlight();
+ } else {
+ opt.state = QStyle::State_None;
+ opt.backgroundColor = cg.base();
+ }
+ view->style()->drawPrimitive(QStyle::PE_FrameFocusRect, &opt, p);
+
+ if (this != view->d->currentItem) {
+ opt.rect = pixmapRect(false);
+ opt.backgroundColor = cg.base();
+ opt.state = QStyle::State_None;
+ view->style()->drawPrimitive(QStyle::PE_FrameFocusRect, &opt, p);
+ }
+}
+
+#ifndef QT_NO_DRAGANDDROP
+/*!
+ \fn void Q3IconViewItem::dropped(QDropEvent *e, const Q3ValueList<Q3IconDragItem> &lst)
+
+ This function is called when something is dropped on the item. \a
+ e provides all the information about the drop. If the drag object
+ of the drop was a Q3IconDrag, \a lst contains the list of the
+ dropped items. You can get the data by calling
+ Q3IconDragItem::data() on each item. If the \a lst is empty, i.e.
+ the drag was not a Q3IconDrag, you must decode the data in \a e and
+ work with that.
+
+ The default implementation does nothing; subclasses may
+ reimplement this function.
+*/
+
+void Q3IconViewItem::dropped(QDropEvent *, const Q3ValueList<Q3IconDragItem> &)
+{
+}
+#endif
+
+/*!
+ This function is called when a drag enters the item's bounding
+ rectangle.
+
+ The default implementation does nothing; subclasses may
+ reimplement this function.
+*/
+
+void Q3IconViewItem::dragEntered()
+{
+}
+
+/*!
+ This function is called when a drag leaves the item's bounding
+ rectangle.
+
+ The default implementation does nothing; subclasses may
+ reimplement this function.
+*/
+
+void Q3IconViewItem::dragLeft()
+{
+}
+
+/*!
+ Sets the bounding rectangle of the whole item to \a r. This
+ function is provided for subclasses which reimplement calcRect(),
+ so that they can set the calculated rectangle. \e{Any other use is
+ discouraged.}
+
+ \sa calcRect() textRect() setTextRect() pixmapRect() setPixmapRect()
+*/
+
+void Q3IconViewItem::setItemRect(const QRect &r)
+{
+ itemRect = r;
+ checkRect();
+ if (view)
+ view->updateItemContainer(this);
+}
+
+/*!
+ Sets the bounding rectangle of the item's text to \a r. This
+ function is provided for subclasses which reimplement calcRect(),
+ so that they can set the calculated rectangle. \e{Any other use is
+ discouraged.}
+
+ \sa calcRect() textRect() setItemRect() setPixmapRect()
+*/
+
+void Q3IconViewItem::setTextRect(const QRect &r)
+{
+ itemTextRect = r;
+ if (view)
+ view->updateItemContainer(this);
+}
+
+/*!
+ Sets the bounding rectangle of the item's icon to \a r. This
+ function is provided for subclasses which reimplement calcRect(),
+ so that they can set the calculated rectangle. \e{Any other use is
+ discouraged.}
+
+ \sa calcRect() pixmapRect() setItemRect() setTextRect()
+*/
+
+void Q3IconViewItem::setPixmapRect(const QRect &r)
+{
+ itemIconRect = r;
+ if (view)
+ view->updateItemContainer(this);
+}
+
+/*!
+ \internal
+*/
+
+void Q3IconViewItem::calcTmpText()
+{
+ if (!view || view->d->wordWrapIconText || !wordWrapDirty)
+ return;
+ wordWrapDirty = false;
+
+ int w = iconView()->maxItemWidth() - (iconView()->itemTextPos() == Q3IconView::Bottom ? 0 :
+ pixmapRect().width());
+ if (view->d->fm->width(itemText) < w) {
+ tmpText = itemText;
+ return;
+ }
+
+ tmpText = QLatin1String("...");
+ int i = 0;
+ while (view->d->fm->width(tmpText + itemText[i]) < w)
+ tmpText += itemText[i++];
+ tmpText.remove((uint)0, 3);
+ tmpText += QLatin1String("...");
+}
+
+/*! \internal */
+
+QString Q3IconViewItem::tempText() const
+{
+ return tmpText;
+}
+
+void Q3IconViewItem::checkRect()
+{
+ int x = itemRect.x();
+ int y = itemRect.y();
+ int w = itemRect.width();
+ int h = itemRect.height();
+
+ bool changed = false;
+ if (x < 0) {
+ x = 0;
+ changed = true;
+ }
+ if (y < 0) {
+ y = 0;
+ changed = true;
+ }
+
+ if (changed)
+ itemRect.setRect(x, y, w, h);
+}
+
+
+/*!
+ \class Q3IconView
+ \brief The Q3IconView class provides an area with movable labelled icons.
+
+ \compat
+
+ A Q3IconView can display and manage a grid or other 2D layout of
+ labelled icons. Each labelled icon is a Q3IconViewItem. Items
+ (Q3IconViewItems) can be added or deleted at any time; items can be
+ moved within the Q3IconView. Single or multiple items can be
+ selected. Items can be renamed in-place. Q3IconView also supports
+ \link #draganddrop drag and drop\endlink.
+
+ Each item contains a label string, a pixmap or picture (the icon
+ itself) and optionally a sort key. The sort key is used for
+ sorting the items and defaults to the label string. The label
+ string can be displayed below or to the right of the icon (see \l
+ ItemTextPos).
+
+ The simplest way to create a Q3IconView is to create a Q3IconView
+ object and create some Q3IconViewItems with the Q3IconView as their
+ parent, set the icon view's geometry and show it.
+ For example:
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3iconview.cpp 4
+
+ The Q3IconViewItem call passes a pointer to the Q3IconView we wish to
+ populate, along with the label text and a QPixmap.
+
+ When an item is inserted the Q3IconView allocates a position for it.
+ Existing items are rearranged if autoArrange() is true. The
+ default arrangement is \l LeftToRight -- the Q3IconView fills up
+ the \e left-most column from top to bottom, then moves one column
+ \e right and fills that from top to bottom and so on. The
+ arrangement can be modified with any of the following approaches:
+ \list
+ \i Call setArrangement(), e.g. with \l TopToBottom which will fill
+ the \e top-most row from left to right, then moves one row \e down
+ and fills that row from left to right and so on.
+ \i Construct each Q3IconViewItem using a constructor which allows
+ you to specify which item the new one is to follow.
+ \i Call setSorting() or sort() to sort the items.
+ \endlist
+
+ The spacing between items is set with setSpacing(). Items can be
+ laid out using a fixed grid using setGridX() and setGridY(); by
+ default the Q3IconView calculates a grid dynamically. The position
+ of items' label text is set with setItemTextPos(). The text's
+ background can be set with setItemTextBackground(). The maximum
+ width of an item and of its text are set with setMaxItemWidth()
+ and setMaxItemTextLength(). The label text will be word-wrapped if
+ it is too long; this is controlled by setWordWrapIconText(). If
+ the label text is truncated, the user can still see the entire
+ text in a tool tip if they hover the mouse over the item. This is
+ controlled with setShowToolTips().
+
+ Items which are \link Q3IconViewItem::isSelectable()
+ selectable\endlink may be selected depending on the SelectionMode;
+ the default is \l Single. Because Q3IconView offers multiple
+ selection it must display keyboard focus and selection state
+ separately. Therefore there are functions to set the selection
+ state of an item (setSelected()) and to select which item displays
+ keyboard focus (setCurrentItem()). When multiple items may be
+ selected the icon view provides a rubberband, too.
+
+ When in-place renaming is enabled (it is disabled by default), the
+ user may change the item's label. They do this by selecting the item
+ (single clicking it or navigating to it with the arrow keys), then
+ single clicking it (or pressing F2), and entering their text. If no
+ key has been set with Q3IconViewItem::setKey() the new text will also
+ serve as the key. (See Q3IconViewItem::setRenameEnabled().)
+
+ You can control whether users can move items themselves with
+ setItemsMovable().
+
+ Because the internal structure used to store the icon view items is
+ linear, no iterator class is needed to iterate over all the items.
+ Instead we iterate by getting the first item from the \e{icon view}
+ and then each subsequent (\l Q3IconViewItem::nextItem()) from each
+ \e item in turn:
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3iconview.cpp 5
+ Q3IconView also provides currentItem(). You can search for an item
+ using findItem() (searching by position or for label text) and
+ with findFirstVisibleItem() and findLastVisibleItem(). The number
+ of items is returned by count(). An item can be removed from an
+ icon view using takeItem(); to delete an item use \c delete. All
+ the items can be deleted with clear().
+
+ The Q3IconView emits a wide range of useful signals, including
+ selectionChanged(), currentChanged(), clicked(), moved() and
+ itemRenamed().
+
+ \target draganddrop
+ \section1 Drag and Drop
+
+ Q3IconView supports the drag and drop of items within the Q3IconView
+ itself. It also supports the drag and drop of items out of or into
+ the Q3IconView and drag and drop onto items themselves. The drag and
+ drop of items outside the Q3IconView can be achieved in a simple way
+ with basic functionality, or in a more sophisticated way which
+ provides more power and control.
+
+ The simple approach to dragging items out of the icon view is to
+ subclass Q3IconView and reimplement Q3IconView::dragObject().
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3iconview.cpp 6
+
+ In this example we create a Q3TextDrag object, (derived from
+ Q3DragObject), containing the item's label and return it as the drag
+ object. We could just as easily have created a Q3ImageDrag from the
+ item's pixmap and returned that instead.
+
+ Q3IconViews and their Q3IconViewItems can also be the targets of drag
+ and drops. To make the Q3IconView itself able to accept drops connect
+ to the dropped() signal. When a drop occurs this signal will be
+ emitted with a QDragEvent and a QLinkedList of Q3IconDragItems. To
+ make a Q3IconViewItem into a drop target subclass Q3IconViewItem and
+ reimplement Q3IconViewItem::acceptDrop() and
+ Q3IconViewItem::dropped().
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3iconview.cpp 7
+
+ If you want to use extended drag-and-drop or have drag shapes drawn
+ you must take a more sophisticated approach.
+
+ The first part is starting drags -- you should use a Q3IconDrag (or a
+ class derived from it) for the drag object. In dragObject() create the
+ drag object, populate it with Q3IconDragItems and return it. Normally
+ such a drag should offer each selected item's data. So in dragObject()
+ you should iterate over all the items, and create a Q3IconDragItem for
+ each selected item, and append these items with Q3IconDrag::append() to
+ the Q3IconDrag object. You can use Q3IconDragItem::setData() to set the
+ data of each item that should be dragged. If you want to offer the
+ data in additional mime-types, it's best to use a class derived from
+ Q3IconDrag, which implements additional encoding and decoding
+ functions.
+
+ When a drag enters the icon view, there is little to do. Simply
+ connect to the dropped() signal and reimplement
+ Q3IconViewItem::acceptDrop() and Q3IconViewItem::dropped(). If you've
+ used a Q3IconDrag (or a subclass of it) the second argument to the
+ dropped signal contains a QLinkedList of Q3IconDragItems -- you can
+ access their data by calling Q3IconDragItem::data() on each one.
+
+ For an example implementation of complex drag-and-drop look at the
+ fileiconview example (qt/examples/fileiconview).
+
+ \sa Q3IconViewItem::setDragEnabled(), Q3IconViewItem::setDropEnabled(),
+ Q3IconViewItem::acceptDrop(), Q3IconViewItem::dropped()
+*/
+
+/*! \enum Q3IconView::ResizeMode
+
+ This enum type is used to tell Q3IconView how it should treat the
+ positions of its icons when the widget is resized. The modes are:
+
+ \value Fixed The icons' positions are not changed.
+ \value Adjust The icons' positions are adjusted to be within the
+ new geometry, if possible.
+*/
+
+/*!
+ \enum Q3IconView::SelectionMode
+
+ This enumerated type is used by Q3IconView to indicate how it
+ reacts to selection by the user. It has four values:
+
+ \value Single When the user selects an item, any already-selected
+ item becomes unselected and the user cannot unselect the selected
+ item. This means that the user can never clear the selection. (The
+ application programmer can, using Q3IconView::clearSelection().)
+
+ \value Multi When the user selects an item, e.g. by navigating to
+ it with the keyboard arrow keys or by clicking it, the selection
+ status of that item is toggled and the other items are left alone.
+
+ \value Extended When the user selects an item the selection is
+ cleared and the new item selected. However, if the user presses
+ the Ctrl key when clicking on an item, the clicked item gets
+ toggled and all other items are left untouched. If the user
+ presses the Shift key while clicking on an item, all items between
+ the current item and the clicked item get selected or unselected,
+ depending on the state of the clicked item. Also, multiple items
+ can be selected by dragging the mouse while the left mouse button
+ stays pressed.
+
+ \value NoSelection Items cannot be selected.
+
+ To summarize: \c Single is a real single-selection icon view; \c
+ Multi a real multi-selection icon view; \c Extended is an icon
+ view in which users can select multiple items but usually want to
+ select either just one or a range of contiguous items; and \c
+ NoSelection mode is for an icon view where the user can look but
+ not touch.
+*/
+
+/*!
+ \enum Q3IconView::Arrangement
+
+ This enum type determines in which direction the items flow when
+ the view runs out of space.
+
+ \value LeftToRight Items which don't fit into the view go further
+ down (you get a vertical scroll bar)
+
+ \value TopToBottom Items which don't fit into the view go further
+ right (you get a horizontal scroll bar)
+*/
+
+/*!
+ \enum Q3IconView::ItemTextPos
+
+ This enum type specifies the position of the item text in relation
+ to the icon.
+
+ \value Bottom The text is drawn below the icon.
+ \value Right The text is drawn to the right of the icon.
+*/
+
+/*!
+ \fn void Q3IconView::dropped(QDropEvent *e, const Q3ValueList<Q3IconDragItem> &lst)
+
+ This signal is emitted when a drop event occurs in the viewport
+ (but not on any icon) which the icon view itself can't handle.
+
+ \a e provides all the information about the drop. If the drag
+ object of the drop was a Q3IconDrag, \a lst contains the list of
+ the dropped items. You can get the data using
+ Q3IconDragItem::data() on each item. If the \a lst is empty, i.e.
+ the drag was not a Q3IconDrag, you have to decode the data in \a e
+ and work with that.
+
+ Note Q3IconViewItems may be drop targets; if a drop event occurs on
+ an item the item handles the drop.
+*/
+
+/*!
+ \fn void Q3IconView::moved()
+
+ This signal is emitted after successfully dropping one (or more)
+ items of the icon view. If the items should be removed, it's best
+ to do so in a slot connected to this signal.
+*/
+
+/*!
+ \fn void Q3IconView::doubleClicked(Q3IconViewItem * item)
+
+ This signal is emitted when the user double-clicks on \a item.
+*/
+
+/*!
+ \fn void Q3IconView::returnPressed (Q3IconViewItem * item)
+
+ This signal is emitted if the user presses the Return or Enter
+ key. \a item is the currentItem() at the time of the keypress.
+*/
+
+/*!
+ \fn void Q3IconView::selectionChanged()
+
+ This signal is emitted when the selection has been changed. It's
+ emitted in each selection mode.
+*/
+
+/*!
+ \fn void Q3IconView::selectionChanged(Q3IconViewItem *item)
+ \overload
+
+ This signal is emitted when the selection changes. \a item is the
+ newly selected item. This signal is emitted only in single
+ selection mode.
+*/
+
+/*!
+ \fn void Q3IconView::currentChanged(Q3IconViewItem *item)
+
+ This signal is emitted when a new item becomes current. \a item is
+ the new current item (or 0 if no item is now current).
+
+ \sa currentItem()
+*/
+
+/*!
+ \fn void Q3IconView::onItem(Q3IconViewItem *item)
+
+ This signal is emitted when the user moves the mouse cursor onto
+ an \a item, similar to the QWidget::enterEvent() function.
+*/
+
+// ### bug here - enter/leave event aren't considered. move the mouse
+// out of the window and back in, to the same item.
+
+/*!
+ \fn void Q3IconView::onViewport()
+
+ This signal is emitted when the user moves the mouse cursor from
+ an item to an empty part of the icon view.
+
+ \sa onItem()
+*/
+
+/*!
+ \fn void Q3IconView::itemRenamed (Q3IconViewItem * item)
+ \overload
+
+ This signal is emitted when \a item has been renamed, usually by
+ in-place renaming.
+
+ \sa Q3IconViewItem::setRenameEnabled() Q3IconViewItem::rename()
+*/
+
+/*!
+ \fn void Q3IconView::itemRenamed (Q3IconViewItem * item, const QString &name)
+
+ This signal is emitted when \a item has been renamed to \a name,
+ usually by in-place renaming.
+
+ \sa Q3IconViewItem::setRenameEnabled() Q3IconViewItem::rename()
+*/
+
+/*!
+ \fn void Q3IconView::rightButtonClicked (Q3IconViewItem * item, const QPoint & pos)
+
+ This signal is emitted when the user clicks the right mouse
+ button. If \a item is non-null, the cursor is on \a item. If \a
+ item is null, the mouse cursor isn't on any item.
+
+ \a pos is the position of the mouse cursor in the global
+ coordinate system (QMouseEvent::globalPos()). (If the click's
+ press and release differ by a pixel or two, \a pos is the
+ position at release time.)
+
+ \sa rightButtonPressed() mouseButtonClicked() clicked()
+*/
+
+/*!
+ \fn void Q3IconView::contextMenuRequested(Q3IconViewItem *item, const QPoint & pos)
+
+ This signal is emitted when the user invokes a context menu with
+ the right mouse button or with special system keys, with \a item
+ being the item under the mouse cursor or the current item,
+ respectively.
+
+ \a pos is the position for the context menu in the global
+ coordinate system.
+*/
+
+/*!
+ \fn void Q3IconView::mouseButtonPressed(int button, Q3IconViewItem *item, const QPoint &pos)
+
+ This signal is emitted when the user presses mouse button \a
+ button. If \a item is non-null, the cursor is on \a item. If \a
+ item is null, the mouse cursor isn't on any item.
+
+ \a pos is the position of the mouse cursor in the global
+ coordinate system (QMouseEvent::globalPos()).
+
+ \sa rightButtonClicked() mouseButtonClicked() pressed()
+*/
+
+/*!
+ \fn void Q3IconView::mouseButtonClicked (int button, Q3IconViewItem * item, const QPoint & pos)
+
+ This signal is emitted when the user clicks mouse button \a
+ button. If \a item is non-null, the cursor is on \a item. If \a
+ item is null, the mouse cursor isn't on any item.
+
+ \a pos is the position of the mouse cursor in the global
+ coordinate system (QMouseEvent::globalPos()). (If the click's
+ press and release differ by a pixel or two, \a pos is the
+ position at release time.)
+
+ \sa mouseButtonPressed() rightButtonClicked() clicked()
+*/
+
+/*!
+ \fn void Q3IconView::clicked (Q3IconViewItem * item, const QPoint & pos)
+ \overload
+
+ This signal is emitted when the user clicks any mouse button on an
+ icon view item. \a item is a pointer to the item that has been
+ clicked.
+
+ \a pos is the position of the mouse cursor in the global coordinate
+ system (QMouseEvent::globalPos()). (If the click's press and release
+ differ by a pixel or two, \a pos is the position at release time.)
+
+ \sa mouseButtonClicked() rightButtonClicked() pressed()
+*/
+
+/*!
+ \fn void Q3IconView::pressed (Q3IconViewItem * item, const QPoint & pos)
+ \overload
+
+ This signal is emitted when the user presses any mouse button. If
+ \a item is non-null, the cursor is on \a item. If \a item is null,
+ the mouse cursor isn't on any item.
+
+ \a pos is the position of the mouse cursor in the global
+ coordinate system (QMouseEvent::globalPos()). (If the click's
+ press and release differ by a pixel or two, \a pos is the
+ position at release time.)
+
+ \sa mouseButtonPressed() rightButtonPressed() clicked()
+*/
+
+/*!
+ \fn void Q3IconView::clicked (Q3IconViewItem * item)
+
+ This signal is emitted when the user clicks any mouse button. If
+ \a item is non-null, the cursor is on \a item. If \a item is null,
+ the mouse cursor isn't on any item.
+
+ \sa mouseButtonClicked() rightButtonClicked() pressed()
+*/
+
+/*!
+ \fn void Q3IconView::pressed (Q3IconViewItem * item)
+
+ This signal is emitted when the user presses any mouse button. If
+ \a item is non-null, the cursor is on \a item. If \a item is null,
+ the mouse cursor isn't on any item.
+
+ \sa mouseButtonPressed() rightButtonPressed() clicked()
+*/
+
+/*!
+ \fn void Q3IconView::rightButtonPressed(Q3IconViewItem * item, const QPoint & pos)
+
+ This signal is emitted when the user presses the right mouse
+ button. If \a item is non-null, the cursor is on \a item. If \a
+ item is null, the mouse cursor isn't on any item.
+
+ \a pos is the position of the mouse cursor in the global
+ coordinate system (QMouseEvent::globalPos()).
+*/
+
+/*!
+ Constructs an empty icon view called \a name, with parent \a
+ parent and using the widget flags \a f.
+*/
+
+Q3IconView::Q3IconView(QWidget *parent, const char *name, Qt::WindowFlags f)
+ : Q3ScrollView(parent, name, Qt::WStaticContents | Qt::WNoAutoErase | f)
+{
+ if (!unknown_icon) {
+ unknown_icon = new QPixmap((const char **)unknown_xpm);
+ qiv_cleanup_pixmap.add(&unknown_icon);
+ }
+
+ d = new Q3IconViewPrivate;
+ d->dragging = false;
+ d->firstItem = 0;
+ d->lastItem = 0;
+ d->count = 0;
+ d->mousePressed = false;
+ d->selectionMode = Single;
+ d->currentItem = 0;
+ d->highlightedItem = 0;
+ d->rubber = 0;
+ d->scrollTimer = 0;
+ d->startDragItem = 0;
+ d->tmpCurrentItem = 0;
+ d->rastX = d->rastY = -1;
+ d->spacing = 5;
+ d->cleared = false;
+ d->arrangement = LeftToRight;
+ d->resizeMode = Fixed;
+ d->dropped = false;
+ d->adjustTimer = new QTimer(this, "iconview adjust timer");
+ d->isIconDrag = false;
+ d->inMenuMode = false;
+#ifndef QT_NO_DRAGANDDROP
+ d->iconDragData.clear();
+#endif
+ d->numDragItems = 0;
+ d->updateTimer = new QTimer(this, "iconview update timer");
+ d->cachedW = d->cachedH = 0;
+ d->maxItemWidth = 100;
+ d->maxItemTextLength = 255;
+ d->inputTimer = new QTimer(this, "iconview input timer");
+ d->currInputString.clear();
+ d->dirty = false;
+ d->rearrangeEnabled = true;
+ d->itemTextPos = Bottom;
+ d->reorderItemsWhenInsert = true;
+#ifndef QT_NO_CURSOR
+ d->oldCursor = Qt::ArrowCursor;
+#endif
+ d->resortItemsWhenInsert = false;
+ d->sortDirection = true;
+ d->wordWrapIconText = true;
+ d->cachedContentsX = d->cachedContentsY = -1;
+ d->clearing = false;
+ d->fullRedrawTimer = new QTimer(this, "iconview full redraw timer");
+ d->itemTextBrush = Qt::NoBrush;
+ d->drawAllBack = true;
+ d->fm = new QFontMetrics(font());
+ d->minLeftBearing = d->fm->minLeftBearing();
+ d->minRightBearing = d->fm->minRightBearing();
+ d->firstContainer = d->lastContainer = 0;
+ d->containerUpdateLocked = false;
+ d->firstSizeHint = false;
+ d->selectAnchor = 0;
+ d->renamingItem = 0;
+ d->drawActiveSelection = true;
+ d->drawDragShapes = false;
+
+ connect(d->adjustTimer, SIGNAL(timeout()),
+ this, SLOT(adjustItems()));
+ connect(d->updateTimer, SIGNAL(timeout()),
+ this, SLOT(slotUpdate()));
+ connect(d->fullRedrawTimer, SIGNAL(timeout()),
+ this, SLOT(updateContents()));
+ connect(this, SIGNAL(contentsMoving(int,int)),
+ this, SLOT(movedContents(int,int)));
+
+ setAcceptDrops(true);
+ viewport()->setAcceptDrops(true);
+
+ setMouseTracking(true);
+ viewport()->setMouseTracking(true);
+
+ viewport()->setBackgroundRole(QPalette::Base);
+ viewport()->setFocusProxy(this);
+ viewport()->setFocusPolicy(Qt::WheelFocus);
+ setFocusPolicy(Qt::WheelFocus);
+
+ d->showTips = true;
+}
+
+/*!
+ \reimp
+*/
+void Q3IconView::changeEvent(QEvent *ev)
+{
+ if(ev->type() == QEvent::StyleChange) {
+ *d->fm = QFontMetrics(font());
+ d->minLeftBearing = d->fm->minLeftBearing();
+ d->minRightBearing = d->fm->minRightBearing();
+
+ Q3IconViewItem *item = d->firstItem;
+ for (; item; item = item->next) {
+ item->wordWrapDirty = true;
+ item->calcRect();
+ }
+
+#if !defined(Q_WS_X11)
+ delete qiv_selection;
+ qiv_selection = 0;
+#endif
+ } else if(ev->type() == QEvent::ActivationChange) {
+ if (!isActiveWindow() && d->scrollTimer)
+ d->scrollTimer->stop();
+ if(isVisible() && !palette().isEqual(QPalette::Active, QPalette::Inactive))
+ repaintSelectedItems();
+ }
+
+ Q3ScrollView::changeEvent(ev);
+
+ if (ev->type() == QEvent::ApplicationFontChange || ev->type() == QEvent::FontChange) {
+ *d->fm = QFontMetrics(font());
+ d->minLeftBearing = d->fm->minLeftBearing();
+ d->minRightBearing = d->fm->minRightBearing();
+
+ Q3IconViewItem *item = d->firstItem;
+ for (; item; item = item->next) {
+ item->wordWrapDirty = true;
+ item->calcRect();
+ }
+ }
+}
+
+/*!
+ Destroys the icon view and deletes all items.
+*/
+
+Q3IconView::~Q3IconView()
+{
+ Q3IconViewItem *tmp, *item = d->firstItem;
+ d->clearing = true;
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer, *tmpc;
+ while (c) {
+ tmpc = c->n;
+ delete c;
+ c = tmpc;
+ }
+ while (item) {
+ tmp = item->next;
+ delete item;
+ item = tmp;
+ }
+ delete d->fm;
+ d->fm = 0;
+ delete d;
+}
+
+/*!
+ Inserts the icon view item \a item after \a after. If \a after is
+ 0, \a item is appended after the last item.
+
+ \e{You should never need to call this function.} Instead create
+ Q3IconViewItem's and associate them with your icon view like this:
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3iconview.cpp 8
+*/
+
+void Q3IconView::insertItem(Q3IconViewItem *item, Q3IconViewItem *after)
+{
+ if (!item)
+ return;
+
+ if (d->firstItem == item || item->prev || item->next)
+ return;
+
+ if (!item->view)
+ item->view = this;
+
+ if (!d->firstItem) {
+ d->firstItem = d->lastItem = item;
+ item->prev = 0;
+ item->next = 0;
+ } else {
+ if (!after || after == d->lastItem) {
+ d->lastItem->next = item;
+ item->prev = d->lastItem;
+ item->next = 0;
+ d->lastItem = item;
+ } else {
+ Q3IconViewItem *i = d->firstItem;
+ while (i != after)
+ i = i->next;
+
+ if (i) {
+ Q3IconViewItem *next = i->next;
+ item->next = next;
+ item->prev = i;
+ i->next = item;
+ next->prev = item;
+ }
+ }
+ }
+
+ if (isVisible()) {
+ if (d->reorderItemsWhenInsert) {
+ if (d->updateTimer->isActive())
+ d->updateTimer->stop();
+ d->fullRedrawTimer->stop();
+ // #### uncomment this ASA insertInGrid uses cached values and is efficient
+ //insertInGrid(item);
+
+ d->cachedW = qMax(d->cachedW, item->x() + item->width());
+ d->cachedH= qMax(d->cachedH, item->y() + item->height());
+
+ d->updateTimer->start(0, true);
+ } else {
+ insertInGrid(item);
+
+ viewport()->update(item->x() - contentsX(),
+ item->y() - contentsY(),
+ item->width(), item->height());
+ }
+ } else if (!autoArrange()) {
+ item->dirty = false;
+ }
+
+ d->count++;
+ d->dirty = true;
+}
+
+/*!
+ This slot is used for a slightly-delayed update.
+
+ The icon view is not redrawn immediately after inserting a new item
+ but after a very small delay using a QTimer. This means that when
+ many items are inserted in a loop the icon view is probably redrawn
+ only once at the end of the loop. This makes the insertions both
+ flicker-free and faster.
+*/
+
+void Q3IconView::slotUpdate()
+{
+ d->updateTimer->stop();
+ d->fullRedrawTimer->stop();
+
+ if (!d->firstItem || !d->lastItem)
+ return;
+
+ // #### remove that ASA insertInGrid uses cached values and is efficient
+ if (d->resortItemsWhenInsert)
+ sort(d->sortDirection);
+ else {
+ int y = d->spacing;
+ Q3IconViewItem *item = d->firstItem;
+ int w = 0, h = 0;
+ while (item) {
+ bool changed;
+ Q3IconViewItem *next = makeRowLayout(item, y, changed);
+ if (!next || !next->next)
+ break;
+
+ if(!QApplication::reverseLayout())
+ item = next;
+ w = qMax(w, item->x() + item->width());
+ h = qMax(h, item->y() + item->height());
+ item = next;
+ if (d->arrangement == LeftToRight)
+ h = qMax(h, y);
+
+ item = item->next;
+ }
+
+ if (d->lastItem && d->arrangement == TopToBottom) {
+ item = d->lastItem;
+ int x = item->x();
+ while (item && item->x() >= x) {
+ w = qMax(w, item->x() + item->width());
+ h = qMax(h, item->y() + item->height());
+ item = item->prev;
+ }
+ }
+
+ w = qMax(qMax(d->cachedW, w), d->lastItem->x() + d->lastItem->width());
+ h = qMax(qMax(d->cachedH, h), d->lastItem->y() + d->lastItem->height());
+
+ if (d->arrangement == TopToBottom)
+ w += d->spacing;
+ else
+ h += d->spacing;
+ viewport()->setUpdatesEnabled(false);
+ resizeContents(w, h);
+ viewport()->setUpdatesEnabled(true);
+ viewport()->repaint();
+ }
+
+ int cx = d->cachedContentsX == -1 ? contentsX() : d->cachedContentsX;
+ int cy = d->cachedContentsY == -1 ? contentsY() : d->cachedContentsY;
+
+ if (cx != contentsX() || cy != contentsY())
+ setContentsPos(cx, cy);
+
+ d->cachedContentsX = d->cachedContentsY = -1;
+ d->cachedW = d->cachedH = 0;
+}
+
+/*!
+ Takes the icon view item \a item out of the icon view and causes
+ an update of the screen display. The item is not deleted. You
+ should normally not need to call this function because
+ Q3IconViewItem::~Q3IconViewItem() calls it. The normal way to delete
+ an item is to delete it.
+*/
+
+void Q3IconView::takeItem(Q3IconViewItem *item)
+{
+ if (!item)
+ return;
+
+ if (item->d->container1)
+ item->d->container1->items.removeAll(item);
+ if (item->d->container2)
+ item->d->container2->items.removeAll(item);
+ item->d->container2 = 0;
+ item->d->container1 = 0;
+
+ bool block = signalsBlocked();
+ blockSignals(d->clearing);
+
+ QRect r = item->rect();
+
+ if (d->currentItem == item) {
+ if (item->prev) {
+ d->currentItem = item->prev;
+ emit currentChanged(d->currentItem);
+ repaintItem(d->currentItem);
+ } else if (item->next) {
+ d->currentItem = item->next;
+ emit currentChanged(d->currentItem);
+ repaintItem(d->currentItem);
+ } else {
+ d->currentItem = 0;
+ emit currentChanged(d->currentItem);
+ }
+ }
+ if (item->isSelected()) {
+ item->selected = false;
+ emit selectionChanged();
+ }
+
+ if (item == d->firstItem) {
+ d->firstItem = d->firstItem->next;
+ if (d->firstItem)
+ d->firstItem->prev = 0;
+ } else if (item == d->lastItem) {
+ d->lastItem = d->lastItem->prev;
+ if (d->lastItem)
+ d->lastItem->next = 0;
+ } else {
+ Q3IconViewItem *i = item;
+ if (i) {
+ if (i->prev)
+ i->prev->next = i->next;
+ if (i->next)
+ i->next->prev = i->prev;
+ }
+ }
+
+ if (d->selectAnchor == item)
+ d->selectAnchor = d->currentItem;
+
+ if (!d->clearing)
+ repaintContents(r.x(), r.y(), r.width(), r.height());
+
+ item->view = 0;
+ item->prev = 0;
+ item->next = 0;
+ d->count--;
+
+ blockSignals(block);
+}
+
+/*!
+ Returns the index of \a item, or -1 if \a item doesn't exist in
+ this icon view.
+*/
+
+int Q3IconView::index(const Q3IconViewItem *item) const
+{
+ if (!item)
+ return -1;
+
+ if (item == d->firstItem)
+ return 0;
+ else if (item == d->lastItem)
+ return d->count - 1;
+ else {
+ Q3IconViewItem *i = d->firstItem;
+ int j = 0;
+ while (i && i != item) {
+ i = i->next;
+ ++j;
+ }
+
+ return i ? j : -1;
+ }
+}
+
+/*!
+ Returns a pointer to the first item of the icon view, or 0 if
+ there are no items in the icon view.
+
+ \sa lastItem() currentItem()
+*/
+
+Q3IconViewItem *Q3IconView::firstItem() const
+{
+ return d->firstItem;
+}
+
+/*!
+ Returns a pointer to the last item of the icon view, or 0 if there
+ are no items in the icon view.
+
+ \sa firstItem() currentItem()
+*/
+
+Q3IconViewItem *Q3IconView::lastItem() const
+{
+ return d->lastItem;
+}
+
+/*!
+ Returns a pointer to the current item of the icon view, or 0 if no
+ item is current.
+
+ \sa setCurrentItem() firstItem() lastItem()
+*/
+
+Q3IconViewItem *Q3IconView::currentItem() const
+{
+ return d->currentItem;
+}
+
+/*!
+ \reimp
+*/
+QVariant Q3IconView::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ if (query == Qt::ImMicroFocus) {
+ return d->currentItem ? d->currentItem->rect() : QRect();
+ }
+ return QWidget::inputMethodQuery(query);
+}
+
+/*!
+ Makes \a item the new current item of the icon view.
+*/
+
+void Q3IconView::setCurrentItem(Q3IconViewItem *item)
+{
+ if (!item || item == d->currentItem)
+ return;
+
+ Q3IconViewItem *old = d->currentItem;
+ d->currentItem = item;
+ emit currentChanged(d->currentItem);
+ if (d->selectionMode == Single) {
+ bool changed = false;
+ if (old && old->selected) {
+ old->selected = false;
+ changed = true;
+ }
+ if (item && !item->selected && item->isSelectable() && d->selectionMode != NoSelection) {
+ item->selected = true;
+ changed = true;
+ emit selectionChanged(item);
+ }
+ if (changed)
+ emit selectionChanged();
+ }
+
+ if (old)
+ repaintItem(old);
+ repaintItem(d->currentItem);
+}
+
+/*!
+ Selects or unselects \a item depending on \a s, and may also
+ unselect other items, depending on Q3IconView::selectionMode() and
+ \a cb.
+
+ If \a s is false, \a item is unselected.
+
+ If \a s is true and Q3IconView::selectionMode() is \l Single, \a
+ item is selected, and the item which was selected is unselected.
+
+ If \a s is true and Q3IconView::selectionMode() is \l Extended, \a
+ item is selected. If \a cb is true, the selection state of the
+ icon view's other items is left unchanged. If \a cb is false (the
+ default) all other items are unselected.
+
+ If \a s is true and Q3IconView::selectionMode() is \l Multi \a item
+ is selected.
+
+ Note that \a cb is used only if Q3IconView::selectionMode() is \l
+ Extended. \a cb defaults to false.
+
+ All items whose selection status is changed repaint themselves.
+*/
+
+void Q3IconView::setSelected(Q3IconViewItem *item, bool s, bool cb)
+{
+ if (!item)
+ return;
+ item->setSelected(s, cb);
+}
+
+/*!
+ \property Q3IconView::count
+ \brief the number of items in the icon view
+*/
+
+uint Q3IconView::count() const
+{
+ return d->count;
+}
+
+/*!
+ Performs autoscrolling when selecting multiple icons with the
+ rubber band.
+*/
+
+void Q3IconView::doAutoScroll()
+{
+ QRect oldRubber = QRect(*d->rubber);
+
+ QPoint vp = viewport()->mapFromGlobal(QCursor::pos());
+ QPoint pos = viewportToContents(vp);
+
+ if (pos == d->rubber->bottomRight())
+ return;
+
+ d->rubber->setRight(pos.x());
+ d->rubber->setBottom(pos.y());
+
+ int minx = contentsWidth(), miny = contentsHeight();
+ int maxx = 0, maxy = 0;
+ bool changed = false;
+ bool block = signalsBlocked();
+
+ QRect rr;
+ QRegion region(0, 0, visibleWidth(), visibleHeight());
+
+ blockSignals(true);
+ viewport()->setUpdatesEnabled(false);
+ bool alreadyIntersected = false;
+ QRect nr = d->rubber->normalized();
+ QRect rubberUnion = nr.united(oldRubber.normalized());
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer;
+ for (; c; c = c->n) {
+ if (c->rect.intersects(rubberUnion)) {
+ alreadyIntersected = true;
+ for (int i = 0; i < c->items.size(); ++i) {
+ Q3IconViewItem *item = c->items.at(i);
+ if (d->selectedItems.contains(item))
+ continue;
+ if (!item->intersects(nr)) {
+ if (item->isSelected()) {
+ item->setSelected(false);
+ changed = true;
+ rr = rr.united(item->rect());
+ }
+ } else if (item->intersects(nr)) {
+ if (!item->isSelected() && item->isSelectable()) {
+ item->setSelected(true, true);
+ changed = true;
+ rr = rr.united(item->rect());
+ } else {
+ region = region.subtracted(QRect(contentsToViewport(item->pos()),
+ item->size()));
+ }
+
+ minx = qMin(minx, item->x() - 1);
+ miny = qMin(miny, item->y() - 1);
+ maxx = qMax(maxx, item->x() + item->width() + 1);
+ maxy = qMax(maxy, item->y() + item->height() + 1);
+ }
+ }
+ } else {
+ if (alreadyIntersected)
+ break;
+ }
+ }
+ viewport()->setUpdatesEnabled(true);
+ blockSignals(block);
+
+ QRect r = *d->rubber;
+ *d->rubber = oldRubber;
+ d->dragging = false;
+ *d->rubber = r;
+ if (changed) {
+ d->drawAllBack = false;
+ d->clipRegion = region;
+ repaintContents(rr);
+ d->drawAllBack = true;
+ }
+ ensureVisible(pos.x(), pos.y());
+ d->dragging = true;
+
+ if (changed) {
+ emit selectionChanged();
+ if (d->selectionMode == Single)
+ emit selectionChanged(d->currentItem);
+ }
+
+ if (!QRect(50, 50, viewport()->width()-100, viewport()->height()-100).contains(vp) &&
+ !d->scrollTimer) {
+ d->scrollTimer = new QTimer(this);
+
+ connect(d->scrollTimer, SIGNAL(timeout()),
+ this, SLOT(doAutoScroll()));
+ d->scrollTimer->start(100, false);
+ } else if (QRect(50, 50, viewport()->width()-100, viewport()->height()-100).contains(vp) &&
+ d->scrollTimer) {
+ disconnect(d->scrollTimer, SIGNAL(timeout()),
+ this, SLOT(doAutoScroll()));
+ d->scrollTimer->stop();
+ delete d->scrollTimer;
+ d->scrollTimer = 0;
+ }
+
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::drawContents(QPainter *p, int cx, int cy, int cw, int ch)
+{
+ if (d->dragging && d->rubber)
+ drawRubber(p);
+
+ QRect r = QRect(cx, cy, cw, ch);
+
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer;
+ QRegion remaining(QRect(cx, cy, cw, ch));
+ bool alreadyIntersected = false;
+ while (c) {
+ if (c->rect.intersects(r)) {
+ p->save();
+ p->resetXForm();
+ QRect r2 = c->rect;
+ r2 = r2.intersected(r);
+ QRect r3(contentsToViewport(QPoint(r2.x(), r2.y())), QSize(r2.width(), r2.height()));
+ if (d->drawAllBack) {
+ p->setClipRect(r3);
+ } else {
+ QRegion reg = d->clipRegion.intersected(r3);
+ p->setClipRegion(reg);
+ }
+ drawBackground(p, r3);
+ remaining = remaining.subtracted(r3);
+ p->restore();
+
+ QPalette pal = palette();
+ d->drawActiveSelection = hasFocus() || d->inMenuMode
+ || !style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this);
+ if (!d->drawActiveSelection)
+ pal.setCurrentColorGroup(QPalette::Inactive);
+
+ // clip items to the container rect by default... this
+ // prevents icons with alpha channels from being painted
+ // twice when they are in 2 containers
+ //
+ // NOTE: the item could override this cliprect in its
+ // paintItem() implementation, which makes this useless
+ p->setClipRect(r2);
+ for (int i = 0; i < c->items.size(); ++i) {
+ Q3IconViewItem *item = c->items.at(i);
+ if (item->rect().intersects(r) && !item->dirty) {
+ p->save();
+ p->setFont(font());
+ item->paintItem(p, pal);
+ p->restore();
+ }
+ }
+ alreadyIntersected = true;
+ } else {
+ if (alreadyIntersected)
+ break;
+ }
+ c = c->n;
+ }
+
+ if (!remaining.isEmpty()) {
+ p->save();
+ p->resetXForm();
+ if (d->drawAllBack) {
+ p->setClipRegion(remaining);
+ } else {
+ remaining = d->clipRegion.intersected(remaining);
+ p->setClipRegion(remaining);
+ }
+ drawBackground(p, remaining.boundingRect());
+ p->restore();
+ }
+
+ if ((hasFocus() || viewport()->hasFocus()) && d->currentItem &&
+ d->currentItem->rect().intersects(r)) {
+ d->currentItem->paintFocus(p, palette());
+ }
+
+ if (d->dragging && d->rubber)
+ drawRubber(p);
+}
+
+/*!
+ \overload
+
+ Arranges all the items in the grid specified by gridX() and gridY().
+
+ Even if sorting() is enabled, the items are not sorted by this
+ function. If you want to sort or rearrange the items, use
+ iconview->sort(iconview->sortDirection()).
+
+ If \a update is true (the default), the viewport is repainted as
+ well.
+
+ \sa Q3IconView::setGridX(), Q3IconView::setGridY(), Q3IconView::sort()
+*/
+
+void Q3IconView::arrangeItemsInGrid(bool update)
+{
+ if (!d->firstItem || !d->lastItem)
+ return;
+
+ d->containerUpdateLocked = true;
+
+ int w = 0, h = 0, y = d->spacing;
+
+ Q3IconViewItem *item = d->firstItem;
+ bool changedLayout = false;
+ while (item) {
+ bool changed;
+ Q3IconViewItem *next = makeRowLayout(item, y, changed);
+ changedLayout = changed || changedLayout;
+ if(!QApplication::reverseLayout())
+ item = next;
+ w = qMax(w, item->x() + item->width());
+ h = qMax(h, item->y() + item->height());
+ item = next;
+ if (d->arrangement == LeftToRight)
+ h = qMax(h, y);
+
+ if (!item || !item->next)
+ break;
+
+ item = item->next;
+ }
+
+ if (d->lastItem && d->arrangement == TopToBottom) {
+ item = d->lastItem;
+ int x = item->x();
+ while (item && item->x() >= x) {
+ w = qMax(w, item->x() + item->width());
+ h = qMax(h, item->y() + item->height());
+ item = item->prev;
+ }
+ }
+ d->containerUpdateLocked = false;
+
+ w = qMax(qMax(d->cachedW, w), d->lastItem->x() + d->lastItem->width());
+ h = qMax(qMax(d->cachedH, h), d->lastItem->y() + d->lastItem->height());
+
+ if (d->arrangement == TopToBottom)
+ w += d->spacing;
+ else
+ h += d->spacing;
+
+ bool ue = updatesEnabled();
+ if (ue)
+ viewport()->setUpdatesEnabled(false);
+ int vw = visibleWidth();
+ int vh = visibleHeight();
+ resizeContents(w, h);
+ bool doAgain = false;
+ if (d->arrangement == LeftToRight)
+ doAgain = visibleWidth() != vw;
+ if (d->arrangement == TopToBottom)
+ doAgain = visibleHeight() != vh;
+ if (doAgain) // in the case that the visibleExtend changed because of the resizeContents (scroll bar show/hide), redo layout again
+ arrangeItemsInGrid(false);
+ if (ue)
+ viewport()->setUpdatesEnabled(true);
+ d->dirty = !isVisible();
+ rebuildContainers();
+ if (update && (!optimize_layout || changedLayout))
+ repaintContents(contentsX(), contentsY(), viewport()->width(), viewport()->height());
+}
+
+/*!
+ This variant uses \a grid instead of (gridX(), gridY()). If \a
+ grid is invalid (see QSize::isValid()), arrangeItemsInGrid()
+ calculates a valid grid itself and uses that.
+
+ If \a update is true (the default) the viewport is repainted.
+*/
+
+void Q3IconView::arrangeItemsInGrid(const QSize &grid, bool update)
+{
+ d->containerUpdateLocked = true;
+ QSize grid_(grid);
+ if (!grid_.isValid()) {
+ int w = 0, h = 0;
+ Q3IconViewItem *item = d->firstItem;
+ for (; item; item = item->next) {
+ w = qMax(w, item->width());
+ h = qMax(h, item->height());
+ }
+
+ grid_ = QSize(qMax(d->rastX + d->spacing, w),
+ qMax(d->rastY + d->spacing, h));
+ }
+
+ int w = 0, h = 0;
+ Q3IconViewItem *item = d->firstItem;
+ for (; item; item = item->next) {
+ int nx = item->x() / grid_.width();
+ int ny = item->y() / grid_.height();
+ item->move(nx * grid_.width(),
+ ny * grid_.height());
+ w = qMax(w, item->x() + item->width());
+ h = qMax(h, item->y() + item->height());
+ item->dirty = false;
+ }
+ d->containerUpdateLocked = false;
+
+ resizeContents(w, h);
+ rebuildContainers();
+ if (update)
+ repaintContents(contentsX(), contentsY(), viewport()->width(), viewport()->height());
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::setContentsPos(int x, int y)
+{
+ if (d->updateTimer->isActive()) {
+ d->cachedContentsX = x;
+ d->cachedContentsY = y;
+ } else {
+ d->cachedContentsY = d->cachedContentsX = -1;
+ Q3ScrollView::setContentsPos(x, y);
+ }
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::showEvent(QShowEvent *)
+{
+ if (d->dirty) {
+ resizeContents(qMax(contentsWidth(), viewport()->width()),
+ qMax(contentsHeight(), viewport()->height()));
+ if (d->resortItemsWhenInsert)
+ sort(d->sortDirection);
+ if (autoArrange())
+ arrangeItemsInGrid(false);
+ }
+ Q3ScrollView::show();
+}
+
+/*!
+ \property Q3IconView::selectionMode
+ \brief the selection mode of the icon view
+
+ This can be \l Single (the default), \l Extended, \l Multi or \l
+ NoSelection.
+*/
+
+void Q3IconView::setSelectionMode(SelectionMode m)
+{
+ d->selectionMode = m;
+}
+
+Q3IconView::SelectionMode Q3IconView::selectionMode() const
+{
+ return d->selectionMode;
+}
+
+/*!
+ Returns a pointer to the item that contains point \a pos, which is
+ given in contents coordinates, or 0 if no item contains point \a
+ pos.
+*/
+
+Q3IconViewItem *Q3IconView::findItem(const QPoint &pos) const
+{
+ if (!d->firstItem)
+ return 0;
+
+ Q3IconViewPrivate::ItemContainer *c = d->lastContainer;
+ for (; c; c = c->p) {
+ if (c->rect.contains(pos))
+ for (int i = c->items.size()-1; i >= 0; --i)
+ if (c->items.at(i)->contains(pos))
+ return c->items.at(i);
+ }
+
+ return 0;
+}
+
+/*!
+ \overload
+
+ Returns a pointer to the first item whose text begins with \a
+ text, or 0 if no such item could be found. Use the \a compare flag
+ to control the comparison behavior.
+*/
+
+Q3IconViewItem *Q3IconView::findItem(const QString &text, ComparisonFlags compare) const
+{
+ if (!d->firstItem)
+ return 0;
+
+ if (compare == CaseSensitive || compare == 0)
+ compare |= ExactMatch;
+
+ QString itmtxt;
+ QString comtxt = text;
+ if (! (compare & CaseSensitive))
+ comtxt = text.toLower();
+
+ Q3IconViewItem *item;
+ if (d->currentItem)
+ item = d->currentItem;
+ else
+ item = d->firstItem;
+
+ Q3IconViewItem *beginsWithItem = 0;
+ Q3IconViewItem *endsWithItem = 0;
+ Q3IconViewItem *containsItem = 0;
+
+ if (item) {
+ for (; item; item = item->next) {
+ if (!(compare & CaseSensitive))
+ itmtxt = item->text().toLower();
+ else
+ itmtxt = item->text();
+
+ if ((compare & ExactMatch)==ExactMatch && itmtxt == comtxt)
+ return item;
+ if (compare & BeginsWith && !beginsWithItem && itmtxt.startsWith(comtxt))
+ beginsWithItem = containsItem = item;
+ if (compare & EndsWith && !endsWithItem && itmtxt.endsWith(comtxt))
+ endsWithItem = containsItem = item;
+ if ((compare & ExactMatch)==0 && !containsItem && itmtxt.contains(comtxt))
+ containsItem = item;
+ }
+
+ if (d->currentItem && d->firstItem) {
+ item = d->firstItem;
+ for (; item && item != d->currentItem; item = item->next) {
+ if (!(compare & CaseSensitive))
+ itmtxt = item->text().toLower();
+ else
+ itmtxt = item->text();
+
+ if ((compare & ExactMatch)==ExactMatch && itmtxt == comtxt)
+ return item;
+ if (compare & BeginsWith && !beginsWithItem && itmtxt.startsWith(comtxt))
+ beginsWithItem = containsItem = item;
+ if (compare & EndsWith && !endsWithItem && itmtxt.endsWith(comtxt))
+ endsWithItem = containsItem = item;
+ if ((compare & ExactMatch)==0 && !containsItem && itmtxt.contains(comtxt))
+ containsItem = item;
+ }
+ }
+ }
+
+ // Obey the priorities
+ if (beginsWithItem)
+ return beginsWithItem;
+ else if (endsWithItem)
+ return endsWithItem;
+ else if (containsItem)
+ return containsItem;
+ return 0;
+}
+
+/*!
+ Unselects all the items.
+*/
+
+void Q3IconView::clearSelection()
+{
+ selectAll(false);
+}
+
+/*!
+ In Multi and Extended modes, this function sets all items to be
+ selected if \a select is true, and to be unselected if \a select
+ is false.
+
+ In Single and NoSelection modes, this function only changes the
+ selection status of currentItem().
+*/
+
+void Q3IconView::selectAll(bool select)
+{
+ if (d->selectionMode == NoSelection)
+ return;
+
+ if (d->selectionMode == Single) {
+ if (d->currentItem)
+ d->currentItem->setSelected(select);
+ return;
+ }
+
+ bool b = signalsBlocked();
+ blockSignals(true);
+ Q3IconViewItem *item = d->firstItem;
+ Q3IconViewItem *i = d->currentItem;
+ bool changed = false;
+ bool ue = viewport()->updatesEnabled();
+ if (ue)
+ viewport()->setUpdatesEnabled(false);
+ QRect rr;
+ for (; item; item = item->next) {
+ if (select != item->isSelected()) {
+ item->setSelected(select, true);
+ rr = rr.united(item->rect());
+ changed = true;
+ }
+ }
+ if (ue)
+ viewport()->setUpdatesEnabled(true);
+ // we call updateContents not repaintContents because of possible previous updateContents
+ Q3ScrollView::updateContents(rr);
+ QApplication::sendPostedEvents(viewport(), QEvent::Paint);
+ if (i)
+ setCurrentItem(i);
+ blockSignals(b);
+ if (changed) {
+ emit selectionChanged();
+ }
+}
+
+/*!
+ Inverts the selection. Works only in Multi and Extended selection
+ mode.
+*/
+
+void Q3IconView::invertSelection()
+{
+ if (d->selectionMode == Single ||
+ d->selectionMode == NoSelection)
+ return;
+
+ bool b = signalsBlocked();
+ blockSignals(true);
+ Q3IconViewItem *item = d->firstItem;
+ for (; item; item = item->next)
+ item->setSelected(!item->isSelected(), true);
+ blockSignals(b);
+ emit selectionChanged();
+}
+
+/*!
+ Repaints the \a item.
+*/
+
+void Q3IconView::repaintItem(Q3IconViewItem *item)
+{
+ if (!item || item->dirty)
+ return;
+
+ if (QRect(contentsX(), contentsY(), visibleWidth(), visibleHeight()).
+ intersects(QRect(item->x() - 1, item->y() - 1, item->width() + 2, item->height() + 2)))
+ repaintContents(item->x() - 1, item->y() - 1, item->width() + 2, item->height() + 2);
+}
+
+/*!
+ Repaints the selected items.
+*/
+void Q3IconView::repaintSelectedItems()
+{
+ if (selectionMode() == NoSelection)
+ return;
+
+ if (selectionMode() == Single) {
+ if (!currentItem() || !currentItem()->isSelected())
+ return;
+ QRect itemRect = currentItem()->rect(); //rect in contents coordinates
+ itemRect.moveBy(-contentsX(), -contentsY());
+ viewport()->update(itemRect);
+ } else {
+ // check if any selected items are visible
+ Q3IconViewItem *item = firstItem();
+ const QRect vr = QRect(contentsX(), contentsY(), visibleWidth(), visibleHeight());
+
+ while (item) {
+ if (item->isSelected() && item->rect().intersects(vr))
+ repaintItem(item);
+ item = item->nextItem();
+ }
+ }
+}
+
+/*!
+ Makes sure that \a item is entirely visible. If necessary,
+ ensureItemVisible() scrolls the icon view.
+
+ \sa ensureVisible()
+*/
+
+void Q3IconView::ensureItemVisible(Q3IconViewItem *item)
+{
+ if (!item)
+ return;
+
+ if ((d->updateTimer && d->updateTimer->isActive())
+ || (d->fullRedrawTimer && d->fullRedrawTimer->isActive()))
+ slotUpdate();
+
+ int w = item->width();
+ int h = item->height();
+ ensureVisible(item->x() + w / 2, item->y() + h / 2,
+ w / 2 + 1, h / 2 + 1);
+}
+
+/*!
+ Finds the first item whose bounding rectangle overlaps \a r and
+ returns a pointer to that item. \a r is given in content
+ coordinates. Returns 0 if no item overlaps \a r.
+
+ If you want to find all items that touch \a r, you will need to
+ use this function and nextItem() in a loop ending at
+ findLastVisibleItem() and test Q3IconViewItem::rect() for each of
+ these items.
+
+ \sa findLastVisibleItem() Q3IconViewItem::rect()
+*/
+
+Q3IconViewItem* Q3IconView::findFirstVisibleItem(const QRect &r) const
+{
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer;
+ Q3IconViewItem *i = 0;
+ bool alreadyIntersected = false;
+ for (; c; c = c->n) {
+ if (c->rect.intersects(r)) {
+ alreadyIntersected = true;
+ for (int j = 0; j < c->items.size(); ++j) {
+ Q3IconViewItem *item = c->items.at(j);
+ if (r.intersects(item->rect())) {
+ if (!i) {
+ i = item;
+ } else {
+ QRect r2 = item->rect();
+ QRect r3 = i->rect();
+ if (r2.y() < r3.y())
+ i = item;
+ else if (r2.y() == r3.y() &&
+ r2.x() < r3.x())
+ i = item;
+ }
+ }
+ }
+ } else {
+ if (alreadyIntersected)
+ break;
+ }
+ }
+
+ return i;
+}
+
+/*!
+ Finds the last item whose bounding rectangle overlaps \a r and
+ returns a pointer to that item. \a r is given in content
+ coordinates. Returns 0 if no item overlaps \a r.
+
+ \sa findFirstVisibleItem()
+*/
+
+Q3IconViewItem* Q3IconView::findLastVisibleItem(const QRect &r) const
+{
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer;
+ Q3IconViewItem *i = 0;
+ bool alreadyIntersected = false;
+ for (; c; c = c->n) {
+ if (c->rect.intersects(r)) {
+ alreadyIntersected = true;
+ for (int j = 0; j < c->items.size(); ++j) {
+ Q3IconViewItem *item = c->items.at(j);
+ if (r.intersects(item->rect())) {
+ if (!i) {
+ i = item;
+ } else {
+ QRect r2 = item->rect();
+ QRect r3 = i->rect();
+ if (r2.y() > r3.y())
+ i = item;
+ else if (r2.y() == r3.y() &&
+ r2.x() > r3.x())
+ i = item;
+ }
+ }
+ }
+ } else {
+ if (alreadyIntersected)
+ break;
+ }
+ }
+
+ return i;
+}
+
+/*!
+ Clears the icon view. All items are deleted.
+*/
+
+void Q3IconView::clear()
+{
+ setContentsPos(0, 0);
+ d->clearing = true;
+ bool block = signalsBlocked();
+ blockSignals(true);
+ clearSelection();
+ blockSignals(block);
+ setContentsPos(0, 0);
+ d->currentItem = 0;
+
+ if (!d->firstItem) {
+ d->clearing = false;
+ return;
+ }
+
+ Q3IconViewItem *item = d->firstItem, *tmp;
+ d->firstItem = 0;
+ while (item) {
+ tmp = item->next;
+ delete item;
+ item = tmp;
+ }
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer, *tmpc;
+ while (c) {
+ tmpc = c->n;
+ delete c;
+ c = tmpc;
+ }
+ d->firstContainer = d->lastContainer = 0;
+
+ d->count = 0;
+ d->lastItem = 0;
+ setCurrentItem(0);
+ d->highlightedItem = 0;
+ d->tmpCurrentItem = 0;
+ d->drawDragShapes = false;
+
+ resizeContents(0, 0);
+ // maybe we don't need this update, so delay it
+ d->fullRedrawTimer->start(0, true);
+
+ d->cleared = true;
+ d->clearing = false;
+}
+
+/*!
+ \property Q3IconView::gridX
+ \brief the horizontal grid of the icon view
+
+ If the value is -1, (the default), Q3IconView computes suitable
+ column widths based on the icon view's contents.
+
+ Note that setting a grid width overrides setMaxItemWidth().
+*/
+
+void Q3IconView::setGridX(int rx)
+{
+ d->rastX = rx >= 0 ? rx : -1;
+}
+
+/*!
+ \property Q3IconView::gridY
+ \brief the vertical grid of the icon view
+
+ If the value is -1, (the default), Q3IconView computes suitable
+ column heights based on the icon view's contents.
+*/
+
+void Q3IconView::setGridY(int ry)
+{
+ d->rastY = ry >= 0 ? ry : -1;
+}
+
+int Q3IconView::gridX() const
+{
+ return d->rastX;
+}
+
+int Q3IconView::gridY() const
+{
+ return d->rastY;
+}
+
+/*!
+ \property Q3IconView::spacing
+ \brief the space in pixels between icon view items
+
+ The default is 5 pixels.
+
+ Negative values for spacing are illegal.
+*/
+
+void Q3IconView::setSpacing(int sp)
+{
+ d->spacing = sp;
+}
+
+int Q3IconView::spacing() const
+{
+ return d->spacing;
+}
+
+/*!
+ \property Q3IconView::itemTextPos
+ \brief the position where the text of each item is drawn.
+
+ Valid values are \l Bottom or \l Right. The default is \l Bottom.
+*/
+
+void Q3IconView::setItemTextPos(ItemTextPos pos)
+{
+ if (pos == d->itemTextPos || (pos != Bottom && pos != Right))
+ return;
+
+ d->itemTextPos = pos;
+
+ Q3IconViewItem *item = d->firstItem;
+ for (; item; item = item->next) {
+ item->wordWrapDirty = true;
+ item->calcRect();
+ }
+
+ arrangeItemsInGrid(true);
+}
+
+Q3IconView::ItemTextPos Q3IconView::itemTextPos() const
+{
+ return d->itemTextPos;
+}
+
+/*!
+ \property Q3IconView::itemTextBackground
+ \brief the brush to use when drawing the background of an item's text.
+
+ By default this brush is set to Qt::NoBrush, meaning that only the
+ normal icon view background is used.
+*/
+
+void Q3IconView::setItemTextBackground(const QBrush &brush)
+{
+ d->itemTextBrush = brush;
+}
+
+QBrush Q3IconView::itemTextBackground() const
+{
+ return d->itemTextBrush;
+}
+
+/*!
+ \property Q3IconView::arrangement
+ \brief the arrangement mode of the icon view
+
+ This can be \l LeftToRight or \l TopToBottom. The default is \l
+ LeftToRight.
+*/
+
+void Q3IconView::setArrangement(Arrangement am)
+{
+ if (d->arrangement == am)
+ return;
+
+ d->arrangement = am;
+
+ viewport()->setUpdatesEnabled(false);
+ resizeContents(viewport()->width(), viewport()->height());
+ viewport()->setUpdatesEnabled(true);
+ arrangeItemsInGrid(true);
+}
+
+Q3IconView::Arrangement Q3IconView::arrangement() const
+{
+ return d->arrangement;
+}
+
+/*!
+ \property Q3IconView::resizeMode
+ \brief the resize mode of the icon view
+
+ This can be \l Fixed or \l Adjust. The default is \l Fixed.
+ See \l ResizeMode.
+*/
+
+void Q3IconView::setResizeMode(ResizeMode rm)
+{
+ if (d->resizeMode == rm)
+ return;
+
+ d->resizeMode = rm;
+}
+
+Q3IconView::ResizeMode Q3IconView::resizeMode() const
+{
+ return d->resizeMode;
+}
+
+/*!
+ \property Q3IconView::maxItemWidth
+ \brief the maximum width that an item may have.
+
+ The default is 100 pixels.
+
+ Note that if the gridX() value is set Q3IconView will ignore
+ this property.
+*/
+
+void Q3IconView::setMaxItemWidth(int w)
+{
+ d->maxItemWidth = w;
+}
+
+/*!
+ \property Q3IconView::maxItemTextLength
+ \brief the maximum length (in characters) that an item's text may have.
+
+ The default is 255 characters.
+*/
+
+void Q3IconView::setMaxItemTextLength(int w)
+{
+ d->maxItemTextLength = w;
+}
+
+int Q3IconView::maxItemWidth() const
+{
+ if (d->rastX != -1)
+ return d->rastX - 2;
+ else
+ return d->maxItemWidth;
+}
+
+int Q3IconView::maxItemTextLength() const
+{
+ return d->maxItemTextLength;
+}
+
+/*!
+ \property Q3IconView::itemsMovable
+ \brief whether the user is allowed to move items around in the icon view
+
+ The default is true.
+*/
+
+void Q3IconView::setItemsMovable(bool b)
+{
+ d->rearrangeEnabled = b;
+}
+
+bool Q3IconView::itemsMovable() const
+{
+ return d->rearrangeEnabled;
+}
+
+/*!
+ \property Q3IconView::autoArrange
+ \brief whether the icon view rearranges its items when a new item is inserted.
+
+ The default is true.
+
+ Note that if the icon view is not visible at the time of
+ insertion, Q3IconView defers all position-related work until it is
+ shown and then calls arrangeItemsInGrid().
+*/
+
+void Q3IconView::setAutoArrange(bool b)
+{
+ d->reorderItemsWhenInsert = b;
+}
+
+bool Q3IconView::autoArrange() const
+{
+ return d->reorderItemsWhenInsert;
+}
+
+/*!
+ If \a sort is true, this function sets the icon view to sort items
+ when a new item is inserted. If \a sort is false, the icon view
+ will not be sorted.
+
+ Note that autoArrange() must be true for sorting to take place.
+
+ If \a ascending is true (the default), items are sorted in
+ ascending order. If \a ascending is false, items are sorted in
+ descending order.
+
+ Q3IconViewItem::compare() is used to compare pairs of items. The
+ sorting is based on the items' keys; these default to the items'
+ text unless specifically set to something else.
+
+ \sa Q3IconView::setAutoArrange(), Q3IconView::autoArrange(),
+ sortDirection(), sort(), Q3IconViewItem::setKey()
+*/
+
+void Q3IconView::setSorting(bool sort, bool ascending)
+{
+ d->resortItemsWhenInsert = sort;
+ d->sortDirection = ascending;
+}
+
+/*!
+ \property Q3IconView::sorting
+ \brief whether the icon view sorts on insertion
+
+ The default is false, i.e. no sorting on insertion.
+
+ To set the sorting, use setSorting().
+*/
+
+bool Q3IconView::sorting() const
+{
+ return d->resortItemsWhenInsert;
+}
+
+/*!
+ \property Q3IconView::sortDirection
+ \brief whether the sort direction for inserting new items is ascending;
+
+ The default is true (i.e. ascending). This sort direction is only
+ meaningful if both sorting() and autoArrange() are true.
+
+ To set the sort direction, use setSorting()
+*/
+
+bool Q3IconView::sortDirection() const
+{
+ return d->sortDirection;
+}
+
+/*!
+ \property Q3IconView::wordWrapIconText
+ \brief whether the item text will be word-wrapped if it is too long
+
+ The default is true.
+
+ If this property is false, icon text that is too long is
+ truncated, and an ellipsis (...) appended to indicate that
+ truncation has occurred. The full text can still be seen by the
+ user if they hover the mouse because the full text is shown in a
+ tooltip; see setShowToolTips().
+*/
+
+void Q3IconView::setWordWrapIconText(bool b)
+{
+ if (d->wordWrapIconText == (uint)b)
+ return;
+
+ d->wordWrapIconText = b;
+ for (Q3IconViewItem *item = d->firstItem; item; item = item->next) {
+ item->wordWrapDirty = true;
+ item->calcRect();
+ }
+ arrangeItemsInGrid(true);
+}
+
+bool Q3IconView::wordWrapIconText() const
+{
+ return d->wordWrapIconText;
+}
+
+/*!
+ \property Q3IconView::showToolTips
+ \brief whether the icon view will display a tool tip with the complete text for any truncated item text
+
+ The default is true. Note that this has no effect if
+ setWordWrapIconText() is true, as it is by default.
+*/
+
+void Q3IconView::setShowToolTips(bool b)
+{
+ d->showTips = b;
+}
+
+bool Q3IconView::showToolTips() const
+{
+ return d->showTips;
+}
+
+/*!
+ \reimp
+*/
+void Q3IconView::contentsMousePressEvent(QMouseEvent *e)
+{
+ contentsMousePressEventEx(e);
+}
+
+void Q3IconView::contentsMousePressEventEx(QMouseEvent *e)
+{
+ if (d->rubber) {
+ d->dragging = false;
+ delete d->rubber;
+ d->rubber = 0;
+ viewport()->update();
+
+ if (d->scrollTimer) {
+ disconnect(d->scrollTimer, SIGNAL(timeout()), this, SLOT(doAutoScroll()));
+ d->scrollTimer->stop();
+ delete d->scrollTimer;
+ d->scrollTimer = 0;
+ }
+ }
+
+ d->dragStartPos = e->pos();
+ Q3IconViewItem *item = findItem(e->pos());
+ d->pressedItem = item;
+
+ if (item)
+ d->selectAnchor = item;
+
+#ifndef QT_NO_TEXTEDIT
+ if (d->renamingItem)
+ d->renamingItem->renameItem();
+#endif
+
+ if (!d->currentItem && !item && d->firstItem) {
+ d->currentItem = d->firstItem;
+ repaintItem(d->firstItem);
+ }
+
+ if (item && item->dragEnabled())
+ d->startDragItem = item;
+ else
+ d->startDragItem = 0;
+
+ if (e->button() == Qt::LeftButton && !(e->state() & Qt::ShiftButton) &&
+ !(e->state() & Qt::ControlButton) && item && item->isSelected() &&
+ item->textRect(false).contains(e->pos())) {
+
+ if (!item->renameEnabled()) {
+ d->mousePressed = true;
+#ifndef QT_NO_TEXTEDIT
+ } else {
+ ensureItemVisible(item);
+ setCurrentItem(item);
+ item->rename();
+ goto emit_signals;
+#endif
+ }
+ }
+
+ d->pressedSelected = item && item->isSelected();
+
+ if (item && item->isSelectable()) {
+ if (d->selectionMode == Single)
+ item->setSelected(true, e->state() & Qt::ControlButton);
+ else if (d->selectionMode == Multi && !item->isSelected())
+ item->setSelected(true, e->state() & Qt::ControlButton);
+ else if (d->selectionMode == Extended) {
+ if (e->state() & Qt::ShiftButton) {
+ d->pressedSelected = false;
+ bool block = signalsBlocked();
+ blockSignals(true);
+ viewport()->setUpdatesEnabled(false);
+ QRect r;
+ bool select = true;
+ if (d->currentItem)
+ r = QRect(qMin(d->currentItem->x(), item->x()),
+ qMin(d->currentItem->y(), item->y()),
+ 0, 0);
+ else
+ r = QRect(0, 0, 0, 0);
+ if (d->currentItem) {
+ if (d->currentItem->x() < item->x())
+ r.setWidth(item->x() - d->currentItem->x() + item->width());
+ else
+ r.setWidth(d->currentItem->x() - item->x() + d->currentItem->width());
+ if (d->currentItem->y() < item->y())
+ r.setHeight(item->y() - d->currentItem->y() + item->height());
+ else
+ r.setHeight(d->currentItem->y() - item->y() + d->currentItem->height());
+ r = r.normalized();
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer;
+ bool alreadyIntersected = false;
+ QRect redraw;
+ for (; c; c = c->n) {
+ if (c->rect.intersects(r)) {
+ alreadyIntersected = true;
+ for (int i = 0; i < c->items.size(); ++i) {
+ Q3IconViewItem *item = c->items.at(i);
+ if (r.intersects(item->rect())) {
+ redraw = redraw.united(item->rect());
+ item->setSelected(select, true);
+ }
+ }
+ } else {
+ if (alreadyIntersected)
+ break;
+ }
+ }
+ redraw = redraw.united(item->rect());
+ viewport()->setUpdatesEnabled(true);
+ repaintContents(redraw);
+ }
+ blockSignals(block);
+ viewport()->setUpdatesEnabled(true);
+ item->setSelected(select, true);
+ emit selectionChanged();
+ } else if (e->state() & Qt::ControlButton) {
+ d->pressedSelected = false;
+ item->setSelected(!item->isSelected(), e->state() & Qt::ControlButton);
+ } else {
+ item->setSelected(true, e->state() & Qt::ControlButton);
+ }
+ }
+ } else if ((d->selectionMode != Single || e->button() == Qt::RightButton)
+ && !(e->state() & Qt::ControlButton))
+ selectAll(false);
+
+ setCurrentItem(item);
+
+ if (e->button() == Qt::LeftButton) {
+ if (!item && (d->selectionMode == Multi ||
+ d->selectionMode == Extended)) {
+ d->tmpCurrentItem = d->currentItem;
+ d->currentItem = 0;
+ repaintItem(d->tmpCurrentItem);
+ if (d->rubber)
+ delete d->rubber;
+ d->rubber = 0;
+ d->rubber = new QRect(e->x(), e->y(), 0, 0);
+ d->selectedItems.clear();
+ if ((e->state() & Qt::ControlButton) == Qt::ControlButton) {
+ for (Q3IconViewItem *i = firstItem(); i; i = i->nextItem())
+ if (i->isSelected())
+ d->selectedItems.insert(i, i);
+ }
+ }
+
+ d->mousePressed = true;
+ }
+
+ emit_signals:
+ if (!d->rubber) {
+ emit mouseButtonPressed(e->button(), item, e->globalPos());
+ emit pressed(item);
+ emit pressed(item, e->globalPos());
+
+ if (e->button() == Qt::RightButton)
+ emit rightButtonPressed(item, e->globalPos());
+ }
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::contentsContextMenuEvent(QContextMenuEvent *e)
+{
+ if (!receivers(SIGNAL(contextMenuRequested(Q3IconViewItem*,QPoint)))) {
+ e->ignore();
+ return;
+ }
+ if (e->reason() == QContextMenuEvent::Keyboard) {
+ Q3IconViewItem *item = currentItem();
+ QRect r = item ? item->rect() : QRect(0, 0, visibleWidth(), visibleHeight());
+ emit contextMenuRequested(item, viewport()->mapToGlobal(contentsToViewport(r.center())));
+ } else {
+ d->mousePressed = false;
+ Q3IconViewItem *item = findItem(e->pos());
+ emit contextMenuRequested(item, e->globalPos());
+ }
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::contentsMouseReleaseEvent(QMouseEvent *e)
+{
+ Q3IconViewItem *item = findItem(e->pos());
+ d->selectedItems.clear();
+
+ bool emitClicked = true;
+ d->mousePressed = false;
+ d->startDragItem = 0;
+
+ if (d->rubber) {
+ d->dragging = false;
+ viewport()->update();
+
+ if ((d->rubber->topLeft() - d->rubber->bottomRight()).manhattanLength() >
+ QApplication::startDragDistance())
+ emitClicked = false;
+ delete d->rubber;
+ d->rubber = 0;
+ d->currentItem = d->tmpCurrentItem;
+ d->tmpCurrentItem = 0;
+ if (d->currentItem)
+ repaintItem(d->currentItem);
+ }
+
+ if (d->scrollTimer) {
+ disconnect(d->scrollTimer, SIGNAL(timeout()), this, SLOT(doAutoScroll()));
+ d->scrollTimer->stop();
+ delete d->scrollTimer;
+ d->scrollTimer = 0;
+ }
+
+ if ((d->selectionMode == Extended || d->selectionMode == Multi) &&
+ d->currentItem == d->pressedItem &&
+ d->pressedSelected && d->currentItem) {
+ if (d->selectionMode == Extended) {
+ bool block = signalsBlocked();
+ blockSignals(true);
+ clearSelection();
+ blockSignals(block);
+ }
+ if (d->currentItem->isSelectable()) {
+ d->currentItem->selected = (d->selectionMode == Extended);
+ repaintItem(d->currentItem);
+ }
+ emit selectionChanged();
+ }
+ d->pressedItem = 0;
+
+ if (emitClicked) {
+ emit mouseButtonClicked(e->button(), item, e->globalPos());
+ emit clicked(item);
+ emit clicked(item, e->globalPos());
+ if (e->button() == Qt::RightButton)
+ emit rightButtonClicked(item, e->globalPos());
+ }
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::contentsMouseMoveEvent(QMouseEvent *e)
+{
+ Q3IconViewItem *item = findItem(e->pos());
+ if (d->highlightedItem != item) {
+ if (item)
+ emit onItem(item);
+ else
+ emit onViewport();
+ d->highlightedItem = item;
+ }
+
+ if (d->mousePressed && e->state() == Qt::NoButton)
+ d->mousePressed = false;
+
+ if (d->startDragItem)
+ item = d->startDragItem;
+
+ if (d->mousePressed && d->startDragItem && item && item == d->currentItem &&
+ (item->isSelected() || d->selectionMode == NoSelection) && item->dragEnabled()) {
+ if ((d->dragStartPos - e->pos()).manhattanLength() > QApplication::startDragDistance()) {
+ d->mousePressed = false;
+ d->cleared = false;
+#ifndef QT_NO_DRAGANDDROP
+ startDrag();
+#endif
+ if (d->tmpCurrentItem)
+ repaintItem(d->tmpCurrentItem);
+ }
+ } else if (d->mousePressed && !d->currentItem && d->rubber) {
+ doAutoScroll();
+ }
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::contentsMouseDoubleClickEvent(QMouseEvent *e)
+{
+ Q3IconViewItem *item = findItem(e->pos());
+ if (item) {
+ selectAll(false);
+ item->setSelected(true, true);
+ emit doubleClicked(item);
+ }
+}
+
+/*!
+ \reimp
+*/
+
+#ifndef QT_NO_DRAGANDDROP
+void Q3IconView::contentsDragEnterEvent(QDragEnterEvent *e)
+{
+ d->dragging = true;
+ d->drawDragShapes = true;
+ d->tmpCurrentItem = 0;
+ initDragEnter(e);
+ d->oldDragPos = e->pos();
+ d->oldDragAcceptAction = false;
+ drawDragShapes(e->pos());
+ d->dropped = false;
+ e->accept();
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::contentsDragMoveEvent(QDragMoveEvent *e)
+{
+ if (e->pos() == d->oldDragPos) {
+ if (d->oldDragAcceptAction)
+ e->acceptAction();
+ else
+ e->ignore();
+ return;
+ }
+
+ drawDragShapes(d->oldDragPos);
+ d->dragging = false;
+
+ Q3IconViewItem *old = d->tmpCurrentItem;
+ d->tmpCurrentItem = 0;
+
+ Q3IconViewItem *item = findItem(e->pos());
+
+ if (item) {
+ if (old &&
+ old->rect().contains(d->oldDragPos) &&
+ !old->rect().contains(e->pos())) {
+ old->dragLeft();
+ repaintItem(old);
+ }
+ if (!item->rect().contains(d->oldDragPos))
+ item->dragEntered();
+ if (item->acceptDrop(e) || (item->isSelected() && e->source() == viewport())) {
+ d->oldDragAcceptAction = true;
+ e->acceptAction();
+ } else {
+ d->oldDragAcceptAction = false;
+ e->ignore();
+ }
+
+ d->tmpCurrentItem = item;
+ viewport()->update();
+ } else {
+ e->acceptAction();
+ d->oldDragAcceptAction = true;
+ if (old) {
+ old->dragLeft();
+ repaintItem(old);
+ }
+ }
+
+ d->oldDragPos = e->pos();
+ drawDragShapes(e->pos());
+ d->dragging = true;
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::contentsDragLeaveEvent(QDragLeaveEvent *)
+{
+ if (!d->dropped)
+ drawDragShapes(d->oldDragPos);
+ d->dragging = false;
+
+ if (d->tmpCurrentItem) {
+ repaintItem(d->tmpCurrentItem);
+ d->tmpCurrentItem->dragLeft();
+ }
+
+ d->tmpCurrentItem = 0;
+ d->isIconDrag = false;
+ d->iconDragData.clear();
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::contentsDropEvent(QDropEvent *e)
+{
+ d->dropped = true;
+ d->dragging = false;
+ drawDragShapes(d->oldDragPos);
+
+ if (d->tmpCurrentItem)
+ repaintItem(d->tmpCurrentItem);
+
+ Q3IconViewItem *i = findItem(e->pos());
+
+ if ((!i || i->isSelected()) && e->source() == viewport() && d->currentItem && !d->cleared) {
+ if (!d->rearrangeEnabled)
+ return;
+ QRect r = d->currentItem->rect();
+
+ d->currentItem->move(e->pos() - d->dragStart);
+
+ int w = d->currentItem->x() + d->currentItem->width() + 1;
+ int h = d->currentItem->y() + d->currentItem->height() + 1;
+
+ repaintItem(d->currentItem);
+ repaintContents(r.x(), r.y(), r.width(), r.height());
+
+ int dx = d->currentItem->x() - r.x();
+ int dy = d->currentItem->y() - r.y();
+
+ Q3IconViewItem *item = d->firstItem;
+ QRect rr;
+ for (; item; item = item->next) {
+ if (item->isSelected() && item != d->currentItem) {
+ rr = rr.united(item->rect());
+ item->moveBy(dx, dy);
+ rr = rr.united(item->rect());
+ }
+ w = qMax(w, item->x() + item->width() + 1);
+ h = qMax(h, item->y() + item->height() + 1);
+ }
+ repaintContents(rr);
+ bool fullRepaint = false;
+ if (w > contentsWidth() ||
+ h > contentsHeight())
+ fullRepaint = true;
+
+ int oldw = contentsWidth();
+ int oldh = contentsHeight();
+
+ resizeContents(w, h);
+
+
+ if (fullRepaint) {
+ repaintContents(oldw, 0, contentsWidth() - oldw, contentsHeight());
+ repaintContents(0, oldh, contentsWidth(), contentsHeight() - oldh);
+ }
+ e->acceptAction();
+ } else if (!i && (e->source() != viewport() || d->cleared)) {
+ QLinkedList<Q3IconDragItem> lst;
+ if (Q3IconDrag::canDecode(e)) {
+ QLinkedList<Q3IconDragDataItem> l;
+ Q3IconDragPrivate::decode(e, l);
+ QLinkedList<Q3IconDragDataItem>::Iterator it = l.begin();
+ for (; it != l.end(); ++it)
+ lst << (*it).data;
+ }
+ emit dropped(e, lst);
+ } else if (i) {
+ QLinkedList<Q3IconDragItem> lst;
+ if (Q3IconDrag::canDecode(e)) {
+ QLinkedList<Q3IconDragDataItem> l;
+ Q3IconDragPrivate::decode(e, l);
+ QLinkedList<Q3IconDragDataItem>::Iterator it = l.begin();
+ for (; it != l.end(); ++it)
+ lst << (*it).data;
+ }
+ i->dropped(e, lst);
+ }
+ d->isIconDrag = false;
+}
+#endif
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::resizeEvent(QResizeEvent* e)
+{
+ Q3ScrollView::resizeEvent(e);
+ if (d->resizeMode == Adjust) {
+ optimize_layout = true;
+ adjustItems();
+ optimize_layout = false;
+#if 0 // no need for timer delay anymore
+ d->oldSize = e->oldSize();
+ if (d->adjustTimer->isActive())
+ d->adjustTimer->stop();
+ d->adjustTimer->start(0, true);
+#endif
+ }
+}
+
+/*!
+ Adjusts the positions of the items to the geometry of the icon
+ view.
+*/
+
+void Q3IconView::adjustItems()
+{
+ d->adjustTimer->stop();
+ if (d->resizeMode == Adjust)
+ arrangeItemsInGrid(true);
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::keyPressEvent(QKeyEvent *e)
+{
+ if (!d->firstItem)
+ return;
+
+ if (!d->currentItem) {
+ setCurrentItem(d->firstItem);
+ if (d->selectionMode == Single)
+ d->currentItem->setSelected(true, true);
+ return;
+ }
+
+ bool selectCurrent = true;
+
+ switch (e->key()) {
+ case Qt::Key_Escape:
+ e->ignore();
+ break;
+#ifndef QT_NO_TEXTEDIT
+ case Qt::Key_F2: {
+ if (d->currentItem->renameEnabled()) {
+ d->currentItem->renameItem();
+ d->currentItem->rename();
+ return;
+ }
+ } break;
+#endif
+ case Qt::Key_Home: {
+ d->currInputString.clear();
+ if (!d->firstItem)
+ break;
+
+ selectCurrent = false;
+
+ Q3IconViewItem *item = 0;
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer;
+ while (!item && c) {
+ QList<Q3IconViewItem*> &list = c->items;
+ for (int j = 0; j < list.size(); ++j) {
+ Q3IconViewItem *i = list.at(j);
+ if (!item) {
+ item = i;
+ } else {
+ if (d->arrangement == LeftToRight) {
+ // we use pixmap so the items textlength are ignored
+ // find topmost, leftmost item
+ if (i->pixmapRect(false).y() < item->pixmapRect(false).y() ||
+ (i->pixmapRect(false).y() == item->pixmapRect(false).y() &&
+ i->pixmapRect(false).x() < item->pixmapRect(false).x()))
+ item = i;
+ } else {
+ // find leftmost, topmost item
+ if (i->pixmapRect(false).x() < item->pixmapRect(false).x() ||
+ (i->pixmapRect(false).x() == item->pixmapRect(false).x() &&
+ i->pixmapRect(false).y() < item->pixmapRect(false).y()))
+ item = i;
+ }
+ }
+ }
+ c = c->n;
+ }
+
+ if (item) {
+ Q3IconViewItem *old = d->currentItem;
+ setCurrentItem(item);
+ ensureItemVisible(item);
+ handleItemChange(old, e->state() & Qt::ShiftButton,
+ e->state() & Qt::ControlButton, true);
+ }
+ } break;
+ case Qt::Key_End: {
+ d->currInputString.clear();
+ if (!d->lastItem)
+ break;
+
+ selectCurrent = false;
+
+ Q3IconViewItem *item = 0;
+ Q3IconViewPrivate::ItemContainer *c = d->lastContainer;
+ while (!item && c) {
+ QList<Q3IconViewItem*> &list = c->items;
+ for (int j = 0; j < list.size(); ++j) {
+ Q3IconViewItem *i = list.at(j);
+ if (!item) {
+ item = i;
+ } else {
+ if (d->arrangement == LeftToRight) {
+ // find bottommost, rightmost item
+ if (i->pixmapRect(false).bottom() > item->pixmapRect(false).bottom() ||
+ (i->pixmapRect(false).bottom() == item->pixmapRect(false).bottom() &&
+ i->pixmapRect(false).right() > item->pixmapRect(false).right()))
+ item = i;
+ } else {
+ // find rightmost, bottommost item
+ if (i->pixmapRect(false).right() > item->pixmapRect(false).right() ||
+ (i->pixmapRect(false).right() == item->pixmapRect(false).right() &&
+ i->pixmapRect(false).bottom() > item->pixmapRect(false).bottom()))
+ item = i;
+ }
+ }
+ }
+ c = c->p;
+ }
+
+ if (item) {
+ Q3IconViewItem *old = d->currentItem;
+ setCurrentItem(item);
+ ensureItemVisible(item);
+ handleItemChange(old, e->state() & Qt::ShiftButton,
+ e->state() & Qt::ControlButton, true);
+ }
+ } break;
+ case Qt::Key_Right: {
+ d->currInputString.clear();
+ Q3IconViewItem *item;
+ selectCurrent = false;
+ Direction dir = DirRight;
+
+ QRect r(0, d->currentItem->y(), contentsWidth(), d->currentItem->height());
+ item = findItem(dir, d->currentItem->rect().center(), r);
+
+ // search the row below from the right
+ while (!item && r.y() < contentsHeight()) {
+ r.moveBy(0, d->currentItem->height());
+ item = findItem(dir, QPoint(0, r.center().y()), r);
+ }
+
+ if (item) {
+ Q3IconViewItem *old = d->currentItem;
+ setCurrentItem(item);
+ ensureItemVisible(item);
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ }
+ } break;
+ case Qt::Key_Left: {
+ d->currInputString.clear();
+ Q3IconViewItem *item;
+ selectCurrent = false;
+ Direction dir = DirLeft;
+
+ QRect r(0, d->currentItem->y(), contentsWidth(), d->currentItem->height());
+ item = findItem(dir, d->currentItem->rect().center(), r);
+
+ // search the row above from the left
+ while (!item && r.y() >= 0) {
+ r.moveBy(0, - d->currentItem->height());
+ item = findItem(dir, QPoint(contentsWidth(), r.center().y()), r);
+ }
+
+ if (item) {
+ Q3IconViewItem *old = d->currentItem;
+ setCurrentItem(item);
+ ensureItemVisible(item);
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ }
+ } break;
+ case Qt::Key_Space: {
+ d->currInputString.clear();
+ if (d->selectionMode == Single)
+ break;
+
+ d->currentItem->setSelected(!d->currentItem->isSelected(), true);
+ } break;
+ case Qt::Key_Enter: case Qt::Key_Return:
+ d->currInputString.clear();
+ emit returnPressed(d->currentItem);
+ break;
+ case Qt::Key_Down: {
+ d->currInputString.clear();
+ Q3IconViewItem *item;
+ selectCurrent = false;
+ Direction dir = DirDown;
+
+ QRect r(d->currentItem->x(), 0, d->currentItem->width(), contentsHeight());
+ item = findItem(dir, d->currentItem->rect().center(), r);
+
+ // finding the closest item below and to the right
+ while (!item && r.x() < contentsWidth()) {
+ r.moveBy(r.width() , 0);
+ item = findItem(dir, QPoint(r.center().x(), 0), r);
+ }
+
+
+ Q3IconViewItem *i = d->currentItem;
+ setCurrentItem(item);
+ item = i;
+ handleItemChange(item, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ } break;
+ case Qt::Key_Up: {
+ d->currInputString.clear();
+ Q3IconViewItem *item;
+ selectCurrent = false;
+ Direction dir = DirUp;
+
+ QRect r(d->currentItem->x(), 0, d->currentItem->width(), contentsHeight());
+ item = findItem(dir, d->currentItem->rect().center(), r);
+
+ // finding the closest item above and to the left
+ while (!item && r.x() >= 0) {
+ r.moveBy(- r.width(), 0);
+ item = findItem(dir, QPoint(r.center().x(), contentsHeight()), r);
+ }
+
+ Q3IconViewItem *i = d->currentItem;
+ setCurrentItem(item);
+ item = i;
+ handleItemChange(item, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ } break;
+ case Qt::Key_Next: {
+ d->currInputString.clear();
+ selectCurrent = false;
+ QRect r;
+ if (d->arrangement == LeftToRight)
+ r = QRect(0, d->currentItem->y() + visibleHeight(), contentsWidth(), visibleHeight());
+ else
+ r = QRect(d->currentItem->x() + visibleWidth(), 0, visibleWidth(), contentsHeight());
+ Q3IconViewItem *item = d->currentItem;
+ Q3IconViewItem *ni = findFirstVisibleItem(r );
+ if (!ni) {
+ if (d->arrangement == LeftToRight)
+ r = QRect(0, d->currentItem->y() + d->currentItem->height(), contentsWidth(), contentsHeight());
+ else
+ r = QRect(d->currentItem->x() + d->currentItem->width(), 0, contentsWidth(), contentsHeight());
+ ni = findLastVisibleItem(r );
+ }
+ if (ni) {
+ setCurrentItem(ni);
+ handleItemChange(item, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ }
+ } break;
+ case Qt::Key_Prior: {
+ d->currInputString.clear();
+ selectCurrent = false;
+ QRect r;
+ if (d->arrangement == LeftToRight)
+ r = QRect(0, d->currentItem->y() - visibleHeight(), contentsWidth(), visibleHeight());
+ else
+ r = QRect(d->currentItem->x() - visibleWidth(), 0, visibleWidth(), contentsHeight());
+ Q3IconViewItem *item = d->currentItem;
+ Q3IconViewItem *ni = findFirstVisibleItem(r );
+ if (!ni) {
+ if (d->arrangement == LeftToRight)
+ r = QRect(0, 0, contentsWidth(), d->currentItem->y());
+ else
+ r = QRect(0, 0, d->currentItem->x(), contentsHeight());
+ ni = findFirstVisibleItem(r );
+ }
+ if (ni) {
+ setCurrentItem(ni);
+ handleItemChange(item, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ }
+ } break;
+ default:
+ if (!e->text().isEmpty() && e->text()[0].isPrint()) {
+ selectCurrent = false;
+ Q3IconViewItem *i = d->currentItem;
+ if (!i)
+ i = d->firstItem;
+ if (!d->inputTimer->isActive()) {
+ d->currInputString = e->text();
+ i = i->next;
+ if (!i)
+ i = d->firstItem;
+ i = findItemByName(i);
+ } else {
+ d->inputTimer->stop();
+ d->currInputString += e->text();
+ i = findItemByName(i);
+ if (!i) {
+ d->currInputString = e->text();
+ if (d->currentItem && d->currentItem->next)
+ i = d->currentItem->next;
+ else
+ i = d->firstItem;
+ i = findItemByName(i);
+ }
+ }
+ if (i) {
+ setCurrentItem(i);
+ if (d->selectionMode == Extended) {
+ bool changed = false;
+ bool block = signalsBlocked();
+ blockSignals(true);
+ selectAll(false);
+ blockSignals(block);
+ if (!i->selected && i->isSelectable()) {
+ changed = true;
+ i->selected = true;
+ repaintItem(i);
+ }
+ if (changed)
+ emit selectionChanged();
+ }
+ }
+ d->inputTimer->start(400, true);
+ } else {
+ selectCurrent = false;
+ d->currInputString.clear();
+ if (e->state() & Qt::ControlButton) {
+ switch (e->key()) {
+ case Qt::Key_A:
+ selectAll(true);
+ break;
+ }
+ }
+ e->ignore();
+ return;
+ }
+ }
+
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = d->currentItem;
+
+ if (d->currentItem && !d->currentItem->isSelected() &&
+ d->selectionMode == Single && selectCurrent) {
+ d->currentItem->setSelected(true);
+ }
+
+ ensureItemVisible(d->currentItem);
+}
+
+/*
+ Finds the closest item in the Direction \a dir relative from the point \a relativeTo
+ which intersects with the searchRect.
+
+ The function chooses the closest item with its center in the \a searchRect.
+*/
+Q3IconViewItem* Q3IconView::findItem(Direction dir,
+ const QPoint &relativeTo,
+ const QRect &searchRect) const
+{
+ Q3IconViewItem *centerMatch = 0;
+ int centerMatchML = 0;
+
+ // gets list of containers with potential items
+ QList<Q3IconViewPrivate::ItemContainer * >* cList =
+ d->findContainers(dir, relativeTo, searchRect);
+
+ for (int i = 0; i < cList->size() && !centerMatch; ++i) {
+ QList<Q3IconViewItem *> &list = (cList->at(i))->items;
+ for (int j = 0; j < list.size(); ++j) {
+ Q3IconViewItem *item = list.at(j);
+ if (neighbourItem(dir, relativeTo, item) &&
+ searchRect.contains(item->rect().center()) && item != currentItem()) {
+ int ml = (relativeTo - item->rect().center()).manhattanLength();
+ if (centerMatch) {
+ if (ml < centerMatchML) {
+ centerMatch = item;
+ centerMatchML = ml;
+ }
+ } else {
+ centerMatch = item;
+ centerMatchML = ml;
+ }
+ }
+ }
+ }
+ return centerMatch;
+}
+
+
+/*
+ Returns true if the items orientation compared to
+ the point \a relativeTo is correct.
+*/
+bool Q3IconView::neighbourItem(Direction dir,
+ const QPoint &relativeTo,
+ const Q3IconViewItem *item) const
+{
+ switch (dir) {
+ case DirUp:
+ if (item->rect().center().y() < relativeTo.y())
+ return true;
+ break;
+ case DirDown:
+ if (item->rect().center().y() > relativeTo.y())
+ return true;
+ break;
+ case DirLeft:
+ if (item->rect().center().x() < relativeTo.x())
+ return true;
+ break;
+ case DirRight:
+ if (item->rect().center().x() > relativeTo.x())
+ return true;
+ break;
+ default:
+ // nothing
+ break;
+ }
+ return false;
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::focusInEvent(QFocusEvent *e)
+{
+ d->mousePressed = false;
+ d->inMenuMode = false;
+ if (d->currentItem) {
+ repaintItem(d->currentItem);
+ } else if (d->firstItem && e->reason() != Qt::MouseFocusReason) {
+ d->currentItem = d->firstItem;
+ emit currentChanged(d->currentItem);
+ repaintItem(d->currentItem);
+ }
+
+ if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this))
+ repaintSelectedItems();
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::focusOutEvent(QFocusEvent *e)
+{
+ if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this)) {
+ d->inMenuMode =
+ e->reason() == Qt::PopupFocusReason ||
+ (qApp->focusWidget() && qApp->focusWidget()->inherits("QMenuBar"));
+ if (!d->inMenuMode)
+ repaintSelectedItems();
+ }
+ if (d->currentItem)
+ repaintItem(d->currentItem);
+}
+
+/*!
+ Draws the rubber band using the painter \a p.
+*/
+
+void Q3IconView::drawRubber(QPainter *p)
+{
+ if (!p || !d->rubber)
+ return;
+ QStyleOptionRubberBand opt;
+ opt.rect = d->rubber->normalized();
+ opt.shape = QRubberBand::Rectangle;
+ opt.palette = palette();
+ opt.state = QStyle::State_None;
+ style()->drawControl(QStyle::CE_RubberBand, &opt, p, this);
+}
+
+/*!
+ Returns the Q3DragObject that should be used for drag-and-drop.
+ This function is called by the icon view when starting a drag to
+ get the dragobject that should be used for the drag. Subclasses
+ may reimplement this.
+
+ \sa Q3IconDrag
+*/
+
+#ifndef QT_NO_DRAGANDDROP
+Q3DragObject *Q3IconView::dragObject()
+{
+ if (!d->currentItem)
+ return 0;
+
+ QPoint orig = d->dragStartPos;
+
+ Q3IconDrag *drag = new Q3IconDrag(viewport());
+ drag->setPixmap((d->currentItem->pixmap() ?
+ *d->currentItem->pixmap() : QPixmap()), // ### QPicture
+ QPoint(d->currentItem->pixmapRect().width() / 2,
+ d->currentItem->pixmapRect().height() / 2));
+
+ if (d->selectionMode == NoSelection) {
+ Q3IconViewItem *item = d->currentItem;
+ drag->append(Q3IconDragItem(),
+ QRect(item->pixmapRect(false).x() - orig.x(),
+ item->pixmapRect(false).y() - orig.y(),
+ item->pixmapRect().width(), item->pixmapRect().height()),
+ QRect(item->textRect(false).x() - orig.x(),
+ item->textRect(false).y() - orig.y(),
+ item->textRect().width(), item->textRect().height()));
+ } else {
+ for (Q3IconViewItem *item = d->firstItem; item; item = item->next) {
+ if (item->isSelected()) {
+ drag->append(Q3IconDragItem(),
+ QRect(item->pixmapRect(false).x() - orig.x(),
+ item->pixmapRect(false).y() - orig.y(),
+ item->pixmapRect().width(), item->pixmapRect().height()),
+ QRect(item->textRect(false).x() - orig.x(),
+ item->textRect(false).y() - orig.y(),
+ item->textRect().width(), item->textRect().height()));
+ }
+ }
+ }
+
+ return drag;
+}
+
+/*!
+ Starts a drag.
+*/
+
+void Q3IconView::startDrag()
+{
+ if (!d->startDragItem)
+ return;
+
+ QPoint orig = d->dragStartPos;
+ d->dragStart = QPoint(orig.x() - d->startDragItem->x(),
+ orig.y() - d->startDragItem->y());
+ d->startDragItem = 0;
+ d->mousePressed = false;
+ d->pressedItem = 0;
+ d->pressedSelected = 0;
+
+ Q3DragObject *drag = dragObject();
+ if (!drag)
+ return;
+
+ if (drag->drag())
+ if (drag->target() != viewport())
+ emit moved();
+}
+
+#endif
+
+/*!
+ Inserts the Q3IconViewItem \a item in the icon view's grid. \e{You
+ should never need to call this function.} Instead, insert
+ Q3IconViewItems by creating them with a pointer to the Q3IconView
+ that they are to be inserted into.
