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authorSamuel Rødal <sroedal@trolltech.com>2009-06-12 13:42:21 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-06-12 13:43:24 (GMT)
commit4c643900bb9cc561250ab3dcc2fa230081767d10 (patch)
treec19f25d840c33f33c89246b0ca53ced818aec67d /src/scripttools/debugging/qscriptdebuggercommand.cpp
parent5f287af53d146e76a11f23c889d9591d9c0b7b65 (diff)
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Fixed off-by-one color bug in GL 2 paint engine.
Calling premultiplyColor() with a red channel of 255, alpha channel of 255, and opacity 1 would result in a color with red channel of 254.
Diffstat (limited to 'src/scripttools/debugging/qscriptdebuggercommand.cpp')
0 files changed, 0 insertions, 0 deletions