diff options
author | Jani Hautakangas <ext-jani.hautakangas@nokia.com> | 2010-09-14 10:59:26 (GMT) |
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committer | Jani Hautakangas <ext-jani.hautakangas@nokia.com> | 2010-09-14 11:06:23 (GMT) |
commit | 54cae9296a738f025fe01770c3f3c48fd4a094fc (patch) | |
tree | 8953a92358e8363d78ec46649885b162c3629d7f /src/s60installs/bwins | |
parent | e0c87958b1e2e61da80b2726226bc89982680161 (diff) | |
download | Qt-54cae9296a738f025fe01770c3f3c48fd4a094fc.zip Qt-54cae9296a738f025fe01770c3f3c48fd4a094fc.tar.gz Qt-54cae9296a738f025fe01770c3f3c48fd4a094fc.tar.bz2 |
Add QtOpenGL .def files
Reviewed-by: TRUSTME
Diffstat (limited to 'src/s60installs/bwins')
-rw-r--r-- | src/s60installs/bwins/QtOpenGLu.def | 701 |
1 files changed, 701 insertions, 0 deletions
diff --git a/src/s60installs/bwins/QtOpenGLu.def b/src/s60installs/bwins/QtOpenGLu.def new file mode 100644 index 0000000..fa340e4 --- /dev/null +++ b/src/s60installs/bwins/QtOpenGLu.def @@ -0,0 +1,701 @@ +EXPORTS + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$01$01M@@H@Z @ 1 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<2, 2, float> const *, int) + ?setPaintEnginePrivate@QGLTextureGlyphCache@@QAEXPAVQGL2PaintEngineExPrivate@@@Z @ 2 NONAME ; void QGLTextureGlyphCache::setPaintEnginePrivate(class QGL2PaintEngineExPrivate *) + ??1QGLFormat@@QAE@XZ @ 3 NONAME ; QGLFormat::~QGLFormat(void) + ?setOpacityMode@QGLEngineShaderManager@@QAEXW4OpacityMode@1@@Z @ 4 NONAME ; void QGLEngineShaderManager::setOpacityMode(enum QGLEngineShaderManager::OpacityMode) + ?entryRgb@QGLColormap@@QBEIH@Z @ 5 NONAME ; unsigned int QGLColormap::entryRgb(int) const + ??0QGLFormat@@QAE@ABV0@@Z @ 6 NONAME ; QGLFormat::QGLFormat(class QGLFormat const &) + ?d_func@QGLShader@@AAEPAVQGLShaderPrivate@@XZ @ 7 NONAME ; class QGLShaderPrivate * QGLShader::d_func(void) + ?bindToDynamicTexture@QGLPixelBuffer@@QAE_NI@Z @ 8 NONAME ; bool QGLPixelBuffer::bindToDynamicTexture(unsigned int) + ??0QGLWidget@@QAE@PAVQGLContext@@PAVQWidget@@PBV0@V?$QFlags@W4WindowType@Qt@@@@@Z @ 9 NONAME ; QGLWidget::QGLWidget(class QGLContext *, class QWidget *, class QGLWidget const *, class QFlags<enum Qt::WindowType>) + ??_EQGLFormat@@QAE@I@Z @ 10 NONAME ; QGLFormat::~QGLFormat(unsigned int) + ?drawPixmapFragments@QGL2PaintEngineEx@@UAEXPBVPixmapFragment@QPainter@@HABVQPixmap@@V?$QFlags@W4PixmapFragmentHint@QPainter@@@@@Z @ 11 NONAME ; void QGL2PaintEngineEx::drawPixmapFragments(class QPainter::PixmapFragment const *, int, class QPixmap const &, class QFlags<enum QPainter::PixmapFragmentHint>) + ?paintEngine@QGLWidget@@UBEPAVQPaintEngine@@XZ @ 12 NONAME ; class QPaintEngine * QGLWidget::paintEngine(void) const + ?setPreferredPaintEngine@QGL@@YAXW4Type@QPaintEngine@@@Z @ 13 NONAME ; void QGL::setPreferredPaintEngine(enum QPaintEngine::Type) + ?isValid@QGLPixelBuffer@@QBE_NXZ @ 14 NONAME ; bool QGLPixelBuffer::isValid(void) const + ?stereo@QGLFormat@@QBE_NXZ @ 15 NONAME ; bool QGLFormat::stereo(void) const + ?size@QGLPixelBuffer@@QBE?AVQSize@@XZ @ 16 NONAME ; class QSize QGLPixelBuffer::size(void) const + ?qt_gl_transfer_context@@YAPBVQGLContext@@PBV1@@Z @ 17 NONAME ; class QGLContext const * qt_gl_transfer_context(class QGLContext const *) + ?format@QGLContext@@QBE?AVQGLFormat@@XZ @ 18 NONAME ; class QGLFormat QGLContext::format(void) const + ?getStaticMetaObject@QGraphicsShaderEffect@@SAABUQMetaObject@@XZ @ 19 NONAME ; struct QMetaObject const & QGraphicsShaderEffect::getStaticMetaObject(void) + ??1QGLWidget@@UAE@XZ @ 20 NONAME ; QGLWidget::~QGLWidget(void) + ??0QGLPixelBuffer@@QAE@ABVQSize@@ABVQGLFormat@@PAVQGLWidget@@@Z @ 21 NONAME ; QGLPixelBuffer::QGLPixelBuffer(class QSize const &, class QGLFormat const &, class QGLWidget *) + ?isEmpty@QGLColormap@@QBE_NXZ @ 22 NONAME ; bool QGLColormap::isEmpty(void) const + ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQVector2D@@@Z @ 23 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QVector2D const &) + ?setUniformValue@QGLShaderProgram@@QAEXHABVQSize@@@Z @ 24 NONAME ; void QGLShaderProgram::setUniformValue(int, class QSize const &) + ?attachment@QGLFramebufferObjectFormat@@QBE?AW4Attachment@QGLFramebufferObject@@XZ @ 25 NONAME ; enum QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment(void) const + ?setGeometry@QGLWindowSurface@@UAEXABVQRect@@@Z @ 26 NONAME ; void QGLWindowSurface::setGeometry(class QRect const &) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQVector3D@@@Z @ 27 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QVector3D const &) + ?release@QGLShaderProgram@@QAEXXZ @ 28 NONAME ; void QGLShaderProgram::release(void) + ?entryColor@QGLColormap@@QBE?AVQColor@@H@Z @ 29 NONAME ; class QColor QGLColormap::entryColor(int) const + ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$02$02M@@@Z @ 30 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<3, 3, float> const &) + ?setCompositionMode@QGLEngineShaderManager@@QAEXW4CompositionMode@QPainter@@@Z @ 31 NONAME ; void QGLEngineShaderManager::setCompositionMode(enum QPainter::CompositionMode) + ?bindTexture@QGLPixelBuffer@@QAEIABVQString@@@Z @ 32 NONAME ; unsigned int QGLPixelBuffer::bindTexture(class QString const &) + ?stencil@QGLFormat@@QBE_NXZ @ 33 NONAME ; bool QGLFormat::stencil(void) const + ?format@QGLPaintDevice@@UBE?AVQGLFormat@@XZ @ 34 NONAME ; class QGLFormat QGLPaintDevice::format(void) const + ?d_func@QGLContext@@AAEPAVQGLContextPrivate@@XZ @ 35 NONAME ; class QGLContextPrivate * QGLContext::d_func(void) + ?bindAttributeLocation@QGLShaderProgram@@QAEXABVQString@@H@Z @ 36 NONAME ; void QGLShaderProgram::bindAttributeLocation(class QString const &, int) + ?depthBufferSize@QGLFormat@@QBEHXZ @ 37 NONAME ; int QGLFormat::depthBufferSize(void) const + ?write@QGLBuffer@@QAEXHPBXH@Z @ 38 NONAME ; void QGLBuffer::write(int, void const *, int) + ?tr@QGraphicsShaderEffect@@SA?AVQString@@PBD0@Z @ 39 NONAME ; class QString QGraphicsShaderEffect::tr(char const *, char const *) + ?currentProgram@QGLEngineShaderManager@@QAEPAVQGLShaderProgram@@XZ @ 40 NONAME ; class QGLShaderProgram * QGLEngineShaderManager::currentProgram(void) + ?isLinked@QGLShaderProgram@@QBE_NXZ @ 41 NONAME ; bool QGLShaderProgram::isLinked(void) const + ?resizeTextureData@QGLTextureGlyphCache@@UAEXHH@Z @ 42 NONAME ; void QGLTextureGlyphCache::resizeTextureData(int, int) + ?device@QGLContext@@QBEPAVQPaintDevice@@XZ @ 43 NONAME ; class QPaintDevice * QGLContext::device(void) const + ?create@QGLContext@@UAE_NPBV1@@Z @ 44 NONAME ; bool QGLContext::create(class QGLContext const *) + ?staticMetaObject@QGLWindowSurface@@2UQMetaObject@@B @ 45 NONAME ; struct QMetaObject const QGLWindowSurface::staticMetaObject + ?staticMetaObject@QGLShader@@2UQMetaObject@@B @ 46 NONAME ; struct QMetaObject const QGLShader::staticMetaObject + ?state@QGL2PaintEngineEx@@QAEPAVQOpenGL2PaintEngineState@@XZ @ 47 NONAME ; class QOpenGL2PaintEngineState * QGL2PaintEngineEx::state(void) + ?setUsagePattern@QGLBuffer@@QAEXW4UsagePattern@1@@Z @ 48 NONAME ; void QGLBuffer::setUsagePattern(enum QGLBuffer::UsagePattern) + ?drawTexture@QGL2PaintEngineEx@@QAE_NABVQRectF@@IABVQSize@@0@Z @ 49 NONAME ; bool QGL2PaintEngineEx::drawTexture(class QRectF const &, unsigned int, class QSize const &, class QRectF const &) + ?qt_metacast@QGLShaderProgram@@UAEPAXPBD@Z @ 50 NONAME ; void * QGLShaderProgram::qt_metacast(char const *) + ?tr@QGLWidget@@SA?AVQString@@PBD0H@Z @ 51 NONAME ; class QString QGLWidget::tr(char const *, char const *, int) + ?fromData@QGLPixmapData@@UAE_NPBEIPBDV?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 52 NONAME ; bool QGLPixmapData::fromData(unsigned char const *, unsigned int, char const *, class QFlags<enum Qt::ImageConversionFlag>) + ?brushOriginChanged@QGL2PaintEngineEx@@UAEXXZ @ 53 NONAME ; void QGL2PaintEngineEx::brushOriginChanged(void) + ?setContext@QGLSharedResourceGuard@@QAEXPBVQGLContext@@@Z @ 54 NONAME ; void QGLSharedResourceGuard::setContext(class QGLContext const *) + ?create@QGLBuffer@@QAE_NXZ @ 55 NONAME ; bool QGLBuffer::create(void) + ?setEntry@QGLColormap@@QAEXHI@Z @ 56 NONAME ; void QGLColormap::setEntry(int, unsigned int) + ?useBlitProgram@QGLEngineShaderManager@@QAEXXZ @ 57 NONAME ; void QGLEngineShaderManager::useBlitProgram(void) + ?paintEngine@QGLPixmapData@@UBEPAVQPaintEngine@@XZ @ 58 NONAME ; class QPaintEngine * QGLPixmapData::paintEngine(void) const + ?qt_destroy_gl_share_widget@@YAXXZ @ 59 NONAME ; void qt_destroy_gl_share_widget(void) + ?updateGL@QGLWidget@@UAEXXZ @ 60 NONAME ; void QGLWidget::updateGL(void) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$02$02M@@H@Z @ 61 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<3, 3, float> const *, int) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQColor@@@Z @ 62 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QColor const &) + ?d_func@QGLCustomShaderStage@@ABEPBVQGLCustomShaderStagePrivate@@XZ @ 63 NONAME ; class QGLCustomShaderStagePrivate const * QGLCustomShaderStage::d_func(void) const + ?link@QGLShaderProgram@@UAE_NXZ @ 64 NONAME ; bool QGLShaderProgram::link(void) + ??0QGLWindowSurface@@QAE@PAVQWidget@@@Z @ 65 NONAME ; QGLWindowSurface::QGLWindowSurface(class QWidget *) + ??9@YA_NABVQGLFormat@@0@Z @ 66 NONAME ; bool operator!=(class QGLFormat const &, class QGLFormat const &) + ?trUtf8@QGLEngineShaderManager@@SA?AVQString@@PBD0H@Z @ 67 NONAME ; class QString QGLEngineShaderManager::trUtf8(char const *, char const *, int) + ?clip@QGL2PaintEngineEx@@UAEXABVQVectorPath@@W4ClipOperation@Qt@@@Z @ 68 NONAME ; void QGL2PaintEngineEx::clip(class QVectorPath const &, enum Qt::ClipOperation) + ?setRgba@QGLFormat@@QAEX_N@Z @ 69 NONAME ; void QGLFormat::setRgba(bool) + ??1QGLGraphicsSystem@@UAE@XZ @ 70 NONAME ; QGLGraphicsSystem::~QGLGraphicsSystem(void) + ?simpleProgram@QGLEngineShaderManager@@QAEPAVQGLShaderProgram@@XZ @ 71 NONAME ; class QGLShaderProgram * QGLEngineShaderManager::simpleProgram(void) + ?generateDynamicTexture@QGLPixelBuffer@@QBEIXZ @ 72 NONAME ; unsigned int QGLPixelBuffer::generateDynamicTexture(void) const + ?metaObject@QGLShaderProgram@@UBEPBUQMetaObject@@XZ @ 73 NONAME ; struct QMetaObject const * QGLShaderProgram::metaObject(void) const + ?usagePattern@QGLBuffer@@QBE?AW4UsagePattern@1@XZ @ 74 NONAME ; enum QGLBuffer::UsagePattern QGLBuffer::usagePattern(void) const + ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBVQVector4D@@H@Z @ 75 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, class QVector4D const *, int) + ?setUniformValue@QGLShaderProgram@@QAEXHI@Z @ 76 NONAME ; void QGLShaderProgram::setUniformValue(int, unsigned int) + ?blitProgram@QGLEngineShaderManager@@QAEPAVQGLShaderProgram@@XZ @ 77 NONAME ; class QGLShaderProgram * QGLEngineShaderManager::blitProgram(void) + ?metaObject@QGLSignalProxy@@UBEPBUQMetaObject@@XZ @ 78 NONAME ; struct QMetaObject const * QGLSignalProxy::metaObject(void) const + ??1QGLShaderProgram@@UAE@XZ @ 79 NONAME ; QGLShaderProgram::~QGLShaderProgram(void) + ?height@QGLTextureGlyphCache@@QBEHXZ @ 80 NONAME ; int QGLTextureGlyphCache::height(void) const + ??