+*/
+
+void Q3IconView::insertInGrid(Q3IconViewItem *item)
+{
+ if (!item)
+ return;
+
+ if (d->reorderItemsWhenInsert) {
+ // #### make this efficient - but it's not too dramatic
+ int y = d->spacing;
+
+ item->dirty = false;
+ if (item == d->firstItem) {
+ bool dummy;
+ makeRowLayout(item, y, dummy);
+ return;
+ }
+
+ Q3IconViewItem *begin = rowBegin(item);
+ y = begin->y();
+ while (begin) {
+ bool dummy;
+ begin = makeRowLayout(begin, y, dummy);
+
+ if (!begin || !begin->next)
+ break;
+
+ begin = begin->next;
+ }
+ item->dirty = false;
+ } else {
+ QRegion r(QRect(0, 0, qMax(contentsWidth(), visibleWidth()),
+ qMax(contentsHeight(), visibleHeight())));
+
+ int y = -1;
+ for (Q3IconViewItem *i = d->firstItem; i; i = i->next) {
+ r = r.subtracted(i->rect());
+ y = qMax(y, i->y() + i->height());
+ }
+
+ QVector<QRect> rects = r.rects();
+ bool foundPlace = false;
+ for (int j = 0; j < rects.size(); ++j) {
+ const QRect rect = rects.at(j);
+ if (rect.width() >= item->width() &&
+ rect.height() >= item->height()) {
+ int sx = 0, sy = 0;
+ if (rect.width() >= item->width() + d->spacing)
+ sx = d->spacing;
+ if (rect.height() >= item->height() + d->spacing)
+ sy = d->spacing;
+ item->move(rect.x() + sx, rect.y() + sy);
+ foundPlace = true;
+ break;
+ }
+ }
+
+ if (!foundPlace)
+ item->move(d->spacing, y + d->spacing);
+
+ resizeContents(qMax(contentsWidth(), item->x() + item->width()),
+ qMax(contentsHeight(), item->y() + item->height()));
+ item->dirty = false;
+ }
+}
+
+/*!
+ Emits a signal to indicate selection changes. \a i is the
+ Q3IconViewItem that was selected or de-selected.
+
+ \e{You should never need to call this function.}
+*/
+
+void Q3IconView::emitSelectionChanged(Q3IconViewItem *i)
+{
+ emit selectionChanged();
+ if (d->selectionMode == Single)
+ emit selectionChanged(i ? i : d->currentItem);
+}
+
+/*!
+ \internal
+*/
+
+void Q3IconView::emitRenamed(Q3IconViewItem *item)
+{
+ if (!item)
+ return;
+
+ emit itemRenamed(item, item->text());
+ emit itemRenamed(item);
+}
+
+/*!
+ If a drag enters the icon view the shapes of the objects which the
+ drag contains are drawn, usnig \a pos as origin.
+*/
+
+void Q3IconView::drawDragShapes(const QPoint &pos)
+{
+#ifndef QT_NO_DRAGANDDROP
+ if (pos == QPoint(-1, -1))
+ return;
+
+ if (!d->drawDragShapes) {
+ d->drawDragShapes = true;
+ return;
+ }
+
+ d->dragPos = pos;
+ viewport()->update();
+#endif
+}
+
+/*!
+ When a drag enters the icon view, this function is called to
+ initialize it. Initializing in this context means getting
+ information about the drag, for example so that the icon view
+ knows enough about the drag to be able to draw drag shapes for the
+ drag data (e.g. shapes of icons which are dragged), etc.
+*/
+
+#ifndef QT_NO_DRAGANDDROP
+void Q3IconView::initDragEnter(QDropEvent *e)
+{
+ if (Q3IconDrag::canDecode(e)) {
+ Q3IconDragPrivate::decode(e, d->iconDragData);
+ d->isIconDrag = true;
+ } else if (Q3UriDrag::canDecode(e)) {
+ Q3StrList lst;
+ Q3UriDrag::decode(e, lst);
+ d->numDragItems = lst.count();
+ } else {
+ d->numDragItems = 0;
+ }
+
+}
+#endif
+
+/*!
+ This function is called to draw the rectangle \a r of the
+ background using the painter \a p.
+
+ The default implementation fills \a r with the viewport's
+ backgroundBrush(). Subclasses can reimplement this to draw custom
+ backgrounds.
+
+ \sa drawContents()
+*/
+
+void Q3IconView::drawBackground(QPainter *p, const QRect &r)
+{
+ p->fillRect(r, viewport()->backgroundBrush());
+}
+
+/*!
+ \reimp
+*/
+
+bool Q3IconView::eventFilter(QObject * o, QEvent * e)
+{
+ if (o == viewport()) {
+ switch(e->type()) {
+ case QEvent::FocusIn:
+ focusInEvent((QFocusEvent*)e);
+ return true;
+ case QEvent::FocusOut:
+ focusOutEvent((QFocusEvent*)e);
+ return true;
+ case QEvent::Enter:
+ enterEvent(e);
+ return true;
+ case QEvent::Paint:
+ if (o == viewport()) {
+ viewportPaintEvent((QPaintEvent*)e);
+ QPainter p(viewport());
+ if (d->dragging) {
+ if (!d->rubber && d->drawDragShapes) {
+ p.setPen(QPen(Qt::color0));
+ QStyleOptionFocusRect opt;
+ opt.palette = palette();
+ opt.state = QStyle::State_KeyboardFocusChange;
+ opt.backgroundColor = palette().base().color();
+ if (d->isIconDrag) {
+ d->dragPos = contentsToViewport(d->dragPos);
+ QLinkedList<Q3IconDragDataItem>::Iterator it = d->iconDragData.begin();
+ for (; it != d->iconDragData.end(); ++it) {
+ QRect ir = (*it).item.pixmapRect();
+ QRect tr = (*it).item.textRect();
+ tr.moveBy(d->dragPos.x(), d->dragPos.y());
+ ir.moveBy(d->dragPos.x(), d->dragPos.y());
+ if (!ir.intersects(QRect(0, 0, visibleWidth(), visibleHeight())))
+ continue;
+ opt.rect = ir;
+ style()->drawPrimitive(QStyle::PE_FrameFocusRect, &opt, &p, this);
+ opt.rect = tr;
+ p.drawRect(tr);
+ style()->drawPrimitive(QStyle::PE_FrameFocusRect, &opt, &p, this);
+ }
+ } else if (d->numDragItems > 0) {
+ for (int i = 0; i < d->numDragItems; ++i) {
+ opt.rect.setRect(d->dragPos.x() + i * 40, d->dragPos.y(), 35, 35);
+ style()->drawPrimitive(QStyle::PE_FrameFocusRect, &opt, &p, this);
+ }
+
+ }
+ p.end();
+ }
+ } else {
+ p.translate(-contentsX(), -contentsY());
+ drawRubber(&p);
+ }
+ }
+ return true;
+#ifndef QT_NO_TOOLTIP
+ case QHelpEvent::ToolTip:
+ {
+ if (wordWrapIconText() || !showToolTips())
+ return false;
+
+ QHelpEvent *he = static_cast<QHelpEvent *>(e);
+ Q3IconViewItem *item = findItem(viewportToContents(he->pos()));
+ if (!item || item->tmpText == item->itemText) {
+ QToolTip::showText(he->globalPos(), QString(), viewport());
+ return true;
+ }
+
+ QToolTip::showText(he->globalPos(), item->itemText, viewport());
+ return true;
+ }
+#endif
+ default:
+ // nothing
+ break;
+ }
+ }
+
+ return Q3ScrollView::eventFilter(o, e);
+}
+
+
+/*!
+ \reimp
+*/
+
+QSize Q3IconView::minimumSizeHint() const
+{
+ return Q3ScrollView::minimumSizeHint();
+}
+
+/*!
+ \internal
+ Finds the next item after the start item beginning
+ with \a text.
+*/
+
+Q3IconViewItem* Q3IconView::findItemByName(Q3IconViewItem *start)
+{
+ if (!start)
+ return 0;
+ QString match = d->currInputString.toLower();
+ if (match.length() < 1)
+ return start;
+ QString curText;
+ Q3IconViewItem *i = start;
+ do {
+ curText = i->text().toLower();
+ if (curText.startsWith(match))
+ return i;
+ i = i->next;
+ if (!i)
+ i = d->firstItem;
+ } while (i != start);
+ return 0;
+}
+
+/*!
+ Lays out a row of icons (if Arrangement == \l TopToBottom this is
+ a column). Starts laying out with the item \a begin. \a y is the
+ starting coordinate. Returns the last item of the row (column) and
+ sets the new starting coordinate to \a y. The \a changed parameter
+ is used internally.
+
+ \warning This function may be made private in a future version of
+ Qt. We do not recommend calling it.
+*/
+
+Q3IconViewItem *Q3IconView::makeRowLayout(Q3IconViewItem *begin, int &y, bool &changed)
+{
+ Q3IconViewItem *end = 0;
+
+ bool reverse = QApplication::reverseLayout();
+ changed = false;
+
+ if (d->arrangement == LeftToRight) {
+
+ if (d->rastX == -1) {
+ // first calculate the row height
+ int h = 0;
+ int x = 0;
+ int ih = 0;
+ Q3IconViewItem *item = begin;
+ for (;;) {
+ x += d->spacing + item->width();
+ if (x > visibleWidth() && item != begin) {
+ item = item->prev;
+ break;
+ }
+ h = qMax(h, item->height());
+ ih = qMax(ih, item->pixmapRect().height());
+ Q3IconViewItem *old = item;
+ item = item->next;
+ if (!item) {
+ item = old;
+ break;
+ }
+ }
+ end = item;
+
+ if (d->rastY != -1)
+ h = qMax(h, d->rastY);
+
+ // now move the items
+ item = begin;
+ for (;;) {
+ item->dirty = false;
+ int x;
+ if (item == begin) {
+ if (reverse)
+ x = visibleWidth() - d->spacing - item->width();
+ else
+ x = d->spacing;
+ } else {
+ if (reverse)
+ x = item->prev->x() - item->width() - d->spacing;
+ else
+ x = item->prev->x() + item->prev->width() + d->spacing;
+ }
+ changed = item->move(x, y + ih - item->pixmapRect().height()) || changed;
+ if (y + h < item->y() + item->height())
+ h = qMax(h, ih + item->textRect().height());
+ if (item == end)
+ break;
+ item = item->next;
+ }
+ y += h + d->spacing;
+ } else {
+ // first calculate the row height
+ int h = begin->height();
+ int x = d->spacing;
+ int ih = begin->pixmapRect().height();
+ Q3IconViewItem *item = begin;
+ int i = 0;
+ int sp = 0;
+ for (;;) {
+ int r = calcGridNum(item->width(), d->rastX);
+ if (item == begin) {
+ i += r;
+ sp += r;
+ x = d->spacing + d->rastX * r;
+ } else {
+ sp += r;
+ i += r;
+ x = i * d->rastX + sp * d->spacing;
+ }
+ if (x > visibleWidth() && item != begin) {
+ item = item->prev;
+ break;
+ }
+ h = qMax(h, item->height());
+ ih = qMax(ih, item->pixmapRect().height());
+ Q3IconViewItem *old = item;
+ item = item->next;
+ if (!item) {
+ item = old;
+ break;
+ }
+ }
+ end = item;
+
+ if (d->rastY != -1)
+ h = qMax(h, d->rastY);
+
+ // now move the items
+ item = begin;
+ i = 0;
+ sp = 0;
+ for (;;) {
+ item->dirty = false;
+ int r = calcGridNum(item->width(), d->rastX);
+ if (item == begin) {
+ if (d->itemTextPos == Bottom)
+ changed = item->move(d->spacing + (r * d->rastX - item->width()) / 2,
+ y + ih - item->pixmapRect().height()) || changed;
+ else
+ changed = item->move(d->spacing, y + ih - item->pixmapRect().height()) || changed;
+ i += r;
+ sp += r;
+ } else {
+ sp += r;
+ int x = i * d->rastX + sp * d->spacing;
+ if (d->itemTextPos == Bottom)
+ changed = item->move(x + (r * d->rastX - item->width()) / 2,
+ y + ih - item->pixmapRect().height()) || changed;
+ else
+ changed = item->move(x, y + ih - item->pixmapRect().height()) || changed;
+ i += r;
+ }
+ if (y + h < item->y() + item->height())
+ h = qMax(h, ih + item->textRect().height());
+ if (item == end)
+ break;
+ item = item->next;
+ }
+ y += h + d->spacing;
+ }
+
+
+ } else { // -------------------------------- SOUTH ------------------------------
+
+ int x = y;
+
+ {
+ int w = 0;
+ int y = 0;
+ Q3IconViewItem *item = begin;
+ for (;;) {
+ y += d->spacing + item->height();
+ if (y > visibleHeight() && item != begin) {
+ item = item->prev;
+ break;
+ }
+ w = qMax(w, item->width());
+ Q3IconViewItem *old = item;
+ item = item->next;
+ if (!item) {
+ item = old;
+ break;
+ }
+ }
+ end = item;
+
+ if (d->rastX != -1)
+ w = qMax(w, d->rastX);
+
+ // now move the items
+ item = begin;
+ for (;;) {
+ item->dirty = false;
+ if (d->itemTextPos == Bottom) {
+ if (item == begin)
+ changed = item->move(x + (w - item->width()) / 2, d->spacing) || changed;
+ else
+ changed = item->move(x + (w - item->width()) / 2,
+ item->prev->y() + item->prev->height() + d->spacing) || changed;
+ } else {
+ if (item == begin)
+ changed = item->move(x, d->spacing) || changed;
+ else
+ changed = item->move(x, item->prev->y() + item->prev->height() + d->spacing) || changed;
+ }
+ if (item == end)
+ break;
+ item = item->next;
+ }
+ x += w + d->spacing;
+ }
+
+ y = x;
+ }
+
+ return end;
+}
+
+/*!
+ \internal
+ Calculates how many cells an item of width \a w needs in a grid with of
+ \a x and returns the result.
+*/
+
+int Q3IconView::calcGridNum(int w, int x) const
+{
+ float r = (float)w / (float)x;
+ if ((w / x) * x != w)
+ r += 1.0;
+ return (int)r;
+}
+
+/*!
+ \internal
+ Returns the first item of the row which contains \a item.
+*/
+
+Q3IconViewItem *Q3IconView::rowBegin(Q3IconViewItem *) const
+{
+ // #### todo
+ return d->firstItem;
+}
+
+/*!
+ Sorts and rearranges all the items in the icon view. If \a
+ ascending is true, the items are sorted in increasing order,
+ otherwise they are sorted in decreasing order.
+
+ Q3IconViewItem::compare() is used to compare pairs of items. The
+ sorting is based on the items' keys; these default to the items'
+ text unless specifically set to something else.
+
+ Note that this function sets the sort order to \a ascending.
+
+ \sa Q3IconViewItem::key(), Q3IconViewItem::setKey(),
+ Q3IconViewItem::compare(), Q3IconView::setSorting(),
+ Q3IconView::sortDirection()
+*/
+
+void Q3IconView::sort(bool ascending)
+{
+ if (count() == 0)
+ return;
+
+ d->sortDirection = ascending;
+ Q3IconViewPrivate::SortableItem *items = new Q3IconViewPrivate::SortableItem[count()];
+
+ Q3IconViewItem *item = d->firstItem;
+ int i = 0;
+ for (; item; item = item->next)
+ items[i++].item = item;
+
+ qsort(items, count(), sizeof(Q3IconViewPrivate::SortableItem), cmpIconViewItems);
+
+ Q3IconViewItem *prev = 0;
+ item = 0;
+ if (ascending) {
+ for (i = 0; i < (int)count(); ++i) {
+ item = items[i].item;
+ if (item) {
+ item->prev = prev;
+ if (item->prev)
+ item->prev->next = item;
+ item->next = 0;
+ }
+ if (i == 0)
+ d->firstItem = item;
+ if (i == (int)count() - 1)
+ d->lastItem = item;
+ prev = item;
+ }
+ } else {
+ for (i = (int)count() - 1; i >= 0 ; --i) {
+ item = items[i].item;
+ if (item) {
+ item->prev = prev;
+ if (item->prev)
+ item->prev->next = item;
+ item->next = 0;
+ }
+ if (i == (int)count() - 1)
+ d->firstItem = item;
+ if (i == 0)
+ d->lastItem = item;
+ prev = item;
+ }
+ }
+
+ delete [] items;
+
+ arrangeItemsInGrid(true);
+}
+
+/*!
+ \reimp
+*/
+
+QSize Q3IconView::sizeHint() const
+{
+ ensurePolished();
+
+ if (!d->firstItem)
+ return Q3ScrollView::sizeHint();
+
+ if (d->dirty && d->firstSizeHint) {
+ ((Q3IconView*)this)->resizeContents(qMax(400, contentsWidth()),
+ qMax(400, contentsHeight()));
+ if (autoArrange())
+ ((Q3IconView*)this)->arrangeItemsInGrid(false);
+ d->firstSizeHint = false;
+ }
+
+ d->dirty = true;
+ const QScrollBar *sb = verticalScrollBar();
+ QStyleOptionSlider opt;
+ opt.init(sb);
+ opt.orientation = sb->orientation();
+ int extra = style()->pixelMetric(QStyle::PM_ScrollBarExtent, &opt, sb) + 2 * frameWidth();
+ QSize s(qMin(400, contentsWidth() + extra),
+ qMin(400, contentsHeight() + extra));
+ return s;
+}
+
+/*!
+ \internal
+*/
+
+void Q3IconView::updateContents()
+{
+ viewport()->update();
+}
+
+/*!
+ \reimp
+*/
+
+void Q3IconView::enterEvent(QEvent *e)
+{
+ Q3ScrollView::enterEvent(e);
+ emit onViewport();
+}
+
+/*!
+ \internal
+ This function is always called when the geometry of an item changes.
+ This function moves the item into the correct area in the internal
+ data structure.
+*/
+
+void Q3IconView::updateItemContainer(Q3IconViewItem *item)
+{
+ if (!item || d->containerUpdateLocked || (!isVisible() && autoArrange()))
+ return;
+
+ if (item->d->container1 && d->firstContainer) {
+ //Special-case to check if we can use removeLast otherwise use removeAll (slower)
+ if (item->d->container1->items.last() == item)
+ item->d->container1->items.removeLast();
+ else
+ item->d->container1->items.removeAll(item);
+ }
+ item->d->container1 = 0;
+ if (item->d->container2 && d->firstContainer) {
+ //Special-case to check if we can use removeLast otherwise use removeAll (slower)
+ if (item->d->container2->items.last() == item)
+ item->d->container2->items.removeLast();
+ else
+ item->d->container2->items.removeAll(item);
+ }
+ item->d->container2 = 0;
+
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer;
+ if (!c) {
+ appendItemContainer();
+ c = d->firstContainer;
+ }
+
+ const QRect irect = item->rect();
+ bool contains = false;
+ for (;;) {
+ if (c->rect.intersects(irect)) {
+ contains = c->rect.contains(irect);
+ break;
+ }
+
+ c = c->n;
+ if (!c) {
+ appendItemContainer();
+ c = d->lastContainer;
+ }
+ }
+
+ if (!c) {
+ qWarning("Q3IconViewItem::updateItemContainer(): No fitting container found!");
+ return;
+ }
+
+ c->items.append(item);
+ item->d->container1 = c;
+
+ if (!contains) {
+ c = c->n;
+ if (!c) {
+ appendItemContainer();
+ c = d->lastContainer;
+ }
+ c->items.append(item);
+ item->d->container2 = c;
+ }
+ if (contentsWidth() < irect.right() || contentsHeight() < irect.bottom())
+ resizeContents(qMax(contentsWidth(), irect.right()), qMax(contentsHeight(), irect.bottom()));
+}
+
+/*!
+ \internal
+ Appends a new rect area to the internal data structure of the items.
+*/
+
+void Q3IconView::appendItemContainer()
+{
+ QSize s;
+ // #### We have to find out which value is best here
+ if (d->arrangement == LeftToRight)
+ s = QSize(INT_MAX - 1, RECT_EXTENSION);
+ else
+ s = QSize(RECT_EXTENSION, INT_MAX - 1);
+
+ if (!d->firstContainer) {
+ d->firstContainer = new Q3IconViewPrivate::ItemContainer(0, 0, QRect(QPoint(0, 0), s));
+ d->lastContainer = d->firstContainer;
+ } else {
+ if (d->arrangement == LeftToRight)
+ d->lastContainer = new Q3IconViewPrivate::ItemContainer(
+ d->lastContainer, 0, QRect(d->lastContainer->rect.bottomLeft(), s));
+ else
+ d->lastContainer = new Q3IconViewPrivate::ItemContainer(
+ d->lastContainer, 0, QRect(d->lastContainer->rect.topRight(), s));
+ }
+}
+
+/*! \internal
+
+ Rebuilds the whole internal data structure. This is done when it's
+ likely that most/all items change their geometry (e.g. in
+ arrangeItemsInGrid()), because calling this is then more efficient
+ than calling updateItemContainer() for each item.
+*/
+
+void Q3IconView::rebuildContainers()
+{
+ Q3IconViewPrivate::ItemContainer *c = d->firstContainer, *tmpc;
+ while (c) {
+ tmpc = c->n;
+ delete c;
+ c = tmpc;
+ }
+ d->firstContainer = d->lastContainer = 0;
+
+ Q3IconViewItem *item = d->firstItem;
+ appendItemContainer();
+ c = d->lastContainer;
+ while (item) {
+ if (c->rect.contains(item->rect())) {
+ item->d->container1 = c;
+ item->d->container2 = 0;
+ c->items.append(item);
+ item = item->next;
+ } else if (c->rect.intersects(item->rect())) {
+ item->d->container1 = c;
+ c->items.append(item);
+ c = c->n;
+ if (!c) {
+ appendItemContainer();
+ c = d->lastContainer;
+ }
+ c->items.append(item);
+ item->d->container2 = c;
+ item = item->next;
+ c = c->p;
+ } else {
+ if (d->arrangement == LeftToRight) {
+ if (item->y() < c->rect.y() && c->p) {
+ c = c->p;
+ continue;
+ }
+ } else {
+ if (item->x() < c->rect.x() && c->p) {
+ c = c->p;
+ continue;
+ }
+ }
+
+ c = c->n;
+ if (!c) {
+ appendItemContainer();
+ c = d->lastContainer;
+ }
+ }
+ }
+}
+
+/*!
+ \internal
+*/
+
+void Q3IconView::movedContents(int, int)
+{
+ if (d->drawDragShapes) {
+ drawDragShapes(d->oldDragPos);
+ d->oldDragPos = QPoint(-1, -1);
+ }
+}
+
+void Q3IconView::handleItemChange(Q3IconViewItem *old, bool shift,
+ bool control, bool homeend)
+{
+ if (d->selectionMode == Single) {
+ bool block = signalsBlocked();
+ blockSignals(true);
+ if (old)
+ old->setSelected(false);
+ blockSignals(block);
+ d->currentItem->setSelected(true, true);
+ } else if (d->selectionMode == Extended) {
+ if (shift) {
+ if (!d->selectAnchor) {
+ if (old && !old->selected && old->isSelectable()) {
+ old->selected = true;
+ repaintItem(old);
+ }
+ d->currentItem->setSelected(true, true);
+ } else {
+ Q3IconViewItem *from = d->selectAnchor, *to = d->currentItem;
+ if (!from || !to)
+ return;
+
+ // checking if it's downwards and if we span rows
+ bool downwards = false;
+ bool spanning = false;
+ if (d->arrangement == LeftToRight) {
+ if (from->rect().center().y() < to->rect().center().y())
+ downwards = true;
+ } else {
+ if (from->rect().center().x() < to->rect().center().x())
+ downwards = true;
+ }
+
+ QRect fr = from->rect();
+ QRect tr = to->rect();
+ if (d->arrangement == LeftToRight) {
+ fr.moveTopLeft(QPoint(tr.x(), fr.y()));
+ if (!tr.intersects(fr))
+ spanning = true;
+ } else {
+ fr.moveTopLeft(QPoint(fr.x(), tr.y()));
+ if (!tr.intersects(fr))
+ spanning = true;
+ }
+
+
+ // finding the rectangles
+ QRect topRect, bottomRect, midRect;
+ if (!spanning) {
+ midRect = from->rect().united(to->rect());
+ } else {
+ if (downwards) {
+ topRect = from->rect();
+ bottomRect = to->rect();
+ } else {
+ topRect = to->rect();
+ bottomRect = from->rect();
+ }
+ if (d->arrangement == LeftToRight) {
+ topRect.setRight(contentsWidth());
+ bottomRect.setLeft(0);
+ midRect.setRect(0, topRect.bottom(),
+ contentsWidth(),
+ bottomRect.top() - topRect.bottom());
+ } else {
+ topRect.setBottom(contentsHeight());
+ bottomRect.setTop(0);
+ midRect.setRect(topRect.right(),
+ 0,
+ bottomRect.left() - topRect.right(),
+ contentsHeight());
+ }
+ }
+
+ // finding contained items and selecting them
+ Q3IconViewItem *item = 0;
+ bool changed = false;
+ bool midValid = midRect.isValid();
+ bool topValid = topRect.isValid();
+ bool bottomValid = bottomRect.isValid();
+ QRect selectedRect, unselectedRect;
+ for (item = d->firstItem; item; item = item->next) {
+ bool contained = false;
+ QPoint itemCenter = item->rect().center();
+ if (midValid && midRect.contains(itemCenter))
+ contained = true;
+ if (!contained && topValid && topRect.contains(itemCenter))
+ contained = true;
+ if (!contained && bottomValid && bottomRect.contains(itemCenter))
+ contained = true;
+
+ if (contained) {
+ if (!item->selected && item->isSelectable()) {
+ changed = true;
+ item->selected = true;
+ selectedRect = selectedRect.united(item->rect());
+ }
+ } else if (item->selected && !control) {
+ item->selected = false;
+ unselectedRect = unselectedRect.united(item->rect());
+ changed = true;
+ }
+ }
+
+ QRect viewRect(contentsX(), contentsY(),
+ visibleWidth(), visibleHeight());
+
+ if (viewRect.intersects(selectedRect)) {
+ if (homeend)
+ Q3ScrollView::updateContents(viewRect.intersected(selectedRect));
+ else
+ repaintContents(viewRect.intersected(selectedRect));
+ }
+ if (viewRect.intersects(unselectedRect)) {
+ if (homeend)
+ Q3ScrollView::updateContents(viewRect.intersected(unselectedRect));
+ else
+ repaintContents(viewRect.intersected(unselectedRect));
+ }
+
+ if (changed)
+ emit selectionChanged();
+ }
+ } else if (!control) {
+ blockSignals(true);
+ selectAll(false);
+ blockSignals(false);
+ d->currentItem->setSelected(true, true);
+ }
+ } else {
+ if (shift)
+ d->currentItem->setSelected(!d->currentItem->isSelected(), true);
+ }
+}
+
+QBitmap Q3IconView::mask(QPixmap *pix) const
+{
+ QBitmap m;
+ if (d->maskCache.find(QString::number(pix->serialNumber()), m))
+ return m;
+ if (pix->hasAlphaChannel())
+ m = pix->mask();
+ else
+ m = pix->createHeuristicMask();
+ d->maskCache.insert(QString::number(pix->serialNumber()), m);
+ return m;
+}
+
+/*!
+ Returns true if an iconview item is being renamed; otherwise
+ returns false.
+*/
+
+bool Q3IconView::isRenaming() const
+{
+#ifndef QT_NO_TEXTEDIT
+ return d->renamingItem && d->renamingItem->renameBox;
+#else
+ return false;
+#endif
+}
+
+/*!
+ \enum Q3IconView::StringComparisonMode
+
+ This enum type is used to set the string comparison mode when
+ searching for an item. We'll refer to the string being searched
+ as the 'target' string.
+
+ \value CaseSensitive The strings must match case sensitively.
+ \value ExactMatch The target and search strings must match exactly.
+ \value BeginsWith The target string begins with the search string.
+ \value EndsWith The target string ends with the search string.
+ \value Contains The target string contains the search string.
+
+ If you OR these flags together (excluding \c CaseSensitive), the
+ search criteria be applied in the following order: \c ExactMatch,
+ \c BeginsWith, \c EndsWith, \c Contains.
+
+ Matching is case-insensitive unless \c CaseSensitive is set. \c
+ CaseSensitive can be OR-ed with any combination of the other
+ flags.
+
+ \sa ComparisonFlags
+*/
+
+/*!
+ \typedef Q3IconView::ComparisonFlags
+
+ This typedef is used in Q3IconView's API for values that are OR'd
+ combinations of \l StringComparisonMode values.
+
+ \sa StringComparisonMode
+*/
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_ICONVIEW
diff --git a/src/qt3support/itemviews/q3iconview.h b/src/qt3support/itemviews/q3iconview.h
new file mode 100644
index 0000000..d35a895
--- /dev/null
+++ b/src/qt3support/itemviews/q3iconview.h
@@ -0,0 +1,519 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef Q3ICONVIEW_H
+#define Q3ICONVIEW_H
+
+#include <Qt3Support/q3scrollview.h>
+#include <QtCore/qstring.h>
+#include <QtCore/qrect.h>
+#include <QtCore/qpoint.h>
+#include <QtCore/qsize.h>
+#include <QtGui/qfont.h> // QString->QFont conversion
+#include <Qt3Support/q3dragobject.h>
+#include <QtGui/qbitmap.h>
+#include <QtGui/qpicture.h>
+#include <Qt3Support/q3valuelist.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Qt3SupportLight)
+
+#ifndef QT_NO_ICONVIEW
+
+class Q3IconView;
+class QPainter;
+class QMimeSource;
+class QMouseEvent;
+class QDragEnterEvent;
+class QDragMoveEvent;
+class QDragLeaveEvent;
+class QKeyEvent;
+class QFocusEvent;
+class QShowEvent;
+class Q3IconViewItem;
+class Q3IconViewItemLineEdit;
+class QStringList;
+class Q3IconDragPrivate;
+class QColorGroup;
+
+#ifndef QT_NO_DRAGANDDROP
+
+class Q_COMPAT_EXPORT Q3IconDragItem
+{
+public:
+ Q3IconDragItem();
+ virtual ~Q3IconDragItem();
+ virtual QByteArray data() const;
+ virtual void setData(const QByteArray &d);
+ bool operator== (const Q3IconDragItem&) const;
+
+private:
+ QByteArray ba;
+
+};
+
+class Q_COMPAT_EXPORT Q3IconDrag : public Q3DragObject
+{
+ Q_OBJECT
+public:
+ Q3IconDrag(QWidget * dragSource, const char* name = 0);
+ virtual ~Q3IconDrag();
+
+ void append(const Q3IconDragItem &item, const QRect &pr, const QRect &tr);
+
+ virtual const char* format(int i) const;
+ static bool canDecode(QMimeSource* e);
+ virtual QByteArray encodedData(const char* mime) const;
+
+private:
+ Q_DISABLE_COPY(Q3IconDrag)
+
+ Q3IconDragPrivate *d;
+ QChar endMark;
+
+ friend class Q3IconView;
+ friend class Q3IconViewPrivate;
+};
+
+#endif
+
+class Q3IconViewToolTip;
+class Q3IconViewItemPrivate;
+
+class Q_COMPAT_EXPORT Q3IconViewItem
+{
+ friend class Q3IconView;
+ friend class Q3IconViewToolTip;
+ friend class Q3IconViewItemLineEdit;
+
+public:
+ Q3IconViewItem(Q3IconView *parent);
+ Q3IconViewItem(Q3IconView *parent, Q3IconViewItem *after);
+ Q3IconViewItem(Q3IconView *parent, const QString &text);
+ Q3IconViewItem(Q3IconView *parent, Q3IconViewItem *after, const QString &text);
+ Q3IconViewItem(Q3IconView *parent, const QString &text, const QPixmap &icon);
+ Q3IconViewItem(Q3IconView *parent, Q3IconViewItem *after, const QString &text, const QPixmap &icon);
+#ifndef QT_NO_PICTURE
+ Q3IconViewItem(Q3IconView *parent, const QString &text, const QPicture &picture);
+ Q3IconViewItem(Q3IconView *parent, Q3IconViewItem *after, const QString &text, const QPicture &picture);
+#endif
+ virtual ~Q3IconViewItem();
+
+ virtual void setRenameEnabled(bool allow);
+ virtual void setDragEnabled(bool allow);
+ virtual void setDropEnabled(bool allow);
+
+ virtual QString text() const;
+ virtual QPixmap *pixmap() const;
+#ifndef QT_NO_PICTURE
+ virtual QPicture *picture() const;
+#endif
+ virtual QString key() const;
+
+ bool renameEnabled() const;
+ bool dragEnabled() const;
+ bool dropEnabled() const;
+
+ Q3IconView *iconView() const;
+ Q3IconViewItem *prevItem() const;
+ Q3IconViewItem *nextItem() const;
+
+ int index() const;
+
+ virtual void setSelected(bool s, bool cb);
+ virtual void setSelected(bool s);
+ virtual void setSelectable(bool s);
+
+ bool isSelected() const;
+ bool isSelectable() const;
+
+ virtual void repaint();
+
+ virtual bool move(int x, int y);
+ virtual void moveBy(int dx, int dy);
+ virtual bool move(const QPoint &pnt);
+ virtual void moveBy(const QPoint &pnt);
+
+ QRect rect() const;
+ int x() const;
+ int y() const;
+ int width() const;
+ int height() const;
+ QSize size() const;
+ QPoint pos() const;
+ QRect textRect(bool relative = true) const;
+ QRect pixmapRect(bool relative = true) const;
+ bool contains(const QPoint& pnt) const;
+ bool intersects(const QRect& r) const;
+
+ virtual bool acceptDrop(const QMimeSource *mime) const;
+
+#ifndef QT_NO_TEXTEDIT
+ void rename();
+#endif
+
+ virtual int compare(Q3IconViewItem *i) const;
+
+ virtual void setText(const QString &text);
+ virtual void setPixmap(const QPixmap &icon);
+#ifndef QT_NO_PICTURE
+ virtual void setPicture(const QPicture &icon);
+#endif
+ virtual void setText(const QString &text, bool recalc, bool redraw = true);
+ virtual void setPixmap(const QPixmap &icon, bool recalc, bool redraw = true);
+ virtual void setKey(const QString &k);
+
+ virtual int rtti() const;
+ static int RTTI;
+
+protected:
+#ifndef QT_NO_TEXTEDIT
+ virtual void removeRenameBox();
+#endif
+ virtual void calcRect(const QString &text_ = QString());
+ virtual void paintItem(QPainter *p, const QColorGroup &cg);
+ virtual void paintFocus(QPainter *p, const QColorGroup &cg);
+#ifndef QT_NO_DRAGANDDROP
+ virtual void dropped(QDropEvent *e, const Q3ValueList<Q3IconDragItem> &lst);
+#endif
+ virtual void dragEntered();
+ virtual void dragLeft();
+ void setItemRect(const QRect &r);
+ void setTextRect(const QRect &r);
+ void setPixmapRect(const QRect &r);
+ void calcTmpText();
+ QString tempText() const;
+
+private:
+ void init(Q3IconViewItem *after = 0
+#ifndef QT_NO_PICTURE
+ , QPicture *pic = 0
+#endif
+ );
+#ifndef QT_NO_TEXTEDIT
+ void renameItem();
+ void cancelRenameItem();
+#endif
+ void checkRect();
+
+ Q3IconView *view;
+ QString itemText, itemKey;
+ QString tmpText;
+ QPixmap *itemIcon;
+#ifndef QT_NO_PICTURE
+ QPicture *itemPic;
+#endif
+ Q3IconViewItem *prev, *next;
+ uint allow_rename : 1;
+ uint allow_drag : 1;
+ uint allow_drop : 1;
+ uint selected : 1;
+ uint selectable : 1;
+ uint dirty : 1;
+ uint wordWrapDirty : 1;
+ QRect itemRect, itemTextRect, itemIconRect;
+#ifndef QT_NO_TEXTEDIT
+ Q3IconViewItemLineEdit *renameBox;
+#endif
+ QRect oldRect;
+
+ Q3IconViewItemPrivate *d;
+
+};
+
+class Q3IconViewPrivate;
+
+class Q_COMPAT_EXPORT Q3IconView : public Q3ScrollView
+{
+ friend class Q3IconViewItem;
+ friend class Q3IconViewPrivate;
+ friend class Q3IconViewToolTip;
+
+ Q_OBJECT
+ // #### sorting and sort direction do not work
+ Q_ENUMS(SelectionMode ItemTextPos Arrangement ResizeMode)
+ Q_PROPERTY(bool sorting READ sorting)
+ Q_PROPERTY(bool sortDirection READ sortDirection)
+ Q_PROPERTY(SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
+ Q_PROPERTY(int gridX READ gridX WRITE setGridX)
+ Q_PROPERTY(int gridY READ gridY WRITE setGridY)
+ Q_PROPERTY(int spacing READ spacing WRITE setSpacing)
+ Q_PROPERTY(ItemTextPos itemTextPos READ itemTextPos WRITE setItemTextPos)
+ Q_PROPERTY(QBrush itemTextBackground READ itemTextBackground WRITE setItemTextBackground)
+ Q_PROPERTY(Arrangement arrangement READ arrangement WRITE setArrangement)
+ Q_PROPERTY(ResizeMode resizeMode READ resizeMode WRITE setResizeMode)
+ Q_PROPERTY(int maxItemWidth READ maxItemWidth WRITE setMaxItemWidth)
+ Q_PROPERTY(int maxItemTextLength READ maxItemTextLength WRITE setMaxItemTextLength)
+ Q_PROPERTY(bool autoArrange READ autoArrange WRITE setAutoArrange)
+ Q_PROPERTY(bool itemsMovable READ itemsMovable WRITE setItemsMovable)
+ Q_PROPERTY(bool wordWrapIconText READ wordWrapIconText WRITE setWordWrapIconText)
+ Q_PROPERTY(bool showToolTips READ showToolTips WRITE setShowToolTips)
+ Q_PROPERTY(uint count READ count)
+
+public:
+ enum SelectionMode {
+ Single = 0,
+ Multi,
+ Extended,
+ NoSelection
+ };
+ enum Arrangement {
+ LeftToRight = 0,
+ TopToBottom
+ };
+ enum ResizeMode {
+ Fixed = 0,
+ Adjust
+ };
+ enum ItemTextPos {
+ Bottom = 0,
+ Right
+ };
+
+ Q3IconView(QWidget* parent=0, const char* name=0, Qt::WindowFlags f = 0);
+ virtual ~Q3IconView();
+
+ virtual void insertItem(Q3IconViewItem *item, Q3IconViewItem *after = 0L);
+ virtual void takeItem(Q3IconViewItem *item);
+
+ int index(const Q3IconViewItem *item) const;
+
+ Q3IconViewItem *firstItem() const;
+ Q3IconViewItem *lastItem() const;
+ Q3IconViewItem *currentItem() const;
+ virtual void setCurrentItem(Q3IconViewItem *item);
+ virtual void setSelected(Q3IconViewItem *item, bool s, bool cb = false);
+
+ uint count() const;
+
+public:
+ virtual void showEvent(QShowEvent *);
+
+ virtual void setSelectionMode(SelectionMode m);
+ SelectionMode selectionMode() const;
+
+ Q3IconViewItem *findItem(const QPoint &pos) const;
+
+ enum StringComparisonMode {
+ CaseSensitive = 0x00001, // 0 0001
+ BeginsWith = 0x00002, // 0 0010
+ EndsWith = 0x00004, // 0 0100
+ Contains = 0x00008, // 0 1000
+ ExactMatch = 0x00010 // 1 0000
+ };
+ typedef uint ComparisonFlags;
+ Q3IconViewItem *findItem(const QString &text, ComparisonFlags = BeginsWith | Qt::CaseSensitive) const;
+ virtual void selectAll(bool select);
+ virtual void clearSelection();
+ virtual void invertSelection();
+
+ virtual void repaintItem(Q3IconViewItem *item);
+ void repaintSelectedItems();
+
+ void ensureItemVisible(Q3IconViewItem *item);
+ Q3IconViewItem* findFirstVisibleItem(const QRect &r) const;
+ Q3IconViewItem* findLastVisibleItem(const QRect &r) const;
+
+ virtual void clear();
+
+ virtual void setGridX(int rx);
+ virtual void setGridY(int ry);
+ int gridX() const;
+ int gridY() const;
+ virtual void setSpacing(int sp);
+ int spacing() const;
+ virtual void setItemTextPos(ItemTextPos pos);
+ ItemTextPos itemTextPos() const;
+ virtual void setItemTextBackground(const QBrush &b);
+ QBrush itemTextBackground() const;
+ virtual void setArrangement(Arrangement am);
+ Arrangement arrangement() const;
+ virtual void setResizeMode(ResizeMode am);
+ ResizeMode resizeMode() const;
+ virtual void setMaxItemWidth(int w);
+ int maxItemWidth() const;
+ virtual void setMaxItemTextLength(int w);
+ int maxItemTextLength() const;
+ virtual void setAutoArrange(bool b);
+ bool autoArrange() const;
+ virtual void setShowToolTips(bool b);
+ bool showToolTips() const;
+
+ void setSorting(bool sort, bool ascending = true);
+ bool sorting() const;
+ bool sortDirection() const;
+
+ virtual void setItemsMovable(bool b);
+ bool itemsMovable() const;
+ virtual void setWordWrapIconText(bool b);
+ bool wordWrapIconText() const;
+
+ bool eventFilter(QObject * o, QEvent *);
+
+ QSize minimumSizeHint() const;
+ QSize sizeHint() const;
+
+ virtual void sort(bool ascending = true);
+
+ bool isRenaming() const;
+
+ QVariant inputMethodQuery(Qt::InputMethodQuery query) const;
+
+public Q_SLOTS:
+ virtual void arrangeItemsInGrid(const QSize &grid, bool update = true);
+ virtual void arrangeItemsInGrid(bool update = true);
+ virtual void setContentsPos(int x, int y);
+ virtual void updateContents();
+
+Q_SIGNALS:
+ void selectionChanged();
+ void selectionChanged(Q3IconViewItem *item);
+ void currentChanged(Q3IconViewItem *item);
+ void clicked(Q3IconViewItem *);
+ void clicked(Q3IconViewItem *, const QPoint &);
+ void pressed(Q3IconViewItem *);
+ void pressed(Q3IconViewItem *, const QPoint &);
+
+ void doubleClicked(Q3IconViewItem *item);
+ void returnPressed(Q3IconViewItem *item);
+ void rightButtonClicked(Q3IconViewItem* item, const QPoint& pos);
+ void rightButtonPressed(Q3IconViewItem* item, const QPoint& pos);
+ void mouseButtonPressed(int button, Q3IconViewItem* item, const QPoint& pos);
+ void mouseButtonClicked(int button, Q3IconViewItem* item, const QPoint& pos);
+ void contextMenuRequested(Q3IconViewItem* item, const QPoint &pos);
+
+#ifndef QT_NO_DRAGANDDROP
+ void dropped(QDropEvent *e, const Q3ValueList<Q3IconDragItem> &lst);
+#endif
+ void moved();
+ void onItem(Q3IconViewItem *item);
+ void onViewport();
+ void itemRenamed(Q3IconViewItem *item, const QString &);
+ void itemRenamed(Q3IconViewItem *item);
+
+protected Q_SLOTS:
+ virtual void doAutoScroll();
+ virtual void adjustItems();
+ virtual void slotUpdate();
+
+private Q_SLOTS:
+ void movedContents(int dx, int dy);
+
+protected:
+ void drawContents(QPainter *p, int cx, int cy, int cw, int ch);
+ void contentsMousePressEvent(QMouseEvent *e);
+ void contentsMouseReleaseEvent(QMouseEvent *e);
+ void contentsMouseMoveEvent(QMouseEvent *e);
+ void contentsMouseDoubleClickEvent(QMouseEvent *e);
+ void contentsContextMenuEvent(QContextMenuEvent *e);
+
+#ifndef QT_NO_DRAGANDDROP
+ void contentsDragEnterEvent(QDragEnterEvent *e);
+ void contentsDragMoveEvent(QDragMoveEvent *e);
+ void contentsDragLeaveEvent(QDragLeaveEvent *e);
+ void contentsDropEvent(QDropEvent *e);
+#endif
+
+ void resizeEvent(QResizeEvent* e);
+ void keyPressEvent(QKeyEvent *e);
+ void focusInEvent(QFocusEvent *e);
+ void focusOutEvent(QFocusEvent *e);
+ void enterEvent(QEvent *e);
+
+ virtual void drawRubber(QPainter *p);
+#ifndef QT_NO_DRAGANDDROP
+ virtual Q3DragObject *dragObject();
+ virtual void startDrag();
+#endif
+ virtual void insertInGrid(Q3IconViewItem *item);
+ virtual void drawBackground(QPainter *p, const QRect &r);
+
+ void emitSelectionChanged(Q3IconViewItem * i = 0);
+ void emitRenamed(Q3IconViewItem *item);
+
+ Q3IconViewItem *makeRowLayout(Q3IconViewItem *begin, int &y, bool &changed);
+
+ void changeEvent(QEvent *);
+
+private:
+ Q_DISABLE_COPY(Q3IconView)
+
+ void contentsMousePressEventEx(QMouseEvent *e);
+ virtual void drawDragShapes(const QPoint &pnt);
+#ifndef QT_NO_DRAGANDDROP
+ virtual void initDragEnter(QDropEvent *e);
+#endif
+ Q3IconViewItem* findItemByName(Q3IconViewItem *start);
+ void handleItemChange(Q3IconViewItem *old, bool shift,
+ bool control, bool homeend = false);
+
+ int calcGridNum(int w, int x) const;
+ Q3IconViewItem *rowBegin(Q3IconViewItem *item) const;
+ void updateItemContainer(Q3IconViewItem *item);
+ void appendItemContainer();
+ void rebuildContainers();
+ enum Direction {
+ DirUp = 0,
+ DirDown,
+ DirLeft,
+ DirRight
+ };
+ Q3IconViewItem* findItem(Direction dir,
+ const QPoint &relativeTo,
+ const QRect &searchRect) const;
+ bool neighbourItem(Direction dir,
+ const QPoint &relativeTo,
+ const Q3IconViewItem *item) const;
+ QBitmap mask(QPixmap *pix) const;
+
+ Q3IconViewPrivate *d;
+};
+
+#endif // QT_NO_ICONVIEW
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QICONVIEW_H
diff --git a/src/qt3support/itemviews/q3listbox.cpp b/src/qt3support/itemviews/q3listbox.cpp
new file mode 100644
index 0000000..da1b6f9
--- /dev/null
+++ b/src/qt3support/itemviews/q3listbox.cpp
@@ -0,0 +1,4687 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglobal.h"
+#if defined(Q_CC_BOR)
+// needed for qsort() because of a std namespace problem on Borland
+#include "qplatformdefs.h"
+#endif
+
+#include "q3listbox.h"
+#ifndef QT_NO_LISTBOX
+#include "qapplication.h"
+#include "qevent.h"
+#include "qfontmetrics.h"
+#include "qpainter.h"
+#include "qpixmap.h"
+#include "qstringlist.h"
+#include "qstyle.h"
+#include "qstyleoption.h"
+#include "qtimer.h"
+#include "qvector.h"
+#include "qpointer.h"
+#ifndef QT_NO_ACCESSIBILITY
+#include "qaccessible.h"
+#endif
+
+#include <stdlib.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q3ListBoxPrivate
+{
+public:
+ Q3ListBoxPrivate(Q3ListBox *lb):
+ head(0), last(0), cache(0), cacheIndex(-1), current(0),
+ highlighted(0), tmpCurrent(0), columnPos(1), rowPos(1), rowPosCache(0),
+ columnPosOne(0), rowMode(Q3ListBox::FixedNumber),
+ columnMode(Q3ListBox::FixedNumber), numRows(1), numColumns(1),
+ currentRow(0), currentColumn(0),
+ mousePressRow(-1), mousePressColumn(-1),
+ mouseMoveRow(-1), mouseMoveColumn(-1), mouseInternalPress(false),
+ scrollTimer(0), updateTimer(0), visibleTimer(0),
+ selectionMode(Q3ListBox::Single),
+ count(0),
+ listBox(lb), currInputString(QString()),
+ rowModeWins(false),
+ ignoreMoves(false),
+ layoutDirty(true),
+ mustPaintAll(true),
+ dragging(false),
+ dirtyDrag (false),
+ variableHeight(true /* !!! ### false */),
+ variableWidth(false),
+ inMenuMode(false)
+ {}
+ int findItemByName(int item, const QString &text);
+ ~Q3ListBoxPrivate();
+
+ Q3ListBoxItem * head, *last, *cache;
+ int cacheIndex;
+ Q3ListBoxItem * current, *highlighted, *tmpCurrent;
+
+ QVector<int> columnPos;
+ QVector<int> rowPos;
+ int rowPosCache;
+ int columnPosOne;
+
+ Q3ListBox::LayoutMode rowMode;
+ Q3ListBox::LayoutMode columnMode;
+ int numRows;
+ int numColumns;
+
+ int currentRow;
+ int currentColumn;
+ int mousePressRow;
+ int mousePressColumn;
+ int mouseMoveRow;
+ int mouseMoveColumn;
+ bool mouseInternalPress;
+
+ QTimer * scrollTimer;
+ QTimer * updateTimer;
+ QTimer * visibleTimer;
+ QTimer * resizeTimer;
+
+ QPoint scrollPos;
+
+ Q3ListBox::SelectionMode selectionMode;
+
+ int count;
+
+
+ Q3ListBox *listBox;
+ QString currInputString;
+ QTimer *inputTimer;
+
+ Q3ListBoxItem *pressedItem, *selectAnchor;
+
+ uint select :1;
+ uint pressedSelected :1;
+ uint rowModeWins :1;
+ uint ignoreMoves :1;
+ uint clearing :1;
+ uint layoutDirty :1;
+ uint mustPaintAll :1;
+ uint dragging :1;
+ uint dirtyDrag :1;
+ uint variableHeight :1;
+ uint variableWidth :1;
+ uint inMenuMode :1;
+
+ QRect *rubber;
+
+ struct SortableItem {
+ Q3ListBoxItem *item;
+ };
+};
+
+
+Q3ListBoxPrivate::~Q3ListBoxPrivate()
+{
+ Q_ASSERT(!head);
+}
+
+
+/*!
+ \class Q3ListBoxItem
+ \brief The Q3ListBoxItem class is the base class of all list box items.
+
+ \compat
+
+ This class is an abstract base class used for all list box items.
+ If you need to insert customized items into a Q3ListBox you must
+ inherit this class and reimplement paint(), height() and width().
+
+ \sa Q3ListBox
+*/
+
+/*!
+ Constructs an empty list box item in the list box \a listbox.
+*/
+
+Q3ListBoxItem::Q3ListBoxItem(Q3ListBox* listbox)
+{
+ lbox = listbox;
+ s = false;
+ dirty = true;
+ custom_highlight = false;
+ selectable = true;
+ p = n = 0;
+
+ if (listbox)
+ listbox->insertItem(this);
+}
+
+/*!
+ Constructs an empty list box item in the list box \a listbox and
+ inserts it after the item \a after or at the beginning if \a after
+ is 0.
+*/
+
+Q3ListBoxItem::Q3ListBoxItem(Q3ListBox* listbox, Q3ListBoxItem *after)
+{
+ lbox = listbox;
+ s = false;
+ dirty = true;
+ custom_highlight = false;
+ selectable = true;
+ p = n = 0;
+
+ if (listbox)
+ listbox->insertItem(this, after);
+}
+
+
+/*!
+ Destroys the list box item.
+*/
+
+Q3ListBoxItem::~Q3ListBoxItem()
+{
+ if (lbox)
+ lbox->takeItem(this);
+}
+
+
+/*!
+ Defines whether the list box item is responsible for drawing
+ itself in a highlighted state when being selected.
+
+ If \a b is false (the default), the list box will draw some
+ default highlight indicator before calling paint().
+
+ \sa isSelected(), paint()
+*/
+void Q3ListBoxItem::setCustomHighlighting(bool b)
+{
+ custom_highlight = b;
+}
+
+/*!
+ \fn void Q3ListBoxItem::paint(QPainter *p)
+
+ Implement this function to draw your item. The painter, \a p, is
+ already open for painting.
+
+ \sa height(), width()
+*/
+
+/*!
+ \fn int Q3ListBoxItem::width(const Q3ListBox* lb) const
+
+ Reimplement this function to return the width of your item. The \a
+ lb parameter is the same as listBox() and is provided for
+ convenience and compatibility.
+
+ The default implementation returns
+ \l{QApplication::globalStrut()}'s width.
+
+ \sa paint(), height()
+*/
+int Q3ListBoxItem::width(const Q3ListBox*) const
+{
+ return QApplication::globalStrut().width();
+}
+
+/*!
+ \fn int Q3ListBoxItem::height(const Q3ListBox* lb) const
+
+ Implement this function to return the height of your item. The \a
+ lb parameter is the same as listBox() and is provided for
+ convenience and compatibility.
+
+ The default implementation returns
+ \l{QApplication::globalStrut()}'s height.
+
+ \sa paint(), width()
+*/
+int Q3ListBoxItem::height(const Q3ListBox*) const
+{
+ return QApplication::globalStrut().height();
+}
+
+
+/*!
+ Returns the text of the item. This text is also used for sorting.
+
+ \sa setText()
+*/
+QString Q3ListBoxItem::text() const
+{
+ return txt;
+}
+
+/*!
+ Returns the pixmap associated with the item, or 0 if there isn't
+ one.
+
+ The default implementation returns 0.
+*/
+const QPixmap *Q3ListBoxItem::pixmap() const
+{
+ return 0;
+}
+
+/*! \fn void Q3ListBoxItem::setSelectable(bool b)
+
+ If \a b is true (the default) then this item can be selected by
+ the user; otherwise this item cannot be selected by the user.
+
+ \sa isSelectable()
+*/
+
+/*! \fn bool Q3ListBoxItem::isSelectable() const
+
+ Returns true if this item is selectable (the default); otherwise
+ returns false.
+
+ \sa setSelectable()
+*/
+
+
+/*!
+ \fn void Q3ListBoxItem::setText(const QString &text)
+
+ Sets the text of the Q3ListBoxItem to \a text. This \a text is also
+ used for sorting. The text is not shown unless explicitly drawn in
+ paint().
+
+ \sa text()
+*/
+
+
+/*!
+ \class Q3ListBoxText
+ \brief The Q3ListBoxText class provides list box items that display text.
+
+ \compat
+
+ The text is drawn in the widget's current font. If you need
+ several different fonts, you must implement your own subclass of
+ Q3ListBoxItem.
+
+ \sa Q3ListBox, Q3ListBoxItem
+*/
+
+
+/*!
+ Constructs a list box item in list box \a listbox showing the text
+ \a text.
+*/
+Q3ListBoxText::Q3ListBoxText(Q3ListBox *listbox, const QString &text)
+ :Q3ListBoxItem(listbox)
+{
+ setText(text);
+}
+
+/*!
+ Constructs a list box item showing the text \a text.
+*/
+
+Q3ListBoxText::Q3ListBoxText(const QString &text)
+ :Q3ListBoxItem()
+{
+ setText(text);
+}
+
+/*!
+ Constructs a list box item in list box \a listbox showing the text
+ \a text. The item is inserted after the item \a after, or at the
+ beginning if \a after is 0.
+*/
+
+Q3ListBoxText::Q3ListBoxText(Q3ListBox* listbox, const QString &text, Q3ListBoxItem *after)
+ : Q3ListBoxItem(listbox, after)
+{
+ setText(text);
+}
+
+/*!
+ Destroys the item.
+*/
+
+Q3ListBoxText::~Q3ListBoxText()
+{
+}
+
+/*!
+ Draws the text using \a painter.
+*/
+
+void Q3ListBoxText::paint(QPainter *painter)
+{
+ int itemHeight = height(listBox());
+ QFontMetrics fm = painter->fontMetrics();
+ int yPos = ((itemHeight - fm.height()) / 2) + fm.ascent();
+ painter->drawText(3, yPos, text());
+}
+
+/*!
+ Returns the height of a line of text in list box \a lb.
+
+ \sa paint(), width()
+*/
+
+int Q3ListBoxText::height(const Q3ListBox* lb) const
+{
+ int h = lb ? lb->fontMetrics().lineSpacing() + 2 : 0;
+ return qMax(h, QApplication::globalStrut().height());
+}
+
+/*!
+ Returns the width of this line in list box \a lb.
+
+ \sa paint(), height()
+*/
+
+int Q3ListBoxText::width(const Q3ListBox* lb) const
+{
+ int w = lb ? lb->fontMetrics().width(text()) + 6 : 0;
+ return qMax(w, QApplication::globalStrut().width());
+}
+
+/*!
+ \fn int Q3ListBoxText::rtti() const
+
+ \reimp
+
+ Returns 1.
+
+ Make your derived classes return their own values for rtti(), and
+ you can distinguish between listbox items. You should use values
+ greater than 1000 preferably a large random number, to allow for
+ extensions to this class.
+*/
+
+int Q3ListBoxText::rtti() const
+{
+ return RTTI;
+}
+
+/*!
+ \class Q3ListBoxPixmap
+ \brief The Q3ListBoxPixmap class provides list box items with a
+ pixmap and optional text.
+
+ \compat
+
+ Items of this class are drawn with the pixmap on the left with the
+ optional text to the right of the pixmap.
+
+ \sa Q3ListBox, Q3ListBoxItem
+*/
+
+
+/*!
+ Constructs a new list box item in list box \a listbox showing the
+ pixmap \a pixmap.
+*/
+
+Q3ListBoxPixmap::Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap &pixmap)
+ : Q3ListBoxItem(listbox)
+{
+ pm = pixmap;
+}
+
+/*!
+ Constructs a new list box item showing the pixmap \a pixmap.
+*/
+
+Q3ListBoxPixmap::Q3ListBoxPixmap(const QPixmap &pixmap)
+ : Q3ListBoxItem()
+{
+ pm = pixmap;
+}
+
+/*!
+ Constructs a new list box item in list box \a listbox showing the
+ pixmap \a pixmap. The item gets inserted after the item \a after,
+ or at the beginning if \a after is 0.
+*/
+
+Q3ListBoxPixmap::Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap &pixmap, Q3ListBoxItem *after)
+ : Q3ListBoxItem(listbox, after)
+{
+ pm = pixmap;
+}
+
+
+/*!
+ Destroys the item.
+*/
+
+Q3ListBoxPixmap::~Q3ListBoxPixmap()
+{
+}
+
+
+/*!
+ Constructs a new list box item in list box \a listbox showing the
+ pixmap \a pix and the text \a text.
+*/
+Q3ListBoxPixmap::Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap &pix, const QString& text)
+ : Q3ListBoxItem(listbox)
+{
+ pm = pix;
+ setText(text);
+}
+
+/*!
+ Constructs a new list box item showing the pixmap \a pix and the
+ text to \a text.
+*/
+Q3ListBoxPixmap::Q3ListBoxPixmap(const QPixmap & pix, const QString& text)
+ : Q3ListBoxItem()
+{
+ pm = pix;
+ setText(text);
+}
+
+/*!
+ Constructs a new list box item in list box \a listbox showing the
+ pixmap \a pix and the string \a text. The item gets inserted after
+ the item \a after, or at the beginning if \a after is 0.
+*/
+Q3ListBoxPixmap::Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap & pix, const QString& text,
+ Q3ListBoxItem *after)
+ : Q3ListBoxItem(listbox, after)
+{
+ pm = pix;
+ setText(text);
+}
+
+/*!
+ \fn const QPixmap *Q3ListBoxPixmap::pixmap() const
+
+ Returns the pixmap associated with the item.
+*/
+
+
+/*!
+ Draws the pixmap using \a painter.
+*/
+
+void Q3ListBoxPixmap::paint(QPainter *painter)
+{
+ int itemHeight = height(listBox());
+ int yPos;
+
+ const QPixmap *pm = pixmap();
+ if (pm && ! pm->isNull()) {
+ yPos = (itemHeight - pm->height()) / 2;
+ painter->drawPixmap(3, yPos, *pm);
+ }
+
+ if (!text().isEmpty()) {
+ QFontMetrics fm = painter->fontMetrics();
+ yPos = ((itemHeight - fm.height()) / 2) + fm.ascent();
+ painter->drawText(pm->width() + 5, yPos, text());
+ }
+}
+
+/*!
+ Returns the height of the pixmap in list box \a lb.
+
+ \sa paint(), width()
+*/
+
+int Q3ListBoxPixmap::height(const Q3ListBox* lb) const
+{
+ int h;
+ if (text().isEmpty())
+ h = pm.height();
+ else
+ h = qMax(pm.height(), lb->fontMetrics().lineSpacing() + 2);
+ return qMax(h, QApplication::globalStrut().height());
+}
+
+/*!
+ Returns the width of the pixmap plus some margin in list box \a lb.
+
+ \sa paint(), height()
+*/
+
+int Q3ListBoxPixmap::width(const Q3ListBox* lb) const
+{
+ if (text().isEmpty())
+ return qMax(pm.width() + 6, QApplication::globalStrut().width());
+ return qMax(pm.width() + lb->fontMetrics().width(text()) + 6,
+ QApplication::globalStrut().width());
+}
+
+/*!
+ \fn int Q3ListBoxPixmap::rtti() const
+
+ \reimp
+
+ Returns 2.
+
+ Make your derived classes return their own values for rtti(), and
+ you can distinguish between listbox items. You should use values
+ greater than 1000 preferably a large random number, to allow for
+ extensions to this class.
+*/
+
+int Q3ListBoxPixmap::rtti() const
+{
+ return RTTI;
+}
+
+/*!
+ \class Q3ListBox
+ \brief The Q3ListBox widget provides a list of selectable, read-only items.
+
+ \compat
+
+ This is typically a single-column list in which either no item or
+ one item is selected, but it can also be used in many other ways.
+
+ Q3ListBox will add scroll bars as necessary, but it isn't intended
+ for \e really big lists. If you want more than a few thousand
+ items, it's probably better to use a different widget mainly
+ because the scroll bars won't provide very good navigation, but
+ also because Q3ListBox may become slow with huge lists. (See
+ Q3ListView and Q3Table for possible alternatives.)
+
+ There are a variety of selection modes described in the
+ Q3ListBox::SelectionMode documentation. The default is \l Single
+ selection mode, but you can change it using setSelectionMode().
+ (setMultiSelection() is still provided for compatibility with Qt
+ 1.x. We recommend using setSelectionMode() in all code.)
+
+ Because Q3ListBox offers multiple selection it must display
+ keyboard focus and selection state separately. Therefore there are
+ functions both to set the selection state of an item, i.e.
+ setSelected(), and to set which item displays keyboard focus, i.e.
+ setCurrentItem().
+
+ The list box normally arranges its items in a single column and
+ adds a vertical scroll bar if required. It is possible to have a
+ different fixed number of columns (setColumnMode()), or as many
+ columns as will fit in the list box's assigned screen space
+ (setColumnMode(FitToWidth)), or to have a fixed number of rows
+ (setRowMode()) or as many rows as will fit in the list box's
+ assigned screen space (setRowMode(FitToHeight)). In all these
+ cases Q3ListBox will add scroll bars, as appropriate, in at least
+ one direction.
+
+ If multiple rows are used, each row can be as high as necessary
+ (the normal setting), or you can request that all items will have
+ the same height by calling setVariableHeight(false). The same
+ applies to a column's width, see setVariableWidth().
+
+ The Q3ListBox's items are Q3ListBoxItem objects. Q3ListBox provides
+ methods to insert new items as strings, as pixmaps, and as
+ Q3ListBoxItem * (insertItem() with various arguments), and to
+ replace an existing item with a new string, pixmap or Q3ListBoxItem
+ (changeItem() with various arguments). You can also remove items
+ singly with removeItem() or clear() the entire list box. Note that
+ if you create a Q3ListBoxItem yourself and insert it, Q3ListBox
+ takes ownership of the item.
+
+ You can also create a Q3ListBoxItem, such as Q3ListBoxText or
+ Q3ListBoxPixmap, with the list box as first parameter. The item
+ will then append itself. When you delete an item it is
+ automatically removed from the list box.
+
+ The list of items can be arbitrarily large; Q3ListBox will add
+ scroll bars if necessary. Q3ListBox can display a single-column
+ (the common case) or multiple-columns, and offers both single and
+ multiple selection. Q3ListBox does not support multiple-column
+ items (but Q3ListView and Q3Table do), or tree hierarchies (but
+ Q3ListView does).
+
+ The list box items can be accessed both as Q3ListBoxItem objects
+ (recommended) and using integer indexes (the original Q3ListBox
+ implementation used an array of strings internally, and the API
+ still supports this mode of operation). Everything can be done
+ using the new objects, and most things can be done using indexes.
+
+ Each item in a Q3ListBox contains a Q3ListBoxItem. One of the items
+ can be the current item. The currentChanged() signal and the
+ highlighted() signal are emitted when a new item becomes current,
+ e.g. because the user clicks on it or Q3ListBox::setCurrentItem()
+ is called. The selected() signal is emitted when the user
+ double-clicks on an item or presses Enter on the current item.
+
+ If the user does not select anything, no signals are emitted and
+ currentItem() returns -1.
+
+ A list box has Qt::WheelFocus as a default focusPolicy(), i.e. it
+ can get keyboard focus by tabbing, clicking and through the use of
+ the mouse wheel.
+
+ New items can be inserted using insertItem(), insertStrList() or
+ insertStringList().
+
+ By default, vertical and horizontal scroll bars are added and
+ removed as necessary. setHScrollBarMode() and setVScrollBarMode()
+ can be used to change this policy.
+
+ If you need to insert types other than strings and pixmaps, you
+ must define new classes which inherit Q3ListBoxItem.
+
+ \warning The list box assumes ownership of all list box items and
+ will delete them when it does not need them any more.
+
+ \inlineimage qlistbox-m.png Screenshot in Motif style
+ \inlineimage qlistbox-w.png Screenshot in Windows style
+
+ \sa Q3ListView, QComboBox, QButtonGroup
+*/
+
+/*!
+ \enum Q3ListBox::SelectionMode
+
+ This enumerated type is used by Q3ListBox to indicate how it reacts
+ to selection by the user.
+
+ \value Single When the user selects an item, any already-selected
+ item becomes unselected and the user cannot unselect the selected
+ item. This means that the user can never clear the selection, even
+ though the selection may be cleared by the application programmer
+ using Q3ListBox::clearSelection().
+
+ \value Multi When the user selects an item the selection status
+ of that item is toggled and the other items are left alone.
+
+ \value Extended When the user selects an item the selection is
+ cleared and the new item selected. However, if the user presses
+ the Ctrl key when clicking on an item, the clicked item gets
+ toggled and all other items are left untouched. And if the user
+ presses the Shift key while clicking on an item, all items between
+ the current item and the clicked item get selected or unselected,
+ depending on the state of the clicked item. Also, multiple items
+ can be selected by dragging the mouse while the left mouse button
+ is kept pressed.
+
+ \value NoSelection Items cannot be selected.
+
+ In other words, \c Single is a real single-selection list box, \c
+ Multi is a real multi-selection list box, \c Extended is a list
+ box in which users can select multiple items but usually want to
+ select either just one or a range of contiguous items, and \c
+ NoSelection is for a list box where the user can look but not
+ touch.
+*/
+
+
+/*!
+ \enum Q3ListBox::LayoutMode
+
+ This enum type is used to specify how Q3ListBox lays out its rows
+ and columns.
+
+ \value FixedNumber There is a fixed number of rows (or columns).
+
+ \value FitToWidth There are as many columns as will fit
+ on-screen.
+
+ \value FitToHeight There are as many rows as will fit on-screen.
+
+ \value Variable There are as many rows as are required by the
+ column mode. (Or as many columns as required by the row mode.)
+
+ Example: When you call setRowMode(FitToHeight), columnMode()
+ automatically becomes \c Variable to accommodate the row mode
+ you've set.
+*/
+
+/*!
+ \fn void Q3ListBox::onItem(Q3ListBoxItem *i)
+
+ This signal is emitted when the user moves the mouse cursor onto
+ an item, similar to the QWidget::enterEvent() function. \a i is
+ the Q3ListBoxItem that the mouse has moved on.
+*/
+
+// ### bug here too? enter/leave event may noit considered. move the
+// mouse out of the window and back in, to the same item - does it
+// work?
+
+/*!
+ \fn void Q3ListBox::onViewport()
+
+ This signal is emitted when the user moves the mouse cursor from
+ an item to an empty part of the list box.
+*/
+
+
+/*!
+ Constructs a new empty list box called \a name and with parent \a
+ parent and widget attributes \a f.
+
+ This constructor sets the Qt::WA_StaticContent and the
+ Qt::WA_NoBackground attributes to boost performance when drawing
+ Q3ListBoxItems. This may be unsuitable for custom Q3ListBoxItem
+ classes, in which case Qt::WA_StaticContents and Qt::WA_NoBackground
+ should be cleared on the viewport() after construction.
+*/
+
+Q3ListBox::Q3ListBox(QWidget *parent, const char *name, Qt::WindowFlags f)
+ : Q3ScrollView(parent, name, f | Qt::WStaticContents | Qt::WNoAutoErase)
+{
+ d = new Q3ListBoxPrivate(this);
+ d->updateTimer = new QTimer(this, "listbox update timer");
+ d->visibleTimer = new QTimer(this, "listbox visible timer");
+ d->inputTimer = new QTimer(this, "listbox input timer");
+ d->resizeTimer = new QTimer(this, "listbox resize timer");
+ d->clearing = false;
+ d->pressedItem = 0;
+ d->selectAnchor = 0;
+ d->select = false;
+ d->rubber = 0;
+
+ setMouseTracking(true);
+ viewport()->setMouseTracking(true);
+
+ connect(d->updateTimer, SIGNAL(timeout()),
+ this, SLOT(refreshSlot()));
+ connect(d->visibleTimer, SIGNAL(timeout()),
+ this, SLOT(ensureCurrentVisible()));
+ connect(d->resizeTimer, SIGNAL(timeout()),
+ this, SLOT(adjustItems()));
+ viewport()->setBackgroundRole(QPalette::Base);
+ viewport()->setFocusProxy(this);
+ viewport()->setFocusPolicy(Qt::WheelFocus);
+ setFocusPolicy(Qt::WheelFocus);
+ setAttribute(Qt::WA_MacShowFocusRect);
+}
+
+
+Q3ListBox * Q3ListBox::changedListBox = 0;
+
+/*!
+ Destroys the list box. Deletes all list box items.
+*/
+
+Q3ListBox::~Q3ListBox()
+{
+ if (changedListBox == this)
+ changedListBox = 0;
+ clear();
+ delete d;
+ d = 0;
+}
+
+/*!
+ \fn void Q3ListBox::pressed(Q3ListBoxItem *item)
+
+ This signal is emitted when the user presses any mouse button. If
+ \a item is not 0, the cursor is on \a item. If \a item is 0, the
+ mouse cursor isn't on any item.
+
+ Note that you must not delete any Q3ListBoxItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListBox::pressed(Q3ListBoxItem *item, const QPoint &pnt)
+ \overload
+
+ This signal is emitted when the user presses any mouse button. If
+ \a item is not 0, the cursor is on \a item. If \a item is 0, the
+ mouse cursor isn't on any item.
+
+ \a pnt is the position of the mouse cursor in the global
+ coordinate system (QMouseEvent::globalPos()).
+
+ Note that you must not delete any Q3ListBoxItem objects in slots
+ connected to this signal.
+
+ \sa mouseButtonPressed() rightButtonPressed() clicked()
+*/
+
+/*!
+ \fn void Q3ListBox::clicked(Q3ListBoxItem *item)
+
+ This signal is emitted when the user clicks any mouse button. If
+ \a item is not 0, the cursor is on \a item. If \a item is 0, the
+ mouse cursor isn't on any item.
+
+ Note that you must not delete any Q3ListBoxItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListBox::clicked(Q3ListBoxItem *item, const QPoint &pnt)
+ \overload
+
+ This signal is emitted when the user clicks any mouse button. If
+ \a item is not 0, the cursor is on \a item. If \a item is 0, the
+ mouse cursor isn't on any item.
+
+ \a pnt is the position of the mouse cursor in the global
+ coordinate system (QMouseEvent::globalPos()). (If the click's
+ press and release differs by a pixel or two, \a pnt is the
+ position at release time.)
+
+ Note that you must not delete any Q3ListBoxItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListBox::mouseButtonClicked (int button, Q3ListBoxItem * item, const QPoint & pos)
+
+ This signal is emitted when the user clicks mouse button \a
+ button. If \a item is not 0, the cursor is on \a item. If \a item
+ is 0, the mouse cursor isn't on any item.
+
+ \a pos is the position of the mouse cursor in the global
+ coordinate system (QMouseEvent::globalPos()). (If the click's
+ press and release differs by a pixel or two, \a pos is the
+ position at release time.)
+
+ Note that you must not delete any Q3ListBoxItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListBox::mouseButtonPressed (int button, Q3ListBoxItem * item, const QPoint & pos)
+
+ This signal is emitted when the user presses mouse button \a
+ button. If \a item is not 0, the cursor is on \a item. If \a item
+ is 0, the mouse cursor isn't on any item.
+
+ \a pos is the position of the mouse cursor in the global
+ coordinate system (QMouseEvent::globalPos()).
+
+ Note that you must not delete any Q3ListBoxItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListBox::doubleClicked(Q3ListBoxItem *item)
+
+ This signal is emitted whenever an item is double-clicked. It's
+ emitted on the second button press, not the second button release.
+ If \a item is not 0, the cursor is on \a item. If \a item is 0,
+ the mouse cursor isn't on any item.
+*/
+
+
+/*!
+ \fn void Q3ListBox::returnPressed(Q3ListBoxItem *item)
+
+ This signal is emitted when Enter or Return is pressed. The
+ \a item passed in the argument is currentItem().
+*/
+
+/*!
+ \fn void Q3ListBox::rightButtonClicked(Q3ListBoxItem *item, const QPoint& point)
+
+ This signal is emitted when the right button is clicked. The \a
+ item is the item that the button was clicked on (which could be
+ 0 if no item was clicked on), and the \a point is where the
+ click took place in global coordinates.
+*/
+
+
+/*!
+ \fn void Q3ListBox::rightButtonPressed (Q3ListBoxItem *item, const QPoint &point)
+
+ This signal is emitted when the right button is pressed. The \a
+ item is the item that the button was pressed over (which could be
+ 0 if no item was pressed over), and the \a point is where the
+ press took place in global coordinates.
+*/
+
+/*!
+ \fn void Q3ListBox::contextMenuRequested(Q3ListBoxItem *item, const QPoint & pos)
+
+ This signal is emitted when the user invokes a context menu with
+ the right mouse button or with special system keys, with \a item
+ being the item under the mouse cursor or the current item,
+ respectively.
+
+ \a pos is the position for the context menu in the global
+ coordinate system.
+*/
+
+/*!
+ \fn void Q3ListBox::selectionChanged()
+
+ This signal is emitted when the selection set of a list box
+ changes. This signal is emitted in each selection mode. If the
+ user selects five items by drag-selecting, Q3ListBox tries to emit
+ just one selectionChanged() signal so the signal can be connected
+ to computationally expensive slots.
+
+ \sa selected() currentItem()
+*/
+
+/*!
+ \fn void Q3ListBox::selectionChanged(Q3ListBoxItem *item)
+ \overload
+
+ This signal is emitted when the selection in a \l Single selection
+ list box changes. \a item is the newly selected list box item.
+
+ \sa selected() currentItem()
+*/
+
+/*!
+ \fn void Q3ListBox::currentChanged(Q3ListBoxItem *item)
+
+ This signal is emitted when the user makes a new item the current
+ item. \a item is the new current list box item.
+
+ \sa setCurrentItem() currentItem()
+*/
+
+/*!
+ \fn void Q3ListBox::highlighted(int index)
+
+ This signal is emitted when the user makes a new item the current
+ item. \a index is the index of the new current item.
+
+ \sa currentChanged() selected() currentItem() selectionChanged()
+*/
+
+/*!
+ \fn void Q3ListBox::highlighted(Q3ListBoxItem *item)
+
+ \overload
+
+ This signal is emitted when the user makes a new \a item the current
+ \a item.
+
+ \sa currentChanged() selected() currentItem() selectionChanged()
+*/
+
+/*!
+ \fn void Q3ListBox::highlighted(const QString & text)
+
+ \overload
+
+ This signal is emitted when the user makes a new item the current
+ item and the item is (or has) as string. The argument is the new
+ current item's \a text.
+
+ \sa currentChanged() selected() currentItem() selectionChanged()
+*/
+
+/*!
+ \fn void Q3ListBox::selected(int index)
+
+ This signal is emitted when the user double-clicks on an item or
+ presses Enter on the current item. \a index is the index of the
+ selected item.
+
+ \sa currentChanged() highlighted() selectionChanged()
+*/
+
+/*!
+ \fn void Q3ListBox::selected(Q3ListBoxItem *item)
+
+ \overload
+
+ This signal is emitted when the user double-clicks on an \a item or
+ presses Enter on the current \a item.
+
+ \sa currentChanged() highlighted() selectionChanged()
+*/
+
+/*!
+ \fn void Q3ListBox::selected(const QString &text)
+
+ \overload
+
+ This signal is emitted when the user double-clicks on an item or
+ presses Enter on the current item, and the item is (or has) a
+ string. The argument is the \a text of the selected item.
+
+ \sa currentChanged() highlighted() selectionChanged()
+*/
+
+/*!
+ \property Q3ListBox::count
+ \brief the number of items in the list box
+*/
+
+uint Q3ListBox::count() const
+{
+ return d->count;
+}
+
+#if 0
+/*!
+ Inserts the string list \a list into the list at position \a
+ index.
+
+ If \a index is negative, \a list is inserted at the end of the
+ list. If \a index is too large, the operation is ignored.
+
+ \warning This function uses \c{const char *} rather than QString,
+ so we recommend against using it. It is provided so that legacy
+ code will continue to work, and so that programs that certainly
+ will not need to handle code outside a single 8-bit locale can use
+ it. See insertStringList() which uses real QStrings.
+
+ \warning This function is never significantly faster than a loop
+ around insertItem().
+
+ \sa insertItem(), insertStringList()
+*/
+
+void Q3ListBox::insertStrList(const QStrList *list, int index)
+{
+ if (!list) {
+ Q_ASSERT(list != 0);
+ return;
+ }
+ insertStrList(*list, index);
+}
+#endif
+
+
+/*!
+ Inserts the string list \a list into the list at position \a
+ index.
+
+ If \a index is negative, \a list is inserted at the end of the
+ list. If \a index is too large, the operation is ignored.
+
+ \warning This function is never significantly faster than a loop
+ around insertItem().
+
+ \sa insertItem(), insertStrList()
+*/
+
+void Q3ListBox::insertStringList(const QStringList & list, int index)
+{
+ if (index < 0)
+ index = count();
+ for (QStringList::ConstIterator it = list.begin(); it != list.end(); ++it)
+ insertItem(new Q3ListBoxText(*it), index++);
+}
+
+
+#if 0
+/*!
+ \overload
+
+ Inserts the string list \a list into the list at position \a
+ index.
+
+ If \a index is negative, \a list is inserted at the end of the
+ list. If \a index is too large, the operation is ignored.
+
+ \warning This function uses \c{const char *} rather than QString,
+ so we recommend against using it. It is provided so that legacy
+ code will continue to work, and so that programs that certainly
+ will not need to handle code outside a single 8-bit locale can use
+ it. See insertStringList() which uses real QStrings.
+
+ \warning This function is never significantly faster than a loop
+ around insertItem().
+
+ \sa insertItem(), insertStringList()
+*/
+void Q3ListBox::insertStrList(const QStrList & list, int index)
+{
+ QStrListIterator it(list);
+ const char* txt;
+ if (index < 0)
+ index = count();
+ while ((txt=it.current())) {
+ ++it;
+ insertItem(new Q3ListBoxText(QString::fromLatin1(txt)),
+ index++);
+ }
+ if (hasFocus() && !d->current)
+ setCurrentItem(d->head);
+}
+#endif
+
+
+/*!
+ Inserts the \a numStrings strings of the array \a strings into the
+ list at position \a index.
+
+ If \a index is negative, insertStrList() inserts \a strings at the
+ end of the list. If \a index is too large, the operation is
+ ignored.
+
+ \warning This function uses \c{const char *} rather than QString,
+ so we recommend against using it. It is provided so that legacy
+ code will continue to work, and so that programs that certainly
+ will not need to handle code outside a single 8-bit locale can use
+ it. See insertStringList() which uses real QStrings.
+
+ \warning This function is never significantly faster than a loop
+ around insertItem().
+
+ \sa insertItem(), insertStringList()
+*/
+
+void Q3ListBox::insertStrList(const char **strings, int numStrings, int index)
+{
+ if (!strings) {
+ Q_ASSERT(strings != 0);
+ return;
+ }
+ if (index < 0)
+ index = count();
+ int i = 0;
+ while ((numStrings<0 && strings[i]!=0) || i<numStrings) {
+ insertItem(new Q3ListBoxText(QString::fromLatin1(strings[i])),
+ index + i);
+ i++;
+ }
+ if (hasFocus() && !d->current)
+ setCurrentItem(d->head);
+}
+
+/*!
+ Inserts the item \a lbi into the list at position \a index.
+
+ If \a index is negative or larger than the number of items in the
+ list box, \a lbi is inserted at the end of the list.
+
+ \sa insertStrList()
+*/
+
+void Q3ListBox::insertItem(const Q3ListBoxItem *lbi, int index)
+{
+ if (!lbi)
+ return;
+
+ if (index < 0)
+ index = d->count;
+
+ if (index >= d->count) {
+ insertItem(lbi, d->last);
+ return;
+ }
+
+ Q3ListBoxItem * item = (Q3ListBoxItem *)lbi;
+ d->count++;
+ d->cache = 0;
+
+ item->lbox = this;
+ if (!d->head || index == 0) {
+ item->n = d->head;
+ item->p = 0;
+ d->head = item;
+ item->dirty = true;
+ if (item->n)
+ item->n->p = item;
+ } else {
+ Q3ListBoxItem * i = d->head;
+ while (i->n && index > 1) {
+ i = i->n;
+ index--;
+ }
+ if (i->n) {
+ item->n = i->n;
+ item->p = i;
+ item->n->p = item;
+ item->p->n = item;
+ } else {
+ i->n = item;
+ item->p = i;
+ item->n = 0;
+ }
+ }
+
+ if (hasFocus() && !d->current) {
+ d->current = d->head;
+ updateItem(d->current);
+ emit highlighted(d->current);
+ emit highlighted(d->current->text());
+ emit highlighted(index);
+ }
+
+ triggerUpdate(true);
+}
+
+/*!
+ \overload
+
+ Inserts the item \a lbi into the list after the item \a after, or
+ at the beginning if \a after is 0.
+
+ \sa insertStrList()
+*/
+
+void Q3ListBox::insertItem(const Q3ListBoxItem *lbi, const Q3ListBoxItem *after)
+{
+ if (!lbi)
+ return;
+
+ Q3ListBoxItem * item = (Q3ListBoxItem*)lbi;
+ d->count++;
+ d->cache = 0;
+
+ item->lbox = this;
+ if (!d->head || !after) {
+ item->n = d->head;
+ item->p = 0;
+ d->head = item;
+ item->dirty = true;
+ if (item->n)
+ item->n->p = item;
+ } else {
+ Q3ListBoxItem * i = (Q3ListBoxItem*) after;
+ if (i) {
+ item->n = i->n;
+ item->p = i;
+ if (item->n)
+ item->n->p = item;
+ if (item->p)
+ item->p->n = item;
+ }
+ }
+
+ if (after == d->last)
+ d->last = (Q3ListBoxItem*) lbi;
+
+ if (hasFocus() && !d->current) {
+ d->current = d->head;
+ updateItem(d->current);
+ emit highlighted(d->current);
+ emit highlighted(d->current->text());
+ emit highlighted(index(d->current));
+ }
+
+ triggerUpdate(true);
+}
+
+/*!
+ \overload
+
+ Inserts a new list box text item with the text \a text into the
+ list at position \a index.
+
+ If \a index is negative, \a text is inserted at the end of the
+ list.
+
+ \sa insertStrList()
+*/
+
+void Q3ListBox::insertItem(const QString &text, int index)
+{
+ insertItem(new Q3ListBoxText(text), index);
+}
+
+/*!
+ \overload
+
+ Inserts a new list box pixmap item with the pixmap \a pixmap into
+ the list at position \a index.
+
+ If \a index is negative, \a pixmap is inserted at the end of the
+ list.
+
+ \sa insertStrList()
+*/
+
+void Q3ListBox::insertItem(const QPixmap &pixmap, int index)
+{
+ insertItem(new Q3ListBoxPixmap(pixmap), index);
+}
+
+/*!
+ \overload
+
+ Inserts a new list box pixmap item with the pixmap \a pixmap and
+ the text \a text into the list at position \a index.
+
+ If \a index is negative, \a pixmap is inserted at the end of the
+ list.
+
+ \sa insertStrList()
+*/
+
+void Q3ListBox::insertItem(const QPixmap &pixmap, const QString &text, int index)
+{
+ insertItem(new Q3ListBoxPixmap(pixmap, text), index);
+}
+
+/*!
+ Removes and deletes the item at position \a index. If \a index is
+ equal to currentItem(), a new item becomes current and the
+ currentChanged() and highlighted() signals are emitted.
+
+ \sa insertItem(), clear()
+*/
+
+void Q3ListBox::removeItem(int index)
+{
+ bool wasVisible = itemVisible(currentItem());
+ delete item(index);
+ triggerUpdate(true);
+ if (wasVisible)
+ ensureCurrentVisible();
+}
+
+
+/*!
+ Deletes all the items in the list.
+
+ \sa removeItem()
+*/
+
+void Q3ListBox::clear()
+{
+ setContentsPos(0, 0);
+ bool blocked = signalsBlocked();
+ blockSignals(true);
+ d->clearing = true;
+ d->current = 0;
+ d->tmpCurrent = 0;
+ Q3ListBoxItem * i = d->head;
+ d->head = 0;
+ while (i) {
+ Q3ListBoxItem * n = i->n;
+ i->n = i->p = 0;
+ delete i;
+ i = n;
+ }
+ d->count = 0;
+ d->numRows = 1;
+ d->numColumns = 1;
+ d->currentRow = 0;
+ d->currentColumn = 0;
+ d->mousePressRow = -1;
+ d->mousePressColumn = -1;
+ d->mouseMoveRow = -1;
+ d->mouseMoveColumn = -1;
+ clearSelection();
+ d->selectAnchor = 0;
+ blockSignals(blocked);
+ triggerUpdate(true);
+ d->last = 0;
+ d->clearing = false;
+}
+
+
+/*!
+ Returns the text at position \a index, or an empty string if there
+ is no text at that position.
+
+ \sa pixmap()
+*/
+
+QString Q3ListBox::text(int index) const
+{
+ Q3ListBoxItem * i = item(index);
+ if (i)
+ return i->text();
+ return QString();
+}
+
+
+/*!
+ Returns a pointer to the pixmap at position \a index, or 0 if
+ there is no pixmap there.
+
+ \sa text()
+*/
+
+const QPixmap *Q3ListBox::pixmap(int index) const
+{
+ Q3ListBoxItem * i = item(index);
+ if (i)
+ return i->pixmap();
+ return 0;
+}
+
+/*!
+ \overload
+
+ Replaces the item at position \a index with a new list box text
+ item with text \a text.
+
+ The operation is ignored if \a index is out of range.
+
+ \sa insertItem(), removeItem()
+*/
+
+void Q3ListBox::changeItem(const QString &text, int index)
+{
+ if(index >= 0 && index < (int)count())
+ changeItem(new Q3ListBoxText(text), index);
+}
+
+/*!
+ \overload
+
+ Replaces the item at position \a index with a new list box pixmap
+ item with pixmap \a pixmap.
+
+ The operation is ignored if \a index is out of range.
+
+ \sa insertItem(), removeItem()
+*/
+
+void Q3ListBox::changeItem(const QPixmap &pixmap, int index)
+{
+ if(index >= 0 && index < (int)count())
+ changeItem(new Q3ListBoxPixmap(pixmap), index);
+}
+
+/*!
+ \overload
+
+ Replaces the item at position \a index with a new list box pixmap
+ item with pixmap \a pixmap and text \a text.
+
+ The operation is ignored if \a index is out of range.
+
+ \sa insertItem(), removeItem()
+*/
+
+void Q3ListBox::changeItem(const QPixmap &pixmap, const QString &text, int index)
+{
+ if(index >= 0 && index < (int)count())
+ changeItem(new Q3ListBoxPixmap(pixmap, text), index);
+}
+
+
+
+/*!
+ Replaces the item at position \a index with \a lbi. If \a index is
+ negative or too large, changeItem() does nothing.
+
+ The item that has been changed will become selected.
+
+ \sa insertItem(), removeItem()
+*/
+
+void Q3ListBox::changeItem(const Q3ListBoxItem *lbi, int index)
+{
+ if (!lbi || index < 0 || index >= (int)count())
+ return;
+
+ removeItem(index);
+ insertItem(lbi, index);
+ setCurrentItem(index);
+}
+
+
+/*!
+ \property Q3ListBox::numItemsVisible
+ \brief the number of visible items.
+
+ Both partially and entirely visible items are counted.
+*/
+
+int Q3ListBox::numItemsVisible() const
+{
+ doLayout();
+
+ int columns = 0;
+
+ int x = contentsX();
+ int i=0;
+ while (i < (int)d->columnPos.size()-1 &&
+ d->columnPos[i] < x)
+ i++;
+ if (i < (int)d->columnPos.size()-1 &&
+ d->columnPos[i] > x)
+ columns++;
+ x += visibleWidth();
+ while (i < (int)d->columnPos.size()-1 &&
+ d->columnPos[i] < x) {
+ i++;
+ columns++;
+ }
+
+ int y = contentsY();
+ int rows = 0;
+ while (i < (int)d->rowPos.size()-1 &&
+ d->rowPos[i] < y)
+ i++;
+ if (i < (int)d->rowPos.size()-1 &&
+ d->rowPos[i] > y)
+ rows++;
+ y += visibleHeight();
+ while (i < (int)d->rowPos.size()-1 &&
+ d->rowPos[i] < y) {
+ i++;
+ rows++;
+ }
+
+ return rows*columns;
+}
+
+int Q3ListBox::currentItem() const
+{
+ if (!d->current || !d->head)
+ return -1;
+
+ return index(d->current);
+}
+
+
+/*!
+ \property Q3ListBox::currentText
+ \brief the text of the current item.
+
+ This is equivalent to text(currentItem()).
+*/
+
+
+/*!
+ \property Q3ListBox::currentItem
+ \brief the current highlighted item
+
+ When setting this property, the highlighting is moved to the item
+ and the list box scrolled as necessary.
+
+ If no item is current, currentItem() returns -1.
+*/
+
+void Q3ListBox::setCurrentItem(int index)
+{
+ setCurrentItem(item(index));
+}
+
+/*!
+ \reimp
+*/
+QVariant Q3ListBox::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ if (query == Qt::ImMicroFocus)
+ return d->current ? itemRect(d->current) : QRect();
+ return QWidget::inputMethodQuery(query);
+}
+
+/*!
+ \overload
+
+ Sets the current item to the Q3ListBoxItem \a i.
+*/
+void Q3ListBox::setCurrentItem(Q3ListBoxItem * i)
+{
+ if (!i || d->current == i)
+ return;
+
+ Q3ListBoxItem * o = d->current;
+ d->current = i;
+ int ind = index(i);
+
+ if (i && selectionMode() == Single) {
+ bool changed = false;
+ if (o && o->s) {
+ changed = true;
+ o->s = false;
+ }
+ if (i && !i->s && d->selectionMode != NoSelection && i->isSelectable()) {
+ i->s = true;
+ changed = true;
+ emit selectionChanged(i);
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
+#endif
+ }
+ if (changed) {
+ emit selectionChanged();
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
+#endif
+ }
+ }
+
+ d->currentColumn = ind / numRows();
+ d->currentRow = ind % numRows();
+ if (o)
+ updateItem(o);
+ if (i)
+ updateItem(i);
+ // scroll after the items are redrawn
+ d->visibleTimer->start(1, true);
+
+ QString tmp;
+ if (i)
+ tmp = i->text();
+ emit highlighted(i);
+ if (!tmp.isNull())
+ emit highlighted(tmp);
+ emit highlighted(ind);
+ emit currentChanged(i);
+
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::Focus);
+#endif
+}
+
+
+/*!
+ Returns a pointer to the item at position \a index, or 0 if \a
+ index is out of bounds.
+
+ \sa index()
+*/
+
+Q3ListBoxItem *Q3ListBox::item(int index) const
+{
+ if (index < 0 || index > d->count -1)
+ return 0;
+
+ Q3ListBoxItem * i = d->head;
+
+ if (d->cache && index > 0) {
+ i = d->cache;
+ int idx = d->cacheIndex;
+ while (i && idx < index) {
+ idx++;
+ i = i->n;
+ }
+ while (i && idx > index) {
+ idx--;
+ i = i->p;
+ }
+ } else {
+ int idx = index;
+ while (i && idx > 0) {
+ idx--;
+ i = i->n;
+ }
+ }
+
+ if (index > 0) {
+ d->cache = i;
+ d->cacheIndex = index;
+ }
+
+ return i;
+}
+
+
+/*!
+ Returns the index of \a lbi, or -1 if the item is not in this list
+ box or \a lbi is 0.
+
+ \sa item()
+*/
+
+int Q3ListBox::index(const Q3ListBoxItem * lbi) const
+{
+ if (!lbi)
+ return -1;
+ Q3ListBoxItem * i_n = d->head;
+ int c_n = 0;
+ if (d->cache) {
+ i_n = d->cache;
+ c_n = d->cacheIndex;
+ }
+ Q3ListBoxItem* i_p = i_n;
+ int c_p = c_n;
+ while ((i_n != 0 || i_p != 0) && i_n != lbi && i_p != lbi) {
+ if (i_n) {
+ c_n++;
+ i_n = i_n->n;
+ }
+ if (i_p) {
+ c_p--;
+ i_p = i_p->p;
+ }
+ }
+ if (i_p == lbi)
+ return c_p;
+ if (i_n == lbi)
+ return c_n;
+ return -1;
+}
+
+
+
+/*!
+ Returns true if the item at position \a index is at least partly
+ visible; otherwise returns false.
+*/
+
+bool Q3ListBox::itemVisible(int index)
+{
+ Q3ListBoxItem * i = item(index);
+ return i ? itemVisible(i) : false;
+}
+
+
+/*!
+ \overload
+
+ Returns true if \a item is at least partly visible; otherwise
+ returns false.
+*/
+
+bool Q3ListBox::itemVisible(const Q3ListBoxItem * item)
+{
+ if (d->layoutDirty)
+ doLayout();
+
+ int i = index(item);
+ int col = i / numRows();
+ int row = i % numRows();
+ return (d->columnPos[col] < contentsX()+visibleWidth() &&
+ d->rowPos[row] < contentsY()+visibleHeight() &&
+ d->columnPos[col+1] > contentsX() &&
+ d->rowPos[row+1] > contentsY());
+}
+
+
+/*! \reimp */
+
+void Q3ListBox::mousePressEvent(QMouseEvent *e)
+{
+ mousePressEventEx(e);
+}
+
+void Q3ListBox::mousePressEventEx(QMouseEvent *e)
+{
+ d->mouseInternalPress = true;
+ Q3ListBoxItem * i = itemAt(e->pos());
+
+ if (!i && !d->current && d->head) {
+ d->current = d->head;
+ updateItem(d->head);
+ }
+
+ if (!i && (d->selectionMode != Single || e->button() == Qt::RightButton)
+ && !(e->state() & Qt::ControlButton))
+ clearSelection();
+
+ d->select = d->selectionMode == Multi ? (i ? !i->isSelected() : false) : true;
+ d->pressedSelected = i && i->s;
+
+ if (i)
+ d->selectAnchor = i;
+ if (i) {
+ switch(selectionMode()) {
+ default:
+ case Single:
+ if (!i->s || i != d->current) {
+ if (i->isSelectable())
+ setSelected(i, true);
+ else
+ setCurrentItem(i);
+ }
+ break;
+ case Extended:
+ if (i) {
+ bool shouldBlock = false;
+ if (!(e->state() & Qt::ShiftButton) &&
+ !(e->state() & Qt::ControlButton)) {
+ if (!i->isSelected()) {
+ bool b = signalsBlocked();
+ blockSignals(true);
+ clearSelection();
+ blockSignals(b);
+ }
+ setSelected(i, true);
+ d->dragging = true; // always assume dragging
+ shouldBlock = true;
+ } else if (e->state() & Qt::ShiftButton) {
+ d->pressedSelected = false;
+ Q3ListBoxItem *oldCurrent = item(currentItem());
+ bool down = index(oldCurrent) < index(i);
+
+ Q3ListBoxItem *lit = down ? oldCurrent : i;
+ bool select = d->select;
+ bool blocked = signalsBlocked();
+ blockSignals(true);
+ for (;; lit = lit->n) {
+ if (!lit) {
+ triggerUpdate(false);
+ break;
+ }
+ if (down && lit == i) {
+ setSelected(i, select);
+ triggerUpdate(false);
+ break;
+ }
+ if (!down && lit == oldCurrent) {
+ setSelected(oldCurrent, select);
+ triggerUpdate(false);
+ break;
+ }
+ setSelected(lit, select);
+ }
+ blockSignals(blocked);
+ emit selectionChanged();
+ } else if (e->state() & Qt::ControlButton) {
+ setSelected(i, !i->isSelected());
+ shouldBlock = true;
+ d->pressedSelected = false;
+ }
+ bool blocked = signalsBlocked();
+ blockSignals(shouldBlock);
+ setCurrentItem(i);
+ blockSignals(blocked);
+ }
+ break;
+ case Multi:
+ {
+ setSelected(i, !i->s);
+ bool b = signalsBlocked();
+ blockSignals(true);
+ setCurrentItem(i);
+ blockSignals(b);
+ break;
+ }
+ case NoSelection:
+ setCurrentItem(i);
+ break;
+ }
+ } else {
+ bool unselect = true;
+ if (e->button() == Qt::LeftButton) {
+ if (d->selectionMode == Multi ||
+ d->selectionMode == Extended) {
+ d->tmpCurrent = d->current;
+ d->current = 0;
+ updateItem(d->tmpCurrent);
+ if (d->rubber)
+ delete d->rubber;
+ d->rubber = 0;
+ d->rubber = new QRect(e->x(), e->y(), 0, 0);
+
+ if (d->selectionMode == Extended && !(e->state() & Qt::ControlButton))
+ selectAll(false);
+ unselect = false;
+ }
+ if (unselect && (e->button() == Qt::RightButton ||
+ (selectionMode() == Multi || selectionMode() == Extended)))
+ clearSelection();
+ }
+ }
+
+ // for sanity, in case people are event-filtering or whatnot
+ delete d->scrollTimer;
+ d->scrollTimer = 0;
+ if (i) {
+ d->mousePressColumn = d->currentColumn;
+ d->mousePressRow = d->currentRow;
+ } else {
+ d->mousePressColumn = -1;
+ d->mousePressRow = -1;
+ }
+ d->ignoreMoves = false;
+
+ d->pressedItem = i;
+
+ emit pressed(i);
+ emit pressed(i, e->globalPos());
+ emit mouseButtonPressed(e->button(), i, e->globalPos());
+ if (e->button() == Qt::RightButton)
+ emit rightButtonPressed(i, e->globalPos());
+}
+
+
+/*! \reimp */
+
+void Q3ListBox::mouseReleaseEvent(QMouseEvent *e)
+{
+ if (d->selectionMode == Extended &&
+ d->dragging) {
+ d->dragging = false;
+ if (d->current != d->pressedItem) {
+ updateSelection(); // when we drag, we get an update after we release
+ }
+ }
+
+ if (d->rubber) {
+ drawRubber();
+ delete d->rubber;
+ d->rubber = 0;
+ d->current = d->tmpCurrent;
+ updateItem(d->current);
+ }
+ if (d->scrollTimer)
+ mouseMoveEvent(e);
+ delete d->scrollTimer;
+ d->scrollTimer = 0;
+ d->ignoreMoves = false;
+
+ if (d->selectionMode == Extended &&
+ d->current == d->pressedItem &&
+ d->pressedSelected && d->current) {
+ bool block = signalsBlocked();
+ blockSignals(true);
+ clearSelection();
+ blockSignals(block);
+ d->current->s = true;
+ emit selectionChanged();
+ }
+
+ Q3ListBoxItem * i = itemAt(e->pos());
+ bool emitClicked = (d->mousePressColumn != -1 && d->mousePressRow != -1) || !d->pressedItem;
+ emitClicked = emitClicked && d->pressedItem == i;
+ d->pressedItem = 0;
+ d->mousePressRow = -1;
+ d->mousePressColumn = -1;
+ d->mouseInternalPress = false;
+ if (emitClicked) {
+ emit clicked(i);
+ emit clicked(i, e->globalPos());
+ emit mouseButtonClicked(e->button(), i, e->globalPos());
+ if (e->button() == Qt::RightButton)
+ emit rightButtonClicked(i, e->globalPos());
+ }
+}
+
+
+/*! \reimp */
+
+void Q3ListBox::mouseDoubleClickEvent(QMouseEvent *e)
+{
+ bool ok = true;
+ Q3ListBoxItem *i = itemAt(e->pos());
+ if (!i || selectionMode() == NoSelection)
+ ok = false;
+
+ d->ignoreMoves = true;
+
+ if (d->current && ok) {
+ Q3ListBoxItem * i = d->current;
+ QString tmp = d->current->text();
+ emit selected(currentItem());
+ emit selected(i);
+ if (!tmp.isNull())
+ emit selected(tmp);
+ emit doubleClicked(i);
+ }
+}
+
+
+/*! \reimp */
+
+void Q3ListBox::mouseMoveEvent(QMouseEvent *e)
+{
+ Q3ListBoxItem * i = itemAt(e->pos());
+ if (i != d->highlighted) {
+ if (i) {
+ emit onItem(i);
+ } else {
+ emit onViewport();
+ }
+ d->highlighted = i;
+ }
+
+ if (d->rubber) {
+ QRect r = d->rubber->normalized();
+ drawRubber();
+ d->rubber->setCoords(d->rubber->x(), d->rubber->y(), e->x(), e->y());
+ doRubberSelection(r, d->rubber->normalized());
+ drawRubber();
+ return;
+ }
+
+ if (((e->state() & (Qt::RightButton | Qt::LeftButton | Qt::MidButton)) == 0) ||
+ d->ignoreMoves)
+ return;
+
+ // hack to keep the combo (and what else?) working: if we get a
+ // move outside the listbox without having seen a press, discard
+ // it.
+ if (!QRect(0, 0, visibleWidth(), visibleHeight()).contains(e->pos()) &&
+ ((d->mousePressColumn < 0 && d->mousePressRow < 0)
+ || (e->state() == Qt::NoButton && !d->pressedItem)))
+ return;
+
+ // figure out in what direction to drag-select and perhaps scroll
+ int dx = 0;
+ int x = e->x();
+ if (x >= visibleWidth()) {
+ x = visibleWidth()-1;
+ dx = 1;
+ } else if (x < 0) {
+ x = 0;
+ dx = -1;
+ }
+ d->mouseMoveColumn = columnAt(x + contentsX());
+
+ // sanitize mousePressColumn, if we got here without a mouse press event
+ if (d->mousePressColumn < 0 && d->mouseMoveColumn >= 0)
+ d->mousePressColumn = d->mouseMoveColumn;
+ if (d->mousePressColumn < 0 && d->currentColumn >= 0)
+ d->mousePressColumn = d->currentColumn;
+
+ // if it's beyond the last column, use the last one
+ if (d->mouseMoveColumn < 0)
+ d->mouseMoveColumn = dx >= 0 ? numColumns()-1 : 0;
+
+ // repeat for y
+ int dy = 0;
+ int y = e->y();
+ if (y >= visibleHeight()) {
+ y = visibleHeight()-1;
+ dy = 1;
+ } else if (y < 0) {
+ y = 0;
+ dy = -1;
+ }
+ d->mouseMoveRow = rowAt(y + contentsY());
+
+ if (d->mousePressRow < 0 && d->mouseMoveRow >= 0)
+ d->mousePressRow = d->mouseMoveRow;
+ if (d->mousePressRow < 0 && d->currentRow >= 0)
+ d->mousePressRow = d->currentRow;
+
+ if (d->mousePressRow < 0)
+ d->mousePressRow = rowAt(x + contentsX());
+
+ d->scrollPos = QPoint(dx, dy);
+
+ if ((dx || dy) && !d->scrollTimer && e->state() == Qt::LeftButton && e->button() != Qt::LeftButton) {
+ // start autoscrolling if necessary
+ d->scrollTimer = new QTimer(this);
+ connect(d->scrollTimer, SIGNAL(timeout()),
+ this, SLOT(doAutoScroll()));
+ d->scrollTimer->start(100, false);
+ doAutoScroll();
+ } else if (!d->scrollTimer) {
+ // or just select the required bits
+ updateSelection();
+ }
+}
+
+
+
+void Q3ListBox::updateSelection()
+{
+ if (d->mouseMoveColumn >= 0 && d->mouseMoveRow >= 0 &&
+ d->mousePressColumn >= 0 && d->mousePressRow >= 0) {
+ Q3ListBoxItem * i = item(d->mouseMoveColumn * numRows() +
+ d->mouseMoveRow);
+#ifndef QT_NO_ACCESSIBILITY
+ int ind = index(i);
+#endif
+ if (selectionMode() == Single || selectionMode() == NoSelection) {
+ if (i && (d->mouseInternalPress || (windowType() == Qt::Popup)))
+ setCurrentItem(i);
+ } else {
+ if (d->selectionMode == Extended && (
+ (d->current == d->pressedItem && d->pressedSelected) ||
+ (d->dirtyDrag && !d->dragging))) {
+ if (d->dirtyDrag && !d->dragging) // emit after dragging stops
+ d->dirtyDrag = false;
+ else
+ clearSelection(); // don't reset drag-selected items
+ d->pressedItem = 0;
+ if (i && i->isSelectable()) {
+ bool block = signalsBlocked();
+ blockSignals(true);
+ i->s = true;
+ blockSignals(block);
+ emit selectionChanged();
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
+ QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::SelectionAdd);
+#endif
+ }
+ triggerUpdate(false);
+ } else {
+ int c = qMin(d->mouseMoveColumn, d->mousePressColumn);
+ int r = qMin(d->mouseMoveRow, d->mousePressRow);
+ int c2 = qMax(d->mouseMoveColumn, d->mousePressColumn);
+ int r2 = qMax(d->mouseMoveRow, d->mousePressRow);
+ bool changed = false;
+ while(c <= c2) {
+ Q3ListBoxItem * i = item(c*numRows()+r);
+ int rtmp = r;
+ while(i && rtmp <= r2) {
+ if ((bool)i->s != (bool)d->select && i->isSelectable()) {
+ i->s = d->select;
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
+ QAccessible::updateAccessibility(viewport(), ind+1, d->select ? QAccessible::SelectionAdd : QAccessible::SelectionRemove);
+#endif
+ i->dirty = true;
+ d->dirtyDrag = changed = true;
+ }
+ i = i->n;
+ rtmp++;
+ }
+ c++;
+ }
+ if (changed) {
+ if (!d->dragging) // emit after dragging stops instead
+ emit selectionChanged();
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
+#endif
+ triggerUpdate(false);
+ }
+ }
+ if (i)
+ setCurrentItem(i);
+ }
+ }
+}
+
+void Q3ListBox::repaintSelection()
+{
+ if (d->numColumns == 1) {
+ for (uint i = topItem(); itemVisible(i) && i < count(); ++i) {
+ Q3ListBoxItem *it = item(i);
+ if (!it)
+ break;
+ if (it->isSelected())
+ updateItem(it);
+ }
+ } else {
+ for (uint i = 0; i < count(); ++i) {
+ Q3ListBoxItem *it = item(i);
+ if (!it)
+ break;
+ if (it->isSelected())
+ updateItem(it);
+ }
+ }
+}
+
+/*! \reimp
+*/
+
+void Q3ListBox::contentsContextMenuEvent(QContextMenuEvent *e)
+{
+ if (!receivers(SIGNAL(contextMenuRequested(Q3ListBoxItem*,QPoint)))) {
+ e->ignore();
+ return;
+ }
+ if (e->reason() == QContextMenuEvent::Keyboard) {
+ Q3ListBoxItem *i = item(currentItem());
+ if (i) {
+ QRect r = itemRect(i);
+ emit contextMenuRequested(i, mapToGlobal(r.topLeft() + QPoint(width() / 2, r.height() / 2)));
+ }
+ } else {
+ Q3ListBoxItem * i = itemAt(contentsToViewport(e->pos()));
+ emit contextMenuRequested(i, e->globalPos());
+ }
+}
+
+/*!\reimp
+*/
+void Q3ListBox::keyPressEvent(QKeyEvent *e)
+{
+ if ((e->key() == Qt::Key_Tab || e->key() == Qt::Key_Backtab)
+ && e->state() & Qt::ControlButton)
+ e->ignore();
+
+ if (count() == 0) {
+ e->ignore();
+ return;
+ }
+
+ QPointer<Q3ListBox> selfCheck = this;
+
+ Q3ListBoxItem *old = d->current;
+ if (!old) {
+ setCurrentItem(d->head);
+ if (d->selectionMode == Single)
+ setSelected(d->head, true);
+ e->ignore();
+ return;
+ }
+
+ bool selectCurrent = false;
+ switch (e->key()) {
+ case Qt::Key_Up:
+ {
+ d->currInputString.clear();
+ if (currentItem() > 0) {
+ setCurrentItem(currentItem() - 1);
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ }
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = d->current;
+ }
+ break;
+ case Qt::Key_Down:
+ {
+ d->currInputString.clear();
+ if (currentItem() < (int)count() - 1) {
+ setCurrentItem(currentItem() + 1);
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ }
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = d->current;
+ }
+ break;
+ case Qt::Key_Left:
+ {
+ d->currInputString.clear();
+ if (currentColumn() > 0) {
+ setCurrentItem(currentItem() - numRows());
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ } else if (numColumns() > 1 && currentItem() > 0) {
+ int row = currentRow();
+ setCurrentItem(currentRow() - 1 + (numColumns() - 1) * numRows());
+
+ if (currentItem() == -1)
+ setCurrentItem(row - 1 + (numColumns() - 2) * numRows());
+
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ } else {
+ QApplication::sendEvent(horizontalScrollBar(), e);
+ }
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = d->current;
+ }
+ break;
+ case Qt::Key_Right:
+ {
+ d->currInputString.clear();
+ if (currentColumn() < numColumns()-1) {
+ int row = currentRow();
+ int i = currentItem();
+ Q3ListBoxItem *it = item(i + numRows());
+ if (!it)
+ it = item(count()-1);
+ setCurrentItem(it);
+
+ if (currentItem() == -1) {
+ if (row < numRows() - 1)
+ setCurrentItem(row + 1);
+ else
+ setCurrentItem(i);
+ }
+
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ } else if (numColumns() > 1 && currentRow() < numRows()) {
+ if (currentRow() + 1 < numRows()) {
+ setCurrentItem(currentRow() + 1);
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ }
+ } else {
+ QApplication::sendEvent(horizontalScrollBar(), e);
+ }
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = d->current;
+ }
+ break;
+ case Qt::Key_Next:
+ {
+ d->currInputString.clear();
+ int i = 0;
+ if (numColumns() == 1) {
+ i = currentItem() + numItemsVisible();
+ i = i > (int)count() - 1 ? (int)count() - 1 : i;
+ setCurrentItem(i);
+ setBottomItem(i);
+ } else {
+ // I'm not sure about this behavior...
+ if (currentRow() == numRows() - 1)
+ i = currentItem() + numRows();
+ else
+ i = currentItem() + numRows() - currentRow() - 1;
+ i = i > (int)count() - 1 ? (int)count() - 1 : i;
+ setCurrentItem(i);
+ }
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = d->current;
+ }
+ break;
+ case Qt::Key_Prior:
+ {
+ selectCurrent = true;
+ d->currInputString.clear();
+ int i;
+ if (numColumns() == 1) {
+ i = currentItem() - numItemsVisible();
+ i = i < 0 ? 0 : i;
+ setCurrentItem(i);
+ setTopItem(i);
+ } else {
+ // I'm not sure about this behavior...
+ if (currentRow() == 0)
+ i = currentItem() - numRows();
+ else
+ i = currentItem() - currentRow();
+ i = i < 0 ? 0 : i;
+ setCurrentItem(i);
+ }
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = d->current;
+ }
+ break;
+ case Qt::Key_Space:
+ {
+ selectCurrent = true;
+ d->currInputString.clear();
+ toggleCurrentItem();
+ if (selectionMode() == Extended && d->current->isSelected())
+ emit highlighted(currentItem());
+ if (selfCheck && (!(e->state() & Qt::ShiftButton) || !d->selectAnchor))
+ d->selectAnchor = d->current;
+ }
+ break;
+ case Qt::Key_Return:
+ case Qt::Key_Enter:
+ {
+ selectCurrent = true;
+ d->currInputString.clear();
+ if (currentItem() >= 0 && selectionMode() != NoSelection) {
+ QString tmp = item(currentItem())->text();
+ emit selected(currentItem());
+ emit selected(item(currentItem()));
+ if (!tmp.isEmpty())
+ emit selected(tmp);
+ emit returnPressed(item(currentItem()));
+ }
+ if (selfCheck && (!(e->state() & Qt::ShiftButton) || !d->selectAnchor))
+ d->selectAnchor = d->current;
+ }
+ break;
+ case Qt::Key_Home:
+ {
+ selectCurrent = true;
+ d->currInputString.clear();
+ setCurrentItem(0);
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = d->current;
+ }
+ break;
+ case Qt::Key_End:
+ {
+ selectCurrent = true;
+ d->currInputString.clear();
+ int i = (int)count() - 1;
+ setCurrentItem(i);
+ handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = d->current;
+ }
+ break;
+ default:
+ {
+ if (!e->text().isEmpty() && e->text()[0].isPrint() && count()) {
+ int curItem = currentItem();
+ if (curItem == -1)
+ curItem = 0;
+ if (!d->inputTimer->isActive()) {
+ d->currInputString = e->text();
+ curItem = d->findItemByName(++curItem, d->currInputString);
+ } else {
+ d->inputTimer->stop();
+ d->currInputString += e->text();
+ int oldCurItem = curItem;
+ curItem = d->findItemByName(curItem, d->currInputString);
+ if (curItem < 0) {
+ curItem = d->findItemByName(++oldCurItem, e->text());
+ d->currInputString = e->text();
+ }
+ }
+ if (curItem >= 0)
+ setCurrentItem(curItem);
+ if (curItem >= 0 && selectionMode() == Q3ListBox::Extended) {
+ bool changed = false;
+ bool block = signalsBlocked();
+ blockSignals(true);
+ selectAll(false);
+ blockSignals(block);
+ Q3ListBoxItem *i = item(curItem);
+ if (!i->s && i->isSelectable()) {
+ changed = true;
+ i->s = true;
+ updateItem(i);
+ }
+ if (changed)
+ emit selectionChanged();
+ }
+ d->inputTimer->start(400, true);
+ } else {
+ d->currInputString.clear();
+ if (e->state() & Qt::ControlButton) {
+ switch (e->key()) {
+ case Qt::Key_A:
+ selectAll(true);
+ break;
+ }
+ } else {
+ e->ignore();
+ }
+ }
+ }
+ }
+
+ if (selfCheck && selectCurrent && selectionMode() == Single &&
+ d->current && !d->current->s) {
+ updateItem(d->current);
+ setSelected(d->current, true);
+ }
+}
+
+
+/*!\reimp
+*/
+void Q3ListBox::focusInEvent(QFocusEvent *e)
+{
+ d->mousePressRow = -1;
+ d->mousePressColumn = -1;
+ d->inMenuMode = false;
+ if (e->reason() != Qt::MouseFocusReason && !d->current && d->head) {
+ d->current = d->head;
+ Q3ListBoxItem *i = d->current;
+ QString tmp;
+ if (i)
+ tmp = i->text();
+ int tmp2 = index(i);
+ emit highlighted(i);
+ if (!tmp.isNull())
+ emit highlighted(tmp);
+ emit highlighted(tmp2);
+ emit currentChanged(i);
+ }
+ if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this))
+ repaintSelection();
+
+ if (d->current)
+ updateItem(currentItem());
+}
+
+
+/*!\reimp
+*/
+void Q3ListBox::focusOutEvent(QFocusEvent *e)
+{
+ if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this)) {
+ d->inMenuMode =
+ e->reason() == Qt::PopupFocusReason ||
+ (qApp->focusWidget() && qApp->focusWidget()->inherits("QMenuBar"));
+ if (!d->inMenuMode)
+ repaintSelection();
+ }
+
+ if (d->current)
+ updateItem(currentItem());
+}
+
+/*!\reimp
+*/
+bool Q3ListBox::eventFilter(QObject *o, QEvent *e)
+{
+ return Q3ScrollView::eventFilter(o, e);
+}
+
+/*!
+ Repaints the item at position \a index in the list.
+*/
+
+void Q3ListBox::updateItem(int index)
+{
+ if (index >= 0)
+ updateItem(item(index));
+}
+
+
+/*!
+ \overload
+
+ Repaints the Q3ListBoxItem \a i.
+*/
+
+void Q3ListBox::updateItem(Q3ListBoxItem * i)
+{
+ if (!i)
+ return;
+ i->dirty = true;
+ d->updateTimer->start(0, true);
+}
+
+
+/*!
+ \property Q3ListBox::selectionMode
+ \brief the selection mode of the list box
+
+ Sets the list box's selection mode, which may be one of \c Single
+ (the default), \c Extended, \c Multi or \c NoSelection.
+
+ \sa SelectionMode
+*/
+
+void Q3ListBox::setSelectionMode(SelectionMode mode)
+{
+ if (d->selectionMode == mode)
+ return;
+
+ if ((selectionMode() == Multi || selectionMode() == Extended)
+ && (mode == Q3ListBox::Single || mode == Q3ListBox::NoSelection)){
+ clearSelection();
+ if ((mode == Q3ListBox::Single) && currentItem())
+ setSelected(currentItem(), true);
+ }
+
+ d->selectionMode = mode;
+ triggerUpdate(true);
+}
+
+
+Q3ListBox::SelectionMode Q3ListBox::selectionMode() const
+{
+ return d->selectionMode;
+}
+
+
+/*!
+ \property Q3ListBox::multiSelection
+ \brief whether or not the list box is in Multi selection mode
+
+ Consider using the \l Q3ListBox::selectionMode property instead of
+ this property.
+
+ When setting this property, Multi selection mode is used if set to true and
+ to Single selection mode if set to false.
+
+ When getting this property, true is returned if the list box is in
+ Multi selection mode or Extended selection mode, and false if it is
+ in Single selection mode or NoSelection mode.
+
+ \sa selectionMode
+*/
+
+bool Q3ListBox::isMultiSelection() const
+{
+ return selectionMode() == Multi || selectionMode() == Extended;
+}
+
+void Q3ListBox::setMultiSelection(bool enable)
+{
+ setSelectionMode(enable ? Multi : Single);
+}
+
+
+/*!
+ Toggles the selection status of currentItem() and repaints if the
+ list box is a \c Multi selection list box.
+
+ \sa setMultiSelection()
+*/
+
+void Q3ListBox::toggleCurrentItem()
+{
+ if (selectionMode() == Single ||
+ selectionMode() == NoSelection ||
+ !d->current)
+ return;
+
+ if (d->current->s || d->current->isSelectable()) {
+ d->current->s = !d->current->s;
+ emit selectionChanged();
+#ifndef QT_NO_ACCESSIBILITY
+ int ind = index(d->current);
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
+ QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
+ QAccessible::updateAccessibility(viewport(), ind+1, d->current->s ? QAccessible::SelectionAdd : QAccessible::SelectionRemove);
+#endif
+ }
+ updateItem(d->current);
+}
+
+
+/*!
+ \overload
+
+ If \a select is true the item at position \a index is selected;
+ otherwise the item is deselected.
+*/
+
+void Q3ListBox::setSelected(int index, bool select)
+{
+ setSelected(item(index), select);
+}
+
+
+/*!
+ Selects \a item if \a select is true or unselects it if \a select
+ is false, and repaints the item appropriately.
+
+ If the list box is a \c Single selection list box and \a select is
+ true, setSelected() calls setCurrentItem().
+
+ If the list box is a \c Single selection list box, \a select is
+ false, setSelected() calls clearSelection().
+
+ \sa setMultiSelection(), setCurrentItem(), clearSelection(), currentItem()
+*/
+
+void Q3ListBox::setSelected(Q3ListBoxItem * item, bool select)
+{
+ if (!item || !item->isSelectable() ||
+ (bool)item->s == select || d->selectionMode == NoSelection)
+ return;
+
+ int ind = index(item);
+ bool emitHighlighted = (d->current != item) || ( select && (item->s != (uint) select) );
+ if (selectionMode() == Single) {
+ if (d->current != item) {
+ Q3ListBoxItem *o = d->current;
+ if (d->current && d->current->s)
+ d->current->s = false;
+ d->current = item;
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::Focus);
+#endif
+ d->currentColumn = ind / numRows();
+ d->currentRow = ind % numRows();
+
+ if (o)
+ updateItem(o);
+ }
+ }
+
+ item->s = (uint)select;
+ updateItem(item);
+
+ if (d->selectionMode == Single && select) {
+ emit selectionChanged(item);
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
+#endif
+ }
+ emit selectionChanged();
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
+ if (d->selectionMode != Single)
+ QAccessible::updateAccessibility(viewport(), ind+1, select ? QAccessible::SelectionAdd : QAccessible::SelectionRemove);
+#endif
+
+ if (emitHighlighted) {
+ QString tmp;
+ if (item)
+ tmp = item->text();
+ int tmp2 = index(item);
+ emit highlighted(item);
+ if (!tmp.isNull())
+ emit highlighted(tmp);
+ emit highlighted(tmp2);
+ emit currentChanged(item);
+ }
+}
+
+
+/*!
+ Returns true if item \a i is selected; otherwise returns false.
+*/
+
+bool Q3ListBox::isSelected(int i) const
+{
+ if (selectionMode() == Single && i != currentItem())
+ return false;
+
+ Q3ListBoxItem * lbi = item(i);
+ if (!lbi)
+ return false; // should not happen
+ return lbi->s;
+}
+
+
+/*!
+ \overload
+
+ Returns true if item \a i is selected; otherwise returns false.
+*/
+
+bool Q3ListBox::isSelected(const Q3ListBoxItem * i) const
+{
+ if (!i)
+ return false;
+
+ return i->s;
+}
+
+/*! Returns the selected item if the list box is in
+single-selection mode and an item is selected.
+
+If no items are selected or the list box is in another selection mode
+this function returns 0.
+
+\sa setSelected() setMultiSelection()
+*/
+
+Q3ListBoxItem* Q3ListBox::selectedItem() const
+{
+ if (d->selectionMode != Single)
+ return 0;
+ if (isSelected(currentItem()))
+ return d->current;
+ return 0;
+}
+
+
+/*!
+ Deselects all items, if possible.
+
+ Note that a \c Single selection list box will automatically select
+ an item if it has keyboard focus.
+*/
+
+void Q3ListBox::clearSelection()
+{
+ selectAll(false);
+}
+
+/*!
+ In \c Multi and \c Extended modes, this function sets all items to
+ be selected if \a select is true, and to be unselected if \a
+ select is false.
+
+ In \c Single and \c NoSelection modes, this function only changes
+ the selection status of currentItem().
+*/
+
+void Q3ListBox::selectAll(bool select)
+{
+ if (selectionMode() == Multi || selectionMode() == Extended) {
+ bool b = signalsBlocked();
+ blockSignals(true);
+ for (int i = 0; i < (int)count(); i++)
+ setSelected(i, select);
+ blockSignals(b);
+ emit selectionChanged();
+ } else if (d->current) {
+ Q3ListBoxItem * i = d->current;
+ setSelected(i, select);
+ }
+}
+
+/*!
+ Inverts the selection. Only works in \c Multi and \c Extended
+ selection mode.
+*/
+
+void Q3ListBox::invertSelection()
+{
+ if (d->selectionMode == Single ||
+ d->selectionMode == NoSelection)
+ return;
+
+ bool b = signalsBlocked();
+ blockSignals(true);
+ for (int i = 0; i < (int)count(); i++)
+ setSelected(i, !item(i)->isSelected());
+ blockSignals(b);
+ emit selectionChanged();
+}
+
+
+/*!
+ Not used anymore; provided for compatibility.
+*/
+
+void Q3ListBox::emitChangedSignal(bool)
+{
+}
+
+
+/*! \reimp */
+
+QSize Q3ListBox::sizeHint() const
+{
+ if (cachedSizeHint().isValid())
+ return cachedSizeHint();
+
+ ensurePolished();
+ doLayout();
+
+ int i=0;
+ while(i < 10 &&
+ i < (int)d->columnPos.size()-1 &&
+ d->columnPos[i] < 200)
+ i++;
+ int x;
+ x = qMin(200, d->columnPos[i] +
+ 2 * style()->pixelMetric(QStyle::PM_DefaultFrameWidth));
+ x = qMax(40, x);
+
+ i = 0;
+ while(i < 10 &&
+ i < (int)d->rowPos.size()-1 &&
+ d->rowPos[i] < 200)
+ i++;
+ int y;
+ y = qMin(200, d->rowPos[i] +
+ 2 * style()->pixelMetric(QStyle::PM_DefaultFrameWidth));
+ y = qMax(40, y);
+
+ QSize s(x, y);
+ setCachedSizeHint(s);
+ return s;
+}
+
+/*!
+ \reimp
+*/
+
+QSize Q3ListBox::minimumSizeHint() const
+{
+ return Q3ScrollView::minimumSizeHint();
+}
+
+
+/*!
+ Ensures that a single paint event will occur at the end of the
+ current event loop iteration. If \a doLayout is true, the layout
+ is also redone.
+*/
+
+void Q3ListBox::triggerUpdate(bool doLayout)
+{
+ if (doLayout)
+ d->layoutDirty = d->mustPaintAll = true;
+ d->updateTimer->start(0, true);
+}
+
+
+void Q3ListBox::setColumnMode(LayoutMode mode)
+{
+ if (mode == Variable)
+ return;
+ d->rowModeWins = false;
+ d->columnMode = mode;
+ triggerUpdate(true);
+}
+
+
+void Q3ListBox::setColumnMode(int columns)
+{
+ if (columns < 1)
+ columns = 1;
+ d->columnMode = FixedNumber;
+ d->numColumns = columns;
+ d->rowModeWins = false;
+ triggerUpdate(true);
+}
+
+void Q3ListBox::setRowMode(LayoutMode mode)
+{
+ if (mode == Variable)
+ return;
+ d->rowModeWins = true;
+ d->rowMode = mode;
+ triggerUpdate(true);
+}
+
+
+void Q3ListBox::setRowMode(int rows)
+{
+ if (rows < 1)
+ rows = 1;
+ d->rowMode = FixedNumber;
+ d->numRows = rows;
+ d->rowModeWins = true;
+ triggerUpdate(true);
+}
+
+/*!
+ \property Q3ListBox::columnMode
+ \brief the column layout mode for this list box.
+
+ setColumnMode() sets the layout mode and adjusts the number of
+ displayed columns. The row layout mode automatically becomes \c
+ Variable, unless the column mode is \c Variable.
+
+ \sa setRowMode() rowMode numColumns
+*/
+
+
+Q3ListBox::LayoutMode Q3ListBox::columnMode() const
+{
+ if (d->rowModeWins)
+ return Variable;
+ else
+ return d->columnMode;
+}
+
+
+/*!
+ \property Q3ListBox::rowMode
+ \brief the row layout mode for this list box
+
+ This property is normally \c Variable.
+
+ setRowMode() sets the layout mode and adjusts the number of
+ displayed rows. The column layout mode automatically becomes \c
+ Variable, unless the row mode is \c Variable.
+
+ \sa columnMode
+*/
+
+
+Q3ListBox::LayoutMode Q3ListBox::rowMode() const
+{
+ if (d->rowModeWins)
+ return d->rowMode;
+ else
+ return Variable;
+}
+
+
+/*!
+ \property Q3ListBox::numColumns
+ \brief the number of columns in the list box
+
+ This is normally 1, but can be different if \l
+ Q3ListBox::columnMode or \l Q3ListBox::rowMode has been set.
+
+ \sa columnMode rowMode numRows
+*/
+
+int Q3ListBox::numColumns() const
+{
+ if (count() == 0)
+ return 0;
+ if (!d->rowModeWins && d->columnMode == FixedNumber)
+ return d->numColumns;
+ doLayout();
+ return d->columnPos.size()-1;
+}
+
+
+/*!
+ \property Q3ListBox::numRows
+ \brief the number of rows in the list box.
+
+ This is equal to the number of items in the default single-column
+ layout, but can be different.
+
+ \sa columnMode rowMode numColumns
+*/
+
+int Q3ListBox::numRows() const
+{
+ if (count() == 0)
+ return 0;
+ if (d->rowModeWins && d->rowMode == FixedNumber)
+ return d->numRows;
+ doLayout();
+ return d->rowPos.size()-1;
+}
+
+
+/*!
+ This function does the hard layout work. You should never need to
+ call it.
+*/
+
+void Q3ListBox::doLayout() const
+{
+ if (!d->layoutDirty || d->resizeTimer->isActive())
+ return;
+ ensurePolished();
+ int c = count();
+ switch(rowMode()) {
+ case FixedNumber:
+ // columnMode() is known to be Variable
+ tryGeometry(d->numRows, (c+d->numRows-1)/d->numRows);
+ break;
+ case FitToHeight:
+ // columnMode() is known to be Variable
+ if (d->head) {
+ // this is basically the FitToWidth code, but edited to use rows.
+ int maxh = 0;
+ Q3ListBoxItem * i = d->head;
+ while (i) {
+ int h = i->height(this);
+ if (maxh < h)
+ maxh = h;
+ i = i->n;
+ }
+ int vh = viewportSize(1, 1).height();
+ do {
+ int rows = vh / maxh;
+ if (rows > c)
+ rows = c;
+ if (rows < 1)
+ rows = 1;
+ if (variableHeight() && rows < c) {
+ do {
+ ++rows;
+ tryGeometry(rows, (c+rows-1)/rows);
+ } while (rows <= c &&
+ d->rowPos[(int)d->rowPos.size()-1] <= vh);
+ --rows;
+ }
+ tryGeometry(rows, (c+rows-1)/rows);
+ int nvh = viewportSize(d->columnPos[(int)d->columnPos.size()-1],
+ d->rowPos[(int)d->rowPos.size()-1]).height();
+ if (nvh < vh)
+ vh = nvh;
+ } while (d->rowPos.size() > 2 &&
+ vh < d->rowPos[(int)d->rowPos.size()-1]);
+ } else {
+ tryGeometry(1, 1);
+ }
+ break;
+ case Variable:
+ if (columnMode() == FixedNumber) {
+ tryGeometry((count()+d->numColumns-1)/d->numColumns,
+ d->numColumns);
+ } else if (d->head) { // FitToWidth, at least one item
+ int maxw = 0;
+ Q3ListBoxItem * i = d->head;
+ while (i) {
+ int w = i->width(this);
+ if (maxw < w)
+ maxw = w;
+ i = i->n;
+ }
+ int vw = viewportSize(1, 1).width();
+ do {
+ int cols = vw / maxw;
+ if (cols > c)
+ cols = c;
+ if (cols < 1)
+ cols = 1;
+ if (variableWidth() && cols < c) {
+ do {
+ ++cols;
+ tryGeometry((c+cols-1)/cols, cols);
+ } while (cols <= c &&
+ d->columnPos[(int)d->columnPos.size()-1] <= vw);
+ --cols;
+ }
+ tryGeometry((c+cols-1)/cols, cols);
+ int nvw = viewportSize(d->columnPos[(int)d->columnPos.size()-1],
+ d->rowPos[(int)d->rowPos.size()-1]).width();
+ if (nvw < vw)
+ vw = nvw;
+ } while (d->columnPos.size() > 2 &&
+ vw < d->columnPos[(int)d->columnPos.size()-1]);
+ } else {
+ tryGeometry(1, 1);
+ }
+ break;
+ }
+
+ d->layoutDirty = false;
+ int w = d->columnPos[(int)d->columnPos.size()-1];
+ int h = d->rowPos[(int)d->rowPos.size()-1];
+ QSize s(viewportSize(w, h));
+ w = qMax(w, s.width());
+
+ d->columnPosOne = d->columnPos[1];
+ // extend the column for simple single-column listboxes
+ if (columnMode() == FixedNumber && d->numColumns == 1 &&
+ d->columnPos[1] < w)
+ d->columnPos[1] = w;
+ ((Q3ListBox *)this)->resizeContents(w, h);
+}
+
+
+/*!
+ Lay the items out in a \a columns by \a rows array. The array may
+ be too big: doLayout() is expected to call this with the right
+ values.
+*/
+
+void Q3ListBox::tryGeometry(int rows, int columns) const
+{
+ if (columns < 1)
+ columns = 1;
+ d->columnPos.resize(columns+1);
+
+ if (rows < 1)
+ rows = 1;
+ d->rowPos.resize(rows+1);
+
+ // funky hack I: dump the height/width of each column/row in
+ // {column,row}Pos for later conversion to positions.
+ int c;
+ for(c=0; c<=columns; c++)
+ d->columnPos[c] = 0;
+ int r;
+ for(r=0; r<=rows; r++)
+ d->rowPos[r] = 0;
+ r = c = 0;
+ Q3ListBoxItem * i = d->head;
+ while (i && c < columns) {
+ if (i == d->current) {
+ d->currentRow = r;
+ d->currentColumn = c;
+ }
+
+ int w = i->width(this);
+ if (d->columnPos[c] < w)
+ d->columnPos[c] = w;
+ int h = i->height(this);
+ if (d->rowPos[r] < h)
+ d->rowPos[r] = h;
+ i = i->n;
+ r++;
+ if (r == rows) {
+ r = 0;
+ c++;
+ }
+ }
+ // funky hack II: if not variable {width,height}, unvariablify it.
+ if (!variableWidth()) {
+ int w = 0;
+ for(c=0; c<columns; c++)
+ if (w < d->columnPos[c])
+ w = d->columnPos[c];
+ for(c=0; c<columns; c++)
+ d->columnPos[c] = w;
+ }
+ if (!variableHeight()) {
+ int h = 0;
+ for(r=0; r<rows; r++)
+ if (h < d->rowPos[r])
+ h = d->rowPos[r];
+ for(r=0; r<rows; r++)
+ d->rowPos[r] = h;
+ }
+ // repair the hacking.
+ int x = 0;
+ for(c=0; c<=columns; c++) {
+ int w = d->columnPos[c];
+ d->columnPos[c] = x;
+ x += w;
+ }
+ int y = 0;
+ for(r=0; r<=rows; r++) {
+ int h = d->rowPos[r];
+ d->rowPos[r] = y;
+ y += h;
+ }
+}
+
+
+/*!
+ Returns the row index of the current item, or -1 if no item is the
+ current item.
+*/
+
+int Q3ListBox::currentRow() const
+{
+ if (!d->current)
+ return -1;
+ if (d->currentRow < 0)
+ d->layoutDirty = true;
+ if (d->layoutDirty)
+ doLayout();
+ return d->currentRow;
+}
+
+
+/*!
+ Returns the column index of the current item, or -1 if no item is
+ the current item.
+*/
+
+int Q3ListBox::currentColumn() const
+{
+ if (!d->current)
+ return -1;
+ if (d->currentColumn < 0)
+ d->layoutDirty = true;
+ if (d->layoutDirty)
+ doLayout();
+ return d->currentColumn;
+}
+
+
+void Q3ListBox::setTopItem(int index)
+{
+ if (index >= (int)count() || count() == 0)
+ return;
+ int col = index / numRows();
+ int y = d->rowPos[index-col*numRows()];
+ if (d->columnPos[col] >= contentsX() &&
+ d->columnPos[col+1] <= contentsX() + visibleWidth())
+ setContentsPos(contentsX(), y);
+ else
+ setContentsPos(d->columnPos[col], y);
+}
+
+/*!
+ Scrolls the list box so the item at position \a index in the list
+ is displayed in the bottom row of the list box.
+
+ \sa setTopItem()
+*/
+
+void Q3ListBox::setBottomItem(int index)
+{
+ if (index >= (int)count() || count() == 0)
+ return;
+ int col = index / numRows();
+ int y = d->rowPos[1+index-col*numRows()] - visibleHeight();
+ if (y < 0)
+ y = 0;
+ if (d->columnPos[col] >= contentsX() &&
+ d->columnPos[col+1] <= contentsX() + visibleWidth())
+ setContentsPos(contentsX(), y);
+ else
+ setContentsPos(d->columnPos[col], y);
+}
+
+
+/*!
+ Returns the item at point \a p, specified in viewport coordinates,
+ or a 0 if there is no item at \a p.
+
+ Use contentsToViewport() to convert between widget coordinates and
+ viewport coordinates.
+*/
+
+Q3ListBoxItem * Q3ListBox::itemAt(const QPoint& p) const
+{
+ if (d->layoutDirty)
+ doLayout();
+ QPoint np = p;
+
+ np -= viewport()->pos();
+ if (!viewport()->rect().contains(np))
+ return 0;
+
+ // take into account contents position
+ np = viewportToContents(np);
+
+ int x = np.x();
+ int y = np.y();
+
+ // return 0 when y is below the last row
+ if (y > d->rowPos[numRows()])
+ return 0;
+
+ int col = columnAt(x);
+ int row = rowAt(y);
+
+ Q3ListBoxItem *i = item(col * numRows() + row);
+ if (i && numColumns() > 1) {
+ if (d->columnPos[col] + i->width(this) >= x)
+ return i;
+ } else {
+ if (d->columnPos[col + 1] >= x)
+ return i;
+ }
+ return 0;
+}
+
+
+/*!
+ Ensures that the current item is visible.
+*/
+
+void Q3ListBox::ensureCurrentVisible()
+{
+ if (!d->current)
+ return;
+
+ doLayout();
+
+ int row = currentRow();
+ int column = currentColumn();
+ int w = (d->columnPos[column+1] - d->columnPos[column]) / 2;
+ int h = (d->rowPos[row+1] - d->rowPos[row]) / 2;
+ // next four lines are Bad. they mean that for pure left-to-right
+ // languages, textual list box items are displayed better than
+ // before when there is little space. for non-textual items, or
+ // other languages, it means... that you really should have enough
+ // space in the first place :)
+ if (numColumns() == 1)
+ w = 0;
+ if (w*2 > viewport()->width())
+ w = viewport()->width()/2;
+
+ ensureVisible(d->columnPos[column] + w, d->rowPos[row] + h, w, h);
+}
+
+
+/*! \internal */
+
+void Q3ListBox::doAutoScroll()
+{
+ if (d->scrollPos.x() < 0) {
+ // scroll left
+ int x = contentsX() - horizontalScrollBar()->singleStep();
+ if (x < 0)
+ x = 0;
+ if (x != contentsX()) {
+ d->mouseMoveColumn = columnAt(x);
+ updateSelection();
+ if (x < contentsX())
+ setContentsPos(x, contentsY());
+ }
+ } else if (d->scrollPos.x() > 0) {
+ // scroll right
+ int x = contentsX() + horizontalScrollBar()->singleStep();
+ if (x + visibleWidth() > contentsWidth())
+ x = contentsWidth() - visibleWidth();
+ if (x != contentsX()) {
+ d->mouseMoveColumn = columnAt(x + visibleWidth() - 1);
+ updateSelection();
+ if (x > contentsX())
+ setContentsPos(x, contentsY());
+ }
+ }
+
+ if (d->scrollPos.y() < 0) {
+ // scroll up
+ int y = contentsY() - verticalScrollBar()->singleStep();
+ if (y < 0)
+ y = 0;
+ if (y != contentsY()) {
+ y = contentsY() - verticalScrollBar()->singleStep();
+ d->mouseMoveRow = rowAt(y);
+ updateSelection();
+ }
+ } else if (d->scrollPos.y() > 0) {
+ // scroll down
+ int y = contentsY() + verticalScrollBar()->singleStep();
+ if (y + visibleHeight() > contentsHeight())
+ y = contentsHeight() - visibleHeight();
+ if (y != contentsY()) {
+ y = contentsY() + verticalScrollBar()->singleStep();
+ d->mouseMoveRow = rowAt(y + visibleHeight() - 1);
+ updateSelection();
+ }
+ }
+
+ if (d->scrollPos == QPoint(0, 0)) {
+ delete d->scrollTimer;
+ d->scrollTimer = 0;
+ }
+}
+
+
+/*!
+ \property Q3ListBox::topItem
+ \brief the index of an item at the top of the screen.
+
+ When getting this property and the listbox has multiple columns,
+ an arbitrary item is selected and returned.
+
+ When setting this property, the list box is scrolled so the item
+ at position \e index in the list is displayed in the top row of
+ the list box.
+*/
+
+int Q3ListBox::topItem() const
+{
+ doLayout();
+
+ // move rightwards to the best column
+ int col = columnAt(contentsX());
+ int row = rowAt(contentsY());
+ return col * numRows() + row;
+}
+
+
+/*!
+ \property Q3ListBox::variableHeight
+ \brief whether this list box has variable-height rows
+
+ When the list box has variable-height rows (the default), each row
+ is as high as the highest item in that row. When it has same-sized
+ rows, all rows are as high as the highest item in the list box.
+
+ \sa variableWidth
+*/
+
+bool Q3ListBox::variableHeight() const
+{
+ return d->variableHeight;
+}
+
+
+void Q3ListBox::setVariableHeight(bool enable)
+{
+ if ((bool)d->variableHeight == enable)
+ return;
+
+ d->variableHeight = enable;
+ triggerUpdate(true);
+}
+
+
+/*!
+ \property Q3ListBox::variableWidth
+ \brief whether this list box has variable-width columns
+
+ When the list box has variable-width columns, each column is as
+ wide as the widest item in that column. When it has same-sized
+ columns (the default), all columns are as wide as the widest item
+ in the list box.
+
+ \sa variableHeight
+*/
+
+bool Q3ListBox::variableWidth() const
+{
+ return d->variableWidth;
+}
+
+
+void Q3ListBox::setVariableWidth(bool enable)
+{
+ if ((bool)d->variableWidth == enable)
+ return;
+
+ d->variableWidth = enable;
+ triggerUpdate(true);
+}
+
+
+/*!
+ Repaints only what really needs to be repainted.
+*/
+void Q3ListBox::refreshSlot()
+{
+ if (d->mustPaintAll ||
+ d->layoutDirty) {
+ d->mustPaintAll = false;
+ bool currentItemVisible = itemVisible(currentItem());
+ doLayout();
+ if (hasFocus() &&
+ currentItemVisible &&
+ d->currentColumn >= 0 &&
+ d->currentRow >= 0 &&
+ (d->columnPos[d->currentColumn] < contentsX() ||
+ d->columnPos[d->currentColumn+1]>contentsX()+visibleWidth() ||
+ d->rowPos[d->currentRow] < contentsY() ||
+ d->rowPos[d->currentRow+1] > contentsY()+visibleHeight()))
+ ensureCurrentVisible();
+ viewport()->repaint();
+ return;
+ }
+
+ QRegion r;
+ int x = contentsX();
+ int y = contentsY();
+ int col = columnAt(x);
+ int row = rowAt(y);
+ int top = row;
+ while(col < (int)d->columnPos.size()-1 && d->columnPos[col+1] < x)
+ col++;
+ while(top < (int)d->rowPos.size()-1 && d->rowPos[top+1] < y)
+ top++;
+ Q3ListBoxItem * i = item(col * numRows() + row);
+
+ while (i && (int)col < numColumns() &&
+ d->columnPos[col] < x + visibleWidth() ) {
+ int cw = d->columnPos[col+1] - d->columnPos[col];
+ while (i && row < numRows() && d->rowPos[row] <
+ y + visibleHeight()) {
+ if (i->dirty)
+ r = r.united(QRect(d->columnPos[col] - x, d->rowPos[row] - y,
+ cw, d->rowPos[row+1] - d->rowPos[row]));
+ row++;
+ i = i->n;
+ }
+ col++;
+ if (numColumns() > 1) {
+ row = top;
+ i = item(col * numRows() + row);
+ }
+ }
+
+ if (r.isEmpty())
+ viewport()->repaint();
+ else
+ viewport()->repaint(r);
+}
+
+
+/*! \reimp */
+
+void Q3ListBox::viewportPaintEvent(QPaintEvent * e)
+{
+ doLayout();
+ QWidget* vp = viewport();
+ QPainter p(vp);
+ QRegion r = e->region();
+
+#if 0
+ {
+ // this stuff has been useful enough times that from now I'm
+ // leaving it in the source.
+ uint i = 0;
+ qDebug("%s/%s: %i rects", className(), name(), r.rects().size());
+ while(i < r.rects().size()) {
+ qDebug("rect %d: %d, %d, %d, %d", i,
+ r.rects()[i].left(), r.rects()[i].top(),
+ r.rects()[i].width(), r.rects()[i].height());
+ i++;
+ }
+ qDebug("");
+ }
+#endif
+
+ int x = contentsX();
+ int y = contentsY();
+ int w = vp->width();
+ int h = vp->height();
+
+ int col = columnAt(x);
+ int top = rowAt(y);
+ int row = top;
+
+ Q3ListBoxItem * i = item(col*numRows() + row);
+
+ const QPalette &pal = palette();
+ p.setPen(pal.text().color());
+ p.setBackground(palette().brush(backgroundRole()).color());
+ while (i && (int)col < numColumns() && d->columnPos[col] < x + w) {
+ int cw = d->columnPos[col+1] - d->columnPos[col];
+ while (i && (int)row < numRows() && d->rowPos[row] < y + h) {
+ int ch = d->rowPos[row+1] - d->rowPos[row];
+ QRect itemRect(d->columnPos[col]-x, d->rowPos[row]-y, cw, ch);
+ QRegion tempRegion(itemRect);
+ QRegion itemPaintRegion(tempRegion.intersected(r ));
+ if (!itemPaintRegion.isEmpty()) {
+ p.save();
+ p.setClipRegion(itemPaintRegion);
+ p.translate(d->columnPos[col]-x, d->rowPos[row]-y);
+ paintCell(&p, row, col);
+ p.restore();
+ r = r.subtracted(itemPaintRegion);
+ }
+ row++;
+ if (i->dirty) {
+ // reset dirty flag only if the entire item was painted
+ if (itemPaintRegion == QRegion(itemRect))
+ i->dirty = false;
+ }
+ i = i->n;
+ }
+ col++;
+ if (numColumns() > 1) {
+ row = top;
+ i = item(col * numRows() + row);
+ }
+ }
+
+ if (r.isEmpty())
+ return;
+ p.setClipRegion(r);
+ p.fillRect(0, 0, w, h, viewport()->palette().brush(viewport()->backgroundRole()));
+
+ if(d->rubber && d->rubber->width() && d->rubber->height()) {
+ p.save();
+ p.setClipping(false);
+ // p.setRasterOp(NotROP); // ### fix - use qrubberband instead
+ QStyleOptionRubberBand opt;
+ opt.rect = d->rubber->normalized();
+ opt.palette = palette();
+ opt.shape = QRubberBand::Rectangle;
+ opt.opaque = false;
+ style()->drawControl(QStyle::CE_RubberBand, &opt, &p, this);
+ p.restore();
+ }
+}
+
+
+/*!
+ Returns the height in pixels of the item with index \a index. \a
+ index defaults to 0.
+
+ If \a index is too large, this function returns 0.
+*/
+
+int Q3ListBox::itemHeight(int index) const
+{
+ if (index >= (int)count() || index < 0)
+ return 0;
+ int r = index % numRows();
+ return d->rowPos[r+1] - d->rowPos[r];
+}
+
+
+/*!
+ Returns the index of the column at \a x, which is in the listbox's
+ coordinates, not in on-screen coordinates.
+
+ If there is no column that spans \a x, columnAt() returns -1.
+*/
+
+int Q3ListBox::columnAt(int x) const
+{
+ if (x < 0)
+ return -1;
+ if (!d->columnPos.size())
+ return -1;
+ if (x >= d->columnPos[(int)d->columnPos.size()-1])
+ return numColumns() - 1;
+
+ int col = 0;
+ while(col < (int)d->columnPos.size()-1 && d->columnPos[col+1] < x)
+ col++;
+ return col;
+}
+
+
+/*!
+ Returns the index of the row at \a y, which is in the listbox's
+ coordinates, not in on-screen coordinates.
+
+ If there is no row that spans \a y, rowAt() returns -1.
+*/
+
+int Q3ListBox::rowAt(int y) const
+{
+ if (y < 0)
+ return -1;
+
+ // find the top item, use bsearch for speed
+ int l = 0;
+ int r = d->rowPos.size() - 2;
+ if (r < 0)
+ return -1;
+ if (l <= d->rowPosCache && d->rowPosCache <= r) {
+ if (d->rowPos[qMax(l, d->rowPosCache - 10)] <= y
+ && y <= d->rowPos[qMin(r, d->rowPosCache + 10)]) {
+ l = qMax(l, d->rowPosCache - 10);
+ r = qMin(r, d->rowPosCache + 10);
+ }
+ }
+ int i = ((l+r+1) / 2);
+ while (r - l) {
+ if (d->rowPos[i] > y)
+ r = i -1;
+ else
+ l = i;
+ i = ((l+r+1) / 2);
+ }
+ d->rowPosCache = i;
+ if (d->rowPos[i] <= y && y <= d->rowPos[i+1] )
+ return i;
+
+ return d->count - 1;
+}
+
+
+/*!
+ Returns the rectangle on the screen that \a item occupies in
+ viewport()'s coordinates, or an invalid rectangle if \a item is 0
+ or is not currently visible.
+*/
+
+QRect Q3ListBox::itemRect(Q3ListBoxItem *item) const
+{
+ if (d->resizeTimer->isActive())
+ return QRect(0, 0, -1, -1);
+ if (!item)
+ return QRect(0, 0, -1, -1);
+
+ int i = index(item);
+ if (i == -1)
+ return QRect(0, 0, -1, -1);
+
+ int col = i / numRows();
+ int row = i % numRows();
+
+ int x = d->columnPos[col] - contentsX();
+ int y = d->rowPos[row] - contentsY();
+
+ QRect r(x, y, d->columnPos[col + 1] - d->columnPos[col],
+ d->rowPos[row + 1] - d->rowPos[row]);
+ if (r.intersects(QRect(0, 0, visibleWidth(), visibleHeight())))
+ return r;
+ return QRect(0, 0, -1, -1);
+}
+
+
+/*!
+ Using this method is quite inefficient. We suggest to use insertItem()
+ for inserting and sort() afterwards.
+
+ Inserts \a lbi at its sorted position in the list box and returns the
+ position.
+
+ All items must be inserted with inSort() to maintain the sorting
+ order. inSort() treats any pixmap (or user-defined type) as
+ lexicographically less than any string.
+
+ \sa insertItem(), sort()
+*/
+int Q3ListBox::inSort(const Q3ListBoxItem * lbi)
+{
+ if (!lbi)
+ return -1;
+
+ Q3ListBoxItem * i = d->head;
+ int c = 0;
+
+ while(i && i->text() < lbi->text()) {
+ i = i->n;
+ c++;
+ }
+ insertItem(lbi, c);
+ return c;
+}
+
+/*!
+ \overload
+ Using this method is quite inefficient. We suggest to use insertItem()
+ for inserting and sort() afterwards.
+
+ Inserts a new item of \a text at its sorted position in the list box and
+ returns the position.
+
+ All items must be inserted with inSort() to maintain the sorting
+ order. inSort() treats any pixmap (or user-defined type) as
+ lexicographically less than any string.
+
+ \sa insertItem(), sort()
+*/
+int Q3ListBox::inSort(const QString& text)
+{
+ Q3ListBoxItem *lbi = new Q3ListBoxText(text);
+
+ Q3ListBoxItem * i = d->head;
+ int c = 0;
+
+ while(i && i->text() < lbi->text()) {
+ i = i->n;
+ c++;
+ }
+ insertItem(lbi, c);
+ return c;
+}
+
+
+/*! \reimp */
+
+void Q3ListBox::resizeEvent(QResizeEvent *e)
+{
+ d->layoutDirty = (d->layoutDirty ||
+ rowMode() == FitToHeight ||
+ columnMode() == FitToWidth);
+
+ if (!d->layoutDirty && columnMode() == FixedNumber &&
+ d->numColumns == 1) {
+ int w = d->columnPosOne;
+ QSize s(viewportSize(w, contentsHeight()));
+ w = qMax(w, s.width());
+ d->columnPos[1] = qMax(w, d->columnPosOne);
+ resizeContents(d->columnPos[1], contentsHeight());
+ }
+
+ if (d->resizeTimer->isActive())
+ d->resizeTimer->stop();
+ if (d->rowMode == FixedNumber && d->columnMode == FixedNumber) {
+ bool currentItemVisible = itemVisible(currentItem());
+ doLayout();
+ Q3ScrollView::resizeEvent(e);
+ if (currentItemVisible)
+ ensureCurrentVisible();
+ if (d->current)
+ viewport()->repaint(itemRect(d->current));
+ } else if ((d->columnMode == FitToWidth || d->rowMode == FitToHeight) && !(isVisible())) {
+ Q3ScrollView::resizeEvent(e);
+ } else if (d->layoutDirty) {
+ d->resizeTimer->start(100, true);
+ resizeContents(contentsWidth() - (e->oldSize().width() - e->size().width()),
+ contentsHeight() - (e->oldSize().height() - e->size().height()));
+ Q3ScrollView::resizeEvent(e);
+ } else {
+ Q3ScrollView::resizeEvent(e);
+ }
+}
+
+/*!
+ \internal
+*/
+
+void Q3ListBox::adjustItems()
+{
+ triggerUpdate(true);
+ ensureCurrentVisible();
+}
+
+
+/*!
+ Provided for compatibility with the old Q3ListBox. We recommend
+ using Q3ListBoxItem::paint() instead.
+
+ Repaints the cell at \a row, \a col using painter \a p.
+*/
+
+void Q3ListBox::paintCell(QPainter * p, int row, int col)
+{
+ bool drawActiveSelection = hasFocus() || d->inMenuMode ||
+ !style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this);
+ QPalette pal = palette();
+ if(!drawActiveSelection)
+ pal.setCurrentColorGroup(QPalette::Inactive);
+
+ int cw = d->columnPos[col+1] - d->columnPos[col];
+ int ch = d->rowPos[row+1] - d->rowPos[row];
+ Q3ListBoxItem * i = item(col*numRows()+row);
+ p->save();
+ if (i->s) {
+ if (i->custom_highlight) {
+ p->fillRect(0, 0, cw, ch, pal.brush(viewport()->foregroundRole()));
+ p->setPen(pal.highlightedText().color());
+ p->setBackground(pal.highlight());
+ } else if (numColumns() == 1) {
+ p->fillRect(0, 0, cw, ch, pal.brush(QPalette::Highlight));
+ p->setPen(pal.highlightedText().color());
+ p->setBackground(pal.highlight());
+ } else {
+ int iw = i->width(this);
+ p->fillRect(0, 0, iw, ch, pal.brush(QPalette::Highlight));
+ p->fillRect(iw, 0, cw - iw + 1, ch, viewport()->palette().brush(viewport()->backgroundRole()));
+ p->setPen(pal.highlightedText().color());
+ p->setBackground(pal.highlight());
+ }
+ } else {
+ p->fillRect(0, 0, cw, ch, viewport()->palette().brush(viewport()->backgroundRole()));
+ }
+
+ i->paint(p);
+
+ if (d->current == i && hasFocus() && !i->custom_highlight) {
+ if (numColumns() > 1)
+ cw = i->width(this);
+ QStyleOptionFocusRect opt;
+ opt.rect.setRect(0, 0, cw, ch);
+ opt.palette = pal;
+ opt.state = QStyle::State_FocusAtBorder;
+ if (i->isSelected())
+ opt.backgroundColor = pal.highlight().color();
+ else
+ opt.backgroundColor = pal.base().color();
+ style()->drawPrimitive(QStyle::PE_FrameFocusRect, &opt, p, this);
+ }
+
+ p->restore();
+}
+
+/*!
+ Returns the width of the widest item in the list box.
+*/
+
+long Q3ListBox::maxItemWidth() const
+{
+ if (d->layoutDirty)
+ doLayout();
+ long m = 0;
+ int i = d->columnPos.size();
+ while(i--)
+ if (m < d->columnPos[i])
+ m = d->columnPos[i];
+ return m;
+}
+
+
+/*! \reimp */
+
+void Q3ListBox::showEvent(QShowEvent *)
+{
+ d->ignoreMoves = false;
+ d->mousePressRow = -1;
+ d->mousePressColumn = -1;
+ d->mustPaintAll = false;
+ ensureCurrentVisible();
+}
+
+/*!
+ \fn bool Q3ListBoxItem::isSelected() const
+
+ Returns true if the item is selected; otherwise returns false.
+
+ \sa Q3ListBox::isSelected(), isCurrent()
+*/
+
+/*!
+ Returns true if the item is the current item; otherwise returns
+ false.
+
+ \sa Q3ListBox::currentItem(), Q3ListBox::item(), isSelected()
+*/
+bool Q3ListBoxItem::isCurrent() const
+{
+ return listBox() && listBox()->hasFocus() &&
+ listBox()->item(listBox()->currentItem()) == this;
+}
+
+/*!
+ \fn void Q3ListBox::centerCurrentItem()
+
+ If there is a current item, the list box is scrolled so that this
+ item is displayed centered.
+
+ \sa Q3ListBox::ensureCurrentVisible()
+*/
+
+/*!
+ Returns a pointer to the list box containing this item.
+*/
+
+Q3ListBox * Q3ListBoxItem::listBox() const
+{
+ return lbox;
+}
+
+
+/*!
+ Removes \a item from the list box and causes an update of the
+ screen display. The item is not deleted. You should normally not
+ need to call this function because Q3ListBoxItem::~Q3ListBoxItem()
+ calls it. The normal way to delete an item is with \c delete.
+
+ \sa Q3ListBox::insertItem()
+*/
+void Q3ListBox::takeItem(const Q3ListBoxItem * item)
+{
+ if (!item || d->clearing)
+ return;
+ d->cache = 0;
+ d->count--;
+ if (item == d->last)
+ d->last = d->last->p;
+ if (item->p && item->p->n == item)
+ item->p->n = item->n;
+ if (item->n && item->n->p == item)
+ item->n->p = item->p;
+ if (d->head == item) {
+ d->head = item->n;
+ d->currentColumn = d->currentRow = -1;
+ }
+
+ if (d->current == item) {
+ d->current = item->n ? item->n : item->p;
+ Q3ListBoxItem *i = d->current;
+ QString tmp;
+ if (i)
+ tmp = i->text();
+ int tmp2 = index(i);
+ emit highlighted(i);
+ if (!tmp.isNull())
+ emit highlighted(tmp);
+ emit highlighted(tmp2);
+ emit currentChanged(i);
+ }
+ if (d->tmpCurrent == item)
+ d->tmpCurrent = d->current;
+ if (d->selectAnchor == item)
+ d->selectAnchor = d->current;
+
+ if (item->s)
+ emit selectionChanged();
+ ((Q3ListBoxItem *)item)->lbox = 0;
+ triggerUpdate(true);
+}
+
+/*!
+ \internal
+ Finds the next item after start beginning with \a text.
+*/
+
+int Q3ListBoxPrivate::findItemByName(int start, const QString &text)
+{
+ if (start < 0 || (uint)start >= listBox->count())
+ start = 0;
+ QString match = text.toLower();
+ if (match.length() < 1)
+ return start;
+ QString curText;
+ int item = start;
+ do {
+ curText = listBox->text(item).toLower();
+ if (curText.startsWith(match))
+ return item;
+ item++;
+ if ((uint)item == listBox->count())
+ item = 0;
+ } while (item != start);
+ return -1;
+}
+
+/*!
+ \internal
+*/
+
+void Q3ListBox::clearInputString()
+{
+ d->currInputString.clear();
+}
+
+/*!
+ Finds the first list box item that has the text \a text and
+ returns it, or returns 0 of no such item could be found. If \c
+ ComparisonFlags are specified in \a compare then these flags
+ are used, otherwise the default is a case-insensitive, "begins
+ with" search.
+*/
+
+Q3ListBoxItem *Q3ListBox::findItem(const QString &text, ComparisonFlags compare) const
+{
+ if (text.isEmpty())
+ return 0;
+
+ if (compare == CaseSensitive || compare == 0)
+ compare |= ExactMatch;
+
+ QString itmtxt;
+ QString comtxt = text;
+ if (!(compare & CaseSensitive))
+ comtxt = text.toLower();
+
+ Q3ListBoxItem *item;
+ if (d->current)
+ item = d->current;
+ else
+ item = d->head;
+
+ Q3ListBoxItem *beginsWithItem = 0;
+ Q3ListBoxItem *endsWithItem = 0;
+ Q3ListBoxItem *containsItem = 0;
+
+ if (item) {
+ for (; item; item = item->n) {
+ if (!(compare & CaseSensitive))
+ itmtxt = item->text().toLower();
+ else
+ itmtxt = item->text();
+
+ if ((compare & ExactMatch)==ExactMatch && itmtxt == comtxt)
+ return item;
+ if (compare & BeginsWith && !beginsWithItem && itmtxt.startsWith(comtxt))
+ beginsWithItem = containsItem = item;
+ if (compare & EndsWith && !endsWithItem && itmtxt.endsWith(comtxt))
+ endsWithItem = containsItem = item;
+ if ((compare & ExactMatch)==0 && !containsItem && itmtxt.contains(comtxt))
+ containsItem = item;
+ }
+
+ if (d->current && d->head) {
+ item = d->head;
+ for (; item && item != d->current; item = item->n) {
+ if (!(compare & CaseSensitive))
+ itmtxt = item->text().toLower();
+ else
+ itmtxt = item->text();
+
+ if ((compare & ExactMatch)==ExactMatch && itmtxt == comtxt)
+ return item;
+ if (compare & BeginsWith && !beginsWithItem && itmtxt.startsWith(comtxt))
+ beginsWithItem = containsItem = item;
+ if (compare & EndsWith && !endsWithItem && itmtxt.endsWith(comtxt))
+ endsWithItem = containsItem = item;
+ if ((compare & ExactMatch)==0 && !containsItem && itmtxt.contains(comtxt))
+ containsItem = item;
+ }
+ }
+ }
+
+ // Obey the priorities
+ if (beginsWithItem)
+ return beginsWithItem;
+ else if (endsWithItem)
+ return endsWithItem;
+ else if (containsItem)
+ return containsItem;
+ return 0;
+}
+
+/*!
+ \internal
+*/
+
+void Q3ListBox::drawRubber()
+{
+ if (!d->rubber)
+ return;
+ if (!d->rubber->width() && !d->rubber->height())
+ return;
+ update();
+}
+
+/*!
+ \internal
+*/
+
+void Q3ListBox::doRubberSelection(const QRect &old, const QRect &rubber)
+{
+ Q3ListBoxItem *i = d->head;
+ QRect ir, pr;
+ bool changed = false;
+ for (; i; i = i->n) {
+ ir = itemRect(i);
+ if (ir == QRect(0, 0, -1, -1))
+ continue;
+ if (i->isSelected() && !ir.intersects(rubber) && ir.intersects(old)) {
+ i->s = false;
+ pr = pr.united(ir);
+ changed = true;
+ } else if (!i->isSelected() && ir.intersects(rubber)) {
+ if (i->isSelectable()) {
+ i->s = true;
+ pr = pr.united(ir);
+ changed = true;
+ }
+ }
+ }
+ if (changed) {
+ emit selectionChanged();
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
+#endif
+ }
+ viewport()->repaint(pr);
+}
+
+
+/*!
+ Returns true if the user is selecting items using a rubber band
+ rectangle; otherwise returns false.
+*/
+
+bool Q3ListBox::isRubberSelecting() const
+{
+ return d->rubber != 0;
+}
+
+
+/*!
+ Returns the item that comes after this in the list box. If this is
+ the last item, 0 is returned.
+
+ \sa prev()
+*/
+
+Q3ListBoxItem *Q3ListBoxItem::next() const
+{
+ return n;
+}
+
+/*!
+ Returns the item which comes before this in the list box. If this
+ is the first item, 0 is returned.
+
+ \sa next()
+*/
+
+Q3ListBoxItem *Q3ListBoxItem::prev() const
+{
+ return p;
+}
+
+/*!
+ Returns the first item in this list box. If the list box is empty,
+ returns 0.
+*/
+
+Q3ListBoxItem *Q3ListBox::firstItem() const
+{
+ return d->head;
+}
+
+#if defined(Q_C_CALLBACKS)
+extern "C" {
+#endif
+
+#ifdef Q_OS_WINCE
+static int _cdecl cmpListBoxItems(const void *n1, const void *n2)
+#else
+static int cmpListBoxItems(const void *n1, const void *n2)
+#endif
+{
+ if (!n1 || !n2)
+ return 0;
+
+ Q3ListBoxPrivate::SortableItem *i1 = (Q3ListBoxPrivate::SortableItem *)n1;
+ Q3ListBoxPrivate::SortableItem *i2 = (Q3ListBoxPrivate::SortableItem *)n2;
+
+ return i1->item->text().localeAwareCompare(i2->item->text());
+}
+
+#if defined(Q_C_CALLBACKS)
+}
+#endif
+
+/*!
+ If \a ascending is true sorts the items in ascending order;
+ otherwise sorts in descending order.
+
+ To compare the items, the text (Q3ListBoxItem::text()) of the items
+ is used.
+*/
+
+void Q3ListBox::sort(bool ascending)
+{
+ if (count() == 0)
+ return;
+
+ d->cache = 0;
+
+ Q3ListBoxPrivate::SortableItem *items = new Q3ListBoxPrivate::SortableItem[count()];
+
+ Q3ListBoxItem *item = d->head;
+ int i = 0;
+ for (; item; item = item->n)
+ items[i++].item = item;
+
+ qsort(items, count(), sizeof(Q3ListBoxPrivate::SortableItem), cmpListBoxItems);
+
+ Q3ListBoxItem *prev = 0;
+ item = 0;
+ if (ascending) {
+ for (i = 0; i < (int)count(); ++i) {
+ item = items[i].item;
+ if (item) {
+ item->p = prev;
+ item->dirty = true;
+ if (item->p)
+ item->p->n = item;
+ item->n = 0;
+ }
+ if (i == 0)
+ d->head = item;
+ prev = item;
+ }
+ } else {
+ for (i = (int)count() - 1; i >= 0 ; --i) {
+ item = items[i].item;
+ if (item) {
+ item->p = prev;
+ item->dirty = true;
+ if (item->p)
+ item->p->n = item;
+ item->n = 0;
+ }
+ if (i == (int)count() - 1)
+ d->head = item;
+ prev = item;
+ }
+ }
+ d->last = item;
+
+ delete [] items;
+
+ // We have to update explicitly in case the current "vieport" overlaps the
+ // new viewport we set (starting at (0,0)).
+ bool haveToUpdate = contentsX() < visibleWidth() || contentsY() < visibleHeight();
+ setContentsPos(0, 0);
+ if (haveToUpdate)
+ updateContents(0, 0, visibleWidth(), visibleHeight());
+}
+
+void Q3ListBox::handleItemChange(Q3ListBoxItem *old, bool shift, bool control)
+{
+ if (d->selectionMode == Single) {
+ // nothing
+ } else if (d->selectionMode == Extended) {
+ if (shift) {
+ selectRange(d->selectAnchor ? d->selectAnchor : old,
+ d->current, false, true, (d->selectAnchor && !control) ? true : false);
+ } else if (!control) {
+ bool block = signalsBlocked();
+ blockSignals(true);
+ selectAll(false);
+ blockSignals(block);
+ setSelected(d->current, true);
+ }
+ } else if (d->selectionMode == Multi) {
+ if (shift)
+ selectRange(old, d->current, true, false);
+ }
+}
+
+void Q3ListBox::selectRange(Q3ListBoxItem *from, Q3ListBoxItem *to, bool invert, bool includeFirst, bool clearSel)
+{
+ if (!from || !to)
+ return;
+ if (from == to && !includeFirst)
+ return;
+ Q3ListBoxItem *i = 0;
+ int index =0;
+ int f_idx = -1, t_idx = -1;
+ for (i = d->head; i; i = i->n, index++) {
+ if (i == from)
+ f_idx = index;
+ if (i == to)
+ t_idx = index;
+ if (f_idx != -1 && t_idx != -1)
+ break;
+ }
+ if (f_idx > t_idx) {
+ i = from;
+ from = to;
+ to = i;
+ if (!includeFirst)
+ to = to->prev();
+ } else {
+ if (!includeFirst)
+ from = from->next();
+ }
+
+ bool changed = false;
+ if (clearSel) {
+ for (i = d->head; i && i != from; i = i->n) {
+ if (i->s) {
+ i->s = false;
+ changed = true;
+ updateItem(i);
+ }
+ }
+ for (i = to->n; i; i = i->n) {
+ if (i->s) {
+ i->s = false;
+ changed = true;
+ updateItem(i);
+ }
+ }
+ }
+
+ for (i = from; i; i = i->next()) {
+ if (!invert) {
+ if (!i->s && i->isSelectable()) {
+ i->s = true;
+ changed = true;
+ updateItem(i);
+ }
+ } else {
+ bool sel = !i->s;
+ if (((bool)i->s != sel && sel && i->isSelectable()) || !sel) {
+ i->s = sel;
+ changed = true;
+ updateItem(i);
+ }
+ }
+ if (i == to)
+ break;
+ }
+ if (changed) {
+ emit selectionChanged();
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
+#endif
+ }
+}
+
+/*! \reimp */
+void Q3ListBox::changeEvent(QEvent *ev)
+{
+ if (ev->type() == QEvent::ActivationChange) {
+ if (!isActiveWindow() && d->scrollTimer)
+ d->scrollTimer->stop();
+ if (!palette().isEqual(QPalette::Active, QPalette::Inactive))
+ viewport()->update();
+ }
+ Q3ScrollView::changeEvent(ev);
+
+ if (ev->type() == QEvent::ApplicationFontChange || ev->type() == QEvent::FontChange)
+ triggerUpdate(true);
+}
+
+/*!
+ Returns 0.
+
+ Make your derived classes return their own values for rtti(), and
+ you can distinguish between listbox items. You should use values
+ greater than 1000 preferably a large random number, to allow for
+ extensions to this class.
+*/
+
+int Q3ListBoxItem::rtti() const
+{
+ return RTTI;
+}
+
+/*!
+ \fn bool Q3ListBox::dragSelect() const
+
+ Returns true. Dragging always selects.
+*/
+
+/*!
+ \fn void Q3ListBox::setDragSelect(bool b)
+
+ Does nothing. Dragging always selects. The \a b parameter is ignored.
+*/
+
+/*!
+ \fn bool Q3ListBox::autoScroll() const
+
+ Use dragAutoScroll() instead. This function always returns true.
+*/
+
+/*!
+ \fn void Q3ListBox::setAutoScroll(bool b)
+
+ Use setDragAutoScroll(\a b) instead.
+*/
+
+/*!
+ \fn bool Q3ListBox::autoScrollBar() const
+
+ Use vScrollBarMode() instead. Returns true if the vertical
+ scrollbar mode is \c Auto.
+*/
+
+/*!
+ \fn void Q3ListBox::setAutoScrollBar(bool enable)
+
+ Use setVScrollBarMode() instead.
+
+ If \a enable is true, pass \c Auto as the argument to
+ setVScrollBarMode(); otherwise, pass \c AlwaysOff.
+*/
+
+/*!
+ \fn bool Q3ListBox::scrollBar() const
+
+ Use vScrollBarMode() instead. Returns true if the vertical
+ scrollbar mode is not \c AlwaysOff.
+*/
+
+/*!
+ \fn void Q3ListBox::setScrollBar(bool enable)
+
+ Use setVScrollBarMode() instead.
+
+ If \a enable is true, pass \c AlwaysOn as the argument to
+ setVScrollBarMode(); otherwise, pass \c AlwaysOff.
+*/
+
+/*!
+ \fn bool Q3ListBox::autoBottomScrollBar() const
+
+ Use hScrollBarMode() instead. Returns true if the horizontal
+ scrollbar mode is set to \c Auto.
+*/
+
+/*!
+ \fn void Q3ListBox::setAutoBottomScrollBar(bool enable)
+
+ Use setHScrollBarMode() instead.
+
+ If \a enable is true, pass \c Auto as the argument to
+ setHScrollBarMode(); otherwise, pass \c AlwaysOff.
+*/
+
+/*!
+ \fn bool Q3ListBox::bottomScrollBar() const
+
+ Use hScrollBarMode() instead. Returns true if the horizontal
+ scrollbar mode is not \c AlwaysOff.
+*/
+
+/*!
+ \fn void Q3ListBox::setBottomScrollBar(bool enable)
+
+ Use setHScrollBarMode() instead.
+
+ If \a enable is true, pass \c AlwaysOn as the argument to
+ setHScrollBarMode(); otherwise, pass \c AlwaysOff.
+*/
+
+/*!
+ \fn bool Q3ListBox::smoothScrolling() const
+
+ Returns false. Qt always scrolls smoothly.
+*/
+
+/*!
+ \fn void Q3ListBox::setSmoothScrolling(bool b)
+
+ Does nothing. Qt always scrolls smoothly. The \a b parameter is
+ ignored.
+*/
+
+/*!
+ \fn bool Q3ListBox::autoUpdate() const
+
+ Returns true. Qt always updates automatically.
+*/
+
+/*!
+ \fn void Q3ListBox::setAutoUpdate(bool b)
+
+ Does nothing. Qt always updates automatically. The \a b parameter
+ is ignored.
+*/
+
+/*!
+ \fn void Q3ListBox::setFixedVisibleLines(int lines)
+
+ Use setRowMode(\a lines) instead.
+*/
+
+/*!
+ \fn int Q3ListBox::cellHeight(int i) const
+
+ Use itemHeight(\a i) instead.
+*/
+
+/*!
+ \fn int Q3ListBox::cellHeight() const
+
+ Use itemHeight() instead.
+*/
+
+/*!
+ \fn int Q3ListBox::cellWidth() const
+
+ Use maxItemWidth() instead.
+*/
+
+/*!
+ \fn int Q3ListBox::cellWidth(int i) const
+
+ Use maxItemWidth(\a i) instead.
+*/
+
+/*!
+ \fn int Q3ListBox::numCols() const
+
+ Use numColumns() instead.
+*/
+
+/*!
+ \fn void Q3ListBox::updateCellWidth()
+
+ Does nothing. Qt automatically updates.
+*/
+
+/*!
+ \fn int Q3ListBox::totalWidth() const
+
+ Use contentsWidth() instead.
+*/
+
+/*!
+ \fn int Q3ListBox::totalHeight() const
+
+ Use contentsHeight() instead.
+*/
+
+/*!
+ \fn int Q3ListBox::findItem(int yPos) const
+
+ Use index(itemAt(\a yPos)) instead.
+*/
+
+/*!
+ \fn bool Q3ListBoxItem::selected() const
+
+ Use isSelected() instead. Returns true if isSelected()
+ returns true.
+*/
+
+/*!
+ \fn bool Q3ListBoxItem::current() const
+
+ Use isCurrent() instead. Returns true if isCurrent()
+ returns true.
+*/
+
+/*!
+ \enum Q3ListBox::StringComparisonMode
+
+ This enum type is used to set the string comparison mode when
+ searching for an item. We'll refer to the string being searched
+ as the 'target' string.
+
+ \value CaseSensitive The strings must match case sensitively.
+ \value ExactMatch The target and search strings must match exactly.
+ \value BeginsWith The target string begins with the search string.
+ \value EndsWith The target string ends with the search string.
+ \value Contains The target string contains the search string.
+
+ If you OR these flags together (excluding \c CaseSensitive), the
+ search criteria be applied in the following order: \c ExactMatch,
+ \c BeginsWith, \c EndsWith, \c Contains.
+
+ Matching is case-insensitive unless \c CaseSensitive is set. \c
+ CaseSensitive can be OR-ed with any combination of the other
+ flags.
+
+ \sa ComparisonFlags
+*/
+
+/*!
+ \typedef Q3ListBox::ComparisonFlags
+
+ This typedef is used in Q3IconView's API for values that are OR'd
+ combinations of \l StringComparisonMode values.
+
+ \sa StringComparisonMode
+*/
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_LISTBOX
diff --git a/src/qt3support/itemviews/q3listbox.h b/src/qt3support/itemviews/q3listbox.h
new file mode 100644
index 0000000..376dd65
--- /dev/null
+++ b/src/qt3support/itemviews/q3listbox.h
@@ -0,0 +1,429 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef Q3LISTBOX_H
+#define Q3LISTBOX_H
+
+#include <Qt3Support/q3scrollview.h>
+#include <QtGui/qpixmap.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Qt3SupportLight)
+
+#ifndef QT_NO_LISTBOX
+
+class Q3ListBoxPrivate;
+class Q3ListBoxItem;
+class QString;
+class QStringList;
+
+class Q_COMPAT_EXPORT Q3ListBox : public Q3ScrollView
+{
+ friend class Q3ListBoxItem;
+ friend class Q3ListBoxPrivate;
+
+ Q_OBJECT
+ Q_ENUMS(SelectionMode LayoutMode)
+ Q_PROPERTY(uint count READ count)
+ Q_PROPERTY(int numItemsVisible READ numItemsVisible)
+ Q_PROPERTY(int currentItem READ currentItem WRITE setCurrentItem USER true)
+ Q_PROPERTY(QString currentText READ currentText)
+ Q_PROPERTY(int topItem READ topItem WRITE setTopItem DESIGNABLE false)
+ Q_PROPERTY(SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
+ Q_PROPERTY(bool multiSelection READ isMultiSelection WRITE setMultiSelection DESIGNABLE false)
+ Q_PROPERTY(LayoutMode columnMode READ columnMode WRITE setColumnMode)
+ Q_PROPERTY(LayoutMode rowMode READ rowMode WRITE setRowMode)
+ Q_PROPERTY(int numColumns READ numColumns)
+ Q_PROPERTY(int numRows READ numRows)
+ Q_PROPERTY(bool variableWidth READ variableWidth WRITE setVariableWidth)
+ Q_PROPERTY(bool variableHeight READ variableHeight WRITE setVariableHeight)
+
+public:
+ Q3ListBox(QWidget* parent=0, const char* name=0, Qt::WindowFlags f=0 );
+ ~Q3ListBox();
+
+ uint count() const;
+
+ void insertStringList(const QStringList&, int index=-1);
+// ### fix before Qt 4.0
+#if 0
+ void insertStrList(const QStrList *, int index=-1);
+ void insertStrList(const QStrList &, int index=-1);
+#endif
+ void insertStrList(const char **,
+ int numStrings=-1, int index=-1);
+
+ void insertItem(const Q3ListBoxItem *, int index=-1);
+ void insertItem(const Q3ListBoxItem *, const Q3ListBoxItem *after);
+ void insertItem(const QString &text, int index=-1);
+ void insertItem(const QPixmap &pixmap, int index=-1);
+ void insertItem(const QPixmap &pixmap, const QString &text, int index=-1);
+
+ void removeItem(int index);
+
+ QString text(int index) const;
+ const QPixmap *pixmap(int index) const;
+
+ void changeItem(const Q3ListBoxItem *, int index);
+ void changeItem(const QString &text, int index);
+ void changeItem(const QPixmap &pixmap, int index);
+ void changeItem(const QPixmap &pixmap, const QString &text, int index);
+
+ void takeItem(const Q3ListBoxItem *);
+
+ int numItemsVisible() const;
+
+ int currentItem() const;
+ QString currentText() const { return text(currentItem()); }
+ virtual void setCurrentItem(int index);
+ virtual void setCurrentItem(Q3ListBoxItem *);
+ void centerCurrentItem() { ensureCurrentVisible(); }
+ int topItem() const;
+ virtual void setTopItem(int index);
+ virtual void setBottomItem(int index);
+
+ long maxItemWidth() const;
+
+ enum SelectionMode { Single, Multi, Extended, NoSelection };
+ virtual void setSelectionMode(SelectionMode);
+ SelectionMode selectionMode() const;
+
+ void setMultiSelection(bool multi);
+ bool isMultiSelection() const;
+
+ QVariant inputMethodQuery(Qt::InputMethodQuery query) const;
+
+ virtual void setSelected(Q3ListBoxItem *, bool);
+ void setSelected(int, bool);
+ bool isSelected(int) const;
+ bool isSelected(const Q3ListBoxItem *) const;
+ Q3ListBoxItem* selectedItem() const;
+
+ QSize sizeHint() const;
+ QSize minimumSizeHint() const;
+
+ Q3ListBoxItem *item(int index) const;
+ int index(const Q3ListBoxItem *) const;
+
+ enum StringComparisonMode {
+ CaseSensitive = 0x00001, // 0 0001
+ BeginsWith = 0x00002, // 0 0010
+ EndsWith = 0x00004, // 0 0100
+ Contains = 0x00008, // 0 1000
+ ExactMatch = 0x00010 // 1 0000
+ };
+ typedef uint ComparisonFlags;
+ Q3ListBoxItem *findItem(const QString &text, ComparisonFlags compare = BeginsWith) const;
+
+ void triggerUpdate(bool doLayout);
+
+ bool itemVisible(int index);
+ bool itemVisible(const Q3ListBoxItem *);
+
+ enum LayoutMode { FixedNumber,
+ FitToWidth, FitToHeight = FitToWidth,
+ Variable };
+ virtual void setColumnMode(LayoutMode);
+ virtual void setColumnMode(int);
+ virtual void setRowMode(LayoutMode);
+ virtual void setRowMode(int);
+
+ LayoutMode columnMode() const;
+ LayoutMode rowMode() const;
+
+ int numColumns() const;
+ int numRows() const;
+
+ bool variableWidth() const;
+ virtual void setVariableWidth(bool);
+
+ bool variableHeight() const;
+ virtual void setVariableHeight(bool);
+
+ void viewportPaintEvent(QPaintEvent *);
+
+ bool dragSelect() const { return true; }
+ void setDragSelect(bool) {}
+ bool autoScroll() const { return true; }
+ void setAutoScroll(bool) {}
+ bool autoScrollBar() const { return vScrollBarMode() == Auto; }
+ void setAutoScrollBar(bool enable) { setVScrollBarMode(enable ? Auto : AlwaysOff); }
+ bool scrollBar() const { return vScrollBarMode() != AlwaysOff; }
+ void setScrollBar(bool enable) { setVScrollBarMode(enable ? AlwaysOn : AlwaysOff); }
+ bool autoBottomScrollBar() const { return hScrollBarMode() == Auto; }
+ void setAutoBottomScrollBar(bool enable) { setHScrollBarMode(enable ? Auto : AlwaysOff); }
+ bool bottomScrollBar() const { return hScrollBarMode() != AlwaysOff; }
+ void setBottomScrollBar(bool enable) { setHScrollBarMode(enable ? AlwaysOn : AlwaysOff); }
+ bool smoothScrolling() const { return false; }
+ void setSmoothScrolling(bool) {}
+ bool autoUpdate() const { return true; }
+ void setAutoUpdate(bool) {}
+ void setFixedVisibleLines(int lines) { setRowMode(lines); }
+ int inSort(const Q3ListBoxItem *);
+ int inSort(const QString& text);
+ int cellHeight(int i) const { return itemHeight(i); }
+ int cellHeight() const { return itemHeight(); }
+ int cellWidth() const { return maxItemWidth(); }
+ int cellWidth(int i) const { Q_ASSERT(i==0); Q_UNUSED(i) return maxItemWidth(); }
+ int numCols() const { return numColumns(); }
+
+ int itemHeight(int index = 0) const;
+ Q3ListBoxItem * itemAt(const QPoint &) const;
+
+ QRect itemRect(Q3ListBoxItem *item) const;
+
+ Q3ListBoxItem *firstItem() const;
+
+ void sort(bool ascending = true);
+
+public Q_SLOTS:
+ void clear();
+ virtual void ensureCurrentVisible();
+ virtual void clearSelection();
+ virtual void selectAll(bool select);
+ virtual void invertSelection();
+
+Q_SIGNALS:
+ void highlighted(int index);
+ void selected(int index);
+ void highlighted(const QString &);
+ void selected(const QString &);
+ void highlighted(Q3ListBoxItem *);
+ void selected(Q3ListBoxItem *);
+
+ void selectionChanged();
+ void selectionChanged(Q3ListBoxItem *);
+ void currentChanged(Q3ListBoxItem *);
+ void clicked(Q3ListBoxItem *);
+ void clicked(Q3ListBoxItem *, const QPoint &);
+ void pressed(Q3ListBoxItem *);
+ void pressed(Q3ListBoxItem *, const QPoint &);
+
+ void doubleClicked(Q3ListBoxItem *);
+ void returnPressed(Q3ListBoxItem *);
+ void rightButtonClicked(Q3ListBoxItem *, const QPoint &);
+ void rightButtonPressed(Q3ListBoxItem *, const QPoint &);
+ void mouseButtonPressed(int, Q3ListBoxItem*, const QPoint&);
+ void mouseButtonClicked(int, Q3ListBoxItem*, const QPoint&);
+
+ void contextMenuRequested(Q3ListBoxItem *, const QPoint &);
+
+ void onItem(Q3ListBoxItem *item);
+ void onViewport();
+
+protected:
+ void changeEvent(QEvent *);
+ void mousePressEvent(QMouseEvent *);
+ void mouseReleaseEvent(QMouseEvent *);
+ void mouseDoubleClickEvent(QMouseEvent *);
+ void mouseMoveEvent(QMouseEvent *);
+ void contentsContextMenuEvent(QContextMenuEvent *);
+
+ void keyPressEvent(QKeyEvent *e);
+ void focusInEvent(QFocusEvent *e);
+ void focusOutEvent(QFocusEvent *e);
+ void resizeEvent(QResizeEvent *);
+ void showEvent(QShowEvent *);
+
+ bool eventFilter(QObject *o, QEvent *e);
+
+ void updateItem(int index);
+ void updateItem(Q3ListBoxItem *);
+
+ void updateCellWidth() { }
+ int totalWidth() const { return contentsWidth(); }
+ int totalHeight() const { return contentsHeight(); }
+
+ virtual void paintCell(QPainter *, int row, int col);
+
+ void toggleCurrentItem();
+ bool isRubberSelecting() const;
+
+ void doLayout() const;
+
+ int findItem(int yPos) const { return index(itemAt(QPoint(0,yPos))); }
+
+protected Q_SLOTS:
+ void clearInputString();
+
+private Q_SLOTS:
+ void refreshSlot();
+ void doAutoScroll();
+ void adjustItems();
+
+private:
+ Q_DISABLE_COPY(Q3ListBox)
+
+ void mousePressEventEx(QMouseEvent *);
+ void tryGeometry(int, int) const;
+ int currentRow() const;
+ int currentColumn() const;
+ void updateSelection();
+ void repaintSelection();
+ void drawRubber();
+ void doRubberSelection(const QRect &old, const QRect &rubber);
+ void handleItemChange(Q3ListBoxItem *old, bool shift, bool control);
+ void selectRange(Q3ListBoxItem *from, Q3ListBoxItem *to, bool invert, bool includeFirst, bool clearSel = false);
+
+ void emitChangedSignal(bool);
+
+ int columnAt(int) const;
+ int rowAt(int) const;
+
+ Q3ListBoxPrivate * d;
+
+ static Q3ListBox * changedListBox;
+};
+
+
+class Q_COMPAT_EXPORT Q3ListBoxItem
+{
+public:
+ Q3ListBoxItem(Q3ListBox* listbox = 0);
+ Q3ListBoxItem(Q3ListBox* listbox, Q3ListBoxItem *after);
+ virtual ~Q3ListBoxItem();
+
+ virtual QString text() const;
+ virtual const QPixmap *pixmap() const;
+
+ virtual int height(const Q3ListBox *) const;
+ virtual int width(const Q3ListBox *) const;
+
+ bool isSelected() const { return s; }
+ bool isCurrent() const;
+
+ bool selected() const { return isSelected(); }
+ bool current() const { return isCurrent(); }
+
+ Q3ListBox *listBox() const;
+
+ void setSelectable(bool b) { selectable = b; }
+ bool isSelectable() const { return selectable; }
+
+ Q3ListBoxItem *next() const;
+ Q3ListBoxItem *prev() const;
+
+ virtual int rtti() const;
+ enum { RTTI = 0 };
+
+protected:
+ virtual void paint(QPainter *) = 0;
+ virtual void setText(const QString &text) { txt = text; }
+ void setCustomHighlighting(bool);
+
+private:
+ Q_DISABLE_COPY(Q3ListBoxItem)
+
+ QString txt;
+ uint selectable : 1;
+ uint s : 1;
+ uint dirty:1;
+ uint custom_highlight : 1;
+ uint unused : 28;
+ Q3ListBoxItem * p, * n;
+ Q3ListBox* lbox;
+ friend class Q3ListBox;
+ friend class Q3ListBoxPrivate;
+ friend class Q3ComboBox;
+ friend class Q3ComboBoxPopupItem;
+};
+
+
+class Q_COMPAT_EXPORT Q3ListBoxText : public Q3ListBoxItem
+{
+public:
+ Q3ListBoxText(Q3ListBox* listbox, const QString & text=QString());
+ Q3ListBoxText(const QString & text=QString());
+ Q3ListBoxText(Q3ListBox* listbox, const QString & text, Q3ListBoxItem *after);
+ ~Q3ListBoxText();
+
+ int height(const Q3ListBox *) const;
+ int width(const Q3ListBox *) const;
+
+ int rtti() const;
+ enum { RTTI = 1 };
+
+protected:
+ void paint(QPainter *);
+
+private:
+ Q_DISABLE_COPY(Q3ListBoxText)
+};
+
+
+class Q_COMPAT_EXPORT Q3ListBoxPixmap : public Q3ListBoxItem
+{
+public:
+ Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap &);
+ Q3ListBoxPixmap(const QPixmap &);
+ Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap & pix, Q3ListBoxItem *after);
+ Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap &, const QString&);
+ Q3ListBoxPixmap(const QPixmap &, const QString&);
+ Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap & pix, const QString&, Q3ListBoxItem *after);
+ ~Q3ListBoxPixmap();
+
+ const QPixmap *pixmap() const { return &pm; }
+
+ int height(const Q3ListBox *) const;
+ int width(const Q3ListBox *) const;
+
+ int rtti() const;
+ enum { RTTI = 2 };
+
+protected:
+ void paint(QPainter *);
+
+private:
+ Q_DISABLE_COPY(Q3ListBoxPixmap)
+
+ QPixmap pm;
+};
+
+#endif // QT_NO_LISTBOX
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // Q3LISTBOX_H
diff --git a/src/qt3support/itemviews/q3listview.cpp b/src/qt3support/itemviews/q3listview.cpp
new file mode 100644
index 0000000..1effdaa
--- /dev/null
+++ b/src/qt3support/itemviews/q3listview.cpp
@@ -0,0 +1,7949 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qplatformdefs.h>
+#include "q3listview.h"
+#ifndef QT_NO_LISTVIEW
+#include "q3tl.h"
+#include "qapplication.h"
+#include "qbitmap.h"
+#include "q3cleanuphandler.h"
+#include "qcursor.h"
+#include "qdatetime.h"
+#include "q3dragobject.h"
+#include "qevent.h"
+#include "qhash.h"
+#include "q3header.h"
+#include "qicon.h"
+#include "qlineedit.h"
+#include "qpainter.h"
+#include "qpixmapcache.h"
+#include "qstack.h"
+#include "qstyle.h"
+#include "qstyleoption.h"
+#include "qtimer.h"
+#include "qtooltip.h"
+#include "qdebug.h"
+#ifndef QT_NO_ACCESSIBILITY
+#include "qaccessible.h"
+#endif
+
+QT_BEGIN_NAMESPACE
+
+const int Unsorted = 16383;
+
+static Q3CleanupHandler<QBitmap> qlv_cleanup_bitmap;
+
+
+struct Q3ListViewPrivate
+{
+ // classes that are here to avoid polluting the global name space
+
+ // the magical hidden mother of all items
+ class Root: public Q3ListViewItem {
+ public:
+ Root(Q3ListView * parent);
+
+ void setHeight(int);
+ void invalidateHeight();
+ void setup();
+ Q3ListView * theListView() const;
+
+ Q3ListView * lv;
+ };
+
+ // to remember what's on screen
+ class DrawableItem {
+ public:
+ DrawableItem() {}
+ DrawableItem(int level, int ypos, Q3ListViewItem * item)
+ : l(level), y(ypos), i(item) {};
+ int l;
+ int y;
+ Q3ListViewItem * i;
+ };
+
+ // for sorting
+ class SortableItem {
+ public:
+ /*
+ We could be smarter and keep a pointer to the Q3ListView
+ item instead of numCols, col and asc. This would then allow
+ us to use the physical ordering of columns rather than the
+ logical. Microsoft uses the logical ordering, so there is
+ some virtue in doing so, although it prevents the user from
+ choosing the secondary key.
+ */
+ Q3ListViewItem * item;
+ int numCols;
+ int col;
+ bool asc;
+
+ int cmp(const SortableItem& i) const {
+ int diff = item->compare(i.item, col, asc);
+ if (diff == 0 && numCols != 1) {
+ for (int j = 0; j < numCols; j++) {
+ if (j != col) {
+ diff = item->compare(i.item, j, asc);
+ if (diff != 0)
+ break;
+ }
+ }
+ }
+ return diff;
+ }
+ bool operator<(const SortableItem& i) const { return cmp(i) < 0; }
+ bool operator<=(const SortableItem& i) const { return cmp(i) <= 0; }
+ bool operator>(const SortableItem& i) const { return cmp(i) > 0; }
+ };
+
+ class ItemColumnInfo {
+ public:
+ ItemColumnInfo(): pm(0), next(0), truncated(false), dirty(false), allow_rename(false), width(0) {}
+ ~ItemColumnInfo() { delete pm; delete next; }
+ QString text, tmpText;
+ QPixmap * pm;
+ ItemColumnInfo * next;
+ uint truncated : 1;
+ uint dirty : 1;
+ uint allow_rename : 1;
+ int width;
+ };
+
+ class ViewColumnInfo {
+ public:
+ ViewColumnInfo(): align(Qt::AlignAuto), sortable(true), next(0) {}
+ ~ViewColumnInfo() { delete next; }
+ int align;
+ bool sortable;
+ ViewColumnInfo * next;
+ };
+
+ // private variables used in Q3ListView
+ ViewColumnInfo * vci;
+ Q3Header * h;
+ Root * r;
+ uint rootIsExpandable : 1;
+ int margin;
+
+ Q3ListViewItem * focusItem, *highlighted, *oldFocusItem;
+
+ QTimer * timer;
+ QTimer * dirtyItemTimer;
+ QTimer * visibleTimer;
+ int levelWidth;
+
+ // the list of drawables, and the range drawables covers entirely
+ // (it may also include a few items above topPixel)
+ QList<DrawableItem> drawables;
+ int topPixel;
+ int bottomPixel;
+
+ QList<const Q3ListViewItem *> dirtyItems;
+
+ Q3ListView::SelectionMode selectionMode;
+
+ // Per-column structure for information not in the Q3Header
+ struct Column {
+ Q3ListView::WidthMode wmode;
+ };
+ QVector<Column> column;
+
+ // suggested height for the items
+ int fontMetricsHeight;
+ int minLeftBearing, minRightBearing;
+ int ellipsisWidth;
+
+ // currently typed prefix for the keyboard interface, and the time
+ // of the last key-press
+ QString currentPrefix;
+ QTime currentPrefixTime;
+
+ // holds a list of iterators
+ QList<Q3ListViewItemIterator *> iterators;
+ Q3ListViewItem *pressedItem, *selectAnchor;
+
+ QTimer *scrollTimer;
+ QTimer *renameTimer;
+ QTimer *autoopenTimer;
+
+ // sort column and order #### may need to move to Q3Header [subclass]
+ int sortcolumn;
+ bool ascending :1;
+ bool sortIndicator :1;
+ // whether to select or deselect during this mouse press.
+ bool allColumnsShowFocus :1;
+ bool select :1;
+
+ // true if the widget should take notice of mouseReleaseEvent
+ bool buttonDown :1;
+ // true if the widget should ignore a double-click
+ bool ignoreDoubleClick :1;
+
+ bool clearing :1;
+ bool pressedSelected :1;
+ bool pressedEmptyArea :1;
+
+ bool toolTips :1;
+ bool fullRepaintOnComlumnChange:1;
+ bool updateHeader :1;
+
+ bool startEdit : 1;
+ bool ignoreEditAfterFocus : 1;
+ bool inMenuMode :1;
+
+ Q3ListView::RenameAction defRenameAction;
+
+ Q3ListViewItem *startDragItem;
+ QPoint dragStartPos;
+ int pressedColumn;
+ Q3ListView::ResizeMode resizeMode;
+};
+
+Q_DECLARE_TYPEINFO(Q3ListViewPrivate::DrawableItem, Q_PRIMITIVE_TYPE);
+
+// these should probably be in Q3ListViewPrivate, for future thread safety
+static bool activatedByClick;
+static QPoint activatedP;
+
+#ifndef QT_NO_ACCESSIBILITY
+static int indexOfItem(Q3ListViewItem *item)
+{
+ if (!QAccessible::isActive())
+ return 0;
+
+ static Q3ListViewItem *lastItem = 0;
+ static int lastIndex = 0;
+
+ if (!item || !item->listView())
+ return 0;
+
+ if (item == lastItem)
+ return lastIndex;
+
+ lastItem = item;
+ int index = 1;
+
+ Q3ListViewItemIterator it(item->listView());
+ while (it.current()) {
+ if (it.current() == item) {
+ lastIndex = index;
+ return index;
+ }
+ ++it;
+ ++index;
+ }
+ lastIndex = 0;
+ return 0;
+}
+#endif
+
+/*!
+ Creates a string with ... like "Trollte..." or "...olltech", depending on the alignment.
+*/
+static QString qEllipsisText(const QString &org, const QFontMetrics &fm, int width, int align)
+{
+ int ellWidth = fm.width(QLatin1String("..."));
+ QString text = QString::fromLatin1("");
+ int i = 0;
+ int len = org.length();
+ int offset = (align & Qt::AlignRight) ? (len-1) - i : i;
+ while (i < len && fm.width(text + org[offset]) + ellWidth < width) {
+ if (align & Qt::AlignRight)
+ text.prepend(org[offset]);
+ else
+ text += org[offset];
+ offset = (align & Qt::AlignRight) ? (len-1) - ++i : ++i;
+ }
+ if (text.isEmpty())
+ text = (align & Qt::AlignRight) ? org.right(1) : text = org.left(1);
+ if (align & Qt::AlignRight)
+ text.prepend(QLatin1String("..."));
+ else
+ text += QLatin1String("...");
+ return text;
+}
+
+/*!
+ \class Q3ListViewItem
+ \brief The Q3ListViewItem class implements a list view item.
+
+ \compat
+
+ A list view item is a multi-column object capable of displaying
+ itself in a Q3ListView.
+
+ The easiest way to use Q3ListViewItem is to construct one with a
+ few constant strings, and either a Q3ListView or another
+ Q3ListViewItem as parent.
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3listview.cpp 0
+ We've discarded the pointers to the items since we can still access
+ them via their parent \e listView. By default, Q3ListView sorts its
+ items; this can be switched off with Q3ListView::setSorting(-1).
+
+ The parent must be another Q3ListViewItem or a Q3ListView. If the
+ parent is a Q3ListView, the item becomes a top-level item within
+ that Q3ListView. If the parent is another Q3ListViewItem, the item
+ becomes a child of that list view item.
+
+ If you keep the pointer, you can set or change the texts using
+ setText(), add pixmaps using setPixmap(), change its mode using
+ setSelectable(), setSelected(), setOpen() and setExpandable().
+ You'll also be able to change its height using setHeight(), and
+ traverse its sub-items. You don't have to keep the pointer since
+ you can get a pointer to any Q3ListViewItem in a Q3ListView using
+ Q3ListView::selectedItem(), Q3ListView::currentItem(),
+ Q3ListView::firstChild(), Q3ListView::lastItem() and
+ Q3ListView::findItem().
+
+ If you call \c delete on a list view item, it will be deleted as
+ expected, and as usual for \l{QObject}s, if it has any child items
+ (to any depth), all these will be deleted too.
+
+ \l{Q3CheckListItem}s are list view items that have a checkbox or
+ radio button and can be used in place of plain Q3ListViewItems.
