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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-30 08:21:34 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-30 12:21:35 (GMT) |
commit | 1f1b37e613a930cc1ab871f5d11bf9742920c7f9 (patch) | |
tree | 432356825b85eba0c8a6b93cc4925dc2401b9021 /src/svg/qsvgstructure_p.h | |
parent | 4bc5082073ef64f5e1cf120eb5190ca0f5dad268 (diff) | |
download | Qt-1f1b37e613a930cc1ab871f5d11bf9742920c7f9.zip Qt-1f1b37e613a930cc1ab871f5d11bf9742920c7f9.tar.gz Qt-1f1b37e613a930cc1ab871f5d11bf9742920c7f9.tar.bz2 |
Track which vertex attrib arrays are enabled in QGLContextPrivate
The GL2 engine (and probably Qt/3D) needs to track which vertex
attribute arrays are currently enabled and which are disabled. As
this is per-context state, the logical place to track this is in the
context and not in the paint engine.
This patch also makes the GL2 engine's shader manager enable/disable
the appropriate attribute arrays for a given shader program when it
is used.
Reviewed-By: Kim
Diffstat (limited to 'src/svg/qsvgstructure_p.h')
0 files changed, 0 insertions, 0 deletions