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author | Olivier Goffart <ogoffart@trolltech.com> | 2009-08-13 08:39:28 (GMT) |
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committer | Olivier Goffart <ogoffart@trolltech.com> | 2009-08-13 13:24:12 (GMT) |
commit | 04ac768f2ac5e3800893370c13c261a075a723ff (patch) | |
tree | a14a6c9580cde04bb962c350b9667d4510e66972 /src/scripttools/debugging/qscriptdebuggerscriptedconsolecommand.cpp | |
parent | 88c6dc6ec7f73de279703b30874b30511901854b (diff) | |
download | Qt-04ac768f2ac5e3800893370c13c261a075a723ff.zip Qt-04ac768f2ac5e3800893370c13c261a075a723ff.tar.gz Qt-04ac768f2ac5e3800893370c13c261a075a723ff.tar.bz2 |
Lazily construct the QScriptActivationObject
We can store flags on the ReturnValueRegister entry in the stackframe
header (as native function don't use that)
Then when requesting an activation object we can lookup the flags to
know if we should create it.
This reduce a lot the cost of a native call.
Reviewed-by: Kent Hansen
Diffstat (limited to 'src/scripttools/debugging/qscriptdebuggerscriptedconsolecommand.cpp')
0 files changed, 0 insertions, 0 deletions