+
+ You can traverse the tree as if it were a doubly-linked list using
+ itemAbove() and itemBelow(); they return pointers to the items
+ directly above and below this item on the screen (even if none of
+ them are actually visible at the moment).
+
+ Here's how to traverse all of an item's children (but not its
+ children's children, etc.):
+ Example:
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3listview.cpp 1
+
+ If you want to iterate over every item, to any level of depth use
+ an iterator. To iterate over the entire tree, initialize the
+ iterator with the list view itself; to iterate over an item's
+ children (and children's children to any depth), initialize the
+ iterator with the item:
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3listview.cpp 2
+
+ Note that the order of the children will change when the sorting
+ order changes and is undefined if the items are not visible. You
+ can, however, call enforceSortOrder() at any time; Q3ListView will
+ always call it before it needs to show an item.
+
+ Many programs will need to reimplement Q3ListViewItem. The most
+ commonly reimplemented functions are:
+ \table
+ \header \i Function \i Description
+ \row \i \l text()
+ \i Returns the text in a column. Many subclasses will compute
+ this on the fly.
+ \row \i \l key()
+ \i Used for sorting. The default key() simply calls
+ text(), but judicious use of key() can give you fine
+ control over sorting; for example, QFileDialog
+ reimplements key() to sort by date.
+ \row \i \l setup()
+ \i Called before showing the item and whenever the list
+ view's font changes, for example.
+ \row \i \l activate()
+ \i Called whenever the user clicks on the item or presses
+ Space when the item is the current item.
+ \endtable
+
+ Some subclasses call setExpandable(true) even when they have no
+ children, and populate themselves when setup() or setOpen(true) is
+ called. The \c dirview/dirview.cpp example program uses this
+ technique to start up quickly: The files and subdirectories in a
+ directory aren't inserted into the tree until they're actually
+ needed.
+
+ \img qlistviewitems.png List View Items
+
+ \sa Q3CheckListItem Q3ListView
+*/
+
+/*!
+ \fn int Q3CheckListItem::rtti() const
+
+ Returns 1.
+
+ Make your derived classes return their own values for rtti(), and
+ you can distinguish between list view items. You should use values
+ greater than 1000, to allow for extensions to this class.
+*/
+
+/*!
+ Constructs a new top-level list view item in the Q3ListView \a
+ parent.
+*/
+
+Q3ListViewItem::Q3ListViewItem(Q3ListView * parent)
+{
+ init();
+ parent->insertItem(this);
+}
+
+
+/*!
+ Constructs a new list view item that is a child of \a parent and
+ first in the parent's list of children.
+*/
+
+Q3ListViewItem::Q3ListViewItem(Q3ListViewItem * parent)
+{
+ init();
+ parent->insertItem(this);
+}
+
+
+
+
+/*!
+ Constructs an empty list view item that is a child of \a parent
+ and is after item \a after in the parent's list of children. Since
+ \a parent is a Q3ListView the item will be a top-level item.
+*/
+
+Q3ListViewItem::Q3ListViewItem(Q3ListView * parent, Q3ListViewItem * after)
+{
+ init();
+ parent->insertItem(this);
+ moveToJustAfter(after);
+}
+
+
+/*!
+ Constructs an empty list view item that is a child of \a parent
+ and is after item \a after in the parent's list of children.
+*/
+
+Q3ListViewItem::Q3ListViewItem(Q3ListViewItem * parent, Q3ListViewItem * after)
+{
+ init();
+ parent->insertItem(this);
+ moveToJustAfter(after);
+}
+
+
+
+/*!
+ Constructs a new top-level list view item in the Q3ListView \a
+ parent, with up to eight constant strings, \a label1, \a label2, \a
+ label3, \a label4, \a label5, \a label6, \a label7 and \a label8
+ defining its columns' contents.
+
+ \sa setText()
+*/
+
+Q3ListViewItem::Q3ListViewItem(Q3ListView * parent,
+ const QString &label1,
+ const QString &label2,
+ const QString &label3,
+ const QString &label4,
+ const QString &label5,
+ const QString &label6,
+ const QString &label7,
+ const QString &label8)
+{
+ init();
+ parent->insertItem(this);
+
+ setText(0, label1);
+ setText(1, label2);
+ setText(2, label3);
+ setText(3, label4);
+ setText(4, label5);
+ setText(5, label6);
+ setText(6, label7);
+ setText(7, label8);
+}
+
+
+/*!
+ Constructs a new list view item as a child of the Q3ListViewItem \a
+ parent with up to eight constant strings, \a label1, \a label2, \a
+ label3, \a label4, \a label5, \a label6, \a label7 and \a label8
+ as columns' contents.
+
+ \sa setText()
+*/
+
+Q3ListViewItem::Q3ListViewItem(Q3ListViewItem * parent,
+ const QString &label1,
+ const QString &label2,
+ const QString &label3,
+ const QString &label4,
+ const QString &label5,
+ const QString &label6,
+ const QString &label7,
+ const QString &label8)
+{
+ init();
+ parent->insertItem(this);
+
+ setText(0, label1);
+ setText(1, label2);
+ setText(2, label3);
+ setText(3, label4);
+ setText(4, label5);
+ setText(5, label6);
+ setText(6, label7);
+ setText(7, label8);
+}
+
+/*!
+ Constructs a new list view item in the Q3ListView \a parent that is
+ included after item \a after and that has up to eight column
+ texts, \a label1, \a label2, \a label3, \a label4, \a label5, \a
+ label6, \a label7 and\a label8.
+
+ Note that the order is changed according to Q3ListViewItem::key()
+ unless the list view's sorting is disabled using
+ Q3ListView::setSorting(-1).
+
+ \sa setText()
+*/
+
+Q3ListViewItem::Q3ListViewItem(Q3ListView * parent, Q3ListViewItem * after,
+ const QString &label1,
+ const QString &label2,
+ const QString &label3,
+ const QString &label4,
+ const QString &label5,
+ const QString &label6,
+ const QString &label7,
+ const QString &label8)
+{
+ init();
+ parent->insertItem(this);
+ moveToJustAfter(after);
+
+ setText(0, label1);
+ setText(1, label2);
+ setText(2, label3);
+ setText(3, label4);
+ setText(4, label5);
+ setText(5, label6);
+ setText(6, label7);
+ setText(7, label8);
+}
+
+
+/*!
+ Constructs a new list view item as a child of the Q3ListViewItem \a
+ parent. It is inserted after item \a after and may contain up to
+ eight strings, \a label1, \a label2, \a label3, \a label4, \a
+ label5, \a label6, \a label7 and \a label8 as column entries.
+
+ Note that the order is changed according to Q3ListViewItem::key()
+ unless the list view's sorting is disabled using
+ Q3ListView::setSorting(-1).
+
+ \sa setText()
+*/
+
+Q3ListViewItem::Q3ListViewItem(Q3ListViewItem * parent, Q3ListViewItem * after,
+ const QString &label1,
+ const QString &label2,
+ const QString &label3,
+ const QString &label4,
+ const QString &label5,
+ const QString &label6,
+ const QString &label7,
+ const QString &label8)
+{
+ init();
+ parent->insertItem(this);
+ moveToJustAfter(after);
+
+ setText(0, label1);
+ setText(1, label2);
+ setText(2, label3);
+ setText(3, label4);
+ setText(4, label5);
+ setText(5, label6);
+ setText(6, label7);
+ setText(7, label8);
+}
+
+/*!
+ Sorts all this item's child items using the current sorting
+ configuration (sort column and direction).
+
+ \sa enforceSortOrder()
+*/
+
+void Q3ListViewItem::sort()
+{
+ if (!listView())
+ return;
+ lsc = Unsorted;
+ enforceSortOrder();
+ listView()->triggerUpdate();
+}
+
+/*!
+ Returns 0.
+
+ Make your derived classes return their own values for rtti(), so
+ that you can distinguish between different kinds of list view
+ items. You should use values greater than 1000 to allow for
+ extensions to this class.
+*/
+
+int Q3ListViewItem::rtti() const
+{
+ return RTTI;
+}
+
+/*
+ Performs the initializations that's common to the constructors.
+*/
+
+void Q3ListViewItem::init()
+{
+ ownHeight = 0;
+ maybeTotalHeight = -1;
+ open = false;
+
+ nChildren = 0;
+ parentItem = 0;
+ siblingItem = childItem = 0;
+
+ columns = 0;
+
+ selected = 0;
+ selectable = true;
+
+ lsc = Unsorted;
+ lso = true; // unsorted in ascending order :)
+ configured = false;
+ expandable = false;
+ selectable = true;
+ is_root = false;
+ allow_drag = false;
+ allow_drop = false;
+ visible = true;
+ renameBox = 0;
+ enabled = true;
+ mlenabled = false;
+}
+
+/*!
+ If \a b is true, the item is made visible; otherwise it is hidden.
+
+ If the item is not visible, itemAbove() and itemBelow() will never
+ return this item, although you still can reach it by using e.g.
+ Q3ListViewItemIterator.
+*/
+
+void Q3ListViewItem::setVisible(bool b)
+{
+ if (b == (bool)visible)
+ return;
+ Q3ListView *lv = listView();
+ if (!lv)
+ return;
+ if (b && parent() && !parent()->isVisible())
+ return;
+ visible = b;
+ configured = false;
+ setHeight(0);
+ invalidateHeight();
+ if (parent())
+ parent()->invalidateHeight();
+ else
+ lv->d->r->invalidateHeight();
+ for (Q3ListViewItem *i = childItem; i; i = i->siblingItem)
+ i->setVisible(b);
+ if (lv)
+ lv->triggerUpdate();
+}
+
+/*!
+ Returns true if the item is visible; otherwise returns false.
+
+ \sa setVisible()
+*/
+
+bool Q3ListViewItem::isVisible() const
+{
+ return (bool)visible;
+}
+
+/*!
+ If \a b is true, this item can be in-place renamed in the column
+ \a col by the user; otherwise it cannot be renamed in-place.
+*/
+
+void Q3ListViewItem::setRenameEnabled(int col, bool b)
+{
+ Q3ListViewPrivate::ItemColumnInfo * l = (Q3ListViewPrivate::ItemColumnInfo*)columns;
+ if (!l) {
+ l = new Q3ListViewPrivate::ItemColumnInfo;
+ columns = (void*)l;
+ }
+ for(int c = 0; c < col; c++) {
+ if (!l->next)
+ l->next = new Q3ListViewPrivate::ItemColumnInfo;
+ l = l->next;
+ }
+
+ if (!l)
+ return;
+ l->allow_rename = b;
+}
+
+/*!
+ Returns true if this item can be in-place renamed in column \a
+ col; otherwise returns false.
+*/
+
+bool Q3ListViewItem::renameEnabled(int col) const
+{
+ Q3ListViewPrivate::ItemColumnInfo * l = (Q3ListViewPrivate::ItemColumnInfo*)columns;
+ if (!l)
+ return false;
+
+ while(col && l) {
+ l = l->next;
+ col--;
+ }
+
+ if (!l)
+ return false;
+ return (bool)l->allow_rename;
+}
+
+/*!
+ If \a b is true the item is enabled; otherwise it is disabled.
+ Disabled items are drawn differently (e.g. grayed-out) and are not
+ accessible by the user.
+*/
+
+void Q3ListViewItem::setEnabled(bool b)
+{
+ if ((bool)enabled == b)
+ return;
+ enabled = b;
+ if (!enabled)
+ selected = false;
+ Q3ListView *lv = listView();
+ if (lv) {
+ lv->triggerUpdate();
+
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(lv->viewport(), indexOfItem(this), QAccessible::StateChanged);
+#endif
+ }
+}
+
+/*!
+ Returns true if this item is enabled; otherwise returns false.
+
+ \sa setEnabled()
+*/
+
+bool Q3ListViewItem::isEnabled() const
+{
+ return (bool)enabled;
+}
+
+/*!
+ If in-place renaming of this item is enabled (see
+ renameEnabled()), this function starts renaming the item in column
+ \a col, by creating and initializing an edit box.
+*/
+
+void Q3ListViewItem::startRename(int col)
+{
+ if (!renameEnabled(col))
+ return;
+ if (renameBox)
+ cancelRename(col);
+ Q3ListView *lv = listView();
+ if (!lv)
+ return;
+
+ if (lv->d->renameTimer)
+ lv->d->renameTimer->stop();
+
+ lv->ensureItemVisible(this);
+
+ if (lv->d->timer->isActive()) {
+ // make sure that pending calculations get finished
+ lv->d->timer->stop();
+ lv->updateContents();
+ }
+
+ if (lv->currentItem() && lv->currentItem()->renameBox) {
+ if (lv->d->defRenameAction == Q3ListView::Reject)
+ lv->currentItem()->cancelRename(lv->currentItem()->renameCol);
+ else
+ lv->currentItem()->okRename(lv->currentItem()->renameCol);
+ }
+
+ if (this != lv->currentItem())
+ lv->setCurrentItem(this);
+
+ QRect r = lv->itemRect(this);
+ r = QRect(lv->viewportToContents(r.topLeft()), r.size());
+ r.setLeft(lv->header()->sectionPos(col));
+ r.setWidth(qMin(lv->header()->sectionSize(col) - 1,
+ lv->contentsX() + lv->visibleWidth() - r.left()));
+ if (col == 0)
+ r.setLeft(r.left() + lv->itemMargin() + (depth() + (lv->rootIsDecorated() ? 1 : 0)) * lv->treeStepSize() - 1);
+ if (pixmap(col))
+ r.setLeft(r.left() + pixmap(col)->width());
+ if (r.x() - lv->contentsX() < 0) {
+ lv->scrollBy(r.x() - lv->contentsX(), 0);
+ r.setX(lv->contentsX());
+ } else if ((lv->contentsX() + lv->visibleWidth()) < (r.x() + r.width())) {
+ lv->scrollBy((r.x() + r.width()) - (lv->contentsX() + lv->visibleWidth()), 0);
+ }
+ if (r.width() > lv->visibleWidth())
+ r.setWidth(lv->visibleWidth());
+ renameBox = new QLineEdit(lv->viewport(), "qt_renamebox");
+ renameBox->setFrame(false);
+ renameBox->setText(text(col));
+ renameBox->selectAll();
+ renameBox->installEventFilter(lv);
+ lv->addChild(renameBox, r.x(), r.y());
+ renameBox->resize(r.size());
+ lv->viewport()->setFocusProxy(renameBox);
+ renameBox->setFocus();
+ renameBox->show();
+ renameCol = col;
+}
+
+/*!
+ This function removes the rename box.
+*/
+
+void Q3ListViewItem::removeRenameBox()
+{
+ // Sanity, it should be checked by the functions calling this first anyway
+ Q3ListView *lv = listView();
+ if (!lv || !renameBox)
+ return;
+ const bool resetFocus = lv->viewport()->focusProxy() == renameBox;
+ delete renameBox;
+ renameBox = 0;
+ if (resetFocus) {
+ lv->viewport()->setFocusProxy(lv);
+ lv->setFocus();
+ }
+}
+
+/*!
+ This function is called if the user presses Enter during in-place
+ renaming of the item in column \a col.
+
+ \sa cancelRename()
+*/
+
+void Q3ListViewItem::okRename(int col)
+{
+ Q3ListView *lv = listView();
+ if (!lv || !renameBox)
+ return;
+ setText(col, renameBox->text());
+ removeRenameBox();
+
+ // we set the parent lsc to Unsorted if that column is the sorted one
+ if (parent() && (int)parent()->lsc == col)
+ parent()->lsc = Unsorted;
+
+ emit lv->itemRenamed(this, col);
+ emit lv->itemRenamed(this, col, text(col));
+}
+
+/*!
+ This function is called if the user cancels in-place renaming of
+ this item in column \a col (e.g. by pressing Esc).
+
+ \sa okRename()
+*/
+
+void Q3ListViewItem::cancelRename(int)
+{
+ Q3ListView *lv = listView();
+ if (!lv || !renameBox)
+ return;
+ removeRenameBox();
+}
+
+/*!
+ Destroys the item, deleting all its children and freeing up all
+ allocated resources.
+*/
+
+Q3ListViewItem::~Q3ListViewItem()
+{
+ if (renameBox) {
+ delete renameBox;
+ renameBox = 0;
+ }
+
+ Q3ListView *lv = listView();
+
+ if (lv) {
+ if (lv->d->oldFocusItem == this)
+ lv->d->oldFocusItem = 0;
+ if (lv->d->focusItem == this)
+ lv->d->focusItem = 0;
+ if (lv->d->highlighted == this)
+ lv->d->highlighted = 0;
+ if (lv->d->pressedItem == this)
+ lv->d->pressedItem = 0;
+ if (lv->d->selectAnchor == this)
+ lv->d->selectAnchor = 0;
+ for (int j = 0; j < lv->d->iterators.size(); ++j) {
+ Q3ListViewItemIterator *i = lv->d->iterators.at(j);
+ if (i->current() == this)
+ i->currentRemoved();
+ }
+ }
+
+ if (parentItem)
+ parentItem->takeItem(this);
+ Q3ListViewItem * i = childItem;
+ childItem = 0;
+ while (i) {
+ i->parentItem = 0;
+ Q3ListViewItem * n = i->siblingItem;
+ delete i;
+ i = n;
+ }
+ delete (Q3ListViewPrivate::ItemColumnInfo *)columns;
+}
+
+
+/*!
+ If \a b is true each of the item's columns may contain multiple
+ lines of text; otherwise each of them may only contain a single
+ line.
+*/
+
+void Q3ListViewItem::setMultiLinesEnabled(bool b)
+{
+ mlenabled = b;
+}
+
+/*!
+ Returns true if the item can display multiple lines of text in its
+ columns; otherwise returns false.
+*/
+
+bool Q3ListViewItem::multiLinesEnabled() const
+{
+ return mlenabled;
+}
+
+/*!
+ If \a allow is true, the list view starts a drag (see
+ Q3ListView::dragObject()) when the user presses and moves the mouse
+ on this item.
+*/
+
+
+void Q3ListViewItem::setDragEnabled(bool allow)
+{
+ allow_drag = (uint)allow;
+}
+
+/*!
+ If \a allow is true, the list view accepts drops onto the item;
+ otherwise drops are not allowed.
+*/
+
+void Q3ListViewItem::setDropEnabled(bool allow)
+{
+ allow_drop = (uint)allow;
+}
+
+/*!
+ Returns true if this item can be dragged; otherwise returns false.
+
+ \sa setDragEnabled()
+*/
+
+bool Q3ListViewItem::dragEnabled() const
+{
+ return (bool)allow_drag;
+}
+
+/*!
+ Returns true if this item accepts drops; otherwise returns false.
+
+ \sa setDropEnabled(), acceptDrop()
+*/
+
+bool Q3ListViewItem::dropEnabled() const
+{
+ return (bool)allow_drop;
+}
+
+/*!
+ Returns true if the item can accept drops of type QMimeSource \a
+ mime; otherwise returns false.
+
+ The default implementation does nothing and returns false. A
+ subclass must reimplement this to accept drops.
+*/
+
+bool Q3ListViewItem::acceptDrop(const QMimeSource *) const
+{
+ return false;
+}
+
+#ifndef QT_NO_DRAGANDDROP
+
+/*!
+ This function is called when something was dropped on the item. \a e
+ contains all the information about the drop.
+
+ The default implementation does nothing, subclasses may need to
+ reimplement this function.
+*/
+
+void Q3ListViewItem::dropped(QDropEvent *e)
+{
+ Q_UNUSED(e);
+}
+
+#endif
+
+/*!
+ This function is called when a drag enters the item's bounding
+ rectangle.
+
+ The default implementation does nothing, subclasses may need to
+ reimplement this function.
+*/
+
+void Q3ListViewItem::dragEntered()
+{
+}
+
+/*!
+ This function is called when a drag leaves the item's bounding
+ rectangle.
+
+ The default implementation does nothing, subclasses may need to
+ reimplement this function.
+*/
+
+void Q3ListViewItem::dragLeft()
+{
+}
+
+/*!
+ Inserts \a newChild into this list view item's list of children.
+ You should not need to call this function; it is called
+ automatically by the constructor of \a newChild.
+
+ \warning If you are using \c Single selection mode, then you
+ should only insert unselected items.
+*/
+
+void Q3ListViewItem::insertItem(Q3ListViewItem * newChild)
+{
+ Q3ListView *lv = listView();
+ if (lv && lv->currentItem() && lv->currentItem()->renameBox) {
+ if (lv->d->defRenameAction == Q3ListView::Reject)
+ lv->currentItem()->cancelRename(lv->currentItem()->renameCol);
+ else
+ lv->currentItem()->okRename(lv->currentItem()->renameCol);
+ }
+
+ if (!newChild || newChild->parentItem == this)
+ return;
+ if (newChild->parentItem)
+ newChild->parentItem->takeItem(newChild);
+ if (open)
+ invalidateHeight();
+ newChild->siblingItem = childItem;
+ childItem = newChild;
+ nChildren++;
+ newChild->parentItem = this;
+ lsc = Unsorted;
+ newChild->ownHeight = 0;
+ newChild->configured = false;
+
+ if (lv && !lv->d->focusItem) {
+ lv->d->focusItem = lv->firstChild();
+ lv->d->selectAnchor = lv->d->focusItem;
+ lv->repaintItem(lv->d->focusItem);
+ }
+}
+
+
+/*!
+ \fn void Q3ListViewItem::removeItem(Q3ListViewItem *item)
+
+ Removes the given \a item. Use takeItem() instead.
+*/
+
+
+/*!
+ Removes \a item from this object's list of children and causes an
+ update of the screen display. The item is not deleted. You should
+ not normally need to call this function because
+ Q3ListViewItem::~Q3ListViewItem() calls it.
+
+ The normal way to delete an item is to use \c delete.
+
+ If you need to move an item from one place in the hierarchy to
+ another you can use takeItem() to remove the item from the list
+ view and then insertItem() to put the item back in its new
+ position.
+
+ If a taken item is part of a selection in \c Single selection
+ mode, it is unselected and selectionChanged() is emitted. If a
+ taken item is part of a selection in \c Multi or \c Extended
+ selection mode, it remains selected.
+
+ \warning This function leaves \a item and its children in a state
+ where most member functions are unsafe. Only a few functions work
+ correctly on an item in this state, most notably insertItem(). The
+ functions that work on taken items are explicitly documented as
+ such.
+
+ \sa Q3ListViewItem::insertItem()
+*/
+
+void Q3ListViewItem::takeItem(Q3ListViewItem * item)
+{
+ if (!item)
+ return;
+
+ Q3ListView *lv = listView();
+ if (lv && lv->currentItem() && lv->currentItem()->renameBox) {
+ if (lv->d->defRenameAction == Q3ListView::Reject)
+ lv->currentItem()->cancelRename(lv->currentItem()->renameCol);
+ else
+ lv->currentItem()->okRename(lv->currentItem()->renameCol);
+ }
+ bool emit_changed = false;
+ if (lv && !lv->d->clearing) {
+ if (lv->d->oldFocusItem == this)
+ lv->d->oldFocusItem = 0;
+
+ for (int j = 0; j < lv->d->iterators.size(); ++j) {
+ Q3ListViewItemIterator *i = lv->d->iterators.at(j);
+ if (i->current() == item)
+ i->currentRemoved();
+ }
+
+ invalidateHeight();
+
+ if (lv->d && !lv->d->drawables.isEmpty())
+ lv->d->drawables.clear();
+
+ if (!lv->d->dirtyItems.isEmpty()) {
+ if (item->childItem) {
+ lv->d->dirtyItems.clear();
+ lv->d->dirtyItemTimer->stop();
+ lv->triggerUpdate();
+ } else {
+ lv->d->dirtyItems.removeAll(item);
+ }
+ }
+
+ if (lv->d->focusItem) {
+ const Q3ListViewItem * c = lv->d->focusItem;
+ while(c && c != item)
+ c = c->parentItem;
+ if (c == item) {
+ if (lv->selectedItem()) {
+ // for Single, setSelected(false) when selectedItem() is taken
+ lv->selectedItem()->setSelected(false);
+ // we don't emit selectionChanged(0)
+ emit lv->selectionChanged();
+ }
+ if (item->nextSibling())
+ lv->d->focusItem = item->nextSibling();
+ else if (item->itemAbove())
+ lv->d->focusItem = item->itemAbove();
+ else
+ lv->d->focusItem = 0;
+ emit_changed = true;
+ }
+ }
+
+ // reset anchors etc. if they are set to this or any child
+ // items
+ const Q3ListViewItem *ptr = lv->d->selectAnchor;
+ while (ptr && ptr != item)
+ ptr = ptr->parentItem;
+ if (ptr == item)
+ lv->d->selectAnchor = lv->d->focusItem;
+
+ ptr = lv->d->startDragItem;
+ while (ptr && ptr != item)
+ ptr = ptr->parentItem;
+ if (ptr == item)
+ lv->d->startDragItem = 0;
+
+ ptr = lv->d->pressedItem;
+ while (ptr && ptr != item)
+ ptr = ptr->parentItem;
+ if (ptr == item)
+ lv->d->pressedItem = 0;
+
+ ptr = lv->d->highlighted;
+ while (ptr && ptr != item)
+ ptr = ptr->parentItem;
+ if (ptr == item)
+ lv->d->highlighted = 0;
+ }
+
+ nChildren--;
+
+ Q3ListViewItem ** nextChild = &childItem;
+ while(nextChild && *nextChild && item != *nextChild)
+ nextChild = &((*nextChild)->siblingItem);
+
+ if (nextChild && item == *nextChild)
+ *nextChild = (*nextChild)->siblingItem;
+ item->parentItem = 0;
+ item->siblingItem = 0;
+ item->ownHeight = 0;
+ item->maybeTotalHeight = -1;
+ item->configured = false;
+
+ if (emit_changed) {
+ emit lv->currentChanged(lv->d->focusItem);
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(lv->viewport(), 0, QAccessible::Focus);
+#endif
+ }
+}
+
+
+/*!
+ \fn QString Q3ListViewItem::key(int column, bool ascending) const
+
+ Returns a key that can be used for sorting by column \a column.
+ The default implementation returns text(). Derived classes may
+ also incorporate the order indicated by \a ascending into this
+ key, although this is not recommended.
+
+ If you want to sort on non-alphabetical data, e.g. dates, numbers,
+ etc., it is more efficient to reimplement compare().
+
+ \sa compare(), sortChildItems()
+*/
+
+QString Q3ListViewItem::key(int column, bool) const
+{
+ return text(column);
+}
+
+
+/*!
+ Compares this list view item to \a i using the column \a col in \a
+ ascending order. Returns \< 0 if this item is less than \a i, 0 if
+ they are equal and \> 0 if this item is greater than \a i.
+
+ This function is used for sorting.
+
+ The default implementation compares the item keys (key()) using
+ QString::localeAwareCompare(). A reimplementation can use
+ different values and a different comparison function. Here is a
+ reimplementation that uses plain Unicode comparison:
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3listview.cpp 3
+ We don't recommend using \a ascending so your code can safely
+ ignore it.
+
+ \sa key() QString::localeAwareCompare() QString::compare()
+*/
+
+int Q3ListViewItem::compare(Q3ListViewItem *i, int col, bool ascending) const
+{
+ return key(col, ascending).localeAwareCompare(i->key(col, ascending));
+}
+
+/*!
+ Sorts this item's children using column \a column. This is done in
+ ascending order if \a ascending is true and in descending order if
+ \a ascending is false.
+
+ Asks some of the children to sort their children. (Q3ListView and
+ Q3ListViewItem ensure that all on-screen objects are properly
+ sorted but may avoid or defer sorting other objects in order to be
+ more responsive.)
+
+ \sa key() compare()
+*/
+
+void Q3ListViewItem::sortChildItems(int column, bool ascending)
+{
+ // we try HARD not to sort. if we're already sorted, don't.
+ if (column == (int)lsc && ascending == (bool)lso)
+ return;
+
+ if (column < 0)
+ return;
+
+ lsc = column;
+ lso = ascending;
+
+ const int nColumns = (listView() ? listView()->columns() : 0);
+
+ // and don't sort if we already have the right sorting order
+ if (column > nColumns || childItem == 0 || childItem->siblingItem == 0)
+ return;
+
+ // make an array for qHeapSort()
+ Q3ListViewPrivate::SortableItem * siblings
+ = new Q3ListViewPrivate::SortableItem[nChildren];
+ Q3ListViewItem * s = childItem;
+ int i = 0;
+ while (s && i < nChildren) {
+ siblings[i].numCols = nColumns;
+ siblings[i].col = column;
+ siblings[i].asc = ascending;
+ siblings[i].item = s;
+ s = s->siblingItem;
+ i++;
+ }
+
+ // and sort it.
+ qHeapSort(siblings, siblings + nChildren);
+
+ // build the linked list of siblings, in the appropriate
+ // direction, and finally set this->childItem to the new top
+ // child.
+ if (ascending) {
+ for(i = 0; i < nChildren - 1; i++)
+ siblings[i].item->siblingItem = siblings[i+1].item;
+ siblings[nChildren-1].item->siblingItem = 0;
+ childItem = siblings[0].item;
+ } else {
+ for(i = nChildren - 1; i > 0; i--)
+ siblings[i].item->siblingItem = siblings[i-1].item;
+ siblings[0].item->siblingItem = 0;
+ childItem = siblings[nChildren-1].item;
+ }
+ for (i = 0; i < nChildren; i++) {
+ if (siblings[i].item->isOpen())
+ siblings[i].item->sort();
+ }
+ delete[] siblings;
+}
+
+
+/*!
+ Sets this item's height to \a height pixels. This implicitly
+ changes totalHeight(), too.
+
+ Note that a font change causes this height to be overwritten
+ unless you reimplement setup().
+
+ For best results in Windows style we suggest using an even number
+ of pixels.
+
+ \sa height() totalHeight() isOpen()
+*/
+
+void Q3ListViewItem::setHeight(int height)
+{
+ if (ownHeight != height) {
+ if (visible)
+ ownHeight = height;
+ else
+ ownHeight = 0;
+ invalidateHeight();
+ }
+}
+
+
+/*!
+ Invalidates the cached total height of this item, including all
+ open children.
+
+ \sa setHeight() height() totalHeight()
+*/
+
+void Q3ListViewItem::invalidateHeight()
+{
+ if (maybeTotalHeight < 0)
+ return;
+ maybeTotalHeight = -1;
+ if (parentItem && parentItem->isOpen())
+ parentItem->invalidateHeight();
+}
+
+
+/*!
+ Opens or closes an item, i.e. shows or hides an item's children.
+
+ If \a o is true all child items are shown initially. The user can
+ hide them by clicking the \bold{-} icon to the left of the item.
+ If \a o is false, the children of this item are initially hidden.
+ The user can show them by clicking the \bold{+} icon to the left
+ of the item.
+
+ \sa height() totalHeight() isOpen()
+*/
+
+void Q3ListViewItem::setOpen(bool o)
+{
+ if (o == (bool)open || !enabled)
+ return;
+ open = o;
+
+ // If no children to show simply emit signals and return
+ if (!nChildren) {
+ Q3ListView *lv = listView();
+ if (lv && this != lv->d->r) {
+ if (o)
+ emit lv->expanded(this);
+ else
+ emit lv->collapsed(this);
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(lv->viewport(), indexOfItem(this), QAccessible::StateChanged);
+#endif
+ }
+ return;
+ }
+ invalidateHeight();
+
+ if (!configured) {
+ Q3ListViewItem * l = this;
+ QStack<Q3ListViewItem *> s;
+ while(l) {
+ if (l->open && l->childItem) {
+ s.push(l->childItem);
+ } else if (l->childItem) {
+ // first invisible child is unconfigured
+ Q3ListViewItem * c = l->childItem;
+ while(c) {
+ c->configured = false;
+ c = c->siblingItem;
+ }
+ }
+ l->configured = true;
+ l->setup();
+ l = (l == this) ? 0 : l->siblingItem;
+ if (!l && !s.isEmpty())
+ l = s.pop();
+ }
+ }
+
+ Q3ListView *lv = listView();
+
+ if (open && lv)
+ enforceSortOrder();
+
+ if (isVisible() && lv && lv->d && !lv->d->drawables.isEmpty())
+ lv->buildDrawableList();
+
+ if (lv && this != lv->d->r) {
+ if (o)
+ emit lv->expanded(this);
+ else
+ emit lv->collapsed(this);
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(lv->viewport(), indexOfItem(this), QAccessible::StateChanged);
+#endif
+ }
+}
+
+
+/*!
+ This virtual function is called before the first time Q3ListView
+ needs to know the height or any other graphical attribute of this
+ object, and whenever the font, GUI style, or colors of the list
+ view change.
+
+ The default calls widthChanged() and sets the item's height to the
+ height of a single line of text in the list view's font. (If you
+ use icons, multi-line text, etc., you will probably need to call
+ setHeight() yourself or reimplement it.)
+*/
+
+void Q3ListViewItem::setup()
+{
+ widthChanged();
+ Q3ListView *lv = listView();
+
+ int ph = 0;
+ int h = 0;
+ if (lv) {
+ for (int i = 0; i < lv->d->column.size(); ++i) {
+ if (pixmap(i))
+ ph = qMax(ph, pixmap(i)->height());
+ }
+
+ if (mlenabled) {
+ h = ph;
+ for (int c = 0; c < lv->columns(); ++c) {
+ int lines = text(c).count(QLatin1Char('\n')) + 1;
+ int tmph = lv->d->fontMetricsHeight
+ + lv->fontMetrics().lineSpacing() * (lines - 1);
+ h = qMax(h, tmph);
+ }
+ h += 2*lv->itemMargin();
+ } else {
+ h = qMax(lv->d->fontMetricsHeight, ph) + 2*lv->itemMargin();
+ }
+ }
+
+ h = qMax(h, QApplication::globalStrut().height());
+
+ if (h % 2 > 0)
+ h++;
+ setHeight(h);
+}
+
+
+
+
+/*!
+ This virtual function is called whenever the user presses the mouse
+ on this item or presses Space on it.
+
+ \sa activatedPos()
+*/
+
+void Q3ListViewItem::activate()
+{
+}
+
+
+/*!
+ When called from a reimplementation of activate(), this function
+ gives information on how the item was activated. Otherwise the
+ behavior is undefined.
+
+ If activate() was caused by a mouse press, the function sets \a
+ pos to where the user clicked and returns true; otherwise it
+ returns false and does not change \a pos.
+
+ \a pos is relative to the top-left corner of this item.
+
+ \sa activate()
+*/
+
+bool Q3ListViewItem::activatedPos(QPoint &pos)
+{
+ if (activatedByClick)
+ pos = activatedP;
+ return activatedByClick;
+}
+
+
+/*!
+ \fn bool Q3ListViewItem::isSelectable() const
+
+ Returns true if the item is selectable (as it is by default);
+ otherwise returns false
+
+ \sa setSelectable()
+*/
+
+
+/*!
+ Sets this items to be selectable if \a enable is true (the
+ default) or not to be selectable if \a enable is false.
+
+ The user is not able to select a non-selectable item using either
+ the keyboard or the mouse. The application programmer still can
+ though, e.g. using setSelected().
+
+ \sa isSelectable()
+*/
+
+void Q3ListViewItem::setSelectable(bool enable)
+{
+ selectable = enable;
+}
+
+
+/*!
+ \fn bool Q3ListViewItem::isExpandable() const
+
+ Returns true if this item is expandable even when it has no
+ children; otherwise returns false.
+*/
+
+/*!
+ Sets this item to be expandable even if it has no children if \a
+ enable is true, and to be expandable only if it has children if \a
+ enable is false (the default).
+
+ The dirview example uses this in the canonical fashion. It checks
+ whether the directory is empty in setup() and calls
+ setExpandable(true) if not; in setOpen() it reads the contents of
+ the directory and inserts items accordingly. This strategy means
+ that dirview can display the entire file system without reading
+ very much at startup.
+
+ Note that root items are not expandable by the user unless
+ Q3ListView::setRootIsDecorated() is set to true.
+
+ \sa setSelectable()
+*/
+
+void Q3ListViewItem::setExpandable(bool enable)
+{
+ expandable = enable;
+}
+
+
+/*!
+ Makes sure that this object's children are sorted appropriately.
+
+ This only works if every item from the root item down to this item
+ is already sorted.
+
+ \sa sortChildItems()
+*/
+
+void Q3ListViewItem::enforceSortOrder() const
+{
+ Q3ListView *lv = listView();
+ if (!lv || (lv && (lv->d->clearing || lv->d->sortcolumn == Unsorted)))
+ return;
+ if (parentItem &&
+ (parentItem->lsc != lsc || parentItem->lso != lso))
+ ((Q3ListViewItem *)this)->sortChildItems((int)parentItem->lsc,
+ (bool)parentItem->lso);
+ else if (!parentItem &&
+ ((int)lsc != lv->d->sortcolumn || (bool)lso != lv->d->ascending))
+ ((Q3ListViewItem *)this)->sortChildItems(lv->d->sortcolumn, lv->d->ascending);
+}
+
+
+/*!
+ \fn bool Q3ListViewItem::isSelected() const
+
+ Returns true if this item is selected; otherwise returns false.
+
+ \sa setSelected() Q3ListView::setSelected() Q3ListView::selectionChanged()
+*/
+
+
+/*!
+ If \a s is true this item is selected; otherwise it is deselected.
+
+ This function does not maintain any invariants or repaint anything
+ -- Q3ListView::setSelected() does that.
+
+ \sa height() totalHeight()
+*/
+
+void Q3ListViewItem::setSelected(bool s)
+{
+ bool old = selected;
+
+ Q3ListView *lv = listView();
+ if (lv && lv->selectionMode() != Q3ListView::NoSelection) {
+ if (s && isSelectable())
+ selected = true;
+ else
+ selected = false;
+
+#ifndef QT_NO_ACCESSIBILITY
+ if (old != (bool)selected) {
+ int ind = indexOfItem(this);
+ QAccessible::updateAccessibility(lv->viewport(), ind, QAccessible::StateChanged);
+ QAccessible::updateAccessibility(lv->viewport(), ind, selected ? QAccessible::SelectionAdd : QAccessible::SelectionRemove);
+ }
+#else
+ Q_UNUSED(old);
+#endif
+ }
+}
+
+/*!
+ Returns the total height of this object, including any visible
+ children. This height is recomputed lazily and cached for as long
+ as possible.
+
+ Functions which can affect the total height are, setHeight() which
+ is used to set an item's height, setOpen() to show or hide an
+ item's children, and invalidateHeight() to invalidate the cached
+ height.
+
+ \sa height()
+*/
+
+int Q3ListViewItem::totalHeight() const
+{
+ if (!visible)
+ return 0;
+ if (maybeTotalHeight >= 0)
+ return maybeTotalHeight;
+ Q3ListViewItem * that = (Q3ListViewItem *)this;
+ if (!that->configured) {
+ that->configured = true;
+ that->setup(); // ### virtual non-const function called in const
+ }
+ that->maybeTotalHeight = that->ownHeight;
+
+ if (!that->isOpen() || !that->childCount())
+ return that->ownHeight;
+
+ Q3ListViewItem * child = that->childItem;
+ while (child != 0) {
+ that->maybeTotalHeight += child->totalHeight();
+ child = child->siblingItem;
+ }
+ return that->maybeTotalHeight;
+}
+
+
+/*!
+ Returns the text in column \a column, or an empty string if there is
+ no text in that column.
+
+ \sa key() paintCell()
+*/
+
+QString Q3ListViewItem::text(int column) const
+{
+ Q3ListViewPrivate::ItemColumnInfo * l
+ = (Q3ListViewPrivate::ItemColumnInfo*) columns;
+
+ while(column && l) {
+ l = l->next;
+ column--;
+ }
+
+ return l ? l->text : QString();
+}
+
+
+/*!
+ Sets the text in column \a column to \a text, if \a column is a
+ valid column number and \a text is different from the existing
+ text.
+
+ If the text() function has been reimplemented, this function may
+ be a no-op.
+
+ \sa text() key()
+*/
+
+void Q3ListViewItem::setText(int column, const QString &text)
+{
+ if (column < 0)
+ return;
+
+ Q3ListViewPrivate::ItemColumnInfo * l
+ = (Q3ListViewPrivate::ItemColumnInfo*) columns;
+ if (!l) {
+ l = new Q3ListViewPrivate::ItemColumnInfo;
+ columns = (void*)l;
+ }
+ for(int c = 0; c < column; c++) {
+ if (!l->next)
+ l->next = new Q3ListViewPrivate::ItemColumnInfo;
+ l = l->next;
+ }
+ if (l->text == text)
+ return;
+
+ int oldLc = 0;
+ int newLc = 0;
+ if (mlenabled) {
+ if (!l->text.isEmpty())
+ oldLc = l->text.count(QLatin1Char('\n')) + 1;
+ if (!text.isEmpty())
+ newLc = text.count(QLatin1Char('\n')) + 1;
+ }
+
+ l->dirty = true;
+ l->text = text;
+ if (column == (int)lsc)
+ lsc = Unsorted;
+
+ if (mlenabled && oldLc != newLc)
+ setup();
+ else
+ widthChanged(column);
+
+ Q3ListView * lv = listView();
+ if (lv) {
+ lv->triggerUpdate();
+#ifndef QT_NO_ACCESSIBILITY
+ if (lv->isVisible())
+ QAccessible::updateAccessibility(lv->viewport(), indexOfItem(this), QAccessible::NameChanged);
+#endif
+ }
+}
+
+
+/*!
+ Sets the pixmap in column \a column to \a pm, if \a pm is non-null
+ and different from the current pixmap, and if \a column is
+ non-negative.
+
+ \sa pixmap() setText()
+*/
+
+void Q3ListViewItem::setPixmap(int column, const QPixmap & pm)
+{
+ if (column < 0)
+ return;
+
+ int oldW = 0;
+ int oldH = 0;
+ if (pixmap(column)) {
+ oldW = pixmap(column)->width();
+ oldH = pixmap(column)->height();
+ }
+
+ Q3ListViewPrivate::ItemColumnInfo * l
+ = (Q3ListViewPrivate::ItemColumnInfo*) columns;
+ if (!l) {
+ l = new Q3ListViewPrivate::ItemColumnInfo;
+ columns = (void*)l;
+ }
+
+ for(int c = 0; c < column; c++) {
+ if (!l->next)
+ l->next = new Q3ListViewPrivate::ItemColumnInfo;
+ l = l->next;
+ }
+
+ if ((pm.isNull() && (!l->pm || l->pm->isNull())) ||
+ (l->pm && pm.serialNumber() == l->pm->serialNumber()))
+ return;
+
+ if (pm.isNull()) {
+ delete l->pm;
+ l->pm = 0;
+ } else {
+ if (l->pm)
+ *(l->pm) = pm;
+ else
+ l->pm = new QPixmap(pm);
+ }
+
+ int newW = 0;
+ int newH = 0;
+ if (pixmap(column)) {
+ newW = pixmap(column)->width();
+ newH = pixmap(column)->height();
+ }
+
+ if (oldW != newW || oldH != newH) {
+ setup();
+ widthChanged(column);
+ invalidateHeight();
+ }
+ Q3ListView *lv = listView();
+ if (lv) {
+ lv->triggerUpdate();
+ }
+}
+
+
+/*!
+ Returns the pixmap for \a column, or 0 if there is no pixmap for
+ \a column.
+
+ \sa setText() setPixmap()
+*/
+
+const QPixmap * Q3ListViewItem::pixmap(int column) const
+{
+ Q3ListViewPrivate::ItemColumnInfo * l
+ = (Q3ListViewPrivate::ItemColumnInfo*) columns;
+
+ while(column && l) {
+ l = l->next;
+ column--;
+ }
+
+ return (l && l->pm) ? l->pm : 0;
+}
+
+
+/*
+ This function paints the contents of one column of an item
+ and aligns it as described by \a align.
+
+ \a p is a QPainter open on the relevant paint device. \a p is
+ translated so (0, 0) is the top-left pixel in the cell and \a
+ width-1, height()-1 is the bottom-right pixel \e in the cell. The
+ other properties of \a p (pen, brush, etc) are undefined. \a pal is
+ the color group to use. \a column is the logical column number
+ within the item that is to be painted; 0 is the column which may
+ contain a tree.
+
+ This function may use Q3ListView::itemMargin() for readability
+ spacing on the left and right sides of data such as text, and
+ should honor isSelected() and Q3ListView::allColumnsShowFocus().
+
+ If you reimplement this function, you should also reimplement
+ width().
+
+ The rectangle to be painted is in an undefined state when this
+ function is called, so you \e must draw on all the pixels. The
+ painter \a p has the right font on entry.
+
+ \sa paintBranches(), Q3ListView::drawContentsOffset()
+*/
+
+static QStyleOptionQ3ListView getStyleOption(const Q3ListView *lv, const Q3ListViewItem *item,
+ bool hierarchy = false)
+{
+ QStyleOptionQ3ListView opt;
+ opt.init(lv);
+ opt.subControls = QStyle::SC_None;
+ opt.activeSubControls = QStyle::SC_None;
+ QWidget *vp = lv->viewport();
+ opt.viewportPalette = vp->palette();
+ opt.viewportBGRole = vp->backgroundRole();
+ opt.itemMargin = lv->itemMargin();
+ opt.sortColumn = 0;
+ opt.treeStepSize = lv->treeStepSize();
+ opt.rootIsDecorated = lv->rootIsDecorated();
+ bool firstItem = true;
+ int y = item ? item->itemPos() : 0;
+ while (item) {
+ QStyleOptionQ3ListViewItem lvi;
+ lvi.height = item->height();
+ lvi.totalHeight = item->totalHeight();
+ lvi.itemY = y;
+ lvi.childCount = item->childCount();
+ lvi.features = QStyleOptionQ3ListViewItem::None;
+ lvi.state = QStyle::State_None;
+ if (item->isEnabled())
+ lvi.state |= QStyle::State_Enabled;
+ if (item->isOpen())
+ lvi.state |= QStyle::State_Open;
+ if (item->isExpandable())
+ lvi.features |= QStyleOptionQ3ListViewItem::Expandable;
+ if (item->multiLinesEnabled())
+ lvi.features |= QStyleOptionQ3ListViewItem::MultiLine;
+ if (item->isVisible())
+ lvi.features |= QStyleOptionQ3ListViewItem::Visible;
+ if (item->parent() && item->parent()->rtti() == 1
+ && static_cast<Q3CheckListItem *>(item->parent())->type() == Q3CheckListItem::Controller)
+ lvi.features |= QStyleOptionQ3ListViewItem::ParentControl;
+ opt.items.append(lvi);
+ // we only care about the children when we are painting the branches
+ // this is only enabled by Q3ListViewItem::paintBranches
+ if (hierarchy) {
+ if (!firstItem) {
+ item = item->nextSibling();
+ } else {
+ firstItem = false;
+ item = item->firstChild();
+ }
+ y += lvi.height;
+ } else {
+ break;
+ }
+ }
+ return opt;
+}
+
+/*!
+ \fn void Q3ListViewItem::paintCell(QPainter *painter, const QColorGroup & cg, int column, int width, int align)
+
+ This virtual function paints the contents of one column of an item
+ and aligns it as described by \a align.
+
+ The \a painter is a Q3Painter open on the relevant paint
+ device. It is translated so (0, 0) is the top-left pixel in the
+ cell and \a width - 1, height() - 1 is the bottom-right pixel \e
+ in the cell. The other properties of the \a painter (pen, brush, etc) are
+ undefined. \a cg is the color group to use. \a column is the
+ logical column number within the item that is to be painted; 0 is
+ the column which may contain a tree.
+
+ This function may use Q3ListView::itemMargin() for readability
+ spacing on the left and right sides of data such as text, and
+ should honor \l isSelected() and
+ Q3ListView::allColumnsShowFocus().
+
+ If you reimplement this function, you should also reimplement \l
+ width().
+
+ The rectangle to be painted is in an undefined state when this
+ function is called, so you \e must draw on all the pixels. The
+ \a painter has the right font on entry.
+
+ \sa paintBranches(), Q3ListView::drawContentsOffset()
+*/
+void Q3ListViewItem::paintCell(QPainter * p, const QColorGroup & cg,
+ int column, int width, int align)
+{
+ // Change width() if you change this.
+
+ QPalette pal = cg;
+ if (!p)
+ return;
+
+ Q3ListView *lv = listView();
+ if (!lv)
+ return;
+ QFontMetrics fm(p->fontMetrics());
+
+ // had, but we _need_ the column info for the ellipsis thingy!!!
+ if (!columns) {
+ for (int i = 0; i < lv->d->column.size(); ++i) {
+ setText(i, text(i));
+ }
+ }
+
+ QString t = text(column);
+
+ if (columns) {
+ Q3ListViewPrivate::ItemColumnInfo *ci = 0;
+ // try until we have a column info....
+ while (!ci) {
+ ci = (Q3ListViewPrivate::ItemColumnInfo*)columns;
+ for (int i = 0; ci && (i < column); ++i)
+ ci = ci->next;
+
+ if (!ci) {
+ setText(column, t);
+ ci = 0;
+ }
+ }
+
+ // if the column width changed and this item was not painted since this change
+ if (ci && (ci->width != width || ci->text != t || ci->dirty)) {
+ ci->text = t;
+ ci->dirty = false;
+ ci->width = width;
+ ci->truncated = false;
+ // if we have to do the ellipsis thingy calc the truncated text
+ int pw = lv->itemMargin()*2 - lv->d->minLeftBearing - lv->d->minRightBearing;
+ pw += pixmap(column) ? pixmap(column)->width() + lv->itemMargin() : 0;
+ if (!mlenabled && fm.width(t) + pw > width) {
+ // take care of arabic shaping in width calculation (lars)
+ ci->truncated = true;
+ ci->tmpText = qEllipsisText(t, fm, width - pw, align);
+ } else if (mlenabled && fm.width(t) + pw > width) {
+ QStringList list = t.split(QLatin1Char('\n'));
+ for (QStringList::Iterator it = list.begin(); it != list.end(); ++it) {
+ QString z = *it;
+ if (fm.width(z) + pw > width) {
+ ci->truncated = true;
+ *it = qEllipsisText(z, fm, width - pw, align);
+ }
+ }
+
+ if (ci->truncated)
+ ci->tmpText = list.join(QString(QLatin1Char('\n')));
+ }
+ }
+
+ // if we have to draw the ellipsis thingy, use the truncated text
+ if (ci && ci->truncated)
+ t = ci->tmpText;
+ }
+
+ int marg = lv->itemMargin();
+ int r = marg;
+ const QPixmap * icon = pixmap(column);
+
+ const QPalette::ColorRole crole = lv->viewport()->backgroundRole();
+ if (pal.brush(crole) != lv->palette().brush(pal.currentColorGroup(), crole))
+ p->fillRect(0, 0, width, height(), pal.brush(crole));
+ else
+ lv->paintEmptyArea(p, QRect(0, 0, width, height()));
+
+ // (lars) what does this do???
+#if 0 // RS: ####
+ if (align != Qt::AlignLeft)
+ marg -= lv->d->minRightBearing;
+#endif
+ if (isSelected() &&
+ (column == 0 || lv->allColumnsShowFocus())) {
+ p->fillRect(r - marg, 0, qMax(0, width - r + marg), height(),
+ pal.brush(QPalette::Highlight));
+ if (enabled || !lv)
+ p->setPen(pal.highlightedText().color());
+ else if (!enabled && lv)
+ p->setPen(lv->palette().color(QPalette::Disabled, QPalette::HighlightedText));
+ } else {
+ if (enabled || !lv)
+ p->setPen(pal.text().color());
+ else if (!enabled && lv)
+ p->setPen(lv->palette().color(QPalette::Disabled, QPalette::Text));
+ }
+
+
+#if 0
+ bool reverse = QApplication::reverseLayout();
+#else
+ bool reverse = false;
+#endif
+ int iconWidth = 0;
+
+ if (icon) {
+ iconWidth = icon->width() + lv->itemMargin();
+ int xo = r;
+ // we default to Qt::AlignVCenter.
+ int yo = (height() - icon->height()) / 2;
+
+ // I guess we may as well always respect vertical alignment.
+ if (align & Qt::AlignBottom)
+ yo = height() - icon->height();
+ else if (align & Qt::AlignTop)
+ yo = 0;
+
+ // respect horizontal alignment when there is no text for an item.
+ if (text(column).isEmpty()) {
+ if (align & Qt::AlignRight)
+ xo = width - 2 * marg - iconWidth;
+ else if (align & Qt::AlignHCenter)
+ xo = (width - iconWidth) / 2;
+ }
+ if (reverse)
+ xo = width - 2 * marg - iconWidth;
+ p->drawPixmap(xo, yo, *icon);
+ }
+
+ if (!t.isEmpty()) {
+ if (!mlenabled) {
+ if (!(align & Qt::AlignTop || align & Qt::AlignBottom))
+ align |= Qt::AlignVCenter;
+ } else {
+ if (!(align & Qt::AlignVCenter || align & Qt::AlignBottom))
+ align |= Qt::AlignTop;
+ }
+ if (!reverse)
+ r += iconWidth;
+
+ if (!mlenabled) {
+ p->drawText(r, 0, width-marg-r, height(), align, t);
+ } else {
+ p->drawText(r, marg, width-marg-r, height(), align, t);
+ }
+ }
+
+ if (mlenabled && column == 0 && isOpen() && childCount()) {
+ int textheight = fm.size(align, t).height() + 2 * lv->itemMargin();
+ textheight = qMax(textheight, QApplication::globalStrut().height());
+ if (textheight % 2 > 0)
+ textheight++;
+ if (textheight < height()) {
+ int w = lv->treeStepSize() / 2;
+ QStyleOptionQ3ListView opt = getStyleOption(lv, this);
+ opt.rect.setRect(0, textheight, w + 1, height() - textheight + 1);
+ opt.palette = pal;
+ opt.subControls = QStyle::SC_Q3ListViewExpand;
+ opt.activeSubControls = QStyle::SC_All;
+ lv->style()->drawComplexControl(QStyle::CC_Q3ListView, &opt, p, lv);
+ }
+ }
+}
+
+/*!
+ Returns the number of pixels of width required to draw column \a c
+ of list view \a lv, using the metrics \a fm without cropping. The
+ list view containing this item may use this information depending
+ on the Q3ListView::WidthMode settings for the column.
+
+ The default implementation returns the width of the bounding
+ rectangle of the text of column \a c.
+
+ \sa listView() widthChanged() Q3ListView::setColumnWidthMode()
+ Q3ListView::itemMargin()
+*/
+int Q3ListViewItem::width(const QFontMetrics& fm,
+ const Q3ListView* lv, int c) const
+{
+ int w;
+ if (mlenabled)
+ w = fm.size(Qt::AlignVCenter, text(c)).width() + lv->itemMargin() * 2
+ - lv->d->minLeftBearing - lv->d->minRightBearing;
+ else
+ w = fm.width(text(c)) + lv->itemMargin() * 2
+ - lv->d->minLeftBearing - lv->d->minRightBearing;
+ const QPixmap * pm = pixmap(c);
+ if (pm)
+ w += pm->width() + lv->itemMargin(); // ### correct margin stuff?
+ return qMax(w, QApplication::globalStrut().width());
+}
+
+
+/*!
+ Paints a focus indicator on the rectangle \a r using painter \a p
+ and colors \a cg.
+
+ \a p is already clipped.
+
+ \sa paintCell() paintBranches() Q3ListView::setAllColumnsShowFocus()
+*/
+
+void Q3ListViewItem::paintFocus(QPainter *p, const QColorGroup &cg, const QRect &r)
+{
+ QPalette pal = cg;
+ Q3ListView *lv = listView();
+ if (lv) {
+ QStyleOptionFocusRect opt;
+ opt.init(lv);
+ opt.rect = r;
+ opt.palette = pal;
+ opt.state |= QStyle::State_KeyboardFocusChange;
+ if (isSelected()) {
+ opt.state |= QStyle::State_FocusAtBorder;
+ opt.backgroundColor = pal.highlight().color();
+ } else {
+ opt.state |= QStyle::State_None;
+ opt.backgroundColor = pal.base().color();
+ }
+ lv->style()->drawPrimitive(QStyle::PE_FrameFocusRect, &opt, p, lv);
+ }
+}
+
+
+/*!
+ Paints a set of branches from this item to (some of) its children.
+
+ Painter \a p is set up with clipping and translation so that you
+ can only draw in the rectangle that needs redrawing; \a cg is the
+ color group to use; the update rectangle is at (0, 0) and has size
+ width \a w by height \a h. The top of the rectangle you own is at
+ \a y (which is never greater than 0 but can be outside the window
+ system's allowed coordinate range).
+
+ The update rectangle is in an undefined state when this function
+ is called; this function must draw on \e all of the pixels.
+
+ \sa paintCell(), Q3ListView::drawContentsOffset()
+*/
+
+void Q3ListViewItem::paintBranches(QPainter * p, const QColorGroup & cg,
+ int w, int y, int h)
+{
+ Q3ListView *lv = listView();
+ if (lv)
+ lv->paintEmptyArea(p, QRect(0, 0, w, h));
+ if (!visible || !lv)
+ return;
+ QStyleOptionQ3ListView opt = getStyleOption(lv, this, true);
+ opt.rect.setRect(0, y, w, h);
+ opt.palette = cg;
+ opt.subControls = QStyle::SC_Q3ListViewBranch | QStyle::SC_Q3ListViewExpand;
+ opt.activeSubControls = QStyle::SC_None;
+ lv->style()->drawComplexControl(QStyle::CC_Q3ListView, &opt, p, lv);
+}
+
+
+Q3ListViewPrivate::Root::Root(Q3ListView * parent)
+ : Q3ListViewItem(parent)
+{
+ lv = parent;
+ setHeight(0);
+ setOpen(true);
+}
+
+
+void Q3ListViewPrivate::Root::setHeight(int)
+{
+ Q3ListViewItem::setHeight(0);
+}
+
+
+void Q3ListViewPrivate::Root::invalidateHeight()
+{
+ Q3ListViewItem::invalidateHeight();
+ lv->triggerUpdate();
+}
+
+
+Q3ListView * Q3ListViewPrivate::Root::theListView() const
+{
+ return lv;
+}
+
+
+void Q3ListViewPrivate::Root::setup()
+{
+ // explicitly nothing
+}
+
+
+
+/*!
+\internal
+If called after a mouse click, tells the list view to ignore a
+following double click. This state is reset after the next mouse click.
+*/
+
+void Q3ListViewItem::ignoreDoubleClick()
+{
+ Q3ListView *lv = listView();
+ if (lv)
+ lv->d->ignoreDoubleClick = true;
+}
+
+
+
+/*!
+ \fn void Q3ListView::onItem(Q3ListViewItem *i)
+
+ This signal is emitted when the user moves the mouse cursor onto
+ item \a i, similar to the QWidget::enterEvent() function.
+*/
+
+// ### bug here too? see qiconview.cppp onItem/onViewport
+
+/*!
+ \fn void Q3ListView::onViewport()
+
+ This signal is emitted when the user moves the mouse cursor from
+ an item to an empty part of the list view.
+*/
+
+/*!
+ \enum Q3ListView::SelectionMode
+
+ This enumerated type is used by Q3ListView to indicate how it
+ reacts to selection by the user.
+
+ \value Single When the user selects an item, any already-selected
+ item becomes unselected, and the user cannot unselect the selected
+ item.
+
+ \value Multi When the user selects an item in the usual way, the
+ selection status of that item is toggled and the other items are
+ left alone.
+
+ \value Extended When the user selects an item in the usual way,
+ the selection is cleared and the new item selected. However, if
+ the user presses the Ctrl key when clicking on an item, the
+ clicked item gets toggled and all other items are left untouched.
+ And if the user presses the Shift key while clicking on an item,
+ all items between the current item and the clicked item get
+ selected or unselected, depending on the state of the clicked
+ item. Also, multiple items can be selected by dragging the mouse
+ over them.
+
+ \value NoSelection Items cannot be selected.
+
+ In other words, \c Single is a real single-selection list view, \c
+ Multi a real multi-selection list view, \c Extended is a list view
+ where users can select multiple items but usually want to select
+ either just one or a range of contiguous items, and \c NoSelection
+ is a list view where the user can look but not touch.
+*/
+
+/*!
+ \enum Q3ListView::ResizeMode
+
+ This enum describes how the list view's header adjusts to resize
+ events which affect the width of the list view.
+
+ \value NoColumn The columns do not get resized in resize events.
+
+ \value AllColumns All columns are resized equally to fit the width
+ of the list view.
+
+ \value LastColumn The last column is resized to fit the width of
+ the list view.
+*/
+
+/*!
+ \enum Q3ListView::RenameAction
+
+ This enum describes whether a rename operation is accepted if the
+ rename editor loses focus without the user pressing Enter.
+
+ \value Accept Rename if Enter is pressed or focus is lost.
+
+ \value Reject Discard the rename operation if focus is lost (and
+ Enter has not been pressed).
+*/
+
+/*!
+ \class Q3ListView
+ \brief The Q3ListView class implements a list/tree view.
+
+ \compat
+
+ It can display and control a hierarchy of multi-column items, and
+ provides the ability to add new items at any time. The user may
+ select one or many items (depending on the \c SelectionMode) and
+ sort the list in increasing or decreasing order by any column.
+
+ The simplest pattern of use is to create a Q3ListView, add some
+ column headers using addColumn() and create one or more
+ Q3ListViewItem or Q3CheckListItem objects with the Q3ListView as
+ parent.
+
+ Further nodes can be added to the list view object (the root of the
+ tree) or as child nodes to Q3ListViewItems.
+
+ The main setup functions are:
+ \table
+ \header \i Function \i Action
+ \row \i \l addColumn()
+ \i Adds a column with a text label and perhaps width. Columns
+ are counted from the left starting with column 0.
+ \row \i \l setColumnWidthMode()
+ \i Sets the column to be resized automatically or not.
+ \row \i \l setAllColumnsShowFocus()
+ \i Sets whether items should show keyboard focus using all
+ columns or just column 0. The default is to show focus
+ just using column 0.
+ \row \i \l setRootIsDecorated()
+ \i Sets whether root items can be opened and closed by the
+ user and have open/close decoration to their left. The
+ default is false.
+ \row \i \l setTreeStepSize()
+ \i Sets how many pixels an item's children are indented
+ relative to their parent. The default is 20. This is
+ mostly a matter of taste.
+ \row \i \l setSorting()
+ \i Sets whether the items should be sorted, whether it should
+ be in ascending or descending order, and by what column
+ they should be sorted. By default the list view is sorted
+ by the first column; to switch this off call setSorting(-1).
+ \endtable
+
+ There are several functions for mapping between items and
+ coordinates. itemAt() returns the item at a position on-screen,
+ itemRect() returns the rectangle an item occupies on the screen,
+ and itemPos() returns the position of any item (whether it is
+ on-screen or not). firstChild() returns the list view's first item
+ (not necessarily visible on-screen).
+
+ You can iterate over visible items using
+ Q3ListViewItem::itemBelow(); over a list view's top-level items
+ using Q3ListViewItem::firstChild() and
+ Q3ListViewItem::nextSibling(); or every item using a
+ Q3ListViewItemIterator. See
+ the Q3ListViewItem documentation for examples of traversal.
+
+ An item can be moved amongst its siblings using
+ Q3ListViewItem::moveItem(). To move an item in the hierarchy use
+ takeItem() and insertItem(). Item's (and all their child items)
+ are deleted with \c delete; to delete all the list view's items
+ use clear().
+
+ There are a variety of selection modes described in the
+ Q3ListView::SelectionMode documentation. The default is \c Single
+ selection, which you can change using setSelectionMode().
+
+ Because Q3ListView offers multiple selection it must display
+ keyboard focus and selection state separately. Therefore there are
+ functions both to set the selection state of an item
+ (setSelected()) and to set which item displays keyboard focus
+ (setCurrentItem()).
+
+ Q3ListView emits two groups of signals; one group signals changes
+ in selection/focus state and one indicates selection. The first
+ group consists of selectionChanged() (applicable to all list
+ views), selectionChanged(Q3ListViewItem*) (applicable only to a
+ \c Single selection list view), and currentChanged(Q3ListViewItem*).
+ The second group consists of doubleClicked(Q3ListViewItem*),
+ returnPressed(Q3ListViewItem*),
+ rightButtonClicked(Q3ListViewItem*, const QPoint&, int), etc.
+
+ Note that changing the state of the list view in a slot connected
+ to a list view signal may cause unexpected side effects. If you
+ need to change the list view's state in response to a signal, use
+ a \link QTimer::singleShot() single shot timer\endlink with a
+ time out of 0, and connect this timer to a slot that modifies the
+ list view's state.
+
+ In Motif style, Q3ListView deviates fairly strongly from the look
+ and feel of the Motif hierarchical tree view. This is done mostly
+ to provide a usable keyboard interface and to make the list view
+ look better with a white background.
+
+ If selectionMode() is \c Single (the default) the user can select
+ one item at a time, e.g. by clicking an item with the mouse, see
+ \l Q3ListView::SelectionMode for details.
+
+ The list view can be navigated either using the mouse or the
+ keyboard. Clicking a \bold{-} icon closes an item (hides its
+ children) and clicking a \bold{+} icon opens an item (shows its
+ children). The keyboard controls are these:
+ \table
+ \header \i Keypress \i Action
+ \row \i Home
+ \i Make the first item current and visible.
+ \row \i End
+ \i Make the last item current and visible.
+ \row \i Page Up
+ \i Make the item above the top visible item current and visible.
+ \row \i Page Down
+ \i Make the item below the bottom visible item current and visible.
+ \row \i Up Arrow
+ \i Make the item above the current item current and visible.
+ \row \i Down Arrow
+ \i Make the item below the current item current and visible.
+ \row \i Left Arrow
+ \i If the current item is closed (\bold{+} icon) or has no
+ children, make its parent item current and visible. If the
+ current item is open (\bold{-} icon) close it, i.e. hide its
+ children. Exception: if the current item is the first item
+ and is closed and the horizontal scroll bar is offset to
+ the right the list view will be scrolled left.
+ \row \i Right Arrow
+ \i If the current item is closed (\bold{+} icon) and has
+ children, the item is opened. If the current item is
+ opened (\bold{-} icon) and has children the item's first
+ child is made current and visible. If the current item has
+ no children the list view is scrolled right.
+ \endtable
+
+ If the user starts typing letters with the focus in the list view
+ an incremental search will occur. For example if the user types
+ 'd' the current item will change to the first item that begins
+ with the letter 'd'; if they then type 'a', the current item will
+ change to the first item that begins with 'da', and so on. If no
+ item begins with the letters they type the current item doesn't
+ change.
+
+ Note that the list view's size hint is calculated taking into
+ account the height \e and width to produce a nice aspect ratio.
+ This may mean that you need to reimplement sizeHint() in some
+ cases.
+
+ \warning The list view assumes ownership of all list view items
+ and will delete them when it does not need them any more.
+
+ \sa Q3ListViewItem Q3CheckListItem
+*/
+
+/*!
+ \fn void Q3ListView::itemRenamed(Q3ListViewItem * item, int col)
+
+ \overload
+
+ This signal is emitted when \a item has been renamed, e.g. by
+ in-place renaming, in column \a col.
+
+ \sa Q3ListViewItem::setRenameEnabled()
+*/
+
+/*!
+ \fn void Q3ListView::itemRenamed(Q3ListViewItem * item, int col, const QString &text)
+
+ This signal is emitted when \a item has been renamed to \a text,
+ e.g. by in in-place renaming, in column \a col.
+
+ \sa Q3ListViewItem::setRenameEnabled()
+*/
+
+/*!
+ Constructs a new empty list view called \a name with parent \a
+ parent and widget attributes \a f.
+
+ This constructor sets the \c WA_StaticContent and the \c
+ Qt::WA_NoBackground attributes to boost performance when drawing
+ Q3ListViewItems. This may be unsuitable for custom Q3ListViewItem
+ classes, in which case Qt::WA_StaticContents and Qt::WA_NoBackground
+ should be cleared on the viewport() after construction.
+
+ \sa QWidget::setAttribute()
+*/
+Q3ListView::Q3ListView(QWidget * parent, const char *name, Qt::WindowFlags f)
+ : Q3ScrollView(parent, name, f | Qt::WStaticContents | Qt::WNoAutoErase)
+{
+ init();
+}
+
+void Q3ListView::init()
+{
+ d = new Q3ListViewPrivate;
+ d->vci = 0;
+ d->timer = new QTimer(this);
+ d->levelWidth = 20;
+ d->r = 0;
+ d->rootIsExpandable = 0;
+ d->h = new Q3Header(this, "list view header");
+ d->h->installEventFilter(this);
+ d->focusItem = 0;
+ d->oldFocusItem = 0;
+ d->dirtyItemTimer = new QTimer(this);
+ d->visibleTimer = new QTimer(this);
+ d->renameTimer = new QTimer(this);
+ d->autoopenTimer = new QTimer(this);
+ d->margin = 1;
+ d->selectionMode = Q3ListView::Single;
+ d->sortcolumn = 0;
+ d->ascending = true;
+ d->allColumnsShowFocus = false;
+ d->fontMetricsHeight = fontMetrics().height();
+ d->h->setTracking(true);
+ d->buttonDown = false;
+ d->ignoreDoubleClick = false;
+ d->scrollTimer = 0;
+ d->sortIndicator = false;
+ d->clearing = false;
+ d->minLeftBearing = fontMetrics().minLeftBearing();
+ d->minRightBearing = fontMetrics().minRightBearing();
+ d->ellipsisWidth = fontMetrics().width(QLatin1String("...")) * 2;
+ d->highlighted = 0;
+ d->pressedItem = 0;
+ d->selectAnchor = 0;
+ d->select = true;
+ d->startDragItem = 0;
+ d->toolTips = true;
+ d->updateHeader = false;
+ d->fullRepaintOnComlumnChange = false;
+ d->resizeMode = NoColumn;
+ d->defRenameAction = Reject;
+ d->pressedEmptyArea = false;
+ d->startEdit = true;
+ d->ignoreEditAfterFocus = false;
+ d->inMenuMode = false;
+ d->pressedSelected = false;
+
+ setMouseTracking(true);
+ viewport()->setMouseTracking(true);
+
+ connect(d->timer, SIGNAL(timeout()),
+ this, SLOT(updateContents()));
+ connect(d->dirtyItemTimer, SIGNAL(timeout()),
+ this, SLOT(updateDirtyItems()));
+ connect(d->visibleTimer, SIGNAL(timeout()),
+ this, SLOT(makeVisible()));
+ connect(d->renameTimer, SIGNAL(timeout()),
+ this, SLOT(startRename()));
+ connect(d->autoopenTimer, SIGNAL(timeout()),
+ this, SLOT(openFocusItem()));
+
+ connect(d->h, SIGNAL(sizeChange(int,int,int)),
+ this, SLOT(handleSizeChange(int,int,int)));
+ connect(d->h, SIGNAL(indexChange(int,int,int)),
+ this, SLOT(handleIndexChange()));
+ connect(d->h, SIGNAL(sectionClicked(int)),
+ this, SLOT(changeSortColumn(int)));
+ connect(d->h, SIGNAL(sectionHandleDoubleClicked(int)),
+ this, SLOT(adjustColumn(int)));
+ connect(horizontalScrollBar(), SIGNAL(sliderMoved(int)),
+ d->h, SLOT(setOffset(int)));
+ connect(horizontalScrollBar(), SIGNAL(valueChanged(int)),
+ d->h, SLOT(setOffset(int)));
+
+ // will access d->r
+ Q3ListViewPrivate::Root * r = new Q3ListViewPrivate::Root(this);
+ r->is_root = true;
+ d->r = r;
+ d->r->setSelectable(false);
+
+ viewport()->setFocusProxy(this);
+ viewport()->setFocusPolicy(Qt::WheelFocus);
+ setFocusPolicy(Qt::WheelFocus);
+ viewport()->setBackgroundRole(QPalette::Base);
+ setAttribute(Qt::WA_MacShowFocusRect);
+}
+
+/*!
+ \property Q3ListView::showSortIndicator
+ \brief whether the list view header should display a sort indicator.
+
+ If this property is true, an arrow is drawn in the header of the
+ list view to indicate the sort order of the list view contents.
+ The arrow will be drawn in the correct column and will point up or
+ down, depending on the current sort direction. The default is
+ false (don't show an indicator).
+
+ \sa Q3Header::setSortIndicator()
+*/
+
+void Q3ListView::setShowSortIndicator(bool show)
+{
+ if (show == d->sortIndicator)
+ return;
+
+ d->sortIndicator = show;
+ if (d->sortcolumn != Unsorted && d->sortIndicator)
+ d->h->setSortIndicator(d->sortcolumn, d->ascending);
+ else
+ d->h->setSortIndicator(-1);
+}
+
+bool Q3ListView::showSortIndicator() const
+{
+ return d->sortIndicator;
+}
+
+/*!
+ \property Q3ListView::showToolTips
+ \brief whether this list view should show tooltips for truncated column texts
+
+ The default is true.
+*/
+
+void Q3ListView::setShowToolTips(bool b)
+{
+ d->toolTips = b;
+}
+
+bool Q3ListView::showToolTips() const
+{
+ return d->toolTips;
+}
+
+/*!
+ \property Q3ListView::resizeMode
+ \brief whether all, none or the only the last column should be resized
+
+ Specifies whether all, none or only the last column should be
+ resized to fit the full width of the list view. The values for this
+ property can be one of: \c NoColumn (the default), \c AllColumns
+ or \c LastColumn.
+
+ \warning Setting the resize mode should be done after all necessary
+ columns have been added to the list view, otherwise the behavior is
+ undefined.
+
+ \sa Q3Header, header()
+*/
+
+void Q3ListView::setResizeMode(ResizeMode m)
+{
+ d->resizeMode = m;
+ if (m == NoColumn)
+ header()->setStretchEnabled(false);
+ else if (m == AllColumns)
+ header()->setStretchEnabled(true);
+ else
+ header()->setStretchEnabled(true, header()->count() - 1);
+}
+
+Q3ListView::ResizeMode Q3ListView::resizeMode() const
+{
+ return d->resizeMode;
+}
+
+/*!
+ Destroys the list view, deleting all its items, and frees up all
+ allocated resources.
+*/
+
+Q3ListView::~Q3ListView()
+{
+ for (int j = 0; j < d->iterators.size(); ++j) {
+ Q3ListViewItemIterator *i = d->iterators.at(j);
+ i->listView = 0;
+ }
+
+ d->focusItem = 0;
+ delete d->r;
+ d->r = 0;
+ delete d->vci;
+ d->vci = 0;
+#if 0
+ delete d->toolTip;
+ d->toolTip = 0;
+#endif
+ delete d;
+ d = 0;
+}
+
+
+/*!
+ Calls Q3ListViewItem::paintCell() and
+ Q3ListViewItem::paintBranches() as necessary for all list view
+ items that require repainting in the \a cw pixels wide and \a ch
+ pixels high bounding rectangle starting at position \a cx, \a cy
+ with offset \a ox, \a oy. Uses the painter \a p.
+*/
+
+void Q3ListView::drawContentsOffset(QPainter * p, int ox, int oy,
+ int cx, int cy, int cw, int ch)
+{
+ if (columns() == 0) {
+ paintEmptyArea(p, QRect(cx, cy, cw, ch));
+ return;
+ }
+
+ if (d->drawables.isEmpty() ||
+ d->topPixel > cy ||
+ d->bottomPixel < cy + ch - 1 ||
+ d->r->maybeTotalHeight < 0)
+ buildDrawableList();
+
+ if (!d->dirtyItems.isEmpty()) {
+ QRect br(cx - ox, cy - oy, cw, ch);
+ for (int i = 0; i < d->dirtyItems.size(); ++i) {
+ const Q3ListViewItem * item = d->dirtyItems.at(i);
+ QRect ir = itemRect(item).intersected(viewport()->visibleRect());
+ if (ir.isEmpty() || br.contains(ir))
+ // we're painting this one, or it needs no painting: forget it
+ d->dirtyItems.removeAt(i);
+ }
+ if (d->dirtyItems.count()) {
+ // there are still items left that need repainting
+ d->dirtyItemTimer->start(0, true);
+ } else {
+ // we're painting all items that need to be painted
+ d->dirtyItems.clear();
+ d->dirtyItemTimer->stop();
+ }
+ }
+
+ p->setFont(font());
+
+ QRect r;
+ int fx = -1, x, fc = 0, lc = 0;
+ int tx = -1;
+
+ for (int i = 0; i < d->drawables.size(); ++i) {
+ Q3ListViewPrivate::DrawableItem current = d->drawables.at(i);
+ if (!current.i->isVisible())
+ continue;
+ int ih = current.i->height();
+ int ith = current.i->totalHeight();
+ int c;
+ int cs;
+
+ // need to paint current?
+ if (ih > 0 && current.y < cy+ch && current.y+ih > cy) {
+ if (fx < 0) {
+ // find first interesting column, once
+ x = 0;
+ c = 0;
+ cs = d->h->cellSize(0);
+ while (x + cs <= cx && c < d->h->count()) {
+ x += cs;
+ c++;
+ if (c < d->h->count())
+ cs = d->h->cellSize(c);
+ }
+ fx = x;
+ fc = c;
+ while(x < cx + cw && c < d->h->count()) {
+ x += cs;
+ c++;
+ if (c < d->h->count())
+ cs = d->h->cellSize(c);
+ }
+ lc = c;
+ }
+
+ x = fx;
+ c = fc;
+ // draw to last interesting column
+
+ bool drawActiveSelection = hasFocus() || d->inMenuMode ||
+ !style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this)
+ || (currentItem() && currentItem()->renameBox
+ && currentItem()->renameBox->hasFocus());
+ QPalette pal = palette();
+ if(!drawActiveSelection)
+ pal.setCurrentColorGroup(QPalette::Inactive);
+
+ while (c < lc) {
+ int i = d->h->mapToLogical(c);
+ cs = d->h->cellSize(c);
+ r.setRect(x - ox, current.y - oy, cs, ih);
+ if (i == 0 && current.i->parentItem)
+ r.setLeft(r.left() + current.l * treeStepSize());
+
+ p->save();
+ // No need to paint if the cell isn't technically visible
+ if (!(r.width() == 0 || r.height() == 0)) {
+ p->translate(r.left(), r.top());
+ int ac = d->h->mapToLogical(c);
+ // map to Left currently. This should change once we
+ // can really reverse the listview.
+ int align = columnAlignment(ac);
+ if (align == Qt::AlignAuto) align = Qt::AlignLeft;
+ current.i->paintCell(p, pal, ac, r.width(), align);
+ }
+ p->restore();
+ x += cs;
+ c++;
+ }
+
+ if (current.i == d->focusItem && hasFocus() &&
+ !d->allColumnsShowFocus) {
+ p->save();
+ int cell = d->h->mapToActual(0);
+ QRect r(d->h->cellPos(cell) - ox, current.y - oy, d->h->cellSize(cell), ih);
+ if (current.i->parentItem)
+ r.setLeft(r.left() + current.l * treeStepSize());
+ if (r.left() < r.right())
+ current.i->paintFocus(p, palette(), r);
+ p->restore();
+ }
+ }
+
+ const int cell = d->h->mapToActual(0);
+
+ // does current need focus indication?
+ if (current.i == d->focusItem && hasFocus() &&
+ d->allColumnsShowFocus) {
+ p->save();
+ int x = -contentsX();
+ int w = header()->cellPos(header()->count() - 1) +
+ header()->cellSize(header()->count() - 1);
+
+ r.setRect(x, current.y - oy, w, ih);
+ if (d->h->mapToActual(0) == 0 || (current.l == 0 && !rootIsDecorated())) {
+ int offsetx = qMin(current.l * treeStepSize(), d->h->cellSize(cell));
+ r.setLeft(r.left() + offsetx);
+ current.i->paintFocus(p, palette(), r);
+ } else {
+ int xdepth = qMin(treeStepSize() * (current.i->depth() + (rootIsDecorated() ? 1 : 0))
+ + itemMargin(), d->h->cellSize(cell));
+ xdepth += d->h->cellPos(cell);
+ QRect r1(r);
+ r1.setRight(d->h->cellPos(cell) - 1);
+ QRect r2(r);
+ r2.setLeft(xdepth - 1);
+ current.i->paintFocus(p, palette(), r1);
+ current.i->paintFocus(p, palette(), r2);
+ }
+ p->restore();
+ }
+
+ if (tx < 0)
+ tx = d->h->cellPos(cell);
+
+ // do any children of current need to be painted?
+ if (ih != ith &&
+ (current.i != d->r || d->rootIsExpandable) &&
+ current.y + ith > cy &&
+ current.y + ih < cy + ch &&
+ tx + current.l * treeStepSize() < cx + cw &&
+ tx + (current.l+1) * treeStepSize() > cx) {
+ // compute the clip rectangle the safe way
+
+ int rtop = current.y + ih;
+ int rbottom = current.y + ith;
+ int rleft = tx + current.l*treeStepSize();
+ int rright = rleft + treeStepSize();
+
+ int crtop = qMax(rtop, cy);
+ int crbottom = qMin(rbottom, cy+ch);
+ int crleft = qMax(rleft, cx);
+ int crright = qMin(rright, cx+cw);
+
+ r.setRect(crleft-ox, crtop-oy,
+ crright-crleft, crbottom-crtop);
+
+ if (r.isValid()) {
+ p->save();
+ p->setClipRect(QRect(d->h->cellPos(cell), 0, d->h->cellSize(cell), height()));
+ p->translate(rleft-ox, crtop-oy);
+
+ current.i->paintBranches(p, palette(), treeStepSize(),
+ rtop - crtop, r.height());
+ p->restore();
+ }
+ }
+ }
+
+ if (d->r->totalHeight() < cy + ch)
+ paintEmptyArea(p, QRect(cx - ox, d->r->totalHeight() - oy,
+ cw, cy + ch - d->r->totalHeight()));
+
+ int c = d->h->count()-1;
+ if (c >= 0 &&
+ d->h->cellPos(c) + d->h->cellSize(c) < cx + cw) {
+ c = d->h->cellPos(c) + d->h->cellSize(c);
+ paintEmptyArea(p, QRect(c - ox, cy - oy, cx + cw - c, ch));
+ }
+}
+
+
+
+/*!
+ Paints \a rect so that it looks like empty background using
+ painter \a p. \a rect is in widget coordinates, ready to be fed to
+ \a p.
+
+ The default function fills \a rect with the
+ viewport()->backgroundBrush().
+*/
+
+void Q3ListView::paintEmptyArea(QPainter * p, const QRect & rect)
+{
+ QStyleOptionQ3ListView opt = getStyleOption(this, 0);
+ opt.rect = rect;
+ opt.sortColumn = d->sortcolumn;
+ opt.subControls = QStyle::SC_Q3ListView;
+ style()->drawComplexControl(QStyle::CC_Q3ListView, &opt, p, this);
+}
+
+
+/*
+ Rebuilds the list of drawable Q3ListViewItems. This function is
+ const so that const functions can call it without requiring
+ d->drawables to be mutable.
+*/
+
+void Q3ListView::buildDrawableList() const
+{
+ d->r->enforceSortOrder();
+
+ QStack<Q3ListViewPrivate::DrawableItem> stack;
+ Q3ListViewPrivate::DrawableItem di(((int)d->rootIsExpandable)-1, 0, d->r);
+ stack.push(di);
+
+ Q3ListView *that = const_cast<Q3ListView *>(this);
+
+ // could mess with cy and ch in order to speed up vertical
+ // scrolling
+ int cy = contentsY();
+ int ch = that->visibleHeight();
+ d->topPixel = cy + ch; // one below bottom
+ d->bottomPixel = cy - 1; // one above top
+
+ that->d->drawables.clear();
+
+ while (!stack.isEmpty()) {
+ Q3ListViewPrivate::DrawableItem cur = stack.pop();
+
+ int ih = cur.i->height();
+ int ith = cur.i->totalHeight();
+
+ // is this item, or its branch symbol, inside the viewport?
+ if (cur.y + ith >= cy && cur.y < cy + ch) {
+ that->d->drawables.append(cur);
+ // perhaps adjust topPixel up to this item? may be adjusted
+ // down again if any children are not to be painted
+ if (cur.y < d->topPixel)
+ d->topPixel = cur.y;
+ // bottompixel is easy: the bottom item drawn contains it
+ d->bottomPixel = cur.y + ih - 1;
+ }
+
+ // push younger sibling of cur on the stack?
+ if (cur.y + ith < cy+ch && cur.i->siblingItem)
+ stack.push(Q3ListViewPrivate::DrawableItem(cur.l, cur.y + ith, cur.i->siblingItem));
+
+ // do any children of cur need to be painted?
+ if (cur.i->isOpen() && cur.i->childCount() &&
+ cur.y + ith > cy &&
+ cur.y + ih < cy + ch) {
+ cur.i->enforceSortOrder();
+
+ Q3ListViewItem * c = cur.i->childItem;
+ int y = cur.y + ih;
+
+ // if any of the children are not to be painted, skip them
+ // and invalidate topPixel
+ while (c && y + c->totalHeight() <= cy) {
+ y += c->totalHeight();
+ c = c->siblingItem;
+ d->topPixel = cy + ch;
+ }
+
+ // push one child on the stack, if there is at least one
+ // needing to be painted
+ if (c && y < cy+ch)
+ stack.push(Q3ListViewPrivate::DrawableItem(cur.l + 1, y, c));
+ }
+ }
+}
+
+/*!
+ \property Q3ListView::treeStepSize
+ \brief the number of pixels a child is offset from its parent
+
+ The default is 20 pixels.
+
+ Of course, this property is only meaningful for hierarchical list
+ views.
+*/
+
+int Q3ListView::treeStepSize() const
+{
+ return d->levelWidth;
+}
+
+void Q3ListView::setTreeStepSize(int size)
+{
+ if (size != d->levelWidth) {
+ d->levelWidth = size;
+ viewport()->repaint();
+ }
+}
+
+/*!
+ Inserts item \a i into the list view as a top-level item. You do
+ not need to call this unless you've called takeItem(\a i) or
+ Q3ListViewItem::takeItem(\a i) and need to reinsert \a i elsewhere.
+
+ \sa Q3ListViewItem::takeItem() takeItem()
+*/
+
+void Q3ListView::insertItem(Q3ListViewItem * i)
+{
+ if (d->r) // not for d->r itself
+ d->r->insertItem(i);
+}
+
+
+/*!
+ Removes and deletes all the items in this list view and triggers
+ an update.
+
+ \sa triggerUpdate()
+*/
+
+void Q3ListView::clear()
+{
+ bool wasUpdatesEnabled = viewport()->updatesEnabled();
+ if (wasUpdatesEnabled)
+ viewport()->setUpdatesEnabled(false);
+ setContentsPos(0, 0);
+ if (wasUpdatesEnabled)
+ viewport()->setUpdatesEnabled(true);
+
+ bool block = signalsBlocked();
+ blockSignals(true);
+ d->clearing = true;
+ clearSelection();
+ for (int j = 0; j < d->iterators.size(); ++j) {
+ Q3ListViewItemIterator *i = d->iterators.at(j);
+ i->curr = 0;
+ }
+
+ d->drawables.clear();
+ d->dirtyItems.clear();
+ d->dirtyItemTimer->stop();
+
+ d->highlighted = 0;
+ d->focusItem = 0;
+ d->selectAnchor = 0;
+ d->pressedItem = 0;
+ d->startDragItem = 0;
+
+ // if it's down its downness makes no sense, so undown it
+ d->buttonDown = false;
+
+ Q3ListViewItem *c = (Q3ListViewItem *)d->r->firstChild();
+ Q3ListViewItem *n;
+ while(c) {
+ n = (Q3ListViewItem *)c->nextSibling();
+ delete c;
+ c = n;
+ }
+ resizeContents(d->h->sizeHint().width(), contentsHeight());
+ delete d->r;
+ d->r = 0;
+ Q3ListViewPrivate::Root * r = new Q3ListViewPrivate::Root(this);
+ r->is_root = true;
+ d->r = r;
+ d->r->setSelectable(false);
+ blockSignals(block);
+ triggerUpdate();
+ d->clearing = false;
+}
+
+/*!
+ \reimp
+*/
+
+void Q3ListView::setContentsPos(int x, int y)
+{
+ updateGeometries();
+ Q3ScrollView::setContentsPos(x, y);
+}
+
+/*!
+ Adds a \a width pixels wide column with the column header \a label
+ to the list view, and returns the index of the new column.
+
+ All columns apart from the first one are inserted to the right of
+ the existing ones.
+
+ If \a width is negative, the new column's \l WidthMode is set to
+ \c Maximum instead of \c Manual.
+
+ \sa setColumnText() setColumnWidth() setColumnWidthMode()
+*/
+int Q3ListView::addColumn(const QString &label, int width)
+{
+ int c = d->h->addLabel(label, width);
+ d->column.resize(c+1);
+ d->column[c].wmode = (width >= 0 ? Manual : Maximum);
+ updateGeometries();
+ updateGeometry();
+ return c;
+}
+
+/*!
+ \overload
+
+ Adds a \a width pixels wide new column with the header \a label
+ and the \a icon to the list view, and returns the index of the
+ column.
+
+ If \a width is negative, the new column's \l WidthMode is set to
+ \c Maximum, and to \c Manual otherwise.
+
+ \sa setColumnText() setColumnWidth() setColumnWidthMode()
+*/
+int Q3ListView::addColumn(const QIcon& icon, const QString &label, int width)
+{
+ int c = d->h->addLabel(icon, label, width);
+ d->column.resize(c+1);
+ d->column[c].wmode = (width >= 0 ? Manual : Maximum);
+ updateGeometries();
+ updateGeometry();
+ return c;
+}
+
+/*!
+ \property Q3ListView::columns
+ \brief the number of columns in this list view
+
+ \sa addColumn(), removeColumn()
+*/
+
+int Q3ListView::columns() const
+{
+ return d->column.count();
+}
+
+/*!
+ Removes the column at position \a index.
+*/
+
+void Q3ListView::removeColumn(int index)
+{
+ if (index < 0 || index > (int)d->column.count() - 1)
+ return;
+
+ if (d->vci) {
+ Q3ListViewPrivate::ViewColumnInfo *vi = d->vci, *prev = 0, *next = 0;
+ for (int i = 0; i < index; ++i) {
+ if (vi) {
+ prev = vi;
+ vi = vi->next;
+ }
+ }
+ if (vi) {
+ next = vi->next;
+ if (prev)
+ prev->next = next;
+ vi->next = 0;
+ delete vi;
+ if (index == 0)
+ d->vci = next;
+ }
+ }
+
+ Q3ListViewItemIterator it(this);
+ for (; it.current(); ++it) {
+ Q3ListViewPrivate::ItemColumnInfo *ci = (Q3ListViewPrivate::ItemColumnInfo*)it.current()->columns;
+ if (ci) {
+ Q3ListViewPrivate::ItemColumnInfo *prev = 0, *next = 0;
+ for (int i = 0; i < index; ++i) {
+ if (ci) {
+ prev = ci;
+ ci = ci->next;
+ }
+ }
+ if (ci) {
+ next = ci->next;
+ if (prev)
+ prev->next = next;
+ ci->next = 0;
+ delete ci;
+ if (index == 0)
+ it.current()->columns = next;
+ }
+ }
+ }
+
+ for (int i = index; i < (int)d->column.size() - 1; ++i)
+ d->column[i] = d->column[i + 1];
+ d->column.resize(d->column.size() - 1);
+
+ d->h->removeLabel(index);
+ if (d->resizeMode == LastColumn)
+ d->h->setStretchEnabled(true, d->h->count() - 1);
+
+ updateGeometries();
+ if (d->column.count() == 0)
+ clear();
+ updateGeometry();
+ viewport()->update();
+}
+
+/*!
+ Sets the heading of column \a column to \a label.
+
+ \sa columnText()
+*/
+void Q3ListView::setColumnText(int column, const QString &label)
+{
+ if (column < d->h->count()) {
+ d->h->setLabel(column, label);
+ updateGeometries();
+ updateGeometry();
+ }
+}
+
+/*!
+ \overload
+
+ Sets the heading of column \a column to \a icon and \a label.
+
+ \sa columnText()
+*/
+void Q3ListView::setColumnText(int column, const QIcon& icon, const QString &label)
+{
+ if (column < d->h->count()) {
+ d->h->setLabel(column, icon, label);
+ updateGeometries();
+ }
+}
+
+/*!
+ Sets the width of column \a column to \a w pixels. Note that if
+ the column has a \c WidthMode other than \c Manual, this width
+ setting may be subsequently overridden.
+
+ \sa columnWidth()
+*/
+void Q3ListView::setColumnWidth(int column, int w)
+{
+ int oldw = d->h->sectionSize(column);
+ if (column < d->h->count() && oldw != w) {
+ d->h->resizeSection(column, w);
+ disconnect(d->h, SIGNAL(sizeChange(int,int,int)),
+ this, SLOT(handleSizeChange(int,int,int)));
+ emit d->h->sizeChange(column, oldw, w);
+ connect(d->h, SIGNAL(sizeChange(int,int,int)),
+ this, SLOT(handleSizeChange(int,int,int)));
+ viewport()->update();
+ }
+}
+
+
+/*!
+ Returns the text of column \a c.
+
+ \sa setColumnText()
+*/
+
+QString Q3ListView::columnText(int c) const
+{
+ return d->h->label(c);
+}
+
+/*!
+ Returns the width of column \a c.
+
+ \sa setColumnWidth()
+*/
+
+int Q3ListView::columnWidth(int c) const
+{
+ int actual = d->h->mapToActual(c);
+ return d->h->cellSize(actual);
+}
+
+
+/*!
+ \enum Q3ListView::WidthMode
+
+ This enum type describes how the width of a column in the view
+ changes.
+
+ \value Manual the column width does not change automatically.
+
+ \value Maximum the column is automatically sized according to the
+ widths of all items in the column. (Note: The column never shrinks
+ in this case.) This means that the column is always resized to the
+ width of the item with the largest width in the column.
+
+ \sa setColumnWidth() setColumnWidthMode() columnWidth()
+*/
+
+
+/*!
+ Sets column \a{c}'s width mode to \a mode. The default depends on
+ the original width argument to addColumn().
+
+ \sa Q3ListViewItem::width()
+*/
+
+void Q3ListView::setColumnWidthMode(int c, WidthMode mode)
+{
+ if (c >= 0 && c < d->h->count())
+ d->column[c].wmode = mode;
+}
+
+
+/*!
+ Returns the \c WidthMode for column \a c.
+
+ \sa setColumnWidthMode()
+*/
+
+Q3ListView::WidthMode Q3ListView::columnWidthMode(int c) const
+{
+ if (c >= 0 && c < d->h->count())
+ return d->column[c].wmode;
+ else
+ return Manual;
+}
+
+
+/*!
+ Sets column \a{column}'s alignment to \a align. The alignment is
+ ultimately passed to Q3ListViewItem::paintCell() for each item in
+ the list view. For horizontally aligned text with Qt::AlignLeft or
+ Qt::AlignHCenter the ellipsis (...) will be to the right, for
+ Qt::AlignRight the ellipsis will be to the left.
+
+ \sa Qt::Alignment
+*/
+
+void Q3ListView::setColumnAlignment(int column, int align)
+{
+ if (column < 0)
+ return;
+ if (!d->vci)
+ d->vci = new Q3ListViewPrivate::ViewColumnInfo;
+ Q3ListViewPrivate::ViewColumnInfo * l = d->vci;
+ while(column) {
+ if (!l->next)
+ l->next = new Q3ListViewPrivate::ViewColumnInfo;
+ l = l->next;
+ column--;
+ }
+ if (l->align == align)
+ return;
+ l->align = align;
+ triggerUpdate();
+}
+
+
+/*!
+ Returns the alignment of column \a column. The default is \c
+ Qt::AlignAuto.
+
+ \sa Qt::Alignment
+*/
+
+int Q3ListView::columnAlignment(int column) const
+{
+ if (column < 0 || !d->vci)
+ return Qt::AlignAuto;
+ Q3ListViewPrivate::ViewColumnInfo * l = d->vci;
+ while(column) {
+ if (!l->next)
+ l->next = new Q3ListViewPrivate::ViewColumnInfo;
+ l = l->next;
+ column--;
+ }
+ return l ? l->align : Qt::AlignAuto;
+}
+
+
+
+/*!
+ \internal
+*/
+void Q3ListView::show()
+{
+ // Reimplemented to setx the correct background mode and viewed
+ // area size.
+ if (!isVisible()) {
+ reconfigureItems();
+ updateGeometries();
+ }
+ Q3ScrollView::show();
+}
+
+
+/*!
+ Updates the sizes of the viewport, header, scroll bars and so on.
+
+ \warning Don't call this directly; call triggerUpdate() instead.
+*/
+
+void Q3ListView::updateContents()
+{
+ if (d->updateHeader)
+ header()->adjustHeaderSize();
+ d->updateHeader = false;
+ if (!isVisible()) {
+ // Not in response to a setText/setPixmap any more.
+ return;
+ }
+ d->drawables.clear();
+ viewport()->setUpdatesEnabled(false);
+ updateGeometries();
+ viewport()->setUpdatesEnabled(true);
+ viewport()->repaint();
+}
+
+
+void Q3ListView::updateGeometries()
+{
+ int th = d->r->totalHeight();
+ int tw = d->h->headerWidth();
+ if (d->h->offset() &&
+ tw < d->h->offset() + d->h->width())
+ horizontalScrollBar()->setValue(tw - Q3ListView::d->h->width());
+#if 0
+ if (QApplication::reverseLayout() && d->h->offset() != horizontalScrollBar()->value())
+ horizontalScrollBar()->setValue(d->h->offset());
+#endif
+ verticalScrollBar()->raise();
+ resizeContents(tw, th);
+ d->drawables.clear();
+ if (d->h->isHidden()) {
+ setMargins(0, 0, 0, 0);
+ } else {
+ QSize hs(d->h->sizeHint());
+ setMargins(0, hs.height(), 0, 0);
+ d->h->setGeometry(viewport()->x(), viewport()->y()-hs.height(),
+ visibleWidth(), hs.height());
+ }
+}
+
+
+/*!
+ Updates the display when the section \a section has changed size
+ from the old size, \a os, to the new size, \a ns.
+*/
+
+void Q3ListView::handleSizeChange(int section, int os, int ns)
+{
+ bool upe = viewport()->updatesEnabled();
+ if (upe)
+ viewport()->setUpdatesEnabled(false);
+ viewport()->setAttribute(Qt::WA_UpdatesDisabled, true);
+ int sx = horizontalScrollBar()->value();
+ bool sv = horizontalScrollBar()->isVisible();
+ updateGeometries();
+ bool fullRepaint = d->fullRepaintOnComlumnChange || sx != horizontalScrollBar()->value()
+ || sv != horizontalScrollBar()->isVisible();
+ d->fullRepaintOnComlumnChange = false;
+ if (upe)
+ viewport()->setUpdatesEnabled(true);
+
+ if (fullRepaint) {
+ viewport()->repaint();
+ return;
+ }
+
+ int actual = d->h->mapToActual(section);
+ int dx = ns - os;
+ int left = d->h->cellPos(actual) - contentsX() + d->h->cellSize(actual);
+ if (dx > 0)
+ left -= dx;
+ if (left < visibleWidth())
+ viewport()->scroll(dx, 0, QRect(left, 0, visibleWidth() - left, visibleHeight()));
+ viewport()->repaint(left - 4 - d->ellipsisWidth, 0, 4 + d->ellipsisWidth,
+ visibleHeight()); // border between the items and ellipses width
+
+ // map auto to left for now. Need to fix this once we support
+ // reverse layout on the listview.
