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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-08-19 15:41:38 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-08-20 13:23:03 (GMT)
commit984773a54975ed26c5e7aef5d8ff095ca1dfad3d (patch)
tree5fe4954a17105ef7e51644f42113a6ee079e1b81 /src/svg/qsvgstyle.cpp
parent9162508604dc05c7de2a5ea02a20369681b06456 (diff)
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Improved support for SVG animation.
Added support for from-by-animation and by-animation in the animateTransform element. Updated bubbles.svg in the svgviewer example to make it work like intended with the corrected animation code. Task-number: Partially fixes 254784 Reviewed-by: Trond
Diffstat (limited to 'src/svg/qsvgstyle.cpp')
-rw-r--r--src/svg/qsvgstyle.cpp71
1 files changed, 26 insertions, 45 deletions
diff --git a/src/svg/qsvgstyle.cpp b/src/svg/qsvgstyle.cpp
index 915c512..e1a7049 100644
--- a/src/svg/qsvgstyle.cpp
+++ b/src/svg/qsvgstyle.cpp
@@ -509,36 +509,25 @@ void QSvgStyle::apply(QPainter *p, const QRectF &rect, QSvgNode *node, QSvgExtra
//animated transforms have to be applied
//_after_ the original object transformations
if (!animateTransforms.isEmpty()) {
- QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr, temp, replace;
- bool replaced = false;
- qreal totalTimeElapsed = 0;
- for (itr = animateTransforms.constBegin(); itr!= animateTransforms.constEnd(); ++itr) {
- totalTimeElapsed = node->document()->currentElapsed();
- if ((totalTimeElapsed >= (*itr)->animStartTime()) && (!(*itr)->animFinished(totalTimeElapsed) || (*itr)->frozen())) {
- if ((*itr)->additiveType() == QSvgAnimateTransform::Replace) {
- if (!replaced) {
- //set the flag to show replace is already encountered
- //store the itr, which can be used if we encounter other animateTransform with additive = "replace"
- replaced = true;
- replace = itr;
- //revert the first animateTransform with additive = "sum"
- temp = animateTransforms.constBegin();
- if (temp != itr)
- (*temp)->revert(p, states);
-
- //revert the transform if already applied
- if (transform)
- transform->revert(p, states);
- } else {
- //if animateTransform with additive = "replace" is encountered already
- //then just revert that old animateTransform
- (*replace)->revert(p,states);
- replace = itr; //store the latest replace transform
- }
- }
- (*itr)->apply(p, rect, node, states);
- (*itr)->setTransformApplied(true);
+ qreal totalTimeElapsed = node->document()->currentElapsed();
+ // Find the last animateTransform with additive="replace", since this will override all
+ // previous animateTransforms.
+ QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr = animateTransforms.constEnd();
+ do {
+ --itr;
+ if ((*itr)->animActive(totalTimeElapsed)
+ && (*itr)->additiveType() == QSvgAnimateTransform::Replace) {
+ // An animateTransform with additive="replace" will replace the transform attribute.
+ if (transform)
+ transform->revert(p, states);
+ break;
}
+ } while (itr != animateTransforms.constBegin());
+
+ // Apply the animateTransforms after and including the last one with additive="replace".
+ for (; itr != animateTransforms.constEnd(); ++itr) {
+ if ((*itr)->animActive(totalTimeElapsed))
+ (*itr)->apply(p, rect, node, states);
}
}
@@ -584,25 +573,15 @@ void QSvgStyle::revert(QPainter *p, QSvgExtraStates &states)
//animated transforms need to be reverted _before_
//the native transforms
if (!animateTransforms.isEmpty()) {
- QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr;
- bool reverted = false;
- for (itr = animateTransforms.constEnd(); itr != animateTransforms.constBegin(); --itr) {
- //if there is an animate transform with additive = "replace"
- //then revert the last applied animateTransform with additive = "replace"
- if (((*(itr-1))->transformApplied()) && ((*(itr-1))->additiveType() == QSvgAnimateTransform::Replace)) {
- reverted = true;
- (*(itr-1))->revert(p,states);
+ QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr = animateTransforms.constBegin();
+ for (; itr != animateTransforms.constEnd(); ++itr) {
+ if ((*itr)->transformApplied()) {
+ (*itr)->revert(p, states);
break;
}
}
- //if there are no animateTransform with additive = "replace" then
- //revert the first applied animateTransform with additive = "sum"
- if (!reverted) {
- while (itr != animateTransforms.constEnd() && !(*itr)->transformApplied())
- itr++;
- if (itr != animateTransforms.constEnd())
- (*itr)->revert(p, states);
- }
+ for (; itr != animateTransforms.constEnd(); ++itr)
+ (*itr)->clearTransformApplied();
}
if (transform) {
@@ -644,11 +623,13 @@ void QSvgAnimateTransform::apply(QPainter *p, const QRectF &, QSvgNode *node, QS
m_oldWorldTransform = p->worldTransform();
resolveMatrix(node);
p->setWorldTransform(m_transform, true);
+ m_transformApplied = true;
}
void QSvgAnimateTransform::revert(QPainter *p, QSvgExtraStates &)
{
p->setWorldTransform(m_oldWorldTransform, false /* don't combine */);
+ m_transformApplied = false;
}
void QSvgAnimateTransform::resolveMatrix(QSvgNode *node)