_EQGLWindowSurface@@UAE@I@Z @ 81 NONAME ; QGLWindowSurface::~QGLWindowSurface(unsigned int) + ?renderPixmap@QGLWidget@@QAE?AVQPixmap@@HH_N@Z @ 82 NONAME ; class QPixmap QGLWidget::renderPixmap(int, int, bool) + ?read@QGLBuffer@@QAE_NHPAXH@Z @ 83 NONAME ; bool QGLBuffer::read(int, void *, int) + ?qglClearColor@QGLWidget@@QBEXABVQColor@@@Z @ 84 NONAME ; void QGLWidget::qglClearColor(class QColor const &) const + ??0QGLFramebufferObject@@QAE@HHW4Attachment@0@II@Z @ 85 NONAME ; QGLFramebufferObject::QGLFramebufferObject(int, int, enum QGLFramebufferObject::Attachment, unsigned int, unsigned int) + ?penChanged@QGL2PaintEngineEx@@UAEXXZ @ 86 NONAME ; void QGL2PaintEngineEx::penChanged(void) + ??_EQGraphicsShaderEffect@@UAE@I@Z @ 87 NONAME ; QGraphicsShaderEffect::~QGraphicsShaderEffect(unsigned int) + ?doneCurrent@QGLContext@@UAEXXZ @ 88 NONAME ; void QGLContext::doneCurrent(void) + ??_EQGLContext@@UAE@I@Z @ 89 NONAME ; QGLContext::~QGLContext(unsigned int) + ?release@QGLBuffer@@QAEXXZ @ 90 NONAME ; void QGLBuffer::release(void) + ??0QGLPixmapData@@QAE@W4PixelType@QPixmapData@@@Z @ 91 NONAME ; QGLPixmapData::QGLPixmapData(enum QPixmapData::PixelType) + ?texture@QGLPixmapData@@QBEPAVQGLTexture@@XZ @ 92 NONAME ; class QGLTexture * QGLPixmapData::texture(void) const + ?updateGeometry@QGLWindowSurface@@QAEXXZ @ 93 NONAME ; void QGLWindowSurface::updateGeometry(void) + ?windowCreated@QGLContext@@IBE_NXZ @ 94 NONAME ; bool QGLContext::windowCreated(void) const + ?setWindowCreated@QGLContext@@IAEX_N@Z @ 95 NONAME ; void QGLContext::setWindowCreated(bool) + ?uniformLocation@QGLShaderProgram@@QBEHABVQString@@@Z @ 96 NONAME ; int QGLShaderProgram::uniformLocation(class QString const &) const + ?metaObject@QGLWindowSurface@@UBEPBUQMetaObject@@XZ @ 97 NONAME ; struct QMetaObject const * QGLWindowSurface::metaObject(void) const + ?setAttributeBuffer@QGLShaderProgram@@QAEXHIHHH@Z @ 98 NONAME ; void QGLShaderProgram::setAttributeBuffer(int, unsigned int, int, int, int) + ?getProcAddress@QGLContext@@QBEPAXABVQString@@@Z @ 99 NONAME ; void * QGLContext::getProcAddress(class QString const &) const + ?qt_metacall@QGLTextureGlyphCache@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 100 NONAME ; int QGLTextureGlyphCache::qt_metacall(enum QMetaObject::Call, int, void * *) + ??1QGLPixelBuffer@@UAE@XZ @ 101 NONAME ; QGLPixelBuffer::~QGLPixelBuffer(void) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQVector4D@@H@Z @ 102 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QVector4D const *, int) + ?releaseFromDynamicTexture@QGLPixelBuffer@@QAEXXZ @ 103 NONAME ; void QGLPixelBuffer::releaseFromDynamicTexture(void) + ?setUniformsDirty@QGraphicsShaderEffect@@IAEXXZ @ 104 NONAME ; void QGraphicsShaderEffect::setUniformsDirty(void) + ?drawTexture@QGLFramebufferObject@@QAEXABVQPointF@@II@Z @ 105 NONAME ; void QGLFramebufferObject::drawTexture(class QPointF const &, unsigned int, unsigned int) + ??0QGLContext@@QAE@ABVQGLFormat@@@Z @ 106 NONAME ; QGLContext::QGLContext(class QGLFormat const &) + ?geometryOutputVertexCount@QGLShaderProgram@@QBEHXZ @ 107 NONAME ; int QGLShaderProgram::geometryOutputVertexCount(void) const + ?setAccum@QGLFormat@@QAEX_N@Z @ 108 NONAME ; void QGLFormat::setAccum(bool) + ??0QGLSignalProxy@@QAE@XZ @ 109 NONAME ; QGLSignalProxy::QGLSignalProxy(void) + ?isUninitialized@QGLPixmapData@@ABE_NXZ @ 110 NONAME ; bool QGLPixmapData::isUninitialized(void) const + ??0QGLFramebufferObjectFormat@@QAE@XZ @ 111 NONAME ; QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(void) + ??8@YA_NABVQGLFormat@@0@Z @ 112 NONAME ; bool operator==(class QGLFormat const &, class QGLFormat const &) + ?toImage@QGLFramebufferObject@@QBE?AVQImage@@XZ @ 113 NONAME ; class QImage QGLFramebufferObject::toImage(void) const + ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$01$02M@@@Z @ 114 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<2, 3, float> const &) + ?useCorrectShaderProg@QGLEngineShaderManager@@QAE_NXZ @ 115 NONAME ; bool QGLEngineShaderManager::useCorrectShaderProg(void) + ?setAlphaBufferSize@QGLFormat@@QAEXH@Z @ 116 NONAME ; void QGLFormat::setAlphaBufferSize(int) + ??0QGLContextResource@@QAE@P6AXPAX@Z@Z @ 117 NONAME ; QGLContextResource::QGLContextResource(void (*)(void *)) + ?tr@QGLEngineShaderManager@@SA?AVQString@@PBD0H@Z @ 118 NONAME ; class QString QGLEngineShaderManager::tr(char const *, char const *, int) + ?setUniformValue@QGLShaderProgram@@QAEXHABVQVector4D@@@Z @ 119 NONAME ; void QGLShaderProgram::setUniformValue(int, class QVector4D const &) + ?d_func@QGLContext@@ABEPBVQGLContextPrivate@@XZ @ 120 NONAME ; class QGLContextPrivate const * QGLContext::d_func(void) const + ?setUniformValue@QGLShaderProgram@@QAEXHABVQMatrix4x4@@@Z @ 121 NONAME ; void QGLShaderProgram::setUniformValue(int, class QMatrix4x4 const &) + ?deleteTexture@QGLContext@@QAEXI@Z @ 122 NONAME ; void QGLContext::deleteTexture(unsigned int) + ?setAttributeArray@QGLShaderProgram@@QAEXHPBMHH@Z @ 123 NONAME ; void QGLShaderProgram::setAttributeArray(int, float const *, int, int) + ?bindTexture@QGLWidget@@QAEIABVQImage@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 124 NONAME ; unsigned int QGLWidget::bindTexture(class QImage const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>) + ?ensureCreated@QGLPixmapData@@ABEXXZ @ 125 NONAME ; void QGLPixmapData::ensureCreated(void) const + ?setSource@QGLCustomShaderStage@@IAEXABVQByteArray@@@Z @ 126 NONAME ; void QGLCustomShaderStage::setSource(class QByteArray const &) + ?trUtf8@QGLTextureGlyphCache@@SA?AVQString@@PBD0@Z @ 127 NONAME ; class QString QGLTextureGlyphCache::trUtf8(char const *, char const *) + ?removeFromPainter@QGLCustomShaderStage@@QAEXPAVQPainter@@@Z @ 128 NONAME ; void QGLCustomShaderStage::removeFromPainter(class QPainter *) + ?qt_metacall@QGLWindowSurface@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 129 NONAME ; int QGLWindowSurface::qt_metacall(enum QMetaObject::Call, int, void * *) + ??0QGLBuffer@@QAE@W4Type@0@@Z @ 130 NONAME ; QGLBuffer::QGLBuffer(enum QGLBuffer::Type) + ?fillColor@QGLPixmapData@@ABE?AVQColor@@XZ @ 131 NONAME ; class QColor QGLPixmapData::fillColor(void) const + ?setSamples@QGLFormat@@QAEXH@Z @ 132 NONAME ; void QGLFormat::setSamples(int) + ?makeCurrent@QGLContext@@UAEXXZ @ 133 NONAME ; void QGLContext::makeCurrent(void) + ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$03$02M@@@Z @ 134 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<4, 3, float> const &) + ?hasOpenGLShaders@QGLShader@@SA_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@PBVQGLContext@@@Z @ 135 NONAME ; bool QGLShader::hasOpenGLShaders(class QFlags<enum QGLShader::ShaderTypeBit>, class QGLContext const *) + ?hasComplexGeometry@QGLEngineShaderManager@@QBE_NXZ @ 136 NONAME ; bool QGLEngineShaderManager::hasComplexGeometry(void) const + ?tr@QGLEngineShaderManager@@SA?AVQString@@PBD0@Z @ 137 NONAME ; class QString QGLEngineShaderManager::tr(char const *, char const *) + ??0QGLFramebufferObject@@QAE@ABVQSize@@I@Z @ 138 NONAME ; QGLFramebufferObject::QGLFramebufferObject(class QSize const &, unsigned int) + ?setSrcPixelType@QGLEngineShaderManager@@QAEXW4PixelSrcType@1@@Z @ 139 NONAME ; void QGLEngineShaderManager::setSrcPixelType(enum QGLEngineShaderManager::PixelSrcType) + ?isValid@QGLFramebufferObject@@QBE_NXZ @ 140 NONAME ; bool QGLFramebufferObject::isValid(void) const + ??0QGLFramebufferObject@@QAE@HHABVQGLFramebufferObjectFormat@@@Z @ 141 NONAME ; QGLFramebufferObject::QGLFramebufferObject(int, int, class QGLFramebufferObjectFormat const &) + ?setDirectRendering@QGLFormat@@QAEX_N@Z @ 142 NONAME ; void QGLFormat::setDirectRendering(bool) + ?hasAlphaChannel@QGLPixmapData@@UBE_NXZ @ 143 NONAME ; bool QGLPixmapData::hasAlphaChannel(void) const + ?tr@QGLSignalProxy@@SA?AVQString@@PBD0H@Z @ 144 NONAME ; class QString QGLSignalProxy::tr(char const *, char const *, int) + ?setContext@QGLWidget@@QAEXPAVQGLContext@@PBV2@_N@Z @ 145 NONAME ; void QGLWidget::setContext(class QGLContext *, class QGLContext const *, bool) + ?d_func@QGLPixelBuffer@@ABEPBVQGLPixelBufferPrivate@@XZ @ 146 NONAME ; class QGLPixelBufferPrivate const * QGLPixelBuffer::d_func(void) const + ?getStaticMetaObject@QGLSignalProxy@@SAABUQMetaObject@@XZ @ 147 NONAME ; struct QMetaObject const & QGLSignalProxy::getStaticMetaObject(void) + ?setState@QGL2PaintEngineEx@@UAEXPAVQPainterState@@@Z @ 148 NONAME ; void QGL2PaintEngineEx::setState(class QPainterState *) + ?addShader@QGLShaderProgram@@QAE_NPAVQGLShader@@@Z @ 149 NONAME ; bool QGLShaderProgram::addShader(class QGLShader *) + ?hasOpenGLShaderPrograms@QGLShaderProgram@@SA_NPBVQGLContext@@@Z @ 150 NONAME ; bool QGLShaderProgram::hasOpenGLShaderPrograms(class QGLContext const *) + ?plane@QGLFormat@@QBEHXZ @ 151 NONAME ; int QGLFormat::plane(void) const + ??0QGLFormat@@QAE@XZ @ 152 NONAME ; QGLFormat::QGLFormat(void) + ?renderText@QGLWidget@@QAEXNNNABVQString@@ABVQFont@@H@Z @ 153 NONAME ; void QGLWidget::renderText(double, double, double, class QString const &, class QFont const &, int) + ?setAttributeArray@QGLShaderProgram@@QAEXPBDIPBXHH@Z @ 154 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, unsigned int, void const *, int, int) + ?hasOpenGLFramebufferBlit@QGLFramebufferObject@@SA_NXZ @ 155 NONAME ; bool QGLFramebufferObject::hasOpenGLFramebufferBlit(void) + ?setUniformValue@QGLShaderProgram@@QAEXHABVQVector2D@@@Z @ 156 NONAME ; void QGLShaderProgram::setUniformValue(int, class QVector2D const &) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQVector2D@@H@Z @ 157 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QVector2D const *, int) + ??1QGLContext@@UAE@XZ @ 158 NONAME ; QGLContext::~QGLContext(void) + ?drawTexture@QGLContext@@QAEXABVQRectF@@II@Z @ 159 NONAME ; void QGLContext::drawTexture(class QRectF const &, unsigned int, unsigned int) + ??1QGLCustomShaderStage@@UAE@XZ @ 160 NONAME ; QGLCustomShaderStage::~QGLCustomShaderStage(void) + ?state@QGL2PaintEngineEx@@QBEPBVQOpenGL2PaintEngineState@@XZ @ 161 NONAME ; class QOpenGL2PaintEngineState const * QGL2PaintEngineEx::state(void) const + ?setUniformValue@QGLShaderProgram@@QAEXPBDM@Z @ 162 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float) + ?tr@QGLShaderProgram@@SA?AVQString@@PBD0@Z @ 163 NONAME ; class QString QGLShaderProgram::tr(char const *, char const *) + ?setHasComplexGeometry@QGLEngineShaderManager@@QAEX_N@Z @ 164 NONAME ; void QGLEngineShaderManager::setHasComplexGeometry(bool) + ?devType@QGLPaintDevice@@UBEHXZ @ 165 NONAME ; int QGLPaintDevice::devType(void) const + ?setDepthBufferSize@QGLFormat@@QAEXH@Z @ 166 NONAME ; void QGLFormat::setDepthBufferSize(int) + ?attributeLocation@QGLShaderProgram@@QBEHABVQString@@@Z @ 167 NONAME ; int QGLShaderProgram::attributeLocation(class QString const &) const + ?isSharing@QGLWidget@@QBE_NXZ @ 168 NONAME ; bool QGLWidget::isSharing(void) const + ?brushChanged@QGL2PaintEngineEx@@UAEXXZ @ 169 NONAME ; void QGL2PaintEngineEx::brushChanged(void) + ?bind@QGLShaderProgram@@QAE_NXZ @ 170 NONAME ; bool QGLShaderProgram::bind(void) + ?fill@QGLPixmapData@@UAEXABVQColor@@@Z @ 171 NONAME ; void QGLPixmapData::fill(class QColor const &) + ?staticMetaObject@QGLShaderProgram@@2UQMetaObject@@B @ 172 NONAME ; struct QMetaObject const QGLShaderProgram::staticMetaObject + ?setPlane@QGLFormat@@QAEXH@Z @ 173 NONAME ; void QGLFormat::setPlane(int) + ?setGeometryOutputType@QGLShaderProgram@@QAEXI@Z @ 174 NONAME ; void QGLShaderProgram::setGeometryOutputType(unsigned int) + ?setAccumBufferSize@QGLFormat@@QAEXH@Z @ 175 NONAME ; void QGLFormat::setAccumBufferSize(int) + ?detach@QGLFramebufferObjectFormat@@AAEXXZ @ 176 NONAME ; void QGLFramebufferObjectFormat::detach(void) + ?testOption@QGLFormat@@QBE_NV?$QFlags@W4FormatOption@QGL@@@@@Z @ 177 NONAME ; bool QGLFormat::testOption(class QFlags<enum QGL::FormatOption>) const + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$01$03M@@H@Z @ 178 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<2, 4, float> const *, int) + ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQColor@@@Z @ 179 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QColor const &) + ?devType@QGLPixelBuffer@@MBEHXZ @ 180 NONAME ; int QGLPixelBuffer::devType(void) const + ?doubleBuffer@QGLFormat@@QBE_NXZ @ 181 NONAME ; bool QGLFormat::doubleBuffer(void) const + ?setUniformsDirty@QGLCustomShaderStage@@QAEXXZ @ 182 NONAME ; void QGLCustomShaderStage::setUniformsDirty(void) + ?setAttributeValue@QGLShaderProgram@@QAEXHMM@Z @ 183 NONAME ; void QGLShaderProgram::setAttributeValue(int, float, float) + ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBMHH@Z @ 184 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, float const *, int, int) + ?getStaticMetaObject@QGLEngineShaderManager@@SAABUQMetaObject@@XZ @ 185 NONAME ; struct QMetaObject const & QGLEngineShaderManager::getStaticMetaObject(void) + ?setVersion@QGLFormat@@QAEXHH@Z @ 186 NONAME ; void QGLFormat::setVersion(int, int) + ?grabFrameBuffer@QGLWidget@@QAE?AVQImage@@_N@Z @ 187 NONAME ; class QImage QGLWidget::grabFrameBuffer(bool) + ?hasOpenGL@QGLFormat@@SA_NXZ @ 188 NONAME ; bool QGLFormat::hasOpenGL(void) + ?setInitialized@QGLContext@@IAEX_N@Z @ 189 NONAME ; void QGLContext::setInitialized(bool) + ?copyBackFromRenderFbo@QGLPixmapData@@ABEX_N@Z @ 190 NONAME ; void QGLPixmapData::copyBackFromRenderFbo(bool) const + ??0QGLBuffer@@QAE@ABV0@@Z @ 191 NONAME ; QGLBuffer::QGLBuffer(class QGLBuffer const &) + ?attachment@QGLFramebufferObject@@QBE?AW4Attachment@1@XZ @ 192 NONAME ; enum QGLFramebufferObject::Attachment QGLFramebufferObject::attachment(void) const + ?createCompatiblePixmapData@QGLPixmapData@@UBEPAVQPixmapData@@XZ @ 193 NONAME ; class QPixmapData * QGLPixmapData::createCompatiblePixmapData(void) const + ?detach@QGLFormat@@AAEXXZ @ 194 NONAME ; void QGLFormat::detach(void) + ??9QGLFramebufferObjectFormat@@QBE_NABV0@@Z @ 195 NONAME ; bool QGLFramebufferObjectFormat::operator!=(class QGLFramebufferObjectFormat const &) const + ?endPaint@QGLWindowSurface@@UAEXABVQRegion@@@Z @ 196 NONAME ; void QGLWindowSurface::endPaint(class QRegion const &) + ?findNearest@QGLColormap@@QBEHI@Z @ 197 NONAME ; int QGLColormap::findNearest(unsigned int) const + ?toImage@QGLPixmapData@@UBE?AVQImage@@XZ @ 198 NONAME ; class QImage QGLPixmapData::toImage(void) const + ??_EQGLShader@@UAE@I@Z @ 199 NONAME ; QGLShader::~QGLShader(unsigned int) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBHH@Z @ 200 NONAME ; void QGLShaderProgram::setUniformValueArray(int, int const *, int) + ?d_func@QGLFramebufferObject@@AAEPAVQGLFramebufferObjectPrivate@@XZ @ 201 NONAME ; class QGLFramebufferObjectPrivate * QGLFramebufferObject::d_func(void) + ?trUtf8@QGLWidget@@SA?AVQString@@PBD0H@Z @ 202 NONAME ; class QString QGLWidget::trUtf8(char const *, char const *, int) + ?qt_metacast@QGraphicsShaderEffect@@UAEPAXPBD@Z @ 203 NONAME ; void * QGraphicsShaderEffect::qt_metacast(char const *) + ?init@QGLShaderProgram@@AAE_NXZ @ 204 NONAME ; bool QGLShaderProgram::init(void) + ?doneCurrent@QGLWidget@@QAEXXZ @ 205 NONAME ; void QGLWidget::doneCurrent(void) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$02$02M@@@Z @ 206 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<3, 3, float> const &) + ?setUniformValue@QGLShaderProgram@@QAEXPBDMMMM@Z @ 207 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float, float, float, float) + ?requestedFormat@QGLContext@@QBE?AVQGLFormat@@XZ @ 208 NONAME ; class QGLFormat QGLContext::requestedFormat(void) const + ?fillTexture@QGLTextureGlyphCache@@UAEXABUCoord@QTextureGlyphCache@@I@Z @ 209 NONAME ; void QGLTextureGlyphCache::fillTexture(struct QTextureGlyphCache::Coord const &, unsigned int) + ?isNativePaintingActive@QGL2PaintEngineEx@@QBE_NXZ @ 210 NONAME ; bool QGL2PaintEngineEx::isNativePaintingActive(void) const + ?accumBufferSize@QGLFormat@@QBEHXZ @ 211 NONAME ; int QGLFormat::accumBufferSize(void) const + ?setAttributeValue@QGLShaderProgram@@QAEXHPBMHH@Z @ 212 NONAME ; void QGLShaderProgram::setAttributeValue(int, float const *, int, int) + ?doubleBuffer@QGLWidget@@QBE_NXZ @ 213 NONAME ; bool QGLWidget::doubleBuffer(void) const + ?bindTexture@QGLContext@@QAEIABVQString@@@Z @ 214 NONAME ; unsigned int QGLContext::bindTexture(class QString const &) + ??0QGLFramebufferObject@@QAE@ABVQSize@@ABVQGLFramebufferObjectFormat@@@Z @ 215 NONAME ; QGLFramebufferObject::QGLFramebufferObject(class QSize const &, class QGLFramebufferObjectFormat const &) + ?bind@QGLFramebufferObject@@QAE_NXZ @ 216 NONAME ; bool QGLFramebufferObject::bind(void) + ?stroke@QGL2PaintEngineEx@@UAEXABVQVectorPath@@ABVQPen@@@Z @ 217 NONAME ; void QGL2PaintEngineEx::stroke(class QVectorPath const &, class QPen const &) + ?format@QGLWidget@@QBE?AVQGLFormat@@XZ @ 218 NONAME ; class QGLFormat QGLWidget::format(void) const + ?qt_metacall@QGLWidget@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 219 NONAME ; int QGLWidget::qt_metacall(enum QMetaObject::Call, int, void * *) + ?setUniformValue@QGLShaderProgram@@QAEXHABVQSizeF@@@Z @ 220 NONAME ; void QGLShaderProgram::setUniformValue(int, class QSizeF const &) + ?setGreenBufferSize@QGLFormat@@QAEXH@Z @ 221 NONAME ; void QGLFormat::setGreenBufferSize(int) + ?setAttributeValue@QGLShaderProgram@@QAEXPBDM@Z @ 222 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float) + ?setAttributeArray@QGLShaderProgram@@QAEXHPBVQVector4D@@H@Z @ 223 NONAME ; void QGLShaderProgram::setAttributeArray(int, class QVector4D const *, int) + ?setValid@QGLContext@@IAEX_N@Z @ 224 NONAME ; void QGLContext::setValid(bool) + ?trUtf8@QGraphicsShaderEffect@@SA?AVQString@@PBD0@Z @ 225 NONAME ; class QString QGraphicsShaderEffect::trUtf8(char const *, char const *) + ?aboutToDestroyContext@QGLSignalProxy@@IAEXPBVQGLContext@@@Z @ 226 NONAME ; void QGLSignalProxy::aboutToDestroyContext(class QGLContext const *) + ??0QGraphicsShaderEffect@@QAE@PAVQObject@@@Z @ 227 NONAME ; QGraphicsShaderEffect::QGraphicsShaderEffect(class QObject *) + ?deviceIsPixmap@QGLContext@@IBE_NXZ @ 228 NONAME ; bool QGLContext::deviceIsPixmap(void) const + ??1QGraphicsShaderEffect@@UAE@XZ @ 229 NONAME ; QGraphicsShaderEffect::~QGraphicsShaderEffect(void) + ??1QGLPaintDevice@@UAE@XZ @ 230 NONAME ; QGLPaintDevice::~QGLPaintDevice(void) + ?setGeometryInputType@QGLShaderProgram@@QAEXI@Z @ 231 NONAME ; void QGLShaderProgram::setGeometryInputType(unsigned int) + ?isValid@QGLPixmapData@@ABE_NXZ @ 232 NONAME ; bool QGLPixmapData::isValid(void) const + ?cleanup@QGLContextResource@@QAEXPBVQGLContext@@PAX@Z @ 233 NONAME ; void QGLContextResource::cleanup(class QGLContext const *, void *) + ?context@QGLWidget@@QBEPBVQGLContext@@XZ @ 234 NONAME ; class QGLContext const * QGLWidget::context(void) const + ?tr@QGLShaderProgram@@SA?AVQString@@PBD0H@Z @ 235 NONAME ; class QString QGLShaderProgram::tr(char const *, char const *, int) + ??0QGLPixelBuffer@@QAE@HHABVQGLFormat@@PAVQGLWidget@@@Z @ 236 NONAME ; QGLPixelBuffer::QGLPixelBuffer(int, int, class QGLFormat const &, class QGLWidget *) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$01$03M@@H@Z @ 237 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<2, 4, float> const *, int) + ?release@QGLFramebufferObject@@QAE_NXZ @ 238 NONAME ; bool QGLFramebufferObject::release(void) + ?chooseContext@QGLContext@@MAE_NPBV1@@Z @ 239 NONAME ; bool QGLContext::chooseContext(class QGLContext const *) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$02$01M@@H@Z @ 240 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<3, 2, float> const *, int) + ?greenBufferSize@QGLFormat@@QBEHXZ @ 241 NONAME ; int QGLFormat::greenBufferSize(void) const + ?detach@QGLColormap@@QAEXXZ @ 242 NONAME ; void QGLColormap::detach(void) + ??0QGLWidget@@QAE@ABVQGLFormat@@PAVQWidget@@PBV0@V?$QFlags@W4WindowType@Qt@@@@@Z @ 243 NONAME ; QGLWidget::QGLWidget(class QGLFormat const &, class QWidget *, class QGLWidget const *, class QFlags<enum Qt::WindowType>) + ?allocate@QGLBuffer@@QAEXPBXH@Z @ 244 NONAME ; void QGLBuffer::allocate(void const *, int) + ?setDirty@QGLEngineShaderManager@@QAEXXZ @ 245 NONAME ; void QGLEngineShaderManager::setDirty(void) + ?setCustomStage@QGLEngineShaderManager@@QAEXPAVQGLCustomShaderStage@@@Z @ 246 NONAME ; void QGLEngineShaderManager::setCustomStage(class QGLCustomShaderStage *) + ?programId@QGLShaderProgram@@QBEIXZ @ 247 NONAME ; unsigned int QGLShaderProgram::programId(void) const + ?glyphPadding@QGLTextureGlyphCache@@UBEHXZ @ 248 NONAME ; int QGLTextureGlyphCache::glyphPadding(void) const + ?texture@QGLFramebufferObject@@QBEIXZ @ 249 NONAME ; unsigned int QGLFramebufferObject::texture(void) const + ??0QGLFramebufferObject@@QAE@HHI@Z @ 250 NONAME ; QGLFramebufferObject::QGLFramebufferObject(int, int, unsigned int) + ?size@QGLBuffer@@QBEHXZ @ 251 NONAME ; int QGLBuffer::size(void) const + ?maxGeometryOutputVertices@QGLShaderProgram@@QBEHXZ @ 252 NONAME ; int QGLShaderProgram::maxGeometryOutputVertices(void) const + ?setAttributeBuffer@QGLShaderProgram@@QAEXPBDIHHH@Z @ 253 NONAME ; void QGLShaderProgram::setAttributeBuffer(char const *, unsigned int, int, int, int) + ?setOverlay@QGLFormat@@QAEX_N@Z @ 254 NONAME ; void QGLFormat::setOverlay(bool) + ?beginPaint@QGLWindowSurface@@UAEXABVQRegion@@@Z @ 255 NONAME ; void QGLWindowSurface::beginPaint(class QRegion const &) + ?compileSourceCode@QGLShader@@QAE_NPBD@Z @ 256 NONAME ; bool QGLShader::compileSourceCode(char const *) + ?createWindowSurface@QGLGraphicsSystem@@UBEPAVQWindowSurface@@PAVQWidget@@@Z @ 257 NONAME ; class QWindowSurface * QGLGraphicsSystem::createWindowSurface(class QWidget *) const + ?shaderId@QGLShader@@QBEIXZ @ 258 NONAME ; unsigned int QGLShader::shaderId(void) const + ?ensureActive@QGL2PaintEngineEx@@QAEXXZ @ 259 NONAME ; void QGL2PaintEngineEx::ensureActive(void) + ?qt_metacall@QGLEngineShaderManager@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 260 NONAME ; int QGLEngineShaderManager::qt_metacall(enum QMetaObject::Call, int, void * *) + ?drawTexture@QGLWidget@@QAEXABVQPointF@@II@Z @ 261 NONAME ; void QGLWidget::drawTexture(class QPointF const &, unsigned int, unsigned int) + ?setStencil@QGLFormat@@QAEX_N@Z @ 262 NONAME ; void QGLFormat::setStencil(bool) + ?type@QGL2PaintEngineEx@@UBE?AW4Type@QPaintEngine@@XZ @ 263 NONAME ; enum QPaintEngine::Type QGL2PaintEngineEx::type(void) const + ?compileSourceFile@QGLShader@@QAE_NABVQString@@@Z @ 264 NONAME ; bool QGLShader::compileSourceFile(class QString const &) + ?d_func@QGraphicsShaderEffect@@ABEPBVQGraphicsShaderEffectPrivate@@XZ @ 265 NONAME ; class QGraphicsShaderEffectPrivate const * QGraphicsShaderEffect::d_func(void) const + ?deleteTexture@QGLWidget@@QAEXI@Z @ 266 NONAME ; void QGLWidget::deleteTexture(unsigned int) + ?tr@QGLWindowSurface@@SA?AVQString@@PBD0H@Z @ 267 NONAME ; class QString QGLWindowSurface::tr(char const *, char const *, int) + ?d_func@QGLBuffer@@ABEPBVQGLBufferPrivate@@XZ @ 268 NONAME ; class QGLBufferPrivate const * QGLBuffer::d_func(void) const + ?buffer@QGLWindowSurface@@UAEPAVQImage@@PBVQWidget@@@Z @ 269 NONAME ; class QImage * QGLWindowSurface::buffer(class QWidget const *) + ?texture@QGLTextureGlyphCache@@QBEIXZ @ 270 NONAME ; unsigned int QGLTextureGlyphCache::texture(void) const + ?staticMetaObject@QGraphicsShaderEffect@@2UQMetaObject@@B @ 271 NONAME ; struct QMetaObject const QGraphicsShaderEffect::staticMetaObject + ?uniformLocation@QGLShaderProgram@@QBEHPBD@Z @ 272 NONAME ; int QGLShaderProgram::uniformLocation(char const *) const + ?profile@QGLFormat@@QBE?AW4OpenGLContextProfile@1@XZ @ 273 NONAME ; enum QGLFormat::OpenGLContextProfile QGLFormat::profile(void) const + ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$01$03M@@@Z @ 274 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<2, 4, float> const &) + ?bindDefault@QGLFramebufferObject@@SA_NXZ @ 275 NONAME ; bool QGLFramebufferObject::bindDefault(void) + ?internalTextureFormat@QGLFramebufferObjectFormat@@QBEIXZ @ 276 NONAME ; unsigned int QGLFramebufferObjectFormat::internalTextureFormat(void) const + ??4QGLBuffer@@QAEAAV0@ABV0@@Z @ 277 NONAME ; class QGLBuffer & QGLBuffer::operator=(class QGLBuffer const &) + ?bindTexture@QGLWidget@@QAEIABVQImage@@IH@Z @ 278 NONAME ; unsigned int QGLWidget::bindTexture(class QImage const &, unsigned int, int) + ?surfaceFormat@QGLWindowSurface@@2VQGLFormat@@A @ 279 NONAME ; class QGLFormat QGLWindowSurface::surfaceFormat + ??0QGLGraphicsSystem@@QAE@_N@Z @ 280 NONAME ; QGLGraphicsSystem::QGLGraphicsSystem(bool) + ??0QGLShaderProgram@@QAE@PBVQGLContext@@PAVQObject@@@Z @ 281 NONAME ; QGLShaderProgram::QGLShaderProgram(class QGLContext const *, class QObject *) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$03$02M@@H@Z @ 282 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<4, 3, float> const *, int) + ??0QGLShaderProgram@@QAE@PAVQObject@@@Z @ 283 NONAME ; QGLShaderProgram::QGLShaderProgram(class QObject *) + ?qt_metacast@QGLTextureGlyphCache@@UAEPAXPBD@Z @ 284 NONAME ; void * QGLTextureGlyphCache::qt_metacast(char const *) + ?staticMetaObject@QGLEngineShaderManager@@2UQMetaObject@@B @ 285 NONAME ; struct QMetaObject const QGLEngineShaderManager::staticMetaObject + ?setDevice@QGLContext@@IAEXPAVQPaintDevice@@@Z @ 286 NONAME ; void QGLContext::setDevice(class QPaintDevice *) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$02$01M@@H@Z @ 287 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<3, 2, float> const *, int) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$03$02M@@@Z @ 288 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<4, 3, float> const &) + ?setAttributeArray@QGLShaderProgram@@QAEXHIPBXHH@Z @ 289 NONAME ; void QGLShaderProgram::setAttributeArray(int, unsigned int, void const *, int, int) + ?tr@QGLTextureGlyphCache@@SA?AVQString@@PBD0H@Z @ 290 NONAME ; class QString QGLTextureGlyphCache::tr(char const *, char const *, int) + ?setDefaultOverlayFormat@QGLFormat@@SAXABV1@@Z @ 291 NONAME ; void QGLFormat::setDefaultOverlayFormat(class QGLFormat const &) + ?qt_gl_share_widget@@YAPAVQGLWidget@@XZ @ 292 NONAME ; class QGLWidget * qt_gl_share_widget(void) + ?initializeOverlayGL@QGLWidget@@MAEXXZ @ 293 NONAME ; void QGLWidget::initializeOverlayGL(void) + ?setUniformValue@QGLShaderProgram@@QAEXHMM@Z @ 294 NONAME ; void QGLShaderProgram::setUniformValue(int, float, float) + ?attributeLocation@QGLShaderProgram@@QBEHPBD@Z @ 295 NONAME ; int QGLShaderProgram::attributeLocation(char const *) const + ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBVQVector3D@@H@Z @ 296 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, class QVector3D const *, int) + ?setInternalTextureFormat@QGLFramebufferObjectFormat@@QAEXI@Z @ 297 NONAME ; void QGLFramebufferObjectFormat::setInternalTextureFormat(unsigned int) + ?glDraw@QGLWidget@@MAEXXZ @ 298 NONAME ; void QGLWidget::glDraw(void) + ?blueBufferSize@QGLFormat@@QBEHXZ @ 299 NONAME ; int QGLFormat::blueBufferSize(void) const + ?createTextureData@QGLTextureGlyphCache@@UAEXHH@Z @ 300 NONAME ; void QGLTextureGlyphCache::createTextureData(int, int) + ?opacityChanged@QGL2PaintEngineEx@@UAEXXZ @ 301 NONAME ; void QGL2PaintEngineEx::opacityChanged(void) + ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$01$01M@@@Z @ 302 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<2, 2, float> const &) + ?addShaderFromSourceCode@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@PBD@Z @ 303 NONAME ; bool QGLShaderProgram::addShaderFromSourceCode(class QFlags<enum QGLShader::ShaderTypeBit>, char const *) + ?accum@QGLFormat@@QBE_NXZ @ 304 NONAME ; bool QGLFormat::accum(void) const + ?transformChanged@QGL2PaintEngineEx@@UAEXXZ @ 305 NONAME ; void QGL2PaintEngineEx::transformChanged(void) + ?trUtf8@QGraphicsShaderEffect@@SA?AVQString@@PBD0H@Z @ 306 NONAME ; class QString QGraphicsShaderEffect::trUtf8(char const *, char const *, int) + ?metaObject@QGLWidget@@UBEPBUQMetaObject@@XZ @ 307 NONAME ; struct QMetaObject const * QGLWidget::metaObject(void) const + ?setBlueBufferSize@QGLFormat@@QAEXH@Z @ 308 NONAME ; void QGLFormat::setBlueBufferSize(int) + ?useSimpleProgram@QGLEngineShaderManager@@QAEXXZ @ 309 NONAME ; void QGLEngineShaderManager::useSimpleProgram(void) + ?trUtf8@QGLWidget@@SA?AVQString@@PBD0@Z @ 310 NONAME ; class QString QGLWidget::trUtf8(char const *, char const *) + ??_EQGLPixmapData@@UAE@I@Z @ 311 NONAME ; QGLPixmapData::~QGLPixmapData(unsigned int) + ?setPixelShaderFragment@QGraphicsShaderEffect@@QAEXABVQByteArray@@@Z @ 312 NONAME ; void QGraphicsShaderEffect::setPixelShaderFragment(class QByteArray const &) + ?setAttributeValue@QGLShaderProgram@@QAEXHABVQVector4D@@@Z @ 313 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QVector4D const &) + ?setAttributeValue@QGLShaderProgram@@QAEXPBDMMM@Z @ 314 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float, float, float) + ??1QGLShader@@UAE@XZ @ 315 NONAME ; QGLShader::~QGLShader(void) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBIH@Z @ 316 NONAME ; void QGLShaderProgram::setUniformValueArray(int, unsigned int const *, int) + ?fromImage@QGLPixmapData@@UAEXABVQImage@@V?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 317 NONAME ; void QGLPixmapData::fromImage(class QImage const &, class QFlags<enum Qt::ImageConversionFlag>) + ?shaderType@QGLShader@@QBE?AV?$QFlags@W4ShaderTypeBit@QGLShader@@@@XZ @ 318 NONAME ; class QFlags<enum QGLShader::ShaderTypeBit> QGLShader::shaderType(void) const + ?reset@QGLContext@@QAEXXZ @ 319 NONAME ; void QGLContext::reset(void) + ??BQGLShareContextScope@@QAEPAVQGLContext@@XZ @ 320 NONAME ; QGLShareContextScope::operator class QGLContext *(void) + ?createPixmapData@QGLGraphicsSystem@@UBEPAVQPixmapData@@W4PixelType@2@@Z @ 321 NONAME ; class QPixmapData * QGLGraphicsSystem::createPixmapData(enum QPixmapData::PixelType) const + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQVector3D@@H@Z @ 322 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QVector3D const *, int) + ?paintOverlayGL@QGLWidget@@MAEXXZ @ 323 NONAME ; void QGLWidget::paintOverlayGL(void) + ??6@YA?AVQDebug@@V0@ABVQGLFormat@@@Z @ 324 NONAME ; class QDebug operator<<(class QDebug, class QGLFormat const &) + ?ensureActiveTarget@QGLPaintDevice@@UAEXXZ @ 325 NONAME ; void QGLPaintDevice::ensureActiveTarget(void) + ?swapInterval@QGLFormat@@QBEHXZ @ 326 NONAME ; int QGLFormat::swapInterval(void) const + ?setUniformValue@QGLShaderProgram@@QAEXHM@Z @ 327 NONAME ; void QGLShaderProgram::setUniformValue(int, float) + ?map@QGLBuffer@@QAEPAXW4Access@1@@Z @ 328 NONAME ; void * QGLBuffer::map(enum QGLBuffer::Access) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQTransform@@@Z @ 329 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QTransform const &) + ?shaders@QGLShaderProgram@@QBE?AV?$QList@PAVQGLShader@@@@XZ @ 330 NONAME ; class QList<class QGLShader *> QGLShaderProgram::shaders(void) const + ?drawTexture@QGLPixelBuffer@@QAEXABVQRectF@@II@Z @ 331 NONAME ; void QGLPixelBuffer::drawTexture(class QRectF const &, unsigned int, unsigned int) + ??1QGLSharedResourceGuard@@QAE@XZ @ 332 NONAME ; QGLSharedResourceGuard::~QGLSharedResourceGuard(void) + ?textureCacheLimit@QGLContext@@SAHXZ @ 333 NONAME ; int QGLContext::textureCacheLimit(void) + ??0QGLPaintDevice@@QAE@XZ @ 334 NONAME ; QGLPaintDevice::QGLPaintDevice(void) + ??0QGLColormap@@QAE@ABV0@@Z @ 335 NONAME ; QGLColormap::QGLColormap(class QGLColormap const &) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQSizeF@@@Z @ 336 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QSizeF const &) + ?tr@QGLWindowSurface@@SA?AVQString@@PBD0@Z @ 337 NONAME ; class QString QGLWindowSurface::tr(char const *, char const *) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$03$02M@@H@Z @ 338 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<4, 3, float> const *, int) + ?setAutoBufferSwap@QGLWidget@@IAEX_N@Z @ 339 NONAME ; void QGLWidget::setAutoBufferSwap(bool) + ?isSharing@QGLContext@@QBE_NXZ @ 340 NONAME ; bool QGLContext::isSharing(void) const + ?setAttributeValue@QGLShaderProgram@@QAEXHMMMM@Z @ 341 NONAME ; void QGLShaderProgram::setAttributeValue(int, float, float, float, float) + ?metaObject@QGLEngineShaderManager@@UBEPBUQMetaObject@@XZ @ 342 NONAME ; struct QMetaObject const * QGLEngineShaderManager::metaObject(void) const + ?metaObject@QGraphicsShaderEffect@@UBEPBUQMetaObject@@XZ @ 343 NONAME ; struct QMetaObject const * QGraphicsShaderEffect::metaObject(void) const + ?setSampleBuffers@QGLFormat@@QAEX_N@Z @ 344 NONAME ; void QGLFormat::setSampleBuffers(bool) + ?trUtf8@QGLShader@@SA?AVQString@@PBD0@Z @ 345 NONAME ; class QString QGLShader::trUtf8(char const *, char const *) + ??4QGLFormat@@QAEAAV0@ABV0@@Z @ 346 NONAME ; class QGLFormat & QGLFormat::operator=(class QGLFormat const &) + ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQVector3D@@@Z @ 347 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QVector3D const &) + ??_EQGLSignalProxy@@UAE@I@Z @ 348 NONAME ; QGLSignalProxy::~QGLSignalProxy(unsigned int) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQVector4D@@@Z @ 349 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QVector4D const &) + ?setUniformValue@QGLShaderProgram@@QAEXHMMMM@Z @ 350 NONAME ; void QGLShaderProgram::setUniformValue(int, float, float, float, float) + ?generateFontDisplayLists@QGLContext@@IAEXABVQFont@@H@Z @ 351 NONAME ; void QGLContext::generateFontDisplayLists(class QFont const &, int) + ?setAttributeValue@QGLShaderProgram@@QAEXHABVQVector2D@@@Z @ 352 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QVector2D const &) + ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$02$03M@@@Z @ 353 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<3, 4, float> const &) + ?d_func@QGLShaderProgram@@AAEPAVQGLShaderProgramPrivate@@XZ @ 354 NONAME ; class QGLShaderProgramPrivate * QGLShaderProgram::d_func(void) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBHH@Z @ 355 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, int const *, int) + ??_EQGL2PaintEngineEx@@UAE@I@Z @ 356 NONAME ; QGL2PaintEngineEx::~QGL2PaintEngineEx(unsigned int) + ??0QGLFramebufferObject@@QAE@ABVQSize@@W4Attachment@0@II@Z @ 357 NONAME ; QGLFramebufferObject::QGLFramebufferObject(class QSize const &, enum QGLFramebufferObject::Attachment, unsigned int, unsigned int) + ??_EQGLEngineShaderManager@@UAE@I@Z @ 358 NONAME ; QGLEngineShaderManager::~QGLEngineShaderManager(unsigned int) + ?d_func@QGLFramebufferObject@@ABEPBVQGLFramebufferObjectPrivate@@XZ @ 359 NONAME ; class QGLFramebufferObjectPrivate const * QGLFramebufferObject::d_func(void) const + ?tr@QGLShader@@SA?AVQString@@PBD0H@Z @ 360 NONAME ; class QString QGLShader::tr(char const *, char const *, int) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQVector4D@@H@Z @ 361 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QVector4D const *, int) + ?addShaderFromSourceFile@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@ABVQString@@@Z @ 362 NONAME ; bool QGLShaderProgram::addShaderFromSourceFile(class QFlags<enum QGLShader::ShaderTypeBit>, class QString const &) + ?copy@QGLPixmapData@@UAEXPBVQPixmapData@@ABVQRect@@@Z @ 363 NONAME ; void QGLPixmapData::copy(class QPixmapData const *, class QRect const &) + ?samples@QGLFramebufferObjectFormat@@QBEHXZ @ 364 NONAME ; int QGLFramebufferObjectFormat::samples(void) const + ?setInactive@QGLCustomShaderStage@@QAEXXZ @ 365 NONAME ; void QGLCustomShaderStage::setInactive(void) + ?extensionFuncs@QGLContextPrivate@@SAAAUQGLExtensionFuncs@@PBVQGLContext@@@Z @ 366 NONAME ; struct QGLExtensionFuncs & QGLContextPrivate::extensionFuncs(class QGLContext const *) + ?value@QGLContextResource@@QAEPAXPBVQGLContext@@@Z @ 367 NONAME ; void * QGLContextResource::value(class QGLContext const *) + ?majorVersion@QGLFormat@@QBEHXZ @ 368 NONAME ; int QGLFormat::majorVersion(void) const + ?rgba@QGLFormat@@QBE_NXZ @ 369 NONAME ; bool QGLFormat::rgba(void) const + ?paintDevice@QGLWindowSurface@@UAEPAVQPaintDevice@@XZ @ 370 NONAME ; class QPaintDevice * QGLWindowSurface::paintDevice(void) + ?setStencilBufferSize@QGLFormat@@QAEXH@Z @ 371 NONAME ; void QGLFormat::setStencilBufferSize(int) + ??1QGLEngineShaderManager@@UAE@XZ @ 372 NONAME ; QGLEngineShaderManager::~QGLEngineShaderManager(void) + ?qt_metacall@QGLShaderProgram@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 373 NONAME ; int QGLShaderProgram::qt_metacall(enum QMetaObject::Call, int, void * *) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQVector2D@@@Z @ 374 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QVector2D const &) + ?bind@QGLPixmapData@@QBEI_N@Z @ 375 NONAME ; unsigned int QGLPixmapData::bind(bool) const + ?setDepth@QGLFormat@@QAEX_N@Z @ 376 NONAME ; void QGLFormat::setDepth(bool) + ?paintGL@QGLWidget@@MAEXXZ @ 377 NONAME ; void QGLWidget::paintGL(void) + ??0QGLContext@@QAE@ABVQGLFormat@@PAVQPaintDevice@@@Z @ 378 NONAME ; QGLContext::QGLContext(class QGLFormat const &, class QPaintDevice *) + ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$02$01M@@@Z @ 379 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<3, 2, float> const &) + ?drawPixmap@QGL2PaintEngineEx@@UAEXABVQRectF@@ABVQPixmap@@0@Z @ 380 NONAME ; void QGL2PaintEngineEx::drawPixmap(class QRectF const &, class QPixmap const &, class QRectF const &) + ?getUniformLocation@QGLEngineShaderManager@@QAEIW4Uniform@1@@Z @ 381 NONAME ; unsigned int QGLEngineShaderManager::getUniformLocation(enum QGLEngineShaderManager::Uniform) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$01$02M@@H@Z @ 382 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<2, 3, float> const *, int) + ??0QGLEngineShaderManager@@QAE@PAVQGLContext@@@Z @ 383 NONAME ; QGLEngineShaderManager::QGLEngineShaderManager(class QGLContext *) + ?deleted@QGLWindowSurface@@AAEXPAVQObject@@@Z @ 384 NONAME ; void QGLWindowSurface::deleted(class QObject *) + ?source@QGLCustomShaderStage@@QBE?AVQByteArray@@XZ @ 385 NONAME ; class QByteArray QGLCustomShaderStage::source(void) const + ?d_func@QGLPixelBuffer@@AAEPAVQGLPixelBufferPrivate@@XZ @ 386 NONAME ; class QGLPixelBufferPrivate * QGLPixelBuffer::d_func(void) + ??4QGLColormap@@QAEAAV0@ABV0@@Z @ 387 NONAME ; class QGLColormap & QGLColormap::operator=(class QGLColormap const &) + ?find@QGLColormap@@QBEHI@Z @ 388 NONAME ; int QGLColormap::find(unsigned int) const + ??1QGLColormap@@QAE@XZ @ 389 NONAME ; QGLColormap::~QGLColormap(void) + ?toImage@QGLPixelBuffer@@QBE?AVQImage@@XZ @ 390 NONAME ; class QImage QGLPixelBuffer::toImage(void) const + ?hasOpenGLOverlays@QGLFormat@@SA_NXZ @ 391 NONAME ; bool QGLFormat::hasOpenGLOverlays(void) + ?setMouseTracking@QGLWidget@@QAEX_N@Z @ 392 NONAME ; void QGLWidget::setMouseTracking(bool) + ?type@QGLBuffer@@QBE?AW4Type@1@XZ @ 393 NONAME ; enum QGLBuffer::Type QGLBuffer::type(void) const + ?fontDisplayListBase@QGLWidget@@IAEHABVQFont@@H@Z @ 394 NONAME ; int QGLWidget::fontDisplayListBase(class QFont const &, int) + ?addShaderFromSourceCode@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@ABVQByteArray@@@Z @ 395 NONAME ; bool QGLShaderProgram::addShaderFromSourceCode(class QFlags<enum QGLShader::ShaderTypeBit>, class QByteArray const &) + ?bindTexture@QGLContext@@QAEIABVQPixmap@@IH@Z @ 396 NONAME ; unsigned int QGLContext::bindTexture(class QPixmap const &, unsigned int, int) + ?d_func@QGLWidget@@ABEPBVQGLWidgetPrivate@@XZ @ 397 NONAME ; class QGLWidgetPrivate const * QGLWidget::d_func(void) const + ?metric@QGLPaintDevice@@MBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 398 NONAME ; int QGLPaintDevice::metric(enum QPaintDevice::PaintDeviceMetric) const + ?drawTexture@QGLWidget@@QAEXABVQRectF@@II@Z @ 399 NONAME ; void QGLWidget::drawTexture(class QRectF const &, unsigned int, unsigned int) + ?isValid@QGLWidget@@QBE_NXZ @ 400 NONAME ; bool QGLWidget::isValid(void) const + ?shared_null@QGLColormap@@0UQGLColormapData@1@A @ 401 NONAME ; struct QGLColormap::QGLColormapData QGLColormap::shared_null + ?setUniformValue@QGLShaderProgram@@QAEXPBDQAY01M@Z @ 402 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float [2] * const) + ?insert@QGLContextResource@@QAEXPBVQGLContext@@PAX@Z @ 403 NONAME ; void QGLContextResource::insert(class QGLContext const *, void *) + ??0QGLCustomShaderStage@@QAE@XZ @ 404 NONAME ; QGLCustomShaderStage::QGLCustomShaderStage(void) + ?setDefaultFormat@QGLFormat@@SAXABV1@@Z @ 405 NONAME ; void QGLFormat::setDefaultFormat(class QGLFormat const &) + ?sourceCode@QGLShader@@QBE?AVQByteArray@@XZ @ 406 NONAME ; class QByteArray QGLShader::sourceCode(void) const + ??8QGLFramebufferObjectFormat@@QBE_NABV0@@Z @ 407 NONAME ; bool QGLFramebufferObjectFormat::operator==(class QGLFramebufferObjectFormat const &) const + ?detach_helper@QGLColormap@@AAEXXZ @ 408 NONAME ; void QGLColormap::detach_helper(void) + ?setUniformValue@QGLShaderProgram@@QAEXHQAY01M@Z @ 409 NONAME ; void QGLShaderProgram::setUniformValue(int, float [2] * const) + ?compileSourceCode@QGLShader@@QAE_NABVQString@@@Z @ 410 NONAME ; bool QGLShader::compileSourceCode(class QString const &) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQMatrix4x4@@H@Z @ 411 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QMatrix4x4 const *, int) + ?invalidateState@QGL2PaintEngineEx@@QAEXXZ @ 412 NONAME ; void QGL2PaintEngineEx::invalidateState(void) + ?scroll@QGLWindowSurface@@UAE_NABVQRegion@@HH@Z @ 413 NONAME ; bool QGLWindowSurface::scroll(class QRegion const &, int, int) + ??4QGLFramebufferObjectFormat@@QAEAAV0@ABV0@@Z @ 414 NONAME ; class QGLFramebufferObjectFormat & QGLFramebufferObjectFormat::operator=(class QGLFramebufferObjectFormat const &) + ?bindAttributeLocation@QGLShaderProgram@@QAEXABVQByteArray@@H@Z @ 415 NONAME ; void QGLShaderProgram::bindAttributeLocation(class QByteArray const &, int) + ?pixelShaderFragment@QGraphicsShaderEffect@@QBE?AVQByteArray@@XZ @ 416 NONAME ; class QByteArray QGraphicsShaderEffect::pixelShaderFragment(void) const + ?size@QGLColormap@@QBEHXZ @ 417 NONAME ; int QGLColormap::size(void) const + ??0QGLShareContextScope@@QAE@PBVQGLContext@@@Z @ 418 NONAME ; QGLShareContextScope::QGLShareContextScope(class QGLContext const *) + ?removeAllShaders@QGLShaderProgram@@QAEXXZ @ 419 NONAME ; void QGLShaderProgram::removeAllShaders(void) + ??_EQGLShaderProgram@@UAE@I@Z @ 420 NONAME ; QGLShaderProgram::~QGLShaderProgram(unsigned int) + ?pixmapFilter@QGL2PaintEngineEx@@UAEPAVQPixmapFilter@@HPBV2@@Z @ 421 NONAME ; class QPixmapFilter * QGL2PaintEngineEx::pixmapFilter(int, class QPixmapFilter const *) + ?scroll@QGLPixmapData@@UAE_NHHABVQRect@@@Z @ 422 NONAME ; bool QGLPixmapData::scroll(int, int, class QRect const &) + ?contextDestroyed@QGLTextureGlyphCache@@QAEXPBVQGLContext@@@Z @ 423 NONAME ; void QGLTextureGlyphCache::contextDestroyed(class QGLContext const *) + ??0QGLColormap@@QAE@XZ @ 424 NONAME ; QGLColormap::QGLColormap(void) + ?metric@QGLFramebufferObject@@MBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 425 NONAME ; int QGLFramebufferObject::metric(enum QPaintDevice::PaintDeviceMetric) const + ?devType@QGLFramebufferObject@@MBEHXZ @ 426 NONAME ; int QGLFramebufferObject::devType(void) const + ?isValidContext@QGLPixmapData@@QBE_NPBVQGLContext@@@Z @ 427 NONAME ; bool QGLPixmapData::isValidContext(class QGLContext const *) const + ?directRendering@QGLFormat@@QBE_NXZ @ 428 NONAME ; bool QGLFormat::directRendering(void) const + ?metric@QGLPixelBuffer@@MBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 429 NONAME ; int QGLPixelBuffer::metric(enum QPaintDevice::PaintDeviceMetric) const + ??0QGLSharedResourceGuard@@QAE@PBVQGLContext@@@Z @ 430 NONAME ; QGLSharedResourceGuard::QGLSharedResourceGuard(class QGLContext const *) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$01$03M@@@Z @ 431 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<2, 4, float> const &) + ?trUtf8@QGLShaderProgram@@SA?AVQString@@PBD0@Z @ 432 NONAME ; class QString QGLShaderProgram::trUtf8(char const *, char const *) + ?fill@QGL2PaintEngineEx@@UAEXABVQVectorPath@@ABVQBrush@@@Z @ 433 NONAME ; void QGL2PaintEngineEx::fill(class QVectorPath const &, class QBrush const &) + ?disableAttributeArray@QGLShaderProgram@@QAEXPBD@Z @ 434 NONAME ; void QGLShaderProgram::disableAttributeArray(char const *) + ?paintEngine@QGLPixelBuffer@@UBEPAVQPaintEngine@@XZ @ 435 NONAME ; class QPaintEngine * QGLPixelBuffer::paintEngine(void) const + ?qt_metacall@QGLShader@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 436 NONAME ; int QGLShader::qt_metacall(enum QMetaObject::Call, int, void * *) + ?setUniformValue@QGLShaderProgram@@QAEXHMMM@Z @ 437 NONAME ; void QGLShaderProgram::setUniformValue(int, float, float, float) + ??1QGLFramebufferObject@@UAE@XZ @ 438 NONAME ; QGLFramebufferObject::~QGLFramebufferObject(void) + ?minorVersion@QGLFormat@@QBEHXZ @ 439 NONAME ; int QGLFormat::minorVersion(void) const + ?setAttributeValue@QGLShaderProgram@@QAEXHABVQColor@@@Z @ 440 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QColor const &) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQMatrix4x4@@H@Z @ 441 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QMatrix4x4 const *, int) + ?setAttachment@QGLFramebufferObjectFormat@@QAEXW4Attachment@QGLFramebufferObject@@@Z @ 442 NONAME ; void QGLFramebufferObjectFormat::setAttachment(enum QGLFramebufferObject::Attachment) + ?setSwapInterval@QGLFormat@@QAEXH@Z @ 443 NONAME ; void QGLFormat::setSwapInterval(int) + ?event@QGLWidget@@MAE_NPAVQEvent@@@Z @ 444 NONAME ; bool QGLWidget::event(class QEvent *) + ?initializeGL@QGLWidget@@MAEXXZ @ 445 NONAME ; void QGLWidget::initializeGL(void) + ?setAttributeArray@QGLShaderProgram@@QAEXHPBVQVector3D@@H@Z @ 446 NONAME ; void QGLShaderProgram::setAttributeArray(int, class QVector3D const *, int) + ?hijackWindow@QGLWindowSurface@@AAEXPAVQWidget@@@Z @ 447 NONAME ; void QGLWindowSurface::hijackWindow(class QWidget *) + ?d_func@QGLShader@@ABEPBVQGLShaderPrivate@@XZ @ 448 NONAME ; class QGLShaderPrivate const * QGLShader::d_func(void) const + ?setUniformValue@QGLShaderProgram@@QAEXHABVQPointF@@@Z @ 449 NONAME ; void QGLShaderProgram::setUniformValue(int, class QPointF const &) + ?addShaderFromSourceCode@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@ABVQString@@@Z @ 450 NONAME ; bool QGLShaderProgram::addShaderFromSourceCode(class QFlags<enum QGLShader::ShaderTypeBit>, class QString const &) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$02$03M@@H@Z @ 451 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<3, 4, float> const *, int) + ?width@QGLTextureGlyphCache@@QBEHXZ @ 452 NONAME ; int QGLTextureGlyphCache::width(void) const + ?setAttributeValue@QGLShaderProgram@@QAEXHM@Z @ 453 NONAME ; void QGLShaderProgram::setAttributeValue(int, float) + ?resizeOverlayGL@QGLWidget@@MAEXHH@Z @ 454 NONAME ; void QGLWidget::resizeOverlayGL(int, int) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$01$02M@@H@Z @ 455 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<2, 3, float> const *, int) + ?bufferId@QGLBuffer@@QBEIXZ @ 456 NONAME ; unsigned int QGLBuffer::bufferId(void) const + ?disableAttributeArray@QGLShaderProgram@@QAEXH@Z @ 457 NONAME ; void QGLShaderProgram::disableAttributeArray(int) + ?end@QGL2PaintEngineEx@@UAE_NXZ @ 458 NONAME ; bool QGL2PaintEngineEx::end(void) + ??0QGL2PaintEngineEx@@QAE@XZ @ 459 NONAME ; QGL2PaintEngineEx::QGL2PaintEngineEx(void) + ?trUtf8@QGLEngineShaderManager@@SA?AVQString@@PBD0@Z @ 460 NONAME ; class QString QGLEngineShaderManager::trUtf8(char const *, char const *) + ??1QGLTextureGlyphCache@@UAE@XZ @ 461 NONAME ; QGLTextureGlyphCache::~QGLTextureGlyphCache(void) + ?context@QGLSharedResourceGuard@@QBEPBVQGLContext@@XZ @ 462 NONAME ; class QGLContext const * QGLSharedResourceGuard::context(void) const + ?resizeEvent@QGLWidget@@MAEXPAVQResizeEvent@@@Z @ 463 NONAME ; void QGLWidget::resizeEvent(class QResizeEvent *) + ?setDoubleBuffer@QGLFormat@@QAEX_N@Z @ 464 NONAME ; void QGLFormat::setDoubleBuffer(bool) + ??1QGLBuffer@@QAE@XZ @ 465 NONAME ; QGLBuffer::~QGLBuffer(void) + ?id@QGLSharedResourceGuard@@QBEIXZ @ 466 NONAME ; unsigned int QGLSharedResourceGuard::id(void) const + ?d_func@QGL2PaintEngineEx@@AAEPAVQGL2PaintEngineExPrivate@@XZ @ 467 NONAME ; class QGL2PaintEngineExPrivate * QGL2PaintEngineEx::d_func(void) + ?resize@QGLPixmapData@@UAEXHH@Z @ 468 NONAME ; void QGLPixmapData::resize(int, int) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$01$01M@@@Z @ 469 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<2, 2, float> const &) + ?trUtf8@QGLTextureGlyphCache@@SA?AVQString@@PBD0H@Z @ 470 NONAME ; class QString QGLTextureGlyphCache::trUtf8(char const *, char const *, int) + ?begin@QGL2PaintEngineEx@@UAE_NPAVQPaintDevice@@@Z @ 471 NONAME ; bool QGL2PaintEngineEx::begin(class QPaintDevice *) + ?samples@QGLFormat@@QBEHXZ @ 472 NONAME ; int QGLFormat::samples(void) const + ?setFormat@QGLContext@@QAEXABVQGLFormat@@@Z @ 473 NONAME ; void QGLContext::setFormat(class QGLFormat const &) + ?trUtf8@QGLSignalProxy@@SA?AVQString@@PBD0@Z @ 474 NONAME ; class QString QGLSignalProxy::trUtf8(char const *, char const *) + ?setUniformValue@QGLShaderProgram@@QAEXHABVQVector3D@@@Z @ 475 NONAME ; void QGLShaderProgram::setUniformValue(int, class QVector3D const &) + ?alphaBufferSize@QGLFormat@@QBEHXZ @ 476 NONAME ; int QGLFormat::alphaBufferSize(void) const + ?deleteTexture@QGLPixelBuffer@@QAEXI@Z @ 477 NONAME ; void QGLPixelBuffer::deleteTexture(unsigned int) + ?qt_qgl_paint_engine@@YAPAVQPaintEngine@@XZ @ 478 NONAME ; class QPaintEngine * qt_qgl_paint_engine(void) + ?trUtf8@QGLSignalProxy@@SA?AVQString@@PBD0H@Z @ 479 NONAME ; class QString QGLSignalProxy::trUtf8(char const *, char const *, int) + ??1QGLWindowSurface@@UAE@XZ @ 480 NONAME ; QGLWindowSurface::~QGLWindowSurface(void) + ?bind@QGLBuffer@@QAE_NXZ @ 481 NONAME ; bool QGLBuffer::bind(void) + ?getStaticMetaObject@QGLWidget@@SAABUQMetaObject@@XZ @ 482 NONAME ; struct QMetaObject const & QGLWidget::getStaticMetaObject(void) + ??_EQGLPixelBuffer@@UAE@I@Z @ 483 NONAME ; QGLPixelBuffer::~QGLPixelBuffer(unsigned int) + ?clipEnabledChanged@QGL2PaintEngineEx@@UAEXXZ @ 484 NONAME ; void QGL2PaintEngineEx::clipEnabledChanged(void) + ??_EQGLGraphicsSystem@@UAE@I@Z @ 485 NONAME ; QGLGraphicsSystem::~QGLGraphicsSystem(unsigned int) + ?endNativePainting@QGL2PaintEngineEx@@UAEXXZ @ 486 NONAME ; void QGL2PaintEngineEx::endNativePainting(void) + ?setFormat@QGLWidget@@QAEXABVQGLFormat@@@Z @ 487 NONAME ; void QGLWidget::setFormat(class QGLFormat const &) + ?setOption@QGLFormat@@QAEXV?$QFlags@W4FormatOption@QGL@@@@@Z @ 488 NONAME ; void QGLFormat::setOption(class QFlags<enum QGL::FormatOption>) + ?shaderDestroyed@QGLShaderProgram@@AAEXXZ @ 489 NONAME ; void QGLShaderProgram::shaderDestroyed(void) + ?qt_metacall@QGLSignalProxy@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 490 NONAME ; int QGLSignalProxy::qt_metacall(enum QMetaObject::Call, int, void * *) + ?setId@QGLSharedResourceGuard@@QAEXI@Z @ 491 NONAME ; void QGLSharedResourceGuard::setId(unsigned int) + ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$03$01M@@@Z @ 492 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<4, 2, float> const &) + ?makeOverlayCurrent@QGLWidget@@QAEXXZ @ 493 NONAME ; void QGLWidget::makeOverlayCurrent(void) + ?setGeometryOutputVertexCount@QGLShaderProgram@@QAEXH@Z @ 494 NONAME ; void QGLShaderProgram::setGeometryOutputVertexCount(int) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQSize@@@Z @ 495 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QSize const &) + ?convertToGLFormat@QGLWidget@@SA?AVQImage@@ABV2@@Z @ 496 NONAME ; class QImage QGLWidget::convertToGLFormat(class QImage const &) + ?staticMetaObject@QGLTextureGlyphCache@@2UQMetaObject@@B @ 497 NONAME ; struct QMetaObject const QGLTextureGlyphCache::staticMetaObject + ??_EQGLContextResource@@QAE@I@Z @ 498 NONAME ; QGLContextResource::~QGLContextResource(unsigned int) + ?handle@QGLColormap@@IAEKXZ @ 499 NONAME ; unsigned long QGLColormap::handle(void) + ?isCreated@QGLBuffer@@QBE_NXZ @ 500 NONAME ; bool QGLBuffer::isCreated(void) const + ?setColormap@QGLWidget@@QAEXABVQGLColormap@@@Z @ 501 NONAME ; void QGLWidget::setColormap(class QGLColormap const &) + ?instance@QGLSignalProxy@@SAPAV1@XZ @ 502 NONAME ; class QGLSignalProxy * QGLSignalProxy::instance(void) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBIH@Z @ 503 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, unsigned int const *, int) + ?isValid@QGLContext@@QBE_NXZ @ 504 NONAME ; bool QGLContext::isValid(void) const + ?currentCtx@QGLContext@@1PAV1@A @ 505 NONAME ; class QGLContext * QGLContext::currentCtx + ?hasOpenGLFramebufferObjects@QGLFramebufferObject@@SA_NXZ @ 506 NONAME ; bool QGLFramebufferObject::hasOpenGLFramebufferObjects(void) + ?compileSourceCode@QGLShader@@QAE_NABVQByteArray@@@Z @ 507 NONAME ; bool QGLShader::compileSourceCode(class QByteArray const &) + ?colormap@QGLWidget@@QBEABVQGLColormap@@XZ @ 508 NONAME ; class QGLColormap const & QGLWidget::colormap(void) const + ?getStaticMetaObject@QGLShaderProgram@@SAABUQMetaObject@@XZ @ 509 NONAME ; struct QMetaObject const & QGLShaderProgram::getStaticMetaObject(void) + ??_EQGLWidget@@UAE@I@Z @ 510 NONAME ; QGLWidget::~QGLWidget(unsigned int) + ?setStereo@QGLFormat@@QAEX_N@Z @ 511 NONAME ; void QGLFormat::setStereo(bool) + ?setAttributeValue@QGLShaderProgram@@QAEXPBDMM@Z @ 512 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float, float) + ?setAttributeValue@QGLShaderProgram@@QAEXHMMM@Z @ 513 NONAME ; void QGLShaderProgram::setAttributeValue(int, float, float, float) + ?context@QGLWindowSurface@@QBEPAVQGLContext@@XZ @ 514 NONAME ; class QGLContext * QGLWindowSurface::context(void) const + ?d_func@QGLBuffer@@AAEPAVQGLBufferPrivate@@XZ @ 515 NONAME ; class QGLBufferPrivate * QGLBuffer::d_func(void) + ?textureTarget@QGLFramebufferObjectFormat@@QBEIXZ @ 516 NONAME ; unsigned int QGLFramebufferObjectFormat::textureTarget(void) const + ?needsFill@QGLPixmapData@@ABE_NXZ @ 517 NONAME ; bool QGLPixmapData::needsFill(void) const + ??CQGLShareContextScope@@QAEPAVQGLContext@@XZ @ 518 NONAME ; class QGLContext * QGLShareContextScope::operator->(void) + ?setUniformValue@QGLShaderProgram@@QAEXPBDH@Z @ 519 NONAME ; void QGLShaderProgram::setUniformValue(char const *, int) + ?release@QGLBuffer@@SAXW4Type@1@@Z @ 520 NONAME ; void QGLBuffer::release(enum QGLBuffer::Type) + ??0QGLWidget@@QAE@PAVQWidget@@PBV0@V?$QFlags@W4WindowType@Qt@@@@@Z @ 521 NONAME ; QGLWidget::QGLWidget(class QWidget *, class QGLWidget const *, class QFlags<enum Qt::WindowType>) + ?stencilBufferSize@QGLFormat@@QBEHXZ @ 522 NONAME ; int QGLFormat::stencilBufferSize(void) const + ?getStaticMetaObject@QGLShader@@SAABUQMetaObject@@XZ @ 523 NONAME ; struct QMetaObject const & QGLShader::getStaticMetaObject(void) + ?setUniformValue@QGLShaderProgram@@QAEXPBDMM@Z @ 524 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float, float) + ?log@QGLShader@@QBE?AVQString@@XZ @ 525 NONAME ; class QString QGLShader::log(void) const + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$02$03M@@H@Z @ 526 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<3, 4, float> const *, int) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$03$01M@@H@Z @ 527 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<4, 2, float> const *, int) + ?qt_metacast@QGLWindowSurface@@UAEPAXPBD@Z @ 528 NONAME ; void * QGLWindowSurface::qt_metacast(char const *) + ?autoBufferSwap@QGLWidget@@IBE_NXZ @ 529 NONAME ; bool QGLWidget::autoBufferSwap(void) const + ?size@QGLFramebufferObject@@QBE?AVQSize@@XZ @ 530 NONAME ; class QSize QGLFramebufferObject::size(void) const + ??1QGL2PaintEngineEx@@UAE@XZ @ 531 NONAME ; QGL2PaintEngineEx::~QGL2PaintEngineEx(void) + ?trUtf8@QGLShader@@SA?AVQString@@PBD0H@Z @ 532 NONAME ; class QString QGLShader::trUtf8(char const *, char const *, int) + ?drawTexture@QGLContext@@QAEXABVQPointF@@II@Z @ 533 NONAME ; void QGLContext::drawTexture(class QPointF const &, unsigned int, unsigned int) + ?defaultOverlayFormat@QGLFormat@@SA?AV1@XZ @ 534 NONAME ; class QGLFormat QGLFormat::defaultOverlayFormat(void) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$02$03M@@@Z @ 535 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<3, 4, float> const &) + ?allocate@QGLBuffer@@QAEXH@Z @ 536 NONAME ; void QGLBuffer::allocate(int) + ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBVQVector2D@@H@Z @ 537 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, class QVector2D const *, int) + ?d_func@QGLShaderProgram@@ABEPBVQGLShaderProgramPrivate@@XZ @ 538 NONAME ; class QGLShaderProgramPrivate const * QGLShaderProgram::d_func(void) const + ?staticMetaObject@QGLSignalProxy@@2UQMetaObject@@B @ 539 NONAME ; struct QMetaObject const QGLSignalProxy::staticMetaObject + ??_EQGLPaintDevice@@UAE@I@Z @ 540 NONAME ; QGLPaintDevice::~QGLPaintDevice(unsigned int) + ?geometryInputType@QGLShaderProgram@@QBEIXZ @ 541 NONAME ; unsigned int QGLShaderProgram::geometryInputType(void) const + ?drawTexture@QGLPixelBuffer@@QAEXABVQPointF@@II@Z @ 542 NONAME ; void QGLPixelBuffer::drawTexture(class QPointF const &, unsigned int, unsigned int) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQMatrix4x4@@@Z @ 543 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QMatrix4x4 const &) + ??1QGLFramebufferObjectFormat@@QAE@XZ @ 544 NONAME ; QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat(void) + ?staticMetaObject@QGLWidget@@2UQMetaObject@@B @ 545 NONAME ; struct QMetaObject const QGLWidget::staticMetaObject + ?isCompiled@QGLShader@@QBE_NXZ @ 546 NONAME ; bool QGLShader::isCompiled(void) const + ?setUniformValue@QGLShaderProgram@@QAEXPBDQAY02M@Z @ 547 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float [3] * const) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQPointF@@@Z @ 548 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QPointF const &) + ?getDevice@QGLPaintDevice@@SAPAV1@PAVQPaintDevice@@@Z @ 549 NONAME ; class QGLPaintDevice * QGLPaintDevice::getDevice(class QPaintDevice *) + ?setUniformValue@QGLShaderProgram@@QAEXHQAY02M@Z @ 550 NONAME ; void QGLShaderProgram::setUniformValue(int, float [3] * const) + ?getStaticMetaObject@QGLTextureGlyphCache@@SAABUQMetaObject@@XZ @ 551 NONAME ; struct QMetaObject const & QGLTextureGlyphCache::getStaticMetaObject(void) + ?swapBuffers@QGLContext@@UBEXXZ @ 552 NONAME ; void QGLContext::swapBuffers(void) const + ?renderText@QGLWidget@@QAEXHHABVQString@@ABVQFont@@H@Z @ 553 NONAME ; void QGLWidget::renderText(int, int, class QString const &, class QFont const &, int) + ?defaultFormat@QGLFormat@@SA?AV1@XZ @ 554 NONAME ; class QGLFormat QGLFormat::defaultFormat(void) + ?bindTexture@QGLWidget@@QAEIABVQPixmap@@IH@Z @ 555 NONAME ; unsigned int QGLWidget::bindTexture(class QPixmap const &, unsigned int, int) + ?setUniformValue@QGLShaderProgram@@QAEXHABVQPoint@@@Z @ 556 NONAME ; void QGLShaderProgram::setUniformValue(int, class QPoint const &) + ?bindTexture@QGLContext@@QAEIABVQImage@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 557 NONAME ; unsigned int QGLContext::bindTexture(class QImage const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>) + ?initialized@QGLContext@@IBE_NXZ @ 558 NONAME ; bool QGLContext::initialized(void) const + ?cleanup@QGLColormap@@CAXPAUQGLColormapData@1@@Z @ 559 NONAME ; void QGLColormap::cleanup(struct QGLColormap::QGLColormapData *) + ??1QGLContextResource@@QAE@XZ @ 560 NONAME ; QGLContextResource::~QGLContextResource(void) + ?bindTexture@QGLWidget@@QAEIABVQPixmap@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 561 NONAME ; unsigned int QGLWidget::bindTexture(class QPixmap const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$02$01M@@@Z @ 562 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<3, 2, float> const &) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBMHH@Z @ 563 NONAME ; void QGLShaderProgram::setUniformValueArray(int, float const *, int, int) + ?qt_metacall@QGraphicsShaderEffect@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 564 NONAME ; int QGraphicsShaderEffect::qt_metacall(enum QMetaObject::Call, int, void * *) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQVector2D@@H@Z @ 565 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QVector2D const *, int) + ?beginNativePainting@QGL2PaintEngineEx@@UAEXXZ @ 566 NONAME ; void QGL2PaintEngineEx::beginNativePainting(void) + ?overlayTransparentColor@QGLContext@@QBE?AVQColor@@XZ @ 567 NONAME ; class QColor QGLContext::overlayTransparentColor(void) const + ?endPaint@QGLPaintDevice@@UAEXXZ @ 568 NONAME ; void QGLPaintDevice::endPaint(void) + ?areSharing@QGLContext@@SA_NPBV1@0@Z @ 569 NONAME ; bool QGLContext::areSharing(class QGLContext const *, class QGLContext const *) + ?setSamples@QGLFramebufferObjectFormat@@QAEXH@Z @ 570 NONAME ; void QGLFramebufferObjectFormat::setSamples(int) + ?d_func@QGLCustomShaderStage@@AAEPAVQGLCustomShaderStagePrivate@@XZ @ 571 NONAME ; class QGLCustomShaderStagePrivate * QGLCustomShaderStage::d_func(void) + ?doneCurrent@QGLPixelBuffer@@QAE_NXZ @ 572 NONAME ; bool QGLPixelBuffer::doneCurrent(void) + ?geometryOutputType@QGLShaderProgram@@QBEIXZ @ 573 NONAME ; unsigned int QGLShaderProgram::geometryOutputType(void) const + ?removeShader@QGLShaderProgram@@QAEXPAVQGLShader@@@Z @ 574 NONAME ; void QGLShaderProgram::removeShader(class QGLShader *) + ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$03$01M@@H@Z @ 575 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<4, 2, float> const *, int) + ?setEntries@QGLColormap@@QAEXHPBIH@Z @ 576 NONAME ; void QGLColormap::setEntries(int, unsigned int const *, int) + ?setUniformValue@QGLShaderProgram@@QAEXPBDI@Z @ 577 NONAME ; void QGLShaderProgram::setUniformValue(char const *, unsigned int) + ?d_func@QGL2PaintEngineEx@@ABEPBVQGL2PaintEngineExPrivate@@XZ @ 578 NONAME ; class QGL2PaintEngineExPrivate const * QGL2PaintEngineEx::d_func(void) const + ?removeCustomStage@QGLEngineShaderManager@@QAEXXZ @ 579 NONAME ; void QGLEngineShaderManager::removeCustomStage(void) + ?bindTexture@QGLPixelBuffer@@QAEIABVQImage@@I@Z @ 580 NONAME ; unsigned int QGLPixelBuffer::bindTexture(class QImage const &, unsigned int) + ??_EQGLCustomShaderStage@@UAE@I@Z @ 581 NONAME ; QGLCustomShaderStage::~QGLCustomShaderStage(unsigned int) + ?format@QGLPixelBuffer@@QBE?AVQGLFormat@@XZ @ 582 NONAME ; class QGLFormat QGLPixelBuffer::format(void) const + ?swapBuffers@QGLWidget@@QAEXXZ @ 583 NONAME ; void QGLWidget::swapBuffers(void) + ??_EQGLFramebufferObject@@UAE@I@Z @ 584 NONAME ; QGLFramebufferObject::~QGLFramebufferObject(unsigned int) + ?glDevice@QGLPixmapData@@QBEPAVQGLPaintDevice@@XZ @ 585 NONAME ; class QGLPaintDevice * QGLPixmapData::glDevice(void) const + ?compositionModeChanged@QGL2PaintEngineEx@@UAEXXZ @ 586 NONAME ; void QGL2PaintEngineEx::compositionModeChanged(void) + ?tr@QGLWidget@@SA?AVQString@@PBD0@Z @ 587 NONAME ; class QString QGLWidget::tr(char const *, char const *) + ?setUniforms@QGraphicsShaderEffect@@MAEXPAVQGLShaderProgram@@@Z @ 588 NONAME ; void QGraphicsShaderEffect::setUniforms(class QGLShaderProgram *) + ?drawImage@QGL2PaintEngineEx@@UAEXABVQRectF@@ABVQImage@@0V?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 589 NONAME ; void QGL2PaintEngineEx::drawImage(class QRectF const &, class QImage const &, class QRectF const &, class QFlags<enum Qt::ImageConversionFlag>) + ?flush@QGLWindowSurface@@UAEXPAVQWidget@@ABVQRegion@@ABVQPoint@@@Z @ 590 NONAME ; void QGLWindowSurface::flush(class QWidget *, class QRegion const &, class QPoint const &) + ??0QGLTextureGlyphCache@@QAE@PAVQGLContext@@W4Type@QFontEngineGlyphCache@@ABVQTransform@@@Z @ 591 NONAME ; QGLTextureGlyphCache::QGLTextureGlyphCache(class QGLContext *, enum QFontEngineGlyphCache::Type, class QTransform const &) + ??_EQGLTextureGlyphCache@@UAE@I@Z @ 592 NONAME ; QGLTextureGlyphCache::~QGLTextureGlyphCache(unsigned int) + ??1QGLShareContextScope@@QAE@XZ @ 593 NONAME ; QGLShareContextScope::~QGLShareContextScope(void) + ?alpha@QGLFormat@@QBE_NXZ @ 594 NONAME ; bool QGLFormat::alpha(void) const + ?drawTextItem@QGL2PaintEngineEx@@UAEXABVQPointF@@ABVQTextItem@@@Z @ 595 NONAME ; void QGL2PaintEngineEx::drawTextItem(class QPointF const &, class QTextItem const &) + ?bindTexture@QGLContext@@QAEIABVQPixmap@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 596 NONAME ; unsigned int QGLContext::bindTexture(class QPixmap const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>) + ?fillImage@QGLPixmapData@@ABE?AVQImage@@ABVQColor@@@Z @ 597 NONAME ; class QImage QGLPixmapData::fillImage(class QColor const &) const + ?renderHintsChanged@QGL2PaintEngineEx@@UAEXXZ @ 598 NONAME ; void QGL2PaintEngineEx::renderHintsChanged(void) + ?trUtf8@QGLShaderProgram@@SA?AVQString@@PBD0H@Z @ 599 NONAME ; class QString QGLShaderProgram::trUtf8(char const *, char const *, int) + ?setUniformValue@QGLShaderProgram@@QAEXHABVQTransform@@@Z @ 600 NONAME ; void QGLShaderProgram::setUniformValue(int, class QTransform const &) + ?qt_resolve_eglimage_gl_extensions@@YA_NPAVQGLContext@@@Z @ 601 NONAME ; bool qt_resolve_eglimage_gl_extensions(class QGLContext *) + ?glInit@QGLWidget@@MAEXXZ @ 602 NONAME ; void QGLWidget::glInit(void) + ?setEntry@QGLColormap@@QAEXHABVQColor@@@Z @ 603 NONAME ; void QGLColormap::setEntry(int, class QColor const &) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQVector3D@@H@Z @ 604 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QVector3D const *, int) + ??1QGLPixmapData@@UAE@XZ @ 605 NONAME ; QGLPixmapData::~QGLPixmapData(void) + ?log@QGLShaderProgram@@QBE?AVQString@@XZ @ 606 NONAME ; class QString QGLShaderProgram::log(void) const + ?metric@QGLPixmapData@@UBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 607 NONAME ; int QGLPixmapData::metric(enum QPaintDevice::PaintDeviceMetric) const + ?qglColor@QGLWidget@@QBEXABVQColor@@@Z @ 608 NONAME ; void QGLWidget::qglColor(class QColor const &) const + ??0QGLBuffer@@QAE@XZ @ 609 NONAME ; QGLBuffer::QGLBuffer(void) + ?setAttributeValue@QGLShaderProgram@@QAEXPBDPBMHH@Z @ 610 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float const *, int, int) + ?handle@QGLFramebufferObject@@QBEIXZ @ 611 NONAME ; unsigned int QGLFramebufferObject::handle(void) const + ?tr@QGLSignalProxy@@SA?AVQString@@PBD0@Z @ 612 NONAME ; class QString QGLSignalProxy::tr(char const *, char const *) + ?hasOverlay@QGLFormat@@QBE_NXZ @ 613 NONAME ; bool QGLFormat::hasOverlay(void) const + ?setSrcPixelType@QGLEngineShaderManager@@QAEXW4BrushStyle@Qt@@@Z @ 614 NONAME ; void QGLEngineShaderManager::setSrcPixelType(enum Qt::BrushStyle) + ?emitAboutToDestroyContext@QGLSignalProxy@@QAEXPBVQGLContext@@@Z @ 615 NONAME ; void QGLSignalProxy::emitAboutToDestroyContext(class QGLContext const *) + ?colorIndex@QGLContext@@IBEIABVQColor@@@Z @ 616 NONAME ; unsigned int QGLContext::colorIndex(class QColor const &) const + ?alphaRequested@QGLPaintDevice@@UBE_NXZ @ 617 NONAME ; bool QGLPaintDevice::alphaRequested(void) const + ?unmap@QGLBuffer@@QAE_NXZ @ 618 NONAME ; bool QGLBuffer::unmap(void) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBMHH@Z @ 619 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, float const *, int, int) + ??0QGLSharedResourceGuard@@QAE@PBVQGLContext@@I@Z @ 620 NONAME ; QGLSharedResourceGuard::QGLSharedResourceGuard(class QGLContext const *, unsigned int) + ?bindAttributeLocation@QGLShaderProgram@@QAEXPBDH@Z @ 621 NONAME ; void QGLShaderProgram::bindAttributeLocation(char const *, int) + ?setUniformValue@QGLShaderProgram@@QAEXHABVQColor@@@Z @ 622 NONAME ; void QGLShaderProgram::setUniformValue(int, class QColor const &) + ?enableAttributeArray@QGLShaderProgram@@QAEXH@Z @ 623 NONAME ; void QGLShaderProgram::enableAttributeArray(int) + ?tr@QGLShader@@SA?AVQString@@PBD0@Z @ 624 NONAME ; class QString QGLShader::tr(char const *, char const *) + ?overlayContext@QGLWidget@@QBEPBVQGLContext@@XZ @ 625 NONAME ; class QGLContext const * QGLWidget::overlayContext(void) const + ?beginPaint@QGLPaintDevice@@UAEXXZ @ 626 NONAME ; void QGLPaintDevice::beginPaint(void) + ?setTextureCacheLimit@QGLContext@@SAXH@Z @ 627 NONAME ; void QGLContext::setTextureCacheLimit(int) + ?setOnPainter@QGLCustomShaderStage@@QAE_NPAVQPainter@@@Z @ 628 NONAME ; bool QGLCustomShaderStage::setOnPainter(class QPainter *) + ?bindTexture@QGLPixelBuffer@@QAEIABVQPixmap@@I@Z @ 629 NONAME ; unsigned int QGLPixelBuffer::bindTexture(class QPixmap const &, unsigned int) + ?resizeGL@QGLWidget@@MAEXHH@Z @ 630 NONAME ; void QGLWidget::resizeGL(int, int) + ?trUtf8@QGLWindowSurface@@SA?AVQString@@PBD0@Z @ 631 NONAME ; class QString QGLWindowSurface::trUtf8(char const *, char const *) + ?qt_metacast@QGLEngineShaderManager@@UAEPAXPBD@Z @ 632 NONAME ; void * QGLEngineShaderManager::qt_metacast(char const *) + ?sampleBuffers@QGLFormat@@QBE_NXZ @ 633 NONAME ; bool QGLFormat::sampleBuffers(void) const + ?trUtf8@QGLWindowSurface@@SA?AVQString@@PBD0H@Z @ 634 NONAME ; class QString QGLWindowSurface::trUtf8(char const *, char const *, int) + ?shaderProgNeedsChangingSlot@QGLEngineShaderManager@@AAEXXZ @ 635 NONAME ; void QGLEngineShaderManager::shaderProgNeedsChangingSlot(void) + ?metaObject@QGLTextureGlyphCache@@UBEPBUQMetaObject@@XZ @ 636 NONAME ; struct QMetaObject const * QGLTextureGlyphCache::metaObject(void) const + ?paintEvent@QGLWidget@@MAEXPAVQPaintEvent@@@Z @ 637 NONAME ; void QGLWidget::paintEvent(class QPaintEvent *) + ?uniformLocation@QGLShaderProgram@@QBEHABVQByteArray@@@Z @ 638 NONAME ; int QGLShaderProgram::uniformLocation(class QByteArray const &) const + ?currentContext@QGLContext@@SAPBV1@XZ @ 639 NONAME ; class QGLContext const * QGLContext::currentContext(void) + ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$01$02M@@@Z @ 640 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<2, 3, float> const &) + ??0QGLShader@@QAE@V?$QFlags@W4ShaderTypeBit@QGLShader@@@@PAVQObject@@@Z @ 641 NONAME ; QGLShader::QGLShader(class QFlags<enum QGLShader::ShaderTypeBit>, class QObject *) + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$01$01M@@H@Z @ 642 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<2, 2, float> const *, int) + ?drawStaticTextItem@QGL2PaintEngineEx@@UAEXPAVQStaticTextItem@@@Z @ 643 NONAME ; void QGL2PaintEngineEx::drawStaticTextItem(class QStaticTextItem *) + ?metaObject@QGLShader@@UBEPBUQMetaObject@@XZ @ 644 NONAME ; struct QMetaObject const * QGLShader::metaObject(void) const + ?tr@QGLTextureGlyphCache@@SA?AVQString@@PBD0@Z @ 645 NONAME ; class QString QGLTextureGlyphCache::tr(char const *, char const *) + ?drawTexture@QGLFramebufferObject@@QAEXABVQRectF@@II@Z @ 646 NONAME ; void QGLFramebufferObject::drawTexture(class QRectF const &, unsigned int, unsigned int) + ?openGLVersionFlags@QGLFormat@@SA?AV?$QFlags@W4OpenGLVersionFlag@QGLFormat@@@@XZ @ 647 NONAME ; class QFlags<enum QGLFormat::OpenGLVersionFlag> QGLFormat::openGLVersionFlags(void) + ?setRedBufferSize@QGLFormat@@QAEXH@Z @ 648 NONAME ; void QGLFormat::setRedBufferSize(int) + ??0QGLFormat@@QAE@V?$QFlags@W4FormatOption@QGL@@@@H@Z @ 649 NONAME ; QGLFormat::QGLFormat(class QFlags<enum QGL::FormatOption>, int) + ?setMaskType@QGLEngineShaderManager@@QAEXW4MaskType@1@@Z @ 650 NONAME ; void QGLEngineShaderManager::setMaskType(enum QGLEngineShaderManager::MaskType) + ?setUniforms@QGLCustomShaderStage@@UAEXPAVQGLShaderProgram@@@Z @ 651 NONAME ; void QGLCustomShaderStage::setUniforms(class QGLShaderProgram *) + ??0QGLFramebufferObjectFormat@@QAE@ABV0@@Z @ 652 NONAME ; QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(class QGLFramebufferObjectFormat const &) + ?fromFile@QGLPixmapData@@UAE_NABVQString@@PBDV?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 653 NONAME ; bool QGLPixmapData::fromFile(class QString const &, char const *, class QFlags<enum Qt::ImageConversionFlag>) + ?qt_metacast@QGLShader@@UAEPAXPBD@Z @ 654 NONAME ; void * QGLShader::qt_metacast(char const *) + ?attributeLocation@QGLShaderProgram@@QBEHABVQByteArray@@@Z @ 655 NONAME ; int QGLShaderProgram::attributeLocation(class QByteArray const &) const + ?bindTexture@QGLContext@@QAEIABVQImage@@IH@Z @ 656 NONAME ; unsigned int QGLContext::bindTexture(class QImage const &, unsigned int, int) + ?optimiseForBrushTransform@QGLEngineShaderManager@@QAEXW4TransformationType@QTransform@@@Z @ 657 NONAME ; void QGLEngineShaderManager::optimiseForBrushTransform(enum QTransform::TransformationType) + ?setAlpha@QGLFormat@@QAEX_N@Z @ 658 NONAME ; void QGLFormat::setAlpha(bool) + ?setAttributeValue@QGLShaderProgram@@QAEXPBDMMMM@Z @ 659 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float, float, float, float) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$03$01M@@@Z @ 660 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<4, 2, float> const &) + ?blitFramebuffer@QGLFramebufferObject@@SAXPAV1@ABVQRect@@01II@Z @ 661 NONAME ; void QGLFramebufferObject::blitFramebuffer(class QGLFramebufferObject *, class QRect const &, class QGLFramebufferObject *, class QRect const &, unsigned int, unsigned int) + ?d_func@QGraphicsShaderEffect@@AAEPAVQGraphicsShaderEffectPrivate@@XZ @ 662 NONAME ; class QGraphicsShaderEffectPrivate * QGraphicsShaderEffect::d_func(void) + ?d_func@QGLWidget@@AAEPAVQGLWidgetPrivate@@XZ @ 663 NONAME ; class QGLWidgetPrivate * QGLWidget::d_func(void) + ?qt_metacast@QGLSignalProxy@@UAEPAXPBD@Z @ 664 NONAME ; void * QGLSignalProxy::qt_metacast(char const *) + ?createState@QGL2PaintEngineEx@@UBEPAVQPainterState@@PAV2@@Z @ 665 NONAME ; class QPainterState * QGL2PaintEngineEx::createState(class QPainterState *) const + ??0QGLShader@@QAE@V?$QFlags@W4ShaderTypeBit@QGLShader@@@@PBVQGLContext@@PAVQObject@@@Z @ 666 NONAME ; QGLShader::QGLShader(class QFlags<enum QGLShader::ShaderTypeBit>, class QGLContext const *, class QObject *) + ?format@QGLFramebufferObject@@QBE?AVQGLFramebufferObjectFormat@@XZ @ 667 NONAME ; class QGLFramebufferObjectFormat QGLFramebufferObject::format(void) const + ?tr@QGraphicsShaderEffect@@SA?AVQString@@PBD0H@Z @ 668 NONAME ; class QString QGraphicsShaderEffect::tr(char const *, char const *, int) + ?destroy@QGLBuffer@@QAEXXZ @ 669 NONAME ; void QGLBuffer::destroy(void) + ?setUniformValue@QGLShaderProgram@@QAEXPBDMMM@Z @ 670 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float, float, float) + ?paintEngine@QGLFramebufferObject@@UBEPAVQPaintEngine@@XZ @ 671 NONAME ; class QPaintEngine * QGLFramebufferObject::paintEngine(void) const + ?setTextureTarget@QGLFramebufferObjectFormat@@QAEXI@Z @ 672 NONAME ; void QGLFramebufferObjectFormat::setTextureTarget(unsigned int) + ?hasOpenGLPbuffers@QGLPixelBuffer@@SA_NXZ @ 673 NONAME ; bool QGLPixelBuffer::hasOpenGLPbuffers(void) + ?handle@QGLPixelBuffer@@QBEKXZ @ 674 NONAME ; unsigned long QGLPixelBuffer::handle(void) const + ?setHandle@QGLColormap@@IAEXK@Z @ 675 NONAME ; void QGLColormap::setHandle(unsigned long) + ?size@QGLPixmapData@@ABE?AVQSize@@XZ @ 676 NONAME ; class QSize QGLPixmapData::size(void) const + ??1QGLSignalProxy@@UAE@XZ @ 677 NONAME ; QGLSignalProxy::~QGLSignalProxy(void) + ?isBound@QGLFramebufferObject@@QBE_NXZ @ 678 NONAME ; bool QGLFramebufferObject::isBound(void) const + ?updateOverlayGL@QGLWidget@@UAEXXZ @ 679 NONAME ; void QGLWidget::updateOverlayGL(void) + ?makeCurrent@QGLPixelBuffer@@QAE_NXZ @ 680 NONAME ; bool QGLPixelBuffer::makeCurrent(void) + ?setUniformValue@QGLShaderProgram@@QAEXPBDQAY03M@Z @ 681 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float [4] * const) + ?draw@QGraphicsShaderEffect@@MAEXPAVQPainter@@@Z @ 682 NONAME ; void QGraphicsShaderEffect::draw(class QPainter *) + ?bindTexture@QGLWidget@@QAEIABVQString@@@Z @ 683 NONAME ; unsigned int QGLWidget::bindTexture(class QString const &) + ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQVector4D@@@Z @ 684 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QVector4D const &) + ?setAttributeArray@QGLShaderProgram@@QAEXHPBVQVector2D@@H@Z @ 685 NONAME ; void QGLShaderProgram::setAttributeArray(int, class QVector2D const *, int) + ?makeCurrent@QGLWidget@@QAEXXZ @ 686 NONAME ; void QGLWidget::makeCurrent(void) + ?setUniformValue@QGLShaderProgram@@QAEXHQAY03M@Z @ 687 NONAME ; void QGLShaderProgram::setUniformValue(int, float [4] * const) + ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQPoint@@@Z @ 688 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QPoint const &) + ?redBufferSize@QGLFormat@@QBEHXZ @ 689 NONAME ; int QGLFormat::redBufferSize(void) const + ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$02$02M@@H@Z @ 690 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<3, 3, float> const *, int) + ?setAttributeValue@QGLShaderProgram@@QAEXHABVQVector3D@@@Z @ 691 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QVector3D const &) + ?useFramebufferObjects@QGLPixmapData@@ABE_NXZ @ 692 NONAME ; bool QGLPixmapData::useFramebufferObjects(void) const + ?enableAttributeArray@QGLShaderProgram@@QAEXPBD@Z @ 693 NONAME ; void QGLShaderProgram::enableAttributeArray(char const *) + ?depth@QGLFormat@@QBE_NXZ @ 694 NONAME ; bool QGLFormat::depth(void) const + ?getStaticMetaObject@QGLWindowSurface@@SAABUQMetaObject@@XZ @ 695 NONAME ; struct QMetaObject const & QGLWindowSurface::getStaticMetaObject(void) + ?qt_metacast@QGLWidget@@UAEPAXPBD@Z @ 696 NONAME ; void * QGLWidget::qt_metacast(char const *) + ?setProfile@QGLFormat@@QAEXW4OpenGLContextProfile@1@@Z @ 697 NONAME ; void QGLFormat::setProfile(enum QGLFormat::OpenGLContextProfile) + ?updateDynamicTexture@QGLPixelBuffer@@QBEXI@Z @ 698 NONAME ; void QGLPixelBuffer::updateDynamicTexture(unsigned int) const + ?setUniformValue@QGLShaderProgram@@QAEXHH@Z @ 699 NONAME ; void QGLShaderProgram::setUniformValue(int, int) + |