+ int align = columnAlignment(section);
+ if (align == Qt::AlignAuto) align = Qt::AlignLeft;
+ if (align != Qt::AlignAuto && align != Qt::AlignLeft)
+ viewport()->repaint(d->h->cellPos(actual) - contentsX(), 0,
+ d->h->cellSize(actual), visibleHeight());
+
+ if (currentItem() && currentItem()->renameBox) {
+ QRect r = itemRect(currentItem());
+ r = QRect(viewportToContents(r.topLeft()), r.size());
+ r.setLeft(header()->sectionPos(currentItem()->renameCol));
+ r.setWidth(header()->sectionSize(currentItem()->renameCol) - 1);
+ if (currentItem()->renameCol == 0)
+ r.setLeft(r.left() + itemMargin() + (currentItem()->depth() +
+ (rootIsDecorated() ? 1 : 0)) * treeStepSize() - 1);
+ if (currentItem()->pixmap(currentItem()->renameCol))
+ r.setLeft(r.left() + currentItem()->pixmap(currentItem()->renameCol)->width());
+ if (r.x() - contentsX() < 0)
+ r.setX(contentsX());
+ if (r.width() > visibleWidth())
+ r.setWidth(visibleWidth());
+ addChild(currentItem()->renameBox, r.x(), r.y());
+ currentItem()->renameBox->resize(r.size());
+ }
+}
+
+
+/*
+ Very smart internal slot that repaints \e only the items that need
+ to be repainted. Don't use this directly; call repaintItem()
+ instead.
+*/
+
+void Q3ListView::updateDirtyItems()
+{
+ if (d->timer->isActive() || d->dirtyItems.isEmpty())
+ return;
+ QRect ir;
+ for (int i = 0; i < d->dirtyItems.size(); ++i) {
+ const Q3ListViewItem *item = d->dirtyItems.at(i);
+ ir = ir.united(itemRect(item));
+ }
+ d->dirtyItems.clear();
+ if (!ir.isEmpty()) { // rectangle to be repainted
+ if (ir.x() < 0)
+ ir.moveBy(-ir.x(), 0);
+ viewport()->repaint(ir);
+ }
+}
+
+
+void Q3ListView::makeVisible()
+{
+ if (d->focusItem)
+ ensureItemVisible(d->focusItem);
+}
+
+
+/*!
+ Ensures that the header is correctly sized and positioned when the
+ resize event \a e occurs.
+*/
+
+void Q3ListView::resizeEvent(QResizeEvent *e)
+{
+ Q3ScrollView::resizeEvent(e);
+ d->fullRepaintOnComlumnChange = true;
+ d->h->resize(visibleWidth(), d->h->height());
+ d->h->adjustHeaderSize();
+}
+
+/*! \reimp */
+
+void Q3ListView::viewportResizeEvent(QResizeEvent *e)
+{
+ Q3ScrollView::viewportResizeEvent(e);
+ d->h->resize(visibleWidth(), d->h->height());
+ if (resizeMode() != NoColumn && currentItem() && currentItem()->renameBox) {
+ QRect r = itemRect(currentItem());
+ r = QRect(viewportToContents(r.topLeft()), r.size());
+ r.setLeft(header()->sectionPos(currentItem()->renameCol));
+ r.setWidth(header()->sectionSize(currentItem()->renameCol) - 1);
+ if (currentItem()->renameCol == 0)
+ r.setLeft(r.left() + itemMargin() + (currentItem()->depth() +
+ (rootIsDecorated() ? 1 : 0)) * treeStepSize() - 1);
+ if (currentItem()->pixmap(currentItem()->renameCol))
+ r.setLeft(r.left() + currentItem()->pixmap(currentItem()->renameCol)->width());
+ if (r.x() - contentsX() < 0)
+ r.setX(contentsX());
+ if (r.width() > visibleWidth())
+ r.setWidth(visibleWidth());
+ addChild(currentItem()->renameBox, r.x(), r.y());
+ currentItem()->renameBox->resize(r.size());
+ }
+}
+
+/*!
+ Triggers a size, geometry and content update during the next
+ iteration of the event loop. Ensures that there'll be just one
+ update to avoid flicker.
+*/
+
+void Q3ListView::triggerUpdate()
+{
+ if (!isVisible() || !updatesEnabled()) {
+ // Not in response to a setText/setPixmap any more.
+ return; // it will update when shown, or something.
+ }
+
+ d->timer->start(0, true);
+}
+
+
+/*!
+ Redirects the event \a e relating to object \a o, for the viewport
+ to mousePressEvent(), keyPressEvent() and friends.
+*/
+
+bool Q3ListView::eventFilter(QObject * o, QEvent * e)
+{
+ if (o == d->h &&
+ e->type() >= QEvent::MouseButtonPress &&
+ e->type() <= QEvent::MouseMove) {
+ QMouseEvent * me = (QMouseEvent *)e;
+ QMouseEvent me2(me->type(),
+ QPoint(me->pos().x(),
+ me->pos().y() - d->h->height()),
+ me->button(), me->state());
+ switch(me2.type()) {
+ case QEvent::MouseButtonDblClick:
+ if (me2.button() == Qt::RightButton)
+ return true;
+ break;
+ case QEvent::MouseMove:
+ if (me2.state() & Qt::RightButton) {
+ viewportMouseMoveEvent(&me2);
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ } else if (o == viewport()) {
+ QFocusEvent * fe = (QFocusEvent *)e;
+
+ switch(e->type()) {
+ case QEvent::FocusIn:
+ focusInEvent(fe);
+ return true;
+ case QEvent::FocusOut:
+ focusOutEvent(fe);
+ return true;
+#ifndef QT_NO_TOOLTIP
+ case QEvent::ToolTip:
+ {
+ if (!showToolTips())
+ return false;
+
+ QHelpEvent *he = static_cast<QHelpEvent *>(e);
+ Q3ListViewItem *item = itemAt(he->pos());
+ QPoint contentsPos = viewportToContents(he->pos());
+ if (!item || !item->columns) {
+ QToolTip::showText(he->globalPos(), QString(), viewport());
+ return true;
+ }
+ int col = header()->sectionAt(contentsPos.x());
+ Q3ListViewPrivate::ItemColumnInfo *ci = (Q3ListViewPrivate::ItemColumnInfo*)item->columns;
+ for (int i = 0; ci && (i < col); ++i)
+ ci = ci->next;
+
+ if (!ci || !ci->truncated)
+ QToolTip::showText(he->globalPos(), QString(), viewport());
+ else
+ QToolTip::showText(he->globalPos(), item->text(col), viewport());
+ return true;
+ }
+#endif
+ default:
+ // nothing
+ break;
+ }
+ } else if (qobject_cast<QLineEdit*>(o)) {
+ if (currentItem() && currentItem()->renameBox) {
+ if (e->type() == QEvent::KeyPress) {
+ QKeyEvent *ke = (QKeyEvent*)e;
+ if (ke->key() == Qt::Key_Return ||
+ ke->key() == Qt::Key_Enter) {
+ currentItem()->okRename(currentItem()->renameCol);
+ return true;
+ } else if (ke->key() == Qt::Key_Escape) {
+ currentItem()->cancelRename(currentItem()->renameCol);
+ return true;
+ }
+ } else if (e->type() == QEvent::FocusOut) {
+ if (((QFocusEvent*)e)->reason() != Qt::PopupFocusReason) {
+ QCustomEvent *e = new QCustomEvent(9999);
+ QApplication::postEvent(o, e);
+ return true;
+ }
+ } else if (e->type() == 9999) {
+ if (d->defRenameAction == Reject)
+ currentItem()->cancelRename(currentItem()->renameCol);
+ else
+ currentItem()->okRename(currentItem()->renameCol);
+ return true;
+ }
+ }
+ }
+
+ return Q3ScrollView::eventFilter(o, e);
+}
+
+
+/*!
+ Returns a pointer to the list view containing this item.
+
+ Note that this function traverses the items to the root to find the
+ listview. This function will return 0 for taken items - see
+ Q3ListViewItem::takeItem()
+*/
+
+Q3ListView * Q3ListViewItem::listView() const
+{
+ const Q3ListViewItem* c = this;
+ while (c && !c->is_root)
+ c = c->parentItem;
+ if (!c)
+ return 0;
+ return ((Q3ListViewPrivate::Root*)c)->theListView();
+}
+
+
+/*!
+ Returns the depth of this item.
+*/
+int Q3ListViewItem::depth() const
+{
+ return parentItem ? parentItem->depth()+1 : -1; // -1 == the hidden root
+}
+
+
+/*!
+ Returns a pointer to the item immediately above this item on the
+ screen. This is usually the item's closest older sibling, but it
+ may also be its parent or its next older sibling's youngest child,
+ or something else if anyoftheabove->height() returns 0. Returns 0
+ if there is no item immediately above this item.
+
+ This function assumes that all parents of this item are open (i.e.
+ that this item is visible, or can be made visible by scrolling).
+
+ This function might be relatively slow because of the tree
+ traversions needed to find the correct item.
+
+ \sa itemBelow() Q3ListView::itemRect()
+*/
+
+Q3ListViewItem * Q3ListViewItem::itemAbove() const
+{
+ if (!parentItem)
+ return 0;
+
+ Q3ListViewItem * c = parentItem;
+ if (c->childItem != this) {
+ c = c->childItem;
+ while(c && c->siblingItem != this)
+ c = c->siblingItem;
+ if (!c)
+ return 0;
+ while(c->isOpen() && c->childItem) {
+ c = c->childItem;
+ while(c->siblingItem)
+ c = c->siblingItem; // assign c's sibling to c
+ }
+ }
+ if (c && (!c->height() || !c->isEnabled()))
+ return c->itemAbove();
+ return c;
+}
+
+
+/*!
+ Returns a pointer to the item immediately below this item on the
+ screen. This is usually the item's eldest child, but it may also
+ be its next younger sibling, its parent's next younger sibling,
+ grandparent's, etc., or something else if anyoftheabove->height()
+ returns 0. Returns 0 if there is no item immediately below this
+ item.
+
+ This function assumes that all parents of this item are open (i.e.
+ that this item is visible or can be made visible by scrolling).
+
+ \sa itemAbove() Q3ListView::itemRect()
+*/
+
+Q3ListViewItem * Q3ListViewItem::itemBelow() const
+{
+ Q3ListViewItem * c = 0;
+ if (isOpen() && childItem) {
+ c = childItem;
+ } else if (siblingItem) {
+ c = siblingItem;
+ } else if (parentItem) {
+ c = const_cast<Q3ListViewItem*>(this);
+ do {
+ c = c->parentItem;
+ } while(c->parentItem && !c->siblingItem);
+ if (c)
+ c = c->siblingItem;
+ }
+ if (c && (!c->height() || !c->isEnabled()))
+ return c->itemBelow();
+ return c;
+}
+
+
+/*!
+ \fn bool Q3ListViewItem::isOpen() const
+
+ Returns true if this list view item has children \e and they are
+ not explicitly hidden; otherwise returns false.
+
+ \sa setOpen()
+*/
+
+/*!
+ Returns the first (top) child of this item, or 0 if this item has
+ no children.
+
+ Note that the children are not guaranteed to be sorted properly.
+ Q3ListView and Q3ListViewItem try to postpone or avoid sorting to
+ the greatest degree possible, in order to keep the user interface
+ snappy.
+
+ \sa nextSibling() sortChildItems()
+*/
+
+Q3ListViewItem* Q3ListViewItem::firstChild() const
+{
+ enforceSortOrder();
+ return childItem;
+}
+
+
+/*!
+ Returns the parent of this item, or 0 if this item has no parent.
+
+ \sa firstChild(), nextSibling()
+*/
+
+Q3ListViewItem* Q3ListViewItem::parent() const
+{
+ if (!parentItem || parentItem->is_root) return 0;
+ return parentItem;
+}
+
+
+/*!
+ \fn Q3ListViewItem* Q3ListViewItem::nextSibling() const
+
+ Returns the sibling item below this item, or 0 if there is no
+ sibling item after this item.
+
+ Note that the siblings are not guaranteed to be sorted properly.
+ Q3ListView and Q3ListViewItem try to postpone or avoid sorting to
+ the greatest degree possible, in order to keep the user interface
+ snappy.
+
+ \sa firstChild() sortChildItems()
+*/
+
+/*!
+ \fn int Q3ListViewItem::childCount () const
+
+ Returns how many children this item has. The count only includes
+ the item's immediate children.
+*/
+
+
+/*!
+ Returns the height of this item in pixels. This does not include
+ the height of any children; totalHeight() returns that.
+*/
+int Q3ListViewItem::height() const
+{
+ Q3ListViewItem * that = (Q3ListViewItem *)this;
+ if (!that->configured) {
+ that->configured = true;
+ that->setup(); // ### virtual non-const function called in const
+ }
+
+ return visible ? ownHeight : 0;
+}
+
+/*!
+ Call this function when the value of width() may have changed for
+ column \a c. Normally, you should call this if text(c) changes.
+ Passing -1 for \a c indicates that all columns may have changed.
+ It is more efficient to pass -1 if two or more columns have
+ changed than to call widthChanged() separately for each one.
+
+ \sa width()
+*/
+void Q3ListViewItem::widthChanged(int c) const
+{
+ Q3ListView *lv = listView();
+ if (lv)
+ lv->widthChanged(this, c);
+}
+
+/*!
+ \fn void Q3ListView::dropped (QDropEvent * e)
+
+ This signal is emitted, when a drop event occurred on the
+ viewport (not onto an item).
+
+ \a e provides all the information about the drop.
+*/
+
+/*!
+ \fn void Q3ListView::selectionChanged()
+
+ This signal is emitted whenever the set of selected items has
+ changed (normally before the screen update). It is available both
+ in \c Single selection and \c Multi selection mode but is most
+ useful in \c Multi selection mode.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+
+ \sa setSelected() Q3ListViewItem::setSelected()
+*/
+
+
+/*!
+ \fn void Q3ListView::pressed(Q3ListViewItem *item)
+
+ This signal is emitted whenever the user presses the mouse button
+ in a list view. \a item is the list view item on which the user
+ pressed the mouse button, or 0 if the user didn't press the mouse
+ on an item.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListView::pressed(Q3ListViewItem *item, const QPoint &pnt, int c)
+
+ \overload
+
+ This signal is emitted whenever the user presses the mouse button
+ in a list view. \a item is the list view item on which the user
+ pressed the mouse button, or 0 if the user didn't press the mouse
+ on an item. \a pnt is the position of the mouse cursor in global
+ coordinates, and \a c is the column where the mouse cursor was
+ when the user pressed the mouse button.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListView::clicked(Q3ListViewItem *item)
+
+ This signal is emitted whenever the user clicks (mouse pressed \e
+ and mouse released) in the list view. \a item is the clicked list
+ view item, or 0 if the user didn't click on an item.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListView::mouseButtonClicked(int button, Q3ListViewItem * item, const QPoint & pos, int c)
+
+ This signal is emitted whenever the user clicks (mouse pressed \e
+ and mouse released) in the list view at position \a pos. \a button
+ is the mouse button that the user pressed, \a item is the clicked
+ list view item or 0 if the user didn't click on an item. If \a
+ item is not 0, \a c is the list view column into which the user
+ pressed; if \a item is 0 \a{c}'s value is undefined.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListView::mouseButtonPressed(int button, Q3ListViewItem * item, const QPoint & pos, int c)
+
+ This signal is emitted whenever the user pressed the mouse button
+ in the list view at position \a pos. \a button is the mouse button
+ which the user pressed, \a item is the pressed list view item or 0
+ if the user didn't press on an item. If \a item is not 0, \a c is
+ the list view column into which the user pressed; if \a item is 0
+ \a{c}'s value is undefined.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListView::clicked(Q3ListViewItem *item, const QPoint &pnt, int c)
+
+ \overload
+
+ This signal is emitted whenever the user clicks (mouse pressed \e
+ and mouse released) in the list view. \a item is the clicked list
+ view item, or 0 if the user didn't click on an item. \a pnt is the
+ position where the user has clicked in global coordinates. If \a
+ item is not 0, \a c is the list view column into which the user
+ pressed; if \a item is 0 \a{c}'s value is undefined.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+*/
+
+/*!
+ \fn void Q3ListView::selectionChanged(Q3ListViewItem *item)
+
+ \overload
+
+ This signal is emitted whenever the selected item has changed in
+ \c Single selection mode (normally after the screen update). The
+ argument is the newly selected \a item.
+
+ In \c Multi selection mode, use the no argument overload of this
+ signal.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+
+ \sa setSelected() Q3ListViewItem::setSelected() currentChanged()
+*/
+
+
+/*!
+ \fn void Q3ListView::currentChanged(Q3ListViewItem *item)
+
+ This signal is emitted whenever the current item has changed
+ (normally after the screen update). The current item is the item
+ responsible for indicating keyboard focus.
+
+ The argument is the newly current \a item, or 0 if the change made
+ no item current. This can happen, for example, if all the items in
+ the list view are deleted.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+
+ \sa setCurrentItem() currentItem()
+*/
+
+
+/*!
+ \fn void Q3ListView::expanded(Q3ListViewItem *item)
+
+ This signal is emitted when \a item has been expanded, i.e. when
+ the children of \a item are shown.
+
+ \sa setOpen() collapsed()
+*/
+
+/*!
+ \fn void Q3ListView::collapsed(Q3ListViewItem *item)
+
+ This signal is emitted when the \a item has been collapsed, i.e.
+ when the children of \a item are hidden.
+
+ \sa setOpen() expanded()
+*/
+
+/*!
+ Processes the mouse press event \a e on behalf of the viewed widget.
+*/
+void Q3ListView::contentsMousePressEvent(QMouseEvent * e)
+{
+ contentsMousePressEventEx(e);
+}
+
+void Q3ListView::contentsMousePressEventEx(QMouseEvent * e)
+{
+ if (!e)
+ return;
+
+ if (!d->ignoreEditAfterFocus)
+ d->startEdit = true;
+ d->ignoreEditAfterFocus = false;
+
+ if (currentItem() && currentItem()->renameBox &&
+ !itemRect(currentItem()).contains(e->pos())) {
+ d->startEdit = false;
+ if (d->defRenameAction == Reject)
+ currentItem()->cancelRename(currentItem()->renameCol);
+ else
+ currentItem()->okRename(currentItem()->renameCol);
+ }
+
+ d->startDragItem = 0;
+ d->dragStartPos = e->pos();
+ QPoint vp = contentsToViewport(e->pos());
+
+ d->ignoreDoubleClick = false;
+ d->buttonDown = true;
+
+ Q3ListViewItem * i = itemAt(vp);
+ d->pressedEmptyArea = e->y() > contentsHeight();
+ if (i && !i->isEnabled())
+ return;
+ if (d->startEdit && (i != currentItem() || (i && !i->isSelected())))
+ d->startEdit = false;
+ Q3ListViewItem *oldCurrent = currentItem();
+
+ if (e->button() == Qt::RightButton && (e->state() & Qt::ControlButton))
+ goto emit_signals;
+
+ if (!i) {
+ if (!(e->state() & Qt::ControlButton))
+ clearSelection();
+ goto emit_signals;
+ } else {
+ // No new anchor when using shift
+ if (!(e->state() & Qt::ShiftButton))
+ d->selectAnchor = i;
+ }
+
+ if ((i->isExpandable() || i->childCount()) &&
+ d->h->mapToLogical(d->h->cellAt(vp.x())) == 0) {
+ int x1 = vp.x() +
+ d->h->offset() -
+ d->h->cellPos(d->h->mapToActual(0));
+ int draw = 0;
+ for (; draw < d->drawables.size(); ++draw)
+ if (d->drawables.at(draw).i == i)
+ break;
+
+ if (draw < d->drawables.size()) {
+ Q3ListViewPrivate::DrawableItem it = d->drawables.at(draw);
+ QStyleOptionQ3ListView opt = getStyleOption(this, i);
+ x1 -= treeStepSize() * (it.l - 1);
+ QStyle::SubControl ctrl = style()->hitTestComplexControl(QStyle::CC_Q3ListView, &opt,
+ QPoint(x1, e->pos().y()), this);
+ if (ctrl == QStyle::SC_Q3ListViewExpand &&
+ e->type() == style()->styleHint(QStyle::SH_Q3ListViewExpand_SelectMouseType, 0,
+ this)) {
+ d->buttonDown = false;
+ if (e->button() == Qt::LeftButton) {
+ bool close = i->isOpen();
+ setOpen(i, !close);
+ // ### Looks dangerous, removed because of reentrance problems
+ // qApp->processEvents();
+ if (!d->focusItem) {
+ d->focusItem = i;
+ repaintItem(d->focusItem);
+ emit currentChanged(d->focusItem);
+ }
+ if (close) {
+ bool newCurrent = false;
+ Q3ListViewItem *ci = d->focusItem;
+ while (ci) {
+ if (ci->parent() && ci->parent() == i) {
+ newCurrent = true;
+ break;
+ }
+ ci = ci->parent();
+ }
+ if (newCurrent) {
+ setCurrentItem(i);
+ }
+ }
+ }
+ d->ignoreDoubleClick = true;
+ d->buttonDown = false;
+ goto emit_signals;
+ }
+ }
+ }
+
+ d->select = d->selectionMode == Multi ? !i->isSelected() : true;
+
+ {// calculate activatedP
+ activatedByClick = true;
+ QPoint topLeft = itemRect(i).topLeft(); //### inefficient?
+ activatedP = vp - topLeft;
+ int xdepth = treeStepSize() * (i->depth() + (rootIsDecorated() ? 1 : 0))
+ + itemMargin();
+ xdepth += d->h->sectionPos(d->h->mapToSection(0));
+ activatedP.rx() -= xdepth;
+ }
+ i->activate();
+ activatedByClick = false;
+
+ if (i != d->focusItem)
+ setCurrentItem(i);
+ else
+ repaintItem(i);
+
+ d->pressedSelected = i && i->isSelected();
+
+ if (i->isSelectable() && selectionMode() != NoSelection) {
+ if (selectionMode() == Single)
+ setSelected(i, true);
+ else if (selectionMode() == Multi)
+ setSelected(i, d->select);
+ else if (selectionMode() == Extended) {
+ bool changed = false;
+ if (!(e->state() & (Qt::ControlButton | Qt::ShiftButton))) {
+ if (!i->isSelected()) {
+ bool blocked = signalsBlocked();
+ blockSignals(true);
+ clearSelection();
+ blockSignals(blocked);
+ i->setSelected(true);
+ changed = true;
+ }
+ } else {
+ if (e->state() & Qt::ShiftButton)
+ d->pressedSelected = false;
+ if ((e->state() & Qt::ControlButton) && !(e->state() & Qt::ShiftButton) && i) {
+ i->setSelected(!i->isSelected());
+ changed = true;
+ d->pressedSelected = false;
+ } else if (!oldCurrent || !i || oldCurrent == i) {
+ if ((bool)i->selected != d->select) {
+ changed = true;
+ i->setSelected(d->select);
+ }
+ // Shift pressed in Extended mode ---
+ } else {
+ changed = selectRange(i, oldCurrent, d->selectAnchor);
+ }
+ }
+ if (changed) {
+ triggerUpdate();
+ emit selectionChanged();
+
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
+#endif
+ }
+ }
+ }
+
+ emit_signals:
+
+ if (i && !d->buttonDown &&
+ vp.x() + contentsX() < itemMargin() + (i->depth() + (rootIsDecorated() ? 1 : 0)) * treeStepSize())
+ i = 0;
+ d->pressedItem = i;
+
+ int c = i ? d->h->mapToLogical(d->h->cellAt(vp.x())) : -1;
+ if (!i || (i && i->isEnabled())) {
+ emit pressed(i);
+ emit pressed(i, viewport()->mapToGlobal(vp), c);
+ }
+ emit mouseButtonPressed(e->button(), i, viewport()->mapToGlobal(vp), c);
+
+ if (e->button() == Qt::RightButton && i == d->pressedItem) {
+ if (!i && !(e->state() & Qt::ControlButton))
+ clearSelection();
+
+ emit rightButtonPressed(i, viewport()->mapToGlobal(vp), c);
+ }
+}
+
+/*!
+ \reimp
+*/
+
+void Q3ListView::contentsContextMenuEvent(QContextMenuEvent *e)
+{
+ if (!receivers(SIGNAL(contextMenuRequested(Q3ListViewItem*,QPoint,int)))) {
+ e->ignore();
+ return;
+ }
+ if (e->reason() == QContextMenuEvent::Keyboard) {
+ Q3ListViewItem *item = currentItem();
+ if (item) {
+ QRect r = itemRect(item);
+ QPoint p = r.topLeft();
+ if (allColumnsShowFocus())
+ p += QPoint(width() / 2, (r.height() / 2));
+ else
+ p += QPoint(columnWidth(0) / 2, (r.height() / 2));
+ p.rx() = qMax(0, p.x());
+ p.rx() = qMin(visibleWidth(), p.x());
+ emit contextMenuRequested(item, viewport()->mapToGlobal(p), -1);
+ }
+ } else {
+ QPoint vp = contentsToViewport(e->pos());
+ Q3ListViewItem * i = itemAt(vp);
+ int c = i ? d->h->mapToLogical(d->h->cellAt(vp.x())) : -1;
+ emit contextMenuRequested(i, viewport()->mapToGlobal(vp), c);
+ }
+}
+
+/*!
+ Processes the mouse release event \a e on behalf of the viewed widget.
+*/
+void Q3ListView::contentsMouseReleaseEvent(QMouseEvent * e)
+{
+ contentsMouseReleaseEventEx(e);
+}
+
+void Q3ListView::contentsMouseReleaseEventEx(QMouseEvent * e)
+{
+ d->startDragItem = 0;
+ bool emitClicked = !d->pressedItem || d->buttonDown;
+ d->buttonDown = false;
+ // delete and disconnect autoscroll timer, if we have one
+ if (d->scrollTimer) {
+ disconnect(d->scrollTimer, SIGNAL(timeout()),
+ this, SLOT(doAutoScroll()));
+ d->scrollTimer->stop();
+ delete d->scrollTimer;
+ d->scrollTimer = 0;
+ }
+
+ if (!e)
+ return;
+
+ if (d->selectionMode == Extended &&
+ d->focusItem == d->pressedItem &&
+ d->pressedSelected && d->focusItem &&
+ e->button() == Qt::LeftButton) {
+ bool block = signalsBlocked();
+ blockSignals(true);
+ clearSelection();
+ blockSignals(block);
+ d->focusItem->setSelected(true);
+ emit selectionChanged();
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
+#endif
+ }
+
+ QPoint vp = contentsToViewport(e->pos());
+ Q3ListViewItem *i = itemAt(vp);
+ if (i && !i->isEnabled())
+ return;
+
+ if (i && i == d->pressedItem && (i->isExpandable() || i->childCount()) &&
+ !d->h->mapToLogical(d->h->cellAt(vp.x())) && e->button() == Qt::LeftButton &&
+ e->type() == style()->styleHint(QStyle::SH_Q3ListViewExpand_SelectMouseType, 0, this)) {
+ int draw = 0;
+ for (; draw < d->drawables.size(); ++draw)
+ if (d->drawables.at(draw).i == i)
+ break;
+ if (draw < d->drawables.size()) {
+ int x1 = vp.x() + d->h->offset() - d->h->cellPos(d->h->mapToActual(0)) -
+ (treeStepSize() * (d->drawables.at(draw).l - 1));
+ QStyleOptionQ3ListView opt = getStyleOption(this, i);
+ QStyle::SubControl ctrl = style()->hitTestComplexControl(QStyle::CC_Q3ListView, &opt,
+ QPoint(x1, e->pos().y()), this);
+ if (ctrl == QStyle::SC_Q3ListViewExpand) {
+ bool close = i->isOpen();
+ setOpen(i, !close);
+ // ### Looks dangerous, removed because of reentrance problems
+ // qApp->processEvents();
+ if (!d->focusItem) {
+ d->focusItem = i;
+ repaintItem(d->focusItem);
+ emit currentChanged(d->focusItem);
+ }
+ if (close) {
+ bool newCurrent = false;
+ Q3ListViewItem *ci = d->focusItem;
+ while (ci) {
+ if (ci->parent() && ci->parent() == i) {
+ newCurrent = true;
+ break;
+ }
+ ci = ci->parent();
+ }
+ if (newCurrent)
+ setCurrentItem(i);
+ d->ignoreDoubleClick = true;
+ }
+ }
+ }
+ }
+
+ if (i == d->pressedItem && i && i->isSelected() && e->button() == Qt::LeftButton && d->startEdit) {
+ QRect r = itemRect(currentItem());
+ r = QRect(viewportToContents(r.topLeft()), r.size());
+ d->pressedColumn = header()->sectionAt( e->pos().x());
+ r.setLeft(header()->sectionPos(d->pressedColumn));
+ r.setWidth(header()->sectionSize(d->pressedColumn) - 1);
+ if (d->pressedColumn == 0)
+ r.setLeft(r.left() + itemMargin() + (currentItem()->depth() +
+ (rootIsDecorated() ? 1 : 0)) * treeStepSize() - 1);
+ if (r.contains(e->pos()) &&
+ !(e->state() & (Qt::ShiftButton | Qt::ControlButton)))
+ d->renameTimer->start(QApplication::doubleClickInterval(), true);
+ }
+ if (i && vp.x() + contentsX() < itemMargin() + (i->depth() + (rootIsDecorated() ? 1 : 0)) * treeStepSize())
+ i = 0;
+ emitClicked = emitClicked && d->pressedItem == i;
+ d->pressedItem = 0;
+
+ if (emitClicked) {
+ if (!i || (i && i->isEnabled())) {
+ emit clicked(i);
+ emit clicked(i, viewport()->mapToGlobal(vp), d->h->mapToLogical(d->h->cellAt(vp.x())));
+ }
+ emit mouseButtonClicked(e->button(), i, viewport()->mapToGlobal(vp),
+ i ? d->h->mapToLogical(d->h->cellAt(vp.x())) : -1);
+
+ if (e->button() == Qt::RightButton) {
+ if (!i) {
+ if (!(e->state() & Qt::ControlButton))
+ clearSelection();
+ emit rightButtonClicked(0, viewport()->mapToGlobal(vp), -1);
+ return;
+ }
+
+ int c = d->h->mapToLogical(d->h->cellAt(vp.x()));
+ emit rightButtonClicked(i, viewport()->mapToGlobal(vp), c);
+ }
+ }
+}
+
+
+/*!
+ Processes the mouse double-click event \a e on behalf of the viewed widget.
+*/
+void Q3ListView::contentsMouseDoubleClickEvent(QMouseEvent * e)
+{
+ d->renameTimer->stop();
+ d->startEdit = false;
+ if (!e || e->button() != Qt::LeftButton)
+ return;
+
+ // ensure that the following mouse moves and eventual release is
+ // ignored.
+ d->buttonDown = false;
+
+ if (d->ignoreDoubleClick) {
+ d->ignoreDoubleClick = false;
+ return;
+ }
+
+ QPoint vp = contentsToViewport(e->pos());
+
+ Q3ListViewItem * i = itemAt(vp);
+
+ // we emit doubleClicked when the item is null (or enabled) to be consistent with
+ // rightButtonClicked etc.
+ if (!i || i->isEnabled()) {
+ int c = d->h->mapToLogical(d->h->cellAt(vp.x()));
+ emit doubleClicked(i, viewport()->mapToGlobal(vp), c);
+ }
+
+ if (!i || !i->isEnabled())
+ return;
+
+ if (!i->isOpen()) {
+ if (i->isExpandable() || i->childCount())
+ setOpen(i, true);
+ } else {
+ setOpen(i, false);
+ }
+
+ // we emit the 'old' obsolete doubleClicked only if the item is not null and enabled
+ emit doubleClicked(i);
+}
+
+
+/*!
+ Processes the mouse move event \a e on behalf of the viewed widget.
+*/
+void Q3ListView::contentsMouseMoveEvent(QMouseEvent * e)
+{
+ if (!e)
+ return;
+
+ bool needAutoScroll = false;
+
+ QPoint vp = contentsToViewport(e->pos());
+
+ Q3ListViewItem * i = itemAt(vp);
+ if (i && !i->isEnabled())
+ return;
+ if (i != d->highlighted &&
+ !(d->pressedItem &&
+ (d->pressedItem->isSelected() || d->selectionMode == NoSelection) &&
+ d->pressedItem->dragEnabled())) {
+
+ if (i) {
+ emit onItem(i);
+ } else {
+ emit onViewport();
+ }
+ d->highlighted = i;
+ }
+
+ if (d->startDragItem)
+ i = d->startDragItem;
+
+ if (!d->buttonDown ||
+ ((e->state() & Qt::LeftButton) != Qt::LeftButton &&
+ (e->state() & Qt::MidButton) != Qt::MidButton &&
+ (e->state() & Qt::RightButton) != Qt::RightButton))
+ return;
+
+ if (d->pressedItem &&
+ (d->pressedItem->isSelected() || d->selectionMode == NoSelection) &&
+ d->pressedItem->dragEnabled()) {
+
+ if (!d->startDragItem) {
+ setSelected(d->pressedItem, true);
+ d->startDragItem = d->pressedItem;
+ }
+ if ((d->dragStartPos - e->pos()).manhattanLength() > QApplication::startDragDistance()) {
+ d->buttonDown = false;
+#ifndef QT_NO_DRAGANDDROP
+ startDrag();
+#endif
+ }
+ return;
+ }
+
+ // check, if we need to scroll
+ if (vp.y() > visibleHeight() || vp.y() < 0)
+ needAutoScroll = true;
+
+ // if we need to scroll and no autoscroll timer is started,
+ // connect the timer
+ if (needAutoScroll && !d->scrollTimer) {
+ d->scrollTimer = new QTimer(this);
+ connect(d->scrollTimer, SIGNAL(timeout()),
+ this, SLOT(doAutoScroll()));
+ d->scrollTimer->start(100, false);
+ // call it once manually
+ doAutoScroll(vp);
+ }
+
+ // if we don't need to autoscroll
+ if (!needAutoScroll) {
+ // if there is a autoscroll timer, delete it
+ if (d->scrollTimer) {
+ disconnect(d->scrollTimer, SIGNAL(timeout()),
+ this, SLOT(doAutoScroll()));
+ d->scrollTimer->stop();
+ delete d->scrollTimer;
+ d->scrollTimer = 0;
+ }
+ // call this to select an item (using the pos from the event)
+ doAutoScroll(vp);
+ }
+}
+
+
+/*!
+ This slot handles auto-scrolling when the mouse button is pressed
+ and the mouse is outside the widget.
+*/
+void Q3ListView::doAutoScroll()
+{
+ doAutoScroll(QPoint());
+}
+
+/*
+ Handles auto-scrolling when the mouse button is pressed
+ and the mouse is outside the widget.
+
+ If cursorPos is (0,0) (isNull == true) it uses the current QCursor::pos, otherwise it uses cursorPos
+*/
+void Q3ListView::doAutoScroll(const QPoint &cursorPos)
+{
+ QPoint pos = cursorPos.isNull() ? viewport()->mapFromGlobal(QCursor::pos()) : cursorPos;
+ if (!d->focusItem || (d->pressedEmptyArea && pos.y() > contentsHeight()))
+ return;
+
+ bool down = pos.y() > itemRect(d->focusItem).y();
+
+ int g = pos.y() + contentsY();
+
+ if (down && pos.y() > height() )
+ g = height() + contentsY();
+ else if (pos.y() < 0)
+ g = contentsY();
+
+ Q3ListViewItem *c = d->focusItem, *old = 0;
+ Q3ListViewItem *oldCurrent = c;
+ if (down) {
+ int y = itemRect(d->focusItem).y() + contentsY();
+ while(c && y + c->height() <= g) {
+ y += c->height();
+ old = c;
+ c = c->itemBelow();
+ }
+ if (!c && old)
+ c = old;
+ } else {
+ int y = itemRect(d->focusItem).y() + contentsY();
+ while(c && y >= g) {
+ old = c;
+ c = c->itemAbove();
+ if (c)
+ y -= c->height();
+ }
+ if (!c && old)
+ c = old;
+ }
+
+ if (!c || c == d->focusItem)
+ return;
+
+ if (d->focusItem) {
+ if (d->selectionMode == Multi) {
+ // also (de)select the ones in between
+ Q3ListViewItem * b = d->focusItem;
+ bool down = (itemPos(c) > itemPos(b));
+ while(b && b != c) {
+ if (b->isSelectable())
+ setSelected(b, d->select);
+ b = down ? b->itemBelow() : b->itemAbove();
+ }
+ if (c->isSelectable())
+ setSelected(c, d->select);
+ } else if (d->selectionMode == Extended) {
+ if (selectRange(c, oldCurrent, d->selectAnchor)) {
+ triggerUpdate();
+ emit selectionChanged();
+ }
+ }
+ }
+
+ setCurrentItem(c);
+ d->visibleTimer->start(1, true);
+}
+
+/*!
+ \reimp
+*/
+
+void Q3ListView::focusInEvent(QFocusEvent *e)
+{
+ d->inMenuMode = false;
+ if (d->focusItem) {
+ repaintItem(d->focusItem);
+ } else if (firstChild() && e->reason() != Qt::MouseFocusReason) {
+ d->focusItem = firstChild();
+ emit currentChanged(d->focusItem);
+ repaintItem(d->focusItem);
+ }
+ if (e->reason() == Qt::MouseFocusReason) {
+ d->ignoreEditAfterFocus = true;
+ d->startEdit = false;
+ }
+ if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this)) {
+ viewport()->repaint();
+ }
+}
+
+/*!
+ \reimp
+*/
+QVariant Q3ListView::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ if (query == Qt::ImMicroFocus) {
+ QRect mfrect = itemRect(d->focusItem);
+ if (mfrect.isValid() && header() && header()->isVisible())
+ mfrect.moveBy(0, header()->height());
+ return mfrect;
+ }
+ return QWidget::inputMethodQuery(query);
+}
+
+/*!
+ \reimp
+*/
+
+void Q3ListView::focusOutEvent(QFocusEvent *e)
+{
+ if (e->reason() == Qt::PopupFocusReason && d->buttonDown)
+ d->buttonDown = false;
+ if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this)) {
+ d->inMenuMode =
+ e->reason() == Qt::PopupFocusReason
+ || (qApp->focusWidget() && qApp->focusWidget()->inherits("QMenuBar"));
+ if (!d->inMenuMode) {
+ viewport()->repaint();
+ }
+ }
+
+ if (d->focusItem)
+ repaintItem(d->focusItem);
+}
+
+
+/*!
+ \reimp
+*/
+
+void Q3ListView::keyPressEvent(QKeyEvent * e)
+{
+ if (currentItem() && currentItem()->renameBox)
+ return;
+ if (!firstChild()) {
+ e->ignore();
+ return; // subclass bug
+ }
+
+ Q3ListViewItem* oldCurrent = currentItem();
+ if (!oldCurrent) {
+ setCurrentItem(firstChild());
+ if (d->selectionMode == Single)
+ setSelected(firstChild(), true);
+ return;
+ }
+
+ Q3ListViewItem * i = currentItem();
+ Q3ListViewItem *old = i;
+
+ QRect r(itemRect(i));
+ Q3ListViewItem * i2;
+
+ bool singleStep = false;
+ bool selectCurrent = true;
+ bool wasNavigation = true;
+
+ switch(e->key()) {
+ case Qt::Key_Backspace:
+ case Qt::Key_Delete:
+ d->currentPrefix.truncate(0);
+ break;
+ case Qt::Key_Enter:
+ case Qt::Key_Return:
+ d->currentPrefix.truncate(0);
+ if (i && !i->isSelectable() && i->isEnabled() &&
+ (i->childCount() || i->isExpandable() || i->isOpen())) {
+ i->setOpen(!i->isOpen());
+ return;
+ }
+ e->ignore();
+ if (currentItem() && !currentItem()->isEnabled())
+ break;
+ emit returnPressed(currentItem());
+ // do NOT accept. QDialog.
+ return;
+ case Qt::Key_Down:
+ selectCurrent = false;
+ i = i->itemBelow();
+ d->currentPrefix.truncate(0);
+ singleStep = true;
+ break;
+ case Qt::Key_Up:
+ selectCurrent = false;
+ i = i->itemAbove();
+ d->currentPrefix.truncate(0);
+ singleStep = true;
+ break;
+ case Qt::Key_Home:
+ selectCurrent = false;
+ i = firstChild();
+ if (!i->height() || !i->isEnabled())
+ i = i->itemBelow();
+ d->currentPrefix.truncate(0);
+ break;
+ case Qt::Key_End:
+ selectCurrent = false;
+ i = firstChild();
+ while (i->nextSibling() && i->nextSibling()->height() && i->nextSibling()->isEnabled())
+ i = i->nextSibling();
+ while (i->itemBelow())
+ i = i->itemBelow();
+ d->currentPrefix.truncate(0);
+ break;
+ case Qt::Key_Next:
+ selectCurrent = false;
+ i2 = itemAt(QPoint(0, visibleHeight()-1));
+ if (i2 == i || !r.isValid() ||
+ visibleHeight() <= itemRect(i).bottom()) {
+ if (i2)
+ i = i2;
+ int left = visibleHeight();
+ while((i2 = i->itemBelow()) != 0 && left > i2->height()) {
+ left -= i2->height();
+ i = i2;
+ }
+ } else {
+ if (!i2) {
+ // list is shorter than the view, goto last item
+ while((i2 = i->itemBelow()) != 0)
+ i = i2;
+ } else {
+ i = i2;
+ }
+ }
+ d->currentPrefix.truncate(0);
+ break;
+ case Qt::Key_Prior:
+ selectCurrent = false;
+ i2 = itemAt(QPoint(0, 0));
+ if (i == i2 || !r.isValid() || r.top() <= 0) {
+ if (i2)
+ i = i2;
+ int left = visibleHeight();
+ while((i2 = i->itemAbove()) != 0 && left > i2->height()) {
+ left -= i2->height();
+ i = i2;
+ }
+ } else {
+ i = i2;
+ }
+ d->currentPrefix.truncate(0);
+ break;
+ case Qt::Key_Plus:
+ d->currentPrefix.truncate(0);
+ if ( !i->isOpen() && (i->isExpandable() || i->childCount()))
+ setOpen(i, true);
+ else
+ return;
+ break;
+ case Qt::Key_Right:
+ d->currentPrefix.truncate(0);
+ if (i->isOpen() && i->childItem) {
+ i = i->childItem;
+ } else if (!i->isOpen() && (i->isExpandable() || i->childCount())) {
+ setOpen(i, true);
+ } else if (contentsX() + visibleWidth() < contentsWidth()) {
+ horizontalScrollBar()->triggerAction(QScrollBar::SliderSingleStepAdd);
+ return;
+ } else {
+ return;
+ }
+ break;
+ case Qt::Key_Minus:
+ d->currentPrefix.truncate(0);
+ if (i->isOpen())
+ setOpen(i, false);
+ else
+ return;
+ break;
+ case Qt::Key_Left:
+ d->currentPrefix.truncate(0);
+ if (i->isOpen()) {
+ setOpen(i, false);
+ } else if (i->parentItem && i->parentItem != d->r) {
+ i = i->parentItem;
+ } else if (contentsX()) {
+ horizontalScrollBar()->triggerAction(QScrollBar::SliderSingleStepSub);
+ return;
+ } else {
+ return;
+ }
+ break;
+ case Qt::Key_Space:
+ activatedByClick = false;
+ d->currentPrefix.truncate(0);
+ if (currentItem() && !currentItem()->isEnabled())
+ break;
+ i->activate();
+ if (i->isSelectable() && (d->selectionMode == Multi || d->selectionMode == Extended)) {
+ setSelected(i, !i->isSelected());
+ d->currentPrefix.truncate(0);
+ }
+ emit spacePressed(currentItem());
+ break;
+ case Qt::Key_Escape:
+ e->ignore(); // For QDialog
+ return;
+ case Qt::Key_F2:
+ if (currentItem() && currentItem()->renameEnabled(0))
+ currentItem()->startRename(0);
+ default:
+ if (e->text().length() > 0 && e->text()[0].isPrint()) {
+ selectCurrent = false;
+ wasNavigation = false;
+ QString input(d->currentPrefix);
+ Q3ListViewItem * keyItem = i;
+ QTime now(QTime::currentTime());
+ bool tryFirst = true;
+ while(keyItem) {
+ // try twice, first with the previous string and this char
+ if (d->currentPrefixTime.msecsTo(now) <= 400)
+ input = input + e->text().toLower();
+ else
+ input = e->text().toLower();
+ if (input.length() == e->text().length()) {
+ if (keyItem->itemBelow()) {
+ keyItem = keyItem->itemBelow();
+ tryFirst = true;
+ } else {
+ keyItem = firstChild();
+ tryFirst = false;
+ }
+ }
+ QString keyItemKey;
+ QString prefix;
+ while(keyItem) {
+ keyItemKey = QString::null;
+ // Look first in the sort column, then left to right
+ if (d->sortcolumn != Unsorted)
+ keyItemKey = keyItem->text(d->sortcolumn);
+ for (int col = 0; col < d->h->count() && keyItemKey.isNull(); ++col)
+ keyItemKey = keyItem->text(d->h->mapToSection(col));
+ if (!keyItemKey.isEmpty()) {
+ prefix = keyItemKey;
+ prefix.truncate(input.length());
+ prefix = prefix.toLower();
+ if (prefix == input) {
+ d->currentPrefix = input;
+ d->currentPrefixTime = now;
+ i = keyItem;
+ // nonoptimal double-break...
+ keyItem = 0;
+ input.truncate(0);
+ tryFirst = false;
+ }
+ }
+ if (keyItem)
+ keyItem = keyItem->itemBelow();
+ if (!keyItem && tryFirst) {
+ keyItem = firstChild();
+ tryFirst = false;
+ }
+ }
+ // then, if appropriate, with just this character
+ if (input.length() > e->text().length()) {
+ input.truncate(0);
+ keyItem = i;
+ }
+ }
+ } else {
+ d->currentPrefix.truncate(0);
+ if (e->state() & Qt::ControlButton) {
+ d->currentPrefix.clear();
+ switch (e->key()) {
+ case Qt::Key_A:
+ selectAll(true);
+ break;
+ }
+ }
+ e->ignore();
+ return;
+ }
+ }
+
+ if (!i)
+ return;
+
+ if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
+ d->selectAnchor = i;
+
+ setCurrentItem(i);
+ if (i->isSelectable())
+ handleItemChange(old, wasNavigation && (e->state() & Qt::ShiftButton),
+ wasNavigation && (e->state() & Qt::ControlButton));
+
+ if (d->focusItem && !d->focusItem->isSelected() && d->selectionMode == Single && selectCurrent)
+ setSelected(d->focusItem, true);
+
+ if (singleStep)
+ d->visibleTimer->start(1, true);
+ else
+ ensureItemVisible(i);
+}
+
+
+/*!
+ Returns the list view item at \a viewPos. Note that \a viewPos is
+ in the viewport()'s coordinate system, not in the list view's own,
+ much larger, coordinate system.
+
+ itemAt() returns 0 if there is no such item.
+
+ Note that you also get the pointer to the item if \a viewPos
+ points to the root decoration (see setRootIsDecorated()) of the
+ item. To check whether or not \a viewPos is on the root decoration
+ of the item, you can do something like this:
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3listview.cpp 4
+
+ This might be interesting if you use this function to find out
+ where the user clicked and if you want to start a drag (which you
+ do not want to do if the user clicked onto the root decoration of
+ an item).
+
+ \sa itemPos() itemRect() viewportToContents()
+*/
+
+Q3ListViewItem * Q3ListView::itemAt(const QPoint & viewPos) const
+{
+ if (viewPos.x() > contentsWidth() - contentsX())
+ return 0;
+
+ if (d->drawables.isEmpty())
+ buildDrawableList();
+
+ int g = viewPos.y() + contentsY();
+
+ for (int i = 0; i < d->drawables.size(); ++i) {
+ Q3ListViewPrivate::DrawableItem c = d->drawables.at(i);
+ if (c.y + c.i->height() > g
+ && c.i->isVisible() && (!c.i->parent() || c.i->parent()->isVisible()))
+ return c.y <= g ? c.i : 0;
+ }
+ return 0;
+}
+
+
+/*!
+ Returns the y-coordinate of \a item in the list view's coordinate
+ system. This function is normally much slower than itemAt() but it
+ works for all items, whereas itemAt() normally works only for
+ items on the screen.
+
+ This is a thin wrapper around Q3ListViewItem::itemPos().
+
+ \sa itemAt() itemRect()
+*/
+
+int Q3ListView::itemPos(const Q3ListViewItem * item)
+{
+ return item ? item->itemPos() : 0;
+}
+
+
+/*!
+ \property Q3ListView::multiSelection
+ \brief whether the list view is in multi-selection or extended-selection mode
+
+ If you enable multi-selection, \c Multi, mode, it is possible to
+ specify whether or not this mode should be extended. \c Extended
+ means that the user can select multiple items only when pressing
+ the Shift or Ctrl key at the same time.
+
+ The default selection mode is \c Single.
+
+ \sa selectionMode()
+*/
+
+void Q3ListView::setMultiSelection(bool enable)
+{
+ if (!enable)
+ d->selectionMode = Q3ListView::Single;
+ else if ( d->selectionMode != Multi && d->selectionMode != Extended)
+ d->selectionMode = Q3ListView::Multi;
+}
+
+bool Q3ListView::isMultiSelection() const
+{
+ return d->selectionMode == Q3ListView::Extended || d->selectionMode == Q3ListView::Multi;
+}
+
+/*!
+ \property Q3ListView::selectionMode
+ \brief the list view's selection mode
+
+ The mode can be \c Single (the default), \c Extended, \c Multi or
+ \c NoSelection.
+
+ \sa multiSelection
+*/
+
+void Q3ListView::setSelectionMode(SelectionMode mode)
+{
+ if (d->selectionMode == mode)
+ return;
+
+ if ((d->selectionMode == Multi || d->selectionMode == Extended) &&
+ (mode == Q3ListView::Single || mode == Q3ListView::NoSelection)){
+ clearSelection();
+ if ((mode == Q3ListView::Single) && currentItem())
+ currentItem()->selected = true;
+ }
+
+ d->selectionMode = mode;
+}
+
+Q3ListView::SelectionMode Q3ListView::selectionMode() const
+{
+ return d->selectionMode;
+}
+
+
+/*!
+ If \a selected is true the \a item is selected; otherwise it is
+ unselected.
+
+ If the list view is in \c Single selection mode and \a selected is
+ true, the currently selected item is unselected and \a item is
+ made current. Unlike Q3ListViewItem::setSelected(), this function
+ updates the list view as necessary and emits the
+ selectionChanged() signals.
+
+ \sa isSelected() setMultiSelection() isMultiSelection()
+ setCurrentItem(), setSelectionAnchor()
+*/
+
+void Q3ListView::setSelected(Q3ListViewItem * item, bool selected)
+{
+ if (!item || item->isSelected() == selected ||
+ !item->isSelectable() || selectionMode() == NoSelection)
+ return;
+
+ bool emitHighlighted = false;
+ if (selectionMode() == Single && d->focusItem != item) {
+ Q3ListViewItem *o = d->focusItem;
+ if (d->focusItem && d->focusItem->selected)
+ d->focusItem->setSelected(false);
+ d->focusItem = item;
+ if (o)
+ repaintItem(o);
+ emitHighlighted = true;
+ }
+
+ item->setSelected(selected);
+
+ repaintItem(item);
+
+ if (d->selectionMode == Single && selected)
+ emit selectionChanged(item);
+ emit selectionChanged();
+
+ if (emitHighlighted)
+ emit currentChanged(d->focusItem);
+}
+
+/*!
+ Sets the selection anchor to \a item, if \a item is selectable.
+
+ The selection anchor is the item that remains selected when
+ Shift-selecting with either mouse or keyboard in \c Extended
+ selection mode.
+
+ \sa setSelected()
+*/
+
+void Q3ListView::setSelectionAnchor(Q3ListViewItem *item)
+{
+ if (item && item->isSelectable())
+ d->selectAnchor = item;
+}
+
+/*!
+ Sets all the items to be not selected, updates the list view as
+ necessary, and emits the selectionChanged() signals. Note that for
+ \c Multi selection list views this function needs to iterate over
+ \e all items.
+
+ \sa setSelected(), setMultiSelection()
+*/
+
+void Q3ListView::clearSelection()
+{
+ selectAll(false);
+}
+
+/*!
+ If \a select is true, all the items get selected; otherwise all
+ the items get unselected. This only works in the selection modes \c
+ Multi and \c Extended. In \c Single and \c NoSelection mode the
+ selection of the current item is just set to \a select.
+*/
+
+void Q3ListView::selectAll(bool select)
+{
+ if (d->selectionMode == Multi || d->selectionMode == Extended) {
+ bool b = signalsBlocked();
+ blockSignals(true);
+ bool anything = false;
+ Q3ListViewItemIterator it(this);
+ while (it.current()) {
+ Q3ListViewItem *i = it.current();
+ if ((bool)i->selected != select) {
+ i->setSelected(select);
+ anything = true;
+ }
+ ++it;
+ }
+ blockSignals(b);
+ if (anything) {
+ emit selectionChanged();
+ triggerUpdate();
+ }
+ } else if (d->focusItem) {
+ Q3ListViewItem * i = d->focusItem;
+ setSelected(i, select);
+ }
+}
+
+/*!
+ Inverts the selection. Only works in \c Multi and \c Extended
+ selection modes.
+*/
+
+void Q3ListView::invertSelection()
+{
+ if (d->selectionMode == Single ||
+ d->selectionMode == NoSelection)
+ return;
+
+ bool b = signalsBlocked();
+ blockSignals(true);
+ Q3ListViewItemIterator it(this);
+ for (; it.current(); ++it)
+ it.current()->setSelected(!it.current()->isSelected());
+ blockSignals(b);
+ emit selectionChanged();
+ triggerUpdate();
+}
+
+
+/*!
+ Returns true if the list view item \a i is selected; otherwise
+ returns false.
+
+ \sa Q3ListViewItem::isSelected()
+*/
+
+bool Q3ListView::isSelected(const Q3ListViewItem * i) const
+{
+ return i ? i->isSelected() : false;
+}
+
+
+/*!
+ Returns the selected item if the list view is in \c Single
+ selection mode and an item is selected.
+
+ If no items are selected or the list view is not in \c Single
+ selection mode this function returns 0.
+
+ \sa setSelected() setMultiSelection()
+*/
+
+Q3ListViewItem * Q3ListView::selectedItem() const
+{
+ if (d->selectionMode != Single)
+ return 0;
+ if (d->focusItem && d->focusItem->isSelected())
+ return d->focusItem;
+ return 0;
+}
+
+
+/*!
+ Sets item \a i to be the current item and repaints appropriately
+ (i.e. highlights the item). The current item is used for keyboard
+ navigation and focus indication; it is independent of any selected
+ items, although a selected item can also be the current item.
+
+ \sa currentItem() setSelected()
+*/
+
+void Q3ListView::setCurrentItem(Q3ListViewItem * i)
+{
+ if (!i || d->focusItem == i || !i->isEnabled())
+ return;
+
+ if (currentItem() && currentItem()->renameBox) {
+ if (d->defRenameAction == Reject)
+ currentItem()->cancelRename(currentItem()->renameCol);
+ else
+ currentItem()->okRename(currentItem()->renameCol);
+ }
+
+ Q3ListViewItem * prev = d->focusItem;
+ d->focusItem = i;
+
+ if (i != prev) {
+ if (i && d->selectionMode == Single) {
+ bool changed = false;
+ if (prev && prev->selected) {
+ changed = true;
+ prev->setSelected(false);
+ }
+ if (i && !i->selected && d->selectionMode != NoSelection && i->isSelectable()) {
+ i->setSelected(true);
+ changed = true;
+ emit selectionChanged(i);
+ }
+ if (changed)
+ emit selectionChanged();
+ }
+
+ if (i)
+ repaintItem(i);
+ if (prev)
+ repaintItem(prev);
+ emit currentChanged(i);
+
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), indexOfItem(i), QAccessible::Focus);
+#endif
+ }
+}
+
+
+/*!
+ Returns the current item, or 0 if there isn't one.
+
+ \sa setCurrentItem()
+*/
+
+Q3ListViewItem * Q3ListView::currentItem() const
+{
+ return d->focusItem;
+}
+
+
+/*!
+ Returns the rectangle on the screen that item \a item occupies in
+ viewport()'s coordinates, or an invalid rectangle if \a item is 0 or
+ is not currently visible.
+
+ The rectangle returned does not include any children of the
+ rectangle (i.e. it uses Q3ListViewItem::height(), rather than
+ Q3ListViewItem::totalHeight()). If you want the rectangle to
+ include children you can use something like this:
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3listview.cpp 5
+
+ Note the way it avoids too-high rectangles. totalHeight() can be
+ much larger than the window system's coordinate system allows.
+
+ itemRect() is comparatively slow. It's best to call it only for
+ items that are probably on-screen.
+*/
+
+QRect Q3ListView::itemRect(const Q3ListViewItem * item) const
+{
+ if (d->drawables.isEmpty())
+ buildDrawableList();
+
+ for (int i = 0; i < d->drawables.size(); ++i) {
+ const Q3ListViewPrivate::DrawableItem &c = d->drawables.at(i);
+ if (c.i == item) {
+ int y = c.y - contentsY();
+ if (y + c.i->height() >= 0 && y < ((Q3ListView *)this)->visibleHeight()) {
+ return QRect(-contentsX(), y, d->h->width(), c.i->height());;
+ }
+ }
+ }
+
+ return QRect(0, 0, -1, -1);
+}
+
+
+/*!
+ \fn void Q3ListView::doubleClicked(Q3ListViewItem *item)
+
+ This signal is emitted whenever an item is double-clicked. It's
+ emitted on the second button press, not the second button release.
+ \a item is the list view item on which the user did the
+ double-click.
+*/
+
+/*!
+ \fn void Q3ListView::doubleClicked(Q3ListViewItem *item, const
+ QPoint& point, int column)
+
+ This signal is emitted when a double-click occurs. It's emitted on
+ the second button press, not the second button release. The \a
+ item is the Q3ListViewItem the button was double-clicked on (which
+ could be 0 if it wasn't double-clicked on an item). The \a point
+ where the double-click occurred is given in global coordinates. If
+ an item was double-clicked on, \a column is the column within the
+ item that was double-clicked; otherwise \a column is -1.
+
+ \warning Do not delete any Q3ListViewItem objects in slots
+ connected to this signal.
+*/
+
+
+/*!
+ \fn void Q3ListView::returnPressed(Q3ListViewItem *item)
+
+ This signal is emitted when Enter or Return is pressed. The
+ \a item parameter is the currentItem().
+*/
+
+/*!
+ \fn void Q3ListView::spacePressed(Q3ListViewItem *item)
+
+ This signal is emitted when Space is pressed. The \a item
+ parameter is the currentItem().
+*/
+
+
+/*!
+ Sets the list view to be sorted by column \a column in ascending
+ order if \a ascending is true or descending order if it is false.
+
+ If \a column is -1, sorting is disabled and the user cannot sort
+ columns by clicking on the column headers. If \a column is larger
+ than the number of columns the user must click on a column
+ header to sort the list view.
+*/
+
+void Q3ListView::setSorting(int column, bool ascending)
+{
+ if (column == -1)
+ column = Unsorted;
+
+ if (d->sortcolumn == column && d->ascending == ascending)
+ return;
+
+ d->ascending = ascending;
+ d->sortcolumn = column;
+ if (d->sortcolumn != Unsorted && d->sortIndicator)
+ d->h->setSortIndicator(d->sortcolumn, d->ascending);
+ else
+ d->h->setSortIndicator(-1);
+
+ triggerUpdate();
+
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(viewport(), 0, QAccessible::ObjectReorder);
+#endif
+}
+
+/*!
+ Sets the \a column the list view is sorted by.
+
+ Sorting is triggered by choosing a header section.
+*/
+
+void Q3ListView::changeSortColumn(int column)
+{
+ if (isRenaming()) {
+ if (d->defRenameAction == Q3ListView::Reject) {
+ currentItem()->cancelRename(currentItem()->renameCol);
+ } else {
+ currentItem()->okRename(currentItem()->renameCol);
+ }
+ }
+ if (d->sortcolumn != Unsorted) {
+ int lcol = d->h->mapToLogical(column);
+ setSorting(lcol, d->sortcolumn == lcol ? !d->ascending : true);
+ }
+}
+
+/*!
+ \internal
+ Handles renaming when sections are being swapped by the user.
+*/
+
+void Q3ListView::handleIndexChange()
+{
+ if (isRenaming()) {
+ if (d->defRenameAction == Q3ListView::Reject) {
+ currentItem()->cancelRename(currentItem()->renameCol);
+ } else {
+ currentItem()->okRename(currentItem()->renameCol);
+ }
+ }
+ triggerUpdate();
+}
+
+/*!
+ Returns the column by which the list view is sorted, or -1 if
+ sorting is disabled.
+
+ \sa sortOrder()
+*/
+
+int Q3ListView::sortColumn() const
+{
+ return d->sortcolumn;
+}
+
+/*!
+ Sets the sorting column for the list view.
+
+ If \a column is -1, sorting is disabled and the user cannot sort
+ columns by clicking on the column headers. If \a column is larger
+ than the number of columns the user must click on a column header
+ to sort the list view.
+
+ \sa setSorting()
+*/
+void Q3ListView::setSortColumn(int column)
+{
+ setSorting(column, d->ascending);
+}
+
+/*!
+ Returns the sorting order of the list view items.
+
+ \sa sortColumn()
+*/
+Qt::SortOrder Q3ListView::sortOrder() const
+{
+ if (d->ascending)
+ return Qt::AscendingOrder;
+ return Qt::DescendingOrder;
+}
+
+/*!
+ Sets the sort order for the items in the list view to \a order.
+
+ \sa setSorting()
+*/
+void Q3ListView::setSortOrder(Qt::SortOrder order)
+{
+ setSorting(d->sortcolumn, order == Qt::AscendingOrder ? true : false);
+}
+
+/*!
+ Sorts the list view using the last sorting configuration (sort
+ column and ascending/descending).
+*/
+
+void Q3ListView::sort()
+{
+ if (d->r)
+ d->r->sort();
+}
+
+/*!
+ \property Q3ListView::itemMargin
+ \brief the advisory item margin that list items may use
+
+ The item margin defaults to one pixel and is the margin between
+ the item's edges and the area where it draws its contents.
+ Q3ListViewItem::paintFocus() draws in the margin.
+
+ \sa Q3ListViewItem::paintCell()
+*/
+
+void Q3ListView::setItemMargin(int m)
+{
+ if (d->margin == m)
+ return;
+ d->margin = m;
+ if (isVisible()) {
+ d->drawables.clear();
+ triggerUpdate();
+ }
+}
+
+int Q3ListView::itemMargin() const
+{
+ return d->margin;
+}
+
+
+/*!
+ \fn void Q3ListView::rightButtonClicked(Q3ListViewItem *item,
+ const QPoint& point, int column)
+
+ This signal is emitted when the right button is clicked. The \a
+ item is the Q3ListViewItem the button was clicked on (which could
+ be 0 if it wasn't clicked on an item). The \a point where the
+ click occurred is given in global coordinates. If an item was
+ clicked on, \a column is the column within the item that was
+ clicked; otherwise \a column is -1.
+*/
+
+
+/*!
+ \fn void Q3ListView::rightButtonPressed (Q3ListViewItem *item,
+ const QPoint &point, int column)
+
+ This signal is emitted when the right button is pressed. The \a
+ item is the Q3ListViewItem the button was pressed on (which could
+ be 0 if it wasn't pressed on an item). The \a point where the
+ press occurred is given in global coordinates. If an item was
+ pressed on, \a column is the column within the item that was
+ pressed; otherwise \a column is -1.
+*/
+
+/*!
+ \fn void Q3ListView::contextMenuRequested(Q3ListViewItem *item, const QPoint & pos, int col)
+
+ This signal is emitted when the user invokes a context menu with
+ the right mouse button or with special system keys. If the
+ keyboard was used \a item is the current item; if the mouse was
+ used, \a item is the item under the mouse pointer or 0 if there is
+ no item under the mouse pointer. If no item is clicked, the column
+ index emitted is -1.
+
+ \a pos is the position for the context menu in the global
+ coordinate system.
+
+ \a col is the column on which the user pressed, or -1 if the
+ signal was triggered by a key event.
+*/
+
+/*!
+ \reimp
+*/
+void Q3ListView::changeEvent(QEvent *ev)
+{
+ if(ev->type() == QEvent::StyleChange) {
+ reconfigureItems();
+ } else if(ev->type() == QEvent::ActivationChange) {
+ if (!isActiveWindow() && d->scrollTimer)
+ d->scrollTimer->stop();
+ if (!palette().isEqual(QPalette::Active, QPalette::Inactive))
+ viewport()->update();
+ }
+ Q3ScrollView::changeEvent(ev);
+
+ if (ev->type() == QEvent::ApplicationFontChange || ev->type() == QEvent::FontChange
+ || ev->type() == QEvent::ApplicationPaletteChange || ev->type() == QEvent::PaletteChange)
+ reconfigureItems();
+}
+
+/*!
+ Ensures that setup() is called for all currently visible items,
+ and that it will be called for currently invisible items as soon
+ as their parents are opened.
+
+ (A visible item, here, is an item whose parents are all open. The
+ item may happen to be off-screen.)
+
+ \sa Q3ListViewItem::setup()
+*/
+
+void Q3ListView::reconfigureItems()
+{
+ d->fontMetricsHeight = fontMetrics().height();
+ d->minLeftBearing = fontMetrics().minLeftBearing();
+ d->minRightBearing = fontMetrics().minRightBearing();
+ d->ellipsisWidth = fontMetrics().width(QLatin1String("...")) * 2;
+ d->r->setOpen(false);
+ d->r->configured = false;
+ d->r->setOpen(true);
+}
+
+/*!
+ Ensures that the width mode of column \a c is updated according to
+ the width of \a item.
+*/
+
+void Q3ListView::widthChanged(const Q3ListViewItem* item, int c)
+{
+ if (c >= d->h->count())
+ return;
+
+
+ QFontMetrics fm = fontMetrics();
+ int col = c < 0 ? 0 : c;
+ while (col == c || (c < 0 && col < d->h->count())) {
+ if (d->column[col].wmode == Maximum) {
+ int w = item->width(fm, this, col);
+ if (showSortIndicator()) {
+ int tw = d->h->sectionSizeHint( col, fm ).width();
+ tw += 40; //add space for the sort indicator
+ w = qMax(w, tw);
+ }
+ if (col == 0) {
+ int indent = treeStepSize() * item->depth();
+ if (rootIsDecorated())
+ indent += treeStepSize();
+ w += indent;
+ }
+ if (w > columnWidth(col) && !d->h->isStretchEnabled() && !d->h->isStretchEnabled(col)) {
+ d->updateHeader = true;
+ setColumnWidth(col, w);
+ }
+ }
+ col++;
+ }
+}
+
+/*!
+ \property Q3ListView::allColumnsShowFocus
+ \brief whether items should show keyboard focus using all columns
+
+ If this property is true all columns will show focus and selection
+ states, otherwise only column 0 will show focus.
+
+ The default is false.
+
+ Setting this to true if it's not necessary may cause noticeable
+ flicker.
+*/
+
+void Q3ListView::setAllColumnsShowFocus(bool enable)
+{
+ d->allColumnsShowFocus = enable;
+}
+
+bool Q3ListView::allColumnsShowFocus() const
+{
+ return d->allColumnsShowFocus;
+}
+
+
+/*!
+ Returns the first item in this Q3ListView. Returns 0 if there is no
+ first item.
+
+ A list view's items can be traversed using firstChild()
+ and nextSibling() or using a Q3ListViewItemIterator.
+
+ \sa itemAt() Q3ListViewItem::itemBelow() Q3ListViewItem::itemAbove()
+*/
+
+Q3ListViewItem * Q3ListView::firstChild() const
+{
+ if (!d->r)
+ return 0;
+
+ d->r->enforceSortOrder();
+ return d->r->childItem;
+}
+
+/*!
+ Returns the last item in the list view tree. Returns 0 if there
+ are no items in the Q3ListView.
+
+ This function is slow because it traverses the entire tree to find
+ the last item.
+*/
+
+Q3ListViewItem* Q3ListView::lastItem() const
+{
+ Q3ListViewItem* item = firstChild();
+ if (item) {
+ while (item->nextSibling() || item->firstChild()) {
+ if (item->nextSibling())
+ item = item->nextSibling();
+ else
+ item = item->firstChild();
+ }
+ }
+ return item;
+}
+
+/*!
+ Repaints this item on the screen if it is currently visible.
+*/
+
+void Q3ListViewItem::repaint() const
+{
+ Q3ListView *lv = listView();
+ if (lv)
+ lv->repaintItem(this);
+}
+
+
+/*!
+ Repaints \a item on the screen if \a item is currently visible.
+ Takes care to avoid multiple repaints.
+*/
+
+void Q3ListView::repaintItem(const Q3ListViewItem * item) const
+{
+ if (!item)
+ return;
+ d->dirtyItemTimer->start(0, true);
+ d->dirtyItems.append(item);
+}
+
+
+struct Q3CheckListItemPrivate
+{
+ Q3CheckListItemPrivate():
+ exclusive(0),
+ currentState(Q3CheckListItem::Off),
+ tristate(false) {}
+
+ Q3CheckListItem *exclusive;
+ Q3CheckListItem::ToggleState currentState;
+ QHash<Q3CheckListItem *, Q3CheckListItem::ToggleState> statesDict;
+ bool tristate;
+};
+
+
+/*!
+ \class Q3CheckListItem
+ \brief The Q3CheckListItem class provides checkable list view items.
+
+ \compat
+
+ Q3CheckListItems are used in \l{Q3ListView}s to provide
+ \l{Q3ListViewItem}s that are checkboxes, radio buttons or
+ controllers.
+
+ Checkbox and controller check list items may be inserted at any
+ level in a list view. Radio button check list items must be
+ children of a controller check list item.
+
+ The item can be checked or unchecked with setOn(). Its type can be
+ retrieved with type() and its text retrieved with text().
+
+ \img qlistviewitems.png List View Items
+
+ \sa Q3ListViewItem Q3ListView
+*/
+
+/*!
+ \enum Q3CheckListItem::Type
+
+ This enum type specifies a Q3CheckListItem's type:
+
+ \value RadioButton
+ \value CheckBox
+ \value RadioButtonController
+ \value CheckBoxController
+ \omitvalue Controller
+*/
+
+/*!
+ \enum Q3CheckListItem::ToggleState
+
+ This enum specifies a Q3CheckListItem's toggle state.
+
+ \value Off
+ \value NoChange
+ \value On
+*/
+
+
+/*!
+ Constructs a checkable item with parent \a parent, text \a text
+ and of type \a tt. Note that a \c RadioButton must be the child of a
+ \c RadioButtonController, otherwise it will not toggle.
+*/
+Q3CheckListItem::Q3CheckListItem(Q3CheckListItem *parent, const QString &text,
+ Type tt)
+ : Q3ListViewItem(parent, text, QString())
+{
+ myType = tt;
+ init();
+ if (myType == RadioButton) {
+ if (parent->type() != RadioButtonController)
+ qWarning("Q3CheckListItem::Q3CheckListItem(), radio button must be "
+ "child of a controller");
+ else
+ d->exclusive = parent;
+ }
+}
+
+/*!
+ Constructs a checkable item with parent \a parent, which is after
+ \a after in the parent's list of children, and with text \a text
+ and of type \a tt. Note that a \c RadioButton must be the child of
+ a \c RadioButtonController, otherwise it will not toggle.
+*/
+Q3CheckListItem::Q3CheckListItem(Q3CheckListItem *parent, Q3ListViewItem *after,
+ const QString &text, Type tt)
+ : Q3ListViewItem(parent, after, text)
+{
+ myType = tt;
+ init();
+ if (myType == RadioButton) {
+ if (parent->type() != RadioButtonController)
+ qWarning("Q3CheckListItem::Q3CheckListItem(), radio button must be "
+ "child of a controller");
+ else
+ d->exclusive = parent;
+ }
+}
+
+/*!
+ Constructs a checkable item with parent \a parent, text \a text
+ and of type \a tt. Note that this item must \e not be a \c
+ RadioButton. Radio buttons must be children of a \c
+ RadioButtonController.
+*/
+Q3CheckListItem::Q3CheckListItem(Q3ListViewItem *parent, const QString &text,
+ Type tt)
+ : Q3ListViewItem(parent, text, QString())
+{
+ myType = tt;
+ if (myType == RadioButton) {
+ qWarning("Q3CheckListItem::Q3CheckListItem(), radio button must be "
+ "child of a Q3CheckListItem");
+ }
+ init();
+}
+
+/*!
+ Constructs a checkable item with parent \a parent, which is after
+ \a after in the parent's list of children, with text \a text and
+ of type \a tt. Note that this item must \e not be a \c
+ RadioButton. Radio buttons must be children of a \c
+ RadioButtonController.
+*/
+Q3CheckListItem::Q3CheckListItem(Q3ListViewItem *parent, Q3ListViewItem *after,
+ const QString &text, Type tt)
+ : Q3ListViewItem(parent, after, text)
+{
+ myType = tt;
+ if (myType == RadioButton) {
+ qWarning("Q3CheckListItem::Q3CheckListItem(), radio button must be "
+ "child of a Q3CheckListItem");
+ }
+ init();
+}
+
+
+/*!
+ Constructs a checkable item with parent \a parent, text \a text
+ and of type \a tt. Note that \a tt must \e not be \c RadioButton.
+ Radio buttons must be children of a \c RadioButtonController.
+*/
+Q3CheckListItem::Q3CheckListItem(Q3ListView *parent, const QString &text,
+ Type tt)
+ : Q3ListViewItem(parent, text)
+{
+ myType = tt;
+ if (tt == RadioButton)
+ qWarning("Q3CheckListItem::Q3CheckListItem(), radio button must be "
+ "child of a Q3CheckListItem");
+ init();
+}
+
+/*!
+ Constructs a checkable item with parent \a parent, which is after
+ \a after in the parent's list of children, with text \a text and
+ of type \a tt. Note that \a tt must \e not be \c RadioButton.
+ Radio buttons must be children of a \c RadioButtonController.
+*/
+Q3CheckListItem::Q3CheckListItem(Q3ListView *parent, Q3ListViewItem *after,
+ const QString &text, Type tt)
+ : Q3ListViewItem(parent, after, text)
+{
+ myType = tt;
+ if (tt == RadioButton)
+ qWarning("Q3CheckListItem::Q3CheckListItem(), radio button must be "
+ "child of a Q3CheckListItem");
+ init();
+}
+
+
+/* \reimp */
+
+int Q3CheckListItem::rtti() const
+{
+ return RTTI;
+}
+
+/*!
+ Constructs a \c RadioButtonController item with parent \a parent,
+ text \a text and pixmap \a p.
+*/
+Q3CheckListItem::Q3CheckListItem(Q3ListView *parent, const QString &text,
+ const QPixmap & p)
+ : Q3ListViewItem(parent, text)
+{
+ myType = RadioButtonController;
+ setPixmap(0, p);
+ init();
+}
+
+/*!
+ Constructs a \c RadioButtonController item with parent \a parent,
+ text \a text and pixmap \a p.
+*/
+Q3CheckListItem::Q3CheckListItem(Q3ListViewItem *parent, const QString &text,
+ const QPixmap & p)
+ : Q3ListViewItem(parent, text)
+{
+ myType = RadioButtonController;
+ setPixmap(0, p);
+ init();
+}
+
+void Q3CheckListItem::init()
+{
+ d = new Q3CheckListItemPrivate();
+ on = false;
+ // CheckBoxControllers by default have tristate set to true
+ if (myType == CheckBoxController)
+ setTristate(true);
+}
+
+/*!
+ Destroys the item, and all its children to any depth, freeing up
+ all allocated resources.
+*/
+Q3CheckListItem::~Q3CheckListItem()
+{
+ if (myType == RadioButton
+ && d->exclusive && d->exclusive->d
+ && d->exclusive->d->exclusive == this)
+ d->exclusive->turnOffChild();
+ d->exclusive = 0; // so the children won't try to access us.
+ delete d;
+ d = 0;
+}
+
+/*!
+ \fn Q3CheckListItem::Type Q3CheckListItem::type() const
+
+ Returns the type of this item.
+*/
+
+/*!
+ \fn bool Q3CheckListItem::isOn() const
+
+ Returns true if the item is toggled on; otherwise returns false.
+*/
+
+/*!
+ Sets tristate to \a b if the \c Type is either a \c CheckBoxController or
+ a \c CheckBox.
+
+ \c CheckBoxControllers are tristate by default.
+
+ \sa state() isTristate()
+*/
+void Q3CheckListItem::setTristate(bool b)
+{
+ if ((myType != CheckBoxController) && (myType != CheckBox)) {
+ qWarning("Q3CheckListItem::setTristate(), has no effect on RadioButton "
+ "or RadioButtonController.");
+ return;
+ }
+ d->tristate = b;
+}
+
+/*!
+ Returns true if the item is tristate; otherwise returns false.
+
+ \sa setTristate()
+*/
+bool Q3CheckListItem::isTristate() const
+{
+ return d->tristate;
+}
+
+/*!
+ Returns the state of the item.
+
+ \sa Q3CheckListItem::ToggleState
+*/
+Q3CheckListItem::ToggleState Q3CheckListItem::state() const
+{
+ if (!isTristate() && internalState() == NoChange)
+ return Off;
+ else
+ return d->currentState;
+}
+
+/*
+ Same as the public state() except this one does not mask NoChange into Off
+ when tristate is disabled.
+*/
+Q3CheckListItem::ToggleState Q3CheckListItem::internalState() const
+{
+ return d->currentState;
+}
+
+
+
+
+/*!
+ Sets the toggle state of the checklistitem to \a s. \a s can be
+ \c Off, \c NoChange or \c On.
+
+ Tristate can only be enabled for \c CheckBox or \c CheckBoxController,
+ therefore the \c NoChange only applies to them.
+
+ Setting the state to \c On or \c Off on a \c CheckBoxController
+ will recursivly set the states of its children to the same state.
+
+ Setting the state to \c NoChange on a \c CheckBoxController will
+ make it recursivly recall the previous stored state of its
+ children. If there was no previous stored state the children are
+ all set to \c On.
+*/
+void Q3CheckListItem::setState(ToggleState s)
+{
+ if (myType == CheckBoxController && state() == NoChange)
+ updateStoredState(this);
+ setState(s, true, true);
+}
+
+/*
+ Sets the toggle state of the checklistitems. \a update tells if the
+ controller / parent controller should be aware of these changes, \a store
+ tells if the parent should store its children if certain conditions arise
+*/
+void Q3CheckListItem::setState(ToggleState s, bool update, bool store)
+{
+
+ if (s == internalState())
+ return;
+
+ if (myType == CheckBox) {
+ setCurrentState(s);
+ stateChange(state());
+ if (update && parent() && parent()->rtti() == 1
+ && ((Q3CheckListItem*)parent())->type() == CheckBoxController)
+ ((Q3CheckListItem*)parent())->updateController(update, store);
+ } else if (myType == CheckBoxController) {
+ if (s == NoChange && childCount()) {
+ restoreState(this);
+ } else {
+ Q3ListViewItem *item = firstChild();
+ int childCount = 0;
+ while(item) {
+ if (item->rtti() == 1 &&
+ (((Q3CheckListItem*)item)->type() == CheckBox ||
+ ((Q3CheckListItem*)item)->type() == CheckBoxController)) {
+ Q3CheckListItem *checkItem = (Q3CheckListItem*)item;
+ checkItem->setState(s, false, false);
+ childCount++;
+ }
+ item = item->nextSibling();
+ }
+ if (update) {
+ if (childCount > 0) {
+ ToggleState oldState = internalState();
+ updateController(false, false);
+ if (oldState != internalState() &&
+ parent() && parent()->rtti() == 1 &&
+ ((Q3CheckListItem*)parent())->type() == CheckBoxController)
+ ((Q3CheckListItem*)parent())->updateController(update, store);
+
+ updateController(update, store);
+ } else {
+ // if there are no children we simply set the CheckBoxController and update its parent
+ setCurrentState(s);
+ stateChange(state());
+ if (parent() && parent()->rtti() == 1
+ && ((Q3CheckListItem*)parent())->type() == CheckBoxController)
+ ((Q3CheckListItem*)parent())->updateController(update, store);
+ }
+ } else {
+ setCurrentState(s);
+ stateChange(state());
+ }
+
+ }
+ } else if (myType == RadioButton) {
+ if (s == On) {
+ if (d->exclusive && d->exclusive->d->exclusive != this)
+ d->exclusive->turnOffChild();
+ setCurrentState(s);
+ if (d->exclusive)
+ d->exclusive->d->exclusive = this;
+ } else {
+ if (d->exclusive && d->exclusive->d->exclusive == this)
+ d->exclusive->d->exclusive = 0;
+ setCurrentState(Off);
+ }
+ stateChange(state());
+ }
+ repaint();
+}
+
+/*
+ this function is needed because we need to update "on" every time we
+ update d->currentState. In order to retain binary compatibility the
+ inline function isOn() needs the "on" bool ### should be changed in
+ ver 4
+*/
+void Q3CheckListItem::setCurrentState(ToggleState s)
+{
+ ToggleState old = d->currentState;
+ d->currentState = s;
+ if (d->currentState == On)
+ on = true;
+ else
+ on = false;
+
+#ifndef QT_NO_ACCESSIBILITY
+ if (old != d->currentState && listView())
+ QAccessible::updateAccessibility(listView()->viewport(), indexOfItem(this), QAccessible::StateChanged);
+#else
+ Q_UNUSED(old);
+#endif
+}
+
+
+
+/*
+ updates the internally stored state of this item for the parent (key)
+*/
+void Q3CheckListItem::setStoredState(ToggleState newState, Q3CheckListItem *key)
+{
+ if (myType == CheckBox || myType == CheckBoxController)
+ d->statesDict[key] = newState;
+}
+
+/*
+ Returns the stored state for this item for the given key.
+ If the key is not found it returns Off.
+*/
+Q3CheckListItem::ToggleState Q3CheckListItem::storedState(Q3CheckListItem *key) const
+{
+ QHash<Q3CheckListItem *, Q3CheckListItem::ToggleState>::Iterator it = d->statesDict.find(key);
+ if (it != d->statesDict.end())
+ return it.value();
+ else
+ return Off;
+}
+
+
+/*!
+ \fn QString Q3CheckListItem::text() const
+
+ Returns the item's text.
+*/
+
+
+/*!
+ If this is a \c RadioButtonController that has \c RadioButton
+ children, turn off the child that is on.
+*/
+void Q3CheckListItem::turnOffChild()
+{
+ if (myType == RadioButtonController && d->exclusive)
+ d->exclusive->setOn(false);
+}
+
+/*!
+ Toggle check box or set radio button to on.
+*/
+void Q3CheckListItem::activate()
+{
+ Q3ListView * lv = listView();
+
+ if ((lv && !lv->isEnabled()) || !isEnabled())
+ return;
+
+ QPoint pos;
+ int boxsize = lv->style()->pixelMetric(QStyle::PM_CheckListButtonSize, 0, lv);
+ if (activatedPos(pos)) {
+ bool parentControl = false;
+ if (parent() && parent()->rtti() == 1 &&
+ ((Q3CheckListItem*) parent())->type() == RadioButtonController)
+ parentControl = true;
+
+ int x = parentControl ? 0 : 3;
+ int align = lv->columnAlignment(0);
+ int marg = lv->itemMargin();
+ int y = 0;
+
+ if (align & Qt::AlignVCenter)
+ y = ((height() - boxsize) / 2) + marg;
+ else
+ y = (lv->fontMetrics().height() + 2 + marg - boxsize) / 2;
+
+ QRect r(x, y, boxsize-3, boxsize-3);
+ // columns might have been swapped
+ r.moveBy(lv->header()->sectionPos(0), 0);
+ if (!r.contains(pos))
+ return;
+ }
+ if ((myType == CheckBox) || (myType == CheckBoxController)) {
+ lv->d->startEdit = FALSE;
+ switch (internalState()) {
+ case On:
+ setState(Off);
+ break;
+ case Off:
+ if ( (!isTristate() && myType == CheckBox) ||
+ (myType == CheckBoxController && !childCount()) ) {
+ setState(On);
+ } else {
+ setState(NoChange);
+ if (myType == CheckBoxController && internalState() != NoChange)
+ setState(On);
+ }
+ break;
+ case NoChange:
+ setState(On);
+ break;
+ }
+ ignoreDoubleClick();
+ } else if (myType == RadioButton) {
+ setOn(true);
+ ignoreDoubleClick();
+ }
+}
+
+/*!
+ Sets the button on if \a b is true, otherwise sets it off.
+ Maintains radio button exclusivity.
+*/
+void Q3CheckListItem::setOn(bool b )
+{
+ if (b)
+ setState(On , true, true);
+ else
+ setState(Off , true, true);
+}
+
+
+/*!
+ \fn void Q3CheckListItem::stateChange(bool b)
+
+ This virtual function is called when the item changes its state.
+ \a b is true if the state is \c On; otherwise the state is \c Off.
+ \c NoChange (if tristate is enabled and the type is either \c
+ CheckBox or \c CheckBoxController) reports the same as \c Off, so
+ use state() to determine if the state is actually \c Off or \c
+ NoChange.
+*/
+void Q3CheckListItem::stateChange(bool)
+{
+}
+
+/*
+ Calls the public virtual function if the state is changed to either On, NoChange or Off.
+ NoChange reports the same as Off - ### should be fixed in ver4
+*/
+void Q3CheckListItem::stateChange(ToggleState s)
+{
+ stateChange(s == On);
+}
+
+/*
+ sets the state of the CheckBox and CheckBoxController back to
+ previous stored state
+*/
+void Q3CheckListItem::restoreState(Q3CheckListItem *key, int depth)
+{
+ switch (type()) {
+ case CheckBox:
+ setCurrentState(storedState(key));
+ stateChange(state());
+ repaint();
+ break;
+ case CheckBoxController: {
+ Q3ListViewItem *item = firstChild();
+ int childCount = 0;
+ while (item) {
+ // recursively calling restoreState for children of type CheckBox and CheckBoxController
+ if (item->rtti() == 1 &&
+ (((Q3CheckListItem*)item)->type() == CheckBox ||
+ ((Q3CheckListItem*)item)->type() == CheckBoxController)) {
+ ((Q3CheckListItem*)item)->restoreState(key , depth+1);
+ childCount++;
+ }
+ item = item->nextSibling();
+ }
+ if (childCount > 0) {
+ if (depth == 0)
+ updateController(true);
+ else
+ updateController(false);
+ } else {
+ // if there are no children we retrieve the CheckBoxController state directly.
+ setState(storedState(key), true, false);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+
+/*
+ Checks the childrens state and updates the controllers state
+ if necessary. If the controllers state change, then his parent again is
+ called to update itself.
+*/
+void Q3CheckListItem::updateController(bool update , bool store)
+{
+ if (myType != CheckBoxController)
+ return;
+
+ Q3CheckListItem *controller = 0;
+ // checks if this CheckBoxController has another CheckBoxController as parent
+ if (parent() && parent()->rtti() == 1
+ && ((Q3CheckListItem*)parent())->type() == CheckBoxController)
+ controller = (Q3CheckListItem*)parent();
+
+ ToggleState theState = Off;
+ bool first = true;
+ Q3ListViewItem *item = firstChild();
+ while(item && theState != NoChange) {
+ if (item->rtti() == 1 &&
+ (((Q3CheckListItem*)item)->type() == CheckBox ||
+ ((Q3CheckListItem*)item)->type() == CheckBoxController)) {
+ Q3CheckListItem *checkItem = (Q3CheckListItem*)item;
+ if (first) {
+ theState = checkItem->internalState();
+ first = false;
+ } else {
+ if (checkItem->internalState() == NoChange ||
+ theState != checkItem->internalState())
+ theState = NoChange;
+ else
+ theState = checkItem->internalState();
+ }
+ }
+ item = item->nextSibling();
+ }
+ if (internalState() != theState) {
+ setCurrentState(theState);
+ if (store && (internalState() == On || internalState() == Off))
+ updateStoredState(this);
+ stateChange(state());
+ if (update && controller) {
+ controller->updateController(update, store);
+ }
+ repaint();
+ }
+}
+
+
+/*
+ Makes all the children CheckBoxes update their storedState
+*/
+void Q3CheckListItem::updateStoredState(Q3CheckListItem *key)
+{
+ if (myType != CheckBoxController)
+ return;
+
+ Q3ListViewItem *item = firstChild();
+ while(item) {
+ if (item->rtti() == 1) {
+ Q3CheckListItem *checkItem = (Q3CheckListItem*)item;
+ if (checkItem->type() == CheckBox)
+ checkItem->setStoredState(checkItem->internalState(), key);
+ else if (checkItem->type() == CheckBoxController)
+ checkItem->updateStoredState(key);
+ }
+ item = item->nextSibling();
+ }
+ // this state is only needed if the CheckBoxController has no CheckBox / CheckBoxController children.
+ setStoredState(internalState() , key);
+}
+
+
+/*!
+ \reimp
+*/
+void Q3CheckListItem::setup()
+{
+ Q3ListViewItem::setup();
+ int h = height();
+ Q3ListView *lv = listView();
+ if (lv)
+ h = qMax(lv->style()->pixelMetric(QStyle::PM_CheckListButtonSize, 0, lv),
+ h);
+ h = qMax(h, QApplication::globalStrut().height());
+ setHeight(h);
+}
+
+/*!
+ \reimp
+*/
+
+int Q3CheckListItem::width(const QFontMetrics& fm, const Q3ListView* lv, int column) const
+{
+ int r = Q3ListViewItem::width(fm, lv, column);
+ if (column == 0) {
+ r += lv->itemMargin();
+ if (myType == RadioButtonController && pixmap(0)) {
+ // r += 0;
+ } else {
+ r += lv->style()->pixelMetric(QStyle::PM_CheckListButtonSize, 0, lv) + 4;
+ }
+ }
+ return qMax(r, QApplication::globalStrut().width());
+}
+
+/*!
+ Paints the item using the painter \a p and the color group \a cg.
+ The item is in column \a column, has width \a width and has
+ alignment \a align. (See \l Qt::Alignment for valid alignments.)
+*/
+void Q3CheckListItem::paintCell(QPainter * p, const QColorGroup & cg,
+ int column, int width, int align)
+{
+ if (!p)
+ return;
+
+ Q3ListView *lv = listView();
+ if (!lv)
+ return;
+
+ const QPalette::ColorRole crole = lv->backgroundRole();
+ if (cg.brush(crole) != lv->palette().brush(cg.currentColorGroup(), crole))
+ p->fillRect(0, 0, width, height(), cg.brush(crole));
+ else
+ lv->paintEmptyArea(p, QRect(0, 0, width, height()));
+
+ if (column != 0) {
+ // The rest is text, or for subclasses to change.
+ Q3ListViewItem::paintCell(p, cg, column, width, align);
+ return;
+ }
+
+ bool parentControl = false;
+ if (parent() && parent()->rtti() == 1 &&
+ ((Q3CheckListItem*) parent())->type() == RadioButtonController)
+ parentControl = true;
+
+ QFontMetrics fm(lv->fontMetrics());
+ int boxsize = lv->style()->pixelMetric(myType == RadioButtonController ? QStyle::PM_CheckListControllerSize :
+ QStyle::PM_CheckListButtonSize, 0, lv);
+ int marg = lv->itemMargin();
+ int r = marg;
+
+ // Draw controller / check box / radio button ---------------------
+ QStyle::State styleflags = QStyle::State_None;
+ if (internalState() == On) {
+ styleflags |= QStyle::State_On;
+ } else if (internalState() == NoChange) {
+ if (myType == CheckBoxController && !isTristate())
+ styleflags |= QStyle::State_Off;
+ else
+ styleflags |= QStyle::State_NoChange;
+ } else {
+ styleflags |= QStyle::State_Off;
+ }
+ if (isSelected())
+ styleflags |= QStyle::State_Selected;
+ if (isEnabled() && lv->isEnabled())
+ styleflags |= QStyle::State_Enabled;
+ if (lv->window()->isActiveWindow())
+ styleflags |= QStyle::State_Active;
+
+ if (myType == RadioButtonController) {
+ int x = 0;
+ if(!parentControl)
+ x += 3;
+ if (!pixmap(0)) {
+ QStyleOptionQ3ListView opt = getStyleOption(lv, this);
+ opt.rect.setRect(x, 0, boxsize, fm.height() + 2 + marg);
+ opt.palette = cg;
+ opt.state = styleflags;
+ lv->style()->drawPrimitive(QStyle::PE_Q3CheckListController, &opt, p, lv);
+ r += boxsize + 4;
+ }
+ } else {
+ Q_ASSERT(lv); //###
+ int x = 0;
+ int y = 0;
+ if (!parentControl)
+ x += 3;
+ if (align & Qt::AlignVCenter)
+ y = ((height() - boxsize) / 2) + marg;
+ else
+ y = (fm.height() + 2 + marg - boxsize) / 2;
+
+ QStyleOptionQ3ListView opt = getStyleOption(lv, this);
+ opt.rect.setRect(x, y, boxsize, fm.height() + 2 + marg);
+ opt.palette = cg;
+ opt.state = styleflags;
+ lv->style()->drawPrimitive((myType == CheckBox || myType == CheckBoxController)
+ ? QStyle::PE_Q3CheckListIndicator
+ : QStyle::PE_Q3CheckListExclusiveIndicator, &opt, p, lv);
+ r += boxsize + 4;
+ }
+
+ // Draw text ----------------------------------------------------
+ p->translate(r, 0);
+ p->setPen(QPen(cg.text()));
+ Q3ListViewItem::paintCell(p, cg, column, width - r, align);
+}
+
+/*!
+ Draws the focus rectangle \a r using the color group \a cg on the
+ painter \a p.
+*/
+void Q3CheckListItem::paintFocus(QPainter *p, const QColorGroup & cg,
+ const QRect & r)
+{
+ bool intersect = true;
+ Q3ListView *lv = listView();
+ if (lv && lv->header()->mapToActual(0) != 0) {
+ int xdepth = lv->treeStepSize() * (depth() + (lv->rootIsDecorated() ? 1 : 0)) + lv->itemMargin();
+ int p = lv->header()->cellPos(lv->header()->mapToActual(0));
+ xdepth += p;
+ intersect = r.intersects(QRect(p, r.y(), xdepth - p + 1, r.height()));
+ }
+ bool parentControl = false;
+ if (parent() && parent()->rtti() == 1 &&
+ ((Q3CheckListItem*) parent())->type() == RadioButtonController)
+ parentControl = true;
+ if (myType != RadioButtonController && intersect &&
+ (lv->rootIsDecorated() || myType == RadioButton ||
+ (myType == CheckBox && parentControl))) {
+ QRect rect;
+ int boxsize = lv->style()->pixelMetric(QStyle::PM_CheckListButtonSize, 0, lv);
+ if (lv->columnAlignment(0) == Qt::AlignCenter) {
+ QFontMetrics fm(lv->font());
+ int bx = (lv->columnWidth(0) - (boxsize + fm.width(text())))/2 + boxsize;
+ if (bx < 0) bx = 0;
+ rect.setRect(r.x() + bx + 5, r.y(), r.width() - bx - 5,
+ r.height());
+ } else
+ rect.setRect(r.x() + boxsize + 5, r.y(), r.width() - boxsize - 5,
+ r.height());
+ Q3ListViewItem::paintFocus(p, cg, rect);
+ } else {
+ Q3ListViewItem::paintFocus(p, cg, r);
+ }
+}
+
+/*!
+ \reimp
+*/
+QSize Q3ListView::sizeHint() const
+{
+ if (cachedSizeHint().isValid())
+ return cachedSizeHint();
+
+ ensurePolished();
+
+ if (!isVisible() && d->drawables.isEmpty())
+ // force the column widths to sanity, if possible
+ buildDrawableList();
+
+ QSize s(d->h->sizeHint());
+ if (verticalScrollBar()->isVisible())
+ s.setWidth(s.width() + style()->pixelMetric(QStyle::PM_ScrollBarExtent));
+ s += QSize(frameWidth()*2,frameWidth()*2);
+ Q3ListViewItem * l = d->r;
+ while(l && !l->height())
+ l = l->childItem ? l->childItem : l->siblingItem;
+
+ if (l && l->height())
+ s.setHeight(s.height() + 10 * l->height());
+ else
+ s.setHeight(s.height() + 140);
+
+ if (s.width() > s.height() * 3)
+ s.setHeight(s.width() / 3);
+ else if (s.width() *3 < s.height())
+ s.setHeight(s.width() * 3);
+
+ setCachedSizeHint(s);
+
+ return s;
+}
+
+
+/*!
+ \reimp
+*/
+
+QSize Q3ListView::minimumSizeHint() const
+{
+ return Q3ScrollView::minimumSizeHint();
+}
+
+
+/*!
+ Sets \a item to be open if \a open is true and \a item is
+ expandable, and to be closed if \a open is false. Repaints
+ accordingly.
+
+ \sa Q3ListViewItem::setOpen() Q3ListViewItem::setExpandable()
+*/
+
+void Q3ListView::setOpen(Q3ListViewItem * item, bool open)
+{
+ if (!item ||
+ item->isOpen() == open ||
+ (open && !item->childCount() && !item->isExpandable()))
+ return;
+
+ Q3ListViewItem* nextParent = 0;
+ if (open)
+ nextParent = item->itemBelow();
+
+ item->setOpen(open);
+
+ if (open) {
+ Q3ListViewItem* lastChild = item;
+ Q3ListViewItem* tmp;
+ while (true) {
+ tmp = lastChild->itemBelow();
+ if (!tmp || tmp == nextParent)
+ break;
+ lastChild = tmp;
+ }
+ ensureItemVisible(lastChild);
+ ensureItemVisible(item);
+ }
+ buildDrawableList();
+
+ int i = 0;
+ for (; i < d->drawables.size(); ++i) {
+ const Q3ListViewPrivate::DrawableItem &c = d->drawables.at(i);
+ if(c.i == item)
+ break;
+ }
+
+ if (i < d->drawables.size()) {
+ d->dirtyItemTimer->start(0, true);
+ for (; i < d->drawables.size(); ++i) {
+ const Q3ListViewPrivate::DrawableItem &c = d->drawables.at(i);
+ d->dirtyItems.append(c.i);
+ }
+ }
+}
+
+
+/*!
+ Returns true if this list view item has children \e and they are
+ not explicitly hidden; otherwise returns false.
+
+ Identical to \a{item}->isOpen(). Provided for completeness.
+
+ \sa setOpen()
+*/
+
+bool Q3ListView::isOpen(const Q3ListViewItem * item) const
+{
+ return item->isOpen();
+}
+
+
+/*!
+ \property Q3ListView::rootIsDecorated
+ \brief whether the list view shows open/close signs on root items
+
+ Open/close signs are small \bold{+} or \bold{-} symbols in windows
+ style, or arrows in Motif style. The default is false.
+*/
+
+void Q3ListView::setRootIsDecorated(bool enable)
+{
+ if (enable != (bool)d->rootIsExpandable) {
+ d->rootIsExpandable = enable;
+ if (isVisible())
+ triggerUpdate();
+ }
+}
+
+bool Q3ListView::rootIsDecorated() const
+{
+ return d->rootIsExpandable;
+}
+
+
+/*!
+ Ensures that item \a i is visible, scrolling the list view
+ vertically if necessary and opening (expanding) any parent items
+ if this is required to show the item.
+
+ \sa itemRect() Q3ScrollView::ensureVisible()
+*/
+
+void Q3ListView::ensureItemVisible(const Q3ListViewItem * i)
+{
+ if (!i || !i->isVisible())
+ return;
+
+ Q3ListViewItem *parent = i->parent();
+ while (parent) {
+ if (!parent->isOpen())
+ parent->setOpen(true);
+ parent = parent->parent();
+ }
+
+ if (d->r->maybeTotalHeight < 0)
+ updateGeometries();
+ int y = itemPos(i);
+ int h = i->height();
+ if (isVisible() && y + h > contentsY() + visibleHeight())
+ setContentsPos(contentsX(), y - visibleHeight() + h);
+ else if (!isVisible() || y < contentsY())
+ setContentsPos(contentsX(), y);
+}
+
+
+/*!
+ \fn QString Q3CheckListItem::text(int n) const
+
+ \reimp
+*/
+
+/*!
+ Returns the Q3Header object that manages this list view's columns.
+ Please don't modify the header behind the list view's back.
+
+ You may safely call Q3Header::setClickEnabled(),
+ Q3Header::setResizeEnabled(), Q3Header::setMovingEnabled(),
+ Q3Header::hide() and all the const Q3Header functions.
+*/
+
+Q3Header * Q3ListView::header() const
+{
+ return d->h;
+}
+
+
+/*!
+ \property Q3ListView::childCount
+ \brief the number of parentless (top-level) Q3ListViewItem objects in this Q3ListView
+
+ Holds the current number of parentless (top-level) Q3ListViewItem
+ objects in this Q3ListView.
+
+ \sa Q3ListViewItem::childCount()
+*/
+
+int Q3ListView::childCount() const
+{
+ if (d->r)
+ return d->r->childCount();
+ return 0;
+}
+
+
+/*
+ Moves this item to just after \a olderSibling. \a olderSibling and
+ this object must have the same parent.
+
+ If you need to move an item in the hierarchy use takeItem() and
+ insertItem().
+*/
+
+void Q3ListViewItem::moveToJustAfter(Q3ListViewItem * olderSibling)
+{
+ if (parentItem && olderSibling &&
+ olderSibling->parentItem == parentItem && olderSibling != this) {
+ if (parentItem->childItem == this) {
+ parentItem->childItem = siblingItem;
+ } else {
+ Q3ListViewItem * i = parentItem->childItem;
+ while(i && i->siblingItem != this)
+ i = i->siblingItem;
+ if (i)
+ i->siblingItem = siblingItem;
+ }
+ siblingItem = olderSibling->siblingItem;
+ olderSibling->siblingItem = this;
+ parentItem->lsc = Unsorted;
+ }
+}
+
+/*!
+ Move the item to be after item \a after, which must be one of the
+ item's siblings. To move an item in the hierarchy, use takeItem()
+ and insertItem().
+
+ Note that this function will have no effect if sorting is enabled
+ in the list view.
+*/
+
+void Q3ListViewItem::moveItem(Q3ListViewItem *after)
+{
+ if (!after || after == this)
+ return;
+ if (parent() != after->parent()) {
+ if (parentItem)
+ parentItem->takeItem(this);
+ if (after->parentItem) {
+ int tmpLsc = after->parentItem->lsc;
+ after->parentItem->insertItem(this);
+ after->parentItem->lsc = tmpLsc;
+ }
+ }
+ moveToJustAfter(after);
+ Q3ListView *lv = listView();
+ if (lv)
+ lv->triggerUpdate();
+}
+
+/*
+ Recursively sorts items, from the root to this item.
+ (enforceSortOrder() won't work the other way around, as
+ documented.)
+*/
+void Q3ListViewItem::enforceSortOrderBackToRoot()
+{
+ if (parentItem) {
+ parentItem->enforceSortOrderBackToRoot();
+ parentItem->enforceSortOrder();
+ }
+}
+
+/*!
+ \reimp
+*/
+void Q3ListView::showEvent(QShowEvent *)
+{
+ d->drawables.clear();
+ d->dirtyItems.clear();
+ d->dirtyItemTimer->stop();
+ d->fullRepaintOnComlumnChange = true;
+
+ updateGeometries();
+}
+
+
+/*!
+ Returns the y coordinate of this item in the list view's
+ coordinate system. This function is normally much slower than
+ Q3ListView::itemAt(), but it works for all items whereas
+ Q3ListView::itemAt() normally only works for items on the screen.
+
+ \sa Q3ListView::itemAt() Q3ListView::itemRect() Q3ListView::itemPos()
+*/
+
+int Q3ListViewItem::itemPos() const
+{
+ QStack<Q3ListViewItem *> s;
+ Q3ListViewItem * i = (Q3ListViewItem *)this;
+ while(i) {
+ s.push(i);
+ i = i->parentItem;
+ }
+
+ int a = 0;
+ Q3ListViewItem * p = 0;
+ while(s.count()) {
+ i = s.pop();
+ if (p) {
+ if (!p->configured) {
+ p->configured = true;
+ p->setup(); // ### virtual non-const function called in const
+ }
+ a += p->height();
+ Q3ListViewItem * s = p->firstChild();
+ while(s && s != i) {
+ a += s->totalHeight();
+ s = s->nextSibling();
+ }
+ }
+ p = i;
+ }
+ return a;
+}
+
+
+/*!
+ \fn void Q3ListView::removeItem(Q3ListViewItem *item)
+
+ Removes the given \a item. Use takeItem() instead.
+*/
+
+/*!
+ Removes item \a i from the list view; \a i must be a top-level
+ item. The warnings regarding Q3ListViewItem::takeItem() apply to
+ this function, too.
+
+ \sa insertItem()
+*/
+void Q3ListView::takeItem(Q3ListViewItem * i)
+{
+ if (d->r)
+ d->r->takeItem(i);
+}
+
+
+void Q3ListView::openFocusItem()
+{
+ d->autoopenTimer->stop();
+ if (d->focusItem && !d->focusItem->isOpen()) {
+ d->focusItem->setOpen(true);
+ d->focusItem->repaint();
+ }
+}
+
+static const int autoopenTime = 750;
+
+#ifndef QT_NO_DRAGANDDROP
+
+/*! \reimp */
+
+void Q3ListView::contentsDragEnterEvent(QDragEnterEvent *e)
+{
+ d->oldFocusItem = d->focusItem;
+ Q3ListViewItem *i = d->focusItem;
+ d->focusItem = itemAt(contentsToViewport(e->pos()));
+ if (i)
+ i->repaint();
+ if (d->focusItem) {
+ d->autoopenTimer->start(autoopenTime);
+ d->focusItem->dragEntered();
+ d->focusItem->repaint();
+ }
+ e->accept();
+}
+
+/*! \reimp */
+
+void Q3ListView::contentsDragMoveEvent(QDragMoveEvent *e)
+{
+ Q3ListViewItem *i = d->focusItem;
+ d->focusItem = itemAt(contentsToViewport(e->pos()));
+ if (i) {
+ if (i != d->focusItem)
+ i->dragLeft();
+ i->repaint();
+ }
+ if (d->focusItem) {
+ if (i != d->focusItem) {
+ d->focusItem->dragEntered();
+ d->autoopenTimer->stop();
+ d->autoopenTimer->start(autoopenTime);
+ }
+ d->focusItem->repaint();
+ } else {
+ d->autoopenTimer->stop();
+ }
+ if ((i && i->dropEnabled() && i->acceptDrop(e)) || acceptDrops())
+ e->accept();
+ else
+ e->ignore();
+}
+
+/*! \reimp */
+
+void Q3ListView::contentsDragLeaveEvent(QDragLeaveEvent *)
+{
+ d->autoopenTimer->stop();
+
+ if (d->focusItem)
+ d->focusItem->dragLeft();
+
+ setCurrentItem(d->oldFocusItem);
+ d->oldFocusItem = 0;
+}
+
+/*! \reimp */
+
+void Q3ListView::contentsDropEvent(QDropEvent *e)
+{
+ d->autoopenTimer->stop();
+
+ setCurrentItem(d->oldFocusItem);
+ Q3ListViewItem *i = itemAt(contentsToViewport(e->pos()));
+ if (i && i->dropEnabled() && i->acceptDrop(e)) {
+ i->dropped(e);
+ e->accept();
+ } else if (acceptDrops()) {
+ emit dropped(e);
+ e->accept();
+ }
+}
+
+/*!
+ If the user presses the mouse on an item and starts moving the
+ mouse, and the item allow dragging (see
+ Q3ListViewItem::setDragEnabled()), this function is called to get a
+ drag object and a drag is started unless dragObject() returns 0.
+
+ By default this function returns 0. You should reimplement it and
+ create a Q3DragObject depending on the selected items.
+*/
+
+Q3DragObject *Q3ListView::dragObject()
+{
+ return 0;
+}
+
+/*!
+ Starts a drag.
+*/
+
+void Q3ListView::startDrag()
+{
+ if (!d->startDragItem)
+ return;
+
+ d->startDragItem = 0;
+ d->buttonDown = false;
+
+ Q3DragObject *drag = dragObject();
+ if (!drag)
+ return;
+
+ drag->drag();
+}
+
+#endif // QT_NO_DRAGANDDROP
+
+/*!
+ \property Q3ListView::defaultRenameAction
+ \brief What action to perform when the editor loses focus during renaming
+
+ If this property is \c Accept, and the user renames an item and
+ the editor loses focus (without the user pressing Enter), the
+ item will still be renamed. If the property's value is \c Reject,
+ the item will not be renamed unless the user presses Enter. The
+ default is \c Reject.
+*/
+
+void Q3ListView::setDefaultRenameAction(RenameAction a)
+{
+ d->defRenameAction = a;
+}
+
+Q3ListView::RenameAction Q3ListView::defaultRenameAction() const
+{
+ return d->defRenameAction;
+}
+
+/*!
+ Returns true if an item is being renamed; otherwise returns false.
+*/
+
+bool Q3ListView::isRenaming() const
+{
+ return currentItem() && currentItem()->renameBox;
+}
+
+/**********************************************************************
+ *
+ * Class Q3ListViewItemIterator
+ *
+ **********************************************************************/
+
+
+/*!
+ \class Q3ListViewItemIterator
+ \brief The Q3ListViewItemIterator class provides an iterator for collections of Q3ListViewItems.
+
+ \compat
+
+ Construct an instance of a Q3ListViewItemIterator, with either a
+ Q3ListView* or a Q3ListViewItem* as argument, to operate on the tree
+ of Q3ListViewItems, starting from the argument.
+
+ A Q3ListViewItemIterator iterates over all the items from its
+ starting point. This means that it always makes the first child of
+ the current item the new current item. If there is no child, the
+ next sibling becomes the new current item; and if there is no next
+ sibling, the next sibling of the parent becomes current.
+
+ The following example creates a list of all the items that have
+ been selected by the user, storing pointers to the items in a
+ QList:
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3listview.cpp 6
+
+ An alternative approach is to use an \c IteratorFlag:
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3listview.cpp 7
+
+ A Q3ListViewItemIterator provides a convenient and easy way to
+ traverse a hierarchical Q3ListView.
+
+ Multiple Q3ListViewItemIterators can operate on the tree of
+ Q3ListViewItems. A Q3ListView knows about all iterators operating on
+ its Q3ListViewItems. So when a Q3ListViewItem gets removed all
+ iterators that point to this item are updated and point to the
+ following item if possible, otherwise to a valid item before the
+ current one or to 0. Note however that deleting the parent item of
+ an item that an iterator points to is not safe.
+
+ \sa Q3ListView, Q3ListViewItem
+*/
+
+/*!
+ \enum Q3ListViewItemIterator::IteratorFlag
+
+ These flags can be passed to a Q3ListViewItemIterator constructor
+ (OR-ed together if more than one is used), so that the iterator
+ will only iterate over items that match the given flags.
+
+ \value Visible
+ \value Invisible
+ \value Selected
+ \value Unselected
+ \value Selectable
+ \value NotSelectable
+ \value DragEnabled
+ \value DragDisabled
+ \value DropEnabled
+ \value DropDisabled
+ \value Expandable
+ \value NotExpandable
+ \value Checked
+ \value NotChecked
+*/
+
+/*!
+ Constructs an empty iterator.
+*/
+
+Q3ListViewItemIterator::Q3ListViewItemIterator()
+ : curr(0), listView(0), flags(0)
+{
+}
+
+/*!
+ Constructs an iterator for the Q3ListView that contains the \a
+ item. The current iterator item is set to point to the \a item.
+*/
+
+Q3ListViewItemIterator::Q3ListViewItemIterator(Q3ListViewItem *item)
+ : curr(item), listView(0), flags(0)
+{
+ if (item) {
+ item->enforceSortOrderBackToRoot();
+ listView = item->listView();
+ }
+ if (listView)
+ listView->d->iterators.append(this);
+}
+
+/*!
+ Constructs an iterator for the Q3ListView that contains the \a item
+ using the flags \a iteratorFlags. The current iterator item is set
+ to point to \a item or the next matching item if \a item doesn't
+ match the flags.
+
+ \sa Q3ListViewItemIterator::IteratorFlag
+*/
+
+Q3ListViewItemIterator::Q3ListViewItemIterator(Q3ListViewItem *item, int iteratorFlags)
+ : curr(item), listView(0), flags(iteratorFlags)
+{
+ // go to next matching item if the current don't match
+ if (curr && !matchesFlags(curr))
+ ++(*this);
+
+ if (curr) {
+ curr->enforceSortOrderBackToRoot();
+ listView = curr->listView();
+ }
+ if (listView)
+ listView->d->iterators.append(this);
+}
+
+
+/*!
+ Constructs an iterator for the same Q3ListView as \a it. The
+ current iterator item is set to point on the current item of \a
+ it.
+*/
+
+Q3ListViewItemIterator::Q3ListViewItemIterator(const Q3ListViewItemIterator& it)
+ : curr(it.curr), listView(it.listView), flags(it.flags)
+{
+ if (listView)
+ listView->d->iterators.append(this);
+}
+
+/*!
+ Constructs an iterator for the Q3ListView \a lv. The current
+ iterator item is set to point on the first child (Q3ListViewItem)
+ of \a lv.
+*/
+
+Q3ListViewItemIterator::Q3ListViewItemIterator(Q3ListView *lv)
+ : curr(lv->firstChild()), listView(lv), flags(0)
+{
+ if (listView)
+ listView->d->iterators.append(this);
+}
+
+/*!
+ Constructs an iterator for the Q3ListView \a lv with the flags \a
+ iteratorFlags. The current iterator item is set to point on the
+ first child (Q3ListViewItem) of \a lv that matches the flags.
+
+ \sa Q3ListViewItemIterator::IteratorFlag
+*/
+
+Q3ListViewItemIterator::Q3ListViewItemIterator(Q3ListView *lv, int iteratorFlags)
+ : curr (lv->firstChild()), listView(lv), flags(iteratorFlags)
+{
+ if (listView)
+ listView->d->iterators.append(this);
+ if (!matchesFlags(curr))
+ ++(*this);
+}
+
+
+
+/*!
+ Assignment. Makes a copy of \a it and returns a reference to its
+ iterator.
+*/
+
+Q3ListViewItemIterator &Q3ListViewItemIterator::operator=(const Q3ListViewItemIterator &it)
+{
+ if (listView)
+ listView->d->iterators.removeAll(this);
+
+ listView = it.listView;
+ curr = it.curr;
+ flags = it.flags;
+ if (listView)
+ listView->d->iterators.append(this);
+
+ // go to next matching item if the current don't match
+ if (curr && !matchesFlags(curr))
+ ++(*this);
+
+ return *this;
+}
+
+/*!
+ Destroys the iterator.
+*/
+
+Q3ListViewItemIterator::~Q3ListViewItemIterator()
+{
+ if (listView)
+ listView->d->iterators.removeAll(this);
+}
+
+/*!
+ Prefix ++. Makes the next item the new current item and returns
+ it. Returns 0 if the current item is the last item or the
+ Q3ListView is 0.
+*/
+
+Q3ListViewItemIterator &Q3ListViewItemIterator::operator++()
+{
+ if (!curr)
+ return *this;
+
+ Q3ListViewItem *item = curr->firstChild();
+ if (!item) {
+ while ((item = curr->nextSibling()) == 0 ) {
+ curr = curr->parent();
+ if (curr == 0)
+ break;
+ }
+ }
+ curr = item;
+ // if the next one doesn't match the flags we try one more ahead
+ if (curr && !matchesFlags(curr))
+ ++(*this);
+ return *this;
+}
+
+/*!
+ \overload
+
+ Postfix ++. Makes the next item the new current item and returns
+ the item that \e was the current item.
+*/
+
+const Q3ListViewItemIterator Q3ListViewItemIterator::operator++(int)
+{
+ Q3ListViewItemIterator oldValue = *this;
+ ++(*this);
+ return oldValue;
+}
+
+/*!
+ Sets the current item to the item \a j positions after the current
+ item. If that item is beyond the last item, the current item is
+ set to 0. Returns the current item.
+*/
+
+Q3ListViewItemIterator &Q3ListViewItemIterator::operator+=(int j)
+{
+ while (curr && j--)
+ ++(*this);
+
+ return *this;
+}
+
+/*!
+ Prefix --. Makes the previous item the new current item and
+ returns it. Returns 0 if the current item is the first item or the
+ Q3ListView is 0.
+*/
+
+Q3ListViewItemIterator &Q3ListViewItemIterator::operator--()
+{
+ if (!curr)
+ return *this;
+
+ if (!curr->parent()) {
+ // we are in the first depth
+ if (curr->listView()) {
+ if (curr->listView()->firstChild() != curr) {
+ // go the previous sibling
+ Q3ListViewItem *i = curr->listView()->firstChild();
+ while (i && i->siblingItem != curr)
+ i = i->siblingItem;
+
+ curr = i;
+
+ if (i && i->firstChild()) {
+ // go to the last child of this item
+ Q3ListViewItemIterator it(curr->firstChild());
+ for (; it.current() && it.current()->parent(); ++it)
+ curr = it.current();
+ }
+
+ if (curr && !matchesFlags(curr))
+ --(*this);
+
+ return *this;
+ } else {
+ //we are already the first child of the list view, so it's over
+ curr = 0;
+ return *this;
+ }
+ } else
+ return *this;
+ } else {
+ Q3ListViewItem *parent = curr->parent();
+
+ if (curr != parent->firstChild()) {
+ // go to the previous sibling
+ Q3ListViewItem *i = parent->firstChild();
+ while (i && i->siblingItem != curr)
+ i = i->siblingItem;
+
+ curr = i;
+
+ if (i && i->firstChild()) {
+ // go to the last child of this item
+ Q3ListViewItemIterator it(curr->firstChild());
+ for (; it.current() && it.current()->parent() != parent; ++it)
+ curr = it.current();
+ }
+
+ if (curr && !matchesFlags(curr))
+ --(*this);
+
+ return *this;
+ } else {
+ // make our parent the current item
+ curr = parent;
+
+ if (curr && !matchesFlags(curr))
+ --(*this);
+
+ return *this;
+ }
+ }
+}
+
+/*!
+ \overload
+
+ Postfix --. Makes the previous item the new current item and
+ returns the item that \e was the current item.
+*/
+
+const Q3ListViewItemIterator Q3ListViewItemIterator::operator--(int)
+{
+ Q3ListViewItemIterator oldValue = *this;
+ --(*this);
+ return oldValue;
+}
+
+/*!
+ Sets the current item to the item \a j positions before the
+ current item. If that item is before the first item, the current
+ item is set to 0. Returns the current item.
+*/
+
+Q3ListViewItemIterator &Q3ListViewItemIterator::operator-=(int j)
+{
+ while (curr && j--)
+ --(*this);
+
+ return *this;
+}
+
+/*!
+ Dereference operator. Returns a reference to the current item. The
+ same as current().
+*/
+
+Q3ListViewItem* Q3ListViewItemIterator::operator*()
+{
+ if (curr != 0 && !matchesFlags(curr))
+ qWarning("Q3ListViewItemIterator::operator*() curr out of sync");
+ return curr;
+}
+
+/*!
+ Returns iterator's current item.
+*/
+
+Q3ListViewItem *Q3ListViewItemIterator::current() const
+{
+ if (curr != 0 && !matchesFlags(curr))
+ qWarning("Q3ListViewItemIterator::current() curr out of sync");
+ return curr;
+}
+
+/*
+ This function is called to notify the iterator that the current
+ item has been deleted, and sets the current item point to another
+ (valid) item or 0.
+*/
+
+void Q3ListViewItemIterator::currentRemoved()
+{
+ if (!curr) return;
+
+ if (curr->parent())
+ curr = curr->parent();
+ else if (curr->nextSibling())
+ curr = curr->nextSibling();
+ else if (listView && listView->firstChild() &&
+ listView->firstChild() != curr)
+ curr = listView->firstChild();
+ else
+ curr = 0;
+}
+
+/*
+ returns true if the item \a item matches all of the flags set for the iterator
+*/
+bool Q3ListViewItemIterator::matchesFlags(const Q3ListViewItem *item) const
+{
+ if (!item)
+ return false;
+
+ if (flags == 0)
+ return true;
+
+ if (flags & Visible && !item->isVisible())
+ return false;
+ if (flags & Invisible && item->isVisible())
+ return false;
+ if (flags & Selected && !item->isSelected())
+ return false;
+ if (flags & Unselected && item->isSelected())
+ return false;
+ if (flags & Selectable && !item->isSelectable())
+ return false;
+ if (flags & NotSelectable && item->isSelectable())
+ return false;
+ if (flags & DragEnabled && !item->dragEnabled())
+ return false;
+ if (flags & DragDisabled && item->dragEnabled())
+ return false;
+ if (flags & DropEnabled && !item->dropEnabled())
+ return false;
+ if (flags & DropDisabled && item->dropEnabled())
+ return false;
+ if (flags & Expandable && !item->isExpandable())
+ return false;
+ if (flags & NotExpandable && item->isExpandable())
+ return false;
+ if (flags & Checked && !isChecked(item))
+ return false;
+ if (flags & NotChecked && isChecked(item))
+ return false;
+
+ return true;
+}
+
+/*
+ we want the iterator to check Q3CheckListItems as well, so we provide this convenience function
+ that checks if the rtti() is 1 which means Q3CheckListItem and if isOn is true, returns false otherwise.
+*/
+bool Q3ListViewItemIterator::isChecked(const Q3ListViewItem *item) const
+{
+ if (item->rtti() == 1)
+ return ((const Q3CheckListItem*)item)->isOn();
+ else return false;
+}
+
+void Q3ListView::handleItemChange(Q3ListViewItem *old, bool shift, bool control)
+{
+ if (d->selectionMode == Single) {
+ // nothing
+ } else if (d->selectionMode == Extended) {
+ if (shift) {
+ selectRange(d->selectAnchor ? d->selectAnchor : old,
+ d->focusItem, false, true, (d->selectAnchor && !control) ? true : false);
+ } else if (!control) {
+ bool block = signalsBlocked();
+ blockSignals(true);
+ selectAll(false);
+ blockSignals(block);
+ setSelected(d->focusItem, true);
+ }
+ } else if (d->selectionMode == Multi) {
+ if (shift)
+ selectRange(old, d->focusItem, true, false);
+ }
+}
+
+void Q3ListView::startRename()
+{
+ if (!currentItem())
+ return;
+ currentItem()->startRename(d->pressedColumn);
+ d->buttonDown = false;
+}
+
+/* unselects items from to, including children, returns true if any items were unselected */
+bool Q3ListView::clearRange(Q3ListViewItem *from, Q3ListViewItem *to, bool includeFirst)
+{
+ if (!from || !to)
+ return false;
+
+ // Swap
+ if (from->itemPos() > to->itemPos()) {
+ Q3ListViewItem *temp = from;
+ from = to;
+ to = temp;
+ }
+
+ // Start on second?
+ if (!includeFirst) {
+ Q3ListViewItem *below = (from == to) ? from : from->itemBelow();
+ if (below)
+ from = below;
+ }
+
+ // Clear items <from, to>
+ bool changed = false;
+
+ Q3ListViewItemIterator it(from);
+ while (it.current()) {
+ if (it.current()->isSelected()) {
+ it.current()->setSelected(false);
+ changed = true;
+ }
+ if (it.current() == to)
+ break;
+ ++it;
+ }
+
+ // NOTE! This function does _not_ emit
+ // any signals about selection changed
+ return changed;
+}
+
+void Q3ListView::selectRange(Q3ListViewItem *from, Q3ListViewItem *to, bool invert, bool includeFirst, bool clearSel)
+{
+ if (!from || !to)
+ return;
+ if (from == to && !includeFirst)
+ return;
+ bool swap = false;
+ if (to == from->itemAbove())
+ swap = true;
+ if (!swap && from != to && from != to->itemAbove()) {
+ Q3ListViewItemIterator it(from);
+ bool found = false;
+ for (; it.current(); ++it) {
+ if (it.current() == to) {
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ swap = true;
+ }
+ if (swap) {
+ Q3ListViewItem *i = from;
+ from = to;
+ to = i;
+ if (!includeFirst)
+ to = to->itemAbove();
+ } else {
+ if (!includeFirst)
+ from = from->itemBelow();
+ }
+
+ bool changed = false;
+ if (clearSel) {
+ Q3ListViewItemIterator it(firstChild());
+ for (; it.current(); ++it) {
+ if (it.current()->selected) {
+ it.current()->setSelected(false);
+ changed = true;
+ }
+ }
+ it = Q3ListViewItemIterator(to);
+ for (; it.current(); ++it) {
+ if (it.current()->selected) {
+ it.current()->setSelected(false);
+ changed = true;
+ }
+ }
+ }
+
+ for (Q3ListViewItem *i = from; i; i = i->itemBelow()) {
+ if (!invert) {
+ if (!i->selected && i->isSelectable()) {
+ i->setSelected(true);
+ changed = true;
+ }
+ } else {
+ bool sel = !i->selected;
+ if (((bool)i->selected != sel && sel && i->isSelectable()) || !sel) {
+ i->setSelected(sel);
+ changed = true;
+ }
+ }
+ if (i == to)
+ break;
+ }
+ if (changed) {
+ triggerUpdate();
+ emit selectionChanged();
+ }
+}
+
+/* clears selection from anchor to old, selects from anchor to new, does not emit selectionChanged on change */
+bool Q3ListView::selectRange(Q3ListViewItem *newItem, Q3ListViewItem *oldItem, Q3ListViewItem *anchorItem)
+{
+ if (!newItem || !oldItem || !anchorItem)
+ return false;
+
+ int anchorPos = anchorItem ? anchorItem->itemPos() : 0,
+ oldPos = oldItem ? oldItem->itemPos() : 0,
+ newPos = newItem->itemPos();
+ Q3ListViewItem *top=0, *bottom=0;
+ if (anchorPos > newPos) {
+ top = newItem;
+ bottom = anchorItem;
+ } else {
+ top = anchorItem;
+ bottom = newItem;
+ }
+
+ // removes the subControls of the old selection that will no longer be selected
+ bool changed = false;
+ int topPos = top ? top->itemPos() : 0,
+ bottomPos = bottom ? bottom->itemPos() : 0;
+ if (!(oldPos > topPos && oldPos < bottomPos)) {
+ if (oldPos < topPos)
+ changed = clearRange(oldItem, top);
+ else
+ changed = clearRange(bottom, oldItem);
+ }
+
+ // selects the new (not already selected) items
+ Q3ListViewItemIterator lit(top);
+ for (; lit.current(); ++lit) {
+ if ((bool)lit.current()->selected != d->select) {
+ lit.current()->setSelected(d->select);
+ changed = true;
+ }
+ // Include bottom, then break
+ if (lit.current() == bottom)
+ break;
+ }
+
+ return changed;
+}
+
+
+/*!
+ Finds the first list view item in column \a column, that matches
+ \a text and returns the item, or returns 0 of no such item could
+ be found. Pass OR-ed together \l ComparisonFlags values
+ in the \a compare flag, to control how the matching is performed.
+ The default comparison mode is case-sensitive, exact match.
+*/
+
+Q3ListViewItem *Q3ListView::findItem(const QString& text, int column,
+ ComparisonFlags compare) const
+{
+ if (text.isEmpty() && !(compare & ExactMatch))
+ return 0;
+
+ if (compare == Qt::CaseSensitive || compare == 0)
+ compare |= ExactMatch;
+
+ QString itmtxt;
+ QString comtxt = text;
+ if (!(compare & Qt::CaseSensitive))
+ comtxt = comtxt.toLower();
+
+ Q3ListViewItemIterator it(d->focusItem ? d->focusItem : firstChild());
+ Q3ListViewItem *sentinel = 0;
+ Q3ListViewItem *item;
+ Q3ListViewItem *beginsWithItem = 0;
+ Q3ListViewItem *endsWithItem = 0;
+ Q3ListViewItem *containsItem = 0;
+
+ for (int pass = 0; pass < 2; pass++) {
+ while ((item = it.current()) != sentinel) {
+ itmtxt = item->text(column);
+ if (!(compare & CaseSensitive))
+ itmtxt = itmtxt.toLower();
+
+ if ((compare & ExactMatch)==ExactMatch && itmtxt == comtxt)
+ return item;
+ if (compare & BeginsWith && !beginsWithItem && itmtxt.startsWith(comtxt))
+ beginsWithItem = containsItem = item;
+ if (compare & EndsWith && !endsWithItem && itmtxt.endsWith(comtxt))
+ endsWithItem = containsItem = item;
+ if ((compare & ExactMatch)==0 && !containsItem && itmtxt.contains(comtxt))
+ containsItem = item;
+ ++it;
+ }
+
+ it = Q3ListViewItemIterator(firstChild());
+ sentinel = d->focusItem ? d->focusItem : firstChild();
+ }
+
+ // Obey the priorities
+ if (beginsWithItem)
+ return beginsWithItem;
+ else if (endsWithItem)
+ return endsWithItem;
+ else if (containsItem)
+ return containsItem;
+ return 0;
+}
+
+/*!
+ Hides the column specified at \a column. This is a convenience
+ function that calls setColumnWidth(column, 0).
+
+ Note: The user may still be able to resize the hidden column using
+ the header handles. To prevent this, call setResizeEnabled(false,
+ \a column) on the list views header.
+
+ \sa setColumnWidth()
+*/
+
+void Q3ListView::hideColumn(int column)
+{
+ setColumnWidth(column, 0);
+}
+
+/*! Adjusts the column \a col to its preferred width */
+
+void Q3ListView::adjustColumn(int col)
+{
+ if (col < 0 || col > (int)d->column.count() - 1 || d->h->isStretchEnabled(col))
+ return;
+
+ int oldw = d->h->sectionSize(col);
+
+ int w = d->h->sectionSizeHint(col, fontMetrics()).width();
+ if (d->h->iconSet(col))
+ w += d->h->iconSet(col)->pixmap().width();
+ w = qMax(w, 20);
+ QFontMetrics fm(fontMetrics());
+ Q3ListViewItem* item = firstChild();
+ int rootDepth = rootIsDecorated() ? treeStepSize() : 0;
+ while (item) {
+ int iw = item->width(fm, this, col);
+ if (0 == col)
+ iw += itemMargin() + rootDepth + item->depth()*treeStepSize() - 1;
+ w = qMax(w, iw);
+ item = item->itemBelow();
+ }
+ w = qMax(w, QApplication::globalStrut().width());
+
+ d->h->adjustHeaderSize(oldw - w);
+ if (oldw != w) {
+ d->fullRepaintOnComlumnChange = true;
+ d->h->resizeSection(col, w);
+ emit d->h->sizeChange(col, oldw, w);
+ }
+}
+
+/*!
+ \enum Q3ListView::StringComparisonMode
+
+ This enum type is used to set the string comparison mode when
+ searching for an item. We'll refer to the string being searched
+ as the 'target' string.
+
+ \value CaseSensitive The strings must match case sensitively.
+ \value ExactMatch The target and search strings must match exactly.
+ \value BeginsWith The target string begins with the search string.
+ \value EndsWith The target string ends with the search string.
+ \value Contains The target string contains the search string.
+
+ If you OR these flags together (excluding \c CaseSensitive), the
+ search criteria be applied in the following order: \c ExactMatch,
+ \c BeginsWith, \c EndsWith, \c Contains.
+
+ Matching is case-insensitive unless \c CaseSensitive is set. \c
+ CaseSensitive can be OR-ed with any combination of the other
+ flags.
+
+ \sa ComparisonFlags
+*/
+
+/*!
+ \typedef Q3ListView::ComparisonFlags
+
+ This typedef is used in Q3ListView's API for values that are OR'd
+ combinations of \l StringComparisonMode values.
+
+ \sa StringComparisonMode
+*/
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_LISTVIEW
diff --git a/src/qt3support/itemviews/q3listview.h b/src/qt3support/itemviews/q3listview.h
new file mode 100644
index 0000000..8a1ceda
--- /dev/null
+++ b/src/qt3support/itemviews/q3listview.h
@@ -0,0 +1,609 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef Q3LISTVIEW_H
+#define Q3LISTVIEW_H
+
+#include <Qt3Support/q3scrollview.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Qt3SupportLight)
+
+#ifndef QT_NO_LISTVIEW
+
+class QPixmap;
+class QFont;
+class Q3Header;
+class QIcon;
+
+class Q3ListView;
+struct Q3ListViewPrivate;
+struct Q3CheckListItemPrivate;
+class Q3ListViewItemIterator;
+struct Q3ListViewItemIteratorPrivate;
+class Q3DragObject;
+class QMimeSource;
+class QLineEdit;
+class Q3ListViewToolTip;
+
+class Q_COMPAT_EXPORT Q3ListViewItem
+{
+ friend class Q3ListViewItemIterator;
+ friend class Q3ListViewToolTip;
+
+public:
+ Q3ListViewItem(Q3ListView * parent);
+ Q3ListViewItem(Q3ListViewItem * parent);
+ Q3ListViewItem(Q3ListView * parent, Q3ListViewItem * after);
+ Q3ListViewItem(Q3ListViewItem * parent, Q3ListViewItem * after);
+
+ Q3ListViewItem(Q3ListView * parent,
+ const QString&, const QString& = QString(),
+ const QString& = QString(), const QString& = QString(),
+ const QString& = QString(), const QString& = QString(),
+ const QString& = QString(), const QString& = QString());
+ Q3ListViewItem(Q3ListViewItem * parent,
+ const QString&, const QString& = QString(),
+ const QString& = QString(), const QString& = QString(),
+ const QString& = QString(), const QString& = QString(),
+ const QString& = QString(), const QString& = QString());
+
+ Q3ListViewItem(Q3ListView * parent, Q3ListViewItem * after,
+ const QString&, const QString& = QString(),
+ const QString& = QString(), const QString& = QString(),
+ const QString& = QString(), const QString& = QString(),
+ const QString& = QString(), const QString& = QString());
+ Q3ListViewItem(Q3ListViewItem * parent, Q3ListViewItem * after,
+ const QString&, const QString& = QString(),
+ const QString& = QString(), const QString& = QString(),
+ const QString& = QString(), const QString& = QString(),
+ const QString& = QString(), const QString& = QString());
+ virtual ~Q3ListViewItem();
+
+ virtual void insertItem(Q3ListViewItem *);
+ virtual void takeItem(Q3ListViewItem *);
+ virtual void removeItem(Q3ListViewItem *item) { takeItem(item); }
+
+ int height() const;
+ virtual void invalidateHeight();
+ int totalHeight() const;
+ virtual int width(const QFontMetrics&,
+ const Q3ListView*, int column) const;
+ void widthChanged(int column=-1) const;
+ int depth() const;
+
+ virtual void setText(int, const QString &);
+ virtual QString text(int) const;
+
+ virtual void setPixmap(int, const QPixmap &);
+ virtual const QPixmap * pixmap(int) const;
+
+ virtual QString key(int, bool) const;
+ virtual int compare(Q3ListViewItem *i, int col, bool) const;
+ virtual void sortChildItems(int, bool);
+
+ int childCount() const { return nChildren; }
+
+ bool isOpen() const { return open; }
+ virtual void setOpen(bool);
+ virtual void setup();
+
+ virtual void setSelected(bool);
+ bool isSelected() const { return selected; }
+
+ virtual void paintCell(QPainter *, const QColorGroup & cg,
+ int column, int width, int alignment);
+ virtual void paintBranches(QPainter * p, const QColorGroup & cg, int w, int y, int h);
+ virtual void paintFocus(QPainter *, const QColorGroup & cg, const QRect & r);
+
+ Q3ListViewItem * firstChild() const;
+ Q3ListViewItem * nextSibling() const { return siblingItem; }
+ Q3ListViewItem * parent() const;
+
+ Q3ListViewItem * itemAbove() const;
+ Q3ListViewItem * itemBelow() const;
+
+ int itemPos() const;
+
+ Q3ListView *listView() const;
+
+ virtual void setSelectable(bool enable);
+ bool isSelectable() const { return selectable && enabled; }
+
+ virtual void setExpandable(bool);
+ bool isExpandable() const { return expandable; }
+
+ void repaint() const;
+
+ virtual void sort();
+ void moveItem(Q3ListViewItem *after);
+
+ virtual void setDragEnabled(bool allow);
+ virtual void setDropEnabled(bool allow);
+ bool dragEnabled() const;
+ bool dropEnabled() const;
+ virtual bool acceptDrop(const QMimeSource *mime) const;
+
+ void setVisible(bool b);
+ bool isVisible() const;
+
+ virtual void setRenameEnabled(int col, bool b);
+ bool renameEnabled(int col) const;
+ virtual void startRename(int col);
+
+ virtual void setEnabled(bool b);
+ bool isEnabled() const;
+
+ virtual int rtti() const;
+ enum { RTTI = 0 };
+
+ virtual void setMultiLinesEnabled(bool b);
+ bool multiLinesEnabled() const;
+
+protected:
+ virtual void enforceSortOrder() const;
+ virtual void setHeight(int);
+ virtual void activate();
+
+ bool activatedPos(QPoint &);
+#ifndef QT_NO_DRAGANDDROP
+ virtual void dropped(QDropEvent *e);
+#endif
+ virtual void dragEntered();
+ virtual void dragLeft();
+ virtual void okRename(int col);
+ virtual void cancelRename(int col);
+
+ void ignoreDoubleClick();
+
+private:
+ void init();
+ void moveToJustAfter(Q3ListViewItem *);
+ void enforceSortOrderBackToRoot();
+ void removeRenameBox();
+
+ int ownHeight;
+ int maybeTotalHeight;
+ int nChildren;
+
+ uint lsc: 14;
+ uint lso: 1;
+ uint open : 1;
+ uint selected : 1;
+ uint selectable: 1;
+ uint configured: 1;
+ uint expandable: 1;
+ uint is_root: 1;
+ uint allow_drag : 1;
+ uint allow_drop : 1;
+ uint visible : 1;
+ uint enabled : 1;
+ uint mlenabled : 1;
+
+ Q3ListViewItem * parentItem;
+ Q3ListViewItem * siblingItem;
+ Q3ListViewItem * childItem;
+ QLineEdit *renameBox;
+ int renameCol;
+
+ void * columns;
+
+ friend class Q3ListView;
+};
+
+class Q3CheckListItem;
+
+class Q_COMPAT_EXPORT Q3ListView : public Q3ScrollView
+{
+ friend class Q3ListViewItemIterator;
+ friend class Q3ListViewItem;
+ friend class Q3CheckListItem;
+ friend class Q3ListViewToolTip;
+
+ Q_OBJECT
+ Q_ENUMS(SelectionMode ResizeMode RenameAction)
+ Q_PROPERTY(int columns READ columns)
+ Q_PROPERTY(bool multiSelection READ isMultiSelection WRITE setMultiSelection DESIGNABLE false)
+ Q_PROPERTY(SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
+ Q_PROPERTY(int childCount READ childCount)
+ Q_PROPERTY(bool allColumnsShowFocus READ allColumnsShowFocus WRITE setAllColumnsShowFocus)
+ Q_PROPERTY(bool showSortIndicator READ showSortIndicator WRITE setShowSortIndicator)
+ Q_PROPERTY(int itemMargin READ itemMargin WRITE setItemMargin)
+ Q_PROPERTY(bool rootIsDecorated READ rootIsDecorated WRITE setRootIsDecorated)
+ Q_PROPERTY(bool showToolTips READ showToolTips WRITE setShowToolTips)
+ Q_PROPERTY(ResizeMode resizeMode READ resizeMode WRITE setResizeMode)
+ Q_PROPERTY(int treeStepSize READ treeStepSize WRITE setTreeStepSize)
+ Q_PROPERTY(RenameAction defaultRenameAction READ defaultRenameAction WRITE setDefaultRenameAction)
+
+public:
+ Q3ListView(QWidget* parent=0, const char* name=0, Qt::WindowFlags f = 0);
+ ~Q3ListView();
+
+ int treeStepSize() const;
+ virtual void setTreeStepSize(int);
+
+ virtual void insertItem(Q3ListViewItem *);
+ virtual void takeItem(Q3ListViewItem *);
+ virtual void removeItem(Q3ListViewItem *item) { takeItem(item); }
+
+ Q3Header * header() const;
+
+ virtual int addColumn(const QString &label, int size = -1);
+ virtual int addColumn(const QIcon& icon, const QString &label, int size = -1);
+ virtual void removeColumn(int index);
+ virtual void setColumnText(int column, const QString &label);
+ virtual void setColumnText(int column, const QIcon& icon, const QString &label);
+ QString columnText(int column) const;
+ virtual void setColumnWidth(int column, int width);
+ int columnWidth(int column) const;
+ enum WidthMode { Manual, Maximum };
+ virtual void setColumnWidthMode(int column, WidthMode);
+ WidthMode columnWidthMode(int column) const;
+ int columns() const;
+
+ virtual void setColumnAlignment(int, int);
+ int columnAlignment(int) const;
+
+ void show();
+
+ QVariant inputMethodQuery(Qt::InputMethodQuery query) const;
+ Q3ListViewItem * itemAt(const QPoint & screenPos) const;
+ QRect itemRect(const Q3ListViewItem *) const;
+ int itemPos(const Q3ListViewItem *);
+
+ void ensureItemVisible(const Q3ListViewItem *);
+
+ void repaintItem(const Q3ListViewItem *) const;
+
+ virtual void setMultiSelection(bool enable);
+ bool isMultiSelection() const;
+
+ enum SelectionMode { Single, Multi, Extended, NoSelection };
+ void setSelectionMode(SelectionMode mode);
+ SelectionMode selectionMode() const;
+
+ virtual void clearSelection();
+ virtual void setSelected(Q3ListViewItem *, bool);
+ void setSelectionAnchor(Q3ListViewItem *);
+ bool isSelected(const Q3ListViewItem *) const;
+ Q3ListViewItem * selectedItem() const;
+ virtual void setOpen(Q3ListViewItem *, bool);
+ bool isOpen(const Q3ListViewItem *) const;
+
+ virtual void setCurrentItem(Q3ListViewItem *);
+ Q3ListViewItem * currentItem() const;
+
+ Q3ListViewItem * firstChild() const;
+ Q3ListViewItem * lastItem() const;
+
+ int childCount() const;
+
+ virtual void setAllColumnsShowFocus(bool);
+ bool allColumnsShowFocus() const;
+
+ virtual void setItemMargin(int);
+ int itemMargin() const;
+
+ virtual void setRootIsDecorated(bool);
+ bool rootIsDecorated() const;
+
+ virtual void setSorting(int column, bool ascending = true);
+ int sortColumn() const;
+ void setSortColumn(int column);
+ Qt::SortOrder sortOrder() const;
+ void setSortOrder(Qt::SortOrder order);
+ virtual void sort();
+
+ bool eventFilter(QObject * o, QEvent *);
+
+ QSize sizeHint() const;
+ QSize minimumSizeHint() const;
+
+ virtual void setShowSortIndicator(bool show);
+ bool showSortIndicator() const;
+ virtual void setShowToolTips(bool b);
+ bool showToolTips() const;
+
+ enum ResizeMode { NoColumn, AllColumns, LastColumn };
+ virtual void setResizeMode(ResizeMode m);
+ ResizeMode resizeMode() const;
+
+ enum StringComparisonMode {
+ CaseSensitive = 0x00001, // 0 0001
+ BeginsWith = 0x00002, // 0 0010
+ EndsWith = 0x00004, // 0 0100
+ Contains = 0x00008, // 0 1000
+ ExactMatch = 0x00010 // 1 0000
+ };
+ typedef uint ComparisonFlags;
+ Q3ListViewItem * findItem(const QString& text, int column,
+ ComparisonFlags = ExactMatch | Qt::CaseSensitive ) const;
+
+ enum RenameAction { Accept, Reject };
+ virtual void setDefaultRenameAction(RenameAction a);
+ RenameAction defaultRenameAction() const;
+ bool isRenaming() const;
+
+ void hideColumn(int column);
+
+public Q_SLOTS:
+ virtual void clear();
+ virtual void invertSelection();
+ virtual void selectAll(bool select);
+ void triggerUpdate();
+ void setContentsPos(int x, int y);
+ void adjustColumn(int col);
+
+Q_SIGNALS:
+ void selectionChanged();
+ void selectionChanged(Q3ListViewItem *);
+ void currentChanged(Q3ListViewItem *);
+ void clicked(Q3ListViewItem *);
+ void clicked(Q3ListViewItem *, const QPoint &, int);
+ void pressed(Q3ListViewItem *);
+ void pressed(Q3ListViewItem *, const QPoint &, int);
+
+ void doubleClicked(Q3ListViewItem *);
+ void doubleClicked(Q3ListViewItem *, const QPoint&, int);
+ void returnPressed(Q3ListViewItem *);
+ void spacePressed(Q3ListViewItem *);
+ void rightButtonClicked(Q3ListViewItem *, const QPoint&, int);
+ void rightButtonPressed(Q3ListViewItem *, const QPoint&, int);
+ void mouseButtonPressed(int, Q3ListViewItem *, const QPoint& , int);
+ void mouseButtonClicked(int, Q3ListViewItem *, const QPoint&, int);
+
+ void contextMenuRequested(Q3ListViewItem *, const QPoint &, int);
+
+ void onItem(Q3ListViewItem *item);
+ void onViewport();
+
+ void expanded(Q3ListViewItem *item);
+ void collapsed(Q3ListViewItem *item);
+#ifndef QT_NO_DRAGANDDROP
+ void dropped(QDropEvent *e);
+#endif
+ void itemRenamed(Q3ListViewItem *item, int col, const QString &);
+ void itemRenamed(Q3ListViewItem *item, int col );
+
+protected:
+ void contentsMousePressEvent(QMouseEvent * e);
+ void contentsMouseReleaseEvent(QMouseEvent * e);
+ void contentsMouseMoveEvent(QMouseEvent * e);
+ void contentsMouseDoubleClickEvent(QMouseEvent * e);
+ void contentsContextMenuEvent(QContextMenuEvent * e);
+#ifndef QT_NO_DRAGANDDROP
+ void contentsDragEnterEvent(QDragEnterEvent *e);
+ void contentsDragMoveEvent(QDragMoveEvent *e);
+ void contentsDragLeaveEvent(QDragLeaveEvent *e);
+ void contentsDropEvent(QDropEvent *e);
+ virtual Q3DragObject *dragObject();
+ virtual void startDrag();
+#endif
+
+ void focusInEvent(QFocusEvent * e);
+ void focusOutEvent(QFocusEvent * e);
+
+ void keyPressEvent(QKeyEvent *e);
+
+ void resizeEvent(QResizeEvent *e);
+ void viewportResizeEvent(QResizeEvent *e);
+
+ void showEvent(QShowEvent *);
+
+ void drawContentsOffset(QPainter *, int ox, int oy,
+ int cx, int cy, int cw, int ch);
+
+ virtual void paintEmptyArea(QPainter *, const QRect &);
+ void changeEvent(QEvent *);
+
+protected Q_SLOTS:
+ void updateContents();
+ void doAutoScroll();
+
+private Q_SLOTS:
+ void changeSortColumn(int);
+ void handleIndexChange();
+ void updateDirtyItems();
+ void makeVisible();
+ void handleSizeChange(int, int, int);
+ void startRename();
+ void openFocusItem();
+
+private:
+ Q_DISABLE_COPY(Q3ListView)
+
+ void contentsMousePressEventEx(QMouseEvent * e);
+ void contentsMouseReleaseEventEx(QMouseEvent * e);
+ void init();
+ void updateGeometries();
+ void buildDrawableList() const;
+ void reconfigureItems();
+ void widthChanged(const Q3ListViewItem*, int c);
+ void handleItemChange(Q3ListViewItem *old, bool shift, bool control);
+ void selectRange(Q3ListViewItem *from, Q3ListViewItem *to, bool invert, bool includeFirst, bool clearSel = false);
+ bool selectRange(Q3ListViewItem *newItem, Q3ListViewItem *oldItem, Q3ListViewItem *anchorItem);
+ bool clearRange(Q3ListViewItem *from, Q3ListViewItem *to, bool includeFirst = true);
+ void doAutoScroll(const QPoint &cursorPos);
+
+ Q3ListViewPrivate *d;
+};
+
+
+class Q_COMPAT_EXPORT Q3CheckListItem : public Q3ListViewItem
+{
+public:
+ enum Type { RadioButton,
+ CheckBox,
+ Controller,
+ RadioButtonController=Controller,
+ CheckBoxController };
+
+ enum ToggleState { Off, NoChange, On };
+
+ Q3CheckListItem(Q3CheckListItem *parent, const QString &text,
+ Type = RadioButtonController);
+ Q3CheckListItem(Q3CheckListItem *parent, Q3ListViewItem *after,
+ const QString &text, Type = RadioButtonController);
+ Q3CheckListItem(Q3ListViewItem *parent, const QString &text,
+ Type = RadioButtonController);
+ Q3CheckListItem(Q3ListViewItem *parent, Q3ListViewItem *after,
+ const QString &text, Type = RadioButtonController);
+ Q3CheckListItem(Q3ListView *parent, const QString &text,
+ Type = RadioButtonController);
+ Q3CheckListItem(Q3ListView *parent, Q3ListViewItem *after,
+ const QString &text, Type = RadioButtonController);
+ Q3CheckListItem(Q3ListViewItem *parent, const QString &text,
+ const QPixmap &);
+ Q3CheckListItem(Q3ListView *parent, const QString &text,
+ const QPixmap &);
+ ~Q3CheckListItem();
+
+ void paintCell(QPainter *, const QColorGroup & cg,
+ int column, int width, int alignment);
+ virtual void paintFocus(QPainter *, const QColorGroup &cg,
+ const QRect & r);
+ int width(const QFontMetrics&, const Q3ListView*, int column) const;
+ void setup();
+
+ virtual void setOn(bool);
+ bool isOn() const { return on; }
+ Type type() const { return myType; }
+ QString text() const { return Q3ListViewItem::text(0); }
+ QString text(int n) const { return Q3ListViewItem::text(n); }
+
+ void setTristate(bool);
+ bool isTristate() const;
+ ToggleState state() const;
+ void setState(ToggleState s);
+
+ int rtti() const;
+ enum { RTTI = 1 };
+
+protected:
+ void activate();
+ void turnOffChild();
+ virtual void stateChange(bool);
+
+private:
+ void init();
+ ToggleState internalState() const;
+ void setStoredState(ToggleState newState, Q3CheckListItem *key);
+ ToggleState storedState(Q3CheckListItem *key) const;
+ void stateChange(ToggleState s);
+ void restoreState(Q3CheckListItem *key, int depth = 0);
+ void updateController(bool update = true , bool store = false);
+ void updateStoredState(Q3CheckListItem *key);
+ void setState(ToggleState s, bool update, bool store);
+ void setCurrentState(ToggleState s);
+
+ Type myType;
+ bool on;
+ Q3CheckListItemPrivate *d;
+};
+
+class Q_COMPAT_EXPORT Q3ListViewItemIterator
+{
+ friend struct Q3ListViewPrivate;
+ friend class Q3ListView;
+ friend class Q3ListViewItem;
+
+public:
+ enum IteratorFlag {
+ Visible = 0x00000001,
+ Invisible = 0x00000002,
+ Selected = 0x00000004,
+ Unselected = 0x00000008,
+ Selectable = 0x00000010,
+ NotSelectable = 0x00000020,
+ DragEnabled = 0x00000040,
+ DragDisabled = 0x00000080,
+ DropEnabled = 0x00000100,
+ DropDisabled = 0x00000200,
+ Expandable = 0x00000400,
+ NotExpandable = 0x00000800,
+ Checked = 0x00001000,
+ NotChecked = 0x00002000
+ };
+
+ Q3ListViewItemIterator();
+ Q3ListViewItemIterator(Q3ListViewItem *item);
+ Q3ListViewItemIterator(Q3ListViewItem *item, int iteratorFlags);
+
+ Q3ListViewItemIterator(const Q3ListViewItemIterator &it);
+ Q3ListViewItemIterator(Q3ListView *lv);
+ Q3ListViewItemIterator(Q3ListView *lv, int iteratorFlags);
+
+ Q3ListViewItemIterator &operator=(const Q3ListViewItemIterator &it);
+
+ ~Q3ListViewItemIterator();
+
+ Q3ListViewItemIterator &operator++();
+ const Q3ListViewItemIterator operator++(int);
+ Q3ListViewItemIterator &operator+=(int j);
+
+ Q3ListViewItemIterator &operator--();
+ const Q3ListViewItemIterator operator--(int);
+ Q3ListViewItemIterator &operator-=(int j);
+
+ Q3ListViewItem* operator*();
+ Q3ListViewItem *current() const;
+
+private:
+ Q3ListViewItem *curr;
+ Q3ListView *listView;
+ int flags;
+
+ void currentRemoved();
+ bool matchesFlags(const Q3ListViewItem*) const;
+ bool testPair(Q3ListViewItemIterator::IteratorFlag, Q3ListViewItemIterator::IteratorFlag, bool) const;
+ bool isChecked(const Q3ListViewItem*) const;
+};
+
+#endif // QT_NO_LISTVIEW
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // Q3LISTVIEW_H
diff --git a/src/qt3support/itemviews/q3table.cpp b/src/qt3support/itemviews/q3table.cpp
new file mode 100644
index 0000000..658b0ad
--- /dev/null
+++ b/src/qt3support/itemviews/q3table.cpp
@@ -0,0 +1,7333 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglobal.h"
+#if defined(Q_CC_BOR)
+// needed for qsort() because of a std namespace problem on Borland
+#include "qplatformdefs.h"
+#endif
+
+#include "q3table.h"
+
+
+#include <qpainter.h>
+#include <qlineedit.h>
+#include <qcursor.h>
+#include <qapplication.h>
+#include <qtimer.h>
+#include <qicon.h>
+#include <q3combobox.h>
+#include <qstyleoption.h>
+#include <qcheckbox.h>
+#include <q3dragobject.h>
+#include <qevent.h>
+#include <q3listbox.h>
+#include <qstyle.h>
+#include <q3datatable.h>
+#include <qvalidator.h>
+#include <q3button.h>
+
+#include <stdlib.h>
+#include <limits.h>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt;
+
+class Q3HeaderData;
+extern bool qt_get_null_label_bit(Q3HeaderData *data, int section);
+extern void qt_set_null_label_bit(Q3HeaderData *data, int section, bool b);
+
+static bool qt_update_cell_widget = true;
+static bool qt_table_clipper_enabled = true;
+#ifndef QT_INTERNAL_TABLE
+Q_COMPAT_EXPORT
+#endif
+void qt_set_table_clipper_enabled(bool enabled)
+{
+ qt_table_clipper_enabled = enabled;
+}
+
+class Q_COMPAT_EXPORT Q3TableHeader : public Q3Header
+{
+ friend class Q3Table;
+ Q_OBJECT
+
+public:
+ enum SectionState {
+ Normal,
+ Bold,
+ Selected
+ };
+
+ Q3TableHeader(int, Q3Table *t, QWidget* parent=0, const char* name=0);
+ ~Q3TableHeader() {};
+ void addLabel(const QString &s, int size);
+ void setLabel(int section, const QString & s, int size = -1);
+ void setLabel(int section, const QIconSet & iconset, const QString & s,
+ int size = -1);
+
+ void setLabels(const QStringList & labels);
+
+ void removeLabel(int section);
+
+ void setSectionState(int s, SectionState state);
+ void setSectionStateToAll(SectionState state);
+ SectionState sectionState(int s) const;
+
+ int sectionSize(int section) const;
+ int sectionPos(int section) const;
+ int sectionAt(int section) const;
+
+ void setSectionStretchable(int s, bool b);
+ bool isSectionStretchable(int s) const;
+
+ void updateCache();
+
+signals:
+ void sectionSizeChanged(int s);
+
+protected:
+ void paintEvent(QPaintEvent *e);
+ void paintSection(QPainter *p, int index, const QRect& fr);
+ void mousePressEvent(QMouseEvent *e);
+ void mouseMoveEvent(QMouseEvent *e);
+ void mouseReleaseEvent(QMouseEvent *e);
+ void mouseDoubleClickEvent(QMouseEvent *e);
+ void resizeEvent(QResizeEvent *e);
+
+private slots:
+ void doAutoScroll();
+ void sectionWidthChanged(int col, int os, int ns);
+ void indexChanged(int sec, int oldIdx, int newIdx);
+ void updateStretches();
+ void updateWidgetStretches();
+
+private:
+ void updateSelections();
+ void saveStates();
+ void setCaching(bool b);
+ void swapSections(int oldIdx, int newIdx, bool swapTable = true);
+ bool doSelection(QMouseEvent *e);
+ void sectionLabelChanged(int section);
+ void resizeArrays(int n);
+
+private:
+ Q3MemArray<int> states, oldStates;
+ Q3MemArray<bool> stretchable;
+ Q3MemArray<int> sectionSizes, sectionPoses;
+ bool mousePressed;
+ int pressPos, startPos, endPos;
+ Q3Table *table;
+ QTimer *autoScrollTimer;
+ QWidget *line1, *line2;
+ bool caching;
+ int resizedSection;
+ bool isResizing;
+ int numStretches;
+ QTimer *stretchTimer, *widgetStretchTimer;
+ Q3TableHeaderPrivate *d;
+
+};
+
+#ifdef _WS_QWS_
+# define NO_LINE_WIDGET
+#endif
+
+
+
+struct Q3TablePrivate
+{
+ Q3TablePrivate() : hasRowSpan(false), hasColSpan(false),
+ inMenuMode(false), redirectMouseEvent(false)
+ {
+ hiddenRows.setAutoDelete(true);
+ hiddenCols.setAutoDelete(true);
+ }
+ uint hasRowSpan : 1;
+ uint hasColSpan : 1;
+ uint inMenuMode : 1;
+ uint redirectMouseEvent : 1;
+ Q3IntDict<int> hiddenRows, hiddenCols;
+ QTimer *geomTimer;
+ int lastVisRow;
+ int lastVisCol;
+};
+
+struct Q3TableHeaderPrivate
+{
+#ifdef NO_LINE_WIDGET
+ int oldLinePos;
+#endif
+};
+
+static bool isRowSelection(Q3Table::SelectionMode selMode)
+{
+ return selMode == Q3Table::SingleRow || selMode == Q3Table::MultiRow;
+}
+
+/*!
+ \class Q3TableSelection
+ \brief The Q3TableSelection class provides access to a selected area in a
+ Q3Table.
+
+ \compat
+
+ The selection is a rectangular set of cells in a Q3Table. One of
+ the rectangle's cells is called the anchor cell; this is the cell
+ that was selected first. The init() function sets the anchor and
+ the selection rectangle to exactly this cell; the expandTo()
+ function expands the selection rectangle to include additional
+ cells.
+
+ There are various access functions to find out about the area:
+ anchorRow() and anchorCol() return the anchor's position;
+ leftCol(), rightCol(), topRow() and bottomRow() return the
+ rectangle's four edges. All four are part of the selection.
+
+ A newly created Q3TableSelection is inactive -- isActive() returns
+ false. You must use init() and expandTo() to activate it.
+
+ \sa Q3Table Q3Table::addSelection() Q3Table::selection()
+ Q3Table::selectCells() Q3Table::selectRow() Q3Table::selectColumn()
+*/
+
+/*!
+ Creates an inactive selection. Use init() and expandTo() to
+ activate it.
+*/
+
+Q3TableSelection::Q3TableSelection()
+ : active(false), inited(false), tRow(-1), lCol(-1),
+ bRow(-1), rCol(-1), aRow(-1), aCol(-1)
+{
+}
+
+/*!
+ Creates an active selection, starting at \a start_row and \a
+ start_col, ending at \a end_row and \a end_col.
+*/
+
+Q3TableSelection::Q3TableSelection(int start_row, int start_col, int end_row, int end_col)
+ : active(false), inited(false), tRow(-1), lCol(-1),
+ bRow(-1), rCol(-1), aRow(-1), aCol(-1)
+{
+ init(start_row, start_col);
+ expandTo(end_row, end_col);
+}
+
+/*!
+ Sets the selection anchor to cell \a row, \a col and the selection
+ to only contain this cell. The selection is not active until
+ expandTo() is called.
+
+ To extend the selection to include additional cells, call
+ expandTo().
+
+ \sa isActive()
+*/
+
+void Q3TableSelection::init(int row, int col)
+{
+ aCol = lCol = rCol = col;
+ aRow = tRow = bRow = row;
+ active = false;
+ inited = true;
+}
+
+/*!
+ Expands the selection to include cell \a row, \a col. The new
+ selection rectangle is the bounding rectangle of \a row, \a col
+ and the previous selection rectangle. After calling this function
+ the selection is active.
+
+ If you haven't called init(), this function does nothing.
+
+ \sa init() isActive()
+*/
+
+void Q3TableSelection::expandTo(int row, int col)
+{
+ if (!inited)
+ return;
+ active = true;
+
+ if (row < aRow) {
+ tRow = row;
+ bRow = aRow;
+ } else {
+ tRow = aRow;
+ bRow = row;
+ }
+
+ if (col < aCol) {
+ lCol = col;
+ rCol = aCol;
+ } else {
+ lCol = aCol;
+ rCol = col;
+ }
+}
+
+/*!
+ Returns true if \a s includes the same cells as the selection;
+ otherwise returns false.
+*/
+
+bool Q3TableSelection::operator==(const Q3TableSelection &s) const
+{
+ return (s.active == active &&
+ s.tRow == tRow && s.bRow == bRow &&
+ s.lCol == lCol && s.rCol == rCol);
+}
+
+/*!
+ \fn bool Q3TableSelection::operator!=(const Q3TableSelection &s) const
+
+ Returns true if \a s does not include the same cells as the
+ selection; otherwise returns false.
+*/
+
+
+/*!
+ \fn int Q3TableSelection::topRow() const
+
+ Returns the top row of the selection.
+
+ \sa bottomRow() leftCol() rightCol()
+*/
+
+/*!
+ \fn int Q3TableSelection::bottomRow() const
+
+ Returns the bottom row of the selection.
+
+ \sa topRow() leftCol() rightCol()
+*/
+
+/*!
+ \fn int Q3TableSelection::leftCol() const
+
+ Returns the left column of the selection.
+
+ \sa topRow() bottomRow() rightCol()
+*/
+
+/*!
+ \fn int Q3TableSelection::rightCol() const
+
+ Returns the right column of the selection.
+
+ \sa topRow() bottomRow() leftCol()
+*/
+
+/*!
+ \fn int Q3TableSelection::anchorRow() const
+
+ Returns the anchor row of the selection.
+
+ \sa anchorCol() expandTo()
+*/
+
+/*!
+ \fn int Q3TableSelection::anchorCol() const
+
+ Returns the anchor column of the selection.
+
+ \sa anchorRow() expandTo()
+*/
+
+/*!
+ \fn int Q3TableSelection::numRows() const
+
+ Returns the number of rows in the selection.
+
+ \sa numCols()
+*/
+int Q3TableSelection::numRows() const
+{
+ return (tRow < 0) ? 0 : bRow - tRow + 1;
+}
+
+/*!
+ Returns the number of columns in the selection.
+
+ \sa numRows()
+*/
+int Q3TableSelection::numCols() const
+{
+ return (lCol < 0) ? 0 : rCol - lCol + 1;
+}
+
+/*!
+ \fn bool Q3TableSelection::isActive() const
+
+ Returns whether the selection is active or not. A selection is
+ active after init() \e and expandTo() have been called.
+*/
+
+/*!
+ \fn bool Q3TableSelection::isEmpty() const
+
+ Returns whether the selection is empty or not.
+
+ \sa numRows(), numCols()
+*/
+
+/*!
+ \class Q3TableItem
+ \brief The Q3TableItem class provides the cell content for Q3Table cells.
+
+ \compat
+
+ For many applications Q3TableItems are ideal for presenting and
+ editing the contents of Q3Table cells. In situations where you need
+ to create very large tables you may prefer an alternative approach
+ to using Q3TableItems: see the notes on large tables.
+
+ A Q3TableItem contains a cell's data, by default, a string and a
+ pixmap. The table item also holds the cell's display size and how
+ the data should be aligned. The table item specifies the cell's
+ \l EditType and the editor used for in-place editing (by default a
+ QLineEdit). If you want checkboxes use \l{Q3CheckTableItem}, and if
+ you want comboboxes use \l{Q3ComboTableItem}. The \l EditType (set
+ in the constructor) determines whether the cell's contents may be
+ edited.
+
+ If a pixmap is specified it is displayed to the left of any text.
+ You can change the text or pixmap with setText() and setPixmap()
+ respectively. For text you can use setWordWrap().
+
+ When sorting table items the key() function is used; by default
+ this returns the table item's text(). Reimplement key() to
+ customize how your table items will sort.
+
+ Table items are inserted into a table using Q3Table::setItem(). If
+ you insert an item into a cell that already contains a table item
+ the original item will be deleted.
+
+ Example:
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3table.cpp 0
+
+ You can move a table item from one cell to another, in the same or
+ a different table, using Q3Table::takeItem() and Q3Table::setItem()
+ but see also Q3Table::swapCells().
+
+ Table items can be deleted with delete in the standard way; the
+ table and cell will be updated accordingly.
+
+ Note, that if you have a table item that is not currently in a table
+ then anything you do to that item other than insert it into a table
+ will result in undefined behaviour.
+
+ Reimplement createEditor() and setContentFromEditor() if you want
+ to use your own widget instead of a QLineEdit for editing cell
+ contents. Reimplement paint() if you want to display custom
+ content.
+
+ It is important to ensure that your custom widget can accept the
+ keyboard focus, so that the user can use the tab key to navigate the
+ table as normal. Therefore, if the widget returned by createEditor()
+ does not itself accept the keyboard focus, it is necessary to
+ nominate a child widget to do so on its behalf. For example, a
+ QHBox with two child QLineEdit widgets may use one of them to
+ accept the keyboard focus:
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3table.cpp 1
+
+ By default, table items may be replaced by new Q3TableItems
+ during the lifetime of a Q3Table. Therefore, if you create your
+ own subclass of Q3TableItem, and you want to ensure that
+ this does not happen, you must call setReplaceable(false)
+ in the constructor of your subclass.
+
+ \img qtableitems.png Table Items
+
+ \sa Q3CheckTableItem Q3ComboTableItem
+
+*/
+
+/*!
+ \fn Q3Table *Q3TableItem::table() const
+
+ Returns the Q3Table the table item belongs to.
+
+ \sa Q3Table::setItem() Q3TableItem()
+*/
+
+/*!
+ \enum Q3TableItem::EditType
+
+ \target wheneditable
+ This enum is used to define whether a cell is editable or
+ read-only (in conjunction with other settings), and how the cell
+ should be displayed.
+
+ \value Always
+ The cell always \e looks editable.
+
+ Using this EditType ensures that the editor created with
+ createEditor() (by default a QLineEdit) is always visible. This
+ has implications for the alignment of the content: the default
+ editor aligns everything (even numbers) to the left whilst
+ numerical values in the cell are by default aligned to the right.
+
+ If a cell with the edit type \c Always looks misaligned you could
+ reimplement createEditor() for these items.
+
+ \value WhenCurrent
+ The cell \e looks editable only when it has keyboard focus (see
+ Q3Table::setCurrentCell()).
+
+ \value OnTyping
+ The cell \e looks editable only when the user types in it or
+ double-clicks it. It resembles the \c WhenCurrent functionality
+ but is, perhaps, nicer.
+
+ The \c OnTyping edit type is the default when Q3TableItem objects
+ are created by the convenience functions Q3Table::setText() and
+ Q3Table::setPixmap().
+
+ \value Never The cell is not editable.
+
+ The cell is actually editable only if Q3Table::isRowReadOnly() is
+ false for its row, Q3Table::isColumnReadOnly() is false for its
+ column, and Q3Table::isReadOnly() is false.
+
+ Q3ComboTableItems have an isEditable() property. This property is
+ used to indicate whether the user may enter their own text or are
+ restricted to choosing one of the choices in the list.
+ Q3ComboTableItems may be interacted with only if they are editable
+ in accordance with their EditType as described above.
+
+*/
+
+/*!
+ Creates a table item that is a child of table \a table with no
+ text. The item has the \l EditType \a et.
+
+ The table item will use a QLineEdit for its editor, will not
+ word-wrap and will occupy a single cell. Insert the table item
+ into a table with Q3Table::setItem().
+
+ The table takes ownership of the table item, so a table item
+ should not be inserted into more than one table at a time.
+*/
+
+Q3TableItem::Q3TableItem(Q3Table *table, EditType et)
+ : txt(), pix(), t(table), edType(et), wordwrap(false),
+ tcha(true), rw(-1), cl(-1), rowspan(1), colspan(1)
+{
+ enabled = true;
+}
+
+/*!
+ Creates a table item that is a child of table \a table with text
+ \a text. The item has the \l EditType \a et.
+
+ The table item will use a QLineEdit for its editor, will not
+ word-wrap and will occupy a single cell. Insert the table item
+ into a table with Q3Table::setItem().
+
+ The table takes ownership of the table item, so a table item
+ should not be inserted into more than one table at a time.
+*/
+
+Q3TableItem::Q3TableItem(Q3Table *table, EditType et, const QString &text)
+ : txt(text), pix(), t(table), edType(et), wordwrap(false),
+ tcha(true), rw(-1), cl(-1), rowspan(1), colspan(1)
+{
+ enabled = true;
+}
+
+/*!
+ Creates a table item that is a child of table \a table with text
+ \a text and pixmap \a p. The item has the \l EditType \a et.
+
+ The table item will display the pixmap to the left of the text. It
+ will use a QLineEdit for editing the text, will not word-wrap and
+ will occupy a single cell. Insert the table item into a table with
+ Q3Table::setItem().
+
+ The table takes ownership of the table item, so a table item
+ should not be inserted in more than one table at a time.
+*/
+
+Q3TableItem::Q3TableItem(Q3Table *table, EditType et,
+ const QString &text, const QPixmap &p)
+ : txt(text), pix(p), t(table), edType(et), wordwrap(false),
+ tcha(true), rw(-1), cl(-1), rowspan(1), colspan(1)
+{
+ enabled = true;
+}
+
+/*!
+ The destructor deletes this item and frees all allocated
+ resources.
+
+ If the table item is in a table (i.e. was inserted with
+ setItem()), it will be removed from the table and the cell it
+ occupied.
+*/
+
+Q3TableItem::~Q3TableItem()
+{
+ if (table())
+ table()->takeItem(this);
+}
+
+int Q3TableItem::RTTI = 0;
+
+/*!
+ Returns the Run Time Type Identification value for this table item
+ which for Q3TableItems is 0.
+
+ When you create subclasses based on Q3TableItem make sure that each
+ subclass returns a unique rtti() value. It is advisable to use
+ values greater than 1000, preferably large random numbers, to
+ allow for extensions to this class.
+
+ \sa Q3CheckTableItem::rtti() Q3ComboTableItem::rtti()
+*/
+
+int Q3TableItem::rtti() const
+{
+ return RTTI;
+}
+
+/*!
+ Returns the table item's pixmap or a null pixmap if no pixmap has
+ been set.
+
+ \sa setPixmap() text()
+*/
+
+QPixmap Q3TableItem::pixmap() const
+{
+ return pix;
+}
+
+
+/*!
+ Returns the text of the table item or an empty string if there is
+ no text.
+
+ To ensure that the current value of the editor is returned,
+ setContentFromEditor() is called:
+ \list 1
+ \i if the editMode() is \c Always, or
+ \i if editMode() is \e not \c Always but the editor of the cell is
+ active and the editor is not a QLineEdit.
+ \endlist
+
+ This means that text() returns the original text value of the item
+ if the editor is a line edit, until the user commits an edit (e.g.
+ by pressing Enter or Tab) in which case the new text is returned.
+ For other editors (e.g. a combobox) setContentFromEditor() is
+ always called so the currently display value is the one returned.
+
+ \sa setText() pixmap()
+*/
+
+QString Q3TableItem::text() const
+{
+ QWidget *w = table()->cellWidget(rw, cl);
+ if (w && (edType == Always ||
+ rtti() == Q3ComboTableItem::RTTI ||
+ rtti() == Q3CheckTableItem::RTTI))
+ ((Q3TableItem*)this)->setContentFromEditor(w);
+ return txt;
+}
+
+/*!
+ Sets pixmap \a p to be this item's pixmap.
+
+ Note that setPixmap() does not update the cell the table item
+ belongs to. Use Q3Table::updateCell() to repaint the cell's
+ contents.
+
+ For \l{Q3ComboTableItem}s and \l{Q3CheckTableItem}s this function
+ has no visible effect.
+
+ \sa Q3Table::setPixmap() pixmap() setText()
+*/
+
+void Q3TableItem::setPixmap(const QPixmap &p)
+{
+ pix = p;
+}
+
+/*!
+ Changes the table item's text to \a str.
+
+ Note that setText() does not update the cell the table item
+ belongs to. Use Q3Table::updateCell() to repaint the cell's
+ contents.
+
+ \sa Q3Table::setText() text() setPixmap() Q3Table::updateCell()
+*/
+
+void Q3TableItem::setText(const QString &str)
+{
+ txt = str;
+}
+
+/*!
+ This virtual function is used to paint the contents of an item
+ using the painter \a p in the rectangular area \a cr using the
+ color group \a cg.
+
+ If \a selected is true the cell is displayed in a way that
+ indicates that it is highlighted.
+
+ You don't usually need to use this function but if you want to
+ draw custom content in a cell you will need to reimplement it.
+
+ The painter passed to this function is translated so that 0, 0
+ is the top-left corner of the item that is being painted.
+
+ Note that the painter is not clipped by default in order to get
+ maximum efficiency. If you want clipping, use
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3table.cpp 2
+
+*/
+
+void Q3TableItem::paint(QPainter *p, const QColorGroup &cg,
+ const QRect &cr, bool selected)
+{
+ p->fillRect(0, 0, cr.width(), cr.height(),
+ selected ? cg.brush(QColorGroup::Highlight)
+ : cg.brush(QColorGroup::Base));
+
+ int w = cr.width();
+ int h = cr.height();
+
+ int x = 0;
+ if (!pix.isNull()) {
+ p->drawPixmap(0, (cr.height() - pix.height()) / 2, pix);
+ x = pix.width() + 2;
+ }
+
+ if (selected)
+ p->setPen(cg.highlightedText());
+ else
+ p->setPen(cg.text());
+ p->drawText(x + 2, 0, w - x - 4, h,
+ wordwrap ? (alignment() | WordBreak) : alignment(), text());
+}
+
+/*!
+This virtual function creates an editor which the user can
+interact with to edit the cell's contents. The default
+implementation creates a QLineEdit.
+
+If the function returns 0, the cell is read-only.
+
+The returned widget should preferably be invisible, ideally with
+Q3Table::viewport() as parent.
+
+If you reimplement this function you'll almost certainly need to
+reimplement setContentFromEditor(), and may need to reimplement
+sizeHint().
+
+\sa Q3Table::createEditor() setContentFromEditor() Q3Table::viewport() setReplaceable()
+*/
+
+QWidget *Q3TableItem::createEditor() const
+{
+ QLineEdit *e = new QLineEdit(table()->viewport(), "qt_tableeditor");
+ e->setFrame(false);
+ e->setText(text());
+ return e;
+}
+
+/*!
+Whenever the content of a cell has been edited by the editor \a w,
+Q3Table calls this virtual function to copy the new values into the
+Q3TableItem.
+
+If you reimplement createEditor() and return something that is not
+a QLineEdit you will need to reimplement this function.
+
+\sa Q3Table::setCellContentFromEditor()
+*/
+
+void Q3TableItem::setContentFromEditor(QWidget *w)
+{
+ QLineEdit *le = qobject_cast<QLineEdit*>(w);
+ if (le) {
+ QString input = le->text();
+ if (le->validator())
+ le->validator()->fixup(input);
+ setText(input);
+ }
+}
+
+/*!
+ The alignment function returns how the text contents of the cell
+ are aligned when drawn. The default implementation aligns numbers
+ to the right and any other text to the left.
+
+ \sa Qt::Alignment
+*/
+
+// ed: For consistency reasons a setAlignment() should be provided
+// as well.
+
+int Q3TableItem::alignment() const
+{
+ bool num;
+ bool ok1 = false, ok2 = false;
+ (void)text().toInt(&ok1);
+ if (!ok1)
+ (void)text().toDouble(&ok2); // ### should be .-aligned
+ num = ok1 || ok2;
+
+ return (num ? AlignRight : AlignLeft) | AlignVCenter;
+}
+
+/*!
+ If \a b is true, the cell's text will be wrapped over multiple
+ lines, when necessary, to fit the width of the cell; otherwise the
+ text will be written as a single line.
+
+ \sa wordWrap() Q3Table::adjustColumn() Q3Table::setColumnStretchable()
+*/
+
+void Q3TableItem::setWordWrap(bool b)
+{
+ wordwrap = b;
+}
+
+/*!
+ Returns true if word wrap is enabled for the cell; otherwise
+ returns false.
+
+ \sa setWordWrap()
+*/
+
+bool Q3TableItem::wordWrap() const
+{
+ return wordwrap;
+}
+
+/*! \internal */
+
+void Q3TableItem::updateEditor(int oldRow, int oldCol)
+{
+ if (edType != Always)
+ return;
+ if (oldRow != -1 && oldCol != -1)
+ table()->clearCellWidget(oldRow, oldCol);
+ if (rw != -1 && cl != -1)
+ table()->setCellWidget(rw, cl, createEditor());
+}
+
+/*!
+ Returns the table item's edit type.
+
+ This is set when the table item is constructed.
+
+ \sa EditType Q3TableItem()
+*/
+
+Q3TableItem::EditType Q3TableItem::editType() const
+{
+ return edType;
+}
+
+/*!
+ If \a b is true it is acceptable to replace the contents of the
+ cell with the contents of another Q3TableItem. If \a b is false the
+ contents of the cell may not be replaced by the contents of
+ another table item. Table items that span more than one cell may
+ not have their contents replaced by another table item.
+
+ (This differs from \l EditType because EditType is concerned with
+ whether the \e user is able to change the contents of a cell.)
+
+ \sa isReplaceable()
+*/
+
+void Q3TableItem::setReplaceable(bool b)
+{
+ tcha = b;
+}
+
+/*!
+ This function returns whether the contents of the cell may be
+ replaced with the contents of another table item. Regardless of
+ this setting, table items that span more than one cell may not
+ have their contents replaced by another table item.
+
+ (This differs from \l EditType because EditType is concerned with
+ whether the \e user is able to change the contents of a cell.)
+
+ \sa setReplaceable() EditType
+*/
+
+bool Q3TableItem::isReplaceable() const
+{
+ if (rowspan > 1 || colspan > 1)
+ return false;
+ return tcha;
+}
+
+/*!
+ This virtual function returns the key that should be used for
+ sorting. The default implementation returns the text() of the
+ relevant item.
+
+ \sa Q3Table::setSorting()
+*/
+
+QString Q3TableItem::key() const
+{
+ return text();
+}
+
+/*!
+ This virtual function returns the size a cell needs to show its
+ entire content.
+
+ If you subclass Q3TableItem you will often need to reimplement this
+ function.
+*/
+
+QSize Q3TableItem::sizeHint() const
+{
+ QSize strutSize = QApplication::globalStrut();
+ if (edType == Always && table()->cellWidget(rw, cl))
+ return table()->cellWidget(rw, cl)->sizeHint().expandedTo(strutSize);
+
+ QSize s;
+ int x = 0;
+ if (!pix.isNull()) {
+ s = pix.size();
+ s.setWidth(s.width() + 2);
+ x = pix.width() + 2;
+ }
+
+ QString t = text();
+ if (!wordwrap && t.find(QLatin1Char('\n')) == -1)
+ return QSize(s.width() + table()->fontMetrics().width(text()) + 10,
+ QMAX(s.height(), table()->fontMetrics().height())).expandedTo(strutSize);
+
+ QRect r = table()->fontMetrics().boundingRect(x + 2, 0, table()->columnWidth(col()) - x - 4, 0,
+ wordwrap ? (alignment() | WordBreak) : alignment(),
+ text());
+ r.setWidth(QMAX(r.width() + 10, table()->columnWidth(col())));
+ return QSize(r.width(), QMAX(s.height(), r.height())).expandedTo(strutSize);
+}
+
+/*!
+ Changes the extent of the Q3TableItem so that it spans multiple
+ cells covering \a rs rows and \a cs columns. The top left cell is
+ the original cell.
+
+ \warning This function only works if the item has already been
+ inserted into the table using e.g. Q3Table::setItem(). This
+ function also checks to make sure if \a rs and \a cs are within
+ the bounds of the table and returns without changing the span if
+ they are not. In addition swapping, inserting or removing rows and
+ columns that cross Q3TableItems spanning more than one cell is not
+ supported.
+
+ \sa rowSpan() colSpan()
+*/
+
+void Q3TableItem::setSpan(int rs, int cs)
+{
+ if (rs == rowspan && cs == colspan)
+ return;
+
+ if (!table()->d->hasRowSpan)
+ table()->d->hasRowSpan = rs > 1;
+ if (!table()->d->hasColSpan)
+ table()->d->hasColSpan = cs > 1;
+ // return if we are thinking too big...
+ if (rw + rs > table()->numRows())
+ return;
+
+ if (cl + cs > table()->numCols())
+ return;
+
+ if (rw == -1 || cl == -1)
+ return;
+
+ int rrow = rw;
+ int rcol = cl;
+ if (rowspan > 1 || colspan > 1) {
+ Q3Table* t = table();
+ t->takeItem(this);
+ t->setItem(rrow, rcol, this);
+ }
+
+ rowspan = rs;
+ colspan = cs;
+
+ for (int r = 0; r < rowspan; ++r) {
+ for (int c = 0; c < colspan; ++c) {
+ if (r == 0 && c == 0)
+ continue;
+ qt_update_cell_widget = false;
+ table()->setItem(r + rw, c + cl, this);
+ qt_update_cell_widget = true;
+ rw = rrow;
+ cl = rcol;
+ }
+ }
+
+ table()->updateCell(rw, cl);
+ QWidget *w = table()->cellWidget(rw, cl);
+ if (w)
+ w->resize(table()->cellGeometry(rw, cl).size());
+}
+
+/*!
+ Returns the row span of the table item, usually 1.
+
+ \sa setSpan() colSpan()
+*/
+
+int Q3TableItem::rowSpan() const
+{
+ return rowspan;
+}
+
+/*!
+ Returns the column span of the table item, usually 1.
+
+ \sa setSpan() rowSpan()
+*/
+
+int Q3TableItem::colSpan() const
+{
+ return colspan;
+}
+
+/*!
+ Sets row \a r as the table item's row. Usually you do not need to
+ call this function.
+
+ If the cell spans multiple rows, this function sets the top row
+ and retains the height of the multi-cell table item.
+
+ \sa row() setCol() rowSpan()
+*/
+
+void Q3TableItem::setRow(int r)
+{
+ rw = r;
+}
+
+/*!
+ Sets column \a c as the table item's column. Usually you will not
+ need to call this function.
+
+ If the cell spans multiple columns, this function sets the
+ left-most column and retains the width of the multi-cell table
+ item.
+
+ \sa col() setRow() colSpan()
+*/
+
+void Q3TableItem::setCol(int c)
+{
+ cl = c;
+}
+
+/*!
+ Returns the row where the table item is located. If the cell spans
+ multiple rows, this function returns the top-most row.
+
+ \sa col() setRow()
+*/
+
+int Q3TableItem::row() const
+{
+ return rw;
+}
+
+/*!
+ Returns the column where the table item is located. If the cell
+ spans multiple columns, this function returns the left-most
+ column.
+
+ \sa row() setCol()
+*/
+
+int Q3TableItem::col() const
+{
+ return cl;
+}
+
+/*!
+ If \a b is true, the table item is enabled; if \a b is false the
+ table item is disabled.
+
+ A disabled item doesn't respond to user interaction.
+
+ \sa isEnabled()
+*/
+
+void Q3TableItem::setEnabled(bool b)
+{
+ if (b == (bool)enabled)
+ return;
+ enabled = b;
+ table()->updateCell(row(), col());
+}
+
+/*!
+ Returns true if the table item is enabled; otherwise returns false.
+
+ \sa setEnabled()
+*/
+
+bool Q3TableItem::isEnabled() const
+{
+ return (bool)enabled;
+}
+
+/*!
+ \class Q3ComboTableItem
+ \brief The Q3ComboTableItem class provides a means of using
+ comboboxes in Q3Tables.
+
+ \compat
+
+ A Q3ComboTableItem is a table item which looks and behaves like a
+ combobox. The advantage of using Q3ComboTableItems rather than real
+ comboboxes is that a Q3ComboTableItem uses far less resources than
+ real comboboxes in \l{Q3Table}s. When the cell has the focus it
+ displays a real combobox which the user can interact with. When
+ the cell does not have the focus the cell \e looks like a
+ combobox. Only text items (i.e. no pixmaps) may be used in
+ Q3ComboTableItems.
+
+ Q3ComboTableItem items have the edit type \c WhenCurrent (see
+ \l{EditType}). The Q3ComboTableItem's list of items is provided by
+ a QStringList passed to the constructor.
+
+ The list of items may be changed using setStringList(). The
+ current item can be set with setCurrentItem() and retrieved with
+ currentItem(). The text of the current item can be obtained with
+ currentText(), and the text of a particular item can be retrieved
+ with text().
+
+ If isEditable() is true the Q3ComboTableItem will permit the user
+ to either choose an existing list item, or create a new list item
+ by entering their own text; otherwise the user may only choose one
+ of the existing list items.
+
+ To populate a table cell with a Q3ComboTableItem use
+ Q3Table::setItem().
+
+ Q3ComboTableItems may be deleted with Q3Table::clearCell().
+
+ Q3ComboTableItems can be distinguished from \l{Q3TableItem}s and
+ \l{Q3CheckTableItem}s using their Run Time Type Identification
+ number (see rtti()).
+
+ \img qtableitems.png Table Items
+
+ \sa Q3CheckTableItem Q3TableItem Q3ComboBox
+*/
+
+Q3ComboBox *Q3ComboTableItem::fakeCombo = 0;
+QWidget *Q3ComboTableItem::fakeComboWidget = 0;
+int Q3ComboTableItem::fakeRef = 0;
+
+/*!
+ Creates a combo table item for the table \a table. The combobox's
+ list of items is passed in the \a list argument. If \a editable is
+ true the user may type in new list items; if \a editable is false
+ the user may only select from the list of items provided.
+
+ By default Q3ComboTableItems cannot be replaced by other table
+ items since isReplaceable() returns false by default.
+
+ \sa Q3Table::clearCell() EditType
+*/
+
+Q3ComboTableItem::Q3ComboTableItem(Q3Table *table, const QStringList &list, bool editable)
+ : Q3TableItem(table, WhenCurrent, QLatin1String("")), entries(list), current(0), edit(editable)
+{
+ setReplaceable(false);
+ if (!Q3ComboTableItem::fakeCombo) {
+ Q3ComboTableItem::fakeComboWidget = new QWidget(0, 0);
+ Q3ComboTableItem::fakeCombo = new Q3ComboBox(false, Q3ComboTableItem::fakeComboWidget, 0);
+ Q3ComboTableItem::fakeCombo->hide();
+ }
+ ++Q3ComboTableItem::fakeRef;
+ if (entries.count())
+ setText(entries.at(current));
+}
+
+/*!
+ Q3ComboTableItem destructor.
+*/
+Q3ComboTableItem::~Q3ComboTableItem()
+{
+ if (--Q3ComboTableItem::fakeRef <= 0) {
+ delete Q3ComboTableItem::fakeComboWidget;
+ Q3ComboTableItem::fakeComboWidget = 0;
+ Q3ComboTableItem::fakeCombo = 0;
+ }
+}
+
+/*!
+ Sets the list items of this Q3ComboTableItem to the strings in the
+ string list \a l.
+*/
+
+void Q3ComboTableItem::setStringList(const QStringList &l)
+{
+ entries = l;
+ current = 0;
+ if (entries.count())
+ setText(entries.at(current));
+ if (table()->cellWidget(row(), col())) {
+ cb->clear();
+ cb->insertStringList(entries);
+ }
+ table()->updateCell(row(), col());
+}
+
+/*! \reimp */
+
+QWidget *Q3ComboTableItem::createEditor() const
+{
+ // create an editor - a combobox in our case
+ ((Q3ComboTableItem*)this)->cb = new Q3ComboBox(edit, table()->viewport(), "qt_editor_cb");
+ cb->insertStringList(entries);
+ cb->setCurrentItem(current);
+ QObject::connect(cb, SIGNAL(activated(int)), table(), SLOT(doValueChanged()));
+ return cb;
+}
+
+/*! \reimp */
+
+void Q3ComboTableItem::setContentFromEditor(QWidget *w)
+{
+ Q3ComboBox *cb = qobject_cast<Q3ComboBox*>(w);
+ if (cb) {
+ entries.clear();
+ for (int i = 0; i < cb->count(); ++i)
+ entries << cb->text(i);
+ current = cb->currentItem();
+ setText(cb->currentText());
+ }
+}
+
+/*! \reimp */
+
+void Q3ComboTableItem::paint(QPainter *p, const QColorGroup &cg,
+ const QRect &cr, bool selected)
+{
+ fakeCombo->resize(cr.width(), cr.height());
+
+ QPalette pal2(cg);
+ if (selected) {
+ pal2.setBrush(QPalette::Base, cg.QPalette::brush(QPalette::Highlight));
+ pal2.setColor(QPalette::Text, cg.highlightedText());
+ }
+
+ QStyle::State flags = QStyle::State_None;
+ if(isEnabled() && table()->isEnabled())
+ flags |= QStyle::State_Enabled;
+ // Since we still have the "fakeCombo" may as well use it in this case.
+ QStyleOptionComboBox opt;
+ opt.initFrom(table());
+ opt.rect = fakeCombo->rect();
+ opt.palette = pal2;
+ opt.state &= ~QStyle::State_HasFocus;
+ opt.state &= ~QStyle::State_MouseOver;
+ opt.state |= flags;
+ opt.subControls = QStyle::SC_All;
+ opt.activeSubControls = QStyle::SC_None;
+ opt.editable = fakeCombo->editable();
+ table()->style()->drawComplexControl(QStyle::CC_ComboBox, &opt, p, fakeCombo);
+
+ p->save();
+ QRect textR = table()->style()->subControlRect(QStyle::CC_ComboBox, &opt,
+ QStyle::SC_ComboBoxEditField, fakeCombo);
+ int align = alignment(); // alignment() changes entries
+ p->drawText(textR, wordWrap() ? (align | Qt::WordBreak) : align, entries.value(current));
+ p->restore();
+}
+
+/*!
+ Sets the list item \a i to be the combo table item's current list
+ item.
+
+ \sa currentItem()
+*/
+
+void Q3ComboTableItem::setCurrentItem(int i)
+{
+ QWidget *w = table()->cellWidget(row(), col());
+ Q3ComboBox *cb = qobject_cast<Q3ComboBox*>(w);
+ if (cb) {
+ cb->setCurrentItem(i);
+ current = cb->currentItem();
+ setText(cb->currentText());
+ } else {
+ if (i < 0 || i >= entries.count())
+ return;
+ current = i;
+ setText(entries.at(i));
+ table()->updateCell(row(), col());
+ }
+}
+
+/*!
+ \overload
+
+ Sets the list item whose text is \a s to be the combo table item's
+ current list item. Does nothing if no list item has the text \a s.
+
+ \sa currentItem()
+*/
+
+void Q3ComboTableItem::setCurrentItem(const QString &s)
+{
+ int i = entries.findIndex(s);
+ if (i != -1)
+ setCurrentItem(i);
+}
+
+/*!
+ Returns the index of the combo table item's current list item.
+
+ \sa setCurrentItem()
+*/
+
+int Q3ComboTableItem::currentItem() const
+{
+ QWidget *w = table()->cellWidget(row(), col());
+ Q3ComboBox *cb = qobject_cast<Q3ComboBox*>(w);
+ if (cb)
+ return cb->currentItem();
+ return current;
+}
+
+/*!
+ Returns the text of the combo table item's current list item.
+
+ \sa currentItem() text()
+*/
+
+QString Q3ComboTableItem::currentText() const
+{
+ QWidget *w = table()->cellWidget(row(), col());
+ Q3ComboBox *cb = qobject_cast<Q3ComboBox*>(w);
+ if (cb)
+ return cb->currentText();
+ return entries.value(current);
+}
+
+/*!
+ Returns the total number of list items in the combo table item.
+*/
+
+int Q3ComboTableItem::count() const
+{
+ QWidget *w = table()->cellWidget(row(), col());
+ Q3ComboBox *cb = qobject_cast<Q3ComboBox*>(w);
+ if (cb)
+ return cb->count();
+ return (int)entries.count();
+}
+
+/*!
+ Returns the text of the combo's list item at index \a i.
+
+ \sa currentText()
+*/
+
+QString Q3ComboTableItem::text(int i) const
+{
+ QWidget *w = table()->cellWidget(row(), col());
+ Q3ComboBox *cb = qobject_cast<Q3ComboBox*>(w);
+ if (cb)
+ return cb->text(i);
+ return entries.value(i);
+}
+
+/*!
+ If \a b is true the combo table item can be edited, i.e. the user
+ may enter a new text item themselves. If \a b is false the user may
+ may only choose one of the existing items.
+
+ \sa isEditable()
+*/
+
+void Q3ComboTableItem::setEditable(bool b)
+{
+ edit = b;
+}
+
+/*!
+ Returns true if the user can add their own list items to the
+ combobox's list of items; otherwise returns false.
+
+ \sa setEditable()
+*/
+
+bool Q3ComboTableItem::isEditable() const
+{
+ return edit;
+}
+
+int Q3ComboTableItem::RTTI = 1;
+
+/*!
+ \fn int Q3ComboTableItem::rtti() const
+
+ Returns 1.
+
+ Make your derived classes return their own values for rtti()to
+ distinguish between different table item subclasses. You should
+ use values greater than 1000, preferably a large random number, to
+ allow for extensions to this class.
+
+
+ \sa Q3TableItem::rtti()
+*/
+
+int Q3ComboTableItem::rtti() const
+{
+ return RTTI;
+}
+
+/*! \reimp */
+
+QSize Q3ComboTableItem::sizeHint() const
+{
+ fakeCombo->insertItem(currentText());
+ fakeCombo->setCurrentItem(fakeCombo->count() - 1);
+ QSize sh = fakeCombo->sizeHint();
+ fakeCombo->removeItem(fakeCombo->count() - 1);
+ return sh.expandedTo(QApplication::globalStrut());
+}
+
+/*!
+ \fn QString Q3ComboTableItem::text() const
+
+ Returns the text of the table item or an empty string if there is
+ no text.
+
+ \sa Q3TableItem::text()
+*/
+
+/*!
+ \class Q3CheckTableItem
+ \brief The Q3CheckTableItem class provides checkboxes in Q3Tables.
+
+ \compat
+
+ A Q3CheckTableItem is a table item which looks and behaves like a
+ checkbox. The advantage of using Q3CheckTableItems rather than real
+ checkboxes is that a Q3CheckTableItem uses far less resources than
+ a real checkbox would in a \l{Q3Table}. When the cell has the focus
+ it displays a real checkbox which the user can interact with. When
+ the cell does not have the focus the cell \e looks like a
+ checkbox. Pixmaps may not be used in Q3CheckTableItems.
+
+ Q3CheckTableItem items have the edit type \c WhenCurrent (see
+ \l{EditType}).
+
+ To change the checkbox's label use setText(). The checkbox can be
+ checked and unchecked with setChecked() and its state retrieved
+ using isChecked().
+
+ To populate a table cell with a Q3CheckTableItem use
+ Q3Table::setItem().
+
+ Q3CheckTableItems can be distinguished from \l{Q3TableItem}s and
+ \l{Q3ComboTableItem}s using their Run Time Type Identification
+ (rtti) value.
+
+ \img qtableitems.png Table Items
+
+ \sa rtti() EditType Q3ComboTableItem Q3TableItem QCheckBox
+*/
+
+/*!
+ Creates a Q3CheckTableItem with an \l{EditType} of \c WhenCurrent
+ as a child of \a table. The checkbox is initially unchecked and
+ its label is set to the string \a txt.
+*/
+
+Q3CheckTableItem::Q3CheckTableItem(Q3Table *table, const QString &txt)
+ : Q3TableItem(table, WhenCurrent, txt), checked(false)
+{
+}
+
+/*! \reimp */
+
+void Q3CheckTableItem::setText(const QString &t)
+{
+ Q3TableItem::setText(t);
+ QWidget *w = table()->cellWidget(row(), col());
+ QCheckBox *cb = qobject_cast<QCheckBox*>(w);
+ if (cb)
+ cb->setText(t);
+}
+
+
+/*! \reimp */
+
+QWidget *Q3CheckTableItem::createEditor() const
+{
+ // create an editor - a combobox in our case
+ ((Q3CheckTableItem*)this)->cb = new QCheckBox(table()->viewport(), "qt_editor_checkbox");
+ cb->setChecked(checked);
+ cb->setText(text());
+ cb->setBackgroundColor(table()->viewport()->backgroundColor());
+ cb->setAutoFillBackground(true);
+ QObject::connect(cb, SIGNAL(toggled(bool)), table(), SLOT(doValueChanged()));
+ return cb;
+}
+
+/*! \reimp */
+
+void Q3CheckTableItem::setContentFromEditor(QWidget *w)
+{
+ QCheckBox *cb = qobject_cast<QCheckBox*>(w);
+ if (cb)
+ checked = cb->isChecked();
+}
+
+/*! \reimp */
+
+void Q3CheckTableItem::paint(QPainter *p, const QColorGroup &cg,
+ const QRect &cr, bool selected)
+{
+ QPalette pal = cg;
+
+ p->fillRect(0, 0, cr.width(), cr.height(),
+ selected ? pal.brush(QPalette::Highlight)
+ : pal.brush(QPalette::Base));
+
+ QSize sz = QSize(table()->style()->pixelMetric(QStyle::PM_IndicatorWidth),
+ table()->style()->pixelMetric(QStyle::PM_IndicatorHeight));
+ QPalette pal2(pal);
+ pal2.setBrush(QPalette::Window, pal.brush(QPalette::Base));
+ QStyleOptionButton opt;
+ opt.initFrom(table());
+ opt.rect.setRect(0, (cr.height() - sz.height()) / 2, sz.width(), sz.height());
+ opt.palette = pal2;
+ opt.state &= ~QStyle::State_HasFocus;
+ opt.state &= ~QStyle::State_MouseOver;
+ if(isEnabled())
+ opt.state |= QStyle::State_Enabled;
+ if (checked)
+ opt.state |= QStyle::State_On;
+ else
+ opt.state |= QStyle::State_Off;
+ if (isEnabled() && table()->isEnabled())
+ opt.state |= QStyle::State_Enabled;
+ table()->style()->drawPrimitive(QStyle::PE_IndicatorCheckBox, &opt, p, table());
+ if (selected)
+ p->setPen(pal.highlightedText().color());
+ else
+ p->setPen(pal.text().color());
+ opt.rect.setRect(0, 0, cr.width(), cr.height());
+ QRect textRect = table()->style()->subElementRect(QStyle::SE_CheckBoxContents, &opt, table());
+ p->drawText(textRect, wordWrap() ? (alignment() | Qt::WordBreak) : alignment(), text());
+}
+
+/*!
+ If \a b is true the checkbox is checked; if \a b is false the
+ checkbox is unchecked.
+
+ \sa isChecked()
+*/
+
+void Q3CheckTableItem::setChecked(bool b)
+{
+ checked = b;
+ table()->updateCell(row(), col());
+ QWidget *w = table()->cellWidget(row(), col());
+ QCheckBox *cb = qobject_cast<QCheckBox*>(w);
+ if (cb)
+ cb->setChecked(b);
+}
+
+/*!
+ Returns true if the checkbox table item is checked; otherwise
+ returns false.
+
+ \sa setChecked()
+*/
+
+bool Q3CheckTableItem::isChecked() const
+{
+ // #### why was this next line here. It must not be here, as
+ // #### people want to call isChecked() from within paintCell()
+ // #### and end up in an infinite loop that way
+ // table()->updateCell(row(), col());
+ QWidget *w = table()->cellWidget(row(), col());
+ QCheckBox *cb = qobject_cast<QCheckBox*>(w);
+ if (cb)
+ return cb->isChecked();
+ return checked;
+}
+
+int Q3CheckTableItem::RTTI = 2;
+
+/*!
