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authorAleksandar Sasha Babic <aleksandar.babic@nokia.com>2009-12-15 12:14:20 (GMT)
committerAleksandar Sasha Babic <aleksandar.babic@nokia.com>2009-12-15 12:53:51 (GMT)
commit100ad353689b8203988c87afe30953d59bdad736 (patch)
tree92d8d5e3b07d5797f10441557156335e502b3420 /src/svg/qsvgstyle.cpp
parentcfc13a80029de5d21a4833945d2a8dffa14c0173 (diff)
downloadQt-100ad353689b8203988c87afe30953d59bdad736.zip
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qreal-ization
Using math wrapper functions instead direct call. This gives us top-level control to what (single/double) precision we are effectively using. Task-number: QTBUG-4894 Reviewed-by: janarve Reviewed-by: Kim Motoyoshi Kalland
Diffstat (limited to 'src/svg/qsvgstyle.cpp')
-rw-r--r--src/svg/qsvgstyle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/svg/qsvgstyle.cpp b/src/svg/qsvgstyle.cpp
index 57927fd..c67f7d2 100644
--- a/src/svg/qsvgstyle.cpp
+++ b/src/svg/qsvgstyle.cpp
@@ -771,7 +771,7 @@ void QSvgAnimateTransform::resolveMatrix(QSvgNode *node)
qreal transXDiff = (to1-from1) * percentOfAnimation;
qreal transX = from1 + transXDiff;
m_transform = QTransform();
- m_transform.shear(tan(transX * deg2rad), 0);
+ m_transform.shear(qTan(transX * deg2rad), 0);
break;
}
case SkewY: {
@@ -786,7 +786,7 @@ void QSvgAnimateTransform::resolveMatrix(QSvgNode *node)
qreal transYDiff = (to1 - from1) * percentOfAnimation;
qreal transY = from1 + transYDiff;
m_transform = QTransform();
- m_transform.shear(0, tan(transY * deg2rad));
+ m_transform.shear(0, qTan(transY * deg2rad));
break;
}
default: