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authorSimon Hausmann <simon.hausmann@nokia.com>2009-06-16 16:18:58 (GMT)
committerSimon Hausmann <simon.hausmann@nokia.com>2009-06-16 16:18:59 (GMT)
commitd612b4789f7ec891ada16afbbbf1c13ab0f0e575 (patch)
tree0e25f0dd66abbe087220c3de9c258bc6215db639 /src/script/api/qscriptextensionplugin.cpp
parent94e39aff7dd02d4a631d5c40c6f5a5f6fa424035 (diff)
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Import JSC-based Qt Script from Kent's tree.
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+/****************************************************************************
+**
+** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $TROLLTECH_DUAL_LICENSE$
+**
+****************************************************************************/
+
+#include "qscriptextensionplugin.h"
+
+#ifndef QT_NO_SCRIPT
+
+#include "qscriptvalue.h"
+#include "qscriptengine.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \since 4.3
+ \class QScriptExtensionPlugin
+ \brief The QScriptExtensionPlugin class provides an abstract base for custom QScript extension plugins.
+
+ \ingroup plugins
+
+ QScriptExtensionPlugin is a plugin interface that makes it
+ possible to offer extensions that can be loaded dynamically into
+ applications using the QScriptEngine class.
+
+ Writing a script extension plugin is achieved by subclassing this
+ base class, reimplementing the pure virtual keys() and initialize()
+ functions, and exporting the class using the Q_EXPORT_PLUGIN2()
+ macro. See \l {How to Create Qt Plugins} for details.
+
+ \sa QScriptEngine::importExtension(), {Creating QtScript Extensions}
+*/
+
+/*!
+ \fn QStringList QScriptExtensionPlugin::keys() const
+
+ Returns the list of keys this plugin supports.
+
+ These keys are usually the names of the "modules" or "packages"
+ that are implemented in the plugin (e.g. \c{com.mycompany.MyProduct}).
+
+ \sa initialize()
+*/
+
+/*!
+ \fn void QScriptExtensionPlugin::initialize(const QString& key, QScriptEngine *engine)
+
+ Initializes the extension specified by \a key in the given \a engine.
+ The key must come from the set of keys().
+
+ \sa keys()
+*/
+
+/*!
+ Constructs a script extension plugin with the given \a parent.
+
+ Note that this constructor is invoked automatically by the
+ Q_EXPORT_PLUGIN2() macro, so there is no need for calling it
+ explicitly.
+*/
+QScriptExtensionPlugin::QScriptExtensionPlugin(QObject *parent)
+ : QObject(parent)
+{
+}
+
+/*!
+ Destroys the script extension plugin.
+
+ Note that Qt destroys a plugin automatically when it is no longer
+ used, so there is no need for calling the destructor explicitly.
+*/
+QScriptExtensionPlugin::~QScriptExtensionPlugin()
+{
+}
+
+/*!
+
+ This function is provided for convenience when reimplementing
+ initialize(). It splits the given \a key on \c{'.'} (dot), and
+ ensures that there's a corresponding path of objects in the
+ environment of the given \a engine, creating new objects to complete
+ the path if necessary. E.g. if the key is "com.trolltech", after
+ the call to setupPackage() the script expression \c{com.trolltech}
+ will evaluate to an object. More specifically, the engine's Global
+ Object will have a property called "com", which in turn has a
+ property called "trolltech".
+
+ Use this function to avoid global namespace pollution when installing
+ your extensions in the engine.
+
+ \sa initialize()
+*/
+QScriptValue QScriptExtensionPlugin::setupPackage(
+ const QString &key, QScriptEngine *engine) const
+{
+ QStringList components = key.split(QLatin1Char('.'));
+ QScriptValue o = engine->globalObject();
+ for (int i = 0; i < components.count(); ++i) {
+ QScriptValue oo = o.property(components.at(i));
+ if (!oo.isValid()) {
+ oo = engine->newObject();
+ o.setProperty(components.at(i), oo);
+ }
+ o = oo;
+ }
+ return o;
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_SCRIPT