+ \fn int Q3CheckTableItem::rtti() const
+
+ Returns 2.
+
+ Make your derived classes return their own values for rtti()to
+ distinguish between different table item subclasses. You should
+ use values greater than 1000, preferably a large random number, to
+ allow for extensions to this class.
+
+ \sa Q3TableItem::rtti()
+*/
+
+int Q3CheckTableItem::rtti() const
+{
+ return RTTI;
+}
+
+/*! \reimp */
+
+QSize Q3CheckTableItem::sizeHint() const
+{
+ QSize sz = QSize(table()->style()->pixelMetric(QStyle::PM_IndicatorWidth),
+ table()->style()->pixelMetric(QStyle::PM_IndicatorHeight));
+ sz.setWidth(sz.width() + 6);
+ QSize sh(Q3TableItem::sizeHint());
+ return QSize(sh.width() + sz.width(), QMAX(sh.height(), sz.height())).
+ expandedTo(QApplication::globalStrut());
+}
+
+/*!
+ \class Q3Table
+ \brief The Q3Table class provides a flexible editable table widget.
+
+ \compat
+
+ Q3Table is easy to use, although it does have a large API because
+ of the comprehensive functionality that it provides. Q3Table
+ includes functions for manipulating \link #headers
+ headers\endlink, \link #columnsrows rows and columns\endlink,
+ \link #cells cells\endlink and \link #selections
+ selections\endlink. Q3Table also provides in-place editing and
+ drag and drop, as well as a useful set of
+ \link #signals signals\endlink. Q3Table efficiently supports very
+ large tables, for example, tables one million by one million cells
+ are perfectly possible. Q3Table is economical with memory, using
+ none for unused cells.
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3table.cpp 3
+
+ The first line constructs the table specifying its size in rows
+ and columns. We then insert a pixmap and some text into the \e
+ same \link #cells cell\endlink, with the pixmap appearing to the
+ left of the text. Q3Table cells can be populated with
+ \l{Q3TableItem}s, \l{Q3ComboTableItem}s or by \l{Q3CheckTableItem}s.
+ By default a vertical header appears at the left of the table
+ showing row numbers and a horizontal header appears at the top of
+ the table showing column numbers. (The numbers displayed start at
+ 1, although row and column numbers within Q3Table begin at 0.)
+
+ If you want to use mouse tracking call setMouseTracking(true) on
+ the \e viewport.
+
+ \img qtableitems.png Table Items
+
+ \target headers
+ \section1 Headers
+
+ Q3Table supports a header column, e.g. to display row numbers, and
+ a header row, e.g to display column titles. To set row or column
+ labels use Q3Header::setLabel() on the pointers returned by
+ verticalHeader() and horizontalHeader() respectively. The vertical
+ header is displayed within the table's left margin whose width is
+ set with setLeftMargin(). The horizontal header is displayed
+ within the table's top margin whose height is set with
+ setTopMargin(). The table's grid can be switched off with
+ setShowGrid(). If you want to hide a horizontal header call
+ hide(), and call setTopMargin(0) so that the area the header
+ would have occupied is reduced to zero size.
+
+ Header labels are indexed via their section numbers. Note that the
+ default behavior of Q3Header regarding section numbers is overridden
+ for Q3Table. See the explanation below in the Rows and Columns
+ section in the discussion of moving columns and rows.
+
+ \target columnsrows
+ \section1 Rows and Columns
+
+ Row and column sizes are set with setRowHeight() and
+ setColumnWidth(). If you want a row high enough to show the
+ tallest item in its entirety, use adjustRow(). Similarly, to make
+ a column wide enough to show the widest item use adjustColumn().
+ If you want the row height and column width to adjust
+ automatically as the height and width of the table changes use
+ setRowStretchable() and setColumnStretchable().
+
+ Rows and columns can be hidden and shown with hideRow(),
+ hideColumn(), showRow() and showColumn(). New rows and columns are
+ inserted using insertRows() and insertColumns(). Additional rows
+ and columns are added at the bottom (rows) or right (columns) if
+ you set setNumRows() or setNumCols() to be larger than numRows()
+ or numCols(). Existing rows and columns are removed with
+ removeRow() and removeColumn(). Multiple rows and columns can be
+ removed with removeRows() and removeColumns().
+
+ Rows and columns can be set to be movable using
+ rowMovingEnabled() and columnMovingEnabled(). The user can drag
+ them to reorder them holding down the Ctrl key and dragging the
+ mouse. For performance reasons, the default behavior of Q3Header
+ section numbers is overridden by Q3Table. Currently in Q3Table, when
+ a row or column is dragged and reordered, the section number is
+ also changed to its new position. Therefore, there is no
+ difference between the section and the index fields in Q3Header.
+ The Q3Table Q3Header classes do not provide a mechanism for indexing
+ independently of the user interface ordering.
+
+ The table can be sorted using sortColumn(). Users can sort a
+ column by clicking its header if setSorting() is set to true. Rows
+ can be swapped with swapRows(), columns with swapColumns() and
+ cells with swapCells().
+
+ For editable tables (see setReadOnly()) you can set the read-only
+ property of individual rows and columns with setRowReadOnly() and
+ setColumnReadOnly(). (Whether a cell is editable or read-only
+ depends on these settings and the cell's Q3TableItem.
+
+ The row and column which have the focus are returned by
+ currentRow() and currentColumn() respectively.
+
+ Although many Q3Table functions operate in terms of rows and
+ columns the indexOf() function returns a single integer
+ identifying a particular cell.
+
+ \target cells
+ \section1 Cells
+
+ All of a Q3Table's cells are empty when the table is constructed.
+
+ There are two approaches to populating the table's cells. The
+ first and simplest approach is to use Q3TableItems or Q3TableItem
+ subclasses. The second approach doesn't use Q3TableItems at all
+ which is useful for very large sparse tables but requires you to
+ reimplement a number of functions. We'll look at each approach in
+ turn.
+
+ To put a string in a cell use setText(). This function will create
+ a new Q3TableItem for the cell if one doesn't already exist, and
+ displays the text in it. By default the table item's widget will
+ be a QLineEdit. A pixmap may be put in a cell with setPixmap(),
+ which also creates a table item if required. A cell may contain \e
+ both a pixmap and text; the pixmap is displayed to the left of the
+ text. Another approach is to construct a Q3TableItem or Q3TableItem
+ subclass, set its properties, then insert it into a cell with
+ setItem().
+
+ If you want cells which contain comboboxes use the Q3ComboTableItem
+ class. Similarly if you require cells containing checkboxes use
+ the Q3CheckTableItem class. These table items look and behave just
+ like the combobox or checkbox widgets but consume far less memory.
+
+ Q3Table takes ownership of its Q3TableItems and will delete them
+ when the table itself is destroyed. You can take ownership of a
+ table item using takeItem() which you use to move a cell's
+ contents from one cell to another, either within the same table,
+ or from one table to another. (See also, swapCells()).
+
+ In-place editing of the text in Q3TableItems, and the values in
+ Q3ComboTableItems and Q3CheckTableItems works automatically. Cells
+ may be editable or read-only, see Q3TableItem::EditType. If you
+ want fine control over editing see beginEdit() and endEdit().
+
+ The contents of a cell can be retrieved as a Q3TableItem using
+ item(), or as a string with text() or as a pixmap (if there is
+ one) with pixmap(). A cell's bounding rectangle is given by
+ cellGeometry(). Use updateCell() to repaint a cell, for example to
+ clear away a cell's visual representation after it has been
+ deleted with clearCell(). The table can be forced to scroll to
+ show a particular cell with ensureCellVisible(). The isSelected()
+ function indicates if a cell is selected.
+
+ It is possible to use your own widget as a cell's widget using
+ setCellWidget(), but subclassing Q3TableItem might be a simpler
+ approach. The cell's widget (if there is one) can be removed with
+ clearCellWidget().
+
+ \keyword notes on large tables
+ \target bigtables
+ \section2 Large tables
+
+ For large, sparse, tables using Q3TableItems or other widgets is
+ inefficient. The solution is to \e draw the cell as it should
+ appear and to create and destroy cell editors on demand.
+
+ This approach requires that you reimplement various functions.
+ Reimplement paintCell() to display your data, and createEditor()
+ and setCellContentFromEditor() to support in-place editing. It
+ is very important to reimplement resizeData() to have no
+ functionality, to prevent Q3Table from attempting to create a huge
+ array. You will also need to reimplement item(), setItem(),
+ takeItem(), clearCell(), and insertWidget(), cellWidget() and
+ clearCellWidget(). In almost every circumstance (for sorting,
+ removing and inserting columns and rows, etc.), you also need
+ to reimplement swapRows(), swapCells() and swapColumns(), including
+ header handling.
+
+ If you represent active cells with a dictionary of Q3TableItems and
+ QWidgets, i.e. only store references to cells that are actually
+ used, many of the functions can be implemented with a single line
+ of code.
+
+ For more information on cells see the Q3TableItem documenation.
+
+ \target selections
+ \section1 Selections
+
+ Q3Table's support single selection, multi-selection (multiple
+ cells) or no selection. The selection mode is set with
+ setSelectionMode(). Use isSelected() to determine if a particular
+ cell is selected, and isRowSelected() and isColumnSelected() to
+ see if a row or column is selected.
+
+ Q3Table's support many simultaneous selections. You can
+ programmatically select cells with addSelection(). The number of
+ selections is given by numSelections(). The current selection is
+ returned by currentSelection(). You can remove a selection with
+ removeSelection() and remove all selections with
+ clearSelection(). Selections are Q3TableSelection objects.
+
+ To easily add a new selection use selectCells(), selectRow() or
+ selectColumn().
+
+ Alternatively, use addSelection() to add new selections using
+ Q3TableSelection objects. The advantage of using Q3TableSelection
+ objects is that you can call Q3TableSelection::expandTo() to resize
+ the selection and can query and compare them.
+
+ The number of selections is given by numSelections(). The current
+ selection is returned by currentSelection(). You can remove a
+ selection with removeSelection() and remove all selections with
+ clearSelection().
+
+ \target signals
+ \section1 Signals
+
+ When the user clicks a cell the currentChanged() signal is
+ emitted. You can also connect to the lower level clicked(),
+ doubleClicked() and pressed() signals. If the user changes the
+ selection the selectionChanged() signal is emitted; similarly if
+ the user changes a cell's value the valueChanged() signal is
+ emitted. If the user right-clicks (or presses the appropriate
+ platform-specific key sequence) the contextMenuRequested() signal
+ is emitted. If the user drops a drag and drop object the dropped()
+ signal is emitted with the drop event.
+*/
+
+/*!
+ \fn void Q3Table::currentChanged(int row, int col)
+
+ This signal is emitted when the current cell has changed to \a
+ row, \a col.
+*/
+
+/*!
+ \fn void Q3Table::valueChanged(int row, int col)
+
+ This signal is emitted when the user changed the value in the cell
+ at \a row, \a col.
+*/
+
+/*!
+ \fn int Q3Table::currentRow() const
+
+ Returns the current row.
+
+ \sa currentColumn()
+*/
+
+/*!
+ \fn int Q3Table::currentColumn() const
+
+ Returns the current column.
+
+ \sa currentRow()
+*/
+
+/*!
+ \enum Q3Table::EditMode
+
+ \value NotEditing No cell is currently being edited.
+
+ \value Editing A cell is currently being edited. The editor was
+ initialised with the cell's contents.
+
+ \value Replacing A cell is currently being edited. The editor was
+ not initialised with the cell's contents.
+*/
+
+/*!
+ \enum Q3Table::SelectionMode
+
+ \value NoSelection No cell can be selected by the user.
+
+ \value Single The user may only select a single range of cells.
+
+ \value Multi The user may select multiple ranges of cells.
+
+ \value SingleRow The user may select one row at once.
+
+ \value MultiRow The user may select multiple rows.
+*/
+
+/*!
+ \enum Q3Table::FocusStyle
+
+ Specifies how the current cell (focus cell) is drawn.
+
+ \value FollowStyle The current cell is drawn according to the
+ current style and the cell's background is also drawn selected, if
+ the current cell is within a selection
+
+ \value SpreadSheet The current cell is drawn as in a spreadsheet.
+ This means, it is signified by a black rectangle around the cell,
+ and the background of the current cell is always drawn with the
+ widget's base color - even when selected.
+
+*/
+
+/*!
+ \fn void Q3Table::clicked(int row, int col, int button, const QPoint &mousePos)
+
+ This signal is emitted when mouse button \a button is clicked. The
+ cell where the event took place is at \a row, \a col, and the
+ mouse's position is in \a mousePos.
+
+ \sa Qt::MouseButton
+*/
+
+/*!
+ \fn void Q3Table::doubleClicked(int row, int col, int button, const QPoint &mousePos)
+
+ This signal is emitted when mouse button \a button is
+ double-clicked. The cell where the event took place is at \a row,
+ \a col, and the mouse's position is in \a mousePos.
+
+ \sa Qt::MouseButton
+*/
+
+/*!
+ \fn void Q3Table::pressed(int row, int col, int button, const QPoint &mousePos)
+
+ This signal is emitted when mouse button \a button is pressed. The
+ cell where the event took place is at \a row, \a col, and the
+ mouse's position is in \a mousePos.
+
+ \sa Qt::MouseButton
+*/
+
+/*!
+ \fn void Q3Table::selectionChanged()
+
+ This signal is emitted whenever a selection changes.
+
+ \sa Q3TableSelection
+*/
+
+/*!
+ \fn void Q3Table::contextMenuRequested(int row, int col, const QPoint & pos)
+
+ This signal is emitted when the user invokes a context menu with
+ the right mouse button (or with a system-specific keypress). The
+ cell where the event took place is at \a row, \a col. \a pos is
+ the position where the context menu will appear in the global
+ coordinate system. This signal is always emitted, even if the
+ contents of the cell are disabled.
+*/
+
+/*!
+ Creates an empty table object called \a name as a child of \a
+ parent.
+
+ Call setNumRows() and setNumCols() to set the table size before
+ populating the table if you're using Q3TableItems.
+*/
+
+Q3Table::Q3Table(QWidget *parent, const char *name)
+ : Q3ScrollView(parent, name, WNoAutoErase | WStaticContents),
+ leftHeader(0), topHeader(0),
+ currentSel(0), lastSortCol(-1), sGrid(true), mRows(false), mCols(false),
+ asc(true), doSort(true), readOnly(false)
+{
+ init(0, 0);
+}
+
+/*!
+ Constructs an empty table called \a name with \a numRows rows and
+ \a numCols columns. The table is a child of \a parent.
+
+ If you're using \l{Q3TableItem}s to populate the table's cells, you
+ can create Q3TableItem, Q3ComboTableItem and Q3CheckTableItem items
+ and insert them into the table using setItem(). (See the notes on
+ large tables for an alternative to using Q3TableItems.)
+*/
+
+Q3Table::Q3Table(int numRows, int numCols, QWidget *parent, const char *name)
+ : Q3ScrollView(parent, name, WNoAutoErase | WStaticContents),
+ leftHeader(0), topHeader(0),
+ currentSel(0), lastSortCol(-1), sGrid(true), mRows(false), mCols(false),
+ asc(true), doSort(true), readOnly(false)
+{
+ init(numRows, numCols);
+}
+
+/*! \internal
+*/
+
+void Q3Table::init(int rows, int cols)
+{
+#ifndef QT_NO_DRAGANDDROP
+ setDragAutoScroll(false);
+#endif
+ d = new Q3TablePrivate;
+ d->geomTimer = new QTimer(this);
+ d->lastVisCol = 0;
+ d->lastVisRow = 0;
+ connect(d->geomTimer, SIGNAL(timeout()), this, SLOT(updateGeometriesSlot()));
+ shouldClearSelection = false;
+ dEnabled = false;
+ roRows.setAutoDelete(true);
+ roCols.setAutoDelete(true);
+ setSorting(false);
+
+ unused = true; // It's unused, ain't it? :)
+
+ selMode = Multi;
+
+ contents.setAutoDelete(true);
+ widgets.setAutoDelete(true);
+
+ // Enable clipper and set background mode
+ enableClipper(qt_table_clipper_enabled);
+
+ viewport()->setFocusProxy(this);
+ viewport()->setFocusPolicy(Qt::WheelFocus);
+ setFocusPolicy(Qt::WheelFocus);
+
+ viewport()->setBackgroundMode(PaletteBase);
+ setBackgroundMode(PaletteBackground, PaletteBase);
+ setResizePolicy(Manual);
+ selections.setAutoDelete(true);
+
+ // Create headers
+ leftHeader = new Q3TableHeader(rows, this, this, "left table header");
+ leftHeader->setOrientation(Vertical);
+ leftHeader->setTracking(true);
+ leftHeader->setMovingEnabled(true);
+ topHeader = new Q3TableHeader(cols, this, this, "right table header");
+ topHeader->setOrientation(Horizontal);
+ topHeader->setTracking(true);
+ topHeader->setMovingEnabled(true);
+ if (QApplication::reverseLayout())
+ setMargins(0, fontMetrics().height() + 4, 30, 0);
+ else
+ setMargins(30, fontMetrics().height() + 4, 0, 0);
+
+ topHeader->setUpdatesEnabled(false);
+ leftHeader->setUpdatesEnabled(false);
+ // Initialize headers
+ int i = 0;
+ for (i = 0; i < numCols(); ++i)
+ topHeader->resizeSection(i, QMAX(100, QApplication::globalStrut().height()));
+ for (i = 0; i < numRows(); ++i)
+ leftHeader->resizeSection(i, QMAX(20, QApplication::globalStrut().width()));
+ topHeader->setUpdatesEnabled(true);
+ leftHeader->setUpdatesEnabled(true);
+
+ // Prepare for contents
+ contents.setAutoDelete(false);
+
+ // Connect header, table and scroll bars
+ connect(horizontalScrollBar(), SIGNAL(valueChanged(int)),
+ topHeader, SLOT(setOffset(int)));
+ connect(verticalScrollBar(), SIGNAL(valueChanged(int)),
+ leftHeader, SLOT(setOffset(int)));
+ connect(topHeader, SIGNAL(sectionSizeChanged(int)),
+ this, SLOT(columnWidthChanged(int)));
+ connect(topHeader, SIGNAL(indexChange(int,int,int)),
+ this, SLOT(columnIndexChanged(int,int,int)));
+ connect(topHeader, SIGNAL(sectionClicked(int)),
+ this, SLOT(columnClicked(int)));
+ connect(leftHeader, SIGNAL(sectionSizeChanged(int)),
+ this, SLOT(rowHeightChanged(int)));
+ connect(leftHeader, SIGNAL(indexChange(int,int,int)),
+ this, SLOT(rowIndexChanged(int,int,int)));
+
+ // Initialize variables
+ autoScrollTimer = new QTimer(this);
+ connect(autoScrollTimer, SIGNAL(timeout()),
+ this, SLOT(doAutoScroll()));
+ curRow = curCol = 0;
+ topHeader->setSectionState(curCol, Q3TableHeader::Bold);
+ leftHeader->setSectionState(curRow, Q3TableHeader::Bold);
+ edMode = NotEditing;
+ editRow = editCol = -1;
+
+ drawActiveSelection = true;
+
+ installEventFilter(this);
+
+ focusStl = SpreadSheet;
+
+ was_visible = false;
+
+ // initial size
+ resize(640, 480);
+}
+
+/*!
+ Releases all the resources used by the Q3Table object,
+ including all \l{Q3TableItem}s and their widgets.
+*/
+
+Q3Table::~Q3Table()
+{
+ setUpdatesEnabled(false);
+ contents.setAutoDelete(true);
+ contents.clear();
+ widgets.clear();
+
+ delete d;
+}
+
+void Q3Table::setReadOnly(bool b)
+{
+ readOnly = b;
+
+ Q3TableItem *i = item(curRow, curCol);
+ if (readOnly && isEditing()) {
+ endEdit(editRow, editCol, true, false);
+ } else if (!readOnly && i && (i->editType() == Q3TableItem::WhenCurrent
+ || i->editType() == Q3TableItem::Always)) {
+ editCell(curRow, curCol);
+ }
+}
+
+/*!
+ If \a ro is true, row \a row is set to be read-only; otherwise the
+ row is set to be editable.
+
+ Whether a cell in this row is editable or read-only depends on the
+ cell's EditType, and this setting.
+
+ \sa isRowReadOnly() setColumnReadOnly() setReadOnly()
+*/
+
+void Q3Table::setRowReadOnly(int row, bool ro)
+{
+ if (ro)
+ roRows.replace(row, new int(0));
+ else
+ roRows.remove(row);
+
+ if (curRow == row) {
+ Q3TableItem *i = item(curRow, curCol);
+ if (ro && isEditing()) {
+ endEdit(editRow, editCol, true, false);
+ } else if (!ro && i && (i->editType() == Q3TableItem::WhenCurrent
+ || i->editType() == Q3TableItem::Always)) {
+ editCell(curRow, curCol);
+ }
+ }
+}
+
+/*!
+ If \a ro is true, column \a col is set to be read-only; otherwise
+ the column is set to be editable.
+
+ Whether a cell in this column is editable or read-only depends on
+ the cell's EditType, and this setting.
+
+ \sa isColumnReadOnly() setRowReadOnly() setReadOnly()
+
+*/
+
+void Q3Table::setColumnReadOnly(int col, bool ro)
+{
+ if (ro)
+ roCols.replace(col, new int(0));
+ else
+ roCols.remove(col);
+
+ if (curCol == col) {
+ Q3TableItem *i = item(curRow, curCol);
+ if (ro && isEditing()) {
+ endEdit(editRow, editCol, true, false);
+ } else if (!ro && i && (i->editType() == Q3TableItem::WhenCurrent
+ || i->editType() == Q3TableItem::Always)) {
+ editCell(curRow, curCol);
+ }
+ }
+}
+
+/*!
+ \property Q3Table::readOnly
+ \brief whether the table is read-only
+
+ Whether a cell in the table is editable or read-only depends on
+ the cell's \link Q3TableItem::EditType EditType\endlink, and this setting.
+
+ \sa QWidget::enabled setColumnReadOnly() setRowReadOnly()
+*/
+
+bool Q3Table::isReadOnly() const
+{
+ return readOnly;
+}
+
+/*!
+ Returns true if row \a row is read-only; otherwise returns false.
+
+ Whether a cell in this row is editable or read-only depends on the
+ cell's \link Q3TableItem::EditType EditType\endlink, and this
+ setting.
+
+ \sa setRowReadOnly() isColumnReadOnly()
+*/
+
+bool Q3Table::isRowReadOnly(int row) const
+{
+ return (roRows.find(row) != 0);
+}
+
+/*!
+ Returns true if column \a col is read-only; otherwise returns
+ false.
+
+ Whether a cell in this column is editable or read-only depends on
+ the cell's EditType, and this setting.
+
+ \sa setColumnReadOnly() isRowReadOnly()
+*/
+
+bool Q3Table::isColumnReadOnly(int col) const
+{
+ return (roCols.find(col) != 0);
+}
+
+void Q3Table::setSelectionMode(SelectionMode mode)
+{
+ if (mode == selMode)
+ return;
+ selMode = mode;
+ clearSelection();
+ if (isRowSelection(selMode) && numRows() > 0 && numCols() > 0) {
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ currentSel->init(curRow, 0);
+ currentSel->expandTo(curRow, numCols() - 1);
+ repaintSelections(0, currentSel);
+ }
+}
+
+/*!
+ \property Q3Table::selectionMode
+ \brief the current selection mode
+
+ The default mode is \c Multi which allows the user to select
+ multiple ranges of cells.
+*/
+
+Q3Table::SelectionMode Q3Table::selectionMode() const
+{
+ return selMode;
+}
+
+/*!
+ \property Q3Table::focusStyle
+ \brief how the current (focus) cell is drawn
+
+ The default style is \c SpreadSheet.
+
+ \sa Q3Table::FocusStyle
+*/
+
+void Q3Table::setFocusStyle(FocusStyle fs)
+{
+ focusStl = fs;
+ updateCell(curRow, curCol);
+}
+
+Q3Table::FocusStyle Q3Table::focusStyle() const
+{
+ return focusStl;
+}
+
+/*!
+ This functions updates all the header states to be in sync with
+ the current selections. This should be called after
+ programmatically changing, adding or removing selections, so that
+ the headers are updated.
+*/
+
+void Q3Table::updateHeaderStates()
+{
+ horizontalHeader()->setUpdatesEnabled(false);
+ verticalHeader()->setUpdatesEnabled(false);
+
+ ((Q3TableHeader*)verticalHeader())->setSectionStateToAll(Q3TableHeader::Normal);
+ ((Q3TableHeader*)horizontalHeader())->setSectionStateToAll(Q3TableHeader::Normal);
+
+ Q3PtrListIterator<Q3TableSelection> it(selections);
+ Q3TableSelection *s;
+ while ((s = it.current()) != 0) {
+ ++it;
+ if (s->isActive()) {
+ if (s->leftCol() == 0 &&
+ s->rightCol() == numCols() - 1) {
+ for (int i = 0; i < s->bottomRow() - s->topRow() + 1; ++i)
+ leftHeader->setSectionState(s->topRow() + i, Q3TableHeader::Selected);
+ }
+ if (s->topRow() == 0 &&
+ s->bottomRow() == numRows() - 1) {
+ for (int i = 0; i < s->rightCol() - s->leftCol() + 1; ++i)
+ topHeader->setSectionState(s->leftCol() + i, Q3TableHeader::Selected);
+ }
+ }
+ }
+
+ horizontalHeader()->setUpdatesEnabled(true);
+ verticalHeader()->setUpdatesEnabled(true);
+ horizontalHeader()->repaint(false);
+ verticalHeader()->repaint(false);
+}
+
+/*!
+ Returns the table's top Q3Header.
+
+ This header contains the column labels.
+
+ To modify a column label use Q3Header::setLabel().
+
+ \sa verticalHeader() setTopMargin() Q3Header
+*/
+
+Q3Header *Q3Table::horizontalHeader() const
+{
+ return (Q3Header*)topHeader;
+}
+
+/*!
+ Returns the table's vertical Q3Header.
+
+ This header contains the row labels.
+
+ \sa horizontalHeader() setLeftMargin() Q3Header
+*/
+
+Q3Header *Q3Table::verticalHeader() const
+{
+ return (Q3Header*)leftHeader;
+}
+
+void Q3Table::setShowGrid(bool b)
+{
+ if (sGrid == b)
+ return;
+ sGrid = b;
+ updateContents();
+}
+
+/*!
+ \property Q3Table::showGrid
+ \brief whether the table's grid is displayed
+
+ The grid is shown by default.
+*/
+
+bool Q3Table::showGrid() const
+{
+ return sGrid;
+}
+
+/*!
+ \property Q3Table::columnMovingEnabled
+ \brief whether columns can be moved by the user
+
+ The default is false. Columns are moved by dragging whilst holding
+ down the Ctrl key.
+
+ \sa rowMovingEnabled
+*/
+
+void Q3Table::setColumnMovingEnabled(bool b)
+{
+ mCols = b;
+}
+
+bool Q3Table::columnMovingEnabled() const
+{
+ return mCols;
+}
+
+/*!
+ \property Q3Table::rowMovingEnabled
+ \brief whether rows can be moved by the user
+
+ The default is false. Rows are moved by dragging whilst holding
+ down the Ctrl key.
+
+
+ \sa columnMovingEnabled
+*/
+
+void Q3Table::setRowMovingEnabled(bool b)
+{
+ mRows = b;
+}
+
+bool Q3Table::rowMovingEnabled() const
+{
+ return mRows;
+}
+
+/*!
+ This is called when Q3Table's internal array needs to be resized to
+ \a len elements.
+
+ If you don't use Q3TableItems you should reimplement this as an
+ empty method to avoid wasting memory. See the notes on large
+ tables for further details.
+*/
+
+void Q3Table::resizeData(int len)
+{
+ contents.resize(len);
+ widgets.resize(len);
+}
+
+/*!
+ Swaps the data in \a row1 and \a row2.
+
+ This function is used to swap the positions of two rows. It is
+ called when the user changes the order of rows (see
+ setRowMovingEnabled()), and when rows are sorted.
+
+ If you don't use \l{Q3TableItem}s and want your users to be able to
+ swap rows, e.g. for sorting, you will need to reimplement this
+ function. (See the notes on large tables.)
+
+ If \a swapHeader is true, the rows' header contents is also
+ swapped.
+
+ This function will not update the Q3Table, you will have to do
+ this manually, e.g. by calling updateContents().
+
+ \sa swapColumns() swapCells()
+*/
+
+void Q3Table::swapRows(int row1, int row2, bool swapHeader)
+{
+ if (swapHeader)
+ leftHeader->swapSections(row1, row2, false);
+
+ Q3PtrVector<Q3TableItem> tmpContents;
+ tmpContents.resize(numCols());
+ Q3PtrVector<QWidget> tmpWidgets;
+ tmpWidgets.resize(numCols());
+ int i;
+
+ contents.setAutoDelete(false);
+ widgets.setAutoDelete(false);
+ for (i = 0; i < numCols(); ++i) {
+ Q3TableItem *i1, *i2;
+ i1 = item(row1, i);
+ i2 = item(row2, i);
+ if (i1 || i2) {
+ tmpContents.insert(i, i1);
+ contents.remove(indexOf(row1, i));
+ contents.insert(indexOf(row1, i), i2);
+ contents.remove(indexOf(row2, i));
+ contents.insert(indexOf(row2, i), tmpContents[ i ]);
+ if (contents[ indexOf(row1, i) ])
+ contents[ indexOf(row1, i) ]->setRow(row1);
+ if (contents[ indexOf(row2, i) ])
+ contents[ indexOf(row2, i) ]->setRow(row2);
+ }
+
+ QWidget *w1, *w2;
+ w1 = cellWidget(row1, i);
+ w2 = cellWidget(row2, i);
+ if (w1 || w2) {
+ tmpWidgets.insert(i, w1);
+ widgets.remove(indexOf(row1, i));
+ widgets.insert(indexOf(row1, i), w2);
+ widgets.remove(indexOf(row2, i));
+ widgets.insert(indexOf(row2, i), tmpWidgets[ i ]);
+ }
+ }
+ contents.setAutoDelete(false);
+ widgets.setAutoDelete(true);
+
+ updateRowWidgets(row1);
+ updateRowWidgets(row2);
+ if (curRow == row1)
+ curRow = row2;
+ else if (curRow == row2)
+ curRow = row1;
+ if (editRow == row1)
+ editRow = row2;
+ else if (editRow == row2)
+ editRow = row1;
+}
+
+/*!
+ Sets the left margin to be \a m pixels wide.
+
+ The verticalHeader(), which displays row labels, occupies this
+ margin.
+
+ In an Arabic or Hebrew localization, the verticalHeader() will
+ appear on the right side of the table, and this call will set the
+ right margin.
+
+ \sa leftMargin() setTopMargin() verticalHeader()
+*/
+
+void Q3Table::setLeftMargin(int m)
+{
+ if (QApplication::reverseLayout())
+ setMargins(leftMargin(), topMargin(), m, bottomMargin());
+ else
+ setMargins(m, topMargin(), rightMargin(), bottomMargin());
+ updateGeometries();
+}
+
+/*!
+ Sets the top margin to be \a m pixels high.
+
+ The horizontalHeader(), which displays column labels, occupies
+ this margin.
+
+ \sa topMargin() setLeftMargin()
+*/
+
+void Q3Table::setTopMargin(int m)
+{
+ setMargins(leftMargin(), m, rightMargin(), bottomMargin());
+ updateGeometries();
+}
+
+/*!
+ Swaps the data in \a col1 with \a col2.
+
+ This function is used to swap the positions of two columns. It is
+ called when the user changes the order of columns (see
+ setColumnMovingEnabled(), and when columns are sorted.
+
+ If you don't use \l{Q3TableItem}s and want your users to be able to
+ swap columns you will need to reimplement this function. (See the
+ notes on large tables.)
+
+ If \a swapHeader is true, the columns' header contents is also
+ swapped.
+
+ \sa swapCells()
+*/
+
+void Q3Table::swapColumns(int col1, int col2, bool swapHeader)
+{
+ if (swapHeader)
+ topHeader->swapSections(col1, col2, false);
+
+ Q3PtrVector<Q3TableItem> tmpContents;
+ tmpContents.resize(numRows());
+ Q3PtrVector<QWidget> tmpWidgets;
+ tmpWidgets.resize(numRows());
+ int i;
+
+ contents.setAutoDelete(false);
+ widgets.setAutoDelete(false);
+ for (i = 0; i < numRows(); ++i) {
+ Q3TableItem *i1, *i2;
+ i1 = item(i, col1);
+ i2 = item(i, col2);
+ if (i1 || i2) {
+ tmpContents.insert(i, i1);
+ contents.remove(indexOf(i, col1));
+ contents.insert(indexOf(i, col1), i2);
+ contents.remove(indexOf(i, col2));
+ contents.insert(indexOf(i, col2), tmpContents[ i ]);
+ if (contents[ indexOf(i, col1) ])
+ contents[ indexOf(i, col1) ]->setCol(col1);
+ if (contents[ indexOf(i, col2) ])
+ contents[ indexOf(i, col2) ]->setCol(col2);
+ }
+
+ QWidget *w1, *w2;
+ w1 = cellWidget(i, col1);
+ w2 = cellWidget(i, col2);
+ if (w1 || w2) {
+ tmpWidgets.insert(i, w1);
+ widgets.remove(indexOf(i, col1));
+ widgets.insert(indexOf(i, col1), w2);
+ widgets.remove(indexOf(i, col2));
+ widgets.insert(indexOf(i, col2), tmpWidgets[ i ]);
+ }
+ }
+ contents.setAutoDelete(false);
+ widgets.setAutoDelete(true);
+
+ columnWidthChanged(col1);
+ columnWidthChanged(col2);
+ if (curCol == col1)
+ curCol = col2;
+ else if (curCol == col2)
+ curCol = col1;
+ if (editCol == col1)
+ editCol = col2;
+ else if (editCol == col2)
+ editCol = col1;
+}
+
+/*!
+ Swaps the contents of the cell at \a row1, \a col1 with the
+ contents of the cell at \a row2, \a col2.
+
+ This function is also called when the table is sorted.
+
+ If you don't use \l{Q3TableItem}s and want your users to be able to
+ swap cells, you will need to reimplement this function. (See the
+ notes on large tables.)
+
+ \sa swapColumns() swapRows()
+*/
+
+void Q3Table::swapCells(int row1, int col1, int row2, int col2)
+{
+ contents.setAutoDelete(false);
+ widgets.setAutoDelete(false);
+ Q3TableItem *i1, *i2;
+ i1 = item(row1, col1);
+ i2 = item(row2, col2);
+ if (i1 || i2) {
+ Q3TableItem *tmp = i1;
+ contents.remove(indexOf(row1, col1));
+ contents.insert(indexOf(row1, col1), i2);
+ contents.remove(indexOf(row2, col2));
+ contents.insert(indexOf(row2, col2), tmp);
+ if (contents[ indexOf(row1, col1) ]) {
+ contents[ indexOf(row1, col1) ]->setRow(row1);
+ contents[ indexOf(row1, col1) ]->setCol(col1);
+ }
+ if (contents[ indexOf(row2, col2) ]) {
+ contents[ indexOf(row2, col2) ]->setRow(row2);
+ contents[ indexOf(row2, col2) ]->setCol(col2);
+ }
+ }
+
+ QWidget *w1, *w2;
+ w1 = cellWidget(row1, col1);
+ w2 = cellWidget(row2, col2);
+ if (w1 || w2) {
+ QWidget *tmp = w1;
+ widgets.remove(indexOf(row1, col1));
+ widgets.insert(indexOf(row1, col1), w2);
+ widgets.remove(indexOf(row2, col2));
+ widgets.insert(indexOf(row2, col2), tmp);
+ }
+
+ updateRowWidgets(row1);
+ updateRowWidgets(row2);
+ updateColWidgets(col1);
+ updateColWidgets(col2);
+ contents.setAutoDelete(false);
+ widgets.setAutoDelete(true);
+}
+
+static bool is_child_of(QWidget *child, QWidget *parent)
+{
+ while (child) {
+ if (child == parent)
+ return true;
+ child = child->parentWidget();
+ }
+ return false;
+}
+
+/*!
+ Draws the table contents on the painter \a p. This function is
+ optimized so that it only draws the cells inside the \a cw pixels
+ wide and \a ch pixels high clipping rectangle at position \a cx,
+ \a cy.
+
+ Additionally, drawContents() highlights the current cell.
+*/
+
+void Q3Table::drawContents(QPainter *p, int cx, int cy, int cw, int ch)
+{
+ int colfirst = columnAt(cx);
+ int collast = columnAt(cx + cw);
+ int rowfirst = rowAt(cy);
+ int rowlast = rowAt(cy + ch);
+
+ if (rowfirst == -1 || colfirst == -1) {
+ paintEmptyArea(p, cx, cy, cw, ch);
+ return;
+ }
+
+ drawActiveSelection = hasFocus() || viewport()->hasFocus() || d->inMenuMode
+ || is_child_of(qApp->focusWidget(), viewport())
+ || !style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this);
+ if (rowlast == -1)
+ rowlast = numRows() - 1;
+ if (collast == -1)
+ collast = numCols() - 1;
+
+ bool currentInSelection = false;
+
+ Q3PtrListIterator<Q3TableSelection> it( selections );
+ Q3TableSelection *s;
+ while ( ( s = it.current() ) != 0 ) {
+ ++it;
+ if (s->isActive() &&
+ curRow >= s->topRow() &&
+ curRow <= s->bottomRow() &&
+ curCol >= s->leftCol() &&
+ curCol <= s->rightCol()) {
+ currentInSelection = s->topRow() != curRow || s->bottomRow() != curRow || s->leftCol() != curCol || s->rightCol() != curCol;
+ break;
+ }
+ }
+
+ // Go through the rows
+ for (int r = rowfirst; r <= rowlast; ++r) {
+ // get row position and height
+ int rowp = rowPos(r);
+ int rowh = rowHeight(r);
+
+ // Go through the columns in row r
+ // if we know from where to where, go through [colfirst, collast],
+ // else go through all of them
+ for (int c = colfirst; c <= collast; ++c) {
+ // get position and width of column c
+ int colp, colw;
+ colp = columnPos(c);
+ colw = columnWidth(c);
+ int oldrp = rowp;
+ int oldrh = rowh;
+
+ Q3TableItem *itm = item(r, c);
+ if (itm &&
+ (itm->colSpan() > 1 || itm->rowSpan() > 1)) {
+ bool goon = (r == itm->row() && c == itm->col())
+ || (r == rowfirst && c == itm->col())
+ || (r == itm->row() && c == colfirst);
+ if (!goon)
+ continue;
+ rowp = rowPos(itm->row());
+ rowh = 0;
+ int i;
+ for (i = 0; i < itm->rowSpan(); ++i)
+ rowh += rowHeight(i + itm->row());
+ colp = columnPos(itm->col());
+ colw = 0;
+ for (i = 0; i < itm->colSpan(); ++i)
+ colw += columnWidth(i + itm->col());
+ }
+
+ // Translate painter and draw the cell
+ p->translate(colp, rowp);
+ bool selected = isSelected(r, c);
+ if (focusStl != FollowStyle && selected && !currentInSelection &&
+ r == curRow && c == curCol )
+ selected = false;
+ paintCell(p, r, c, QRect(colp, rowp, colw, rowh), selected);
+ p->translate(-colp, -rowp);
+
+ rowp = oldrp;
+ rowh = oldrh;
+
+ QWidget *w = cellWidget(r, c);
+ QRect cg(cellGeometry(r, c));
+ if (w && w->geometry() != QRect(contentsToViewport(cg.topLeft()), cg.size() - QSize(1, 1))) {
+ moveChild(w, colp, rowp);
+ w->resize(cg.size() - QSize(1, 1));
+ }
+ }
+ }
+ d->lastVisCol = collast;
+ d->lastVisRow = rowlast;
+
+ // draw indication of current cell
+ QRect focusRect = cellGeometry(curRow, curCol);
+ p->translate(focusRect.x(), focusRect.y());
+ paintFocus(p, focusRect);
+ p->translate(-focusRect.x(), -focusRect.y());
+
+ // Paint empty rects
+ paintEmptyArea(p, cx, cy, cw, ch);
+
+ drawActiveSelection = true;
+}
+
+/*!
+ \reimp
+
+ (Implemented to get rid of a compiler warning.)
+*/
+
+void Q3Table::drawContents(QPainter *)
+{
+}
+
+/*!
+ Returns the geometry of cell \a row, \a col in the cell's
+ coordinate system. This is a convenience function useful in
+ paintCell(). It is equivalent to QRect(QPoint(0,0), cellGeometry(
+ row, col).size());
+
+ \sa cellGeometry()
+*/
+
+QRect Q3Table::cellRect(int row, int col) const
+{
+ return QRect(QPoint(0,0), cellGeometry(row, col).size());
+}
+
+/*!
+ \overload
+
+ Use the other paintCell() function. This function is only included
+ for backwards compatibility.
+*/
+
+void Q3Table::paintCell(QPainter* p, int row, int col,
+ const QRect &cr, bool selected)
+{
+ if (cr.width() == 0 || cr.height() == 0)
+ return;
+#if defined(Q_WS_WIN)
+ const QColorGroup &cg = (!drawActiveSelection && style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus) ? palette().inactive() : colorGroup());
+#else
+ const QColorGroup &cg = colorGroup();
+#endif
+
+ Q3TableItem *itm = item(row, col);
+ QColorGroup cg2(cg);
+ if (itm && !itm->isEnabled())
+ cg2 = palette().disabled();
+
+ paintCell(p, row, col, cr, selected, cg2);
+}
+
+/*!
+ Paints the cell at \a row, \a col on the painter \a p. The painter
+ has already been translated to the cell's origin. \a cr describes
+ the cell coordinates in the content coordinate system.
+
+ If \a selected is true the cell is highlighted.
+
+ \a cg is the colorgroup which should be used to draw the cell
+ content.
+
+ If you want to draw custom cell content, for example right-aligned
+ text, you must either reimplement paintCell(), or subclass
+ Q3TableItem and reimplement Q3TableItem::paint() to do the custom
+ drawing.
+
+ If you're using a Q3TableItem subclass, for example, to store a
+ data structure, then reimplementing Q3TableItem::paint() may be the
+ best approach. For data you want to draw immediately, e.g. data
+ retrieved from a database, it is probably best to reimplement
+ paintCell(). Note that if you reimplement paintCell(), i.e. don't
+ use \l{Q3TableItem}s, you must reimplement other functions: see the
+ notes on large tables.
+
+ Note that the painter is not clipped by default in order to get
+ maximum efficiency. If you want clipping, use code like this:
+
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3table.cpp 4
+*/
+
+void Q3Table::paintCell(QPainter *p, int row, int col,
+ const QRect &cr, bool selected, const QColorGroup &cg)
+{
+ if (focusStl == SpreadSheet && selected &&
+ row == curRow &&
+ col == curCol && (hasFocus() || viewport()->hasFocus()))
+ selected = false;
+
+ QPalette pal = cg;
+ int w = cr.width();
+ int h = cr.height();
+ int x2 = w - 1;
+ int y2 = h - 1;
+
+
+ Q3TableItem *itm = item(row, col);
+ if (itm) {
+ p->save();
+ itm->paint(p, pal, cr, selected);
+ p->restore();
+ } else {
+ p->fillRect(0, 0, w, h, selected ? pal.brush(QPalette::Highlight) : pal.brush(QPalette::Base));
+ }
+
+ if (sGrid) {
+ // Draw our lines
+ QPen pen(p->pen());
+ int gridColor = style()->styleHint(QStyle::SH_Table_GridLineColor, 0, this);
+ if (gridColor != -1) {
+ if (palette() != pal)
+ p->setPen(pal.mid().color());
+ else
+ p->setPen((QRgb)gridColor);
+ } else {
+ p->setPen(pal.mid().color());
+ }
+ p->drawLine(x2, 0, x2, y2);
+ p->drawLine(0, y2, x2, y2);
+ p->setPen(pen);
+ }
+}
+
+/*!
+ Draws the focus rectangle of the current cell (see currentRow(),
+ currentColumn()).
+
+ The painter \a p is already translated to the cell's origin, while
+ \a cr specifies the cell's geometry in content coordinates.
+*/
+
+void Q3Table::paintFocus(QPainter *p, const QRect &cr)
+{
+ if (!hasFocus() && !viewport()->hasFocus())
+ return;
+ QRect focusRect(0, 0, cr.width(), cr.height());
+ if (focusStyle() == SpreadSheet) {
+ p->setPen(QPen(Qt::black, 1));
+ p->setBrush(Qt::NoBrush);
+ p->drawRect(focusRect.x(), focusRect.y(), focusRect.width() - 1, focusRect.height() - 1);
+ p->drawRect(focusRect.x() - 1, focusRect.y() - 1, focusRect.width() + 1, focusRect.height() + 1);
+ } else {
+ QStyleOptionFocusRect opt;
+ opt.init(this);
+ opt.rect = focusRect;
+ opt.palette = palette();
+ opt.state |= QStyle::State_KeyboardFocusChange;
+ if (isSelected(curRow, curCol, false)) {
+ opt.state |= QStyle::State_FocusAtBorder;
+ opt.backgroundColor = palette().highlight().color();
+ } else {
+ opt.state |= QStyle::State_None;
+ opt.backgroundColor = palette().base().color();
+ }
+ style()->drawPrimitive(QStyle::PE_FrameFocusRect, &opt, p, this);
+ }
+}
+
+/*!
+ This function fills the \a cw pixels wide and \a ch pixels high
+ rectangle starting at position \a cx, \a cy with the background
+ color using the painter \a p.
+
+ paintEmptyArea() is invoked by drawContents() to erase or fill
+ unused areas.
+*/
+
+void Q3Table::paintEmptyArea(QPainter *p, int cx, int cy, int cw, int ch)
+{
+ // Regions work with shorts, so avoid an overflow and adjust the
+ // table size to the visible size
+ QSize ts(tableSize());
+ ts.setWidth(QMIN(ts.width(), visibleWidth()));
+ ts.setHeight(QMIN(ts.height(), visibleHeight()));
+
+ // Region of the rect we should draw, calculated in viewport
+ // coordinates, as a region can't handle bigger coordinates
+ contentsToViewport2(cx, cy, cx, cy);
+ QRegion reg(QRect(cx, cy, cw, ch));
+
+ // Subtract the table from it
+ reg = reg.subtracted(QRect(QPoint(0, 0), ts));
+
+ // And draw the rectangles (transformed inc contents coordinates as needed)
+ Q3MemArray<QRect> r = reg.rects();
+ for (int i = 0; i < (int)r.count(); ++i)
+ p->fillRect(QRect(viewportToContents2(r[i].topLeft()),r[i].size()), viewport()->backgroundBrush());
+}
+
+/*!
+ Returns the Q3TableItem representing the contents of the cell at \a
+ row, \a col.
+
+ If \a row or \a col are out of range or no content has been set
+ for this cell, item() returns 0.
+
+ If you don't use \l{Q3TableItem}s you may need to reimplement this
+ function: see the notes on large tables.
+
+ \sa setItem()
+*/
+
+Q3TableItem *Q3Table::item(int row, int col) const
+{
+ if (row < 0 || col < 0 || row > numRows() - 1 ||
+ col > numCols() - 1 || row * col >= (int)contents.size())
+ return 0;
+
+ return contents[ indexOf(row, col) ]; // contents array lookup
+}
+
+/*!
+ Inserts the table item \a item into the table at row \a row,
+ column \a col, and repaints the cell. If a table item already
+ exists in this cell it is deleted and replaced with \a item. The
+ table takes ownership of the table item.
+
+ If you don't use \l{Q3TableItem}s you may need to reimplement this
+ function: see the notes on large tables.
+
+ \sa item() takeItem()
+*/
+
+void Q3Table::setItem(int row, int col, Q3TableItem *item)
+{
+ if (!item)
+ return;
+
+ if ((int)contents.size() != numRows() * numCols())
+ resizeData(numRows() * numCols());
+
+ int orow = item->row();
+ int ocol = item->col();
+ clearCell(row, col);
+
+ contents.insert(indexOf(row, col), item);
+ item->setRow(row);
+ item->setCol(col);
+ item->t = this;
+ updateCell(row, col);
+ if (qt_update_cell_widget)
+ item->updateEditor(orow, ocol);
+
+ if (row == curRow && col == curCol && item->editType() == Q3TableItem::WhenCurrent) {
+ if (beginEdit(row, col, false))
+ setEditMode(Editing, row, col);
+ }
+}
+
+/*!
+ Removes the Q3TableItem at \a row, \a col.
+
+ If you don't use \l{Q3TableItem}s you may need to reimplement this
+ function: see the notes on large tables.
+*/
+
+void Q3Table::clearCell(int row, int col)
+{
+ if ((int)contents.size() != numRows() * numCols())
+ resizeData(numRows() * numCols());
+ clearCellWidget(row, col);
+ contents.setAutoDelete(true);
+ contents.remove(indexOf(row, col));
+ contents.setAutoDelete(false);
+}
+
+/*!
+ Sets the text in the cell at \a row, \a col to \a text.
+
+ If the cell does not contain a table item a Q3TableItem is created
+ with an \link Q3TableItem::EditType EditType\endlink of \c OnTyping,
+ otherwise the existing table item's text (if any) is replaced with
+ \a text.
+
+ \sa text() setPixmap() setItem() Q3TableItem::setText()
+*/
+
+void Q3Table::setText(int row, int col, const QString &text)
+{
+ Q3TableItem *itm = item(row, col);
+ if (itm) {
+ itm->setText(text);
+ itm->updateEditor(row, col);
+ updateCell(row, col);
+ } else {
+ Q3TableItem *i = new Q3TableItem(this, Q3TableItem::OnTyping,
+ text, QPixmap());
+ setItem(row, col, i);
+ }
+}
+
+/*!
+ Sets the pixmap in the cell at \a row, \a col to \a pix.
+
+ If the cell does not contain a table item a Q3TableItem is created
+ with an \link Q3TableItem::EditType EditType\endlink of \c OnTyping,
+ otherwise the existing table item's pixmap (if any) is replaced
+ with \a pix.
+
+ Note that \l{Q3ComboTableItem}s and \l{Q3CheckTableItem}s don't show
+ pixmaps.
+
+ \sa pixmap() setText() setItem() Q3TableItem::setPixmap()
+*/
+
+void Q3Table::setPixmap(int row, int col, const QPixmap &pix)
+{
+ Q3TableItem *itm = item(row, col);
+ if (itm) {
+ itm->setPixmap(pix);
+ updateCell(row, col);
+ } else {
+ Q3TableItem *i = new Q3TableItem(this, Q3TableItem::OnTyping,
+ QString(), pix);
+ setItem(row, col, i);
+ }
+}
+
+/*!
+ Returns the text in the cell at \a row, \a col, or an empty string
+ if the relevant item does not exist or has no text.
+
+ \sa setText() setPixmap()
+*/
+
+QString Q3Table::text(int row, int col) const
+{
+ Q3TableItem *itm = item(row, col);
+ if (itm)
+ return itm->text();
+ return QString();
+}
+
+/*!
+ Returns the pixmap set for the cell at \a row, \a col, or a
+ null-pixmap if the cell contains no pixmap.
+
+ \sa setPixmap()
+*/
+
+QPixmap Q3Table::pixmap(int row, int col) const
+{
+ Q3TableItem *itm = item(row, col);
+ if (itm)
+ return itm->pixmap();
+ return QPixmap();
+}
+
+/*!
+ Moves the focus to the cell at \a row, \a col.
+
+ \sa currentRow() currentColumn()
+*/
+
+void Q3Table::setCurrentCell(int row, int col)
+{
+ setCurrentCell(row, col, true, true);
+}
+
+// need to use a define, as leftMargin() is protected
+#define VERTICALMARGIN \
+(QApplication::reverseLayout() ? \
+ rightMargin() \
+ : \
+ leftMargin() \
+)
+
+/*!
+ \reimp
+*/
+QVariant Q3Table::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ if (query == Qt::ImMicroFocus)
+ return QRect(columnPos(curCol) + leftMargin() - contentsX(), rowPos(curRow) + topMargin() - contentsY(),
+ columnWidth(curCol), rowHeight(curRow));
+ return QWidget::inputMethodQuery(query);
+
+}
+
+/*! \internal */
+
+void Q3Table::setCurrentCell(int row, int col, bool updateSelections, bool ensureVisible)
+{
+ Q3TableItem *oldItem = item(curRow, curCol);
+
+ if (row > numRows() - 1)
+ row = numRows() - 1;
+ if (col > numCols() - 1)
+ col = numCols() - 1;
+
+ if (curRow == row && curCol == col)
+ return;
+
+
+ Q3TableItem *itm = oldItem;
+ if (itm && itm->editType() != Q3TableItem::Always && itm->editType() != Q3TableItem::Never)
+ endEdit(curRow, curCol, true, false);
+ int oldRow = curRow;
+ int oldCol = curCol;
+ curRow = row;
+ curCol = col;
+ repaintCell(oldRow, oldCol);
+ repaintCell(curRow, curCol);
+ if (ensureVisible)
+ ensureCellVisible(curRow, curCol);
+ emit currentChanged(row, col);
+
+ if (oldCol != curCol) {
+ if (!isColumnSelected(oldCol))
+ topHeader->setSectionState(oldCol, Q3TableHeader::Normal);
+ else if (isRowSelection(selectionMode()))
+ topHeader->setSectionState(oldCol, Q3TableHeader::Selected);
+ topHeader->setSectionState(curCol, isColumnSelected(curCol, true) ?
+ Q3TableHeader::Selected : Q3TableHeader::Bold);
+ }
+
+ if (oldRow != curRow) {
+ if (!isRowSelected(oldRow))
+ leftHeader->setSectionState(oldRow, Q3TableHeader::Normal);
+ leftHeader->setSectionState(curRow, isRowSelected(curRow, true) ?
+ Q3TableHeader::Selected : Q3TableHeader::Bold);
+ }
+
+ itm = item(curRow, curCol);
+
+
+ if (cellWidget(oldRow, oldCol) &&
+ cellWidget(oldRow, oldCol)->hasFocus())
+ viewport()->setFocus();
+
+ if (itm && itm->editType() == Q3TableItem::WhenCurrent) {
+ if (beginEdit(curRow, curCol, false))
+ setEditMode(Editing, row, col);
+ } else if (itm && itm->editType() == Q3TableItem::Always) {
+ if (cellWidget(itm->row(), itm->col()))
+ cellWidget(itm->row(), itm->col())->setFocus();
+ }
+
+ if (updateSelections && isRowSelection(selectionMode()) &&
+ !isSelected(curRow, curCol, false)) {
+ if (selectionMode() == Q3Table::SingleRow)
+ clearSelection();
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ currentSel->init(curRow, 0);
+ currentSel->expandTo(curRow, numCols() - 1);
+ repaintSelections(0, currentSel);
+ }
+}
+
+/*!
+ Scrolls the table until the cell at \a row, \a col becomes
+ visible.
+*/
+
+void Q3Table::ensureCellVisible(int row, int col)
+{
+ if (!updatesEnabled() || !viewport()->updatesEnabled())
+ return;
+ int cw = columnWidth(col);
+ int rh = rowHeight(row);
+ if (cw < visibleWidth())
+ ensureVisible(columnPos(col) + cw / 2, rowPos(row) + rh / 2, cw / 2, rh / 2);
+ else
+ ensureVisible(columnPos(col), rowPos(row) + rh / 2, 0, rh / 2);
+}
+
+/*!
+ Returns true if the cell at \a row, \a col is selected; otherwise
+ returns false.
+
+ \sa isRowSelected() isColumnSelected()
+*/
+
+bool Q3Table::isSelected(int row, int col) const
+{
+ return isSelected(row, col, true);
+}
+
+/*! \internal */
+
+bool Q3Table::isSelected(int row, int col, bool includeCurrent) const
+{
+ Q3PtrListIterator<Q3TableSelection> it(selections);
+ Q3TableSelection *s;
+ while ((s = it.current()) != 0) {
+ ++it;
+ if (s->isActive() &&
+ row >= s->topRow() &&
+ row <= s->bottomRow() &&
+ col >= s->leftCol() &&
+ col <= s->rightCol())
+ return true;
+ if (includeCurrent && row == currentRow() && col == currentColumn())
+ return true;
+ }
+ return false;
+}
+
+/*!
+ Returns true if row \a row is selected; otherwise returns false.
+
+ If \a full is false (the default), 'row is selected' means that at
+ least one cell in the row is selected. If \a full is true, then 'row
+ is selected' means every cell in the row is selected.
+
+ \sa isColumnSelected() isSelected()
+*/
+
+bool Q3Table::isRowSelected(int row, bool full) const
+{
+ if (!full) {
+ Q3PtrListIterator<Q3TableSelection> it(selections);
+ Q3TableSelection *s;
+ while ((s = it.current()) != 0) {
+ ++it;
+ if (s->isActive() &&
+ row >= s->topRow() &&
+ row <= s->bottomRow())
+ return true;
+ if (row == currentRow())
+ return true;
+ }
+ } else {
+ Q3PtrListIterator<Q3TableSelection> it(selections);
+ Q3TableSelection *s;
+ while ((s = it.current()) != 0) {
+ ++it;
+ if (s->isActive() &&
+ row >= s->topRow() &&
+ row <= s->bottomRow() &&
+ s->leftCol() == 0 &&
+ s->rightCol() == numCols() - 1)
+ return true;
+ }
+ }
+ return false;
+}
+
+/*!
+ Returns true if column \a col is selected; otherwise returns false.
+
+ If \a full is false (the default), 'column is selected' means that
+ at least one cell in the column is selected. If \a full is true,
+ then 'column is selected' means every cell in the column is
+ selected.
+
+ \sa isRowSelected() isSelected()
+*/
+
+bool Q3Table::isColumnSelected(int col, bool full) const
+{
+ if (!full) {
+ Q3PtrListIterator<Q3TableSelection> it(selections);
+ Q3TableSelection *s;
+ while ((s = it.current()) != 0) {
+ ++it;
+ if (s->isActive() &&
+ col >= s->leftCol() &&
+ col <= s->rightCol())
+ return true;
+ if (col == currentColumn())
+ return true;
+ }
+ } else {
+ Q3PtrListIterator<Q3TableSelection> it(selections);
+ Q3TableSelection *s;
+ while ((s = it.current()) != 0) {
+ ++it;
+ if (s->isActive() &&
+ col >= s->leftCol() &&
+ col <= s->rightCol() &&
+ s->topRow() == 0 &&
+ s->bottomRow() == numRows() - 1)
+ return true;
+ }
+ }
+ return false;
+}
+
+/*!
+ \property Q3Table::numSelections
+ \brief The number of selections.
+
+ \sa currentSelection()
+*/
+
+int Q3Table::numSelections() const
+{
+ return selections.count();
+}
+
+/*!
+ Returns selection number \a num, or an inactive Q3TableSelection if \a
+ num is out of range (see Q3TableSelection::isActive()).
+*/
+
+Q3TableSelection Q3Table::selection(int num) const
+{
+ if (num < 0 || num >= (int)selections.count())
+ return Q3TableSelection();
+
+ Q3TableSelection *s = ((Q3Table*)this)->selections.at(num);
+ return *s;
+}
+
+/*!
+ Adds a selection described by \a s to the table and returns its
+ number or -1 if the selection is invalid.
+
+ Remember to call Q3TableSelection::init() and
+ Q3TableSelection::expandTo() to make the selection valid (see also
+ Q3TableSelection::isActive(), or use the
+ Q3TableSelection(int,int,int,int) constructor).
+
+ \sa numSelections() removeSelection() clearSelection()
+*/
+
+int Q3Table::addSelection(const Q3TableSelection &s)
+{
+ if (!s.isActive())
+ return -1;
+
+ const int maxr = numRows()-1;
+ const int maxc = numCols()-1;
+ currentSel = new Q3TableSelection(QMIN(s.anchorRow(), maxr), QMIN(s.anchorCol(), maxc),
+ QMIN(s.bottomRow(), maxr), QMIN(s.rightCol(), maxc));
+
+ selections.append(currentSel);
+
+ repaintSelections(0, currentSel, true, true);
+
+ emit selectionChanged();
+
+ return selections.count() - 1;
+}
+
+/*!
+ If the table has a selection, \a s, this selection is removed from
+ the table.
+
+ \sa addSelection() numSelections()
+*/
+
+void Q3Table::removeSelection(const Q3TableSelection &s)
+{
+ selections.setAutoDelete(false);
+ for (Q3TableSelection *sel = selections.first(); sel; sel = selections.next()) {
+ if (s == *sel) {
+ selections.removeRef(sel);
+ repaintSelections(sel, 0, true, true);
+ if (sel == currentSel)
+ currentSel = 0;
+ delete sel;
+ }
+ }
+ selections.setAutoDelete(true);
+ emit selectionChanged();
+}
+
+/*!
+ \overload
+
+ Removes selection number \a num from the table.
+
+ \sa numSelections() addSelection() clearSelection()
+*/
+
+void Q3Table::removeSelection(int num)
+{
+ if (num < 0 || num >= (int)selections.count())
+ return;
+
+ Q3TableSelection *s = selections.at(num);
+ if (s == currentSel)
+ currentSel = 0;
+ selections.removeRef(s);
+ repaintContents(false);
+}
+
+/*!
+ Returns the number of the current selection or -1 if there is no
+ current selection.
+
+ \sa numSelections()
+*/
+
+int Q3Table::currentSelection() const
+{
+ if (!currentSel)
+ return -1;
+ return ((Q3Table*)this)->selections.findRef(currentSel);
+}
+
+/*! Selects the range starting at \a start_row and \a start_col and
+ ending at \a end_row and \a end_col.
+
+ \sa Q3TableSelection
+*/
+
+void Q3Table::selectCells(int start_row, int start_col, int end_row, int end_col)
+{
+ const int maxr = numRows()-1;
+ const int maxc = numCols()-1;
+
+ start_row = QMIN(maxr, QMAX(0, start_row));
+ start_col = QMIN(maxc, QMAX(0, start_col));
+ end_row = QMIN(maxr, end_row);
+ end_col = QMIN(maxc, end_col);
+ Q3TableSelection sel(start_row, start_col, end_row, end_col);
+ addSelection(sel);
+}
+
+/*! Selects the row \a row.
+
+ \sa Q3TableSelection
+*/
+
+void Q3Table::selectRow(int row)
+{
+ row = QMIN(numRows()-1, row);
+ if (row < 0)
+ return;
+ if (selectionMode() == SingleRow) {
+ setCurrentCell(row, currentColumn());
+ } else {
+ Q3TableSelection sel(row, 0, row, numCols() - 1);
+ addSelection(sel);
+ }
+}
+
+/*! Selects the column \a col.
+
+ \sa Q3TableSelection
+*/
+
+void Q3Table::selectColumn(int col)
+{
+ col = QMIN(numCols()-1, col);
+ if (col < 0)
+ return;
+ Q3TableSelection sel(0, col, numRows() - 1, col);
+ addSelection(sel);
+}
+
+/*! \reimp
+*/
+void Q3Table::contentsMousePressEvent(QMouseEvent* e)
+{
+ contentsMousePressEventEx(e);
+}
+
+void Q3Table::contentsMousePressEventEx(QMouseEvent* e)
+{
+ shouldClearSelection = false;
+ if (isEditing()) {
+ if (!cellGeometry(editRow, editCol).contains(e->pos())) {
+ endEdit(editRow, editCol, true, edMode != Editing);
+ } else {
+ e->ignore();
+ return;
+ }
+ }
+
+ d->redirectMouseEvent = false;
+
+ int tmpRow = rowAt(e->pos().y());
+ int tmpCol = columnAt(e->pos().x());
+ pressedRow = tmpRow;
+ pressedCol = tmpCol;
+ fixRow(tmpRow, e->pos().y());
+ fixCol(tmpCol, e->pos().x());
+ startDragCol = -1;
+ startDragRow = -1;
+
+ if (isSelected(tmpRow, tmpCol)) {
+ startDragCol = tmpCol;
+ startDragRow = tmpRow;
+ dragStartPos = e->pos();
+ }
+
+ Q3TableItem *itm = item(pressedRow, pressedCol);
+ if (itm && !itm->isEnabled()) {
+ emit pressed(tmpRow, tmpCol, e->button(), e->pos());
+ return;
+ }
+
+ if ((e->state() & ShiftButton) == ShiftButton) {
+ int oldRow = curRow;
+ int oldCol = curCol;
+ setCurrentCell(tmpRow, tmpCol, selMode == SingleRow, true);
+ if (selMode != NoSelection && selMode != SingleRow) {
+ if (!currentSel) {
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ if (!isRowSelection(selectionMode()))
+ currentSel->init(oldRow, oldCol);
+ else
+ currentSel->init(oldRow, 0);
+ }
+ Q3TableSelection oldSelection = *currentSel;
+ if (!isRowSelection(selectionMode()))
+ currentSel->expandTo(tmpRow, tmpCol);
+ else
+ currentSel->expandTo(tmpRow, numCols() - 1);
+ repaintSelections(&oldSelection, currentSel);
+ emit selectionChanged();
+ }
+ } else if ((e->state() & ControlButton) == ControlButton) {
+ setCurrentCell(tmpRow, tmpCol, false, true);
+ if (selMode != NoSelection) {
+ if (selMode == Single || (selMode == SingleRow && !isSelected(tmpRow, tmpCol, false)))
+ clearSelection();
+ if (!(selMode == SingleRow && isSelected(tmpRow, tmpCol, false))) {
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ if (!isRowSelection(selectionMode())) {
+ currentSel->init(tmpRow, tmpCol);
+ currentSel->expandTo(tmpRow, tmpCol);
+ } else {
+ currentSel->init(tmpRow, 0);
+ currentSel->expandTo(tmpRow, numCols() - 1);
+ repaintSelections(0, currentSel);
+ }
+ emit selectionChanged();
+ }
+ }
+ } else {
+ setCurrentCell(tmpRow, tmpCol, false, true);
+ Q3TableItem *itm = item(tmpRow, tmpCol);
+ if (itm && itm->editType() == Q3TableItem::WhenCurrent) {
+ QWidget *w = cellWidget(tmpRow, tmpCol);
+ if (qobject_cast<Q3ComboBox*>(w) || qobject_cast<QAbstractButton*>(w)) {
+ QMouseEvent ev(e->type(), w->mapFromGlobal(e->globalPos()),
+ e->globalPos(), e->button(), e->state());
+ QApplication::sendPostedEvents(w, 0);
+ QApplication::sendEvent(w, &ev);
+ d->redirectMouseEvent = true;
+ }
+ }
+ if (isSelected(tmpRow, tmpCol, false)) {
+ shouldClearSelection = true;
+ } else {
+ bool b = signalsBlocked();
+ if (selMode != NoSelection)
+ blockSignals(true);
+ clearSelection();
+ blockSignals(b);
+ if (selMode != NoSelection) {
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ if (!isRowSelection(selectionMode())) {
+ currentSel->init(tmpRow, tmpCol);
+ currentSel->expandTo(tmpRow, tmpCol);
+ } else {
+ currentSel->init(tmpRow, 0);
+ currentSel->expandTo(tmpRow, numCols() - 1);
+ repaintSelections(0, currentSel);
+ }
+ emit selectionChanged();
+ }
+ }
+ }
+
+ emit pressed(tmpRow, tmpCol, e->button(), e->pos());
+}
+
+/*! \reimp
+*/
+
+void Q3Table::contentsMouseDoubleClickEvent(QMouseEvent *e)
+{
+ if (e->button() != LeftButton)
+ return;
+ if (!isRowSelection(selectionMode()))
+ clearSelection();
+ int tmpRow = rowAt(e->pos().y());
+ int tmpCol = columnAt(e->pos().x());
+ Q3TableItem *itm = item(tmpRow, tmpCol);
+ if (itm && !itm->isEnabled())
+ return;
+ if (tmpRow != -1 && tmpCol != -1) {
+ if (beginEdit(tmpRow, tmpCol, false))
+ setEditMode(Editing, tmpRow, tmpCol);
+ }
+
+ emit doubleClicked(tmpRow, tmpCol, e->button(), e->pos());
+}
+
+/*!
+ Sets the current edit mode to \a mode, the current edit row to \a
+ row and the current edit column to \a col.
+
+ \sa EditMode
+*/
+
+void Q3Table::setEditMode(EditMode mode, int row, int col)
+{
+ edMode = mode;
+ editRow = row;
+ editCol = col;
+}
+
+
+/*! \reimp
+*/
+
+void Q3Table::contentsMouseMoveEvent(QMouseEvent *e)
+{
+ if ((e->state() & MouseButtonMask) == NoButton)
+ return;
+ int tmpRow = rowAt(e->pos().y());
+ int tmpCol = columnAt(e->pos().x());
+ fixRow(tmpRow, e->pos().y());
+ fixCol(tmpCol, e->pos().x());
+
+#ifndef QT_NO_DRAGANDDROP
+ if (dragEnabled() && startDragRow != -1 && startDragCol != -1) {
+ if (QPoint(dragStartPos - e->pos()).manhattanLength() > QApplication::startDragDistance())
+ startDrag();
+ return;
+ }
+#endif
+ if (selectionMode() == MultiRow && (e->state() & ControlButton) == ControlButton)
+ shouldClearSelection = false;
+
+ if (shouldClearSelection) {
+ clearSelection();
+ if (selMode != NoSelection) {
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ if (!isRowSelection(selectionMode()))
+ currentSel->init(tmpRow, tmpCol);
+ else
+ currentSel->init(tmpRow, 0);
+ emit selectionChanged();
+ }
+ shouldClearSelection = false;
+ }
+
+ QPoint pos = mapFromGlobal(e->globalPos());
+ pos -= QPoint(leftHeader->width(), topHeader->height());
+ autoScrollTimer->stop();
+ doAutoScroll();
+ if (pos.x() < 0 || pos.x() > visibleWidth() || pos.y() < 0 || pos.y() > visibleHeight())
+ autoScrollTimer->start(100, true);
+}
+
+/*! \internal
+ */
+
+void Q3Table::doValueChanged()
+{
+ emit valueChanged(editRow, editCol);
+}
+
+/*! \internal
+*/
+
+void Q3Table::doAutoScroll()
+{
+ QPoint pos = QCursor::pos();
+ pos = mapFromGlobal(pos);
+ pos -= QPoint(leftHeader->width(), topHeader->height());
+
+ int tmpRow = curRow;
+ int tmpCol = curCol;
+ if (pos.y() < 0)
+ tmpRow--;
+ else if (pos.y() > visibleHeight())
+ tmpRow++;
+ if (pos.x() < 0)
+ tmpCol--;
+ else if (pos.x() > visibleWidth())
+ tmpCol++;
+
+ pos += QPoint(contentsX(), contentsY());
+ if (tmpRow == curRow)
+ tmpRow = rowAt(pos.y());
+ if (tmpCol == curCol)
+ tmpCol = columnAt(pos.x());
+ pos -= QPoint(contentsX(), contentsY());
+
+ fixRow(tmpRow, pos.y());
+ fixCol(tmpCol, pos.x());
+
+ if (tmpRow < 0 || tmpRow > numRows() - 1)
+ tmpRow = currentRow();
+ if (tmpCol < 0 || tmpCol > numCols() - 1)
+ tmpCol = currentColumn();
+
+ ensureCellVisible(tmpRow, tmpCol);
+
+ if (currentSel && selMode != NoSelection) {
+ Q3TableSelection oldSelection = *currentSel;
+ bool useOld = true;
+ if (selMode != SingleRow) {
+ if (!isRowSelection(selectionMode())) {
+ currentSel->expandTo(tmpRow, tmpCol);
+ } else {
+ currentSel->expandTo(tmpRow, numCols() - 1);
+ }
+ } else {
+ bool currentInSelection = tmpRow == curRow && isSelected(tmpRow, tmpCol);
+ if (!currentInSelection) {
+ useOld = false;
+ clearSelection();
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ currentSel->init(tmpRow, 0);
+ currentSel->expandTo(tmpRow, numCols() - 1);
+ repaintSelections(0, currentSel);
+ } else {
+ currentSel->expandTo(tmpRow, numCols() - 1);
+ }
+ }
+ setCurrentCell(tmpRow, tmpCol, false, true);
+ repaintSelections(useOld ? &oldSelection : 0, currentSel);
+ if (currentSel && oldSelection != *currentSel)
+ emit selectionChanged();
+ } else {
+ setCurrentCell(tmpRow, tmpCol, false, true);
+ }
+
+ if (pos.x() < 0 || pos.x() > visibleWidth() || pos.y() < 0 || pos.y() > visibleHeight())
+ autoScrollTimer->start(100, true);
+}
+
+/*! \reimp
+*/
+
+void Q3Table::contentsMouseReleaseEvent(QMouseEvent *e)
+{
+ if (pressedRow == curRow && pressedCol == curCol)
+ emit clicked(curRow, curCol, e->button(), e->pos());
+
+ if (e->button() != LeftButton)
+ return;
+ if (shouldClearSelection) {
+ int tmpRow = rowAt(e->pos().y());
+ int tmpCol = columnAt(e->pos().x());
+ fixRow(tmpRow, e->pos().y());
+ fixCol(tmpCol, e->pos().x());
+ clearSelection();
+ if (selMode != NoSelection) {
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ if (!isRowSelection(selectionMode())) {
+ currentSel->init(tmpRow, tmpCol);
+ } else {
+ currentSel->init(tmpRow, 0);
+ currentSel->expandTo(tmpRow, numCols() - 1);
+ repaintSelections(0, currentSel);
+ }
+ emit selectionChanged();
+ }
+ shouldClearSelection = false;
+ }
+ autoScrollTimer->stop();
+
+ if (d->redirectMouseEvent && pressedRow == curRow && pressedCol == curCol &&
+ item(pressedRow, pressedCol) && item(pressedRow, pressedCol)->editType() ==
+ Q3TableItem::WhenCurrent) {
+ QWidget *w = cellWidget(pressedRow, pressedCol);
+ if (w) {
+ QMouseEvent ev(e->type(), w->mapFromGlobal(e->globalPos()),
+ e->globalPos(), e->button(), e->state());
+ QApplication::sendPostedEvents(w, 0);
+ bool old = w->testAttribute(Qt::WA_NoMousePropagation);
+ w->setAttribute(Qt::WA_NoMousePropagation, true);
+ QApplication::sendEvent(w, &ev);
+ w->setAttribute(Qt::WA_NoMousePropagation, old);
+ }
+ }
+}
+
+/*!
+ \reimp
+*/
+
+void Q3Table::contentsContextMenuEvent(QContextMenuEvent *e)
+{
+ if (!receivers(SIGNAL(contextMenuRequested(int,int,QPoint)))) {
+ e->ignore();
+ return;
+ }
+ if (e->reason() == QContextMenuEvent::Keyboard) {
+ QRect r = cellGeometry(curRow, curCol);
+ emit contextMenuRequested(curRow, curCol, viewport()->mapToGlobal(contentsToViewport(r.center())));
+ } else {
+ int tmpRow = rowAt(e->pos().y());
+ int tmpCol = columnAt(e->pos().x());
+ emit contextMenuRequested(tmpRow, tmpCol, e->globalPos());
+ }
+}
+
+
+/*! \reimp
+*/
+
+bool Q3Table::eventFilter(QObject *o, QEvent *e)
+{
+ switch (e->type()) {
+ case QEvent::KeyPress: {
+ Q3TableItem *itm = item(curRow, curCol);
+ QWidget *editorWidget = cellWidget(editRow, editCol);
+
+ if (isEditing() && editorWidget && o == editorWidget) {
+ itm = item(editRow, editCol);
+ QKeyEvent *ke = (QKeyEvent*)e;
+ if (ke->key() == Key_Escape) {
+ if (!itm || itm->editType() == Q3TableItem::OnTyping)
+ endEdit(editRow, editCol, false, edMode != Editing);
+ return true;
+ }
+
+ if ((ke->state() == NoButton || ke->state() == Keypad)
+ && (ke->key() == Key_Return || ke->key() == Key_Enter)) {
+ if (!itm || itm->editType() == Q3TableItem::OnTyping)
+ endEdit(editRow, editCol, true, edMode != Editing);
+ activateNextCell();
+ return true;
+ }
+
+ if (ke->key() == Key_Tab || ke->key() == Key_BackTab) {
+ if (ke->state() & Qt::ControlButton)
+ return false;
+ if (!itm || itm->editType() == Q3TableItem::OnTyping)
+ endEdit(editRow, editCol, true, edMode != Editing);
+ if ((ke->key() == Key_Tab) && !(ke->state() & ShiftButton)) {
+ if (currentColumn() >= numCols() - 1)
+ return true;
+ int cc = QMIN(numCols() - 1, currentColumn() + 1);
+ while (cc < numCols()) {
+ Q3TableItem *i = item(currentRow(), cc);
+ if (!d->hiddenCols.find(cc) && !isColumnReadOnly(cc) && (!i || i->isEnabled()))
+ break;
+ ++cc;
+ }
+ setCurrentCell(currentRow(), cc);
+ } else { // Key_BackTab
+ if (currentColumn() == 0)
+ return true;
+ int cc = QMAX(0, currentColumn() - 1);
+ while (cc >= 0) {
+ Q3TableItem *i = item(currentRow(), cc);
+ if (!d->hiddenCols.find(cc) && !isColumnReadOnly(cc) && (!i || i->isEnabled()))
+ break;
+ --cc;
+ }
+ setCurrentCell(currentRow(), cc);
+ }
+ itm = item(curRow, curCol);
+ if (beginEdit(curRow, curCol, false))
+ setEditMode(Editing, curRow, curCol);
+ return true;
+ }
+
+ if ((edMode == Replacing ||
+ (itm && itm->editType() == Q3TableItem::WhenCurrent)) &&
+ (ke->key() == Key_Up || ke->key() == Key_Prior ||
+ ke->key() == Key_Home || ke->key() == Key_Down ||
+ ke->key() == Key_Next || ke->key() == Key_End ||
+ ke->key() == Key_Left || ke->key() == Key_Right)) {
+ if (!itm || itm->editType() == Q3TableItem::OnTyping) {
+ endEdit(editRow, editCol, true, edMode != Editing);
+ }
+ keyPressEvent(ke);
+ return true;
+ }
+ } else {
+ QObjectList l = viewport()->queryList("QWidget");
+ if (l.contains(o)) {
+ QKeyEvent *ke = (QKeyEvent*)e;
+ if ((ke->state() & ControlButton) == ControlButton ||
+ (ke->key() != Key_Left && ke->key() != Key_Right &&
+ ke->key() != Key_Up && ke->key() != Key_Down &&
+ ke->key() != Key_Prior && ke->key() != Key_Next &&
+ ke->key() != Key_Home && ke->key() != Key_End))
+ return false;
+ keyPressEvent((QKeyEvent*)e);
+ return true;
+ }
+ }
+
+ } break;
+ case QEvent::FocusOut: {
+ QWidget *editorWidget = cellWidget(editRow, editCol);
+ if (isEditing() && editorWidget && o == editorWidget && ((QFocusEvent*)e)->reason() != Qt::PopupFocusReason) {
+ // if the editor is the parent of the new focus widget, do nothing
+ QWidget *w = QApplication::focusWidget();
+ while (w) {
+ w = w->parentWidget();
+ if (w == editorWidget)
+ break;
+ }
+ if (w)
+ break;
+ // otherwise, end editing
+ Q3TableItem *itm = item(editRow, editCol);
+ if (!itm || itm->editType() == Q3TableItem::OnTyping) {
+ endEdit(editRow, editCol, true, edMode != Editing);
+ return true;
+ }
+ }
+ break;
+ }
+#ifndef QT_NO_WHEELEVENT
+ case QEvent::Wheel:
+ if (o == this || o == viewport()) {
+ QWheelEvent* we = (QWheelEvent*)e;
+ scrollBy(0, -we->delta());
+ we->accept();
+ return true;
+ }
+#endif
+ default:
+ break;
+ }
+
+ return Q3ScrollView::eventFilter(o, e);
+}
+
+void Q3Table::fixCell(int &row, int &col, int key)
+{
+ if (rowHeight(row) > 0 && columnWidth(col) > 0)
+ return;
+ if (rowHeight(row) <= 0) {
+ if (key == Key_Down ||
+ key == Key_Next ||
+ key == Key_End) {
+ while (row < numRows() && rowHeight(row) <= 0)
+ row++;
+ if (rowHeight(row) <= 0)
+ row = curRow;
+ } else if (key == Key_Up ||
+ key == Key_Prior ||
+ key == Key_Home)
+ while (row >= 0 && rowHeight(row) <= 0)
+ row--;
+ if (rowHeight(row) <= 0)
+ row = curRow;
+ } else if (columnWidth(col) <= 0) {
+ if (key == Key_Left) {
+ while (col >= 0 && columnWidth(col) <= 0)
+ col--;
+ if (columnWidth(col) <= 0)
+ col = curCol;
+ } else if (key == Key_Right) {
+ while (col < numCols() && columnWidth(col) <= 0)
+ col++;
+ if (columnWidth(col) <= 0)
+ col = curCol;
+ }
+ }
+}
+
+/*! \reimp
+*/
+
+void Q3Table::keyPressEvent(QKeyEvent* e)
+{
+ if (isEditing() && item(editRow, editCol) &&
+ item(editRow, editCol)->editType() == Q3TableItem::OnTyping)
+ return;
+
+ int tmpRow = curRow;
+ int tmpCol = curCol;
+ int oldRow = tmpRow;
+ int oldCol = tmpCol;
+
+ bool navigationKey = false;
+ int r;
+ switch (e->key()) {
+ case Key_Left:
+ tmpCol = QMAX(0, tmpCol - 1);
+ navigationKey = true;
+ break;
+ case Key_Right:
+ tmpCol = QMIN(numCols() - 1, tmpCol + 1);
+ navigationKey = true;
+ break;
+ case Key_Up:
+ tmpRow = QMAX(0, tmpRow - 1);
+ navigationKey = true;
+ break;
+ case Key_Down:
+ tmpRow = QMIN(numRows() - 1, tmpRow + 1);
+ navigationKey = true;
+ break;
+ case Key_Prior:
+ r = QMAX(0, rowAt(rowPos(tmpRow) - visibleHeight()));
+ if (r < tmpRow || tmpRow < 0)
+ tmpRow = r;
+ navigationKey = true;
+ break;
+ case Key_Next:
+ r = QMIN(numRows() - 1, rowAt(rowPos(tmpRow) + visibleHeight()));
+ if (r > tmpRow)
+ tmpRow = r;
+ else
+ tmpRow = numRows() - 1;
+ navigationKey = true;
+ break;
+ case Key_Home:
+ tmpRow = 0;
+ navigationKey = true;
+ break;
+ case Key_End:
+ tmpRow = numRows() - 1;
+ navigationKey = true;
+ break;
+ case Key_F2:
+ if (beginEdit(tmpRow, tmpCol, false))
+ setEditMode(Editing, tmpRow, tmpCol);
+ break;
+ case Key_Enter: case Key_Return:
+ activateNextCell();
+ return;
+ case Key_Tab: case Key_BackTab:
+ if ((e->key() == Key_Tab) && !(e->state() & ShiftButton)) {
+ if (currentColumn() >= numCols() - 1)
+ return;
+ int cc = QMIN(numCols() - 1, currentColumn() + 1);
+ while (cc < numCols()) {
+ Q3TableItem *i = item(currentRow(), cc);
+ if (!d->hiddenCols.find(cc) && !isColumnReadOnly(cc) && (!i || i->isEnabled()))
+ break;
+ ++cc;
+ }
+ setCurrentCell(currentRow(), cc);
+ } else { // Key_BackTab
+ if (currentColumn() == 0)
+ return;
+ int cc = QMAX(0, currentColumn() - 1);
+ while (cc >= 0) {
+ Q3TableItem *i = item(currentRow(), cc);
+ if (!d->hiddenCols.find(cc) && !isColumnReadOnly(cc) && (!i || i->isEnabled()))
+ break;
+ --cc;
+ }
+ setCurrentCell(currentRow(), cc);
+ }
+ return;
+ case Key_Escape:
+ e->ignore();
+ return;
+ default: // ... or start in-place editing
+ if (e->text()[ 0 ].isPrint()) {
+ Q3TableItem *itm = item(tmpRow, tmpCol);
+ if (!itm || itm->editType() == Q3TableItem::OnTyping) {
+ QWidget *w = beginEdit(tmpRow, tmpCol,
+ itm ? itm->isReplaceable() : true);
+ if (w) {
+ setEditMode((!itm || (itm && itm->isReplaceable())
+ ? Replacing : Editing), tmpRow, tmpCol);
+ QApplication::sendEvent(w, e);
+ return;
+ }
+ }
+ }
+ e->ignore();
+ return;
+ }
+
+ if (navigationKey) {
+ fixCell(tmpRow, tmpCol, e->key());
+ if ((e->state() & ShiftButton) == ShiftButton &&
+ selMode != NoSelection && selMode != SingleRow) {
+ bool justCreated = false;
+ setCurrentCell(tmpRow, tmpCol, false, true);
+ if (!currentSel) {
+ justCreated = true;
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ if (!isRowSelection(selectionMode()))
+ currentSel->init(oldRow, oldCol);
+ else
+ currentSel->init(oldRow < 0 ? 0 : oldRow, 0);
+ }
+ Q3TableSelection oldSelection = *currentSel;
+ if (!isRowSelection(selectionMode()))
+ currentSel->expandTo(tmpRow, tmpCol);
+ else
+ currentSel->expandTo(tmpRow, numCols() - 1);
+ repaintSelections(justCreated ? 0 : &oldSelection, currentSel);
+ emit selectionChanged();
+ } else {
+ setCurrentCell(tmpRow, tmpCol, false, true);
+ if (!isRowSelection(selectionMode())) {
+ clearSelection();
+ } else {
+ bool currentInSelection = tmpRow == oldRow && isSelected(tmpRow, tmpCol, false);
+ if (!currentInSelection) {
+ bool hasOldSel = false;
+ Q3TableSelection oldSelection;
+ if (selectionMode() == MultiRow) {
+ bool b = signalsBlocked();
+ blockSignals(true);
+ clearSelection();
+ blockSignals(b);
+ } else {
+ if (currentSel) {
+ oldSelection = *currentSel;
+ hasOldSel = true;
+ selections.removeRef(currentSel);
+ leftHeader->setSectionState(oldSelection.topRow(), Q3TableHeader::Normal);
+ }
+ }
+ currentSel = new Q3TableSelection();
+ selections.append(currentSel);
+ currentSel->init(tmpRow, 0);
+ currentSel->expandTo(tmpRow, numCols() - 1);
+ repaintSelections(hasOldSel ? &oldSelection : 0, currentSel, !hasOldSel);
+ emit selectionChanged();
+ }
+ }
+ }
+ } else {
+ setCurrentCell(tmpRow, tmpCol, false, true);
+ }
+}
+
+/*! \reimp
+*/
+
+void Q3Table::focusInEvent(QFocusEvent*)
+{
+ d->inMenuMode = false;
+ QWidget *editorWidget = cellWidget(editRow, editCol);
+ updateCell(curRow, curCol);
+ if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this))
+ repaintSelections();
+ if (isEditing() && editorWidget)
+ editorWidget->setFocus();
+
+}
+
+
+/*! \reimp
+*/
+
+void Q3Table::focusOutEvent(QFocusEvent *e)
+{
+ updateCell(curRow, curCol);
+ if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this)) {
+ d->inMenuMode =
+ e->reason() == Qt::PopupFocusReason ||
+ (qApp->focusWidget() && qApp->focusWidget()->inherits("QMenuBar"));
+ if (!d->inMenuMode)
+ repaintSelections();
+ }
+}
+
+/*! \reimp
+*/
+
+QSize Q3Table::sizeHint() const
+{
+ if (cachedSizeHint().isValid())
+ return cachedSizeHint();
+
+ constPolish();
+
+ QSize s = tableSize();
+ QSize sh;
+ if (s.width() < 500 && s.height() < 500) {
+ sh = QSize(tableSize().width() + VERTICALMARGIN + 5,
+ tableSize().height() + topMargin() + 5);
+ } else {
+ sh = Q3ScrollView::sizeHint();
+ if (!topHeader->isHidden())
+ sh.setHeight(sh.height() + topHeader->height());
+ if (!leftHeader->isHidden())
+ sh.setWidth(sh.width() + leftHeader->width());
+ }
+ setCachedSizeHint(sh);
+ return sh;
+}
+
+/*! \reimp
+*/
+
+void Q3Table::viewportResizeEvent(QResizeEvent *e)
+{
+ Q3ScrollView::viewportResizeEvent(e);
+ updateGeometries();
+}
+
+/*! \reimp
+*/
+
+void Q3Table::showEvent(QShowEvent *e)
+{
+ Q3ScrollView::showEvent(e);
+ QRect r(cellGeometry(numRows() - 1, numCols() - 1));
+ resizeContents(r.right() + 1, r.bottom() + 1);
+ updateGeometries();
+}
+
+/*! \reimp
+*/
+
+void Q3Table::paintEvent(QPaintEvent *e)
+{
+ QRect topLeftCorner = QStyle::visualRect(layoutDirection(), rect(), QRect(frameWidth(), frameWidth(), VERTICALMARGIN, topMargin()));
+ erase(topLeftCorner); // erase instead of widget on top
+ Q3ScrollView::paintEvent(e);
+
+#ifdef Q_OS_WINCE
+ QPainter p(this);
+ p.drawLine(topLeftCorner.bottomLeft(), topLeftCorner.bottomRight());
+ p.drawLine(topLeftCorner.bottomRight(), topLeftCorner.topRight());
+#endif
+}
+
+static bool inUpdateCell = false;
+
+/*!
+ Repaints the cell at \a row, \a col.
+*/
+
+void Q3Table::updateCell(int row, int col)
+{
+ if (inUpdateCell || row < 0 || col < 0)
+ return;
+ inUpdateCell = true;
+ QRect cg = cellGeometry(row, col);
+ QRect r(contentsToViewport(QPoint(cg.x() - 2, cg.y() - 2)),
+ QSize(cg.width() + 4, cg.height() + 4));
+ viewport()->update(r);
+ inUpdateCell = false;
+}
+
+void Q3Table::repaintCell(int row, int col)
+{
+ if (row == -1 || col == -1)
+ return;
+ QRect cg = cellGeometry(row, col);
+ QRect r(QPoint(cg.x() - 2, cg.y() - 2),
+ QSize(cg.width() + 4, cg.height() + 4));
+ repaintContents(r, false);
+}
+
+void Q3Table::contentsToViewport2(int x, int y, int& vx, int& vy)
+{
+ const QPoint v = contentsToViewport2(QPoint(x, y));
+ vx = v.x();
+ vy = v.y();
+}
+
+QPoint Q3Table::contentsToViewport2(const QPoint &p)
+{
+ return QPoint(p.x() - contentsX(),
+ p.y() - contentsY());
+}
+
+QPoint Q3Table::viewportToContents2(const QPoint& vp)
+{
+ return QPoint(vp.x() + contentsX(),
+ vp.y() + contentsY());
+}
+
+void Q3Table::viewportToContents2(int vx, int vy, int& x, int& y)
+{
+ const QPoint c = viewportToContents2(QPoint(vx, vy));
+ x = c.x();
+ y = c.y();
+}
+
+/*!
+ This function should be called whenever the column width of \a col
+ has been changed. It updates the geometry of any affected columns
+ and repaints the table to reflect the changes it has made.
+*/
+
+void Q3Table::columnWidthChanged(int col)
+{
+ int p = columnPos(col);
+ if (d->hasColSpan)
+ p = contentsX();
+ updateContents(p, contentsY(), contentsWidth(), visibleHeight());
+ QSize s(tableSize());
+ int w = contentsWidth();
+ resizeContents(s.width(), s.height());
+ if (contentsWidth() < w)
+ repaintContents(s.width(), contentsY(),
+ w - s.width() + 1, visibleHeight(), true);
+ else
+ repaintContents(w, contentsY(),
+ s.width() - w + 1, visibleHeight(), false);
+
+ // update widgets that are affected by this change
+ if (widgets.size()) {
+ int last = isHidden() ? numCols() - 1 : d->lastVisCol;
+ for (int c = col; c <= last; ++c)
+ updateColWidgets(c);
+ }
+ delayedUpdateGeometries();
+}
+
+/*!
+ This function should be called whenever the row height of \a row
+ has been changed. It updates the geometry of any affected rows and
+ repaints the table to reflect the changes it has made.
+*/
+
+void Q3Table::rowHeightChanged(int row)
+{
+ int p = rowPos(row);
+ if (d->hasRowSpan)
+ p = contentsY();
+ updateContents(contentsX(), p, visibleWidth(), contentsHeight());
+ QSize s(tableSize());
+ int h = contentsHeight();
+ resizeContents(s.width(), s.height());
+ if (contentsHeight() < h) {
+ repaintContents(contentsX(), contentsHeight(),
+ visibleWidth(), h - s.height() + 1, true);
+ } else {
+ repaintContents(contentsX(), h,
+ visibleWidth(), s.height() - h + 1, false);
+ }
+
+ // update widgets that are affected by this change
+ if (widgets.size()) {
+ d->lastVisRow = rowAt(contentsY() + visibleHeight() + (s.height() - h + 1));
+ int last = isHidden() ? numRows() - 1 : d->lastVisRow;
+ for (int r = row; r <= last; ++r)
+ updateRowWidgets(r);
+ }
+ delayedUpdateGeometries();
+}
+
+/*! \internal */
+
+void Q3Table::updateRowWidgets(int row)
+{
+ for (int i = 0; i < numCols(); ++i) {
+ QWidget *w = cellWidget(row, i);
+ if (!w)
+ continue;
+ moveChild(w, columnPos(i), rowPos(row));
+ w->resize(columnWidth(i) - 1, rowHeight(row) - 1);
+ }
+}
+
+/*! \internal */
+
+void Q3Table::updateColWidgets(int col)
+{
+ for (int i = 0; i < numRows(); ++i) {
+ QWidget *w = cellWidget(i, col);
+ if (!w)
+ continue;
+ moveChild(w, columnPos(col), rowPos(i));
+ w->resize(columnWidth(col) - 1, rowHeight(i) - 1);
+ }
+}
+
+/*!
+ This function is called when column order is to be changed, i.e.
+ when the user moved the column header \a section from \a fromIndex
+ to \a toIndex.
+
+ If you want to change the column order programmatically, call
+ swapRows() or swapColumns();
+
+ \sa Q3Header::indexChange() rowIndexChanged()
+*/
+
+void Q3Table::columnIndexChanged(int, int fromIndex, int toIndex)
+{
+ if (doSort && lastSortCol == fromIndex && topHeader)
+ topHeader->setSortIndicator(toIndex, topHeader->sortIndicatorOrder());
+ repaintContents(contentsX(), contentsY(),
+ visibleWidth(), visibleHeight(), false);
+}
+
+/*!
+ This function is called when the order of the rows is to be
+ changed, i.e. the user moved the row header section \a section
+ from \a fromIndex to \a toIndex.
+
+ If you want to change the order programmatically, call swapRows()
+ or swapColumns();
+
+ \sa Q3Header::indexChange() columnIndexChanged()
+*/
+
+void Q3Table::rowIndexChanged(int, int, int)
+{
+ repaintContents(contentsX(), contentsY(),
+ visibleWidth(), visibleHeight(), false);
+}
+
+/*!
+ This function is called when the column \a col has been clicked.
+ The default implementation sorts this column if sorting() is true.
+*/
+
+void Q3Table::columnClicked(int col)
+{
+ if (!sorting())
+ return;
+
+ if (col == lastSortCol) {
+ asc = !asc;
+ } else {
+ lastSortCol = col;
+ asc = true;
+ }
+ sortColumn(lastSortCol, asc);
+}
+
+/*!
+ \property Q3Table::sorting
+ \brief whether a click on the header of a column sorts that column
+
+ \sa sortColumn()
+*/
+
+void Q3Table::setSorting(bool b)
+{
+ doSort = b;
+ if (topHeader)
+ topHeader->setSortIndicator(b ? lastSortCol : -1);
+}
+
+bool Q3Table::sorting() const
+{
+ return doSort;
+}
+
+static bool inUpdateGeometries = false;
+
+void Q3Table::delayedUpdateGeometries()
+{
+ d->geomTimer->start(0, true);
+}
+
+void Q3Table::updateGeometriesSlot()
+{
+ updateGeometries();
+}
+
+/*!
+ This function updates the geometries of the left and top header.
+ You do not normally need to call this function.
+*/
+
+void Q3Table::updateGeometries()
+{
+ if (inUpdateGeometries)
+ return;
+ inUpdateGeometries = true;
+ QSize ts = tableSize();
+ if (topHeader->offset() &&
+ ts.width() < topHeader->offset() + topHeader->width())
+ horizontalScrollBar()->setValue(ts.width() - topHeader->width());
+ if (leftHeader->offset() &&
+ ts.height() < leftHeader->offset() + leftHeader->height())
+ verticalScrollBar()->setValue(ts.height() - leftHeader->height());
+
+ leftHeader->setGeometry(QStyle::visualRect(layoutDirection(), rect(), QRect(frameWidth(), topMargin() + frameWidth(),
+ VERTICALMARGIN, visibleHeight())));
+ topHeader->setGeometry(QStyle::visualRect(layoutDirection(), rect(), QRect(VERTICALMARGIN + frameWidth(), frameWidth(),
+ visibleWidth(), topMargin())));
+ horizontalScrollBar()->raise();
+ verticalScrollBar()->raise();
+ topHeader->updateStretches();
+ leftHeader->updateStretches();
+ inUpdateGeometries = false;
+}
+
+/*!
+ Returns the width of column \a col.
+
+ \sa setColumnWidth() rowHeight()
+*/
+
+int Q3Table::columnWidth(int col) const
+{
+ return topHeader->sectionSize(col);
+}
+
+/*!
+ Returns the height of row \a row.
+
+ \sa setRowHeight() columnWidth()
+*/
+
+int Q3Table::rowHeight(int row) const
+{
+ return leftHeader->sectionSize(row);
+}
+
+/*!
+ Returns the x-coordinate of the column \a col in content
+ coordinates.
+
+ \sa columnAt() rowPos()
+*/
+
+int Q3Table::columnPos(int col) const
+{
+ return topHeader->sectionPos(col);
+}
+
+/*!
+ Returns the y-coordinate of the row \a row in content coordinates.
+
+ \sa rowAt() columnPos()
+*/
+
+int Q3Table::rowPos(int row) const
+{
+ return leftHeader->sectionPos(row);
+}
+
+/*!
+ Returns the number of the column at position \a x. \a x must be
+ given in content coordinates.
+
+ \sa columnPos() rowAt()
+*/
+
+int Q3Table::columnAt(int x) const
+{
+ return topHeader->sectionAt(x);
+}
+
+/*!
+ Returns the number of the row at position \a y. \a y must be given
+ in content coordinates.
+
+ \sa rowPos() columnAt()
+*/
+
+int Q3Table::rowAt(int y) const
+{
+ return leftHeader->sectionAt(y);
+}
+
+/*!
+ Returns the bounding rectangle of the cell at \a row, \a col in
+ content coordinates.
+*/
+
+QRect Q3Table::cellGeometry(int row, int col) const
+{
+ Q3TableItem *itm = item(row, col);
+
+ if (!itm || (itm->rowSpan() == 1 && itm->colSpan() == 1))
+ return QRect(columnPos(col), rowPos(row),
+ columnWidth(col), rowHeight(row));
+
+ while (row != itm->row())
+ row--;
+ while (col != itm->col())
+ col--;
+
+ QRect rect(columnPos(col), rowPos(row),
+ columnWidth(col), rowHeight(row));
+
+ for (int r = 1; r < itm->rowSpan(); ++r)
+ rect.setHeight(rect.height() + rowHeight(r + row));
+
+ for (int c = 1; c < itm->colSpan(); ++c)
+ rect.setWidth(rect.width() + columnWidth(c + col));
+
+ return rect;
+}
+
+/*!
+ Returns the size of the table.
+
+ This is the same as the coordinates of the bottom-right edge of
+ the last table cell.
+*/
+
+QSize Q3Table::tableSize() const
+{
+ return QSize(columnPos(numCols() - 1) + columnWidth(numCols() - 1),
+ rowPos(numRows() - 1) + rowHeight(numRows() - 1));
+}
+
+/*!
+ \property Q3Table::numRows
+ \brief The number of rows in the table
+
+ \sa numCols
+*/
+
+int Q3Table::numRows() const
+{
+ return leftHeader->count();
+}
+
+/*!
+ \property Q3Table::numCols
+ \brief The number of columns in the table
+
+ \sa numRows
+*/
+
+int Q3Table::numCols() const
+{
+ return topHeader->count();
+}
+
+void Q3Table::saveContents(Q3PtrVector<Q3TableItem> &tmp,
+ Q3PtrVector<Q3Table::TableWidget> &tmp2)
+{
+ int nCols = numCols();
+ if (editRow != -1 && editCol != -1)
+ endEdit(editRow, editCol, false, edMode != Editing);
+ tmp.resize(contents.size());
+ tmp2.resize(widgets.size());
+ int i;
+ for (i = 0; i < (int)tmp.size(); ++i) {
+ Q3TableItem *item = contents[ i ];
+ if (item && (item->row() * nCols) + item->col() == i)
+ tmp.insert(i, item);
+ else
+ tmp.insert(i, 0);
+ }
+ for (i = 0; i < (int)tmp2.size(); ++i) {
+ QWidget *w = widgets[ i ];
+ if (w)
+ tmp2.insert(i, new TableWidget(w, i / nCols, i % nCols));
+ else
+ tmp2.insert(i, 0);
+ }
+}
+
+void Q3Table::updateHeaderAndResizeContents(Q3TableHeader *header,
+ int num, int rowCol,
+ int width, bool &updateBefore)
+{
+ updateBefore = rowCol < num;
+ if (rowCol > num) {
+ header->Q3Header::resizeArrays(rowCol);
+ header->Q3TableHeader::resizeArrays(rowCol);
+ int old = num;
+ clearSelection(false);
+ int i = 0;
+ for (i = old; i < rowCol; ++i)
+ header->addLabel(QString(), width);
+ } else {
+ clearSelection(false);
+ if (header == leftHeader) {
+ while (numRows() > rowCol)
+ header->removeLabel(numRows() - 1);
+ } else {
+ while (numCols() > rowCol)
+ header->removeLabel(numCols() - 1);
+ }
+ }
+
+ contents.setAutoDelete(false);
+ contents.clear();
+ contents.setAutoDelete(true);
+ widgets.setAutoDelete(false);
+ widgets.clear();
+ widgets.setAutoDelete(true);
+ resizeData(numRows() * numCols());
+
+ // keep numStretches in sync
+ int n = 0;
+ for (uint i = 0; i < header->stretchable.size(); i++)
+ n += (header->stretchable.at(i) & 1); // avoid cmp
+ header->numStretches = n;
+}
+
+void Q3Table::restoreContents(Q3PtrVector<Q3TableItem> &tmp,
+ Q3PtrVector<Q3Table::TableWidget> &tmp2)
+{
+ int i;
+ int nCols = numCols();
+ for (i = 0; i < (int)tmp.size(); ++i) {
+ Q3TableItem *it = tmp[ i ];
+ if (it) {
+ int idx = (it->row() * nCols) + it->col();
+ if ((uint)idx < contents.size() &&
+ it->row() == idx / nCols && it->col() == idx % nCols) {
+ contents.insert(idx, it);
+ if (it->rowSpan() > 1 || it->colSpan() > 1) {
+ int ridx, iidx;
+ for (int irow = 0; irow < it->rowSpan(); irow++) {
+ ridx = idx + irow * nCols;
+ for (int icol = 0; icol < it->colSpan(); icol++) {
+ iidx = ridx + icol;
+ if (idx != iidx && (uint)iidx < contents.size())
+ contents.insert(iidx, it);
+ }
+ }
+
+ }
+ } else {
+ delete it;
+ }
+ }
+ }
+ for (i = 0; i < (int)tmp2.size(); ++i) {
+ TableWidget *w = tmp2[ i ];
+ if (w) {
+ int idx = (w->row * nCols) + w->col;
+ if ((uint)idx < widgets.size() &&
+ w->row == idx / nCols && w->col == idx % nCols)
+ widgets.insert(idx, w->wid);
+ else
+ delete w->wid;
+ delete w;
+ }
+ }
+}
+
+void Q3Table::finishContentsResze(bool updateBefore)
+{
+ QRect r(cellGeometry(numRows() - 1, numCols() - 1));
+ resizeContents(r.right() + 1, r.bottom() + 1);
+ updateGeometries();
+ if (updateBefore)
+ repaintContents(contentsX(), contentsY(),
+ visibleWidth(), visibleHeight(), true);
+ else
+ repaintContents(contentsX(), contentsY(),
+ visibleWidth(), visibleHeight(), false);
+
+ if (isRowSelection(selectionMode())) {
+ int r = curRow;
+ curRow = -1;
+ setCurrentCell(r, curCol);
+ }
+}
+
+void Q3Table::setNumRows(int r)
+{
+ if (r < 0)
+ return;
+
+ if (r < numRows()) {
+ // Removed rows are no longer hidden, and should thus be removed from "hiddenRows"
+ for (int rr = numRows()-1; rr >= r; --rr) {
+ if (d->hiddenRows.find(rr))
+ d->hiddenRows.remove(rr);
+ }
+ }
+
+ fontChange(font()); // invalidate the sizeHintCache
+
+ Q3PtrVector<Q3TableItem> tmp;
+ Q3PtrVector<TableWidget> tmp2;
+ saveContents(tmp, tmp2);
+
+ bool updatesEnabled = leftHeader->updatesEnabled();
+ if (updatesEnabled)
+ leftHeader->setUpdatesEnabled(false);
+
+ bool updateBefore;
+ updateHeaderAndResizeContents(leftHeader, numRows(), r, 20, updateBefore);
+
+ int w = fontMetrics().width(QString::number(r) + QLatin1Char('W'));
+ if (VERTICALMARGIN > 0 && w > VERTICALMARGIN)
+ setLeftMargin(w);
+
+ restoreContents(tmp, tmp2);
+
+ leftHeader->calculatePositions();
+ finishContentsResze(updateBefore);
+ if (updatesEnabled) {
+ leftHeader->setUpdatesEnabled(true);
+ leftHeader->update();
+ }
+ leftHeader->updateCache();
+ if (curRow >= numRows()) {
+ curRow = numRows() - 1;
+ if (curRow < 0)
+ curCol = -1;
+ else
+ repaintCell(curRow, curCol);
+ }
+
+ if (curRow > numRows())
+ curRow = numRows();
+}
+
+void Q3Table::setNumCols(int c)
+{
+ if (c < 0)
+ return;
+
+ if (c < numCols()) {
+ // Removed columns are no longer hidden, and should thus be removed from "hiddenCols"
+ for (int cc = numCols()-1; cc >= c; --cc) {
+ if (d->hiddenCols.find(cc))
+ d->hiddenCols.remove(cc);
+ }
+ }
+
+ fontChange(font()); // invalidate the sizeHintCache
+
+ Q3PtrVector<Q3TableItem> tmp;
+ Q3PtrVector<TableWidget> tmp2;
+ saveContents(tmp, tmp2);
+
+ bool updatesEnabled = topHeader->updatesEnabled();
+ if (updatesEnabled)
+ topHeader->setUpdatesEnabled(false);
+
+ bool updateBefore;
+ updateHeaderAndResizeContents(topHeader, numCols(), c, 100, updateBefore);
+
+ restoreContents(tmp, tmp2);
+
+ topHeader->calculatePositions();
+ finishContentsResze(updateBefore);
+ if (updatesEnabled) {
+ topHeader->setUpdatesEnabled(true);
+ topHeader->update();
+ }
+ topHeader->updateCache();
+ if (curCol >= numCols()) {
+ curCol = numCols() - 1;
+ if (curCol < 0)
+ curRow = -1;
+ else
+ repaintCell(curRow, curCol);
+ }
+}
+
+/*! Sets the section labels of the verticalHeader() to \a labels */
+
+void Q3Table::setRowLabels(const QStringList &labels)
+{
+ leftHeader->setLabels(labels);
+}
+
+/*! Sets the section labels of the horizontalHeader() to \a labels */
+
+void Q3Table::setColumnLabels(const QStringList &labels)
+{
+ topHeader->setLabels(labels);
+}
+
+/*!
+ This function returns the widget which should be used as an editor
+ for the contents of the cell at \a row, \a col.
+
+ If \a initFromCell is true, the editor is used to edit the current
+ contents of the cell (so the editor widget should be initialized
+ with this content). If \a initFromCell is false, the content of
+ the cell is replaced with the new content which the user entered
+ into the widget created by this function.
+
+ The default functionality is as follows: if \a initFromCell is
+ true or the cell has a Q3TableItem and the table item's
+ Q3TableItem::isReplaceable() is false then the cell is asked to
+ create an appropriate editor (using Q3TableItem::createEditor()).
+ Otherwise a QLineEdit is used as the editor.
+
+ If you want to create your own editor for certain cells, implement
+ a custom Q3TableItem subclass and reimplement
+ Q3TableItem::createEditor().
+
+ If you are not using \l{Q3TableItem}s and you don't want to use a
+ QLineEdit as the default editor, subclass Q3Table and reimplement
+ this function with code like this:
+ \snippet doc/src/snippets/code/src_qt3support_itemviews_q3table.cpp 5
+ Ownership of the editor widget is transferred to the caller.
+
+ If you reimplement this function return 0 for read-only cells. You
+ will need to reimplement setCellContentFromEditor() to retrieve
+ the data the user entered.
+
+ \sa Q3TableItem::createEditor()
+*/
+
+QWidget *Q3Table::createEditor(int row, int col, bool initFromCell) const
+{
+ if (isReadOnly() || isRowReadOnly(row) || isColumnReadOnly(col))
+ return 0;
+
+ QWidget *e = 0;
+
+ // the current item in the cell should be edited if possible
+ Q3TableItem *i = item(row, col);
+ if (initFromCell || (i && !i->isReplaceable())) {
+ if (i) {
+ if (i->editType() == Q3TableItem::Never)
+ return 0;
+
+ e = i->createEditor();
+ if (!e)
+ return 0;
+ }
+ }
+
+ // no contents in the cell yet, so open the default editor
+ if (!e) {
+ e = new QLineEdit(viewport(), "qt_lineeditor");
+ ((QLineEdit*)e)->setFrame(false);
+ }
+
+ return e;
+}
+
+/*!
+ This function is called to start in-place editing of the cell at
+ \a row, \a col. Editing is achieved by creating an editor
+ (createEditor() is called) and setting the cell's editor with
+ setCellWidget() to the newly created editor. (After editing is
+ complete endEdit() will be called to replace the cell's content
+ with the editor's content.) If \a replace is true the editor will
+ start empty; otherwise it will be initialized with the cell's
+ content (if any), i.e. the user will be modifying the original
+ cell content.
+
+ \sa endEdit()
+*/
+
+QWidget *Q3Table::beginEdit(int row, int col, bool replace)
+{
+ if (isReadOnly() || isRowReadOnly(row) || isColumnReadOnly(col))
+ return 0;
+ if ( row < 0 || row >= numRows() || col < 0 || col >= numCols() )
+ return 0;
+ Q3TableItem *itm = item(row, col);
+ if (itm && !itm->isEnabled())
+ return 0;
+ if (cellWidget(row, col))
+ return 0;
+ ensureCellVisible(row, col);
+ QWidget *e = createEditor(row, col, !replace);
+ if (!e)
+ return 0;
+ setCellWidget(row, col, e);
+ e->setActiveWindow();
+ e->setFocus();
+ updateCell(row, col);
+ return e;
+}
+
+/*!
+ This function is called when in-place editing of the cell at \a
+ row, \a col is requested to stop.
+
+ If the cell is not being edited or \a accept is false the function
+ returns and the cell's contents are left unchanged.
+
+ If \a accept is true the content of the editor must be transferred
+ to the relevant cell. If \a replace is true the current content of
+ this cell should be replaced by the content of the editor (this
+ means removing the current Q3TableItem of the cell and creating a
+ new one for the cell). Otherwise (if possible) the content of the
+ editor should just be set to the existing Q3TableItem of this cell.
+
+ setCellContentFromEditor() is called to replace the contents of
+ the cell with the contents of the cell's editor.
+
+ Finally clearCellWidget() is called to remove the editor widget.
+
+ \sa setCellContentFromEditor(), beginEdit()
+*/
+
+void Q3Table::endEdit(int row, int col, bool accept, bool replace)
+{
+ QWidget *editor = cellWidget(row, col);
+ if (!editor)
+ return;
+
+ if (!accept) {
+ if (row == editRow && col == editCol)
+ setEditMode(NotEditing, -1, -1);
+ clearCellWidget(row, col);
+ updateCell(row, col);
+ viewport()->setFocus();
+ updateCell(row, col);
+ return;
+ }
+
+ Q3TableItem *i = item(row, col);
+ QString oldContent;
+ if (i)
+ oldContent = i->text();
+
+ if (!i || replace) {
+ setCellContentFromEditor(row, col);
+ i = item(row, col);
+ } else {
+ i->setContentFromEditor(editor);
+ }
+
+ if (row == editRow && col == editCol)
+ setEditMode(NotEditing, -1, -1);
+
+ viewport()->setFocus();
+ updateCell(row, col);
+
+ if (!i || (oldContent != i->text()))
+ emit valueChanged(row, col);
+
+ clearCellWidget(row, col);
+}
+
+/*!
+ This function is called to replace the contents of the cell at \a
+ row, \a col with the contents of the cell's editor.
+
+ If there already exists a Q3TableItem for the cell,
+ it calls Q3TableItem::setContentFromEditor() on this Q3TableItem.
+
+ If, for example, you want to create different \l{Q3TableItem}s
+ depending on the contents of the editor, you might reimplement
+ this function.
+
+ If you want to work without \l{Q3TableItem}s, you will need to
+ reimplement this function to save the data the user entered into
+ your data structure. (See the notes on large tables.)
+
+ \sa Q3TableItem::setContentFromEditor() createEditor()
+*/
+
+void Q3Table::setCellContentFromEditor(int row, int col)
+{
+ QWidget *editor = cellWidget(row, col);
+ if (!editor)
+ return;
+
+ Q3TableItem *i = item(row, col);
+ if (i) {
+ i->setContentFromEditor(editor);
+ } else {
+ QLineEdit *le = qobject_cast<QLineEdit*>(editor);
+ if (le)
+ setText(row, col, le->text());
+ }
+}
+
+/*!
+ Returns true if the \l EditMode is \c Editing or \c Replacing;
+ otherwise (i.e. the \l EditMode is \c NotEditing) returns false.
+
+ \sa Q3Table::EditMode
+*/
+
+bool Q3Table::isEditing() const
+{
+ return edMode != NotEditing;
+}
+
+/*!
+ Returns the current edit mode
+
+ \sa Q3Table::EditMode
+*/
+
+Q3Table::EditMode Q3Table::editMode() const
+{
+ return edMode;
+}
+
+/*!
+ Returns the current edited row
+*/
+
+int Q3Table::currEditRow() const
+{
+ return editRow;
+}
+
+/*!
+ Returns the current edited column
+*/
+
+int Q3Table::currEditCol() const
+{
+ return editCol;
+}
+
+/*!
+ Returns a single integer which identifies a particular \a row and \a
+ col by mapping the 2D table to a 1D array.
+
+ This is useful, for example, if you have a sparse table and want to
+ use a Q3IntDict to map integers to the cells that are used.
+*/
+
+int Q3Table::indexOf(int row, int col) const
+{
+ return (row * numCols()) + col;
+}
+
+/*! \internal
+*/
+
+void Q3Table::repaintSelections(Q3TableSelection *oldSelection,
+ Q3TableSelection *newSelection,
+ bool updateVertical, bool updateHorizontal)
+{
+ if (!oldSelection && !newSelection)
+ return;
+ if (oldSelection && newSelection && *oldSelection == *newSelection)
+ return;
+ if (oldSelection && !oldSelection->isActive())
+ oldSelection = 0;
+
+ bool optimizeOld = false;
+ bool optimizeNew = false;
+
+ QRect old;
+ if (oldSelection)
+ old = rangeGeometry(oldSelection->topRow(),
+ oldSelection->leftCol(),
+ oldSelection->bottomRow(),
+ oldSelection->rightCol(),
+ optimizeOld);
+ else
+ old = QRect(0, 0, 0, 0);
+
+ QRect cur;
+ if (newSelection)
+ cur = rangeGeometry(newSelection->topRow(),
+ newSelection->leftCol(),
+ newSelection->bottomRow(),
+ newSelection->rightCol(),
+ optimizeNew);
+ else
+ cur = QRect(0, 0, 0, 0);
+ int i;
+
+ if (!optimizeOld || !optimizeNew ||
+ old.width() > SHRT_MAX || old.height() > SHRT_MAX ||
+ cur.width() > SHRT_MAX || cur.height() > SHRT_MAX) {
+ QRect rr = cur.united(old);
+ repaintContents(rr, false);
+ } else {
+ old = QRect(contentsToViewport2(old.topLeft()), old.size());
+ cur = QRect(contentsToViewport2(cur.topLeft()), cur.size());
+ QRegion r1(old);
+ QRegion r2(cur);
+ QRegion r3 = r1.subtracted(r2);
+ QRegion r4 = r2.subtracted(r1);
+
+ for (i = 0; i < (int)r3.rects().count(); ++i) {
+ QRect r(r3.rects()[ i ]);
+ r = QRect(viewportToContents2(r.topLeft()), r.size());
+ repaintContents(r, false);
+ }
+ for (i = 0; i < (int)r4.rects().count(); ++i) {
+ QRect r(r4.rects()[ i ]);
+ r = QRect(viewportToContents2(r.topLeft()), r.size());
+ repaintContents(r, false);
+ }
+ }
+
+ int top, left, bottom, right;
+ {
+ int oldTopRow = oldSelection ? oldSelection->topRow() : numRows() - 1;
+ int newTopRow = newSelection ? newSelection->topRow() : numRows() - 1;
+ top = QMIN(oldTopRow, newTopRow);
+ }
+
+ {
+ int oldLeftCol = oldSelection ? oldSelection->leftCol() : numCols() - 1;
+ int newLeftCol = newSelection ? newSelection->leftCol() : numCols() - 1;
+ left = QMIN(oldLeftCol, newLeftCol);
+ }
+
+ {
+ int oldBottomRow = oldSelection ? oldSelection->bottomRow() : 0;
+ int newBottomRow = newSelection ? newSelection->bottomRow() : 0;
+ bottom = QMAX(oldBottomRow, newBottomRow);
+ }
+
+ {
+ int oldRightCol = oldSelection ? oldSelection->rightCol() : 0;
+ int newRightCol = newSelection ? newSelection->rightCol() : 0;
+ right = QMAX(oldRightCol, newRightCol);
+ }
+
+ if (updateHorizontal && numCols() > 0 && left >= 0 && !isRowSelection(selectionMode())) {
+ register int *s = &topHeader->states.data()[left];
+ for (i = left; i <= right; ++i) {
+ if (!isColumnSelected(i))
+ *s = Q3TableHeader::Normal;
+ else if (isColumnSelected(i, true))
+ *s = Q3TableHeader::Selected;
+ else
+ *s = Q3TableHeader::Bold;
+ ++s;
+ }
+ topHeader->repaint(false);
+ }
+
+ if (updateVertical && numRows() > 0 && top >= 0) {
+ register int *s = &leftHeader->states.data()[top];
+ for (i = top; i <= bottom; ++i) {
+ if (!isRowSelected(i))
+ *s = Q3TableHeader::Normal;
+ else if (isRowSelected(i, true))
+ *s = Q3TableHeader::Selected;
+ else
+ *s = Q3TableHeader::Bold;
+ ++s;
+ }
+ leftHeader->repaint(false);
+ }
+}
+
+/*!
+ Repaints all selections
+*/
+
+void Q3Table::repaintSelections()
+{
+ if (selections.isEmpty())
+ return;
+
+ QRect r;
+ for (Q3TableSelection *s = selections.first(); s; s = selections.next()) {
+ bool b;
+ r = r.united(rangeGeometry(s->topRow(),
+ s->leftCol(),
+ s->bottomRow(),
+ s->rightCol(), b));
+ }
+
+ repaintContents(r, false);
+}
+
+/*!
+ Clears all selections and repaints the appropriate regions if \a
+ repaint is true.
+
+ \sa removeSelection()
+*/
+
+void Q3Table::clearSelection(bool repaint)
+{
+ if (selections.isEmpty())
+ return;
+ bool needRepaint = !selections.isEmpty();
+
+ QRect r;
+ for (Q3TableSelection *s = selections.first(); s; s = selections.next()) {
+ bool b;
+ r = r.united(rangeGeometry(s->topRow(),
+ s->leftCol(),
+ s->bottomRow(),
+ s->rightCol(), b));
+ }
+
+ currentSel = 0;
+ selections.clear();
+
+ if (needRepaint && repaint)
+ repaintContents(r, false);
+
+ leftHeader->setSectionStateToAll(Q3TableHeader::Normal);
+ leftHeader->repaint(false);
+ if (!isRowSelection(selectionMode())) {
+ topHeader->setSectionStateToAll(Q3TableHeader::Normal);
+ topHeader->repaint(false);
+ }
+ topHeader->setSectionState(curCol, Q3TableHeader::Bold);
+ leftHeader->setSectionState(curRow, Q3TableHeader::Bold);
+ emit selectionChanged();
+}
+
+/*! \internal
+*/
+
+QRect Q3Table::rangeGeometry(int topRow, int leftCol,
+ int bottomRow, int rightCol, bool &optimize)
+{
+ topRow = QMAX(topRow, rowAt(contentsY()));
+ leftCol = QMAX(leftCol, columnAt(contentsX()));
+ int ra = rowAt(contentsY() + visibleHeight());
+ if (ra != -1)
+ bottomRow = QMIN(bottomRow, ra);
+ int ca = columnAt(contentsX() + visibleWidth());
+ if (ca != -1)
+ rightCol = QMIN(rightCol, ca);
+ optimize = true;
+ QRect rect;
+ for (int r = topRow; r <= bottomRow; ++r) {
+ for (int c = leftCol; c <= rightCol; ++c) {
+ rect = rect.united(cellGeometry(r, c));
+ Q3TableItem *i = item(r, c);
+ if (i && (i->rowSpan() > 1 || i->colSpan() > 1))
+ optimize = false;
+ }
+ }
+ return rect;
+}
+
+/*!
+ This function is called to activate the next cell if in-place
+ editing was finished by pressing the Enter key.
+
+ The default behaviour is to move from top to bottom, i.e. move to
+ the cell beneath the cell being edited. Reimplement this function
+ if you want different behaviour, e.g. moving from left to right.
+*/
+
+void Q3Table::activateNextCell()
+{
+ int firstRow = 0;
+ while (d->hiddenRows.find(firstRow))
+ firstRow++;
+ int firstCol = 0;
+ while (d->hiddenCols.find(firstCol))
+ firstCol++;
+ int nextRow = curRow;
+ int nextCol = curCol;
+ while (d->hiddenRows.find(++nextRow)) {}
+ if (nextRow >= numRows()) {
+ nextRow = firstRow;
+ while (d->hiddenCols.find(++nextCol)) {}
+ if (nextCol >= numCols())
+ nextCol = firstCol;
+ }
+
+ if (!currentSel || !currentSel->isActive() ||
+ (currentSel->leftCol() == currentSel->rightCol() &&
+ currentSel->topRow() == currentSel->bottomRow())) {
+ clearSelection();
+ setCurrentCell(nextRow, nextCol);
+ } else {
+ if (curRow < currentSel->bottomRow())
+ setCurrentCell(nextRow, curCol);
+ else if (curCol < currentSel->rightCol())
+ setCurrentCell(currentSel->topRow(), nextCol);
+ else
+ setCurrentCell(currentSel->topRow(), currentSel->leftCol());
+ }
+
+}
+
+/*! \internal
+*/
+
+void Q3Table::fixRow(int &row, int y)
+{
+ if (row == -1) {
+ if (y < 0)
+ row = 0;
+ else
+ row = numRows() - 1;
+ }
+}
+
+/*! \internal
+*/
+
+void Q3Table::fixCol(int &col, int x)
+{
+ if (col == -1) {
+ if (x < 0)
+ col = 0;
+ else
+ col = numCols() - 1;
+ }
+}
+
+struct SortableTableItem
+{
+ Q3TableItem *item;
+};
+
+#if defined(Q_C_CALLBACKS)
+extern "C" {
+#endif
+
+#ifdef Q_OS_WINCE
+static int _cdecl cmpTableItems(const void *n1, const void *n2)
+#else
+static int cmpTableItems(const void *n1, const void *n2)
+#endif
+{
+ if (!n1 || !n2)
+ return 0;
+
+ SortableTableItem *i1 = (SortableTableItem *)n1;
+ SortableTableItem *i2 = (SortableTableItem *)n2;
+
+ return i1->item->key().localeAwareCompare(i2->item->key());
+}
+
+#if defined(Q_C_CALLBACKS)
+}
+#endif
+
+/*!
+ Sorts column \a col. If \a ascending is true the sort is in
+ ascending order, otherwise the sort is in descending order.
+
+ If \a wholeRows is true, entire rows are sorted using swapRows();
+ otherwise only cells in the column are sorted using swapCells().
+
+ Note that if you are not using Q3TableItems you will need to
+ reimplement swapRows() and swapCells(). (See the notes on large
+ tables.)
+
+ \sa swapRows()
+*/
+
+void Q3Table::sortColumn(int col, bool ascending, bool wholeRows)
+{
+ int filledRows = 0, i;
+ for (i = 0; i < numRows(); ++i) {
+ Q3TableItem *itm = item(i, col);
+ if (itm)
+ filledRows++;
+ }
+
+ if (!filledRows)
+ return;
+
+ SortableTableItem *items = new SortableTableItem[ filledRows ];
+ int j = 0;
+ for (i = 0; i < numRows(); ++i) {
+ Q3TableItem *itm = item(i, col);
+ if (!itm)
+ continue;
+ items[ j++ ].item = itm;
+ }
+
+ qsort(items, filledRows, sizeof(SortableTableItem), cmpTableItems);
+
+ bool updatesWereEnabled = updatesEnabled();
+ if (updatesWereEnabled)
+ setUpdatesEnabled(false);
+ for (i = 0; i < numRows(); ++i) {
+ if (i < filledRows) {
+ if (ascending) {
+ if (items[ i ].item->row() == i)
+ continue;
+ if (wholeRows)
+ swapRows(items[ i ].item->row(), i);
+ else
+ swapCells(items[ i ].item->row(), col, i, col);
+ } else {
+ if (items[ i ].item->row() == filledRows - i - 1)
+ continue;
+ if (wholeRows)
+ swapRows(items[ i ].item->row(), filledRows - i - 1);
+ else
+ swapCells(items[ i ].item->row(), col,
+ filledRows - i - 1, col);
+ }
+ }
+ }
+ if (updatesWereEnabled)
+ setUpdatesEnabled(true);
+ if (topHeader)
+ topHeader->setSortIndicator(col, ascending ? Qt::Ascending : Qt::Descending);
+
+ if (!wholeRows)
+ repaintContents(columnPos(col), contentsY(),
+ columnWidth(col), visibleHeight(), false);
+ else
+ repaintContents(contentsX(), contentsY(),
+ visibleWidth(), visibleHeight(), false);
+
+ delete [] items;
+}
+
+/*!
+ Hides row \a row.
+
+ \sa showRow() hideColumn()
+*/
+
+void Q3Table::hideRow(int row)
+{
+ if (d->hiddenRows.find(row))
+ return;
+ d->hiddenRows.replace(row, new int(leftHeader->sectionSize(row)));
+ leftHeader->resizeSection(row, 0);
+ leftHeader->setResizeEnabled(false, row);
+ if (isRowStretchable(row))
+ leftHeader->numStretches--;
+ rowHeightChanged(row);
+ if (curRow == row) {
+ int r = curRow;
+ int c = curCol;
+ int k = (r >= numRows() - 1 ? Key_Up : Key_Down);
+ fixCell(r, c, k);
+ if (numRows() > 0)
+ setCurrentCell(r, c);
+ }
+}
+
+/*!
+ Hides column \a col.
+
+ \sa showColumn() hideRow()
+*/
+
+void Q3Table::hideColumn(int col)
+{
+ if (!numCols() || d->hiddenCols.find(col))
+ return;
+ d->hiddenCols.replace(col, new int(topHeader->sectionSize(col)));
+ topHeader->resizeSection(col, 0);
+ topHeader->setResizeEnabled(false, col);
+ if (isColumnStretchable(col))
+ topHeader->numStretches--;
+ columnWidthChanged(col);
+ if (curCol == col) {
+ int r = curRow;
+ int c = curCol;
+ int k = (c >= numCols() - 1 ? Key_Left : Key_Right);
+ fixCell(r, c, k);
+ if (numCols() > 0)
+ setCurrentCell(r, c);
+ }
+}
+
+/*!
+ Shows row \a row.
+
+ \sa hideRow() showColumn()
+*/
+
+void Q3Table::showRow(int row)
+{
+ int *h = d->hiddenRows.find(row);
+ if (h) {
+ int rh = *h;
+ d->hiddenRows.remove(row);
+ setRowHeight(row, rh);
+ if (isRowStretchable(row))
+ leftHeader->numStretches++;
+ } else if (rowHeight(row) == 0) {
+ setRowHeight(row, 20);
+ }
+ leftHeader->setResizeEnabled(true, row);
+}
+
+/*!
+ Shows column \a col.
+
+ \sa hideColumn() showRow()
+*/
+
+void Q3Table::showColumn(int col)
+{
+ int *w = d->hiddenCols.find(col);
+ if (w) {
+ int cw = *w;
+ d->hiddenCols.remove(col);
+ setColumnWidth(col, cw);
+ if (isColumnStretchable(col))
+ topHeader->numStretches++;
+ } else if (columnWidth(col) == 0) {
+ setColumnWidth(col, 20);
+ }
+ topHeader->setResizeEnabled(true, col);
+}
+
+/*!
+ Returns true if row \a row is hidden; otherwise returns
+ false.
+
+ \sa hideRow(), isColumnHidden()
+*/
+bool Q3Table::isRowHidden(int row) const
+{
+ return d->hiddenRows.find(row);
+}
+
+/*!
+ Returns true if column \a col is hidden; otherwise returns
+ false.
+
+ \sa hideColumn(), isRowHidden()
+*/
+bool Q3Table::isColumnHidden(int col) const
+{
+ return d->hiddenCols.find(col);
+}
+
+/*!
+ Resizes column \a col to be \a w pixels wide.
+
+ \sa columnWidth() setRowHeight()
+*/
+
+void Q3Table::setColumnWidth(int col, int w)
+{
+ int *ow = d->hiddenCols.find(col);
+ if (ow) {
+ d->hiddenCols.replace(col, new int(w));
+ } else {
+ topHeader->resizeSection(col, w);
+ columnWidthChanged(col);
+ }
+}
+
+/*!
+ Resizes row \a row to be \a h pixels high.
+
+ \sa rowHeight() setColumnWidth()
+*/
+
+void Q3Table::setRowHeight(int row, int h)
+{
+ int *oh = d->hiddenRows.find(row);
+ if (oh) {
+ d->hiddenRows.replace(row, new int(h));
+ } else {
+ leftHeader->resizeSection(row, h);
+ rowHeightChanged(row);
+ }
+}
+
+/*!
+ Resizes column \a col so that the column width is wide enough to
+ display the widest item the column contains.
+
+ \sa adjustRow()
+*/
+
+void Q3Table::adjustColumn(int col)
+{
+ int w;
+ if ( currentColumn() == col ) {
+ QFont f = font();
+ f.setBold(true);
+ w = topHeader->sectionSizeHint( col, QFontMetrics(f) ).width();
+ } else {
+ w = topHeader->sectionSizeHint( col, fontMetrics() ).width();
+ }
+ if (topHeader->iconSet(col))
+ w += topHeader->iconSet(col)->pixmap().width();
+ w = QMAX(w, 20);
+ for (int i = 0; i < numRows(); ++i) {
+ Q3TableItem *itm = item(i, col);
+ if (!itm) {
+ QWidget *widget = cellWidget(i, col);
+ if (widget)
+ w = QMAX(w, widget->sizeHint().width());
+ } else {
+ if (itm->colSpan() > 1)
+ w = QMAX(w, itm->sizeHint().width() / itm->colSpan());
+ else
+ w = QMAX(w, itm->sizeHint().width());
+ }
+ }
+ w = QMAX(w, QApplication::globalStrut().width());
+ setColumnWidth(col, w);
+}
+
+/*!
+ Resizes row \a row so that the row height is tall enough to
+ display the tallest item the row contains.
+
+ \sa adjustColumn()
+*/
+
+void Q3Table::adjustRow(int row)
+{
+ int h = 20;
+ h = QMAX(h, leftHeader->sectionSizeHint(row, leftHeader->fontMetrics()).height());
+ if (leftHeader->iconSet(row))
+ h = QMAX(h, leftHeader->iconSet(row)->pixmap().height());
+ for (int i = 0; i < numCols(); ++i) {
+ Q3TableItem *itm = item(row, i);
+ if (!itm) {
+ QWidget *widget = cellWidget(row, i);
+ if (widget)
+ h = QMAX(h, widget->sizeHint().height());
+ } else {
+ if (itm->rowSpan() > 1)
+ h = QMAX(h, itm->sizeHint().height() / itm->rowSpan());
+ else
+ h = QMAX(h, itm->sizeHint().height());
+ }
+ }
+ h = QMAX(h, QApplication::globalStrut().height());
+ setRowHeight(row, h);
+}
+
+/*!
+ If \a stretch is true, column \a col is set to be stretchable;
+ otherwise column \a col is set to be unstretchable.
+
+ If the table widget's width decreases or increases stretchable
+ columns will grow narrower or wider to fit the space available as
+ completely as possible. The user cannot manually resize stretchable
+ columns.
+
+ \sa isColumnStretchable() setRowStretchable() adjustColumn()
+*/
+
+void Q3Table::setColumnStretchable(int col, bool stretch)
+{
+ topHeader->setSectionStretchable(col, stretch);
+
+ if (stretch && d->hiddenCols.find(col))
+ topHeader->numStretches--;
+}
+
+/*!
+ If \a stretch is true, row \a row is set to be stretchable;
+ otherwise row \a row is set to be unstretchable.
+
+ If the table widget's height decreases or increases stretchable
+ rows will grow shorter or taller to fit the space available as
+ completely as possible. The user cannot manually resize
+ stretchable rows.
+
+ \sa isRowStretchable() setColumnStretchable()
+*/
+
+void Q3Table::setRowStretchable(int row, bool stretch)
+{
+ leftHeader->setSectionStretchable(row, stretch);
+
+ if (stretch && d->hiddenRows.find(row))
+ leftHeader->numStretches--;
+}
+
+/*!
+ Returns true if column \a col is stretchable; otherwise returns
+ false.
+
+ \sa setColumnStretchable() isRowStretchable()
+*/
+
+bool Q3Table::isColumnStretchable(int col) const
+{
+ return topHeader->isSectionStretchable(col);
+}
+
+/*!
+ Returns true if row \a row is stretchable; otherwise returns
+ false.
+
+ \sa setRowStretchable() isColumnStretchable()
+*/
+
+bool Q3Table::isRowStretchable(int row) const
+{
+ return leftHeader->isSectionStretchable(row);
+}
+
+/*!
+ Takes the table item \a i out of the table. This function does \e
+ not delete the table item. You must either delete the table item
+ yourself or put it into a table (using setItem()) which will then
+ take ownership of it.
+
+ Use this function if you want to move an item from one cell in a
+ table to another, or to move an item from one table to another,
+ reinserting the item with setItem().
+
+ If you want to exchange two cells use swapCells().
+*/
+
+void Q3Table::takeItem(Q3TableItem *i)
+{
+ if (!i)
+ return;
+ if (i->row() != -1 && i->col() != -1) {
+ QRect rect = cellGeometry(i->row(), i->col());
+ contents.setAutoDelete(false);
+ int bottom = i->row() + i->rowSpan();
+ if (bottom > numRows())
+ bottom = numRows();
+ int right = i->col() + i->colSpan();
+ if (right > numCols())
+ right = numCols();
+ for (int r = i->row(); r < bottom; ++r) {
+ for (int c = i->col(); c < right; ++c)
+ contents.remove(indexOf(r, c));
+ }
+ contents.setAutoDelete(true);
+ repaintContents(rect, false);
+ int orow = i->row();
+ int ocol = i->col();
+ i->setRow(-1);
+ i->setCol(-1);
+ i->updateEditor(orow, ocol);
+ }
+ i->t = 0;
+}
+
+/*!
+ Sets the widget \a e to the cell at \a row, \a col and takes care of
+ placing and resizing the widget when the cell geometry changes.
+
+ By default widgets are inserted into a vector with numRows() *
+ numCols() elements. In very large tables you will probably want to
+ store the widgets in a data structure that consumes less memory (see
+ the notes on large tables). To support the use of your own data
+ structure this function calls insertWidget() to add the widget to
+ the internal data structure. To use your own data structure
+ reimplement insertWidget(), cellWidget() and clearCellWidget().
+
+ Cell widgets are created dynamically with the \c new operator. The
+ cell widgets are destroyed automatically once the table is
+ destroyed; the table takes ownership of the widget when using
+ setCellWidget.
+
+*/
+
+void Q3Table::setCellWidget(int row, int col, QWidget *e)
+{
+ if (!e || row >= numRows() || col >= numCols())
+ return;
+
+ QWidget *w = cellWidget(row, col);
+ if (w && row == editRow && col == editCol)
+ endEdit(editRow, editCol, false, edMode != Editing);
+
+ e->installEventFilter(this);
+ clearCellWidget(row, col);
+ if (e->parent() != viewport())
+ e->reparent(viewport(), QPoint(0,0));
+ Q3TableItem *itm = item(row, col);
+ if (itm && itm->row() >= 0 && itm->col() >= 0) { // get the correct row and col if the item is spanning
+ row = itm->row();
+ col = itm->col();
+ }
+ insertWidget(row, col, e);
+ QRect cr = cellGeometry(row, col);
+ e->resize(cr.size());
+ moveChild(e, cr.x(), cr.y());
+ e->show();
+}
+
+/*!
+ Inserts widget \a w at \a row, \a col into the internal
+ data structure. See the documentation of setCellWidget() for
+ further details.
+
+ If you don't use \l{Q3TableItem}s you may need to reimplement this
+ function: see the notes on large tables.
+*/
+
+void Q3Table::insertWidget(int row, int col, QWidget *w)
+{
+ if (row < 0 || col < 0 || row > numRows() - 1 || col > numCols() - 1)
+ return;
+
+ if ((int)widgets.size() != numRows() * numCols())
+ widgets.resize(numRows() * numCols());
+
+ widgets.insert(indexOf(row, col), w);
+}
+
+/*!
+ Returns the widget that has been set for the cell at \a row, \a
+ col, or 0 if no widget has been set.
+
+ If you don't use \l{Q3TableItem}s you may need to reimplement this
+ function: see the notes on large tables.
+
+ \sa clearCellWidget() setCellWidget()
+*/
+
+QWidget *Q3Table::cellWidget(int row, int col) const
+{
+ if (row < 0 || col < 0 || row > numRows() - 1 || col > numCols() - 1)
+ return 0;
+
+ if ((int)widgets.size() != numRows() * numCols())
+ ((Q3Table*)this)->widgets.resize(numRows() * numCols());
+
+ return widgets[ indexOf(row, col) ];
+}
+
+/*!
+ Removes the widget (if there is one) set for the cell at \a row,
+ \a col.
+
+ If you don't use \l{Q3TableItem}s you may need to reimplement this
+ function: see the notes on large tables.
+
+ This function deletes the widget at \a row, \a col. Note that the
+ widget is not deleted immediately; instead QObject::deleteLater()
+ is called on the widget to avoid problems with timing issues.
+
+ \sa cellWidget() setCellWidget()
+*/
+
+void Q3Table::clearCellWidget(int row, int col)
+{
+ if (row < 0 || col < 0 || row > numRows() - 1 || col > numCols() - 1)
+ return;
+
+ if ((int)widgets.size() != numRows() * numCols())
+ widgets.resize(numRows() * numCols());
+
+ QWidget *w = cellWidget(row, col);
+ if (w) {
+ w->removeEventFilter(this);
+ w->hide();
+ w->deleteLater();
+ }
+ widgets.setAutoDelete(false);
+ widgets.remove(indexOf(row, col));
+ widgets.setAutoDelete(true);
+}
+
+/*!
+ \fn void Q3Table::dropped (QDropEvent * e)
+
+ This signal is emitted when a drop event occurred on the table.
+
+ \a e contains information about the drop.
+*/
+
+/*!
+ If \a b is true, the table starts a drag (see dragObject()) when
+ the user presses and moves the mouse on a selected cell.
+*/
+
+void Q3Table::setDragEnabled(bool b)
+{
+ dEnabled = b;
+}
+
+/*!
+ If this function returns true, the table supports dragging.
+
+ \sa setDragEnabled()
+*/
+
+bool Q3Table::dragEnabled() const
+{
+ return dEnabled;
+}
+
+/*!
+ Inserts \a count empty rows at row \a row. Also clears the selection(s).
+
+ \sa insertColumns() removeRow()
+*/
+
+void Q3Table::insertRows(int row, int count)
+{
+ // special case, so a call like insertRow(currentRow(), 1) also
+ // works, when we have 0 rows and currentRow() is -1
+ if (row == -1 && curRow == -1)
+ row = 0;
+ if (row < 0 || count <= 0)
+ return;
+
+ if (curRow >= row && curRow < row + count)
+ curRow = row + count;
+
+ --row;
+ if (row >= numRows())
+ return;
+
+ bool updatesWereEnabled = updatesEnabled();
+ if (updatesWereEnabled)
+ setUpdatesEnabled(false);
+ bool leftHeaderUpdatesEnabled = leftHeader->updatesEnabled();
+ if (leftHeaderUpdatesEnabled)
+ leftHeader->setUpdatesEnabled(false);
+ int oldLeftMargin = leftMargin();
+
+ setNumRows(numRows() + count);
+
+ for (int i = numRows() - count - 1; i > row; --i)
+ leftHeader->swapSections(i, i + count);
+
+ if (leftHeaderUpdatesEnabled)
+ leftHeader->setUpdatesEnabled(leftHeaderUpdatesEnabled);
+
+ if (updatesWereEnabled)
+ setUpdatesEnabled(true);
+
+ int cr = QMAX(0, currentRow());
+ int cc = QMAX(0, currentColumn());
+ if (curRow > row)
+ curRow -= count; // this is where curRow was
+ setCurrentCell(cr, cc, true, false); // without ensureCellVisible
+
+ // Repaint the header
+ if (leftHeaderUpdatesEnabled) {
+ int y = rowPos(row) - contentsY();
+ if (leftMargin() != oldLeftMargin || d->hasRowSpan)
+ y = 0; // full repaint
+ QRect rect(0, y, leftHeader->width(), contentsHeight());
+ leftHeader->update(rect);
+ }
+
+ if (updatesWereEnabled) {
+ int p = rowPos(row);
+ if (d->hasRowSpan)
+ p = contentsY();
+ updateContents(contentsX(), p, visibleWidth(), contentsHeight() + 1);
+ }
+}
+
+/*!
+ Inserts \a count empty columns at column \a col. Also clears the selection(s).
+
+ \sa insertRows() removeColumn()
+*/
+
+void Q3Table::insertColumns(int col, int count)
+{
+ // see comment in insertRows()
+ if (col == -1 && curCol == -1)
+ col = 0;
+ if (col < 0 || count <= 0)
+ return;
+
+ if (curCol >= col && curCol < col + count)
+ curCol = col + count;
+
+ --col;
+ if (col >= numCols())
+ return;
+
+ bool updatesWereEnabled = updatesEnabled();
+ if (updatesWereEnabled)
+ setUpdatesEnabled(false);
+ bool topHeaderUpdatesEnabled = topHeader->updatesEnabled();
+ if (topHeaderUpdatesEnabled)
+ topHeader->setUpdatesEnabled(false);
+ int oldTopMargin = topMargin();
+
+ setNumCols(numCols() + count);
+
+ for (int i = numCols() - count - 1; i > col; --i)
+ topHeader->swapSections(i, i + count);
+
+ if (topHeaderUpdatesEnabled)
+ topHeader->setUpdatesEnabled(true);
+ if (updatesWereEnabled)
+ setUpdatesEnabled(true);
+
+ int cr = QMAX(0, currentRow());
+ int cc = QMAX(0, currentColumn());
+ if (curCol > col)
+ curCol -= count; // this is where curCol was
+ setCurrentCell(cr, cc, true, false); // without ensureCellVisible
+
+ // Repaint the header
+ if (topHeaderUpdatesEnabled) {
+ int x = columnPos(col) - contentsX();
+ if (topMargin() != oldTopMargin || d->hasColSpan)
+ x = 0; // full repaint
+ QRect rect(x, 0, contentsWidth(), topHeader->height());
+ topHeader->update(rect);
+ }
+
+ if (updatesWereEnabled) {
+ int p = columnPos(col);
+ if (d->hasColSpan)
+ p = contentsX();
+ updateContents(p, contentsY(), contentsWidth() + 1, visibleHeight());
+ }
+}
+
+/*!
+ Removes row \a row, and deletes all its cells including any table
+ items and widgets the cells may contain. Also clears the selection(s).
+
+ \sa hideRow() insertRows() removeColumn() removeRows()
+*/
+
+void Q3Table::removeRow(int row)
+{
+ if (row < 0 || row >= numRows())
+ return;
+ if (row < numRows() - 1) {
+ if (d->hiddenRows.find(row))
+ d->hiddenRows.remove(row);
+
+ for (int i = row; i < numRows() - 1; ++i)
+ ((Q3TableHeader*)verticalHeader())->swapSections(i, i + 1);
+ }
+ setNumRows(numRows() - 1);
+}
+
+/*!
+ Removes the rows listed in the array \a rows, and deletes all their
+ cells including any table items and widgets the cells may contain.
+
+ The array passed in must only contain valid rows (in the range
+ from 0 to numRows() - 1) with no duplicates, and must be sorted in
+ ascending order. Also clears the selection(s).
+
+ \sa removeRow() insertRows() removeColumns()
+*/
+
+void Q3Table::removeRows(const Q3MemArray<int> &rows)
+{
+ if (rows.count() == 0)
+ return;
+ int i;
+ for (i = 0; i < (int)rows.count() - 1; ++i) {
+ for (int j = rows[i] - i; j < rows[i + 1] - i - 1; j++) {
+ ((Q3TableHeader*)verticalHeader())->swapSections(j, j + i + 1);
+ }
+ }
+
+ for (int j = rows[i] - i; j < numRows() - (int)rows.size(); j++)
+ ((Q3TableHeader*)verticalHeader())->swapSections(j, j + rows.count());
+
+ setNumRows(numRows() - rows.count());
+}
+
+/*!
+ Removes column \a col, and deletes all its cells including any
+ table items and widgets the cells may contain. Also clears the
+ selection(s).
+
+ \sa removeColumns() hideColumn() insertColumns() removeRow()
+*/
+
+void Q3Table::removeColumn(int col)
+{
+ if (col < 0 || col >= numCols())
+ return;
+ if (col < numCols() - 1) {
+ if (d->hiddenCols.find(col))
+ d->hiddenCols.remove(col);
+
+ for (int i = col; i < numCols() - 1; ++i)
+ ((Q3TableHeader*)horizontalHeader())->swapSections(i, i + 1);
+ }
+ setNumCols(numCols() - 1);
+}
+
+/*!
+ Removes the columns listed in the array \a cols, and deletes all
+ their cells including any table items and widgets the cells may
+ contain.
+
+ The array passed in must only contain valid columns (in the range
+ from 0 to numCols() - 1) with no duplicates, and must be sorted in
+ ascending order. Also clears the selection(s).
+
+ \sa removeColumn() insertColumns() removeRows()
+*/
+
+void Q3Table::removeColumns(const Q3MemArray<int> &cols)
+{
+ if (cols.count() == 0)
+ return;
+ int i;
+ for (i = 0; i < (int)cols.count() - 1; ++i) {
+ for (int j = cols[i] - i; j < cols[i + 1] - i - 1; j++) {
+ ((Q3TableHeader*)horizontalHeader())->swapSections(j, j + i + 1);
+ }
+ }
+
+ for (int j = cols[i] - i; j < numCols() - (int)cols.size(); j++)
+ ((Q3TableHeader*)horizontalHeader())->swapSections(j, j + cols.count());
+
+ setNumCols(numCols() - cols.count());
+}
+
+/*!
+ Starts editing the cell at \a row, \a col.
+
+ If \a replace is true the content of this cell will be replaced by
+ the content of the editor when editing is finished, i.e. the user
+ will be entering new data; otherwise the current content of the
+ cell (if any) will be modified in the editor.
+
+ \sa beginEdit()
+*/
+
+void Q3Table::editCell(int row, int col, bool replace)
+{
+ if (row < 0 || col < 0 || row > numRows() - 1 || col > numCols() - 1)
+ return;
+
+ if (beginEdit(row, col, replace)) {
+ edMode = Editing;
+ editRow = row;
+ editCol = col;
+ }
+}
+
+#ifndef QT_NO_DRAGANDDROP
+
+/*!
+ This event handler is called whenever a Q3Table object receives a
+ \l QDragEnterEvent \a e, i.e. when the user pressed the mouse
+ button to drag something.
+
+ The focus is moved to the cell where the QDragEnterEvent occurred.
+*/
+
+void Q3Table::contentsDragEnterEvent(QDragEnterEvent *e)
+{
+ oldCurrentRow = curRow;
+ oldCurrentCol = curCol;
+ int tmpRow = rowAt(e->pos().y());
+ int tmpCol = columnAt(e->pos().x());
+ fixRow(tmpRow, e->pos().y());
+ fixCol(tmpCol, e->pos().x());
+ if (e->source() != (QObject*)cellWidget(currentRow(), currentColumn()))
+ setCurrentCell(tmpRow, tmpCol, false, true);
+ e->accept();
+}
+
+/*!
+ This event handler is called whenever a Q3Table object receives a
+ \l QDragMoveEvent \a e, i.e. when the user actually drags the
+ mouse.
+
+ The focus is moved to the cell where the QDragMoveEvent occurred.
+*/
+
+void Q3Table::contentsDragMoveEvent(QDragMoveEvent *e)
+{
+ int tmpRow = rowAt(e->pos().y());
+ int tmpCol = columnAt(e->pos().x());
+ fixRow(tmpRow, e->pos().y());
+ fixCol(tmpCol, e->pos().x());
+ if (e->source() != (QObject*)cellWidget(currentRow(), currentColumn()))
+ setCurrentCell(tmpRow, tmpCol, false, true);
+ e->accept();
+}
+
+/*!
+ This event handler is called when a drag activity leaves \e this
+ Q3Table object with event \a e.
+*/
+
+void Q3Table::contentsDragLeaveEvent(QDragLeaveEvent *)
+{
+ setCurrentCell(oldCurrentRow, oldCurrentCol, false, true);
+}
+
+/*!
+ This event handler is called when the user ends a drag and drop by
+ dropping something onto \e this Q3Table and thus triggers the drop
+ event, \a e.
+*/
+
+void Q3Table::contentsDropEvent(QDropEvent *e)
+{
+ setCurrentCell(oldCurrentRow, oldCurrentCol, false, true);
+ emit dropped(e);
+}
+
+/*!
+ If the user presses the mouse on a selected cell, starts moving
+ (i.e. dragging), and dragEnabled() is true, this function is
+ called to obtain a drag object. A drag using this object begins
+ immediately unless dragObject() returns 0.
+
+ By default this function returns 0. You might reimplement it and
+ create a Q3DragObject depending on the selected items.
+
+ \sa dropped()
+*/
+
+Q3DragObject *Q3Table::dragObject()
+{
+ return 0;
+}
+
+/*!
+ Starts a drag.
+
+ Usually you don't need to call or reimplement this function yourself.
+
+ \sa dragObject()
+*/
+
+void Q3Table::startDrag()
+{
+ if (startDragRow == -1 || startDragCol == -1)
+ return;
+
+ startDragRow = startDragCol = -1;
+
+ Q3DragObject *drag = dragObject();
+ if (!drag)
+ return;
+
+ drag->drag();
+}
+
+#endif
+
+/*! \reimp */
+void Q3Table::windowActivationChange(bool oldActive)
+{
+ if (oldActive && autoScrollTimer)
+ autoScrollTimer->stop();
+
+ if (!isVisible())
+ return;
+
+ if (palette().active() != palette().inactive())
+ updateContents();
+}
+
+/*!
+ \internal
+*/
+void Q3Table::setEnabled(bool b)
+{
+ if (!b) {
+ // editor will lose focus, causing a crash deep in setEnabled(),
+ // so we'll end the edit early.
+ endEdit(editRow, editCol, true, edMode != Editing);
+ }
+ Q3ScrollView::setEnabled(b);
+}
+
+
+/*
+ \class Q3TableHeader
+ \brief The Q3TableHeader class allows for creation and manipulation
+ of table headers.
+
+ \compat
+
+ Q3Table uses this subclass of Q3Header for its headers. Q3Table has a
+ horizontalHeader() for displaying column labels, and a
+ verticalHeader() for displaying row labels.
+
+*/
+
+/*
+ \enum Q3TableHeader::SectionState
+
+ This enum type denotes the state of the header's text
+
+ \value Normal the default
+ \value Bold
+ \value Selected typically represented by showing the section "sunken"
+ or "pressed in"
+*/
+
+/*!
+ Creates a new table header called \a name with \a i sections. It
+ is a child of widget \a parent and attached to table \a t.
+*/
+
+Q3TableHeader::Q3TableHeader(int i, Q3Table *t,
+ QWidget *parent, const char *name)
+ : Q3Header(i, parent, name), mousePressed(false), startPos(-1),
+ table(t), caching(false), resizedSection(-1),
+ numStretches(0)
+{
+ setIsATableHeader(true);
+ d = 0;
+ states.resize(i);
+ stretchable.resize(i);
+ states.fill(Normal, -1);
+ stretchable.fill(false, -1);
+ autoScrollTimer = new QTimer(this);
+ connect(autoScrollTimer, SIGNAL(timeout()),
+ this, SLOT(doAutoScroll()));
+#ifndef NO_LINE_WIDGET
+ line1 = new QWidget(table->viewport(), "qt_line1");
+ line1->hide();
+ line1->setBackgroundMode(PaletteText);
+ table->addChild(line1);
+ line2 = new QWidget(table->viewport(), "qt_line2");
+ line2->hide();
+ line2->setBackgroundMode(PaletteText);
+ table->addChild(line2);
+#else
+ d = new Q3TableHeaderPrivate;
+ d->oldLinePos = -1; //outside, in contents coords
+#endif
+ connect(this, SIGNAL(sizeChange(int,int,int)),
+ this, SLOT(sectionWidthChanged(int,int,int)));
+ connect(this, SIGNAL(indexChange(int,int,int)),
+ this, SLOT(indexChanged(int,int,int)));
+
+ stretchTimer = new QTimer(this);
+ widgetStretchTimer = new QTimer(this);
+ connect(stretchTimer, SIGNAL(timeout()),
+ this, SLOT(updateStretches()));
+ connect(widgetStretchTimer, SIGNAL(timeout()),
+ this, SLOT(updateWidgetStretches()));
+ startPos = -1;
+}
+
+/*!
+ Adds a new section, \a size pixels wide (or high for vertical
+ headers) with the label \a s. If \a size is negative the section's
+ size is calculated based on the width (or height) of the label's
+ text.
+*/
+
+void Q3TableHeader::addLabel(const QString &s , int size)
+{
+ Q3Header::addLabel(s, size);
+ if (count() > (int)states.size()) {
+ int s = states.size();
+ states.resize(count());
+ stretchable.resize(count());
+ for (; s < count(); ++s) {
+ states[ s ] = Normal;
+ stretchable[ s ] = false;
+ }
+ }
+}
+
+void Q3TableHeader::removeLabel(int section)
+{
+ Q3Header::removeLabel(section);
+ if (section == (int)states.size() - 1) {
+ states.resize(states.size() - 1);
+ stretchable.resize(stretchable.size() - 1);
+ }
+}
+
+void Q3TableHeader::resizeArrays(int n)
+{
+ int old = states.size();
+ states.resize(n);
+ stretchable.resize(n);
+ if (n > old) {
+ for (int i = old; i < n; ++i) {
+ stretchable[ i ] = false;
+ states[ i ] = Normal;
+ }
+ }
+}
+
+void Q3TableHeader::setLabel(int section, const QString & s, int size)
+{
+ Q3Header::setLabel(section, s, size);
+ sectionLabelChanged(section);
+}
+
+void Q3TableHeader::setLabel(int section, const QIconSet & iconset,
+ const QString & s, int size)
+{
+ Q3Header::setLabel(section, iconset, s, size);
+ sectionLabelChanged(section);
+}
+
+/*!
+ Sets the SectionState of section \a s to \a astate.
+
+ \sa sectionState()
+*/
+
+void Q3TableHeader::setSectionState(int s, SectionState astate)
+{
+ if (s < 0 || s >= (int)states.count())
+ return;
+ if (states.data()[ s ] == astate)
+ return;
+ if (isRowSelection(table->selectionMode()) && orientation() == Horizontal)
+ return;
+
+ states.data()[ s ] = astate;
+ if (updatesEnabled()) {
+ if (orientation() == Horizontal)
+ repaint(sectionPos(s) - offset(), 0, sectionSize(s), height(), false);
+ else
+ repaint(0, sectionPos(s) - offset(), width(), sectionSize(s), false);
+ }
+}
+
+void Q3TableHeader::setSectionStateToAll(SectionState state)
+{
+ if (isRowSelection(table->selectionMode()) && orientation() == Horizontal)
+ return;
+
+ register int *d = (int *) states.data();
+ int n = count();
+
+ while (n >= 4) {
+ d[0] = state;
+ d[1] = state;
+ d[2] = state;
+ d[3] = state;
+ d += 4;
+ n -= 4;
+ }
+
+ if (n > 0) {
+ d[0] = state;
+ if (n > 1) {
+ d[1] = state;
+ if (n > 2) {
+ d[2] = state;
+ }
+ }
+ }
+}
+
+/*!
+ Returns the SectionState of section \a s.
+
+ \sa setSectionState()
+*/
+
+Q3TableHeader::SectionState Q3TableHeader::sectionState(int s) const
+{
+ return (s < 0 || s >= (int)states.count() ? Normal : (Q3TableHeader::SectionState)states[s]);
+}
+
+/*! \reimp
+*/
+
+void Q3TableHeader::paintEvent(QPaintEvent *e)
+{
+ QPainter p(this);
+ p.setPen(colorGroup().buttonText());
+ int pos = orientation() == Horizontal
+ ? e->rect().left()
+ : e->rect().top();
+ int id = mapToIndex(sectionAt(pos + offset()));
+ if (id < 0) {
+ if (pos > 0)
+ return;
+ else
+ id = 0;
+ }
+
+ QRegion reg = e->region();
+ for (int i = id; i < count(); i++) {
+ QRect r = sRect(i);
+ reg -= r;
+ p.save();
+ if (!(orientation() == Horizontal && isRowSelection(table->selectionMode())) &&
+ (sectionState(i) == Bold || sectionState(i) == Selected)) {
+ QFont f(font());
+ f.setBold(true);
+ p.setFont(f);
+ }
+ paintSection(&p, i, r);
+ p.restore();
+ if ((orientation() == Horizontal && r. right() >= e->rect().right())
+ || (orientation() == Vertical && r. bottom() >= e->rect().bottom()))
+ return;
+ }
+ p.end();
+ if (!reg.isEmpty())
+ erase(reg);
+}
+
+/*!
+ \reimp
+
+ Paints the header section with index \a index into the rectangular
+ region \a fr on the painter \a p.
+*/
+
+void Q3TableHeader::paintSection(QPainter *p, int index, const QRect& fr)
+{
+ int section = mapToSection(index);
+ if (section < 0 || cellSize(section) <= 0)
+ return;
+
+ if (sectionState(index) != Selected ||
+ (orientation() == Horizontal && isRowSelection(table->selectionMode()))) {
+ Q3Header::paintSection(p, index, fr);
+ } else {
+ QStyleOptionHeader opt;
+ opt.palette = palette();
+ opt.rect = fr;
+ opt.state = QStyle::State_Off | (orient == Qt::Horizontal ? QStyle::State_Horizontal
+ : QStyle::State_None);
+ if (isEnabled())
+ opt.state |= QStyle::State_Enabled;
+ if (isClickEnabled()) {
+ if (sectionState(index) == Selected) {
+ opt.state |= QStyle::State_Sunken;
+ if (!mousePressed)
+ opt.state |= QStyle::State_On;
+ }
+ }
+ if (!(opt.state & QStyle::State_Sunken))
+ opt.state |= QStyle::State_Raised;
+ style()->drawControl(QStyle::CE_HeaderSection, &opt, p, this);
+ paintSectionLabel(p, index, fr);
+ }
+}
+
+static int real_pos(const QPoint &p, Qt::Orientation o)
+{
+ if (o == Qt::Horizontal)
+ return p.x();
+ return p.y();
+}
+
+/*! \reimp
+*/
+
+void Q3TableHeader::mousePressEvent(QMouseEvent *e)
+{
+ if (e->button() != LeftButton)
+ return;
+ Q3Header::mousePressEvent(e);
+ mousePressed = true;
+ pressPos = real_pos(e->pos(), orientation());
+ if (!table->currentSel || (e->state() & ShiftButton) != ShiftButton)
+ startPos = -1;
+ setCaching(true);
+ resizedSection = -1;
+#ifdef QT_NO_CURSOR
+ isResizing = false;
+#else
+ isResizing = cursor().shape() != ArrowCursor;
+ if (!isResizing && sectionAt(pressPos) != -1)
+ doSelection(e);
+#endif
+}
+
+/*! \reimp
+*/
+
+void Q3TableHeader::mouseMoveEvent(QMouseEvent *e)
+{
+ if ((e->state() & MouseButtonMask) != LeftButton // Using LeftButton simulates old behavior.
+#ifndef QT_NO_CURSOR
+ || cursor().shape() != ArrowCursor
+#endif
+ || ((e->state() & ControlButton) == ControlButton &&
+ (orientation() == Horizontal
+ ? table->columnMovingEnabled() : table->rowMovingEnabled()))) {
+ Q3Header::mouseMoveEvent(e);
+ return;
+ }
+
+ if (!doSelection(e))
+ Q3Header::mouseMoveEvent(e);
+}
+
+bool Q3TableHeader::doSelection(QMouseEvent *e)
+{
+ int p = real_pos(e->pos(), orientation()) + offset();
+
+ if (isRowSelection(table->selectionMode())) {
+ if (orientation() == Horizontal)
+ return true;
+ if (table->selectionMode() == Q3Table::SingleRow) {
+ int secAt = sectionAt(p);
+ if (secAt == -1)
+ return true;
+ table->setCurrentCell(secAt, table->currentColumn());
+ return true;
+ }
+ }
+
+ if (startPos == -1) {
+ int secAt = sectionAt(p);
+ if (((e->state() & ControlButton) != ControlButton && (e->state() & ShiftButton) != ShiftButton)
+ || table->selectionMode() == Q3Table::Single
+ || table->selectionMode() == Q3Table::SingleRow) {
+ startPos = p;
+ bool b = table->signalsBlocked();
+ table->blockSignals(true);
+ table->clearSelection();
+ table->blockSignals(b);
+ }
+ saveStates();
+
+ if (table->selectionMode() != Q3Table::NoSelection) {
+ startPos = p;
+ Q3TableSelection *oldSelection = table->currentSel;
+
+ if (orientation() == Vertical) {
+ if (!table->isRowSelected(secAt, true)) {
+ table->currentSel = new Q3TableSelection();
+ table->selections.append(table->currentSel);
+ table->currentSel->init(secAt, 0);
+ table->currentSel->expandTo(secAt, table->numCols() - 1);
+ emit table->selectionChanged();
+ }
+ table->setCurrentCell(secAt, 0);
+ } else { // orientation == Horizontal
+ if (!table->isColumnSelected(secAt, true)) {
+ table->currentSel = new Q3TableSelection();
+ table->selections.append(table->currentSel);
+ table->currentSel->init(0, secAt);
+ table->currentSel->expandTo(table->numRows() - 1, secAt);
+ emit table->selectionChanged();
+ }
+ table->setCurrentCell(0, secAt);
+ }
+
+ if ((orientation() == Horizontal && table->isColumnSelected(secAt))
+ || (orientation() == Vertical && table->isRowSelected(secAt))) {
+ setSectionState(secAt, Selected);
+ }
+
+ table->repaintSelections(oldSelection, table->currentSel,
+ orientation() == Horizontal,
+ orientation() == Vertical);
+ if (sectionAt(p) != -1)
+ endPos = p;
+
+ return true;
+ }
+ }
+
+ if (sectionAt(p) != -1)
+ endPos = p;
+ if (startPos != -1) {
+ updateSelections();
+ p -= offset();
+ if (orientation() == Horizontal && (p < 0 || p > width())) {
+ doAutoScroll();
+ autoScrollTimer->start(100, true);
+ } else if (orientation() == Vertical && (p < 0 || p > height())) {
+ doAutoScroll();
+ autoScrollTimer->start(100, true);
+ }
+ return true;
+ }
+ return table->selectionMode() == Q3Table::NoSelection;
+}
+
+static inline bool mayOverwriteMargin(int before, int after)
+{
+ /*
+ 0 is the only user value that we always respect. We also never
+ shrink a margin, in case the user wanted it that way.
+ */
+ return before != 0 && before < after;
+}
+
+void Q3TableHeader::sectionLabelChanged(int section)
+{
+ emit sectionSizeChanged(section);
+
+ // this does not really belong here
+ if (orientation() == Horizontal) {
+ int h = sizeHint().height();
+ if (h != height() && mayOverwriteMargin(table->topMargin(), h))
+ table->setTopMargin(h);
+ } else {
+ int w = sizeHint().width();
+ if (w != width() && mayOverwriteMargin((QApplication::reverseLayout() ? table->rightMargin() : table->leftMargin()), w))
+ table->setLeftMargin(w);
+ }
+}
+
+/*! \reimp */
+void Q3TableHeader::mouseReleaseEvent(QMouseEvent *e)
+{
+ if (e->button() != LeftButton)
+ return;
+ autoScrollTimer->stop();
+ mousePressed = false;
+ setCaching(false);
+ Q3Header::mouseReleaseEvent(e);
+#ifndef NO_LINE_WIDGET
+ line1->hide();
+ line2->hide();
+#else
+ if (d->oldLinePos >= 0)
+ if (orientation() == Horizontal)
+ table->updateContents(d->oldLinePos, table->contentsY(),
+ 1, table->visibleHeight());
+ else
+ table->updateContents( table->contentsX(), d->oldLinePos,
+ table->visibleWidth(), 1);
+ d->oldLinePos = -1;
+#endif
+ if (resizedSection != -1) {
+ emit sectionSizeChanged(resizedSection);
+ updateStretches();
+ }
+
+ //Make sure all newly selected sections are painted one last time
+ QRect selectedRects;
+ for (int i = 0; i < count(); i++) {
+ if(sectionState(i) == Selected)
+ selectedRects |= sRect(i);
+ }
+ if(!selectedRects.isNull())
+ repaint(selectedRects);
+}
+
+/*! \reimp
+*/
+
+void Q3TableHeader::mouseDoubleClickEvent(QMouseEvent *e)
+{
+ if (e->button() != LeftButton)
+ return;
+ if (isResizing) {
+ int p = real_pos(e->pos(), orientation()) + offset();
+ int section = sectionAt(p);
+ if (section == -1)
+ return;
+ section--;
+ if (p >= sectionPos(count() - 1) + sectionSize(count() - 1))
+ ++section;
+ while (sectionSize(section) == 0)
+ section--;
+ if (section < 0)
+ return;
+ int oldSize = sectionSize(section);
+ if (orientation() == Horizontal) {
+ table->adjustColumn(section);
+ int newSize = sectionSize(section);
+ if (oldSize != newSize)
+ emit sizeChange(section, oldSize, newSize);
+ for (int i = 0; i < table->numCols(); ++i) {
+ if (table->isColumnSelected(i) && sectionSize(i) != 0)
+ table->adjustColumn(i);
+ }
+ } else {
+ table->adjustRow(section);
+ int newSize = sectionSize(section);
+ if (oldSize != newSize)
+ emit sizeChange(section, oldSize, newSize);
+ for (int i = 0; i < table->numRows(); ++i) {
+ if (table->isRowSelected(i) && sectionSize(i) != 0)
+ table->adjustRow(i);
+ }
+ }
+ }
+}
+
+/*! \reimp
+*/
+
+void Q3TableHeader::resizeEvent(QResizeEvent *e)
+{
+ stretchTimer->stop();
+ widgetStretchTimer->stop();
+ Q3Header::resizeEvent(e);
+ if (numStretches == 0)
+ return;
+ stretchTimer->start(0, true);
+}
+
+void Q3TableHeader::updateStretches()
+{
+ if (numStretches == 0)
+ return;
+
+ int dim = orientation() == Horizontal ? width() : height();
+ if (sectionPos(count() - 1) + sectionSize(count() - 1) == dim)
+ return;
+ int i;
+ int pd = dim - (sectionPos(count() - 1)
+ + sectionSize(count() - 1));
+ bool block = signalsBlocked();
+ blockSignals(true);
+ for (i = 0; i < (int)stretchable.count(); ++i) {
+ if (!stretchable[i] ||
+ (stretchable[i] && table->d->hiddenCols[i]))
+ continue;
+ pd += sectionSize(i);
+ }
+ pd /= numStretches;
+ for (i = 0; i < (int)stretchable.count(); ++i) {
+ if (!stretchable[i] ||
+ (stretchable[i] && table->d->hiddenCols[i]))
+ continue;
+ if (i == (int)stretchable.count() - 1 &&
+ sectionPos(i) + pd < dim)
+ pd = dim - sectionPos(i);
+ resizeSection(i, QMAX(20, pd));
+ }
+ blockSignals(block);
+ table->repaintContents(false);
+ widgetStretchTimer->start(100, true);
+}
+
+void Q3TableHeader::updateWidgetStretches()
+{
+ QSize s = table->tableSize();
+ table->resizeContents(s.width(), s.height());
+ for (int i = 0; i < table->numCols(); ++i)
+ table->updateColWidgets(i);
+}
+
+void Q3TableHeader::updateSelections()
+{
+ if (table->selectionMode() == Q3Table::NoSelection ||
+ (isRowSelection(table->selectionMode()) && orientation() != Vertical ))
+ return;
+ int a = sectionAt(startPos);
+ int b = sectionAt(endPos);
+ int start = QMIN(a, b);
+ int end = QMAX(a, b);
+ register int *s = states.data();
+ for (int i = 0; i < count(); ++i) {
+ if (i < start || i > end)
+ *s = oldStates.data()[ i ];
+ else
+ *s = Selected;
+ ++s;
+ }
+ repaint(false);
+
+ if (table->currentSel) {
+ Q3TableSelection oldSelection = *table->currentSel;
+ if (orientation() == Vertical)
+ table->currentSel->expandTo(b, table->horizontalHeader()->count() - 1);
+ else
+ table->currentSel->expandTo(table->verticalHeader()->count() - 1, b);
+ table->repaintSelections(&oldSelection, table->currentSel,
+ orientation() == Horizontal,
+ orientation() == Vertical);
+ }
+ emit table->selectionChanged();
+}
+
+void Q3TableHeader::saveStates()
+{
+ oldStates.resize(count());
+ register int *s = states.data();
+ register int *s2 = oldStates.data();
+ for (int i = 0; i < count(); ++i) {
+ *s2 = *s;
+ ++s2;
+ ++s;
+ }
+}
+
+void Q3TableHeader::doAutoScroll()
+{
+ QPoint pos = mapFromGlobal(QCursor::pos());
+ int p = real_pos(pos, orientation()) + offset();
+ if (sectionAt(p) != -1)
+ endPos = p;
+ if (orientation() == Horizontal)
+ table->ensureVisible(endPos, table->contentsY());
+ else
+ table->ensureVisible(table->contentsX(), endPos);
+ updateSelections();
+ autoScrollTimer->start(100, true);
+}
+
+void Q3TableHeader::sectionWidthChanged(int col, int, int)
+{
+ resizedSection = col;
+ if (orientation() == Horizontal) {
+#ifndef NO_LINE_WIDGET
+ table->moveChild(line1, Q3Header::sectionPos(col) - 1,
+ table->contentsY());
+ line1->resize(1, table->visibleHeight());
+ line1->show();
+ line1->raise();
+ table->moveChild(line2,
+ Q3Header::sectionPos(col) + Q3Header::sectionSize(col) - 1,
+ table->contentsY());
+ line2->resize(1, table->visibleHeight());
+ line2->show();
+ line2->raise();
+#else
+ QPainter p(table->viewport());
+ int lx = Q3Header::sectionPos(col) + Q3Header::sectionSize(col) - 1;
+ int ly = table->contentsY();
+
+ if (lx != d->oldLinePos) {
+ QPoint pt = table->contentsToViewport(QPoint(lx, ly));
+ p.drawLine(pt.x(), pt.y()+1,
+ pt.x(), pt.y()+ table->visibleHeight());
+ if (d->oldLinePos >= 0)
+ table->repaintContents(d->oldLinePos, table->contentsY(),
+ 1, table->visibleHeight());
+
+ d->oldLinePos = lx;
+ }
+#endif
+ } else {
+#ifndef NO_LINE_WIDGET
+ table->moveChild(line1, table->contentsX(),
+ Q3Header::sectionPos(col) - 1);
+ line1->resize(table->visibleWidth(), 1);
+ line1->show();
+ line1->raise();
+ table->moveChild(line2, table->contentsX(),
+ Q3Header::sectionPos(col) + Q3Header::sectionSize(col) - 1);
+ line2->resize(table->visibleWidth(), 1);
+ line2->show();
+ line2->raise();
+
+#else
+ QPainter p(table->viewport());
+ int lx = table->contentsX();
+ int ly = Q3Header::sectionPos(col) + Q3Header::sectionSize(col) - 1;
+
+ if (ly != d->oldLinePos) {
+ QPoint pt = table->contentsToViewport(QPoint(lx, ly));
+ p.drawLine(pt.x()+1, pt.y(),
+ pt.x() + table->visibleWidth(), pt.y());
+ if (d->oldLinePos >= 0)
+ table->repaintContents( table->contentsX(), d->oldLinePos,
+ table->visibleWidth(), 1);
+ d->oldLinePos = ly;
+ }
+
+#endif
+ }
+}
+
+/*!
+ \reimp
+
+ Returns the size of section \a section in pixels or -1 if \a
+ section is out of range.
+*/
+
+int Q3TableHeader::sectionSize(int section) const
+{
+ if (count() <= 0 || section < 0 || section >= count())
+ return -1;
+ if (caching && section < (int)sectionSizes.count())
+ return sectionSizes[ section ];
+ return Q3Header::sectionSize(section);
+}
+
+/*!
+ \reimp
+
+ Returns the start position of section \a section in pixels or -1
+ if \a section is out of range.
+
+ \sa sectionAt()
+*/
+
+int Q3TableHeader::sectionPos(int section) const
+{
+ if (count() <= 0 || section < 0 || section >= count())
+ return -1;
+ if (caching && section < (int)sectionPoses.count())
+ return sectionPoses[ section ];
+ return Q3Header::sectionPos(section);
+}
+
+/*!
+ \reimp
+
+ Returns the number of the section at index position \a pos or -1
+ if there is no section at the position given.
+
+ \sa sectionPos()
+*/
+
+int Q3TableHeader::sectionAt(int pos) const
+{
+ if (!caching || sectionSizes.count() <= 0 || sectionPoses.count() <= 0)
+ return Q3Header::sectionAt(pos);
+ if (count() <= 0 || pos > sectionPoses[ count() - 1 ] + sectionSizes[ count() - 1 ])
+ return -1;
+ int l = 0;
+ int r = count() - 1;
+ int i = ((l+r+1) / 2);
+ while (r - l) {
+ if (sectionPoses[i] > pos)
+ r = i -1;
+ else
+ l = i;
+ i = ((l+r+1) / 2);
+ }
+ if (sectionPoses[i] <= pos &&
+ pos <= sectionPoses[i] + sectionSizes[ mapToSection(i) ])
+ return mapToSection(i);
+ return -1;
+}
+
+void Q3TableHeader::updateCache()
+{
+ sectionPoses.resize(count());
+ sectionSizes.resize(count());
+ if (!caching)
+ return;
+ for (int i = 0; i < count(); ++i) {
+ sectionSizes[ i ] = Q3Header::sectionSize(i);
+ sectionPoses[ i ] = Q3Header::sectionPos(i);
+ }
+}
+
+void Q3TableHeader::setCaching(bool b)
+{
+ if (caching == b)
+ return;
+ caching = b;
+ sectionPoses.resize(count());
+ sectionSizes.resize(count());
+ if (b) {
+ for (int i = 0; i < count(); ++i) {
+ sectionSizes[ i ] = Q3Header::sectionSize(i);
+ sectionPoses[ i ] = Q3Header::sectionPos(i);
+ }
+ }
+}
+
+/*!
+ If \a b is true, section \a s is stretchable; otherwise the
+ section is not stretchable.
+
+ \sa isSectionStretchable()
+*/
+
+void Q3TableHeader::setSectionStretchable(int s, bool b)
+{
+ if (stretchable[ s ] == b)
+ return;
+ stretchable[ s ] = b;
+ if (b)
+ numStretches++;
+ else
+ numStretches--;
+}
+
+/*!
+ Returns true if section \a s is stretcheable; otherwise returns
+ false.
+
+ \sa setSectionStretchable()
+*/
+
+bool Q3TableHeader::isSectionStretchable(int s) const
+{
+ return stretchable[ s ];
+}
+
+void Q3TableHeader::swapSections(int oldIdx, int newIdx, bool swapTable)
+{
+ extern bool qt_qheader_label_return_null_strings; // qheader.cpp
+ qt_qheader_label_return_null_strings = true;
+
+ QIconSet oldIconSet, newIconSet;
+ if (iconSet(oldIdx))
+ oldIconSet = *iconSet(oldIdx);
+ if (iconSet(newIdx))
+ newIconSet = *iconSet(newIdx);
+ QString oldLabel = label(oldIdx);
+ QString newLabel = label(newIdx);
+ bool sectionsHasContent = !(oldIconSet.isNull() && newIconSet.isNull()
+ && oldLabel.isNull() && newLabel.isNull());
+ if (sectionsHasContent) {
+ Q3HeaderData *data = static_cast<Q3Header*>(this)->d;
+ bool oldNullLabel = qt_get_null_label_bit(data, oldIdx);
+ bool newNullLabel = qt_get_null_label_bit(data, newIdx);
+ setLabel(oldIdx, newIconSet, newLabel);
+ setLabel(newIdx, oldIconSet, oldLabel);
+ qt_set_null_label_bit(data, oldIdx, newNullLabel);
+ qt_set_null_label_bit(data, newIdx, oldNullLabel);
+ }
+
+ qt_qheader_label_return_null_strings = false;
+
+ int w1 = sectionSize(oldIdx);
+ int w2 = sectionSize(newIdx);
+ if (w1 != w2) {
+ resizeSection(oldIdx, w2);
+ resizeSection(newIdx, w1);
+ }
+
+ if (!swapTable)
+ return;
+ if (orientation() == Horizontal)
+ table->swapColumns(oldIdx, newIdx);
+ else
+ table->swapRows(oldIdx, newIdx);
+}
+
+void Q3TableHeader::indexChanged(int sec, int oldIdx, int newIdx)
+{
+ newIdx = mapToIndex(sec);
+ if (oldIdx > newIdx)
+ moveSection(sec, oldIdx + 1);
+ else
+ moveSection(sec, oldIdx);
+
+ if (oldIdx < newIdx) {
+ while (oldIdx < newIdx) {
+ swapSections(oldIdx, oldIdx + 1);
+ oldIdx++;
+ }
+ } else {
+ while (oldIdx > newIdx) {
+ swapSections(oldIdx - 1, oldIdx);
+ oldIdx--;
+ }
+ }
+
+ table->repaintContents(table->contentsX(), table->contentsY(),
+ table->visibleWidth(), table->visibleHeight());
+}
+
+void Q3TableHeader::setLabels(const QStringList & labels)
+{
+ int i = 0;
+ const int c = QMIN(count(), (int)labels.count());
+ bool updates = updatesEnabled();
+ if (updates)
+ setUpdatesEnabled(false);
+ for (QStringList::ConstIterator it = labels.begin(); i < c; ++i, ++it) {
+ if (i == c - 1) {
+ if (updates)
+ setUpdatesEnabled(true);
+ setLabel(i, *it);
+ } else {
+ Q3Header::setLabel(i, *it);
+ emit sectionSizeChanged(i);
+ }
+ }
+}
+
+QT_END_NAMESPACE
+
+#include "q3table.moc"
diff --git a/src/qt3support/itemviews/q3table.h b/src/qt3support/itemviews/q3table.h
new file mode 100644
index 0000000..6331ca4
--- /dev/null
+++ b/src/qt3support/itemviews/q3table.h
@@ -0,0 +1,548 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef Q3TABLE_H
+#define Q3TABLE_H
+
+#include <Qt3Support/q3scrollview.h>
+#include <QtGui/qpixmap.h>
+#include <Qt3Support/q3ptrvector.h>
+#include <Qt3Support/q3header.h>
+#include <Qt3Support/q3memarray.h>
+#include <Qt3Support/q3ptrlist.h>
+#include <Qt3Support/q3shared.h>
+#include <Qt3Support/q3intdict.h>
+#include <QtCore/qstringlist.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Qt3Support)
+
+class Q3TableHeader;
+class QValidator;
+class Q3Table;
+class QPaintEvent;
+class QTimer;
+class QResizeEvent;
+class Q3ComboBox;
+class QCheckBox;
+class Q3DragObject;
+class QColorGroup;
+
+struct Q3TablePrivate;
+struct Q3TableHeaderPrivate;
+
+
+class Q_COMPAT_EXPORT Q3TableSelection
+{
+public:
+ Q3TableSelection();
+ Q3TableSelection(int start_row, int start_col, int end_row, int end_col);
+ void init(int row, int col);
+ void expandTo(int row, int col);
+ bool operator==(const Q3TableSelection &s) const;
+ bool operator!=(const Q3TableSelection &s) const { return !(operator==(s)); }
+
+ int topRow() const { return tRow; }
+ int bottomRow() const { return bRow; }
+ int leftCol() const { return lCol; }
+ int rightCol() const { return rCol; }
+ int anchorRow() const { return aRow; }
+ int anchorCol() const { return aCol; }
+ int numRows() const;
+ int numCols() const;
+
+ bool isActive() const { return active; }
+ bool isEmpty() const { return numRows() == 0; }
+
+private:
+ uint active : 1;
+ uint inited : 1;
+ int tRow, lCol, bRow, rCol;
+ int aRow, aCol;
+};
+
+class Q_COMPAT_EXPORT Q3TableItem
+{
+ friend class Q3Table;
+
+public:
+ enum EditType { Never, OnTyping, WhenCurrent, Always };
+
+ Q3TableItem(Q3Table *table, EditType et);
+ Q3TableItem(Q3Table *table, EditType et, const QString &text);
+ Q3TableItem(Q3Table *table, EditType et, const QString &text,
+ const QPixmap &p);
+ virtual ~Q3TableItem();
+
+ virtual QPixmap pixmap() const;
+ virtual QString text() const;
+ virtual void setPixmap(const QPixmap &p);
+ virtual void setText(const QString &t);
+ Q3Table *table() const { return t; }
+
+ virtual int alignment() const;
+ virtual void setWordWrap(bool b);
+ bool wordWrap() const;
+
+ EditType editType() const;
+ virtual QWidget *createEditor() const;
+ virtual void setContentFromEditor(QWidget *w);
+ virtual void setReplaceable(bool);
+ bool isReplaceable() const;
+
+ virtual QString key() const;
+ virtual QSize sizeHint() const;
+
+ virtual void setSpan(int rs, int cs);
+ int rowSpan() const;
+ int colSpan() const;
+
+ virtual void setRow(int r);
+ virtual void setCol(int c);
+ int row() const;
+ int col() const;
+
+ virtual void paint(QPainter *p, const QColorGroup &cg,
+ const QRect &cr, bool selected);
+
+ void updateEditor(int oldRow, int oldCol);
+
+ virtual void setEnabled(bool b);
+ bool isEnabled() const;
+
+ virtual int rtti() const;
+ static int RTTI;
+
+private:
+ QString txt;
+ QPixmap pix;
+ Q3Table *t;
+ EditType edType;
+ uint wordwrap : 1;
+ uint tcha : 1;
+ uint enabled : 1;
+ int rw, cl;
+ int rowspan, colspan;
+};
+
+class Q_COMPAT_EXPORT Q3ComboTableItem : public Q3TableItem
+{
+public:
+ Q3ComboTableItem(Q3Table *table, const QStringList &list, bool editable = false);
+ ~Q3ComboTableItem();
+ virtual QWidget *createEditor() const;
+ virtual void setContentFromEditor(QWidget *w);
+ virtual void paint(QPainter *p, const QColorGroup &cg,
+ const QRect &cr, bool selected);
+ virtual void setCurrentItem(int i);
+ virtual void setCurrentItem(const QString &i);
+ int currentItem() const;
+ QString currentText() const;
+ int count() const;
+#if !defined(Q_NO_USING_KEYWORD)
+ using Q3TableItem::text;
+#else
+ inline QString text() const { return Q3TableItem::text(); }
+#endif
+ QString text(int i) const;
+ virtual void setEditable(bool b);
+ bool isEditable() const;
+ virtual void setStringList(const QStringList &l);
+
+ int rtti() const;
+ static int RTTI;
+
+ QSize sizeHint() const;
+
+private:
+ Q3ComboBox *cb;
+ QStringList entries;
+ int current;
+ bool edit;
+ static Q3ComboBox *fakeCombo;
+ static QWidget *fakeComboWidget;
+ static int fakeRef;
+
+};
+
+class Q_COMPAT_EXPORT Q3CheckTableItem : public Q3TableItem
+{
+public:
+ Q3CheckTableItem(Q3Table *table, const QString &txt);
+ void setText(const QString &t);
+ virtual QWidget *createEditor() const;
+ virtual void setContentFromEditor(QWidget *w);
+ virtual void paint(QPainter *p, const QColorGroup &cg,
+ const QRect &cr, bool selected);
+ virtual void setChecked(bool b);
+ bool isChecked() const;
+
+ int rtti() const;
+ static int RTTI;
+
+ QSize sizeHint() const;
+
+private:
+ QCheckBox *cb;
+ bool checked;
+
+};
+
+class Q_COMPAT_EXPORT Q3Table : public Q3ScrollView
+{
+ Q_OBJECT
+ Q_ENUMS(SelectionMode FocusStyle)
+ Q_PROPERTY(int numRows READ numRows WRITE setNumRows)
+ Q_PROPERTY(int numCols READ numCols WRITE setNumCols)
+ Q_PROPERTY(bool showGrid READ showGrid WRITE setShowGrid)
+ Q_PROPERTY(bool rowMovingEnabled READ rowMovingEnabled WRITE setRowMovingEnabled)
+ Q_PROPERTY(bool columnMovingEnabled READ columnMovingEnabled WRITE setColumnMovingEnabled)
+ Q_PROPERTY(bool readOnly READ isReadOnly WRITE setReadOnly)
+ Q_PROPERTY(bool sorting READ sorting WRITE setSorting)
+ Q_PROPERTY(SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
+ Q_PROPERTY(FocusStyle focusStyle READ focusStyle WRITE setFocusStyle)
+ Q_PROPERTY(int numSelections READ numSelections)
+
+ friend class Q3TableHeader;
+ friend class Q3ComboTableItem;
+ friend class Q3CheckTableItem;
+ friend class Q3TableItem;
+
+public:
+ Q3Table(QWidget* parent=0, const char* name=0);
+ Q3Table(int numRows, int numCols,
+ QWidget* parent=0, const char* name=0);
+ ~Q3Table();
+
+ Q3Header *horizontalHeader() const;
+ Q3Header *verticalHeader() const;
+
+ enum SelectionMode { Single, Multi, SingleRow, MultiRow, NoSelection };
+ virtual void setSelectionMode(SelectionMode mode);
+ SelectionMode selectionMode() const;
+
+ virtual void setItem(int row, int col, Q3TableItem *item);
+ virtual void setText(int row, int col, const QString &text);
+ virtual void setPixmap(int row, int col, const QPixmap &pix);
+ virtual Q3TableItem *item(int row, int col) const;
+ virtual QString text(int row, int col) const;
+ virtual QPixmap pixmap(int row, int col) const;
+ virtual void clearCell(int row, int col);
+
+ virtual QRect cellGeometry(int row, int col) const;
+ virtual int columnWidth(int col) const;
+ virtual int rowHeight(int row) const;
+ virtual int columnPos(int col) const;
+ virtual int rowPos(int row) const;
+ virtual int columnAt(int x) const;
+ virtual int rowAt(int y) const;
+
+ virtual int numRows() const;
+ virtual int numCols() const;
+
+ void updateCell(int row, int col);
+
+ bool eventFilter(QObject * o, QEvent *);
+
+ int currentRow() const { return curRow; }
+ int currentColumn() const { return curCol; }
+ void ensureCellVisible(int row, int col);
+
+ bool isSelected(int row, int col) const;
+ bool isRowSelected(int row, bool full = false) const;
+ bool isColumnSelected(int col, bool full = false) const;
+ int numSelections() const;
+ Q3TableSelection selection(int num) const;
+ virtual int addSelection(const Q3TableSelection &s);
+ virtual void removeSelection(const Q3TableSelection &s);
+ virtual void removeSelection(int num);
+ virtual int currentSelection() const;
+
+ void selectCells(int start_row, int start_col, int end_row, int end_col);
+ virtual void selectRow(int row);
+ virtual void selectColumn(int col);
+
+ bool showGrid() const;
+
+ QVariant inputMethodQuery(Qt::InputMethodQuery query) const;
+
+ bool columnMovingEnabled() const;
+ bool rowMovingEnabled() const;
+
+ virtual void sortColumn(int col, bool ascending = true,
+ bool wholeRows = false);
+ bool sorting() const;
+
+ virtual void takeItem(Q3TableItem *i);
+
+ virtual void setCellWidget(int row, int col, QWidget *e);
+ virtual QWidget *cellWidget(int row, int col) const;
+ virtual void clearCellWidget(int row, int col);
+
+ virtual QRect cellRect(int row, int col) const;
+
+ virtual void paintCell(QPainter *p, int row, int col,
+ const QRect &cr, bool selected);
+ virtual void paintCell(QPainter *p, int row, int col,
+ const QRect &cr, bool selected, const QColorGroup &cg);
+ virtual void paintFocus(QPainter *p, const QRect &r);
+ QSize sizeHint() const;
+
+ bool isReadOnly() const;
+ bool isRowReadOnly(int row) const;
+ bool isColumnReadOnly(int col) const;
+
+ void setEnabled(bool b);
+
+ void repaintSelections();
+
+ enum FocusStyle { FollowStyle, SpreadSheet };
+ virtual void setFocusStyle(FocusStyle fs);
+ FocusStyle focusStyle() const;
+
+ void updateHeaderStates();
+
+ bool isRowHidden(int row) const;
+ bool isColumnHidden(int col) const;
+ bool isColumnStretchable(int col) const;
+ bool isRowStretchable(int row) const;
+ bool dragEnabled() const;
+
+public Q_SLOTS:
+ virtual void setNumRows(int r);
+ virtual void setNumCols(int r);
+ virtual void setShowGrid(bool b);
+ virtual void hideRow(int row);
+ virtual void hideColumn(int col);
+ virtual void showRow(int row);
+ virtual void showColumn(int col);
+
+ virtual void setColumnWidth(int col, int w);
+ virtual void setRowHeight(int row, int h);
+
+ virtual void adjustColumn(int col);
+ virtual void adjustRow(int row);
+
+ virtual void setColumnStretchable(int col, bool stretch);
+ virtual void setRowStretchable(int row, bool stretch);
+ virtual void setSorting(bool b);
+ virtual void swapRows(int row1, int row2, bool swapHeader = false);
+ virtual void swapColumns(int col1, int col2, bool swapHeader = false);
+ virtual void swapCells(int row1, int col1, int row2, int col2);
+
+ virtual void setLeftMargin(int m);
+ virtual void setTopMargin(int m);
+ virtual void setCurrentCell(int row, int col);
+ void clearSelection(bool repaint = true);
+ virtual void setColumnMovingEnabled(bool b);
+ virtual void setRowMovingEnabled(bool b);
+
+ virtual void setReadOnly(bool b);
+ virtual void setRowReadOnly(int row, bool ro);
+ virtual void setColumnReadOnly(int col, bool ro);
+
+ virtual void setDragEnabled(bool b);
+
+ virtual void insertRows(int row, int count = 1);
+ virtual void insertColumns(int col, int count = 1);
+ virtual void removeRow(int row);
+ virtual void removeRows(const Q3MemArray<int> &rows);
+ virtual void removeColumn(int col);
+ virtual void removeColumns(const Q3MemArray<int> &cols);
+
+ virtual void editCell(int row, int col, bool replace = false);
+
+ void setRowLabels(const QStringList &labels);
+ void setColumnLabels(const QStringList &labels);
+
+protected:
+ enum EditMode { NotEditing, Editing, Replacing };
+ void drawContents(QPainter *p, int cx, int cy, int cw, int ch);
+ void contentsMousePressEvent(QMouseEvent*);
+ void contentsMouseMoveEvent(QMouseEvent*);
+ void contentsMouseDoubleClickEvent(QMouseEvent*);
+ void contentsMouseReleaseEvent(QMouseEvent*);
+ void contentsContextMenuEvent(QContextMenuEvent * e);
+ void keyPressEvent(QKeyEvent*);
+ void focusInEvent(QFocusEvent*);
+ void focusOutEvent(QFocusEvent*);
+ void viewportResizeEvent(QResizeEvent *);
+ void showEvent(QShowEvent *e);
+ void paintEvent(QPaintEvent *e);
+ void setEditMode(EditMode mode, int row, int col);
+#ifndef QT_NO_DRAGANDDROP
+ virtual void contentsDragEnterEvent(QDragEnterEvent *e);
+ virtual void contentsDragMoveEvent(QDragMoveEvent *e);
+ virtual void contentsDragLeaveEvent(QDragLeaveEvent *e);
+ virtual void contentsDropEvent(QDropEvent *e);
+ virtual Q3DragObject *dragObject();
+ virtual void startDrag();
+#endif
+
+ virtual void paintEmptyArea(QPainter *p, int cx, int cy, int cw, int ch);
+ virtual void activateNextCell();
+ virtual QWidget *createEditor(int row, int col, bool initFromCell) const;
+ virtual void setCellContentFromEditor(int row, int col);
+ virtual QWidget *beginEdit(int row, int col, bool replace);
+ virtual void endEdit(int row, int col, bool accept, bool replace);
+
+ virtual void resizeData(int len);
+ virtual void insertWidget(int row, int col, QWidget *w);
+ int indexOf(int row, int col) const;
+
+ void windowActivationChange(bool);
+ bool isEditing() const;
+ EditMode editMode() const;
+ int currEditRow() const;
+ int currEditCol() const;
+
+protected Q_SLOTS:
+ virtual void columnWidthChanged(int col);
+ virtual void rowHeightChanged(int row);
+ virtual void columnIndexChanged(int section, int fromIndex, int toIndex);
+ virtual void rowIndexChanged(int section, int fromIndex, int toIndex);
+ virtual void columnClicked(int col);
+
+Q_SIGNALS:
+ void currentChanged(int row, int col);
+ void clicked(int row, int col, int button, const QPoint &mousePos);
+ void doubleClicked(int row, int col, int button, const QPoint &mousePos);
+ void pressed(int row, int col, int button, const QPoint &mousePos);
+ void selectionChanged();
+ void valueChanged(int row, int col);
+ void contextMenuRequested(int row, int col, const QPoint &pos);
+#ifndef QT_NO_DRAGANDDROP
+ void dropped(QDropEvent *e);
+#endif
+
+private Q_SLOTS:
+ void doAutoScroll();
+ void doValueChanged();
+ void updateGeometriesSlot();
+
+private:
+ void contentsMousePressEventEx(QMouseEvent*);
+ void drawContents(QPainter*);
+ void updateGeometries();
+ void repaintSelections(Q3TableSelection *oldSelection,
+ Q3TableSelection *newSelection,
+ bool updateVertical = true,
+ bool updateHorizontal = true);
+ QRect rangeGeometry(int topRow, int leftCol,
+ int bottomRow, int rightCol, bool &optimize);
+ void fixRow(int &row, int y);
+ void fixCol(int &col, int x);
+
+ void init(int numRows, int numCols);
+ QSize tableSize() const;
+ void repaintCell(int row, int col);
+ void contentsToViewport2(int x, int y, int& vx, int& vy);
+ QPoint contentsToViewport2(const QPoint &p);
+ void viewportToContents2(int vx, int vy, int& x, int& y);
+ QPoint viewportToContents2(const QPoint &p);
+
+ void updateRowWidgets(int row);
+ void updateColWidgets(int col);
+ bool isSelected(int row, int col, bool includeCurrent) const;
+ void setCurrentCell(int row, int col, bool updateSelections, bool ensureVisible = false);
+ void fixCell(int &row, int &col, int key);
+ void delayedUpdateGeometries();
+ struct TableWidget
+ {
+ TableWidget(QWidget *w, int r, int c) : wid(w), row(r), col (c) {}
+ QWidget *wid;
+ int row, col;
+ };
+ void saveContents(Q3PtrVector<Q3TableItem> &tmp,
+ Q3PtrVector<TableWidget> &tmp2);
+ void updateHeaderAndResizeContents(Q3TableHeader *header,
+ int num, int colRow,
+ int width, bool &updateBefore);
+ void restoreContents(Q3PtrVector<Q3TableItem> &tmp,
+ Q3PtrVector<TableWidget> &tmp2);
+ void finishContentsResze(bool updateBefore);
+
+private:
+ Q3PtrVector<Q3TableItem> contents;
+ Q3PtrVector<QWidget> widgets;
+ int curRow;
+ int curCol;
+ Q3TableHeader *leftHeader, *topHeader;
+ EditMode edMode;
+ int editCol, editRow;
+ Q3PtrList<Q3TableSelection> selections;
+ Q3TableSelection *currentSel;
+ QTimer *autoScrollTimer;
+ int lastSortCol;
+ bool sGrid : 1;
+ bool mRows : 1;
+ bool mCols : 1;
+ bool asc : 1;
+ bool doSort : 1;
+ bool unused : 1;
+ bool readOnly : 1;
+ bool shouldClearSelection : 1;
+ bool dEnabled : 1;
+ bool context_menu : 1;
+ bool drawActiveSelection : 1;
+ bool was_visible : 1;
+ SelectionMode selMode;
+ int pressedRow, pressedCol;
+ Q3TablePrivate *d;
+ Q3IntDict<int> roRows;
+ Q3IntDict<int> roCols;
+ int startDragRow;
+ int startDragCol;
+ QPoint dragStartPos;
+ int oldCurrentRow, oldCurrentCol;
+ FocusStyle focusStl;
+
+ Q_DISABLE_COPY(Q3Table)
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // Q3TABLE_H